Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 18:02:11 Player: weedlord420 Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (177) 885 Value Destroyed (5474) 5474 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1919) 1919 TOTAL SCORE: 13358 Bonus ------- High Alert Combat Kills 733 Follower Combat Kills 231 Entered DSFs 500 Met Imprinter 300 Acquired ECA 300 Friendly Fire -145 Cogmind --------- Core Integrity 0/1000 Matter 12/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Remote Datajack PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Advanced Signal Interpreter Encrypted Comm Array 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Weapon Cycler Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector > --- INVENTORY -------- Light Angular Momentum Engine Improved Arc Projector Improved Arc Projector Gatling Laser Heavy Ion Cannon Gauss Cannon Long-range Missile Launcher Improved Remote Datajack RU-N14's Throwing Claymores RU-N14's Throwing Claymores Ripper [Rating: 71] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Hardcell Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . 2 . . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 Utility 9 | . . . 2 . 2 2 . 2 . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 152 | 6 11 . 19 1 20 3 7 9 7 7 13 49 Power 7 | 1 1 . . . 1 . . 1 . . . 3 Engine 7 | 1 1 . . . 1 . . 1 . . . 3 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 27 | 2 4 . 5 . 2 . 1 1 . . 1 11 Treads . | . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . 3 Wheel 23 | 2 4 . 4 . 2 . 1 1 . . 1 8 Hover . | . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . Utility 44 | 1 3 . 3 1 10 3 2 4 3 4 2 8 Device 13 | . 1 . 1 . . 1 . 1 2 2 1 4 Storage 2 | 1 1 . . . . . . . . . . . Processor 5 | . . . . . 1 1 . 1 . . 1 1 Hackware 4 | . . . . . 2 . . 2 . . . . Protection 20 | . 1 . 2 1 7 1 2 . 1 2 . 3 Artifact . | . . . . . . . . . . . . . Weapon 74 | 2 3 . 11 . 7 . 4 3 4 3 10 27 Energy Gun 20 | 1 1 . 1 . 2 . 1 1 1 . 3 9 Energy Cannon 6 | . . . . . . . . . . . 3 3 Ballistic Gun 16 | 1 1 . 7 . 3 . 1 1 1 1 . . Ballistic Cannon 8 | . . . . . . . . . . . . 8 Launcher 14 | . 1 . 3 . 2 . 2 . 2 . 3 1 Special Weapon 5 | . . . . . . . . . . 1 . 4 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 1 . 1 1 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . . . 2 . 2 Parts Lost 39 | . . . 1 . . . 3 . . . 4 31 Power 4 | . . . . . . . . . . . . 4 Propulsion 13 | . . . . . . . 1 . . . 1 11 Utility 15 | . . . 1 . . . 2 . . . 3 9 Weapon 7 | . . . . . . . . . . . . 7 Highest Loss Streak 9 | . . . 1 . . . 2 . . . 1 9 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 94 | . 93 100 94 100 96 100 94 97 100 100 97 72 Engine 7 | . 14 14 11 11 9 7 7 6 6 6 6 2 Wheel 16 | . 28 28 21 22 18 15 14 13 13 13 12 7 Device 7 | . 3 . 10 11 . 7 7 9 10 13 10 7 Storage 8 | . 14 14 11 11 9 7 7 6 6 6 6 4 Processor 9 | . . . . . 8 15 14 12 13 13 15 17 Hackware 15 | . . . . . 12 15 15 25 26 26 26 17 Protection 9 | . 3 14 17 22 20 15 9 6 9 6 4 1 Energy Gun 5 | . 14 14 . . 3 7 6 6 7 6 5 4 Ballistic Gun 7 | . 13 14 19 22 13 7 6 2 3 3 . . Peak Build Rating 71 | 6 11 13 24 25 35 41 44 52 56 60 60 71 Average Rating 41 | 2 8 11 20 24 33 40 41 51 55 55 56 56 On Entrance 32 | . 6 11 13 23 25 35 41 41 52 56 56 60 Naked Turns 11 | . . . . . . . . . . . . 11 Heaviest Build 62 | 13 42 42 50 47 62 54 54 55 62 55 59 56 Greatest Support 36 | 26 26 20 26 24 24 24 24 24 24 24 24 36 Greatest Overweight (x) 10 | 1 2 2 4 1 2 2 2 2 2 2 2 10 Average Overweight (x) 1 | . . 