Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 16:40:21

Player: Teratos

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (136)     680
Value Destroyed (3652)     3652
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1892)               1892
              TOTAL SCORE: 9924

 Bonus
-------
High Alert Combat Kills    454
Follower Combat Kills      638
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     176/300
Energy                     291/1100
System Corruption          1%
Temperature                Cool (12)
Movement                   Walking (120)
Location                   -6/Garrison

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
       Armored Leg
       Armored Leg
>              --- UTILITY (7) ------
  Experimental Heat Sink
  Experimental Heat Sink
       Zionite Biocell
               Visual Processing Unit
      Advanced Signal Interpreter
       Zionite Weapon Casing
>              --- WEAPON (4) -------
       Zionite Laser-S
         Heavy Disruptor Cannon
               Gauss Rifle
>              --- INVENTORY (4) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
         Light Fission Core
>              --- PROPULSION -------
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Heat Sink
               Visual Processing Unit
      Improved Sensor Array
      Advanced Signal Interpreter
      Improved Maneuvering Thrusters
       Zionite Light Carapace
>              --- WEAPON -----------
       Zionite Laser-S
      Advanced Plasma Cannon
      Advanced Plasma Cannon
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
       Armored Leg
       Armored Leg
       Zionite Biocell
      Advanced Targeting Computer
[Rating: 74]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Zionite Glidesys I
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Zionite Biocell
  Processor                Advanced Signal Interpreter
  Protection               Zionite Light Carapace
Weapon                     Advanced Beam Cannon
  Energy Gun               Zionite Laser-S
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Slug Cannon

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Gar 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   4   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   
Parts Attached             125  | 3   15  34  3   3   8   40  19  
  Power                    20   | 1   4   5   .   .   2   8   .   
    Engine                 15   | 1   4   4   .   .   .   6   .   
    Core                   5    | .   .   1   .   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | .   2   8   .   .   3   9   2   
    Treads                 13   | .   2   8   .   .   3   .   .   
    Leg                    9    | .   .   .   .   .   .   7   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  35   | .   4   7   3   1   1   13  6   
    Device                 25   | .   4   6   3   .   1   10  1   
    Storage                2    | .   .   .   .   .   .   1   1   
    Processor              4    | .   .   1   .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   5   14  .   2   2   10  11  
    Energy Gun             11   | .   2   2   .   .   .   3   4   
    Energy Cannon          17   | .   2   9   .   .   1   1   4   
    Ballistic Gun          11   | 2   1   .   .   .   .   5   3   
    Ballistic Cannon       7    | .   .   3   .   2   1   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   1   1   1   .   .   5   1   
Parts Lost                 42   | .   4   6   .   .   3   13  16  
  Power                    8    | .   1   .   .   .   2   3   2   
  Propulsion               6    | .   .   2   .   .   .   2   2   
  Utility                  11   | .   1   2   .   .   .   3   5   
  Weapon                   17   | .   2   2   .   .   1   5   7   
  Highest Loss Streak      15   | .   1   2   .   .   2   6   15  
Average Slot Usage (%)     93   | .   83  97  88  99  98  78  81  
  Engine                   9    | .   13  9   11  11  5   6   1   
  Core                     1    | .   .   .   .   .   4   2   1   
  Treads                   18   | .   22  21  22  22  22  2   .   
  Leg                      1    | .   .   .   .   .   .   7   9   
  Device                   21   | .   19  30  11  15  10  24  14  
  Processor                8    | .   .   1   11  17  22  12  15  
  Energy Cannon            18   | .   20  27  33  17  3   1   6   
  Ballistic Gun            1    | .   4   .   .   .   .   8   7   
  Ballistic Cannon         8    | .   .   4   .   15  29  3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             51   | 6   15  23  28  27  32  41  51  
  Greatest Support         56   | 3   46  43  43  43  56  56  44  
  Greatest Overweight (x)  8    | 1   2   1   .   .   .   5   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   
  Most Carried             4    | .   4   4   4   4   4   4   4   
  Average Carried          3    | .   3   3   3   3   4   3   1   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   
  Final Carried            4    | .   4   3   3   4   4   4   .   

