Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 16:18:54 Player: Rosa Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2429) 2429 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 5920 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 104/300 Energy 271/350 System Corruption 7% Temperature Critical (812) Movement Treading (232) Ox1 Location -7/Garrison Parts ------- > --- POWER (3) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (4) ------- Gatling Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Light Treads Advanced Treads Improved Light Armor Plating Reactive Plating Reactive Plating Hacking Suite Improved Medium Laser Shock Bomb Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Advanced Treads Advanced Treads Large Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating Reactive Plating Hacking Suite Improved Medium Laser Gatling Laser Light Assault Rifle Light Assault Rifle Shock Bomb Launcher Grenade Launcher [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 2 | . . 1 . . 1 . Propulsion 1 | . . . . . 1 . Utility 1 | . . . . 1 . . Weapon 2 | . . 1 . 1 . . Parts Attached 88 | 6 2 14 5 39 19 3 Power 21 | 1 . 5 1 8 6 . Engine 10 | 1 . 5 . 3 1 . Core 11 | . . . 1 5 5 . Reactor . | . . . . . . . Propulsion 18 | 2 . 1 . 8 7 . Treads 16 | 2 . 1 . 6 7 . Leg 2 | . . . . 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 3 3 6 3 2 Device 11 | . 1 2 3 5 . . Storage 3 | 1 1 . . . . 1 Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 5 | . . 1 . 1 2 1 Artifact . | . . . . . . . Weapon 29 | 2 . 5 1 17 3 1 Energy Gun 5 | . . . . 3 1 1 Energy Cannon 8 | . . 3 1 4 . . Ballistic Gun 14 | 2 . 2 . 8 2 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 27 | . . 2 . 16 8 1 Power 11 | . . 1 . 6 3 1 Propulsion 2 | . . . . 1 1 . Utility 6 | . . 1 . 3 2 . Weapon 8 | . . . . 6 2 . Highest Loss Streak 7 | . . 2 . 7 6 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 91 98 100 83 94 98 Engine 9 | . 14 21 14 5 1 7 Core 7 | . . . 7 8 19 13 Treads 19 | . 28 21 22 14 22 23 Device 11 | . 5 10 9 14 5 . Storage 9 | . 14 11 11 9 7 7 Protection 1 | . . . 1 1 2 7 Energy Gun 1 | . . . . 1 5 7 Energy Cannon 10 | . . 1 33 14 . . Ballistic Gun 17 | . 28 31 . 12 22 23 Peak Build Rating 35 | 6 8 21 22 32 35 33 Average Rating 20 | 4 6 13 21 24 32 32 On Entrance 16 | . 6 8 21 22 24 33 Naked Turns . | . . . . . . . Heaviest Build 60 | 13 30 59 59 54 55 60 Greatest Support 62 | 40 40 40 40 44 62 62 Greatest Overweight (x) 3 | . . 1 1 3 2 . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 Most Carried 15 | 2 5 15 15 15 15 11 Average Carried 11 | 1 3 9 13 12 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 4 12 14 15 11 9 Class Distribution -------------------- 25% | Gunner 25% | Tank 21% | Scavenger-Tank 12% | Scavenger-Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1703 | 189 . 400 118 643 353 . Remotely . | . . . . . . . Salvage Created 3045 | . . 879 126 1431 482 127 Parts 163 | . . 45 10 81 21 6 Haulers Intercepted 6 | . . 3 . 3 . . Recyclers Shooed 3 | . . 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 56 | . . 14 3 26 10 3 Guns 39 | . . 14 . 12 10 3 Cannons 14 | . . . 3 11 . . AOE 1 | . . . . 1 . . Classes Destroyed 11 | . . 6 . 4 1 . Builder 2 | . . . . 2 . . Hauler 6 | . . 3 . 3 . . Recycler 2 | . . 1 . 1 . . Mechanic 1 | . . . . 1 . . Watcher 1 | . . 1 . . . . Swarmer 3 | . . . . 3 . . Grunt 38 | . . 11 3 16 5 3 Brawler 4 | . . 1 . 2 1 . Duelist 1 | . . . . . 1 . Sentry 6 | . . 2 . 4 . . Hunter 4 | . . . . 1 3 . Best Kill Streak 5 | . . 5 3 5 3 3 Combat Bots Only 5 | . . 4 3 5 3 3 Max Kills in Single Turn 2 | . . 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 379 | . . 62 9 214 79 15 Missed 76 | . . 15 1 42 16 2 Damage Taken 4999 | . . 517 94 2349 1639 400 Core 1121 | . . 