2 1 1 1 1 2 1 2 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 5 9 14 15 15 15 14 15 15 15 15 15 15 Average Carried 13 | 2 6 11 14 14 14 13 12 14 15 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 9 14 15 14 15 13 15 15 15 15 15 2 Class Distribution -------------------- 60% | Hacker-Mutant 34% | Mutant 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Matter Collected 3521 | 221 405 80 710 18 742 . 215 55 224 70 180 601 Remotely . | . . . . . . . . . . . . . Salvage Created 5822 | . 644 51 1205 22 893 . 324 97 385 . 459 1742 Parts 345 | . 55 7 86 1 54 . 19 8 12 . 19 84 Haulers Intercepted 6 | . 1 . 3 . 1 . . . . . . 1 Recyclers Shooed 6 | . . 1 1 . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 5 . 21 . Prevented 4 | . . . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Combat Hostiles Destroyed 128 | . 13 4 26 . 19 . 8 1 3 . 14 40 Melee 4 | . . . . . . . . . . . . 4 Guns 56 | . 11 4 16 . 15 . 5 1 . . 3 1 Cannons 20 | . . . . . . . . . . . 2 18 AOE 48 | . 2 . 10 . 4 . 3 . 3 . 9 17 Classes Destroyed 20 | . 8 . 4 1 . . 1 1 1 . . 4 Worker 11 | . 3 . 1 . 1 . . . . . . 6 Builder 7 | . . . . 1 . . . 2 . . . 4 Tunneler 1 | . 1 . . . . . . . . . . . Hauler 6 | . 1 . 3 . 1 . . . . . . 1 Recycler 9 | . 1 . 3 . 2 . . . . . . 3 Minesweeper 1 | . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . . . 1 Operator 4 | . 1 . 1 . 2 . . . . . . . Watcher 9 | . 1 . 2 . 2 . . . . . . 4 Swarmer 50 | . 4 4 10 . 9 . . . 3 . 8 12 Cutter 2 | . . . . . . . . . . . . 2 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 35 | . 9 . 8 . 4 . 3 . . . 6 5 Brawler 1 | . . . 1 . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . Sentry 12 | . . . 4 . 6 . . . . . . 2 Specialist 8 | . . . . . . . 5 . . . . 3 Hunter 7 | . . . . . . . . . . . . 7 Programmer 9 | . . . . . . . . 1 . . . 8 Best Kill Streak 13 | . 6 2 7 1 5 . 3 2 3 . 5 13 Combat Bots Only 10 | . 5 2 6 . 4 . 3 1 3 . 5 10 Max Kills in Single Turn 6 | . 2 1 6 1 2 . 3 1 3 . 3 6 Gunslinging . | . . . . . . . . . . . . . Exploded 6 | . 1 . 6 . 1 . 3 . 3 . 3 5 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Hostile Shots Fired 698 | . 65 20 54 . 76 . 85 16 4 . 54 324 Missed 218 | . 19 6 13 . 25 . 35 4 1 . 23 92 Damage Taken 8268 | . 454 138 521 . 646 . 933 182 68 . 625 4701 Core 1442 | . 84 46 98 . 38 . 61 45 15 . 53 1002 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 7 | . . . 7 . . . . . . . . . Regen/Repaired (Parts) 509 | . . . . . 442 . . 67 . . . . Core Remaining (%) 82 | 100 . 48 . 75 93 . 91 . . . 86 . Volleys Fired 356 | . 51 11 62 1 75 . 19 3 18 . 22 94 Largest 2 | . 2 2 2 2 2 . 2 2 2 . 2 2 Hottest 155 | . 98 85 100 50 100 . 100 155 110 . 145 146 Shots Fired 639 | . 102 20 124 2 150 . 38 6 25 . 43 129 Gun 507 | . 98 20 119 2 146 . 34 6 19 . 19 44 Cannon 94 | . . . . . . . . . . . 18 76 Launcher 30 | . 4 . 5 . 4 . 4 . 6 . 6 1 Special 8 | . . . . . . . . . . . . 8 Kinetic 372 | . 47 11 115 2 125 . 17 2 2 . . 51 Thermal 191 | . 51 9 4 . 21 . 17 4 17 . 37 31 Explosive 36 | . 4 . 5 . 4 . 4 . 6 . 6 7 Electromagnetic 38 | . . . . . . . . . . . . 38 Robot Hit Streak 27 | . 5 3 13 1 18 . 4 1 10 . 11 27 Robot Miss Streak 5 | . 5 3 5 . 4 . 3 2 2 . 2 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 5 | . 2 . . . . . 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . 1 Shots Hit Robots 418 | . 54 9 77 1 94 . 21 12 17 . 32 101 Core Hits 280 | . 33 5 49 1 38 . 16 2 15 . 32 89 Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 16 | . . 1 1 . 2 . 1 1 . . . 10 Burn 3 | . . 1 . . 1 . 1 . . . . . Destroy 2 | . . . 1 . 1 . . . . . . . Blast 4 | . . . . . . . . . . . . 4 Sever 7 | . . . . . . . . 1 . . . 6 Melee Attacks 48 | . . . . . . . . 16 . 1 2 29 Impact . | . . . . . . . . . . . . . Slashing 48 | . . . . . . . . 16 . 1 2 29 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17105 | . 