Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 12:23:49 Player: StarSirius Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2951) 2951 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 8360 Bonus ------- High Alert Combat Kills 124 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 50/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Carbon-fiber Leg Improved Light Armor Plating Drone Bay (2/2) Improved Arc Projector Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Signal Interpreter Target Analyzer Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Gravmag System Flight Unit Flight Unit Heavy Laser Improved Grenade Launcher [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Slots Evolved 12 | . . 2 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 6 | . . 2 1 . 1 1 1 . Utility 6 | . . . 1 2 1 1 1 . Weapon . | . . . . . . . . . Parts Attached 174 | 6 7 36 37 43 27 15 1 2 Power 26 | 1 1 6 6 9 2 1 . . Engine 16 | 1 1 4 5 3 2 . . . Core 10 | . . 2 1 6 . 1 . . Reactor . | . . . . . . . . . Propulsion 73 | 2 1 20 18 15 10 7 . . Treads 1 | . . . . . . 1 . . Leg 36 | 2 1 13 12 7 1 . . . Wheel 5 | . . . . 2 1 2 . . Hover 10 | . . 1 . . 8 1 . . Flight 21 | . . 6 6 6 . 3 . . Utility 25 | 1 2 5 2 8 3 2 1 1 Device 7 | . 1 1 . 4 . . 1 . Storage 8 | 1 1 2 1 1 . 1 . 1 Processor 3 | . . 1 1 . 1 . . . Hackware . | . . . . . . . . . Protection 7 | . . 1 . 3 2 1 . . Artifact . | . . . . . . . . . Weapon 50 | 2 3 5 11 11 12 5 . 1 Energy Gun 18 | 2 3 1 6 1 3 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | . . 4 2 . 7 2 . 1 Ballistic Cannon 3 | . . . . 3 . . . . Launcher 5 | . . . 1 2 1 1 . . Special Weapon 4 | . . . 2 2 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 3 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . Parts Lost 56 | . 2 11 4 9 11 16 2 1 Power 8 | . 1 2 1 1 2 1 . . Propulsion 24 | . . 6 3 6 2 5 2 . Utility 11 | . . 1 . 1 4 4 . 1 Weapon 13 | . 1 2 . 1 3 6 . . Highest Loss Streak 10 | . 2 10 2 6 9 7 2 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 77 | . 95 87 92 75 88 35 5 8 Engine 4 | . 14 6 8 . 5 . . . Core 2 | . . 3 . 5 . 1 . . Leg 15 | . 27 27 30 13 3 . . . Wheel 1 | . . . . 2 4 2 . . Hover 5 | . . 1 . . 19 11 2 . Flight 5 | . . 9 9 4 3 1 2 . Device 7 | . 13 5 . 11 9 . . . Storage 7 | . 14 9 9 6 6 3 . 4 Processor 9 | . . . 18 15 13 6 . . Protection 3 | . . 4 . 2 7 1 . . Energy Gun 3 | . 25 5 6 . . 2 . . Ballistic Gun 5 | . . 12 6 . 10 . . 3 Slashing Weapon 3 | . . . . 9 . . . . Naked Turns 55 | . . . . . . . 38 17 Heaviest Build 36 | 12 19 23 21 26 36 35 . 7 Greatest Support 58 | 20 20 46 53 58 53 33 4 3 Greatest Overweight (x) 4 | 1 1 1 1 1 4 3 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 8 8 8 15 5 5 Average Capacity 7 | 6 8 7 8 7 8 11 5 5 Most Carried 10 | 6 10 10 8 8 8 8 3 5 Average Carried 6 | 4 7 7 7 7 7 4 2 4 Final Capacity 10 | 8 10 8 8 8 8 5 5 5 Final Carried 10 | 6 10 8 8 8 7 2 3 5 Class Distribution -------------------- 35% | Scavenger-Mutant 27% | Mutant 17% | Scavenger-Assassin 6% | Scavenger-Scout 6% | Scout 3% | Scavenger-Skirmisher 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Matter Collected 2507 | 203 127 549 477 476 542 90 . 43 Remotely . | . . . . . . . . . Salvage Created 3089 | . 195 990 583 452 653 216 . . Parts 181 | . 14 71 27 23 34 12 . . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 3 | . 1 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Combat Hostiles Destroyed 72 | . 6 24 11 7 16 8 . . Melee 7 | . . . . 7 . . . . Guns 60 | . 6 24 11 . 15 4 . . AOE 5 | . . . . . 1 4 . . Classes Destroyed 11 | . 3 4 . 3 1 . . . Worker 3 | . 1 2 . . . . . . Builder 3 | . . 1 . . 1 1 . . Hauler 1 | . . . . 1 . . . . Recycler 2 | . 1 . 1 . . . . . Watcher 4 | . . 2 1 1 . . . . Swarmer 21 | . 6 6 . . 3 6 . . Grunt 32 | . . 13 7 3 9 . . . Sentry 13 | . . 5 4 2 . 2 . . Specialist 2 | . . . . . 2 . . . Hunter 2 | . . . . 1 1 . . . Programmer 2 | . . . . 1 1 . . . Best Kill Streak 5 | . 4 5 4 2 3 4 . . Combat Bots Only 5 | . 3 5 3 2 3 4 . . Max Kills in Single Turn 2 | . 1 2 1 1 1 2 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 1 2 . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Hostile Shots Fired 832 | . 