Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 23:31:57 Player: SunShine214 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2457) 2457 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7402 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 22/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Thruster Nuclear Pulse Thruster Advanced Sensor Array Hacking Suite Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Cooled Plasma Cannon Maul > --- INVENTORY -------- Cooled Ion Engine Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Deep Structural Scanner Advanced Sensor Array Hacking Suite Hacking Suite Magnetic Acceleration Cannon CPS Tube [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Makeshift Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Insulated Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power . | . . . . . . . . Propulsion 3 | . . 1 . . . . 2 Utility 5 | . . 1 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 79 | 8 8 14 9 14 2 8 16 Power 6 | 1 1 3 . . . . 1 Engine 6 | 1 1 3 . . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 30 | 2 2 5 1 6 1 5 8 Treads 15 | 2 . 5 1 6 1 . . Leg 2 | . 2 . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 12 | . . . . . . 4 8 Utility 15 | 2 2 2 3 . 1 3 2 Device 3 | 1 1 . 1 . . . . Storage 3 | 1 1 . . . . 1 . Processor 4 | . . . 1 . 1 1 1 Hackware 3 | . . 1 . . . 1 1 Protection 2 | . . 1 1 . . . . Artifact . | . . . . . . . . Weapon 28 | 3 3 4 5 8 . . 5 Energy Gun 13 | 2 3 1 4 3 . . . Energy Cannon 5 | . . 1 . 2 . . 2 Ballistic Gun 4 | 1 . 2 . 1 . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . . . . 2 . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 13 | . . 3 2 5 . 1 2 Parts Lost 22 | . 8 . 2 3 . . 9 Power 3 | . 2 . . . . . 1 Propulsion 9 | . 2 . 1 1 . . 5 Utility 6 | . 1 . 1 1 . . 3 Weapon 4 | . 3 . . 1 . . . Highest Loss Streak 9 | . 5 . 2 2 . . 9 To Critical Strikes 1 | . . . . 1 . . . Average Backups 10 | . 3 10 13 14 15 10 8 Power . | . . . 1 1 1 . . Propulsion 4 | . 1 7 7 7 7 2 1 Utility 2 | . . . 1 3 5 4 4 Weapon 2 | . 1 2 3 3 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 15 | . 1 . 1 2 . 1 10 Power . | . . . . . . . . Propulsion 5 | . 1 . . 1 . 1 2 Utility 8 | . . . . 1 . . 7 Weapon 1 | . . . 1 . . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 89 95 96 99 100 91 89 Engine 8 | . 11 10 9 9 9 9 5 Treads 16 | . 13 32 27 26 27 2 . Leg 1 | . 12 . . . . . . Flight 9 | . . . . . . 24 30 Device 5 | . 13 4 8 12 1 . . Storage 8 | . 9 11 9 9 9 9 5 Processor 10 | . . . 8 9 16 18 19 Hackware 10 | . . 6 9 9 9 14 18 Protection 4 | . . 8 6 5 9 3 . Energy Gun 6 | . 19 3 5 13 . . . Energy Cannon 4 | . . 3 . . 18 10 1 Ballistic Gun 4 | . 7 14 12 2 . . . Peak Build Rating 65 | 7 11 19 29 30 28 33 65 Average Rating 26 | 5 8 17 25 28 28 28 48 On Entrance 18 | . 7 8 19 29 28 28 29 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 16 | . 10 . . . . . 6 Heaviest Build 41 | 11 27 41 40 40 40 39 30 Greatest Support 60 | 40 40 60 60 60 60 60 30 Greatest Overweight (x) 2 | . 1 1 . 1 . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 Average Capacity 12 | 7 7 15 15 15 15 10 9 Most Carried 15 | 1 8 13 15 15 15 15 10 Average Carried 10 | . 3 10 13 14 15 10 8 Final Capacity 15 | 8 15 15 15 15 15 10 5 Final Carried 15 | 1 8 13 15 15 15 10 5 Class Distribution -------------------- 59% | Scavenger-Mutant 15% | Hacker-Mutant 13% | Mutant 12% | Hacker-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 1667 | 291 108 232 332 413 84 70 137 Remotely . | . . . . . . . . Salvage Created 3417 | 112 680 429 682 1102 242 . 170 Parts 185 | 9 40 27 31 61 6 . 11 Haulers Intercepted 10 | . 2 2 1 5 . . . Recyclers Shooed 4 | . 1 . . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 57 | . 14 5 11 19 1 . 7 Melee 1 | . . 1 . . . . . Guns 41 | . 14 . 11 16 . . . Cannons 6 | . . 4 . . 1 . 1 AOE 7 | . . . . 2 . . 5 Classes Destroyed 13 | 2 5 1 1 2 . . 2 Worker 4 | . . . . 3 . . 1 Builder 2 | . 1 . . . . . 1 Tunneler 4 | 3 . . . . . . 1 Hauler 10 | . 2 2 1 5 . . . Recycler 7 | 1 1 1 1 1 2 . . Operator 4 | . . 1 1 1 . . 1 Watcher 5 | . 2 2 . . . . 1 Swarmer 13 | . 3 . . 7 . . 3 Cutter 1 | . . . . . . . 1 Grunt 35 | . 11 5 10 8 . . 1 Sentry 5 | . . . . 4 1 . . Hunter 1 | . . . 1 . . . . Programmer 2 | . . . . . . . 2 Best Kill Streak 8 | 4 7 4 3 8 3 . 3 Combat Bots Only 7 | . 7 3 3 7 1 . 3 Max Kills in Single Turn 2 | 1 2 1 2 2 1 . 2 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . 1 . . 2 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 372 | . 90 27 54 81 8 . 112 Missed 100 | . 16 10 9 23 4 . 38 Hits 272 | . 74 17 45 58 4 . 74 Melee 29 | . . . . . . . 29 Projectile 243 | . 74 17 45 58 4 . 45 AOE 2 | . . . . . . . 2 Critical Strikes 19 | . . . 1 5 . . 13 Damage Taken 4333 | . 927 245 691 813 63 . 1594 Core 1282 | . 211 25 123 64 . . 859 Absorbed by Shields 21 | . . . . . . . 21 Core Remaining (%) 68 | 100 15 93 . . . 66 . Volleys Fired 255 | 11 62 32 42 74 12 . 22 Largest 2 | 2 2 2 2 2 2 . 1 Hottest 136 | 60 130 121 110 110 136 . 44 Shots Fired 474 | 22 114 62 84 146 24 . 22 Gun 410 | 22 114 47 84 143 . . . Cannon 50 | . . 15 . . 24 . 11 Launcher 14 | . . . . 3 . . 11 Special . | . . . . . . . . Kinetic 192 | 11 39 30 76 34 . . 2 Thermal 253 | 11 75 17 8 109 24 . 9 Explosive 14 | . . . . 3 . . 11 Electromagnetic 15 | . . 15 . . . . . Robot Hit Streak 26 | 5 20 7 14 26 6 . 7 Robot Miss Streak 5 | 1 3 4 1 5 4 . 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . . 4 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 309 | 17 81 39 64 80 15 . 13 Core Hits 144 | 6 32 16 32 39 3 . 16 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 8 | . 1 1 . 5 . . 1 Burn 6 | . . 1 . 5 . . . Meltdown 1 | . . . . . . . 1 Destroy 1 | . 1 . . . . . . Melee Attacks 22 | . . . 1 3 . . 18 Impact 22 | . . . 1 3 . . 18 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6470 | 162 1023 799 1019 1788 331 . 1348 Guns 4052 | 162 1019 425 1012 1434 . . . Cannons 907 | . . 285 . . 331 . 291 Explosions 1292 | . . 73 . 278 . . 941 Melee 172 | . . . . 62 . . 110 Ramming 47 | . 4 16 7 14 . . 6 Kinetic 1825 | 83 223 311 900 236 . . 72 Thermal 3037 | 79 796 187 112 1198 331 . 334 Explosive 1104 | . . . . 278 . . 826 Electromagnetic 285 | . . 285 . . . . . Impact 172 | . . . . 62 . . 110 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 2 . . . . 3 Average Corruption 1 | . 1 2 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . 2 . . . . 2 Message Errors 2 | . . 1 . . . . 1 Energy Discharges 1 | . . 1 . . . . . Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 284 | . . 17 . 48 . . 219 Projectiles 34 | . . 17 . . . . 17 Explosions 162 | . . . . 48 . . 114 Melee 88 | . . . . . . . 88 Knockbacks 2 | . . . . . . . 2 Impact 1 | . . . . . . . 1 Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 296 | . . 35 . 48 . . 213 Shots 7 | . . 1 . 2 . . 4 Rammed 16 | . 7 3 2 3 . . 1 Targets Rammed 19 | . 8 4 2 4 . . 1 Kicked 1 | . 1 . . . . . . Crushed 2 | . . 1 . 1 . . . Highest Temperature 433 | 40 347 294 84 162 433 . 27 Average Temperature 102 | 19 101 123 14 53 226 . 13 Received Heat Transfer 1661 | . 441 114 414 351 18 . 323 Effects 3 | . 2 . . . 1 . . Energy Bleed 2 | . 1 . . . 1 . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions 3 | . . . . . . . 3 Robots Melted 2 | . . . . 1 . . 1 Combat Hostiles 2 | . . . . 1 . . 1 Parts Melted 12 | . 1 1 . 6 3 . 1 Heat Transferred 6437 | 175 1840 470 222 2738 592 . 