 Class Distribution 
--------------------
 35% | Scavenger-Gunner
 33% | Gunner
 16% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -6/Garrison

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Gar  
Matter Collected           2589 | 83   390  618  30   30   166  1086 186  
  Remotely                 30   | .    .    30   .    .    .    .    .    
Salvage Created            5392 | .    716  3123 .    .    124  1233 196  
  Parts                    279  | .    45   175  .    .    5    46   8    
Haulers Intercepted        11   | .    2    6    .    .    .    3    .    
Recyclers Shooed           7    | .    3    3    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    7    .    .    
  Prevented                11   | .    .    .    .    .    11   .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Gar 
Combat Hostiles Destroyed  87   | .   11  56  .   .   5   11  4   
  Guns                     17   | .   10  1   .   .   .   4   2   
  Cannons                  70   | .   1   55  .   .   5   7   2   
Classes Destroyed          16   | .   7   7   .   .   1   .   1   
  Worker                   6    | .   1   5   .   .   .   .   .   
  Builder                  8    | .   1   5   .   .   .   2   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   11   | .   2   6   .   .   .   3   .   
  Recycler                 10   | .   3   5   .   .   .   2   .   
  Mechanic                 3    | .   .   2   .   .   .   1   .   
  Operator                 2    | .   .   2   .   .   .   .   .   
  Watcher                  8    | .   3   5   .   .   .   .   .   
  Swarmer                  21   | .   6   12  .   .   3   .   .   
  Grunt                    41   | .   5   29  .   .   .   7   .   
  Brawler                  2    | .   .   2   .   .   .   .   .   
  Duelist                  4    | .   .   2   .   .   .   2   .   
  Protector                1    | .   .   1   .   .   .   .   .   
  Sentry                   13   | .   .   10  .   .   .   2   1   
  Hunter                   4    | .   .   .   .   .   2   .   2   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   6   .   .   3   6   1   
  Combat Bots Only         5    | .   3   5   .   .   3   3   1   
Max Kills in Single Turn   2    | .   1   2   .   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Gar  
Damage Taken               6811  | .    892  1667 .    .    942  1177 2133 
  Core                     1434  | .    203  269  .    .    103  273  586  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         41    | 100  18   .    .    .    7    .    .    
Volleys Fired              352   | .    78   159  .    .    18   68   29   
  Largest                  4     | .    2    3    .    .    3    4    4    
  Hottest                  309   | .    136  204  .    .    165  169  309  
Shots Fired                917   | .    134  466  .    .    53   176  88   
  Gun                      265   | .    74   18   .    .    .    128  45   
  Cannon                   652   | .    60   448  .    .    53   48   43   
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  344   | .    50   73   .    .    46   139  36   
  Thermal                  548   | .    84   375  .    .    3    37   49   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          25    | .    .    18   .    .    4    .    3    
  Robot Hit Streak         33    | .    18   33   .    .    4    15   9    
  Robot Miss Streak        8     | .    4    8    .    .    5    7    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    
  Secondary Targets        3     | .    2    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    
Shots Hit Robots           485   | .    60   259  .    .    17   100  49   
  Core Hits                182   | .    27   100  .    .    5    42   8    
  Critical Hits            53    | .    2    44   .    .    2    3    2    
  Critical Kills           16    | .    2    12   .    .    .    1    1    
  Critical Parts Destroyed 36    | .    .    31   .    .    2    2    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10214 | .    917  5190 7    .    444  2524 1132 
  Guns                     3052  | .    568  203  .    .    .    1753 528  
  Cannons                  7090  | .    349  4984 .    .    444  709  604  
  Explosions               47    | .    .    .    .    .    .    47   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  25    | .    .    3    7    .    .    15   .    
  Kinetic                  3749  | .    302  624  .    .    328  2120 375  
  Thermal                  6008  | .    615  4360 .    .    26   342  665  
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          432   | .    .    203  .    .    90   47   92   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    4    .    .    .    1    .    1    
  Average Corruption       1     | .    3    .    .    .    1    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  24    | .    16   .    .    .    6    .    2    
    Message Errors         7     | .    3    .    .    .    2    .    2    
    Matter Fused           2     | .    2    .    .    .    .    .    .    
    Heat Flow Errors       3     | .    3    .    .    .    .    .    .    
    Energy Discharges      6     | .    4    .    .    .    2    .    .    
    Data Loss (minor)      3     | .    2    .    .    .    1    .    .    
    Targeting Errors       2     | .    2    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            83    | .    .    33   .    .    9    30   11   
  Projectiles              83    | .    .    33   .    .    9    30   11   
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    5    .    .    3    4    2    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    5    .    .    3    3    2    
  Secondary                1     | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      6     | .    .    .    .    .    .    6    .    
  Shots                    .     | .    .    .    .    .    .    .    .    
  Rammed                   4     | .    .    1    1    .    .    2    .    
Targets Rammed             5     | .    .    1    1    .    .    3    .    
  Kicked                   1     | .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        489   | .    271  489  .    .    88   22   292  
  Average Temperature      80    | .    98   77   .    .    34   10   86   
  Received Heat Transfer   1230  | .    114  558  .    .    66   288  204  
  Effects                  6     | .    2    4    .    .    .    .    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    2    .    .    .    .    .    .    
    Interference           3     | .    .    3    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    2    19   .    .    .    1    .    
  Heat Transferred         10687 | .    1406 7782 .    .    37   555  907  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -6   
-------                    Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Gar  
Peak Influence             1193 | .    299  1193 458  .    .    508  454  
  Initial                  458  | .    .    .    458  .    .    .    355  
  Average                  386  | .    88   591  382  .    .    120  338  
