Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 07:49:06 Player: Gyavenson Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (163) 815 Value Destroyed (4906) 4906 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (808) 808 TOTAL SCORE: 10529 Bonus ------- High Alert Combat Kills 308 Entered DSFs 500 Cogmind --------- Core Integrity 795/1000 Matter 1/300 Energy 24/100 System Corruption 16% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Medium Treads Medium Treads Improved VSS Leg Improved VSS Leg > --- UTILITY (7) ------ Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Improved VSS Leg Wheel Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Medium Matter Pod (0) Hacking Suite System Restoration Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Wheel > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink High-capacity Storage Unit Hacking Suite System Restoration Module Particle Gun Flak Gun Flak Gun Missile Launcher [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power . | . . . . . . . . Propulsion 5 | . . 1 1 . 1 . 2 Utility 5 | . . 1 1 2 1 . . Weapon . | . . . . . . . . Parts Attached 148 | 9 6 14 37 56 . 13 13 Power 13 | 1 . 4 5 3 . . . Engine 6 | 1 . 2 2 1 . . . Core 7 | . . 2 3 2 . . . Reactor . | . . . . . . . . Propulsion 48 | 5 . 5 13 14 . 5 6 Treads 16 | 2 . 3 8 1 . . 2 Leg 13 | . . . . 6 . 4 3 Wheel 18 | 3 . 2 4 7 . 1 1 Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 44 | 1 3 1 11 23 . 5 . Device 14 | . . 1 2 8 . 3 . Storage 7 | 1 1 . 1 3 . 1 . Processor 5 | . . . 2 3 . . . Hackware . | . . . . . . . . Protection 18 | . 2 . 6 9 . 1 . Artifact . | . . . . . . . . Weapon 43 | 2 3 4 8 16 . 3 7 Energy Gun 11 | 1 . . 3 4 . 1 2 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 26 | 1 3 4 4 9 . 2 3 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . 3 . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . . Parts Lost 60 | . . 1 17 25 . 6 11 Power 5 | . . . 2 2 . . 1 Propulsion 22 | . . 1 7 9 . 2 3 Utility 19 | . . . 3 11 . 3 2 Weapon 14 | . . . 5 3 . 1 5 Highest Loss Streak 10 | . . 1 7 5 . 3 10 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 92 | . 99 97 91 92 . 85 55 Engine 5 | . 14 8 5 2 . 6 2 Core 2 | . . 2 2 4 . . . Treads 12 | . 28 21 19 4 . . 1 Leg 6 | . . . . 8 . 24 18 Wheel 7 | . . 11 9 11 . 2 . Device 7 | . . 9 7 10 . 5 . Storage 9 | . 14 11 9 7 . 12 5 Processor 7 | . . . 8 11 . 13 7 Protection 10 | . 13 11 7 12 . 6 5 Energy Gun 3 | . 1 . 5 4 . 2 2 Ballistic Gun 14 | . 26 22 10 9 . 9 6 Peak Build Rating 60 | 6 9 14 30 38 36 55 60 Average Rating 24 | 4 8 11 19 33 36 45 42 On Entrance 21 | . 6 9 14 27 36 36 46 Naked Turns . | . . . . . . . . Heaviest Build 76 | 13 32 35 43 76 47 59 59 Greatest Support 90 | 40 40 40 60 52 50 65 90 Greatest Overweight (x) 18 | . . 3 3 18 . 3 1 Average Overweight (x) 1 | . . 2 1 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 20 15 15 15 Average Capacity 15 | 7 12 15 15 18 15 15 15 Most Carried 20 | 5 9 11 15 20 13 15 14 Average Carried 11 | 4 8 8 9 15 13 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 9 10 15 13 13 13 12 Class Distribution -------------------- 47% | Mutant 47% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 3313 | 313 255 345 586 1455 . 302 57 Remotely . | . . . . . . . . Salvage Created 6139 | 167 481 600 1536 2582 . 463 310 Parts 340 | 7 35 40 67 144 . 28 19 Haulers Intercepted 4 | . . . 2 2 . . . Recyclers Shooed 6 | . 1 . 1 4 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 107 | . 9 14 19 44 . 10 11 Guns 91 | . 7 13 18 36 . 10 7 Cannons 1 | . . . 1 . . . . AOE 15 | . 2 1 . 8 . . 4 Classes Destroyed 16 | 3 4 1 4 3 . 1 . Worker 12 | 2 . . 3 7 . . . Builder 9 | . . . 