1049 121 2223 39 2040 . 914 458 593 . 1618 8050 Guns 5787 | . 744 121 1293 39 1719 . 431 46 386 . 414 594 Cannons 3066 | . . . . . . . . . . . 297 2769 Explosions 7134 | . 305 . 930 . 321 . 483 . 207 . 907 3981 Melee 907 | . . . . . . . . 412 . . . 495 Ramming . | . . . . . . . . . . . . . Kinetic 5401 | . 304 75 1247 39 1329 . 175 . 19 . . 2213 Thermal 4137 | . 500 46 46 . 390 . 256 46 367 . 711 1775 Explosive 6076 | . 210 . 930 . 321 . 483 . 207 . 907 3018 Electromagnetic 373 | . 35 . . . . . . . . . . 338 Impact . | . . . . . . . . . . . . . Slashing 1118 | . . . . . . . . 412 . . . 706 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 1 1 . . . . . 2 2 2 . 12 Average Corruption 3 | . 1 1 . . . . . 1 2 2 . 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 53 | . 2 2 . . . . . 1 13 4 . 31 Message Errors 13 | . 1 . . . . . . . 3 . . 9 Matter Fused 11 | . 1 2 . . . . . 1 2 . . 5 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 10 | . . . . . . . . . 3 2 . 5 Parts Rejected 4 | . . . . . . . . . . . . 4 Data Loss (minor) 9 | . . . . . . . . . 2 1 . 6 Data Loss (major) 3 | . . . . . . . . . 1 1 . 1 Misfires 2 | . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 896 | . 23 . 3 . 48 . 6 85 . . 103 628 Projectiles 271 | . . . . . . . . . . . 16 255 Explosions 502 | . 23 . 3 . 48 . 6 . . . 87 335 Melee 123 | . . . . . . . . 85 . . . 38 Knockbacks 12 | . . . . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . 12 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 268 | . . . 43 . . . . . 28 . . 197 Shots 5 | . . . 1 . . . . . 1 . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 314 | . 229 135 96 2 314 . 100 72 105 . 275 211 Average Temperature 71 | . 76 56 22 1 83 . 36 33 34 . 113 79 Received Heat Transfer 1410 | . 132 36 183 . 225 . 72 . . . 75 687 Effects 1 | . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . . 2 . . 1 . . 3 1 Heat Transferred 6830 | . 1140 185 74 . 740 . 518 74 850 . 1357 1892 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Peak Influence 1138 | . 358 332 794 250 235 77 245 123 . . . 1138 Initial 250 | . . 86 51 250 . 77 53 123 . . . . Average 244 | . 143 187 500 138 130 77 173 50 . . . 586 Maximum Alert Level 4 | . 1 1 3 1 1 . 1 . . . . 4 Low Security (%) 59 | 100 68 66 20 53 82 100 61 100 . . . 9 Level 1 19 | . 31 33 6 46 17 . 38 . . . . 11 Level 2 13 | . . . 52 . . . . . . . . 42 Level 3 8 | . . . 19 . . . . . . . . 34 Level 4 . | . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Squads Dispatched 20 | . 3 1 3 . 2 . 2 3 . . . 6 Investigation 3 | . 1 1 . . . . . 1 . . . . Extermination 2 | . . . . . . . . 1 . . . 1 Reinforcement 11 | . 2 . 1 . 2 . 2 1 . . . 3 Assault 4 | . . . 2 . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Distress Signals 6 | . 2 . 1 . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 217 | . 22 8 37 . 29 . 10 3 3 . 23 82 Peak Tracking Total 12 | . 8 3 8 . 5 . 3 1 3 . 5 12 Tactical Retreats 25 | . 3 2 1 . 1 . 1 . . . 7 10 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Traps Triggered 2 | . . . . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Most Traps Carried 1 | . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Machines Disabled 17 | . 2 . 3 . . . . . . . 1 11 Max in Single Turn 6 | . 1 . 2 . . . . . . . 1 6 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Machines Accessed 29 | . 6 1 4 . 10 1 . 5 1 . . 1 Terminals 22 | . 6 . 4 . 8 1 . 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 . . 1 . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 85 | . 13 1 15 . 42 1 . 10 1 . . 2 Successful 48 | . 7 1 7 . 24 1 . 5 1 . . 2 Failed 35 | . 5 . 7 . 18 . . 5 . . . . Catastrophic 7 | . 