Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 02:05:39 Player: Az Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (2928) 2928 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (443) 443 TOTAL SCORE: 7361 Bonus ------- High Alert Combat Kills 252 Entered Garrisons 200 Friendly Fire -9 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Reflective Plating System Shield > --- WEAPON (5) ------- Phase Cannon Magnetic Acceleration Cannon Long-range Missile Launcher > --- INVENTORY (10) --- Light Deuterium Engine Improved Titanium Leg Weapon Cycler System Backup Module Particle Gun Particle Gun Improved Assault Rifle Minigun Flak Gun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Reflective Plating System Shield > --- WEAPON ----------- Advanced Beam Rifle Phase Cannon Gauss Rifle Magnetic Acceleration Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Titanium Leg Weapon Cycler System Backup Module Particle Gun Particle Gun Improved Assault Rifle Minigun Flak Gun Shock Bomb Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Hackware System Shield Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . 1 . . . 2 2 Weapon 3 | . . 1 2 . . . . Parts Attached 88 | 6 7 14 11 8 31 5 6 Power 8 | 1 . 1 2 1 2 1 . Engine 4 | 1 . 1 . . 1 1 . Core 4 | . . . 2 1 1 . . Reactor . | . . . . . . . . Propulsion 11 | 2 2 2 . 1 4 . . Treads 3 | . . 2 . 1 . . . Leg 8 | 2 2 . . . 4 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 2 4 2 . 3 2 2 Device 6 | . 1 2 . . 1 1 1 Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . 1 . . . . Protection 7 | . . 2 1 . 2 1 1 Artifact . | . . . . . . . . Weapon 53 | 2 3 7 7 6 22 2 4 Energy Gun 8 | 2 1 . . . 4 1 . Energy Cannon 3 | . . 1 1 . . . 1 Ballistic Gun 27 | . 2 3 5 4 12 . 1 Ballistic Cannon 5 | . . . . . 4 . 1 Launcher 10 | . . 3 1 2 2 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 3 . . 2 . . Parts Lost 35 | . 3 1 3 8 16 . 4 Power 6 | . 1 . 1 1 2 . 1 Propulsion 4 | . . . . 1 2 . 1 Utility 3 | . . . . 1 2 . . Weapon 22 | . 2 1 2 5 10 . 2 Highest Loss Streak 5 | . 2 1 2 5 4 . 4 Average Slot Usage (%) 90 | . 77 91 95 91 88 98 96 Engine 2 | . 5 3 . . 1 7 5 Core 3 | . . . 6 8 5 . . Treads 6 | . . 8 18 17 1 . . Leg 12 | . 28 13 . . 14 15 11 Device 5 | . . 11 . . 2 7 13 Storage 9 | . 15 11 9 9 9 7 6 Hackware 4 | . . . 1 9 9 7 6 Protection 7 | . . 10 15 5 1 15 20 Energy Gun 6 | . 21 5 . . 8 6 5 Energy Cannon 1 | . . 2 7 2 . . 5 Ballistic Gun 18 | . 5 13 27 33 20 23 8 Ballistic Cannon 1 | . . . . . 5 . 3 Launcher 7 | . . 11 9 6 7 6 6 Naked Turns . | . . . . . . . . Heaviest Build 68 | 9 23 46 46 44 55 52 68 Greatest Support 44 | 20 26 44 44 44 44 30 30 Greatest Overweight (x) 22 | 1 . 1 1 1 13 2 22 Average Overweight (x) . | . . . . . . 1 2 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 Most Carried 10 | 3 8 10 10 10 10 10 10 Average Carried 6 | 1 4 6 8 7 7 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | 3 6 8 10 5 9 9 10 Class Distribution -------------------- 23% | Bomber 23% | Mutant 19% | Tank 15% | Skirmisher 13% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Bomber | -8/Materials Bomber | -8/Garrison Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Matter Collected 2362 | 222 48 420 183 575 777 137 . Remotely . | . . . . . . . . Salvage Created 3138 | . 158 430 415 618 1195 137 185 Parts 219 | . 21 38 20 56 64 8 12 Haulers Intercepted 2 | . . 1 . . 1 . . Recyclers Shooed 3 | . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 81 | . 11 14 8 21 21 2 4 Guns 51 | . 11 4 6 13 15 2 . Cannons 15 | . . 