Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.19 @ 23:05:15 Player: Chydax Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (450) 450 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2330 Bonus ------- None Cogmind --------- Core Integrity 436/550 Matter 236/300 Energy 441/450 System Corruption 0% Temperature Cool (662) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Medium Battery Terrain Scanner Terrain Scan Processor > --- WEAPON (4) ------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Improved Treads Improved Treads Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Medium Battery (200) Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Medium Battery Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Medium Laser Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Treads Improved Treads Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Medium Battery Beam Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Utility Terrain Scanner Device Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 5 | . 1 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . 1 1 . . Weapon 2 | . . 1 . 1 Parts Attached 23 | 8 6 3 3 3 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 4 . . . Treads 2 | . 2 . . . Leg 4 | 2 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 3 2 2 . . Device 2 | 1 1 . . . Storage 3 | 1 . 2 . . Processor 2 | 1 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 . 1 3 2 Energy Gun 5 | 1 . 1 2 1 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 4 | . . . . 4 Average Slot Usage (%) 96 | . 95 93 99 100 Engine 10 | . 12 10 10 16 Treads 1 | . 7 . . . Leg 19 | . 17 20 20 16 Device 9 | . 7 10 10 8 Storage 15 | . 12 13 20 16 Processor 10 | . 12 10 10 8 Energy Gun 17 | . 12 20 19 16 Ballistic Gun 10 | . 12 10 10 16 Naked Turns . | . . . . . Heaviest Build 40 | 17 18 29 32 40 Greatest Support 46 | 20 46 26 26 26 Greatest Overweight (x) 5 | 5 . 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 8 | 6 8 8 10 10 Most Carried 10 | 5 8 8 10 8 Average Carried 6 | 3 5 6 8 6 Final Capacity 10 | 8 8 10 10 10 Final Carried 9 | 3 6 8 9 6 Class Distribution -------------------- 71% | Hacker-Skirmisher 28% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 484 | 207 154 71 52 . Remotely . | . . . . . Salvage Created 620 | . 131 281 92 116 Parts 34 | . 10 15 5 4 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 13 | . 2 6 2 3 Guns 13 | . 2 6 2 3 Classes Destroyed 6 | . 2 4 . . Worker 1 | . . 1 . . Recycler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 4 | . . 3 . 1 Grunt 7 | . 2 2 2 1 Sentry 2 | . . 1 . 1 Best Kill Streak 6 | . 2 6 2 3 Combat Bots Only 5 | . 2 5 2 3 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 688 | . 67 66 52 503 Core 141 | . . 18 9 114 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 100 . 93 . Volleys Fired 41 | . 7 17 5 12 Largest 4 | . 2 3 3 4 Hottest 152 | . 60 100 129 152 Shots Fired 109 | . 14 43 15 37 Gun 109 | . 14 43 15 37 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 46 | . 7 17 5 17 Thermal 39 | . . 9 10 20 Explosive . | . . . . . Electromagnetic 24 | . 7 17 . . Robot Hit Streak 28 | . 5 20 10 28 Robot Miss Streak 3 | . 1 2 . 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 84 | . 9 33 10 32 Core Hits 30 | . 5 12 4 9 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1211 | . 219 420 138 434 Guns 1133 | . 141 420 138 434 Cannons . | . . . . . Explosions 78 | . 78 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 448 | . 37 163 45 203 Thermal 490 | . 78 88 93 231 Explosive . | . . . . . Electromagnetic 273 | . 104 169 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 1 | . . 1 2 . Corruption Purged . | . . . . . Effects 6 | . . . 6 . Message Errors 2 | . . . 2 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 29 | . 29 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 662 | . 48 97 266 662 Average Temperature 162 | . 29 45 95 402 Received Heat Transfer 408 | . 36 12 45 315 Effects 16 | . . . . 16 Shutdowns 4 | . . . . 4 Interference 4 | . . . . 4 Short Circuit 3 | . . . . 3 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 2 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 2 2 Heat Transferred 1188 | . 100 200 259 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 222 | . 91 222 54 99 Initial 27 | . . 27 . 14 Average 46 | . 39 102 11 43 Maximum Alert Level 1 | . . 1 . . Low Security (%) 94 | 100 100 81 100 100 Level 1 5 | . . 18 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 5 10 3 8 Peak Tracking Total 7 | . 3 4 2 7 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . . 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1367 | 69 329 402 480 87 Spaces Moved 867 | 53 221 259 303 31 Core 34 | 34 . . . . Treads 60 | . 60 . . . Legs 773 | 19 161 259 303 31 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 150 Average Speed 133 | 99 130 121 150 150 Slowest Speed 300 | 300 160 150 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 49 22 63 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . 3 . . . Melee . | . . . . . Projectile . | . . . . . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 988 | 66 246 311 319 46 Wait 29 | . . 27 2 . Move 863 | 52 220 258 302 31 Hop . | . . . . . Pick Up 24 | 6 9 5 4 . Fast Attach 4 | 4 . . . . Attach 12 | 3 1 2 3 3 Detach . | . . . . . Swap 7 | 1 5 1 . . Drop 8 | . 4 1 3 . Fire 41 | . 7 17 5 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 258 | -10/Materials | Identified exit to Mines 258 | -10/Materials | Discovered exit to Mines (range 14) 311 | -10/Materials | Build established: Hacker-Mutant 371 | -10/Materials | Identified exit to Materials 371 | -10/Materials | Discovered exit to Materials (range 16) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 601 | -9/Materials | Identified exit to Storage 601 | -9/Materials | Discovered exit to Storage (range 13) 688 | -9/Materials | Build established: Hacker-Skirmisher 775 | -9/Materials | Identified exit to Mines 775 | -9/Materials | Discovered exit to Mines (range 14) 801 | -9/Materials | Entered Mines 981 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1258 | -9/Mines | Identified exit to Materials 1258 | -9/Mines | Discovered exit to Materials (range 4) 1281 | -9/Mines | Entered Materials 1281 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1325 | -8/Materials | Garrison activated, responded to threat 1368 | -8/Materials | Self-destructed Last Messages --------------- 01352_ Beam Rifle destroyed. 01355_ Overheating: System interference. 01355_ Hvy. Assault Rifle temporarily disabled. 01356_ Overheating: Ion Engine damaged (-7). 01356_ Overheating: Hvy. Assault Rifle damaged (-24). 01356_ Overheating: Med. Laser damaged (-3). 01358_ Terrain Scanner permanently disabled. 01358_ Overheating: Short circuit. 01359_ Ion Engine permanently disabled. 01359_ Overheating: Short circuit. 01360_ Overheating: System interference. 01360_ Terrain Scan Processor temporarily disabled. 01360_ Hvy. Assault Rifle temporarily disabled. 01361_ Power failure, Ion Engine shutdown. 01361_ Med. Laser destroyed. 01363_ Imp. Aluminum Leg destroyed. 01364_ Overheating: Terrain Scan Processor damaged (-9). 01367_ Imp. Aluminum Leg destroyed. 01368_ Beam Rifle permanently disabled. 01368_ Overheating: Short circuit. 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