2 . 2 . 3 . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . Manual 49 | . 9 . 14 . 23 . . 3 . . . . Terminals 64 | . 13 . 15 . 30 1 . 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 17 | . . . . . 12 . . 3 . . . 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 20 | . 5 1 3 . 9 1 . . 1 . . . Record 1 | . . . . . . . . . 1 . . . Robot Analysis 5 | . 1 . 1 . 3 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 3 | . 1 . 1 . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 3 | . 1 . 1 . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 14 | . . . . . 10 . . 2 . . . 2 Scan Component 7 | . . . . . 5 . . 1 . . . 1 Repair 7 | . . . . . 5 . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 13 | . 2 . 4 . 5 . . 2 . . . . Terminals 13 | . 2 . 4 . 5 . . 2 . . . . Track 2 | . . . 1 . 1 . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . Botnet 6 | . 1 . 2 . 2 . . 1 . . . . Operators 4 | . 1 . 1 . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 5 . 4 . 8 . . 4 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . . . . . 5 . . 1 . . . . Time 321 | . . . . . 224 . . 44 . . . 53 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Total Allies 7 | . . 1 . 2 1 . . . . 2 . 1 Largest Group 2 | . . 1 . 2 2 1 1 . . 2 2 1 Highest-Rated Group 51 | . . 31 . 42 42 26 26 . . 51 51 41 Highest-Rated Ally 41 | . . 31 . 31 31 26 26 . . 31 31 41 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . 1 Dakka 1 | . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . 2 Ally Attacks 53 | . . 18 . . 3 . . . . . 30 2 Total Damage 896 | . . 230 . . 21 . . . . . 540 105 Kills 9 | . . 4 . . . . . . . . 4 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Robot Analysis Total 5 | . 1 . 1 . 3 . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . 2 . 2 . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 31 | . . . . . . . . . . . . 31 Garrisons 1 | . . . . . . . . . . . . 1 Patrols 12 | . . . . . . . . . . . . 12 Reinforcements 1 | . . . . . . . . . . . . 1 Guards 17 | . . . . . . . . . . . . 17 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Turns Passed 11265 | 42 809 623 831 865 1531 24 263 1170 833 1413 1610 1251 Spaces Moved 7980 | 39 610 493 562 651 883 20 163 849 601 1095 1315 699 Core 47 | 22 . . . . . . . . . . . 25 Treads . | . . . . . . . . . . . . . Legs 25 | . . . . . . . . . . . . 25 Wheels 7908 | 17 610 493 562 651 883 20 163 849 601 1095 1315 649 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 105 105 105 105 120 105 120 105 105 50 Average Speed 111 | 78 93 110 108 105 108 105 120 117 120 119 114 110 Slowest Speed 550 | 100 110 110 140 105 120 120 120 120 120 120 120 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 89 90 56 87 62 1 76 21 71 84 99 25 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 7 | . . 1 . . . . . . 1 4 1 . Known Exits Taken 5 | . . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 8 | . . 1 . 1 . . . . 1 4 1 . Spaces Dug 16 | . . . . . . . . 4 . . 2 10 Terrain Destroyed 494 | . 38 . 64 . 32 . 25 4 79 . 60 192 Melee 14 | . . . . . . . . 4 . . 2 8 Projectile 21 | . . . . . . . . . 1 . 4 16 AOE 459 | . 38 . 64 . 32 . 25 . 78 . 54 168 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Zio Pro Fac Total 9701 | 49 757 554 706 833 1356 24 197 992 683 1195 1362 993 Wait 977 | . 50 44 30 169 358 . . 102 56 77 6 85 Move 7968 | 38 609 492 561 650 882 19 162 848 600 1094 1314 699 Hop . | . . . . . . . . . . . . . Pick Up 112 | 5 18 6 16 4 9 . 7 7 . 5 4 31 Fast Attach 28 | 2 3 . 4 1 7 . . 2 2 3 . 4 Attach 55 | 4 . . 4 . 4 3 3 3 . . 3 31 Detach 6 | . . . . . 2 2 . . . . . 2 Swap 69 | . 8 . 11 . 9 . 4 4 5 4 10 14 Drop 79 | . 18 1 18 6 10 . 