Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 16:40:21 Player: Teratos Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (136) 680 Value Destroyed (3652) 3652 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1892) 1892 TOTAL SCORE: 9924 Bonus ------- High Alert Combat Kills 454 Follower Combat Kills 638 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 176/300 Energy 291/1100 System Corruption 1% Temperature Cool (12) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Leg Armored Leg > --- UTILITY (7) ------ Experimental Heat Sink Experimental Heat Sink Zionite Biocell Visual Processing Unit Advanced Signal Interpreter Zionite Weapon Casing > --- WEAPON (4) ------- Zionite Laser-S Heavy Disruptor Cannon Gauss Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Fission Core > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Maneuvering Thrusters Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Advanced Plasma Cannon Advanced Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Armored Leg Armored Leg Zionite Biocell Advanced Targeting Computer [Rating: 74] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Zionite Glidesys I Utility Heat Sink Device Heat Sink Storage Zionite Biocell Processor Advanced Signal Interpreter Protection Zionite Light Carapace Weapon Advanced Beam Cannon Energy Gun Zionite Laser-S Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 5 | . . 1 . . . 4 . Weapon 2 | . . 1 . . . 1 . Parts Attached 125 | 3 15 34 3 3 8 40 19 Power 20 | 1 4 5 . . 2 8 . Engine 15 | 1 4 4 . . . 6 . Core 5 | . . 1 . . 2 2 . Reactor . | . . . . . . . . Propulsion 24 | . 2 8 . . 3 9 2 Treads 13 | . 2 8 . . 3 . . Leg 9 | . . . . . . 7 2 Wheel . | . . . . . . . . Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 35 | . 4 7 3 1 1 13 6 Device 25 | . 4 6 3 . 1 10 1 Storage 2 | . . . . . . 1 1 Processor 4 | . . 1 . 1 . 1 1 Hackware . | . . . . . . . . Protection 4 | . . . . . . 1 3 Artifact . | . . . . . . . . Weapon 46 | 2 5 14 . 2 2 10 11 Energy Gun 11 | . 2 2 . . . 3 4 Energy Cannon 17 | . 2 9 . . 1 1 4 Ballistic Gun 11 | 2 1 . . . . 5 3 Ballistic Cannon 7 | . . 3 . 2 1 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . 1 1 1 . . 5 1 Parts Lost 42 | . 4 6 . . 3 13 16 Power 8 | . 1 . . . 2 3 2 Propulsion 6 | . . 2 . . . 2 2 Utility 11 | . 1 2 . . . 3 5 Weapon 17 | . 2 2 . . 1 5 7 Highest Loss Streak 15 | . 1 2 . . 2 6 15 Average Slot Usage (%) 93 | . 83 97 88 99 98 78 81 Engine 9 | . 13 9 11 11 5 6 1 Core 1 | . . . . . 4 2 1 Treads 18 | . 22 21 22 22 22 2 . Leg 1 | . . . . . . 7 9 Device 21 | . 19 30 11 15 10 24 14 Processor 8 | . . 1 11 17 22 12 15 Energy Cannon 18 | . 20 27 33 17 3 1 6 Ballistic Gun 1 | . 4 . . . . 8 7 Ballistic Cannon 8 | . . 4 . 15 29 3 1 Naked Turns . | . . . . . . . . Heaviest Build 51 | 6 15 23 28 27 32 41 51 Greatest Support 56 | 3 46 43 43 43 56 56 44 Greatest Overweight (x) 8 | 1 2 1 . . . 5 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 4 Average Carried 3 | . 3 3 3 3 4 3 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 3 3 4 4 4 . Class Distribution -------------------- 35% | Scavenger-Gunner 33% | Gunner 16% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Matter Collected 2589 | 83 390 618 30 30 166 1086 186 Remotely 30 | . . 30 . . . . . Salvage Created 5392 | . 716 3123 . . 124 1233 196 Parts 279 | . 45 175 . . 5 46 8 Haulers Intercepted 11 | . 2 6 . . . 3 . Recyclers Shooed 7 | . 3 3 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . Prevented 11 | . . . . . 11 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 87 | . 11 56 . . 5 11 4 Guns 17 | . 10 1 . . . 4 2 Cannons 70 | . 1 55 . . 5 7 2 Classes Destroyed 16 | . 7 7 . . 1 . 1 Worker 6 | . 1 5 . . . . . Builder 8 | . 1 5 . . . 2 . Tunneler 1 | . . 1 . . . . . Hauler 11 | . 2 6 . . . 3 . Recycler 10 | . 3 5 . . . 2 . Mechanic 3 | . . 2 . . . 1 . Operator 2 | . . 