3 1 5 2 . 4 AOE 15 | . . 7 1 3 4 . . Classes Destroyed 14 | . 1 8 2 1 1 1 . Worker 2 | . . 1 . . 1 . . Builder 4 | . . 2 . . 2 . . Hauler 2 | . . 1 . . 1 . . Recycler 2 | . . 1 . . 1 . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . . 1 . . Watcher 5 | . . 1 . . 3 1 . Swarmer 31 | . 11 4 . 13 3 . . Grunt 25 | . . 7 5 3 8 . 2 Brawler 1 | . . . 1 . . . . Duelist 2 | . . 1 . . . . 1 Sentry 14 | . . 2 2 4 5 1 . Hunter 6 | . . . . 1 5 . . Programmer 2 | . . . . . . 1 1 Best Kill Streak 13 | . 3 8 4 13 7 1 4 Combat Bots Only 13 | . 3 4 4 13 5 1 4 Max Kills in Single Turn 5 | . 1 4 3 2 5 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 2 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Damage Taken 6212 | . 284 774 289 1019 2286 183 1377 Core 1427 | . 14 73 . 148 307 25 860 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 94 81 . . 17 96 . Volleys Fired 168 | . 30 27 13 35 45 7 11 Largest 5 | . 2 3 5 5 5 5 5 Hottest 275 | . 80 108 168 174 206 173 275 Shots Fired 517 | . 51 57 50 128 162 33 36 Gun 383 | . 51 25 39 111 118 28 11 Cannon 103 | . . 15 9 16 41 . 22 Launcher 31 | . . 17 2 1 3 5 3 Special . | . . . . . . . . Kinetic 335 | . 5 25 39 111 115 21 19 Thermal 130 | . 46 15 4 . 44 7 14 Explosive 23 | . . 17 2 1 . . 3 Electromagnetic 29 | . . . 5 16 3 5 . Robot Hit Streak 12 | . 6 11 7 11 8 10 12 Robot Miss Streak 8 | . 5 2 4 3 8 2 3 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 3 . 1 2 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 272 | . 26 32 26 69 79 25 15 Core Hits 145 | . 12 28 18 26 46 7 8 Critical Hits 7 | . . . . 3 4 . . Critical Kills 3 | . . . . 2 1 . . Critical Parts Destroyed 4 | . . . . 1 3 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6380 | . 262 1380 690 1323 1997 352 376 Guns 3246 | . 262 248 369 905 1100 317 45 Cannons 1184 | . . 206 176 302 300 . 200 Explosions 1926 | . . 923 145 116 576 35 131 Melee . | . . . . . . . . Ramming 24 | . . 3 . . 21 . . Kinetic 2620 | . 36 248 369 905 830 212 20 Thermal 1833 | . 226 206 82 78 911 105 225 Explosive 1237 | . . 923 145 38 . . 131 Electromagnetic 666 | . . . 94 302 235 35 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 1 . . . . . 4 Average Corruption 1 | . 1 . . . . . 3 Corruption Purged . | . . . . . . . . Effects 2 | . 1 . . . . . 1 Data Loss (minor) 2 | . 1 . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 133 | . . 28 92 . 13 . . Projectiles 27 | . . 1 26 . . . . Explosions 106 | . . 27 66 . 13 . . Melee . | . . . . . . . . Knockbacks 6 | . . . . . 6 . . Impact 1 | . . . . . 1 . . Kinetic 4 | . . . . . 4 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 214 | . . 25 95 37 34 23 . Shots 6 | . . 1 1 1 1 2 . Rammed 7 | . . 1 . . 6 . . Targets Rammed 8 | . . 1 . . 7 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 905 | . 72 42 186 464 371 293 905 Average Temperature 139 | . 26 17 68 158 120 134 450 Received Heat Transfer 1230 | . . 201 99 171 576 48 135 Effects 37 | . . . . 5 5 1 26 Shutdowns 5 | . . . . 2 . . 3 Energy Bleed 5 | . . . . . 1 1 3 Interference 6 | . . . . . 3 . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 7 | . . . . . 1 . 6 Damage (major) 7 | . . . . 3 . . 4 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 1 . . 4 1 . Heat Transferred 3123 | . 525 370 148 100 1536 185 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . . 2 5 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Peak Influence 734 | . 247 382 414 734 683 388 250 Initial 357 | . . 32 131 141 357 287 91 Average 290 | . 101 129 261 534 486 308 119 Maximum Alert Level 3 | . 