29 166 102 163 155 111 66 40 Missed 262 | . 7 40 28 67 45 40 19 16 Damage Taken 8749 | . 169 1456 1268 842 2051 1608 800 555 Core 2887 | . 31 293 271 151 438 549 677 477 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 107 | . . . . 107 . . . . Core Remaining (%) 62 | 100 87 26 50 78 48 45 . . Volleys Fired 293 | . 25 92 69 6 73 27 . 1 Largest 2 | . 2 2 2 1 2 1 . 1 Hottest 163 | . 90 90 163 100 99 69 . 35 Shots Fired 437 | . 30 144 116 6 113 27 . 1 Gun 419 | . 30 144 111 . 109 24 . 1 Cannon 4 | . . . . 4 . . . . Launcher 7 | . . . . . 4 3 . . Special 7 | . . . 5 2 . . . . Kinetic 252 | . . 90 61 4 85 11 . 1 Thermal 173 | . 25 54 55 2 24 13 . . Explosive 7 | . . . . . 4 3 . . Electromagnetic 5 | . 5 . . . . . . . Robot Hit Streak 23 | . 4 23 16 7 11 10 . 8 Robot Miss Streak 6 | . 2 3 3 1 6 4 . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 3 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 343 | . 18 97 88 29 87 23 . 1 Core Hits 208 | . 9 44 30 11 94 19 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . Critical Strikes 11 | . . 1 4 4 1 1 . . Burn 5 | . . . 3 . 1 1 . . Destroy 2 | . . 1 1 . . . . . Sever 4 | . . . . 4 . . . . Melee Attacks 46 | . . . . 45 1 . . . Impact . | . . . . . . . . . Slashing 46 | . . . . 45 1 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . 5 . . . . Damage Inflicted 6829 | . 232 1374 1366 894 1913 1020 8 22 Guns 5119 | . 232 1374 1342 . 1695 454 . 22 Cannons 84 | . . . . 84 . . . . Explosions 754 | . . . . . 199 555 . . Melee 810 | . . . . 810 . . . . Ramming 38 | . . . . . 19 11 8 . Kinetic 3537 | . . 1014 783 84 1408 226 . 22 Thermal 1737 | . 200 360 583 . 287 307 . . Explosive 675 | . . . . . 199 476 . . Electromagnetic 32 | . 32 . . . . . . . Impact . | . . . . . . . . . Slashing 810 | . . . . 810 . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 1 5 . . . Average Corruption 1 | . . . . 1 2 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . 9 4 . . . Message Errors 4 | . . . . 2 2 . . . Matter Fused 2 | . . . . 2 . . . . Energy Discharges 3 | . . . . 1 2 . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 2 | . . . . 2 . . . . Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 150 | . . . . 20 31 99 . . Projectiles . | . . . . . . . . . Explosions 130 | . . . . . 31 99 . . Melee 20 | . . . . 20 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 342 | . . . . . 113 226 3 . Shots 5 | . . . . . 3 2 . . Rammed 12 | . . . . . 7 3 2 . Targets Rammed 12 | . . . . . 7 3 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 503 | . 80 469 369 3 503 3 . . Average Temperature 161 | . 35 155 127 3 203 3 . . Received Heat Transfer 1803 | . . 477 588 237 273 108 93 27 Effects 27 | . . 5 6 . 16 . . . Shutdowns 8 | . . 2 1 . 5 . . . Energy Bleed 5 | . . 1 1 . 3 . . . Interference 5 | . . 2 3 . . . . . Matter Decay 4 | . . . 1 . 3 . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 2 | . . . . . 2 . . . Damage (major) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 2 . 4 . 1 1 . . Heat Transferred 4277 | . 592 884 1604 . 629 568 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Peak Influence 667 | . 215 667 466 281 270 365 191 168 Initial 221 | . . 90 221 194 48 89 166 133 Average 217 | . 75 380 362 159 146 223 173 135 Maximum Alert Level 2 | . 1 2 2 1 1 1 . . Low Security (%) 56 | 100 94 13 . 71 79 49 100 100 Level 1 29 | . 5 32 61 28 20 50 . . Level 2 14 | . . 53 38 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . 2 2 3 6 4 . . Investigation 4 | . . 1 . 1 2 . . . Extermination 3 | . . . . 1 1 1 . . Reinforcement 8 | . . 1 2 1 3 1 . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Distress Signals 8 | . 1 3 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 13 49 24 22 31 20 12 11 Peak Tracking Total 11 | . 4 9 6 4 5 8 9 11 Tactical Retreats 21 | . 2 6 3 5 3 1 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Traps Triggered 8 | . 2 . . 2 3 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Machines Disabled 4 | . . . 1 . 1 2 . . Max in Single Turn 2 | . . . 1 . 1 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Machines Accessed 25 | . 2 6 2 9 4 . 2 . Terminals 16 | . 