2 7 . . . Tunneler 4 | 2 1 . . 1 . . . Hauler 4 | . . . 2 2 . . . Recycler 15 | 1 2 . 5 7 . . . Operator 2 | . 1 . 1 . . . . Watcher 10 | . 2 2 1 5 . . . Swarmer 29 | . 6 3 . 12 . 3 5 Grunt 48 | . 3 9 13 19 . 3 1 Brawler 2 | . . . . 1 . . 1 Duelist 3 | . . . 1 1 . . 1 Sentry 10 | . . 2 4 4 . . . Specialist 4 | . . . . 2 . 2 . Hunter 6 | . . . 1 2 . . 3 Programmer 4 | . . . . 3 . 1 . Heavy 1 | . . . . . . 1 . Best Kill Streak 9 | 3 3 4 9 7 . 5 5 Combat Bots Only 7 | . 3 3 4 7 . 5 5 Max Kills in Single Turn 4 | 1 2 1 2 4 . 2 3 Gunslinging 1 | . . . . . . 1 . Exploded 3 | . 2 1 . 3 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 811 | . 56 69 123 379 . 79 105 Missed 232 | . 13 17 25 124 . 25 28 Damage Taken 8811 | . 479 630 1593 3391 . 1128 1590 Core 1224 | . 75 46 107 573 . 218 205 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 321 | . . . . 321 . . . Ignored by Resistances 83 | . . . . 83 . . . Core Remaining (%) 71 | 100 70 88 80 18 . 74 . Volleys Fired 451 | 23 51 54 105 148 . 33 37 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 160 | 60 60 43 140 160 . 110 108 Shots Fired 866 | 33 102 108 200 292 . 66 65 Gun 839 | 33 102 108 187 288 . 66 55 Cannon 13 | . . . 13 . . . . Launcher 14 | . . . . 4 . . 10 Special . | . . . . . . . . Kinetic 673 | 23 95 108 128 216 . 60 43 Thermal 162 | . . . 72 72 . 6 12 Explosive 14 | . . . . 4 . . 10 Electromagnetic 17 | 10 7 . . . . . . Robot Hit Streak 20 | 8 10 14 20 19 . 16 8 Robot Miss Streak 6 | 3 4 4 3 6 . 3 5 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 13 | . . 2 3 4 . 3 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 Shots Hit Robots 600 | 22 62 71 143 207 . 46 49 Core Hits 395 | 10 29 35 68 185 . 21 47 Critical Kills 4 | . . . 1 3 . . . Critical Parts Destroyed 4 | . . . 1 2 . 1 . Critical Strikes 9 | . . . 3 5 . 1 . Burn 1 | . . . 1 . . . . Destroy 8 | . . . 2 5 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11122 | 201 582 857 2166 5025 . 1034 1257 Guns 9454 | 201 499 804 1936 4249 . 1034 731 Cannons 225 | . . . 225 . . . . Explosions 1392 | . 83 53 . 730 . . 526 Melee . | . . . . . . . . Ramming 51 | . . . 5 46 . . . Kinetic 6630 | 117 457 804 1163 2662 . 924 503 Thermal 3097 | . 83 . 998 1678 . 110 228 Explosive 1165 | . . . . 639 . . 526 Electromagnetic 179 | 84 42 53 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . 3 1 . 3 . 2 16 Average Corruption 3 | . 2 1 . 3 . 1 14 Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 48 | . 7 . . 33 . 2 6 Message Errors 14 | . 1 . . 11 . 1 1 Matter Fused 12 | . 1 . . 7 . 1 3 Heat Flow Errors 4 | . 2 . . 2 . . . Energy Discharges 5 | . . . . 5 . . . Data Loss (minor) 6 | . 1 . . 4 . . 1 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 2 | . . . . 2 . . . Alerts 2 | . 2 . . . . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 111 | . . . . 96 . . 15 Projectiles . | . . . . . . . . Explosions 111 | . . . . 96 . . 15 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 294 | . 31 43 . 123 . . 97 Shots 8 | . 1 1 . 2 . . 4 Rammed 7 | . . . 2 5 . . . Targets Rammed 7 | . . . 2 5 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 531 | 40 220 77 332 531 . 290 81 Average Temperature 73 | 17 50 16 78 108 . 99 23 Received Heat Transfer 2223 | . 174 321 801 693 . 207 27 Effects 5 | . . . . 5 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 2 | . . . . 2 . . . Interference 1 | . . . . 1 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 1 4 . . 1 Heat Transferred 6348 | . 50 . 1961 3550 . 250 537 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 729 | 25 259 228 275 729 357 474 620 Initial 357 | . 16 22 96 124 357 249 248 Average 240 | 8 108 112 152 346 357 348 469 Maximum Alert Level 3 | . 