Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 11:50:25 Player: Roadie Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (87) 435 Value Destroyed (2965) 2965 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1506) 1506 TOTAL SCORE: 9986 Bonus ------- Pacifist 200 High Alert Combat Kills 306 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 8/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Fusion Compressor Improved Cooling System Improved Signal Interpreter Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Matter Compressor Improved Terrain Scanner Makeshift Transmission Jammer Relay Coupler [Sentry] Relay Coupler [Heavy] > --- WEAPON ----------- Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Large Storage Unit Energy Well Structural Scanner Improved Signal Interpreter Improved Shield Generator Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Improved Datajack [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Heavy] Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 . . 2 . . . 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 5 | . . . 2 . . 1 . . . 1 1 Weapon 2 | . . . . . . . . . . 1 1 Parts Attached 102 | 7 3 8 10 13 27 13 1 . 5 10 5 Power 11 | 1 . . 1 2 3 2 1 . . . 1 Engine 3 | 1 . . . 1 1 . . . . . . Core 8 | . . . 1 1 2 2 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 . 6 4 5 9 9 . . . 1 1 Treads 6 | . . . . 3 3 . . . . . . Leg 23 | . . 6 . 2 6 7 . . . 1 1 Wheel 4 | 2 . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . . . 4 . . . . . . . . Utility 25 | 1 2 . 3 4 8 2 . . 2 1 2 Device 11 | . 1 . 2 3 2 1 . . 2 . . Storage 7 | 1 1 . . . 2 . . . . 1 2 Processor 1 | . . . 1 . . . . . . . . Hackware 2 | . . . . . 1 1 . . . . . Protection 4 | . . . . 1 3 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 29 | 3 1 2 2 2 7 . . . 3 8 1 Energy Gun 8 | 1 . . 2 1 3 . . . . . 1 Energy Cannon 3 | . . . . . . . . . 3 . . Ballistic Gun 6 | 2 1 2 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 11 | . . . . 1 2 . . . . 8 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . . Parts Lost 41 | . . . . 9 3 7 1 . 1 13 7 Power 5 | . . . . . 1 1 . . . 2 1 Propulsion 14 | . . . . 5 1 3 . . . 3 2 Utility 9 | . . . . 3 . 1 . . . 3 2 Weapon 13 | . . . . 1 1 2 1 . 1 5 2 Highest Loss Streak 13 | . . . . 4 1 2 1 . 1 13 4 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 10 | 1 5 7 8 8 12 11 9 10 12 12 6 Power 1 | . 1 1 1 1 2 1 1 2 1 . . Propulsion 1 | . 2 1 2 . . 1 3 3 3 2 . Utility 5 | . 1 2 1 3 7 5 4 4 5 6 4 Weapon 1 | . 1 2 3 2 2 1 . . 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 20 | . . 2 6 1 1 1 . . 2 . 7 Power 4 | . . . 1 . . 1 . . . . 2 Propulsion . | . . . . . . . . . . . . Utility 10 | . . . 3 1 1 . . . . . 5 Weapon 6 | . . 2 2 . . . . . 2 . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 97 97 99 89 99 96 79 76 82 81 26 Engine 2 | . 14 11 . . 2 . . . 5 . 3 Core 7 | . . . 8 8 6 14 15 15 8 12 . Treads 7 | . . . . 9 23 . . . . . . Leg 11 | . . 35 33 19 11 26 . . . . 3 Wheel 5 | . 28 7 . . . 1 15 15 15 12 . Device 10 | . 4 11 17 12 12 5 15 15 15 15 . Storage 9 | . 21 11 9 9 9 7 7 7 7 10 10 Processor 4 | . . . 9 9 9 1 . . . . . Hackware 6 | . . . . . 2 14 15 15 15 11 3 Protection 1 | . . . . 1 2 6 . . . . . Energy Gun 8 | . . . 6 17 12 12 7 7 4 1 . Energy Cannon 1 | . . . . . . . . . 8 4 . Ballistic Gun 2 | . 28 20 11 . 4 . . . . . . Launcher 1 | . . . . . . 1 3 . . 