400 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . 1 . . 1 Low Security (%) 91 | 100 100 100 100 85 100 . 73 Level 1 8 | . . . . 14 . . 26 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 270 | 10 185 97 94 270 96 . 262 Initial 96 | . . 46 12 12 96 . . Average 70 | 2 107 36 37 87 34 . 104 Influence Increases 2138 | 20 424 211 295 622 30 . 536 Destroy 0b10 Robot/C 1140 | . 280 100 220 380 20 . 140 Destroy 0b10 Robot/NC 180 | 20 30 30 15 50 10 . 25 Destroy Leader 300 | . 68 38 42 100 . . 52 Successful Hack 59 | . . 7 . 7 . . 45 Disable Machine 165 | . . 30 15 60 . . 60 Destroy Structure 99 | . 1 6 3 25 . . 64 Lose Combat Pursuer 195 | . 45 . . . . . 150 Influence Decreases 1921 | 20 312 293 295 403 279 . 319 Entered New Map 255 | . . 66 18 18 153 . . Time Decay 1456 | 20 232 227 257 365 126 . 229 Lost Part 210 | . 80 . 20 20 . . 90 Squads Dispatched 22 | . 2 2 4 4 . . 10 Investigation 11 | . 1 1 3 1 . . 5 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . 1 1 1 2 . . 3 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 9 | . 3 . 2 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 24 15 13 22 1 . 33 Peak Tracking Total 10 | . 6 5 4 4 1 . 10 Tactical Retreats 6 | . 2 . . . . . 4 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 11 | . 4 1 1 4 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 12 | . 1 2 1 4 . . 4 Max in Single Turn 1 | . 1 1 1 1 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 27 | . 3 2 3 5 1 1 12 Terminals 16 | . 2 2 2 4 1 . 5 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 6 | . 1 . . . . . 5 Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 76 | . 8 5 7 11 3 16 26 Successful 35 | . 4 1 . 2 . 16 12 Failed 40 | . 4 4 7 9 3 . 13 Catastrophic 5 | . . 1 . 1 1 . 2 Database Lockouts 1 | . . . . . . . 1 Manual 32 | . . 4 5 9 . . 14 Terminals 42 | . 6 5 5 10 3 . 13 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 11 | . 2 . . . . . 9 Scanalyzers 5 | . . . 2 . . . 3 Garrison Access 1 | . . . . 1 . . . Terminal Hacks 26 | . 3 1 . 1 . 16 5 Record 16 | . . . . . . 16 . Robot Analysis 1 | . 1 . . . . . . Branch Access Points 3 | . . 1 . 1 . . 1 Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Recall Investigation 3 | . . . . . . . 3 Recall Extermination 1 | . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 1 | . . . . . . . 1 Retrieve Study 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 5 | . . . . . . . 5 Terminals 1 | . . . . . . . 1 Assimilate 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . . 4 Fedlink 4 | . . . . . . . 4 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 17 | . 2 2 3 3 1 . 6 Full Trace Events 7 | . . 1 3 1 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . 26 Initial UFD Resources 22 | . . . . . . . 22 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) 3797 | 61 281 . 631 673 317 1098 736 Optics 2151 | . . . . . 317 1098 736 Sensors 1304 | . . . 631 673 . . . Seismic 342 | 61 281 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 5279 | 132 576 610 681 1064 367 1098 751 Spaces Moved 3520 | 57 257 302 302 431 206 927 1038 Core 45 | 2 25 . . . . . 18 Treads 1432 | 55 82 299 302 431 206 57 . Legs 153 | . 150 3 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1890 | . . . . . . 870 1020 Fastest Speed 26 | 50 50 160 160 160 160 108 26 Average Speed 106 | 156 129 160 160 160 160 111 30 Slowest Speed 240 | 160 190 190 160 240 160 184 117 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . . 3 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 48 32 22 56 44 59 32 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . . . . . . 5 1 Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 10 | . . . . . . 10 . Spaces Dug 13 | . . . . 