Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.13 @ 00:05:52 Player: iromakkem Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2706) 2706 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6616 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 495/500 System Corruption 2% Temperature Cool (40) Movement Treading (162) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (5) --- Light Treads Light Treads Improved Treads Armored Treads Improved Medium Treads > --- UTILITY (7) ------ Machine Analyzer 0b10 Decoder Chip [Looter] Matter Filter Makeshift Transmission Jammer Improved Reaction Control System Hardened Heavy Armor Plating > --- WEAPON (2) ------- Battle Cannon Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Compact Matter Pod (150) Improved System Shield Heavy Plasma Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Machine Analyzer Active Sensor Suite Graphene Brace > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon > --- INVENTORY -------- Light Deuterium Engine Reinforced Deuterium Engine Enhanced Nuclear Core Light Angular Momentum Engine Advanced Heat Sink Improved Cooling System Triangulator Enhanced Optical Array Improved Sensor Array Advanced Sensor Array Weapon Cycler Heavy Laser Missile Launcher Remote Datajack Heavy Flail [Rating: 75] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Graphene Brace Storage Large Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . . 1 . 2 . . Utility 5 | . . 2 1 2 . . . Weapon . | . . . . . . . . Parts Attached 108 | 8 8 17 26 3 17 22 7 Power 15 | 1 2 2 4 . 2 4 . Engine 13 | 1 2 2 4 . 1 3 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 2 5 8 . 7 5 2 Treads 12 | 2 . 2 . . 2 4 2 Leg 19 | . 2 3 8 . 5 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 2 1 5 8 3 5 9 3 Device 23 | 1 . 2 6 2 2 8 2 Storage 3 | 1 . 1 1 . . . . Processor 8 | . 1 2 . 1 3 . 1 Hackware . | . . . . . . . . Protection 2 | . . . 1 . . 1 . Artifact . | . . . . . . . . Weapon 26 | 3 3 5 6 . 3 4 2 Energy Gun 8 | 1 2 1 3 . 1 . . Energy Cannon 7 | . . 2 2 . 1 2 . Ballistic Gun 4 | 2 . 2 . . . . . Ballistic Cannon 4 | . 1 . 1 . . . 2 Launcher 1 | . . . . . . 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 1 . Parts Lost 55 | . 2 2 15 . 10 25 1 Power 8 | . . 1 2 . 1 4 . Propulsion 18 | . 1 1 4 . 5 7 . Utility 19 | . 1 . 5 . 3 9 1 Weapon 10 | . . . 4 . 1 5 . Highest Loss Streak 11 | . 1 1 11 . 3 10 1 To Critical Strikes . | . . . . . . . . Average Backups 9 | 3 7 8 10 14 13 6 4 Power 1 | 1 1 1 1 2 3 1 . Propulsion 1 | 1 3 2 2 1 . . . Utility 3 | . 1 2 2 6 6 3 1 Weapon 2 | . 1 1 4 4 3 1 1 Tool/Special . | . . . . . . . . Unused Backups 21 | . 3 3 2 1 4 . 8 Power 7 | . . 1 1 1 1 . 3 Propulsion 2 | . . . . . . . 2 Utility 7 | . 2 1 . . 2 . 2 Weapon 5 | . 1 1 1 . 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 99 97 97 75 77 62 88 Engine 7 | . 14 10 8 7 4 3 6 Treads 9 | . 23 2 . . 5 7 31 Leg 14 | . 4 18 26 23 20 5 . Device 15 | . 12 6 18 15 16 18 21 Storage 7 | . 14 11 9 7 6 3 . Processor 11 | . 1 25 14 14 9 9 9 Protection 1 | . . . 2 . . 1 6 Energy Gun 4 | . 7 1 7 . 6 . . Energy Cannon 4 | . . 7 8 . 2 6 2 Ballistic Gun 3 | . 18 8 . . . . . Ballistic Cannon 2 | . 1 4 . 7 1 . 8 Peak Build Rating 75 | 9 9 12 38 58 75 74 57 Average Rating 35 | 6 8 10 27 53 64 42 53 On Entrance 30 | . 9 7 12 38 53 74 47 Avg Prop Armor Cover (%) 8 | . . . . . 9 7 . Naked Turns . | . . . . . . . . Heaviest Build 58 | 12 15 22 44 46 54 58 53 Greatest Support 113 | 40 40 40 42 42 60 75 113 Greatest Overweight (x) 16 | . . 2 1 1 2 16 . Average Overweight (x) . | . . . . 1 . 1 . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 5 Average Capacity 11 | 6 8 9 13 15 15 10 5 Most Carried 15 | 7 8 10 15 15 15 15 5 Average Carried 9 | 4 7 8 12 14 13 6 4 Final Capacity 15 | 8 8 10 15 15 15 5 5 Final Carried 15 | 6 7 10 15 15 15 2 5 Class Distribution -------------------- 29% | Scavenger-Mutant 29% | Mutant 16% | Skirmisher 13% | Derelict-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 2328 | 306 267 402 429 84 354 248 238 Remotely . | . . . . . . . . Salvage Created 3095 | 113 431 488 850 165 531 517 . Parts 149 | 8 30 32 41 11 11 16 . Haulers Intercepted 3 | . 1 2 . . . . . Recyclers Shooed 2 | 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . . 20 2 Prevented 2 | . . . . . . . 2 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 67 | . 14 11 20 4 10 8 . Guns 38 | . 14 8 9 . 6 1 . Cannons 20 | . . 2 8 4 1 5 . Classes Destroyed 13 | 2 4 2 2 1 . 2 . Worker 2 | . 1 . 1 . . . . Tunneler 1 | 1 . . . . . . . Hauler 3 | . 1 2 . . . . . Recycler 1 | 1 . . . . . . . Watcher 4 | . . 2 2 . . . . Swarmer 17 | . 8 3 6 . . . . Grunt 29 | . 6 4 7 3 5 4 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 12 | . . 4 4 . 3 1 . Hunter 4 | . . . 2 . 1 1 . Programmer 2 | . . . . 1 1 . . Heavy 1 | . . . 1 . . . . Best Kill Streak 5 | 2 3 5 4 3 3 3 . Combat Bots Only 5 | . 3 5 4 3 3 3 . Max Kills in Single Turn 2 | 1 2 1 2 1 1 2 . Gunslinging 1 | . 1 . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 791 | . 99 69 129 9 226 238 21 Missed 274 | . 36 24 31 4 99 73 7 Hits 517 | . 63 45 98 5 127 165 14 Projectile 517 | . 63 45 98 5 127 165 14 Critical Strikes 15 | . 1 2 2 . 4 5 1 Actively Blocked 6 | . . . 1 . 1 4 . Damage Taken 7711 | . 635 619 1789 76 1444 2863 285 Core 1258 | . 79 124 203 . 223 591 38 Absorbed by Shields 26 | . . . . . . 26 . Regen/Repaired (Parts) 73 | . . . 73 . . . . Core Remaining (%) 80 | 100 68 69 63 100 . . . Volleys Fired 265 | 4 49 51 80 6 54 21 . Largest 2 | 2 2 2 2 1 2 2 . Hottest 175 | 40 80 136 136 50 159 175 . Shots Fired 488 | 8 98 102 151 6 85 38 . Gun 299 | 8 94 59 76 . 55 7 . Cannon 186 | . 4 43 75 6 30 28 . Launcher 2 | . . . . . . 2 . Special 1 | . . . . . . 1 . Kinetic 179 | 8 73 67 6 6 19 . . Thermal 306 | . 25 35 145 . 66 35 . Explosive 2 | . . . . . . 2 . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | 4 10 17 27 4 11 8 . Robot Miss Streak 4 | 1 4 4 4 1 1 2 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 335 | 5 52 75 108 5 59 31 . Core Hits 122 | 2 25 23 36 4 19 13 . Critical Kills 3 | . 1 . 1 . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . 2 2 3 2 5 1 . Burn 9 | . 1 2 2 . 4 . . Meltdown 2 | . . . 1 . . 1 . Destroy 1 | . 1 . . . . . . Blast 3 | . . . . 2 1 . . Melee Attacks 4 | . . . . . 2 2 . Impact 4 | . . . . . 2 2 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6882 | 67 658 1214 2240 247 1519 937 . Guns 3266 | 67 611 707 896 . 854 131 . Cannons 3419 | . 19 507 1320 241 665 667 . Explosions 90 | . . . . . . 90 . Melee 49 | . . . . . . 49 . Ramming 58 | . 28 . 24 6 . . . Kinetic 2122 | 67 441 796 215 241 362 . . Thermal 4563 | . 189 418 2001 . 1157 798 . Explosive 90 | . . . . . . 90 . Electromagnetic . | . . . . . . . . Impact 49 | . . . . . . 49 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 3 1 2 2 2 Average Corruption 2 | . . . 2 1 2 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . . . 21 1 6 12 8 Message Errors 11 | . . . 6 . . 3 2 Matter Fused 13 | . . . 6 1 1 3 2 Heat Flow Errors 8 | . . . 2 . 3 3 . Energy Discharges 3 | . . . 1 . 1 . 1 Parts Rejected 2 | . . . 2 . . . . Data Loss (minor) 5 | . . . 1 . . 2 2 Data Loss (major) 3 | . . . . . 1 1 1 Weapon Failures 3 | . . . 3 . . . . Overload Shots . | . . . . . . . . Overflow Damage 67 | . . . 22 . 20 25 . Projectiles 53 | . . . 22 . 20 11 . Explosions . | . . . . . . . . Melee 14 | . . . . . . 14 . Knockbacks 9 | . . . 2 1 6 . . Impact . | . . . . . . . . Kinetic 9 | . . . 