10 2 Peak Build Rating 65 | 6 7 22 35 35 38 51 49 49 57 65 31 Average Rating 35 | 4 6 17 29 27 31 46 48 49 55 59 20 On Entrance 29 | . 6 7 22 35 25 31 46 49 49 53 25 Avg Prop Armor Cover (%) 5 | . . 14 21 5 6 4 . . . . . Naked Turns 213 | . . . . . . . . . . . 213 Heaviest Build 71 | 13 23 22 25 25 41 49 48 48 66 71 46 Greatest Support 82 | 32 32 60 60 60 82 72 56 56 56 56 23 Greatest Overweight (x) 14 | 1 . 1 3 6 3 1 . . 1 2 14 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 6 9 10 10 10 14 15 15 15 15 15 11 Most Carried 15 | 4 8 10 10 10 15 14 10 10 15 15 9 Average Carried 10 | 1 5 7 8 8 12 11 9 10 12 12 6 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 4 8 8 10 9 15 10 10 10 14 7 5 Class Distribution -------------------- 76% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Matter Collected 1996 | 195 91 100 126 344 566 180 108 . 283 3 . Remotely . | . . . . . . . . . . . . Salvage Created 2791 | . . 17 89 621 1198 370 90 . 128 278 . Parts 173 | . . 4 12 36 73 25 1 . 8 14 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . . Prevented 2 | . . . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 77 | . . . 5 22 27 9 2 . 6 6 . Guns 54 | . . . 5 14 26 6 2 . 1 . . Cannons 4 | . . . . . . . . . 4 . . AOE 18 | . . . . 8 1 3 . . . 6 . Classes Destroyed 13 | . . 1 2 2 4 1 . . 1 2 . Worker 2 | . . . . . 1 1 . . . . . Builder 2 | . . . . . 1 1 . . . . . Recycler 2 | . . . . . 1 1 . . . . . Operator 1 | . . . . . 1 . . . . . . Drone 2 | . . . . . . . . . 2 . . Watcher 3 | . . 1 . . 2 . . . . . . Swarmer 32 | . . . 4 10 11 3 . . 4 . . Cutter 2 | . . . . . . . . . . 2 . Grunt 26 | . . . . 9 9 3 2 . . 3 . Brawler 1 | . . . . . . . . . . 1 . Sentry 10 | . . . 1 2 7 . . . . . . Hunter 1 | . . . . . . 1 . . . . . Programmer 3 | . . . . 1 . 2 . . . . . Best Kill Streak 7 | . . 1 4 6 7 6 2 . 3 3 . Combat Bots Only 7 | . . . 4 6 7 3 2 . 3 3 . Max Kills in Single Turn 2 | . . 1 1 2 2 2 1 . 1 2 . Gunslinging 1 | . . . . 1 . . . . . . . Exploded 2 | . . . . 1 1 1 . . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Hostile Shots Fired 692 | . . 5 20 153 164 87 8 . 31 96 128 Missed 215 | . . 1 7 43 62 23 2 . 9 32 36 Hits 477 | . . 4 13 110 102 64 6 . 22 64 92 Melee 2 | . . . . . . . . . . 2 . Projectile 475 | . . 4 13 110 102 64 6 . 22 62 92 AOE 1 | . . . . . . . . . . 1 . Critical Strikes 20 | . . . . 3 2 5 . . . 6 4 Part Disruptions 2 | . . . . . . 2 . . . . . Damage Taken 7440 | . . 53 124 1292 1265 1262 72 . 382 1378 1612 Core 1797 | . . . 14 202 120 135 13 . 101 202 1010 Absorbed by Shields 132 | . . . . . 60 44 28 . . . . Core Remaining (%) 79 | 100 100 100 . . 38 . . . 64 76 . Volleys Fired 197 | . . 1 10 52 67 30 9 . 14 11 3 Largest 3 | . . 2 2 2 2 2 2 . 2 3 1 Hottest 170 | . . 40 50 122 138 138 105 . 170 114 81 Shots Fired 370 | . . 2 20 97 129 60 12 . 27 20 3 Gun 298 | . . 2 20 86 121 52 9 . 6 . 2 Cannon 21 | . . . . . . . . . 21 . . Launcher 51 | . . . . 11 8 8 3 . . 20 1 Special . | . . . . . . . . . . . . Kinetic 60 | . . 2 20 . 38 . . . . . . Thermal 259 | . . . . 86 83 52 9 . 27 . 2 Explosive 25 | . . . . 11 3 5 . . . 6 . Electromagnetic 26 | . . . . . 5 3 3 . . 14 1 Robot Hit Streak 12 | . . 1 2 8 10 5 7 . 5 12 1 Robot Miss Streak 10 | . . 1 10 5 4 7 3 . 5 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 9 | . . . 2 5 1 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . Shots Hit Robots 217 | . . 1 12 64 79 28 8 . 12 12 1 Core Hits 139 | . . 1 6 36 51 18 4 . 