2 6 1 4 2 . 1 . Fabricators 4 | . . . . 2 2 . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 76 | . 7 20 9 21 15 . 4 . Successful 39 | . 2 9 8 11 8 . 1 . Failed 37 | . 5 11 1 10 7 . 3 . Catastrophic 7 | . . 2 . 2 3 . . . Database Lockouts . | . . . . . . . . . Manual 47 | . 7 20 2 8 8 . 2 . Terminals 50 | . 7 20 2 11 8 . 2 . Fabricators 10 | . . . . 3 7 . . . Repair Stations 6 | . . . . 6 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . 7 1 . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 6 | . 1 2 1 1 1 . . . Level Access Points 1 | . . 1 . . . . . . Terminal Index 5 | . 1 1 1 1 1 . . . Fabricator Hacks 7 | . . . . 2 5 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 3 | . . . . 1 2 . . . Build 3 | . . . . 1 2 . . . Repair Station Hacks 5 | . . . . 5 . . . . Scan Component 3 | . . . . 3 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 14 | . 1 7 1 3 2 . . . Terminals 14 | . 1 7 1 3 2 . . . Assimilate 1 | . . 1 . . . . . . Botnet 13 | . 1 6 1 3 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 2 6 2 8 4 . 2 . Full Trace Events 4 | . . 1 . 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built 6 | . . . . 2 4 . . . Authchips . | . . . . . . . . . Time 101 | . . . . 25 76 . . . Total Part Build Rating 6 | . . . . 2 4 . . . Parts Repaired 1 | . . . . 1 . . . . Time 76 | . . . . 76 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Turns Passed 4730 | 77 284 856 572 1437 939 291 73 201 Spaces Moved 3281 | 56 155 629 292 1162 436 258 94 199 Core 425 | 12 . 3 . 183 9 . 19 199 Treads . | . . . . . . . . . Legs 1178 | 44 155 316 161 431 71 . . . Wheels 351 | . . . . 321 9 21 . . Hover 472 | . . 15 . . 347 110 . . Flight 855 | . . 295 131 227 . 127 75 . Fastest Speed 31 | 50 120 31 44 37 52 35 35 50 Average Speed 88 | 108 120 77 95 91 103 63 38 91 Slowest Speed 250 | 120 190 120 190 190 250 190 50 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . 5 . 1 . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 32 52 25 31 13 8 4 21 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 17 | . . . 4 13 . . . . Terrain Destroyed 85 | . . . 4 14 22 45 . . Melee 13 | . . . . 13 . . . . Projectile 5 | . . . 4 1 . . . . AOE 67 | . . . . . 22 45 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Total 4577 | 69 220 859 455 1460 811 355 131 217 Wait 604 | 2 21 62 34 169 237 46 33 . Move 3259 | 55 154 618 291 1159 435 255 93 199 Hop 7 | . . 5 . 1 . 1 . . Pick Up 68 | 6 9 18 5 13 10 4 1 2 Fast Attach 77 | 6 5 12 8 24 12 8 . 2 Attach 42 | . 1 12 5 8 8 7 1 . Detach 13 | . . 2 3 4 3 . 1 . Swap 56 | . 1 13 24 11 7 . . . Drop 94 | . 4 25 16 26 18 4 . 1 Fire 293 | . 25 92 69 6 73 27 . 1 Melee 40 | . . . . 39 1 . . . Ram 12 | . . . . . 7 3 2 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 12 | . . . . . . . . 12 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 15) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x2 609 | -9/Materials | Core integrity fell below 50% 631 | -9/Materials | Lost 10 parts (2p6n2w) 745 | -9/Materials | Discovered new exit (range 16) 821 | -9/Materials | Identified exit to Materials 1218 | -9/Materials | Entered another Materials area 1218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1269 | -8/Materials | Build established: Scavenger-Mutant 1789 | -8/Materials | Discovered new exit (range 3) 1789 | -8/Materials | Identified exit to Factory 1790 | -8/Materials | Entered Factory 1790 | -7/Factory | Evolved 2 slots: Utility x2 1941 | -7/Factory | Lost 6 parts (1p4n1w) 2310 | -7/Factory | Build established: Scavenger-Assassin 2432 | -7/Factory | Lost 3 parts (2n1u) 2686 | -7/Factory | Build established: Scavenger-Mutant 2689 | -7/Factory | Repaired Carbon-fiber Leg 2931 | -7/Factory | Fabricated Flight Unit (x2) 3010 | -7/Factory | Found Prototype Launcher 3010 | -7/Factory | Identified Rocket Array 3014 | -7/Factory | Found Rocket Array 3134 | -7/Factory | Build established: Scavenger-Assassin 3137 | -7/Factory | Discovered new exit (range 16) 3193 | -7/Factory | Identified exit to Factory 3227 | -7/Factory | Entered another Factory area 3227 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3312 | -6/Factory | Fabricated