1 . . 12 Terrain Destroyed 114 | . . 5 . 25 . . 84 Melee 13 | . . . . 1 . . 12 Projectile 3 | . . . . . . . 3 AOE 98 | . . 5 . 24 . . 69 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 4502 | 76 390 359 409 648 220 994 1406 Wait 456 | . 44 2 43 74 . 30 263 Move 3508 | 56 256 302 301 430 205 926 1032 Hop 3 | . . . . . . . 3 Pick Up 51 | 1 8 4 4 11 . 11 12 Fast Attach 34 | 7 6 3 5 8 . 1 4 Attach 19 | . 1 2 1 3 . 4 8 Detach 5 | . 1 1 1 . . . 2 Swap 66 | 1 2 9 6 25 2 5 16 Drop 53 | . 2 1 3 16 1 17 13 Fire 255 | 11 62 32 42 74 12 . 22 Melee 22 | . . . 1 3 . . 18 Ram 1 | . . . . . . . 1 Kick 1 | . 1 . . . . . . Crush 16 | . 7 3 2 4 . . . Escape Stasis 12 | . . . . . . . 12 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Destroyed 7 combat bots 306 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 7) 405 | -10/Materials | Core integrity fell below 50% 445 | -10/Materials | Lost 5 parts (2n1u2w) 633 | -10/Materials | Derelicts attacked the area 681 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 766 | -9/Materials | Build established: Scavenger-Mutant 830 | -9/Materials | Discovered new exit (range 13) 1062 | -9/Materials | Discovered new exit (range 15) 1252 | -9/Materials | Discovered new exit (range 16) 1283 | -9/Materials | Identified exit to Mines 1319 | -9/Materials | Entered another Materials area 1319 | -8/Materials | Evolved 2 slots: Utility x2 1540 | -8/Materials | Discovered new exit (range 14) 1995 | -8/Materials | Identified exit to Storage 2000 | -8/Materials | Entered Storage 2098 | -8/Storage | Identified exit to Recycling 2652 | -8/Storage | Garrison activated, responded to threat 2704 | -8/Storage | Destroyed 7 combat bots 3040 | -8/Storage | Used back door to open Recycling access 3064 | -8/Storage | Entered Recycling 3391 | -8/Recycling | Scanned before Scraplab entrance 3414 | -8/Recycling | Entered Scraplab 3428 | -8/Recycling | Discovered new exit (range 3) 3430 | -8/Recycling | Identified exit to Scraptown 3431 | -8/Recycling | Entered Scraptown 3642 | -8/Scraptown | Visited UFD Registry 3642 | -8/Scraptown | Registered with UFD as "Steamface" 3657 | -8/Scraptown | Visited Scrapoid Research Area 3681 | -8/Scraptown | Visited Red Mages 3736 | -8/Scraptown | Visited Bundlers 3810 | -8/Scraptown | Visited Comm Corps 3833 | -8/Scraptown | Visited Shadow of the Wyrm 3900 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3904 | -8/Scraptown | Found DCF Scrap (29 items) 3934 | -8/Scraptown | Visited Scrap Suit Storage 3960 | -8/Scraptown | Visited Supply Room 3997 | -8/Scraptown | Visited Supply Room 4014 | -8/Scraptown | Visited Junk Repository 4046 | -8/Scraptown | Visited Cartography Club 4116 | -8/Scraptown | Build established: Hacker-Mutant 4151 | -8/Scraptown | Learned location of Proximity Caves (-5) 4151 | -8/Scraptown | Learned location of Zion (-6) 4151 | -8/Scraptown | Learned location of Extension (-5) 4151 | -8/Scraptown | Learned location of Hub_04(d) (-5) 4151 | -8/Scraptown | Learned location of Quarantine (-3) 4151 | -8/Scraptown | Learned 8 Factory zone layouts 4151 | -8/Scraptown | Learned 8 Research zone layouts 4151 | -8/Scraptown | Learned 12 Upper Caves zone layouts 4151 | -8/Scraptown | Learned 20 Upper Caves zone layouts 4151 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 4151 | -8/Scraptown | Learned location of 2 exits from Lower Caves 4151 | -8/Scraptown | Learned location of 1 exit from Factory 4151 | -8/Scraptown | Identified exit to Factory 4203 | -8/Scraptown | Found Deep Structural Scanner 4282 | -8/Scraptown | Visited Chapter 10 4302 | -8/Scraptown | Visited Research Penetration Think Tank 4329 | -8/Scraptown | Visited Curators Association 4440 | -8/Scraptown | Met Optimus 