5 17 1 Critical Kills 2 | . . 1 . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 13 | . . 1 . 4 5 1 1 . 1 . . Burn 11 | . . . . 4 5 1 1 . . . . Meltdown 1 | . . . . . . . . . 1 . . Destroy 1 | . . 1 . . . . . . . . . Melee Attacks 9 | . . . . . 9 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5875 | . . 15 192 1731 1629 1088 177 . 331 647 65 Guns 3480 | . . 15 192 1165 1395 492 155 . 18 . 48 Cannons 313 | . . . . . . . . . 313 . . Explosions 2078 | . . . . 566 234 596 22 . . 647 13 Melee . | . . . . . . . . . . . . Ramming 4 | . . . . . . . . . . . 4 Kinetic 553 | . . 15 192 . 346 . . . . . . Thermal 3498 | . . . . 1165 1049 750 155 . 331 . 48 Explosive 1265 | . . . . 566 104 312 . . . 283 . Electromagnetic 555 | . . . . . 130 26 22 . . 364 13 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 5 5 5 6 . . Average Corruption 4 | . . . . . . 2 5 5 5 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . . . . . 4 7 3 28 . . Message Errors 14 | . . . . . . 1 2 1 10 . . Matter Fused 14 | . . . . . . . 4 1 9 . . Heat Flow Errors 2 | . . . . . . 2 . . . . . Energy Discharges 3 | . . . . . . . . 1 2 . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 1 . . 3 . . Data Loss (major) 2 | . . . . . . . . . 2 . . Misfires 2 | . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 195 | . . . . 13 17 123 . . 23 . 19 Projectiles 23 | . . . . . . . . . 23 . . Explosions 172 | . . . . 13 17 123 . . . . 19 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 375 | . . . . 54 . 274 . . . 25 22 Shots 10 | . . . . 2 . 6 . . . 1 1 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 519 | . . . 1 468 519 486 24 . 264 86 103 Average Temperature 131 | . . . 1 138 144 163 9 . 81 31 52 Received Heat Transfer 1836 | . . 9 9 396 507 216 36 . 9 144 510 Effects 23 | . . . . 7 4 12 . . . . . Shutdowns 9 | . . . . 1 2 6 . . . . . Interference 8 | . . . . 4 . 4 . . . . . Matter Decay 2 | . . . . . 2 . . . . . . Short Circuit 2 | . . . . 1 . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Damage (major) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 13 | . . . . 6 5 1 . . 1 . . Heat Transferred 6903 | . . . . 2405 2331 1149 370 . 574 . 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Maximum Alert Level 3 | . . . . 2 2 2 . . . 3 1 Low Security (%) 29 | 100 100 100 100 17 6 . . . . . 70 Level 1 38 | . . . . 8 77 70 . . . . 29 Level 2 25 | . . . . 73 15 29 . . . 4 . Level 3 6 | . . . . . . . . . . 95 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 880 | . . 15 80 632 613 525 . . . 880 325 Initial 790 | . . . . 15 308 270 . . . 790 325 Average 311 | . . 1 48 432 304 354 . . . 742 137 Influence Increases 3799 | . . 22 124 707 875 625 70 . 145 1045 186 Destroy 0b10 Robot/C 1500 | . . . 100 440 540 180 40 . 80 120 . Destroy 0b10 Robot/NC 60 | . . 5 . . 30 15 . . 10 . . Destroy Leader 276 | . . 2 20 20 144 60 . . 10 20 . Successful Hack 95 | . . . 4 . 27 46 . . . 12 6 Disable Machine 330 | . . . . . 30 225 . . . 75 . Anti-Garrison Action 150 | . . . . 150 . . . . . . . Destroy Structure 158 | . . . . 52 29 54 . . . 23 . Advance Influence 750 | . . . . . . . . . . 750 . Lose Combat Pursuer 480 | . . 15 . 45 75 45 30 . 45 45 180 Influence Decreases 3713 | . . 22 100 99 913 704 351 234 80 445 765 Entered New Map 1447 | . . . . 9 324 324 191 234 . 25 340 Time Decay 1756 | . . 22 100 . 559 310 150 . 70 190 355 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . Lost Part 410 | . . . . 