2 1 6 . . Secondary . | . . . . . . . . Self-Inflicted Damage 74 | . . . . . . 74 . Shots 2 | . . . . . . 2 . Rammed 3 | . 3 . . . . . . Targets Rammed 15 | . 8 . 5 2 . . . Kicked 12 | . 5 . 5 2 . . . Crushed . | . . . . . . . . Highest Temperature 390 | . 222 279 269 6 390 245 34 Average Temperature 74 | . 66 53 72 5 100 90 32 Received Heat Transfer 1984 | . 222 252 342 36 393 613 126 Effects 3 | . . . 1 . 2 . . Energy Bleed 1 | . . . 1 . . . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 7 | . . 1 3 . 2 1 . Combat Hostiles 7 | . . 1 3 . 2 1 . Parts Melted 21 | . 2 4 11 . 4 . . Heat Transferred 9301 | . 629 1036 4107 . 2337 1192 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 92 | 100 100 100 100 100 66 . . Level 1 7 | . . . . . 33 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 376 | 10 92 115 193 161 376 . . Initial 79 | . . 31 41 79 63 . . Average 70 | . 35 48 46 47 171 . . Influence Increases 2484 | 10 398 350 605 203 718 185 15 Destroy 0b10 Robot/C 1340 | . 280 220 400 80 200 160 . Destroy 0b10 Robot/NC 55 | 10 10 20 15 . . . . Destroy Leader 314 | . 62 68 104 20 50 10 . Successful Hack 47 | . 16 26 5 . . . . Disable Machine 75 | . . . 30 . 45 . . Destroy Structure 18 | . . 1 6 3 8 . . Lose Combat Pursuer 135 | . 30 15 45 . 15 15 15 Active Sensor Use 500 | . . . . 100 400 . . Influence Decreases 2484 | 10 323 326 529 249 526 506 15 Entered New Map 384 | . . 44 58 96 66 120 . Time Decay 1704 | 10 313 262 335 153 360 256 15 Lost Part 341 | . 10 20 81 . 100 130 . Purge Threat 55 | . . . 55 . . . . Squads Dispatched 23 | . 5 . 2 2 13 . 1 Investigation 10 | . 2 . 1 1 5 . 1 Extermination 2 | . . . . 1 1 . . Reinforcement 5 | . 3 . 1 . 1 . . Assault . | . . . . . . . . Garrison 6 | . . . . . 6 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses 5 | . . . . 1 4 . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 9 | . 5 1 2 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 30 18 32 5 16 14 9 Peak Tracking Total 7 | . 6 4 4 3 3 7 5 Tactical Retreats 10 | . 2 1 3 . 1 1 2 ECM-based Alert Blocks 3 | . . . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 3 | . 1 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 5 | . . . 2 . 3 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 19 | . 4 4 6 2 2 . 1 Terminals 12 | . 3 3 4 1 . . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 3 | . . 1 1 . 1 . . Garrison Access . | . . . . . . . . Total Hacks 52 | . 12 8 17 6 5 . 4 Successful 23 | . 3 4 8 1 3 . 4 Failed 29 | . 9 4 9 5 2 . . Catastrophic 8 | . 1 1 5 1 . . . Database Lockouts . | . . . . . . . . Manual 7 | . 1 1 3 2 . . . Terminals 32 | . 9 6 11 2 . . 4 Fabricators 2 | . . . . . 2 . . Repair Stations 8 | . . . 4 4 . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 7 | . . 2 2 . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 3 2 5 . . . 4 Record 4 | . . . . . . . 4 Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 3 | . 1 1 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Repair Station Hacks 4 | . . . 3 1 . . . Scan Component 3 | . . . 2 1 . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . 2 . . 2 . . Insert Component 2 | . . 1 . . 1 . . Analyze 2 | . . 1 . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 4 4 6 2 2 . 1 Full Trace Events 7 | . 3 . 2 . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 127 | . . . . . . 127 . Highest-Rated Ally 127 | . . . . . . 127 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Active Infowar (turns) 4655 | 43 847 258 302 555 969 1035 646 Optics 582 | . . . . . 67 515 . Sensors 605 | . . . 302 2 . 301 . A.S.S. 1631 | . . . . 552 969 110 . Terrain 1793 | 43 847 . . 552 351 . . Decoding 343 | . . . . . . . 343 T.N.C. 258 | . . 258 . . . . . Machine Analysis 2356 | . . . . . 