Maximum Alert Level        4    | .    1    4    2    .    .    2    2    
  Low Security (%)         41   | 100  84   16   .    .    .    90   .    
  Level 1                  25   | .    15   26   58   .    .    6    75   
  Level 2                  12   | .    .    17   41   .    .    2    24   
  Level 3                  11   | .    .    21   .    .    .    .    .    
  Level 4                  10   | .    .    18   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    3    11   .    .    .    8    .    
  Investigation            11   | .    2    7    .    .    .    2    .    
  Extermination            1    | .    .    .    .    .    .    1    .    
  Reinforcement            2    | .    1    .    .    .    .    1    .    
  Assault                  4    | .    .    4    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Gar 
Distress Signals           8    | .   3   2   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              168  | .   25  77  2   .   20  32  12  
  Peak Tracking Total      7    | .   6   7   2   .   7   5   6   
  Tactical Retreats        13   | .   1   2   .   .   1   5   4   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Gar 
Traps Triggered            7    | .   3   3   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   1   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Gar 
Machines Disabled          21   | .   3   11  .   .   .   7   .   
  Max in Single Turn       2    | .   2   1   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Gar 
Machines Accessed          22   | .   7   10  1   .   .   4   .   
  Terminals                12   | .   6   6   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   1   2   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                74   | .   17  47  1   .   .   9   .   
  Successful               54   | .   12  40  1   .   .   1   .   
  Failed                   20   | .   5   7   .   .   .   8   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   .   11  .   3   .   
  Terminals                26   | .   14  12  .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          24   | .   3   19  .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   16  .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             21   | .   10  10  1   .   .   .   .   
  Record                   4    | .   3   1   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   4   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   2   15  .   .   .   .   .   
  Scan Component           9    | .   1   8   .   .   .   .   .   
  Repair                   8    | .   1   7   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   15  .   .   .   .   .   
  Insert Component         6    | .   .   6   .   .   .   .   .   
  Analyze                  9    | .   .   9   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   
Hacking Detections         11   | .   3   5   .   .   .   3   .   
  Full Trace Events        6    | .   1   3   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   6   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   1   7   .   .   .   .   .   
  Time                     326  | .   26  300 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   6   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   6   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Gar  
Total Allies               13   | .    .    .    1    9    .    3    .    
  Largest Group            10   | .    .    .    1    10   8    3    1    
  Highest-Rated Group      313  | .    .    .    31   313  243  210  70   
  Highest-Rated Ally       70   | .    .    .    31   41   41   70   70   
Zionite Dispatches         1    | .    .    .    .    .    .    1    .    
  Light                    1    | .    .    .    .    .    .    1    .    
Total Orders               1    | .    .    .    1    .    .    .    .    
  EXPLORE                  1    | .    .    .    1    .    .    .    .    
Ally Attacks               120  | .    .    .    13   .    54   51   2    
  Total Damage             2562 | .    .    .    .    .    1431 1104 27   
  Kills                    20   | .    .    .    .    .    9    11   .    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Gar 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   2   2   .   .   
Drone Launches             16   | .   .   .   16  .   .   .   .   
  Drone Recoveries         2    | .   .   .   2   .   .   .   .   
Decoded 0b10 Intel         18   | .   .   .   .   .   .   18  .   
  Items                    18   | .   .   .   .   .   .   18  .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Gar  
Turns Passed               13189 | 32   1884 4840 255  2793 1345 1484 556  
Spaces Moved               7393  | 32   1024 2422 114  1740 782  970  309  
  Core                     241   | 32   188  .    .    .    .    20   1    
  Treads                   6070  | .    836  2422 114  1740 782  176  .    
  Legs                     700   | .    .    .    .    .    .    468  232  
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    382   | .    .    .    .    .    .    306  76   
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   160  160  160  160  56   56   
  Average Speed            151   | 89   154  160  160  160  160  114  115  
  Slowest Speed            450   | 100  160  180  160  160  160  300  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    1    .    .    .    .    .    .    
Exploration Rate (%)       64    | 2    99   99   96   93   82   12   29   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    .    2    .    .    .    
  Known Exits Taken        5     | .    .    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    3    2    .    .    
Spaces Dug                 17    | .    10   .    .    .    4    3    .    
Terrain Destroyed          100   | .    55   5    .    .    18   17   5    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               55    | .    10   5    .    .    18   17   5    
  AOE                      45    | .    45   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Gar  
Total                      8664 | 34   1189 3028 187  1749 836  1195 446  
  Wait                     685  | .    65   377  66   2    21   85   69   
  Move                     7385 | 31   1022 2421 113  1739 781  969  309  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  22   | .    3    10   1    1    .    7    .    
  Fast Attach              96   | 3    13   23   2    3    6    31   15   
  Attach                   15   | .    .    5    1    .    .    5    4    
  Detach                   4    | .    .    1    .    .    .    3    .    
  Swap                     14   | .    2    6    .    .    2    4    .    
  Drop                     70   | .    5    25   3    3    7    20   7    
  Fire                     352  | .    78   159  .    .    18   68   29   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    3    .    
  Crush                    2    | .    .    1    1    .    .    .    .    
  Escape Stasis            14   | .    1    .    .    .    .    .    13   
  Rewire                   2    | .    .    .    .    1    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / Gar)
-6/Garrison