69 11 316 529 196 Absorbed by Shields 244 | . . 96 . 148 . . Core Remaining (%) 80 | 100 100 . 80 42 . . Volleys Fired 218 | . . 60 4 112 34 8 Largest 4 | . . 3 3 4 4 4 Hottest 263 | . . 63 225 263 140 140 Shots Fired 598 | . . 180 12 256 118 32 Gun 487 | . . 180 . 157 118 32 Cannon 111 | . . . 12 99 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 435 | . . 180 . 136 95 24 Thermal 142 | . . . 12 99 23 8 Explosive . | . . . . . . . Electromagnetic 21 | . . . . 21 . . Robot Hit Streak 15 | . . 13 2 13 15 14 Robot Miss Streak 6 | . . 5 1 5 6 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . . 1 . . 2 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 372 | . . 116 4 149 86 17 Core Hits 159 | . . 41 4 59 44 11 Critical Kills 3 | . . 1 . 2 . . Critical Parts Destroyed 2 | . . . . 1 1 . Critical Strikes 5 | . . 1 . 3 1 . Meltdown 1 | . . . . 1 . . Destroy 4 | . . 1 . 2 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5469 | . . 1248 100 2843 1031 247 Guns 3752 | . . 1248 . 1226 1031 247 Cannons 1473 | . . . 100 1373 . . Explosions 239 | . . . . 239 . . Melee . | . . . . . . . Ramming 5 | . . . . 5 . . Kinetic 2848 | . . 1248 . 1010 498 92 Thermal 2400 | . . . 100 1612 533 155 Explosive . | . . . . . . . Electromagnetic 216 | . . . . 216 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 6 7 7 Average Corruption 6 | . . . . 6 6 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . . 32 3 1 Message Errors 6 | . . . . 5 1 . Matter Fused 9 | . . . . 8 1 . Heat Flow Errors 5 | . . . . 4 1 . Energy Discharges 5 | . . . . 5 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 2 . 1 Data Loss (major) 1 | . . . . 1 . . Misfires 2 | . . . . 2 . . Alerts 2 | . . . . 2 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 33 | . . . . 33 . . Projectiles 22 | . . . . 22 . . Explosions 11 | . . . . 11 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 871 | . . 132 473 568 871 812 Average Temperature 204 | . . 44 222 186 305 466 Received Heat Transfer 1624 | . . 202 51 957 297 117 Effects 86 | . . . 1 23 46 16 Shutdowns 23 | . . . 1 7 11 4 Energy Bleed 9 | . . . . 4 4 1 Interference 15 | . . . . 9 6 . Matter Decay 4 | . . . . . 3 1 Short Circuit 4 | . . . . . 3 1 Damage (minor) 10 | . . . . 3 5 2 Damage (major) 15 | . . . . . 10 5 Damage (core) 6 | . . . . . 4 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Melted 8 | . . . . 5 2 1 Heat Transferred 4266 | . . . 148 2568 1200 350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 423 | . 2 272 156 423 381 316 Initial 266 | . . . 79 60 141 266 Average 181 | . 1 119 148 231 281 274 Maximum Alert Level 2 | . . 1 . 2 1 1 Low Security (%) 51 | 100 100 78 100 23 17 . Level 1 48 | . . 21 . 75 82 100 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 2 . 5 5 . Investigation 5 | . . 1 . 2 2 . Extermination . | . . . . . . . Reinforcement 6 | . . 1 . 3 2 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . . 18 3 38 11 3 Peak Tracking Total 6 | . . 4 3 6 3 3 Tactical Retreats 5 | . . . . 5 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . 6 . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 11 | . 3 3 . 3 2 . Terminals 8 | . 2 2 . 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 31 | . 10 9 . 6 6 . Successful 23 | . 9 5 . 6 3 . Failed 8 | . 1 4 . . 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . 4 6 . 6 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . 6 3 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 15 | . 4 3 . 6 2 . Record 10 | . 3 2 . 3 2 . Robot Analysis 1 | . . 1 . . . . Alert Level 2 | . 1 . . 1 . . Locate Traps 1 | . . . . 1 . . Reprogram Traps 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . 5 2 . . . . Recycle Component 2 | . 2 . . . . . Process 2 | . 