4440 | -8/Scraptown | Accepted into 0bPrime 4529 | -8/Scraptown | Entered Factory 4529 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4530 | -6/Factory | Identified exit to Lower Caves 4531 | -6/Factory | Identified exit to Factory 4734 | -6/Factory | Central database locked down 4882 | -6/Factory | Loaded intel: 8 recycling unit locations 5062 | -6/Factory | Learned location of Protoforge (-2) 5154 | -6/Factory | Build established: Hacker-Sprinter 5258 | -6/Factory | Core integrity fell below 50% 5274 | -6/Factory | Core integrity fell below 20% 5280 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05266_ Cld. Plasma Cannon severed. 05267_ U-05 Engineer builds a Wall. 05268_ Acquired Cld. Plasma Cannon. 05268_ K-01 Serf collects debris. 05268_ Cld. Plasma Cannon severed. 05269_ Acquired Cld. Plasma Cannon. 05270_ C-17 Slicer suffers critical hit (Burn). 05270_ U-05 Engineer lays Concrete. 05271_ Adv. Signal Interpreter destroyed. 05272_ K-01 Serf collects debris. 05272_ U-05 Engineer lays Concrete. 05274_ Dropped Cld. Plasma Cannon. 05274_ U-05 Engineer lays Concrete. 05276_ K-01 Serf collects debris. 05276_ U-05 Engineer lays Concrete. 05276_ K-01 Serf collects debris. 05277_ U-05 Engineer lays Concrete. 05277_ U-05 Engineer builds a Wall. 05278_ U-05 Engineer lays Concrete. 05279_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????# ???????# #??????????????????? | | ???????????????#????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????# | | ????????????##########+## +?????????????????? | | ????????????+ #??????????????????# | | ????????????????###### #??????????????????? | | ???????????###########+## #??????????????????? | | ???????????# # #??????????????????# | | ???????????? # #?????????????????? | | ?????????????? """""" # ###+##?????????????# | | ?????????????? """""" + #????????????? | | ?????????????? """""" # #????????????? | | ?????????????? """""" # #????????????? | | ????????????? # ###+##????????????? | | ???????????? """""" # #? ????????????? | | ???????????# """""" # # "?" "??????????? | | ?????????????? """""" #m # ??? """????????? | | ?????????????? """""" # + ?????"""????????? | | ?????????????? # A#??????? ????????? | | ????????????????######### g #????????"????????? | | ????????????????????????#k g #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????#@g #?????????????????? | | ????????????????????????# g #??????????????????# | | ???????????????##########cg #??????????????????? | | ????????????#### # ### u #??????????????????? | | ????????????# """ #c ##############?????? | | ????????????# " c k # #????????? | | ??????????### #u # #????????? | | ??????????# #u= # """ """ #????????? | | ??????????# ]/!!= # ! # """ """ #????????? | | ??????????# ]=!= !+ + """ """ #????????? | | ??????????# !== # # "" "" #????????? | | ??????????### = = # # "" "" #????????? | | ????????????# ==== # # #????????? | | ????????????# # " ### # ###########????????? | | ????????????#########??## #??????????????????? | | ????????????????????????#k #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #?##############???? | | ????????????????????????# #?# #???? | | ????????????????????????# ### #???? | | ???????????????????????? # """ #???? | | ???????????????????????? / ! # """"" #???? | | ???????????????????????? # """"" #???? | | ???????????????????????? # #???? | | ???????????????????????? + """ #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsFireGenerator Manual? 0 Play Time 00:38:44 Cumulative 232.7 hours Start 2026.09.09 @ 22:54:27 End 2026.09.09 @ 23:31:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 342 Rogue 342 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fd0ae64-c9a3-467d-abc8-d4c212177987