1 1 2 3 2 1 1 Low Security (%) 39 | 100 89 68 22 8 . 20 82 Level 1 34 | . 10 31 52 12 45 79 17 Level 2 23 | . . . 25 60 54 . . Level 3 2 | . . . . 17 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 2 . . 4 2 1 Investigation 1 | . . . . . 1 . . Extermination 3 | . . . . . . 2 1 Reinforcement 5 | . 1 2 . . 2 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Distress Signals 10 | . 1 4 . . 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 19 29 12 22 35 3 5 Peak Tracking Total 7 | . 5 4 5 7 6 1 4 Tactical Retreats 3 | . 1 . . 1 1 . . Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Machines Disabled 12 | . . 3 1 . 6 . 2 Max in Single Turn 2 | . . 2 1 . 2 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Machines Accessed 7 | . 1 1 2 . 2 1 . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 1 . 2 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 24 | . 2 3 4 . 11 4 . Successful 17 | . 2 2 3 . 6 4 . Failed 7 | . . 1 1 . 5 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations 18 | . . . 3 . 11 4 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 2 | . 2 . . . . . . Record 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . . . 2 . 6 4 . Scan Component 7 | . . . 1 . 4 2 . Repair 5 | . . . 1 . 2 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 1 . 2 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 1 . 2 2 . Time 192 | . . . 19 . 75 98 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Turns Passed 5890 | 91 613 1655 472 812 1399 501 347 Spaces Moved 2786 | 69 383 521 252 485 695 235 146 Core 24 | 17 . . . . 2 . 5 Treads 1215 | . . 352 252 485 126 . . Legs 1547 | 52 383 169 . . 567 235 141 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 130 155 155 Average Speed 148 | 103 120 149 153 145 153 155 208 Slowest Speed 1150 | 120 120 165 165 165 700 190 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 66 33 23 57 57 7 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 233 | . . 137 33 3 31 1 28 Melee . | . . . . . . . . Projectile 27 | . . . . . 21 1 5 AOE 206 | . . 137 33 3 10 . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Total 4217 | 85 488 1357 307 528 925 355 172 Wait 1042 | 8 53 754 19 2 108 98 . Move 2777 | 68 382 520 251 482 694 234 146 Hop . | . . . . . . . . Pick Up 77 | 3 10 20 9 . 24 6 5 Fast Attach 20 | 6 . . 4 2 6 2 . Attach 68 | . 7 14 7 6 25 3 6 Detach 22 | . 2 7 . 1 9 1 2 Swap . | . . . . . . . . Drop 35 | . 4 14 4 . 7 4 2 Fire 168 | . 30 27 13 35 45 7 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . . . . 7 . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 7) 581 | -10/Materials | Discovered new exit (range 9) 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1012 | -9/Materials | Build established: Skirmisher 2111 | -9/Materials | Build established: Mutant 2281 | -9/Materials | Discovered new exit (range 13) 2360 | -9/Materials | Entered another Materials area 2360 | -8/Materials | Evolved 2 slots: Weapon x2 2769 | -8/Materials | Repaired Imp. Propulsion Shielding 2812 | -8/Materials | Build established: Bomber 2831 | -8/Materials | Identified exit to Garrison 2832 | -8/Materials | Entered Garrison 2900 | -8/Garrison | Triggered checkpoint 3034 | -8/Garrison | Triggered checkpoint 3041 | -8/Garrison | Triggered checkpoint 3095 | -8/Garrison | Destroyed 13 combat bots 3099 | -8/Garrison | Lost 5 parts (1p4w) 3264 | -8/Garrison | Discovered new exit (range 8) 3304 | -8/Garrison | Triggered checkpoint 3512 | -8/Garrison | Discovered new exit (range 10) 3534 