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 16)
    33 | -11/Scrapyard      | Entered Materials
   293 | -10/Materials      | Discovered new exit (range 8)
   311 | -10/Materials      | Build established: Mutant
   501 | -10/Materials      | Discovered new exit (range 14)
   501 | -10/Materials      | Discovered new exit (range 6)
   630 | -10/Materials      | Discovered new exit (range 15)
  1066 | -10/Materials      | Discovered new exit (range 10)
  1240 | -10/Materials      | Crushed by falling debris
  1241 | -10/Materials      | Core integrity fell below 50%
  1241 | -10/Materials      | Core integrity fell below 20%
  1379 | -10/Materials      | Repaired Ion Engine
  1917 | -10/Materials      | Entered another Materials area
  1917 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2370 | -9/Materials       | Build established: Scavenger-Gunner
  2675 | -9/Materials       | Discovered new exit (range 13)
  3328 | -9/Materials       | Repaired Cld. Ion Engine
  3362 | -9/Materials       | Repaired Imp. Light Cannon
  3414 | -9/Materials       | Repaired Adv. Beam Cannon
  3506 | -9/Materials       | Discovered new exit (range 15)
  4317 | -9/Materials       | First assault squad dispatched
  4530 | -9/Materials       | Discovered new exit (range 9)
  4756 | -9/Materials       | Repaired Imp. Treads
  4808 | -9/Materials       | Repaired Cld. Ion Engine
  4821 | -9/Materials       | Core integrity fell below 50%
  5132 | -9/Materials       | Discovered new exit (range 16)
  5671 | -9/Materials       | Repaired Adv. Beam Cannon?
  5790 | -9/Materials       | Repaired Imp. Treads
  6140 | -9/Materials       | Identified exit to Materials
  6288 | -9/Materials       | Identified exit to Mines
  6298 | -9/Materials       | Build established: Gunner
  6757 | -9/Materials       | Entered Mines
  6763 | -9/Mines           | Found the Drone Emporium
  6771 | -9/Mines           | Found Prototype Device
  6771 | -9/Mines           | Identified Bomb Drone Bay
  6841 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  6846 | -9/Mines           | Escorted by a lone wolf Derelict
  6857 | -9/Mines           | Discovered exit to Materials (range 27)
  6882 | -9/Mines           | Discovered exit to Materials (range 55)
  6920 | -9/Mines           | Learned 4 Materials zone layouts
  6972 | -9/Mines           | Identified exit to Zion
  7012 | -9/Mines           | Entered Zion
  7012 | -7/Zion            | Accompanied by 1 ally
  7129 | -7/Zion            | Gained Derelict followers
  7669 | -7/Zion            | Learned location of Data Miner (-6)
  7787 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  8833 | -7/Zion            | Imprinted
  8836 | -7/Zion            | Declared Zion's savior
  9504 | -7/Zion            | Opened final containment barrier to the Deep Caves
  9530 | -7/Zion            | Discovered new exit (range 5)
  9533 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  9538 | -7/Zion            | Identified exit to Deep Caves
  9779 | -7/Zion            | Discovered new exit (range 13)
  9803 | -7/Zion            | Identified exit to Proximity Caves
  9805 | -7/Zion            | Entered Proximity Caves
  9805 | -6/Proximity Caves | Accompanied by 8 allies
 10040 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10564 | -6/Proximity Caves | Build established: Scavenger-Gunner
 10701 | -6/Proximity Caves | Learned location of 1 exit from Factory
 11080 | -6/Proximity Caves | Discovered new exit (range 7)
 11088 | -6/Proximity Caves | Identified exit to Factory
 11131 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 11131 | -6/Proximity Caves | Core integrity fell below 20%
 11150 | -6/Proximity Caves | Entered Factory
 11150 | -6/Factory         | Evolved 6 slots: Power x1, Utility x4, Weapon x1
 11151 | -6/Factory         | Identified exit to Factory
 11430 | -6/Factory         | Garrison activated, responded to threat
 11482 | -6/Factory         | Lost 5 parts (2n1u2w)
 12011 | -6/Factory         | Lost 6 parts (2p1u3w)
 12039 | -6/Factory         | Zion Light squad teleported in
 12591 | -6/Factory         | Garrison activated, responded to threat
 12633 | -6/Factory         | Identified exit to Garrison
 12634 | -6/Factory         | Entered Garrison
 12634 | -6/Garrison        | Accompanied by 1 ally
 12651 | -6/Garrison        | Build established: Scavenger-Scout
 12767 | -6/Garrison        | Spotted B-75 Beast
 12784 | -6/Garrison        | Core integrity fell below 50%
 12803 | -6/Garrison        | Core integrity fell below 20%
 12844 | -6/Garrison        | Lost 15 parts (2p2n4u7w)
 12955 | -6/Garrison        | Found Prototype Protection
 12955 | -6/Garrison        | Identified Zio. Weapon Casing
 13190 | -6/Garrison        | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
12994_ Slug penetrates B-75 Beast.
13000_ ALERT: Garrison interior compromised.
13015_ <RVDEP6W7DMX RUFUK PFEU3CZG
13019_ Acquired 28 matter.
13042_ Slug penetrates Wall.
13054_ Slug penetrates P-60 Hacker.
13054_ P-60 Hacker destroyed.
13085_ Acquired 41 matter.
13173_ Dropped Adv. Plasma Cannon.
13174_ W-25 Informer springs to life.
13174_ W-25 Informer sends out distress signal.
13175_ W-25 Informer springs to life.
13177_ Slug penetrates Door.
13181_ Dropped Gauss Rifle.
13181_ Zio. Light Carapace destroyed.
13181_ Acquired Hvy. Disruptor Cannon.
13183_ Slug penetrates Y-54 Guardian.
13183_ Y-54 Guardian shuts down.
13186_ Y-54 Guardian suffers critical hit.
13186_ Y-54 Guardian destroyed.