2 . . . . . Watcher 8 | . 3 5 . . . . . Swarmer 21 | . 6 12 . . 3 . . Grunt 41 | . 5 29 . . . 7 . Brawler 2 | . . 2 . . . . . Duelist 4 | . . 2 . . . 2 . Protector 1 | . . 1 . . . . . Sentry 13 | . . 10 . . . 2 1 Hunter 4 | . . . . . 2 . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | . 3 6 . . 3 6 1 Combat Bots Only 5 | . 3 5 . . 3 3 1 Max Kills in Single Turn 2 | . 1 2 . . 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Damage Taken 6811 | . 892 1667 . . 942 1177 2133 Core 1434 | . 203 269 . . 103 273 586 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 41 | 100 18 . . . 7 . . Volleys Fired 352 | . 78 159 . . 18 68 29 Largest 4 | . 2 3 . . 3 4 4 Hottest 309 | . 136 204 . . 165 169 309 Shots Fired 917 | . 134 466 . . 53 176 88 Gun 265 | . 74 18 . . . 128 45 Cannon 652 | . 60 448 . . 53 48 43 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 344 | . 50 73 . . 46 139 36 Thermal 548 | . 84 375 . . 3 37 49 Explosive . | . . . . . . . . Electromagnetic 25 | . . 18 . . 4 . 3 Robot Hit Streak 33 | . 18 33 . . 4 15 9 Robot Miss Streak 8 | . 4 8 . . 5 7 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 485 | . 60 259 . . 17 100 49 Core Hits 182 | . 27 100 . . 5 42 8 Critical Hits 53 | . 2 44 . . 2 3 2 Critical Kills 16 | . 2 12 . . . 1 1 Critical Parts Destroyed 36 | . . 31 . . 2 2 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10214 | . 917 5190 7 . 444 2524 1132 Guns 3052 | . 568 203 . . . 1753 528 Cannons 7090 | . 349 4984 . . 444 709 604 Explosions 47 | . . . . . . 47 . Melee . | . . . . . . . . Ramming 25 | . . 3 7 . . 15 . Kinetic 3749 | . 302 624 . . 328 2120 375 Thermal 6008 | . 615 4360 . . 26 342 665 Explosive . | . . . . . . . . Electromagnetic 432 | . . 203 . . 90 47 92 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 4 . . . 1 . 1 Average Corruption 1 | . 3 . . . 1 . 1 Corruption Purged . | . . . . . . . . Effects 24 | . 16 . . . 6 . 2 Message Errors 7 | . 3 . . . 2 . 2 Matter Fused 2 | . 2 . . . . . . Heat Flow Errors 3 | . 3 . . . . . . Energy Discharges 6 | . 4 . . . 2 . . Data Loss (minor) 3 | . 2 . . . 1 . . Targeting Errors 2 | . 2 . . . . . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 83 | . . 33 . . 9 30 11 Projectiles 83 | . . 33 . . 9 30 11 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 14 | . . 5 . . 3 4 2 Impact . | . . . . . . . . Kinetic 13 | . . 5 . . 3 3 2 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 6 | . . . . . . 6 . Shots . | . . . . . . . . Rammed 4 | . . 1 1 . . 2 . Targets Rammed 5 | . . 1 1 . . 3 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 489 | . 271 489 . . 88 22 292 Average Temperature 80 | . 98 77 . . 34 10 86 Received Heat Transfer 1230 | . 114 558 . . 66 288 204 Effects 6 | . 2 4 . . . . . Shutdowns 1 | . . 1 . . . . . Energy Bleed 2 | . 2 . . . . . . Interference 3 | . . 3 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 22 | . 2 19 . . . 1 . Heat Transferred 10687 | . 1406 7782 . . 37 555 907 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Peak Influence 1193 | . 299 1193 458 . . 508 454 Initial 458 | . . . 458 . . . 355 Average 386 | . 88 591 382 . . 120 338 Maximum Alert Level 4 | . 1 4 2 . . 2 2 Low Security (%) 41 | 100 84 16 . . . 90 . Level 1 25 | . 15 26 58 . . 6 75 Level 2 12 | . . 17 41 . . 2 24 Level 3 11 | . . 21 . . . . . Level 4 10 | . . 18 . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 3 11 . . . 8 . Investigation 11 | . 2 7 . . . 2 . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 1 . . . . 1 . Assault 4 | . . 4 . . . . . Garrison 4 | . . . . . . 4 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Distress Signals 8 | . 3 2 . . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 168 | . 25 77 2 . 20 32 12 Peak Tracking Total 7 | . 6 7 2 . 7 5 6 Tactical Retreats 13 | . 1 2 . . 1 5 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Traps Triggered 7 | . 