1 1 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 2 . 1 2 . Full Trace Events 4 | . . 1 . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 142 | . 105 37 . . . . Retrieved Matter 105 | . 105 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 2964 | 87 219 632 357 1219 392 58 Spaces Moved 1140 | 50 134 238 138 413 149 18 Core 3 | 3 . . . . . . Treads 1111 | 47 134 238 138 387 149 18 Legs 26 | . . . . 26 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 145 155 158 Average Speed 186 | 153 160 167 240 198 173 158 Slowest Speed 330 | 160 160 240 240 330 330 158 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 5 20 22 34 43 6 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . . . 7 21 . . Melee . | . . . . . . . Projectile 18 | . . . 7 11 . . AOE 10 | . . . . 10 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 1590 | 57 138 359 155 633 217 31 Wait 83 | . . 21 7 45 10 . Move 1134 | 49 133 237 137 412 148 18 Hop . | . . . . . . . Pick Up 30 | 2 3 15 . 8 2 . Fast Attach 30 | 6 1 4 . 17 2 . Attach 21 | . . 3 2 8 8 . Detach 11 | . . 3 2 6 . . Swap 37 | . 1 7 3 14 9 3 Drop 25 | . . 9 . 10 4 2 Fire 218 | . . 60 4 112 34 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 595 | -9/Materials | Build established: Tank 668 | -9/Materials | Discovered new exit (range 13) 939 | -9/Materials | Entered Mines 1229 | -9/Mines | Found a hidden stash of uninstalled traps 1276 | -9/Mines | Build established: Gunner 1281 | -9/Mines | Discovered new exit (range 6) 1296 | -9/Mines | Entered Materials 1296 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1473 | -8/Materials | Lost 4 parts (1p2u1w) 2140 | -8/Materials | Build established: Scavenger-Tank 2246 | -8/Materials | Lost 7 parts (2p1n1u3w) 2437 | -8/Materials | Core integrity fell below 50% 2504 | -8/Materials | Discovered new exit (range 5) 2515 | -8/Materials | Entered Factory 2515 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2803 | -7/Factory | Identified exit to Garrison 2808 | -7/Factory | Garrison activated, responded to threat 2853 | -7/Factory | Core integrity fell below 50% 2889 | -7/Factory | Lost 6 parts (2p1n1u2w) 2907 | -7/Factory | Entered Garrison 2939 | -7/Garrison | Triggered checkpoint 2955 | -7/Garrison | Core integrity fell below 20% 2966 | -7/Garrison | Core destroyed Last Messages --------------- 02958_ Overheating: Short circuit. 02959_ Overheating: Lrg. Storage Unit damaged (-204). 02959_ Overheating: Lgt. Nuclear Core damaged (-8). 02960_ Overheating: Lgt. Assault Rifle damaged (-34). 02960_ Overheating: Gatling Laser damaged (-57). 02960_ Overheating: Lrg. Storage Unit damaged (-96). 02962_ Power failure, Rnf. Deuterium Engine shutdown. 02963_ Overheating: Energy bleed (-80). 02963_ Aluminum Leg melted. 02963_ G-47 Trooper destroyed. 02964_ Power failure, Lgt. Nuclear Core shutdown. 02965_ Overheating: Lgt. Assault Rifle damaged (-18). 02966_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????#####%= #?????????????????? | | ???????????????????????# [!%= ???????????????????? | | ???????????????????????# =%[?????????????????????? | | ???????????????????????# @#??????????????????????? | | ????????#####??????????# #??????????????????????? | | ????????# #??????????# #??????????????????????? | | ????????# ############ ##########?????????????? | | ????????# ?????????? | | ????????# ![ ?????????? | | ????????# ?????????? | | ????????###############################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 34 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageZioniteThruster Manual? 0 Play Time 00:29:01 Cumulative 14.5 hours Start 2024.08.11 @ 15:50:33 End 2024.08.11 @ 16:18:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 52 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8c6c0fa-acca-45bf-9266-5b63d0ca7136