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3644 | -8/Garrison | Entered Materials 3724 | -8/Materials | Repaired Broken Minigun 4133 | -8/Materials | Core integrity fell below 50% 4195 | -8/Materials | Lost 4 parts (1u3w) 4346 | -8/Materials | Garrison activated, responded to threat 4499 | -8/Materials | Build established: Gunner 4618 | -8/Materials | Repaired Imp. Titanium Leg 4705 | -8/Materials | Core integrity fell below 20% 5017 | -8/Materials | Discovered new exit (range 11) 5043 | -8/Materials | Entered Factory 5043 | -7/Factory | Evolved 2 slots: Utility x2 5265 | -7/Factory | Repaired Adv. Beam Rifle 5286 | -7/Factory | Build established: Tank 5305 | -7/Factory | Repaired Shock Bomb Launcher 5411 | -7/Factory | Discovered new exit (range 12) 5544 | -7/Factory | Entered another Factory area 5544 | -6/Factory | Evolved 2 slots: Utility x2 5836 | -6/Factory | Build established: Scavenger-Tank 5852 | -6/Factory | Core integrity fell below 50% 5854 | -6/Factory | Core integrity fell below 20% 5891 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05854_ R-10 Processor collects Axe. 05858_ R-10 Processor collects Core Shielding. 05859_ Overheating: Matter decay (-12). 05860_ Power failure, Imp. Deuterium Engine shutdown. 05860_ Phase Cannon permanently disabled. 05860_ Overheating: Short circuit. 05860_ R-10 Processor collects Carbon-fiber Leg. 05862_ Overheating: Energy bleed (-30). 05863_ Magnetic Acceleration Cannon permanently disabled. 05863_ Overheating: Short circuit. 05865_ R-10 Processor collects Lgt. Angular Momentum Engine. 05867_ Critical hit. 05867_ Imp. Deuterium Engine destroyed. 05869_ R-10 Processor collects Hvy. Laser. 05870_ Adv. Beam Rifle destroyed. 05874_ R-10 Processor collects Carbon-fiber Leg. 05878_ System corrupted: Component data lost. 05882_ The unstable cave ceiling collapses. 05888_ U-05 Engineer builds a Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #???????#??????????? | | ?????????????????????+ !!! #?????? #?????????? | | ?????????????????????# !!! #?????? #?????????? | | ???????????????????#?# !!! #????? #?????????? | | ???????????????????# # #????? +?????????? | | ???????????????????# # #???? #?????????? | | ????????????????#### ; #? #?????????? | | ????????????????# p% #? #?????????? | | ????????????????# # % ## #?????????? | | ????????????????# # """" ## #?????????? | | ??????????????? ?# """ ## #?????????? | | ????????????? ??# @""" ## #?????????? | | ??????????? ???# % """ ## #?????????? | | ?????????? ?? # " " + #?????????? | | ?????????? ? # ## #?????????? | | ?????????? ? # % " ## #?????????? | | ??????????? ## #?????????? | | ??????????? ## # ## #?????????? | | ?????????????# #### #?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ?????????????####+##### # ######+##########????? | | ?????????????????????????# """"""" """"""" #????? | | ?????????????????????????# """"""" """"""" #????? | | ?????????????????????????# """"""" """"""" #????? | | ?????????????????????????# """"""" """"""" #????? | | ?????????????????????????# #????? | | ?????????????????????????# ! #####? | | ?????????????????????????# ! + #? | | ?????????????????????????# ### #? | | ?????????????????????????######################+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Serviceable Loadout Challenges ------------ None Game ------ Seed HardcellSiegeRedistributor Manual? 0 Play Time 01:13:49 Cumulative 5.9 hours Start 2020.10.12 @ 00:40:42 End 2020.10.12 @ 02:05:39 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3432ad9c-d602-4a6c-8722-949b3d37995f