2 7 2 11 1 3 Fire 356 | . 51 11 62 1 75 . 19 3 18 . 22 94 Melee 48 | . . . . . . . . 16 . 1 2 29 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 2 | . . . . 2 . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / [*Upp] / *Ext x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 13) 472 | -10/Materials | Discovered new exit (range 11) 511 | -10/Materials | Discovered new exit (range 4) 586 | -10/Materials | Discovered new exit (range 10) 643 | -10/Materials | Derelicts attacked the area 672 | -10/Materials | Central database locked down 852 | -10/Materials | Entered Mines 855 | -10/Mines | Received a Mining Laser from a helpful Derelict 912 | -10/Mines | Learned location of Mines (-9) 946 | -10/Mines | Discovered new exit (range 10) 978 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 995 | -10/Mines | Learned Materials emergency access door positions 1067 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1087 | -10/Mines | Core integrity fell below 50% 1319 | -10/Mines | Met a Derelict shopkeep closing up shop 1475 | -10/Mines | Entered Materials 1475 | -9/Materials | Evolved 2 slots: Utility x2 1875 | -9/Materials | First assault squad dispatched 2116 | -9/Materials | Central database locked down 2145 | -9/Materials | Discovered new exit (range 11) 2198 | -9/Materials | Discovered new exit (range 11) 2306 | -9/Materials | Entered Mines 2307 | -9/Mines | Assembled infested the area 2344 | -9/Mines | Found a hidden stash of uninstalled traps 2753 | -9/Mines | Discovered new exit (range 5) 2800 | -9/Mines | Discovered new exit (range 10) 2807 | -9/Mines | Discovered new exit (range 13) 3120 | -9/Mines | Learned Materials emergency access door positions 3171 | -9/Mines | Entered Materials 3171 | -8/Materials | Accompanied by 2 allies 3171 | -8/Materials | Evolved 2 slots: Utility x2 3176 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3596 | -8/Materials | Repaired Hvy. Armor Plating 4175 | -8/Materials | Build established: Hacker-Mutant 4325 | -8/Materials | Discovered new exit (range 9) 4395 | -8/Materials | Repaired Beamcaster 4434 | -8/Materials | Repaired Imp. Light Armor Plating 4496 | -8/Materials | Repaired Enh. Autogun 4535 | -8/Materials | Repaired Imp. Light Armor Plating 4702 | -8/Materials | Entered Factory 4702 | -7/Factory | Accompanied by 1 ally 4702 | -7/Factory | Evolved 2 slots: Utility x2 4724 | -7/Factory | Identified exit to DSF 4726 | -7/Factory | Entered DSF 4726 | -7/DSF | Accompanied by 1 ally 4760 | -7/DSF | Additional patrols routed to DSF 4769 | -7/DSF | Discovered new exit (range 16) 4931 | -7/DSF | Sterilization system engaged 4951 | -7/DSF | Ambient heat levels rising (+10) 4966 | -7/DSF | Ambient heat levels rising (+10) 4981 | -7/DSF | Ambient heat levels rising (+10) 4989 | -7/DSF | Entered Factory 4989 | -6/Factory | Evolved 2 slots: Utility x2 5172 | -6/Factory | Repaired Imp. Medium Armor Plating 5859 | -6/Factory | Build established: Hacker-Assassin 6053 | -6/Factory | Discovered new exit (range 12) 6128 | -6/Factory | Identified exit to Lower Caves 6159 | -6/Factory | Entered Lower Caves 6181 | -6/Lower Caves | Met a Warlord Commander 6182 | -6/Lower Caves | Learned location of Warlord (-5) 6183 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6191 | -6/Lower Caves | Found Encrypted Comm Array 6487 | -6/Lower Caves | Build established: Hacker-Mutant 6557 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6565 | -6/Lower Caves | Identified exit to Zion 6745 | -6/Lower Caves | Learned location of 1 exit from Factory 6894 | -6/Lower Caves | Discovered new exit (range 9) 6906 | -6/Lower Caves | Identified exit to Lower Caves 6907 | -6/Lower Caves | Learned Factory stockpile data 6992 | -6/Lower Caves | Entered Zion 7020 | -6/Zion | Given the Hacking Drone Bay 7021 | -6/Zion | Found Prototype Device 7060 | -6/Zion | Discovered new exit (range 14) 7119 | -6/Zion | System corruption cleaned by Quarantine Array 7378 | -6/Zion | Learned location of Quarantine (-3) 7430 | -6/Zion | Gained Derelict followers 7473 | -6/Zion | Found Prototype Special Weapon 7473 | -6/Zion | Identified RU-N14's Throwing Claymores 7481 | -6/Zion | Found RU-N14's Throwing Claymores 7673 | -6/Zion | Learned location of Armory (-4) 7708 | -6/Zion | Learned Factory emergency access door positions 7864 | -6/Zion | Identified Hacking Drone Bay 7966 | -6/Zion | Found Prototype Energy Gun 8125 | -6/Zion | Met Imprinter 8329 | -6/Zion | Identified exit to Proximity Caves 8405 | -6/Zion | Entered Proximity Caves 8405 | -5/Proximity Caves | Accompanied by 2 allies 9114 | -5/Proximity Caves | Learned Factory emergency access door positions 9347 | -5/Proximity Caves | Discovered new exit (range 13) 9364 | -5/Proximity Caves | Identified exit to Factory 9513 | -5/Proximity Caves | Attracted the attention of an 0b10 base 10015 | -5/Proximity Caves | Entered Factory 10015 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10016 | -5/Factory | Identified exit to Extension 10181 | -5/Factory | Destroyed 8 combat bots 10188 | -5/Factory | Lost 9 parts (1p3n2u3w) 10237 | -5/Factory | Discovered new exit (range 10) 10570 | -5/Factory | Lost 6 parts (1p3n1u1w) 10606 | -5/Factory | Discovered new exit (range 4) 10610 | -5/Factory | Identified exit to Factory 10775 | -5/Factory | Lost 5 parts (1p2n1u1w) 10796 | -5/Factory | Cargo convoy interrupted 10831 | -5/Factory | Core integrity fell below 50% 10858 | -5/Factory | Found PL-3XN's Ring of Power 10868 | -5/Factory | Destroyed 10 combat bots 10869 | -5/Factory | Lost 4 parts (1p1n1u1w) 10915 | -5/Factory | First assault squad dispatched 11014 | -5/Factory | Discovered exit to Extension (range 13) 11062 | -5/Factory | Joined by Warlord Dakka squad 11081 | -5/Factory | System corruption reached 10% 11113 | -5/Factory | Lost 3 allies 11194 | -5/Factory | Discovered exit to Factory (range 15) 11208 | -5/Factory | Core integrity fell below 20% 11255 | -5/Factory | Released all parts (8) 11266 | -5/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 11250_ G-50 Soldier unfolds itself. 11250_ I-47 Archangel unfolds itself. 11252_ X-72 Disruptor Backup Laser III blasted off. 11252_ Backup Laser III disintegrated. 11252_ X-72 Disruptor destroyed. 11253_ Hdn. Centrium Wheel severed. 11255_ Released 0b10 Decoder Chip [Skirmisher]. 11255_ Released Hacking Suite. 11255_ Released System Shield. 11255_ Released Adv. Targeting Computer. 11255_ Released Adv. Signal Interpreter. 11255_ Released Adv. Terrain Scan Processor. 11255_ Released Imp. Medium Armor Plating. 11255_ Released Hvy. Hardcell Cannon. 11256_ System corrupted: Substantial component data lost. 11260_ Acquired 4 matter. 11263_ U-05 Engineer works on Construction Platform. 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" " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 975 Core Shielding 20 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Adv. System Shield | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Wave Gun | -6/Zion | Archive System Guard | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeNeutrinoBeam Manual? 0 Play Time 01:34:24 Cumulative 78.5 hours Start 2024.09.06 @ 23:56:34 End 2024.09.07 @ 18:02:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 125 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8f0a562-bb15-47ad-9b75-0d534c50f6b1