90 30 70 10 . 10 130 70 Squads Dispatched 20 | . . . . . 3 10 . . . 3 4 Investigation 4 | . . . . . . 2 . . . . 2 Extermination 3 | . . . . . . 2 . . . . 1 Reinforcement 10 | . . . . . 3 3 . . . 3 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Distress Signals 4 | . . 2 . . 1 1 . . . . . Communications Jammed 2 | . . . . . . . . . . 2 . Distress Signals 1 | . . . . . . . . . . 1 . Times Spotted 156 | . . 3 7 23 51 17 3 . 15 11 26 Peak Tracking Total 10 | . . 4 4 10 8 3 2 . 4 4 8 Tactical Retreats 16 | . . 1 . 1 3 2 1 . 2 2 4 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Traps Triggered 6 | . . . . 2 3 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Machines Disabled 23 | . . . . 1 2 15 . . . 5 . Max in Single Turn 5 | . . . . 1 1 5 . . . 2 . Garrison Relay 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Machines Accessed 23 | . 3 . 2 3 6 2 . 4 . 1 2 Terminals 11 | . 1 . 1 3 5 . . . . . 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . 1 . . . 1 . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 88 | . 7 . 6 3 29 7 . 29 . 2 5 Successful 54 | . 2 . 3 . 13 3 . 29 . 1 3 Failed 33 | . 5 . 3 3 15 4 . . . 1 2 Catastrophic 7 | . 1 . 1 3 2 . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . Manual 12 | . . 2 1 1 7 . . 1 . . . Terminals 34 | . 3 . 4 3 21 . . . . . 3 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 5 | . . . . . . 3 . . . 2 . Recycling Units 4 | . 4 . . . . . . . . . . Scanalyzers 12 | . . . . . 8 4 . . . . . Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 42 | . 1 . 2 . 9 . . 29 . . 1 Record 14 | . . . . . 2 . . 11 . . 1 Part Schematic 8 | . . . . . . . . 8 . . . Robot Schematic 7 | . . . . . . . . 7 . . . Prototype ID Bank 7 | . . . 1 . 3 . . 3 . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 1 . . . 1 . Scan Component 2 | . . . . . . 1 . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 6 | . . . . . 4 2 . . . . . Insert Component 3 | . . . . . 2 1 . . . . . Analyze 2 | . . . . . 1 1 . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . . 1 2 2 6 2 . . . 1 2 Full Trace Events 3 | . . . . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 134 | . . . . . . . . . . . 134 Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 1 . 8 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked 2 | . . . . . 2 . . . . . . Non-combat 1 | . . . . . 1 . . . . . . Combat 1 | . . . . . 1 . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . parse_system 4 | . . . . . 4 . . . . . . Relay Couplers Released 6 | . . . . 6 . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . Programmers 3 | . . . . 3 . . . . . . . Attached 2 | . . . . . 1 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Active Infowar (turns) 3472 | . 80 170 223 717 1152 114 . . 621 395 . Optics 2206 | . . . 223 717 1152 114 . . . . . Sensors 1028 | . 80 170 223 555 . . . . . . . Terrain 672 | . . . . . . . . . 282 390 . Structural 332 | . . . 156 176 . . . . . . . Jamming 708 | . . . . . . . . . 339 369 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Turns Passed 7072 | 50 237 170 223 1339 1659 694 305 94 1030 396 875 Spaces Moved 4819 | 37 221 118 130 868 833 479 258 95 851 282 647 Core 417 | 3 . . . 8 . . . . . . 406 Treads 832 | . . . . 282 550 . . . . . . Legs 1605 | . . 86 110 457 283 417 . . . 11 241 Wheels 1824 | 34 221 32 . . . 62 258 95 851 271 . Hover . | . . . . . . . . . . . . Flight 141 | . . . 