Flight Unit (x2) 3655 | -6/Factory | Fabricated Flight Unit? 4105 | -6/Factory | Build established: Scavenger-Mutant 4143 | -6/Factory | Discovered new exit (range 12) 4152 | -6/Factory | Lost 9 parts (2p2n3u2w) 4163 | -6/Factory | Core integrity fell below 50% 4164 | -6/Factory | Identified exit to Factory 4166 | -6/Factory | Entered another Factory area 4166 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4282 | -5/Factory | Garrison activated, responded to threat 4341 | -5/Factory | Lost 7 parts (2n2u3w) 4394 | -5/Factory | Lost 4 parts (1n3w) 4448 | -5/Factory | Core integrity fell below 50% 4453 | -5/Factory | Discovered new exit (range 10) 4457 | -5/Factory | Entered another Factory area 4457 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4480 | -4/Factory | Lost 4 parts (2n2u) 4529 | -4/Factory | Core integrity fell below 50% 4530 | -4/Factory | Identified exit to Garrison 4530 | -4/Factory | Entered Garrison 4706 | -4/Garrison | Triggered checkpoint 4713 | -4/Garrison | Build established: Mutant 4723 | -4/Garrison | Spotted B-86 Titan 4724 | -4/Garrison | Triggered checkpoint 4727 | -4/Garrison | Core integrity fell below 20% 4727 | -4/Garrison | Triggered checkpoint 4731 | -4/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04692_ Dropped Railgun. 04695_ Slug penetrates Wall. 04706_ Beams of light sweep through the air. An alarm sounds. 04712_ Slug penetrates Wall. 04724_ Penetrated by Slug. 04724_ Com. Battery destroyed. 04724_ Beams of light sweep through the air. An alarm sounds. 04726_ Penetrated by Slug. 04727_ Knocked back. 04727_ Garrison Door breached. 04727_ Beams of light sweep through the air. An alarm sounds. 04728_ E-15 Imp destroyed. 04729_ B-86 Titan activates siege mode. 04730_ Acquired 18 matter. 04730_ Knocked back. 04730_ Penetrated by Slug. 04730_ Slug penetrates Reinforced Barrier. 04731_ Acquired 5 matter. 04731_ E-15 Imp destroyed. 04731_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? #?????????????????????????????? | | ????????????????##+###""""##??#??????????????????? | | ???????????????## ? ??????????????????? | | ??????????????? ? ????????????????? | | ???????????????? ? ?????????????????? | | ????????????????#gg ## #? #?????????????????? | | ??????????????### g## ## #?????????????????? | | ??????????????# "?????????????????? | | ??????????????# BB "?????????????????? | | ??????????????# BB "?????????????????? | | ??????????????? "?????????????????? | | ???????????????## ## #? #?????????????????? | | ??????##########; ## ## #######???????????? | | ??????# ?????????? | | ??????# ?????????? | | ??????# ######## % !! ##????????????????? | | ??????# #??????###### /@## ##?????????????????? | | ??????# #???????????# = #???#??????????????????? | | ??????# #???????????######??????????????????????? | | ####### #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##### ###???????????????????????????????????????? | | #???# #?????????????????????????????????????????? | | ###### #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | # ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##### #?????????????????????????????????????????? | | ###[#?????????????????????????????????????????? | | !# ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | # ### #?????????????????????????????????????????? | | # #????????#######??????????????????????????? | | ##### #????????#"""""#??????????????????????????? | | !#??# ########### ##??????????????????????????? | | !#??# #??????????????????????????? | | !#??###### ########??????????????????????????? | | ##???????# #?????????????????????????????????? | | ###??????######?????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Evasion (%) 63 Target Analysis 5 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Sml. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -7/Factory Flight Unit | x2 | -6/Factory Flight Unit | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed CargoZhirovArchive Manual? 0 Play Time 02:32:40 Cumulative 72.1 hours Start 2024.03.01 @ 16:15:53 End 2024.03.02 @ 12:23:49 Sessions 27 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: ac89ced1-c731-463a-8489-641f2d82fa69