 Map 
-----
+----------------------------------------------------+
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|                        ????###???????????????????? |
|                        ??### ###?????????????????? |
|                        ??#]   !#?????????????????? |
|                        ??#]   !#?????????????????? |
|                        ?##]   !###;###+########### |
|                        ?#]     Y^!  Y     w        |
|                        ?#@[ ]  /!%Y                |
|                        ?##[   !#################"# |
|                        ??#[   !#??????????????#  # |
|                        ??#[   !#??????????????#  " |
|                        ??### ###???????????####""" |
|                        ????#+#?????????????#  "  = |
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|                        ????? #???????????????#     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           101
Energy Generation          31
Energy Capacity            1280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               3
Additional Mass Support    6
Armor Coverage             400
Weapon Shielding           100
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
   Adv. Beam Cannon | -9/Materials | Scanalyzed
    Cld. Ion Engine | -9/Materials | Scanalyzed
    Hvy. Ion Engine | -9/Materials | Scanalyzed
 Signal Interpreter | -9/Materials | Scanalyzed
  Imp. Light Cannon | -9/Materials | Scanalyzed
        Imp. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!

 Challenges 
------------
None

 Game 
------
Seed              BoreGrenadeMagmablaster
  Manual?         0
Play Time         02:21:12
  Cumulative      61.4 hours
  Start           2021.05.11 @ 13:07:26
  End             2021.05.15 @ 16:40:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           129
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          34
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72802d46-da6f-4a78-9e74-492ad9359297