20 121 . . . . . . . Fastest Speed 31 | 50 100 100 31 31 90 97 100 100 100 100 50 Average Speed 121 | 97 100 115 112 130 145 117 100 100 112 118 119 Slowest Speed 750 | 100 100 190 310 350 360 187 100 100 115 260 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 3 33 13 17 62 66 13 45 72 83 6 24 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 3 | . . . 1 . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . . . 1 1 1 . 1 . Scrap Searched 5 | . . . . . . . . . 5 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 169 | . . . . 40 31 68 . . 6 24 . Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . . . . 6 . . AOE 163 | . . . . 40 31 68 . . . 24 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Total 5653 | 47 236 151 189 976 1145 552 293 94 893 326 751 Wait 310 | . 4 13 11 5 153 6 25 . 14 . 79 Move 4807 | 36 220 117 129 866 832 478 257 94 850 281 647 Hop . | . . . . . . . . . . . . Pick Up 83 | 4 7 3 16 8 24 4 . . 6 5 6 Fast Attach 26 | 6 . 4 . 4 2 1 . . 1 6 2 Attach 46 | . 1 2 2 8 5 11 1 . 1 12 3 Detach 8 | . . 2 . . . 3 . . . 2 1 Swap 70 | 1 2 2 8 7 33 10 1 . 5 1 . Drop 76 | . 2 7 13 6 20 9 . . 2 8 9 Fire 197 | . . 1 10 52 67 30 9 . 14 11 3 Melee 9 | . . . . . 9 . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 20 | . . . . 20 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 5) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 447 | -9/Materials | Discovered new exit (range 9) 458 | -9/Materials | Entered another Materials area 458 | -8/Materials | Evolved 2 slots: Utility x2 681 | -8/Materials | Identified exit to Garrison 681 | -8/Materials | Entered Garrison 731 | -8/Garrison | Triggered checkpoint 768 | -8/Garrison | Garrison Relay disabled 833 | -8/Garrison | Discovered new exit (range 13) 895 | -8/Garrison | Triggered checkpoint 1045 | -8/Garrison | Triggered checkpoint 1075 | -8/Garrison | Discovered new exit (range 12) 1333 | -8/Garrison | Triggered checkpoint 1373 | -8/Garrison | Triggered checkpoint 1431 | -8/Garrison | Lost 4 parts (3n1u) 1619 | -8/Garrison | Discovered new exit (range 14) 1860 | -8/Garrison | Build established: Scavenger-Mutant 1869 | -8/Garrison | Installed Relay Interface Framework 2020 | -8/Garrison | Entered Materials 2052 | -8/Materials | Identified exit to Factory 2506 | -8/Materials | Central database locked down 3045 | -8/Materials | Build established: Mutant 3442 | -8/Materials | Core integrity fell below 50% 3473 | -8/Materials | Destroyed 7 combat bots 3679 | -8/Materials | Entered Factory 3679 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3788 | -7/Factory | Garrison activated, responded to threat 4359 | -7/Factory | Discovered new exit (range 13) 4373 | -7/Factory | Entered Lower Caves 4415 | -7/Lower Caves | Learned Factory trap positions 4669 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4678 | -7/Lower Caves | Entered Data Miner 4678 | -7/Data Miner | Discovered new exit (range 6) 4697 | -7/Data Miner | Met Data Miner 4719 | -7/Data Miner | Learned location of Section 7 (-2) 4719 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4737 | -7/Data Miner | Received God Mode back door access code from Data Miner 4772 | -7/Data Miner | Entered Proximity Caves 4775 | -6/Proximity Caves | Spotter reported a threat 4775 | -6/Proximity Caves | Spotter reported a threat 4828 | -6/Proximity Caves | Spotter reported a threat 4830 | -6/Proximity Caves | Identified exit