1 1 1 3 1 2 2 Low Security (%) 48 | 100 88 93 74 16 . . . Level 1 31 | . 11 6 25 46 100 68 18 Level 2 19 | . . . . 34 . 31 81 Level 3 1 | . . . . 2 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 22 | . 1 1 3 10 . 2 5 Investigation 1 | . . . . 1 . . . Extermination 3 | . . . . 3 . . . Reinforcement 15 | . 1 1 3 5 . 2 3 Assault . | . . . . . . . . Garrison 3 | . . . . 1 . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced 2 | . . . . 2 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 7 | . 2 1 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 158 | . 20 19 28 63 . 13 15 Peak Tracking Total 7 | . 4 4 6 7 . 6 5 Tactical Retreats 13 | . 3 . 2 3 . 3 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 8 | . 2 . 2 2 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 5 | . 1 1 . 1 . . 2 Max in Single Turn 1 | . 1 1 . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 12 | . 4 1 2 3 1 . 1 Terminals 9 | . 3 1 2 1 1 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 7 2 2 6 2 . 1 Successful 13 | . 4 2 2 3 1 . 1 Failed 7 | . 3 . . 3 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 6 2 2 1 2 . 1 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 5 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 2 2 1 1 . 1 Robot Analysis 2 | . 2 . . . . . . Open DSF 2 | . . . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . Alert Level 3 | . . 1 1 1 . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 2 | . . . . 2 . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 . 1 3 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 6292 | 206 1006 726 1127 2614 4 353 256 Spaces Moved 2930 | 92 505 357 483 1225 4 179 85 Core 12 | 11 . . . 1 . . . Treads 813 | 81 505 30 140 45 . . 12 Legs 533 | . . . . 296 4 160 73 Wheels 1572 | . . 327 343 883 . 19 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 115 95 105 122 90 90 Average Speed 141 | 146 160 128 137 143 122 117 113 Slowest Speed 950 | 160 160 240 240 950 122 360 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 5 76 38 29 38 . 92 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 96 | . 2 . 4 43 . . 47 Melee . | . . . . . . . . Projectile 5 | . . . 4 1 . . . AOE 91 | . 2 . . 42 . . 47 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 4307 | 133 621 529 775 1804 3 265 177 Wait 593 | . 44 81 105 316 . 16 31 Move 2923 | 91 504 356 482 1224 3 178 85 Hop . | . . . . . . . . Pick Up 132 | 10 11 14 35 41 . 14 7 Fast Attach . | . . . . . . . . Attach 90 | 6 1 3 27 33 . 8 12 Detach 6 | . . . 1 . . 1 4 Swap 59 | 3 5 11 11 23 . 5 1 Drop 46 | . 5 10 7 14 . 10 . Fire 451 | 23 51 54 105 148 . 33 37 Melee . | . . . . . . . . Ram 3 | . . . . 3 . . . Kick . | . . . . . . . . Crush 4 | . . . 2 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 207 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 837 | -10/Materials | Discovered new exit (range 11) 1213 | -10/Materials | Entered another Materials area 1213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1506 | -9/Materials | Discovered new exit (range 4) 1906 | -9/Materials | Discovered new exit (range 13) 1939 | -9/Materials | Entered another Materials area 1939 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2069 | -8/Materials | Build established: Scavenger-Mutant 2151 | -8/Materials | Lost 7 parts (1p1n3u2w) 2358 | -8/Materials | Lost 5 parts (1p2n2w) 2913 | -8/Materials | Discovered new exit (range 14) 3065 | -8/Materials | Identified exit to Factory 3066 | -8/Materials | Entered Factory 3066 | -7/Factory | Evolved 2 slots: Utility x2 3788 | -7/Factory | Lost 4 parts (2n2u) 4181 | -7/Factory | Lost 3 parts (3u) 4328 | -7/Factory | Build established: Mutant 4543 | -7/Factory | Garrison activated, responded to threat 4575 | -7/Factory | Lost 4 parts (2n1u1w) 4619 | -7/Factory | Core integrity fell below 50% 4649 | -7/Factory | Lost 5 parts (3n1u1w) 4654 | -7/Factory | Destroyed 7 combat bots 4965 | -7/Factory | Build established: Scavenger-Mutant 5457 | -7/Factory | Core integrity fell below 20% 5671 | -7/Factory | Discovered new exit (range 6) 5680 | -7/Factory | Entered another Factory area 5680 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5683 | -6/Factory | Identified exit to DSF 5684 | -6/Factory | Entered DSF 5720 | -6/DSF | Additional patrols routed to DSF 5874 | -6/DSF | Discovered new exit (range 16) 5953 | -6/DSF | Lost 3 parts (1n1u1w) 5955 | -6/DSF | Sterilization system engaged 5975 | -6/DSF | Ambient heat levels rising (+10) 5990 | -6/DSF | Ambient heat levels rising (+10) 6005 | -6/DSF | Ambient heat levels rising (+10) 6020 | -6/DSF | Ambient heat levels rising (+10) 6035 | -6/DSF | Ambient heat levels rising (+10) 6037 | -6/DSF | Entered Factory 6037 | -5/Factory | Evolved 2 slots: Propulsion x2 6061 | -5/Factory | Build established: Mutant 6122 | -5/Factory | Garrison activated, responded to threat 6174 | -5/Factory | System corruption reached 10% 6269 | -5/Factory | Lost 10 parts (1p2n2u5w) 6293 | -5/Factory | Self-destructed Last Messages --------------- dispatching reinforcements to local area. 06275_ U-05 Engineer lays Concrete. 06276_ Gauss Rifle severed. 06277_ The unstable cave ceiling collapses. 06278_ Imp. Deuterium Engine melted. 06278_ L-41 Fighter destroyed. 06281_ U-05 Engineer lays Concrete. 06282_ R-10 Processor collects Gauss Rifle. 06282_ U-05 Engineer lays Concrete. 06284_ System corrupted: Substantial component data lost. 06284_ U-05 Engineer lays Concrete. 06287_ U-05 Engineer builds a Door. 06287_ U-05 Engineer lays Concrete. 06289_ Slug penetrates Wall. 06289_ Penetrated by Slug. 06289_ Critical hit (Destroy). 06290_ U-05 Engineer lays Concrete. 06291_ U-05 Engineer builds a Wall. 06291_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????? ???????????????????????? | | ????????????? ??????????????????#???? | | ????????????? ??????????????? #???? | | ???????????? ?????????????" ????? | | ???????????? ????????????" ?????? | | ???????????# ##########? ??????? | | ???????????# ##+###?????? | | ????????????? h ??????? | | ??????????????# ] = ???????? | | ??????????????# R""""???????? | | ??????????????# """" ??????? | | ??????????????# """" ??????? | | ??????????????# @ """" ??????? | | ????????????### """" ??????? | | ????????????# "" """" ""??? | | ????????????# """ u """" ""#?? | | ????????????# "R ""#?? | | ????????????# """ !% ""#?? | | ????????????# """ / "#?? | | ????????????# ###?? | | ????????????# #???? | | ############### ####### # ## #???? | | # # # #? #???? | | # % = + % + [% + #???? | | # # # ##+#####???? | | # # # ! ????????? | | # # != # ""????????? | | # # # "R"???????? | | ############### # "Y" # " ????????? | | ####### ## # """ # ?????????? | | = # #? ?????????? | | """ """ # #### ##+#######?##????????? | | """ """ #??? ???????????????????? | | """ """ #??? ??????????????????? | | ###??? #?????????????????? | | """ """ #????? #?????????????????? | | """ """ #????? #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Launcher Accuracy 30 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalMatterTelecube Manual? 0 Play Time 01:49:35 Cumulative 12.0 hours Start 2024.11.06 @ 17:33:40 End 2024.11.07 @ 07:49:06 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 2 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9af93f26-4e6e-4b44-84ce-d38a27874121