675 1035 646 Triangulation 1022 | . . . . . . 518 504 Jamming 142 | . . . . . . . 142 ECM 374 | . . . . . . 189 185 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 6106 | 96 969 681 1155 555 969 1035 646 Spaces Moved 2850 | 47 480 231 450 244 539 488 371 Core 149 | 10 . . . . . 139 . Treads 1098 | 37 379 17 . . 43 251 371 Legs 1603 | . 101 214 450 244 496 98 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 100 162 Average Speed 163 | 136 151 181 152 191 138 191 162 Slowest Speed 850 | 160 160 260 195 193 320 850 163 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 78 24 42 5 9 75 49 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 10 | . . . . . . 3 7 Spaces Dug 5 | . . . . . 5 . . Terrain Destroyed 35 | . . . 4 3 8 20 . Melee 2 | . . . . . 2 . . Projectile 20 | . . . 4 3 6 7 . AOE 13 | . . . . . . 13 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 3814 | 68 626 394 775 323 663 549 416 Wait 398 | 1 59 66 164 58 20 11 19 Move 2843 | 46 479 230 449 243 538 487 371 Hop . | . . . . . . . . Pick Up 78 | 7 10 11 19 5 16 1 9 Fast Attach 55 | 6 4 9 12 . 7 10 7 Attach 57 | 1 5 6 15 4 11 15 . Detach 7 | . . 2 2 2 . 1 . Swap 27 | 2 3 4 12 . 5 . 1 Drop 64 | 1 9 15 16 3 10 1 9 Fire 265 | 4 49 51 80 6 54 21 . Melee 4 | . . . . . 2 2 . Ram . | . . . . . . . . Kick 12 | . 5 . 5 2 . . . Crush 3 | . 3 . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 15) 509 | -10/Materials | Discovered new exit (range 11) 1049 | -10/Materials | Discovered new exit (range 10) 1066 | -10/Materials | Entered another Materials area 1066 | -9/Materials | Evolved 2 slots: Utility x2 1727 | -9/Materials | Discovered new exit (range 10) 1747 | -9/Materials | Entered another Materials area 1747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1769 | -8/Materials | Build established: Scavenger-Mutant 2079 | -8/Materials | Lost 11 parts (2p3n3u3w) 2106 | -8/Materials | Found Prototype Device 2660 | -8/Materials | Repaired Deuterium Engine 2840 | -8/Materials | Discovered new exit (range 16) 2902 | -8/Materials | Entered Factory 2902 | -7/Factory | Evolved 2 slots: Utility x2 2903 | -7/Factory | Identified Active Sensor Suite 3212 | -7/Factory | Build established: Skirmisher 3415 | -7/Factory | Discovered new exit (range 14) 3455 | -7/Factory | Identified exit to Factory 3457 | -7/Factory | Entered another Factory area 3457 | -6/Factory | Evolved 2 slots: Propulsion x2 3614 | -6/Factory | Discovered new exit (range 5) 3711 | -6/Factory | Garrison activated, responded to threat 3791 | -6/Factory | Lost 3 parts (1n1u1w) 3839 | -6/Factory | Lost 3 parts (1p1n1u) 4006 | -6/Factory | Lost 3 parts (2n1u) 4118 | -6/Factory | Garrison activated, responded to threat 4229 | -6/Factory | Discovered new exit (range 15) 4246 | -6/Factory | Identified exit to Lower Caves 4380 | -6/Factory | Build established: Scavenger-Skirmisher 4426 | -6/Factory | Entered Lower Caves 4501 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4558 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4581 | -6/Lower Caves | Lost 4 parts (2n1u1w) 4626 | -6/Lower Caves | Lost 5 parts (1p3n1u) 4736 | -6/Lower Caves | Learned location of Zion (-6) 4780 | -6/Lower Caves | Spotted B-75 Beast 4834 | -6/Lower Caves | Build established: Scavenger-Mutant 4925 | -6/Lower Caves | Core integrity fell below 50% 4976 | -6/Lower Caves | Core integrity fell below 20% 5012 | -6/Lower Caves | Lost 10 parts (2p1n4u3w) 5154 | -6/Lower Caves | Learned 8 Factory zone layouts 5167 | -6/Lower Caves | Build established: Mutant 5363 | -6/Lower Caves | Learned Factory security intel 5432 | -6/Lower Caves | Discovered new exit (range 5) 5452 | -6/Lower Caves | Ambushed by wild Derelicts 5461 | -6/Lower Caves | Entered another Lower Caves area 5462 | -6/Lower Caves | Encountered a Warlord checkpoint 5593 | -6/Lower Caves | Build established: Derelict-Mutant 5746 | -6/Lower Caves | Identified exit to Factory 6103 | -6/Lower Caves | Learned Factory stockpile data 6104 | -6/Lower Caves | Attracted the attention of an 0b10 base 6107 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06038_ System corrupted: Matter fused (-10). 