Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 16:18:54

Player: Rosa

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (68)      340
Value Destroyed (2429)     2429
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (411)                411
              TOTAL SCORE: 5920

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    11
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     104/300
Energy                     271/350
System Corruption          7%
Temperature                Critical (812)
Movement                   Treading (232) Ox1
Location                   -7/Garrison

 Parts 
-------
>            --- POWER (3) --------
       Light Nuclear Core
  Reinforced Deuterium Engine
>            --- PROPULSION (3) ---
       Light Treads
     Armored Treads
    Advanced Treads
>            --- UTILITY (3) ------
       Large Storage Unit
    Advanced Targeting Computer
    Hardened Medium Armor Plating
>            --- WEAPON (4) -------
             Gatling Laser
       Light Assault Rifle
       Light Assault Rifle
       Light Assault Rifle
>            --- INVENTORY (15) ---
       Light Treads
    Advanced Treads
    Improved Light Armor Plating
             Reactive Plating
             Reactive Plating
             Hacking Suite
    Improved Medium Laser
             Shock Bomb Launcher
             Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON -----------
           Gatling Laser
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
  Advanced Treads
  Advanced Treads
     Large Storage Unit
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
           Reactive Plating
           Hacking Suite
  Improved Medium Laser
           Gatling Laser
     Light Assault Rifle
     Light Assault Rifle
           Shock Bomb Launcher
           Grenade Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    2    | .   .   1   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   1   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   
Parts Attached             88   | 6   2   14  5   39  19  3   
  Power                    21   | 1   .   5   1   8   6   .   
    Engine                 10   | 1   .   5   .   3   1   .   
    Core                   11   | .   .   .   1   5   5   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   1   .   8   7   .   
    Treads                 16   | 2   .   1   .   6   7   .   
    Leg                    2    | .   .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   2   3   3   6   3   2   
    Device                 11   | .   1   2   3   5   .   .   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   1   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   5   1   17  3   1   
    Energy Gun             5    | .   .   .   .   3   1   1   
    Energy Cannon          8    | .   .   3   1   4   .   .   
    Ballistic Gun          14   | 2   .   2   .   8   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   
Parts Lost                 27   | .   .   2   .   16  8   1   
  Power                    11   | .   .   1   .   6   3   1   
  Propulsion               2    | .   .   .   .   1   1   .   
  Utility                  6    | .   .   1   .   3   2   .   
  Weapon                   8    | .   .   .   .   6   2   .   
  Highest Loss Streak      7    | .   .   2   .   7   6   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   91  98  100 83  94  98  
  Engine                   9    | .   14  21  14  5   1   7   
  Core                     7    | .   .   .   7   8   19  13  
  Treads                   19   | .   28  21  22  14  22  23  
  Device                   11   | .   5   10  9   14  5   .   
  Storage                  9    | .   14  11  11  9   7   7   
  Protection               1    | .   .   .   1   1   2   7   
  Energy Gun               1    | .   .   .   .   1   5   7   
  Energy Cannon            10   | .   .   1   33  14  .   .   
  Ballistic Gun            17   | .   28  31  .   12  22  23  
Peak Build Rating          35   | 6   8   21  22  32  35  33  
  Average Rating           20   | 4   6   13  21  24  32  32  
  On Entrance              16   | .   6   8   21  22  24  33  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             60   | 13  30  59  59  54  55  60  
  Greatest Support         62   | 40  40  40  40  44  62  62  
  Greatest Overweight (x)  3    | .   .   1   1   3   2   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 6   9   15  15  15  15  15  
  Most Carried             15   | 2   5   15  15  15  15  11  
  Average Carried          11   | 1   3   9   13  12  14  9   
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 2   4   12  14  15  11  9   