3 3 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . 1 . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Disabled 21 | . 3 11 . . . 7 . Max in Single Turn 2 | . 2 1 . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Accessed 22 | . 7 10 1 . . 4 . Terminals 12 | . 6 6 . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . 1 2 . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 2 . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 74 | . 17 47 1 . . 9 . Successful 54 | . 12 40 1 . . 1 . Failed 20 | . 5 7 . . . 8 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . . . . 11 . 3 . Terminals 26 | . 14 12 . . . . . Fabricators 3 | . . . . . . 3 . Repair Stations 24 | . 3 19 . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 18 | . . 16 . . . 2 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 21 | . 10 10 1 . . . . Record 4 | . 3 1 . . . . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 5 | . 1 4 . . . . . Open Door 1 | . . . 1 . . . . Emergency Access Points 2 | . . 2 . . . . . Alert Level 1 | . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 3 | . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 17 | . 2 15 . . . . . Scan Component 9 | . 1 8 . . . . . Repair 8 | . 1 7 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 15 | . . 15 . . . . . Insert Component 6 | . . 6 . . . . . Analyze 9 | . . 9 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 11 | . 3 5 . . . 3 . Full Trace Events 6 | . 1 3 . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . 1 7 . . . . . Time 326 | . 26 300 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . 6 . . . . . Part Schematics Acquired 6 | . . 6 . . . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total Allies 13 | . . . 1 9 . 3 . Largest Group 10 | . . . 1 10 8 3 1 Highest-Rated Group 313 | . . . 31 313 243 210 70 Highest-Rated Ally 70 | . . . 31 41 41 70 70 Zionite Dispatches 1 | . . . . . . 1 . Light 1 | . . . . . . 1 . Total Orders 1 | . . . 1 . . . . EXPLORE 1 | . . . 1 . . . . Ally Attacks 120 | . . . 13 . 54 51 2 Total Damage 2562 | . . . . . 1431 1104 27 Kills 20 | . . . . . 9 11 . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . . Drone Launches 16 | . . . 16 . . . . Drone Recoveries 2 | . . . 2 . . . . Decoded 0b10 Intel 18 | . . . . . . 18 . Items 18 | . . . . . . 18 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Turns Passed 13189 | 32 1884 4840 255 2793 1345 1484 556 Spaces Moved 7393 | 32 1024 2422 114 1740 782 970 309 Core 241 | 32 188 . . . . 20 1 Treads 6070 | . 836 2422 114 1740 782 176 . Legs 700 | . . . . . . 468 232 Wheels . | . . . . . . . . Hover 382 | . . . . . . 306 76 Flight . | . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 56 56 Average Speed 151 | 89 154 160 160 160 160 114 115 Slowest Speed 450 | 100 160 180 160 160 160 300 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . Exploration Rate (%) 64 | 2 99 99 96 93 82 12 29 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 5 | . . . . 3 2 . . Spaces Dug 17 | . 10 . . . 4 3 . Terrain Destroyed 100 | . 55 5 . . 18 17 5 Melee . | . . . . . . . . Projectile 55 | . 10 5 . . 18 17 5 AOE 45 | . 45 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total 8664 | 34 1189 3028 187 1749 836 1195 446 Wait 685 | . 65 377 66 2 21 85 69 Move 7385 | 31 1022 2421 113 1739 781 969 309 Hop . | . . . . . . . . Pick Up 22 | . 3 10 1 1 . 7 . Fast Attach 96 | 3 13 23 2 3 6 31 15 Attach 15 | . . 5 1 . . 5 4 Detach 4 | . . 1 . . . 3 . Swap 14 | . 2 6 . . 2 4 . Drop 70 | . 5 25 3 3 7 20 7 Fire 352 | . 78 159 . . 18 68 29 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . . . 3 . Crush 2 | . . 1 1 . . . . Escape Stasis 14 | . 1 . . . . . 13 Rewire 2 | . . . . 