06100_ S-27 Virus springs to life. 06102_ MXE|IT LY,UJUC=A#W>VF NFO1 SCI,HR 06103_ Connecting with Outpost Terminal... 06103_ Current location identified: Lower Caves >>Query(Status Report 517B) UNEVENTFUL CYCLE. >>Query(Status Report 148Y) RESTORED EXTERNAL LINK TO 0B10. >>Query(Status Report 112X) INTERCEPTED DERELICT INTEL. Data stored: Research entrances (x1). >>Query(Status Report 752X) INTERCEPTED DERELICT INTEL. Data stored: Factory stockpile data. 06103_ ALERT: Suspicious activity at Terminal L001. Dispatching Investigation squad. 06103_ G-50 Soldier springs to life. 06103_ Critical hit (Burn: +37). 06103_ G-50 Soldier springs to life. Map ----- +----------------------------------------------------+ | ## ????????????????????????# # | | ????????????????????????# # | | ##### ????????????????????????# # | | # #????# ?????????????????????????# # | | ### #????##### ?????????????????????????# | | #?#### #?????????????????????????????????????#### | | #???## #????????????????????????????????????????? | | #???? #???????????????????????????????????????? | | #???? #???????????????????????????????????????? | | #???? ???????????????????????????????????????? | | #???? ??????????????????????????????????????? | | #???? ?????????????????????????????????????? | | #????? ????????????????????????????????????? | | ??????? #???????????????????????????????????? | | ???????? ???????????????????????????????????? | | ???????? ????????????????????????????????????? | | ???????? ???????????????###???????????????????? | | ????????? ????????????### #???????????????????? | | ?????????# ???????????? ????????????????????? | | ?????????# ###?????????# ????????????????????? | | ?????????# ????????# ?????????????????????? | | #????????# ??######## ?????????????????????? | | ##????#### ??# ?? ??????????????????????? | | #????? ???# ??? ??????????????????????? | | #????? ???# #####/#####??????????????????? | | ??????# #???# #""" @ """#??????????????????? | | ???????# ##### #" """#??????????????????? | | ????????# ## #"T """#??????????????????? | | ????????## #" s"""#??????????????????? | | ????????## #"g #??????????????????? | | ????????# # #"g "#??????????????????? | | ???????## ###### #"g s"#??????????????????? | | ??????## ##????# #"g s"#??????????????????? | | ?????## ##????## #" "#??????????????????? | | ????## ##???### #####+##### ##??????????????? | | ##### ##????# #??????????????? | | ##????# #???????????????? | | #????#### ### ##???????????????? | | ####### ##???????## #??? ##????????????????? | | #????###?????????# ####????#?????????????????? | | #????????????????# ##?????????????????????????? | | ##????????????????## #??????????????????????????? | | ???????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 600 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 5 Matter Filtering 30 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Deuterium Engine | 2% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hammer Time I Laugh At Your Crits Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed RainbowMassTerminator Manual? 0 Play Time 01:27:39 Cumulative 60.1 hours Start 2026.10.12 @ 22:25:17 End 2026.10.13 @ 00:05:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/X11Caps Map View 50x40 Zoom Use 26% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 27811edf-c907-4389-816d-69f1e8199171