 Class Distribution 
--------------------
 25% | Gunner
 25% | Tank
 21% | Scavenger-Tank
 12% | Scavenger-Gunner
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
           Gunner | -9/Mines
   Scavenger-Tank | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  
Matter Collected           1703 | 189  .    400  118  643  353  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3045 | .    .    879  126  1431 482  127  
  Parts                    163  | .    .    45   10   81   21   6    
Haulers Intercepted        6    | .    .    3    .    3    .    .    
Recyclers Shooed           3    | .    .    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Combat Hostiles Destroyed  56   | .   .   14  3   26  10  3   
  Guns                     39   | .   .   14  .   12  10  3   
  Cannons                  14   | .   .   .   3   11  .   .   
  AOE                      1    | .   .   .   .   1   .   .   
Classes Destroyed          11   | .   .   6   .   4   1   .   
  Builder                  2    | .   .   .   .   2   .   .   
  Hauler                   6    | .   .   3   .   3   .   .   
  Recycler                 2    | .   .   1   .   1   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  3    | .   .   .   .   3   .   .   
  Grunt                    38   | .   .   11  3   16  5   3   
  Brawler                  4    | .   .   1   .   2   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   6    | .   .   2   .   4   .   .   
  Hunter                   4    | .   .   .   .   1   3   .   
Best Kill Streak           5    | .   .   5   3   5   3   3   
  Combat Bots Only         5    | .   .   4   3   5   3   3   
Max Kills in Single Turn   2    | .   .   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  
Hostile Shots Fired        379  | .    .    62   9    214  79   15   
  Missed                   76   | .    .    15   1    42   16   2    
Damage Taken               4999 | .    .    517  94   2349 1639 400  
  Core                     1121 | .    .    69   11   316  529  196  
  Absorbed by Shields      244  | .    .    96   .    148  .    .    
Core Remaining (%)         80   | 100  100  .    80   42   .    .    
Volleys Fired              218  | .    .    60   4    112  34   8    
  Largest                  4    | .    .    3    3    4    4    4    
  Hottest                  263  | .    .    63   225  263  140  140  
Shots Fired                598  | .    .    180  12   256  118  32   
  Gun                      487  | .    .    180  .    157  118  32   
  Cannon                   111  | .    .    .    12   99   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  435  | .    .    180  .    136  95   24   
  Thermal                  142  | .    .    .    12   99   23   8    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          21   | .    .    .    .    21   .    .    
  Robot Hit Streak         15   | .    .    13   2    13   15   14   
  Robot Miss Streak        6    | .    .    5    1    5    6    2    
  Penetration Max          1    | .    .    .    .    1    .    .    
  Secondary Targets        4    | .    .    1    .    .    2    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    1    
Shots Hit Robots           372  | .    .    116  4    149  86   17   
  Core Hits                159  | .    .    41   4    59   44   11   
  Critical Kills           3    | .    .    1    .    2    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    
  Critical Strikes         5    | .    .    1    .    3    1    .    
    Meltdown               1    | .    .    .    .    1    .    .    
    Destroy                4    | .    .    1    .    2    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5469 | .    .    1248 100  2843 1031 247  
  Guns                     3752 | .    .    1248 .    1226 1031 247  
  Cannons                  1473 | .    .    .    100  1373 .    .    
  Explosions               239  | .    .    .    .    239  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    5    .    .    
  Kinetic                  2848 | .    .    1248 .    1010 498  92   
  Thermal                  2400 | .    .    .    100  1612 533  155  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          216  | .    .    .    .    216  .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    6    7    7    
  Average Corruption       6    | .    .    .    .    6    6    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    32   3    1    
    Message Errors         6    | .    .    .    .    5    1    .    
    Matter Fused           9    | .    .    .    .    8    1    .    
    Heat Flow Errors       5    | .    .    .    .    4    1    .    
    Energy Discharges      5    | .    .    .    .    5    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    2    .    1    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
    Misfires               2    | .    .    .    .    2    .    .    
    Alerts                 2    | .    .    .    .    2    .    .    
    Weapon Failures        2    | .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            33   | .    .    .    .    33   .    .    
  Projectiles              22   | .    .    .    .    22   .    .    
  Explosions               11   | .    .    .    .    11   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        871  | .    .    132  473  568  871  812  
  Average Temperature      204  | .    .    44   222  186  305  466  
  Received Heat Transfer   1624 | .    .    202  51   957  297  117  
  Effects                  86   | .    .    .    1    23   46   16   
    Shutdowns              23   | .    .    .    1    7    11   4    
    Energy Bleed           9    | .    .    .    .    4    4    1    
    Interference           15   | .    .    .    .    9    6    .    
    Matter Decay           4    | .    .    .    .    .    3    1    
    Short Circuit          4    | .    .    .    .    .    3    1    
    Damage (minor)         10   | .    .    .    .    3    5    2    
    Damage (major)         15   | .    .    .    .    .    10   5    
    Damage (core)          6    | .    .    .    .    .    4    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    2    .    .    
  Parts Melted             8    | .    .    .    .    5    2    1    
  Heat Transferred         4266 | .    .    .    148  2568 1200 350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Peak Influence             423  | .   2   272 156 423 381 316 