1 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 14) 501 | -10/Materials | Discovered new exit (range 6) 630 | -10/Materials | Discovered new exit (range 15) 1066 | -10/Materials | Discovered new exit (range 10) 1240 | -10/Materials | Crushed by falling debris 1241 | -10/Materials | Core integrity fell below 50% 1241 | -10/Materials | Core integrity fell below 20% 1379 | -10/Materials | Repaired Ion Engine 1917 | -10/Materials | Entered another Materials area 1917 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2370 | -9/Materials | Build established: Scavenger-Gunner 2675 | -9/Materials | Discovered new exit (range 13) 3328 | -9/Materials | Repaired Cld. Ion Engine 3362 | -9/Materials | Repaired Imp. Light Cannon 3414 | -9/Materials | Repaired Adv. Beam Cannon 3506 | -9/Materials | Discovered new exit (range 15) 4317 | -9/Materials | First assault squad dispatched 4530 | -9/Materials | Discovered new exit (range 9) 4756 | -9/Materials | Repaired Imp. Treads 4808 | -9/Materials | Repaired Cld. Ion Engine 4821 | -9/Materials | Core integrity fell below 50% 5132 | -9/Materials | Discovered new exit (range 16) 5671 | -9/Materials | Repaired Adv. Beam Cannon? 5790 | -9/Materials | Repaired Imp. Treads 6140 | -9/Materials | Identified exit to Materials 6288 | -9/Materials | Identified exit to Mines 6298 | -9/Materials | Build established: Gunner 6757 | -9/Materials | Entered Mines 6763 | -9/Mines | Found the Drone Emporium 6771 | -9/Mines | Found Prototype Device 6771 | -9/Mines | Identified Bomb Drone Bay 6841 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6846 | -9/Mines | Escorted by a lone wolf Derelict 6857 | -9/Mines | Discovered exit to Materials (range 27) 6882 | -9/Mines | Discovered exit to Materials (range 55) 6920 | -9/Mines | Learned 4 Materials zone layouts 6972 | -9/Mines | Identified exit to Zion 7012 | -9/Mines | Entered Zion 7012 | -7/Zion | Accompanied by 1 ally 7129 | -7/Zion | Gained Derelict followers 7669 | -7/Zion | Learned location of Data Miner (-6) 7787 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8833 | -7/Zion | Imprinted 8836 | -7/Zion | Declared Zion's savior 9504 | -7/Zion | Opened final containment barrier to the Deep Caves 9530 | -7/Zion | Discovered new exit (range 5) 9533 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9538 | -7/Zion | Identified exit to Deep Caves 9779 | -7/Zion | Discovered new exit (range 13) 9803 | -7/Zion | Identified exit to Proximity Caves 9805 | -7/Zion | Entered Proximity Caves 9805 | -6/Proximity Caves | Accompanied by 8 allies 10040 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10564 | -6/Proximity Caves | Build established: Scavenger-Gunner 10701 | -6/Proximity Caves | Learned location of 1 exit from Factory 11080 | -6/Proximity Caves | Discovered new exit (range 7) 11088 | -6/Proximity Caves | Identified exit to Factory 11131 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11131 | -6/Proximity Caves | Core integrity fell below 20% 11150 | -6/Proximity Caves | Entered Factory 11150 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 11151 | -6/Factory | Identified exit to Factory 11430 | -6/Factory | Garrison activated, responded to threat 11482 | -6/Factory | Lost 5 parts (2n1u2w) 12011 | -6/Factory | Lost 6 parts (2p1u3w) 12039 | -6/Factory | Zion Light squad teleported in 12591 | -6/Factory | Garrison activated, responded to threat 12633 | -6/Factory | Identified exit to Garrison 12634 | -6/Factory | Entered Garrison 12634 | -6/Garrison | Accompanied by 1 ally 12651 | -6/Garrison | Build established: Scavenger-Scout 12767 | -6/Garrison | Spotted B-75 Beast 12784 | -6/Garrison | Core integrity fell below 50% 12803 | -6/Garrison | Core integrity fell below 20% 12844 | -6/Garrison | Lost 15 parts (2p2n4u7w) 12955 | -6/Garrison | Found Prototype Protection 12955 | -6/Garrison | Identified Zio. Weapon Casing 13190 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 12994_ Slug penetrates B-75 Beast. 13000_ ALERT: Garrison interior compromised. 13015_