to Factory 4890 | -6/Proximity Caves | Spotter reported a threat 5015 | -6/Proximity Caves | Learned Factory non-interactive machine intel 5142 | -6/Proximity Caves | Spotter reported a threat 5695 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5799 | -6/Proximity Caves | Ambushed by research squad 5802 | -6/Proximity Caves | Entered Factory 5802 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5803 | -6/Factory | Loaded intel: 116 trap records 5804 | -6/Factory | Loaded intel: 218 non-interactive machine locations 6152 | -6/Factory | Search patrols dispatched 6155 | -6/Factory | Discovered new exit (range 16) 6198 | -6/Factory | Entered another Factory area 6198 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6228 | -5/Factory | Lost 13 parts (2p3n3u5w) 6788 | -5/Factory | Lost 4 parts (1p2u1w) 6912 | -5/Factory | Core integrity fell below 50% 7031 | -5/Factory | Core integrity fell below 20% 7071 | -5/Factory | Discovered new exit (range 16) 7073 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 06971_ Slug penetrates Neutrino Reactor. 06983_ Detecting nearby Garrison Access. 07030_ Slug penetrates Wall. 07060_ Triggered Alarm Trap. 07060_ An alarm sounds. 07060_ ALERT: Alarm triggered, dispatching investigation squad. 07066_ Connecting with Fabricator... >>Load(B-48 Gladiator) Uploading B-48 Gladiator schematic... Loaded successfully: B-48 Gladiator Tier: 4 Time: 134 Initiate build sequence. >>Build Building B-48 Gladiator... ETC: 134 07066_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 07071_ EXIT=FOUND 07071_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # #?????????# ??????????????????????? | | !# #?????????# ??????????????????????? | | ########## ########### ###???????????????????? | | # #???????????????????? | | " # #???????????????????? | | " # """ """ #???????????????????? | | " # """ """ #???????????????????? | | # """ """ ###?????????????????? | | # ######### ""#?????????????????? | | ### #???????# """ """ ""#?????????????????? | | #???????# """ """ F"#?????????????????? | | #???????# """ """ ""#?????????????????? | | #???????# ###?##########??????? | | #???????# / #?? #??????? | | #???????# #?? #??????? | | #########???????######## #? #??????? | | #???????????? ?# t #? !! #??????? | | #?????????"" 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""" ; #? ??????????? | | #??????????* """ !; #? ?????????? | | #????????# # #?? ????????? | | #????????########?# @ #??#########????????? | | #?????????????????# % #???????????????????? | | #?????????????????# #???????????????????? | | ######?????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????+ H #???????????????????? | | ???????????????????????# < #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 625 Matter Stores 300 Matter Capacity 550 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Evasion (%) 70 Recoil Reduction 4 Relay Coupler Types 2 Relay Coupler Value 27 Item Schematics ----------------- Hardlight Generator | -8/Materials | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion I Have A Map? I'm Back, Baby! Join The Dark Side Look Less Dangerous Next Time Sprinter Suspicious The Oracle Challenges ------------ None Game ------ Seed VampiricBlastBrace Manual? 0 Play Time 01:21:37 Cumulative 24.3 hours Start 2025.10.31 @ 10:25:44 End 2025.10.31 @ 11:50:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 701f7ac5-d405-4ada-832a-8317880b1239