  Initial                  266  | .   .   .   79  60  141 266 
  Average                  181  | .   1   119 148 231 281 274 
Maximum Alert Level        2    | .   .   1   .   2   1   1   
  Low Security (%)         51   | 100 100 78  100 23  17  .   
  Level 1                  48   | .   .   21  .   75  82  100 
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   2   .   5   5   .   
  Investigation            5    | .   .   1   .   2   2   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   1   .   3   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Distress Signals           3    | .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   .   18  3   38  11  3   
  Peak Tracking Total      6    | .   .   4   3   6   3   3   
  Tactical Retreats        5    | .   .   .   .   5   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Traps Triggered            1    | .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   .   .   
  Reused                   1    | .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Gar 
Machines Disabled          1    | .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Machines Accessed          11   | .   3   3   .   3   2   .   
  Terminals                8    | .   2   2   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                31   | .   10  9   .   6   6   .   
  Successful               23   | .   9   5   .   6   3   .   
  Failed                   8    | .   1   4   .   .   3   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                20   | .   4   6   .   6   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          9    | .   6   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             15   | .   4   3   .   6   2   .   
  Record                   10   | .   3   2   .   3   2   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   5   2   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   
  Process                  2    | .   1   1   .   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   2   .   1   2   .   
  Full Trace Events        4    | .   .   1   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   
  Recycled Matter          142  | .   105 37  .   .   .   .   
  Retrieved Matter         105  | .   105 .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  
Turns Passed               2964 | 87   219  632  357  1219 392  58   
Spaces Moved               1140 | 50   134  238  138  413  149  18   
  Core                     3    | 3    .    .    .    .    .    .    
  Treads                   1111 | 47   134  238  138  387  149  18   
  Legs                     26   | .    .    .    .    26   .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  240  145  155  158  
  Average Speed            186  | 153  160  167  240  198  173  158  
  Slowest Speed            330  | 160  160  240  240  330  330  158  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 5    20   22   34   43   6    7    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          28   | .    .    .    7    21   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    7    11   .    .    
  AOE                      10   | .    .    .    .    10   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Total                      1590 | 57  138 359 155 633 217 31  
  Wait                     83   | .   .   21  7   45  10  .   
  Move                     1134 | 49  133 237 137 412 148 18  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  30   | 2   3   15  .   8   2   .   
  Fast Attach              30   | 6   1   4   .   17  2   .   
  Attach                   21   | .   .   3   2   8   8   .   
  Detach                   11   | .   .   3   2   6   .   .   
  Swap                     37   | .   1   7   3   14  9   3   
  Drop                     25   | .   .   9   .   10  4   2   
  Fire                     218  | .   .   60  4   112 34  8   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 14)
   88 | -11/Scrapyard | Entered Materials
  225 | -10/Materials | Discovered new exit (range 10)
  307 | -10/Materials | Entered another Materials area
  307 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  595 | -9/Materials  | Build established: Tank
  668 | -9/Materials  | Discovered new exit (range 13)
  939 | -9/Materials  | Entered Mines
 1229 | -9/Mines      | Found a hidden stash of uninstalled traps
 1276 | -9/Mines      | Build established: Gunner
 1281 | -9/Mines      | Discovered new exit (range 6)
 1296 | -9/Mines      | Entered Materials
 1296 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1473 | -8/Materials  | Lost 4 parts (1p2u1w)
 2140 | -8/Materials  | Build established: Scavenger-Tank
 2246 | -8/Materials  | Lost 7 parts (2p1n1u3w)
 2437 | -8/Materials  | Core integrity fell below 50%
 2504 | -8/Materials  | Discovered new exit (range 5)
 2515 | -8/Materials  | Entered Factory
 2515 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2803 | -7/Factory    | Identified exit to Garrison
 2808 | -7/Factory    | Garrison activated, responded to threat
 2853 | -7/Factory    | Core integrity fell below 50%
 2889 | -7/Factory    | Lost 6 parts (2p1n1u2w)
 2907 | -7/Factory    | Entered Garrison
 2939 | -7/Garrison   | Triggered checkpoint
 2955 | -7/Garrison   | Core integrity fell below 20%
 2966 | -7/Garrison   | Core destroyed

 Last Messages 
---------------
02958_ Overheating: Short circuit.
02959_ Overheating: Lrg. Storage Unit damaged
  (-204).
02959_ Overheating: Lgt. Nuclear Core damaged
  (-8).
02960_ Overheating: Lgt. Assault Rifle damaged
  (-34).
02960_ Overheating: Gatling Laser damaged (-57).
02960_ Overheating: Lrg. Storage Unit damaged
  (-96).
02962_ Power failure, Rnf. Deuterium Engine
  shutdown.
02963_ Overheating: Energy bleed (-80).
02963_ Aluminum Leg melted.
02963_ G-47 Trooper destroyed.
02964_ Power failure, Lgt. Nuclear Core
  shutdown.
02965_ Overheating: Lgt. Assault Rifle damaged
  (-18).
02966_ Overheating: Core damaged (-98).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          34
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageZioniteThruster
  Manual?         0
Play Time         00:29:01
  Cumulative      14.5 hours
  Start           2024.08.11 @ 15:50:33
  End             2024.08.11 @ 16:18:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           52
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8c6c0fa-acca-45bf-9266-5b63d0ca7136