Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 18:14:53 Player: satan5 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (4153) 4153 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 8401 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Spectral Analyzer Experimental Terrain Scan Processor Experimental Melee Analysis Suite Core Analyzer Hacking Suite > --- WEAPON (2) ------- Phase Cannon Phasing Sabre > --- INVENTORY (5) ---- High-capacity Storage Unit Advanced System Shield Hacking Drone Bay (1/1) Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Makeshift Leg Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Spectral Analyzer Experimental Terrain Scan Processor Experimental Melee Analysis Suite Core Analyzer Hacking Suite > --- WEAPON ----------- Phase Cannon Phasing Sabre > --- INVENTORY -------- High-capacity Storage Unit Advanced System Shield Hacking Drone Bay Bomb Factory No. 2 [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Ion Cannon Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 155 | 6 8 30 19 58 6 19 8 1 Power 12 | 1 1 2 1 3 . 3 . 1 Engine 10 | 1 1 2 1 3 . 2 . . Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 31 | 2 1 7 5 13 . 2 1 . Treads 1 | . . . . . . 1 . . Leg 23 | 2 1 7 5 7 . . 1 . Wheel 6 | . . . . 6 . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 49 | 1 3 3 2 26 2 8 4 . Device 27 | . 3 1 . 19 1 2 1 . Storage 2 | 1 . 1 . . . . . . Processor 7 | . . 1 . 1 . 2 3 . Hackware 4 | . . . 2 1 . 1 . . Protection 9 | . . . . 5 1 3 . . Artifact . | . . . . . . . . . Weapon 63 | 2 3 18 11 16 4 6 3 . Energy Gun 11 | 1 1 7 1 1 . . . . Energy Cannon 17 | . . 2 2 8 3 1 1 . Ballistic Gun 15 | 1 1 6 2 . . 4 1 . Ballistic Cannon 10 | . . 2 5 3 . . . . Launcher 7 | . . 1 1 3 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 2 . . 5 . Parts Lost 42 | . 2 4 1 12 . 18 1 4 Power 6 | . 1 . . . . 4 . 1 Propulsion 19 | . . 2 1 8 . 5 . 3 Utility 11 | . 1 1 . 3 . 5 1 . Weapon 6 | . . 1 . 1 . 4 . . Highest Loss Streak 9 | . 1 1 1 4 . 9 1 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 98 99 95 84 72 69 72 Engine 7 | . 14 11 9 6 7 6 . . Leg 25 | . 28 43 35 25 23 10 5 6 Wheel 2 | . . . . 9 . . . . Hover 1 | . . . . . . . 13 7 Device 6 | . 12 9 . 8 10 6 3 . Storage 7 | . 14 11 9 7 7 6 . . Processor 6 | . . . 9 5 . . 21 30 Hackware 10 | . . . 17 13 15 14 11 7 Protection 1 | . . . . 1 4 5 . . Energy Gun 2 | . 14 7 . 1 . . . . Energy Cannon 7 | . . 4 1 11 14 10 2 7 Ballistic Gun 2 | . 6 6 . . . 3 4 . Ballistic Cannon 2 | . . 1 16 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 87 | 10 16 60 60 87 87 87 12 17 Greatest Support 66 | 20 20 43 43 66 46 46 16 20 Greatest Overweight (x) 19 | . . 1 1 6 1 19 . 1 Average Overweight (x) . | . . . 1 1 1 2 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 5 5 Average Capacity 16 | 6 8 19 20 20 20 19 5 5 Most Carried 20 | 5 8 20 20 20 19 19 5 5 Average Carried 15 | 2 7 17 19 19 18 17 4 5 Final Capacity 20 | 8 8 20 20 20 20 5 5 5 Final Carried 20 | 2 8 20 20 18 19 5 5 5 Class Distribution -------------------- 55% | Scavenger-Mutant 29% | Hacker-Mutant 14% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 3048 | 245 146 606 413 999 36 508 52 43 Remotely . | . . . . . . . . . Salvage Created 4702 | 11 280 1421 437 1721 5 638 . 189 Parts 302 | 3 20 84 39 115 . 29 . 12 Haulers Intercepted 11 | . 1 4 . 6 . . . . Recyclers Shooed 8 | . 1 3 2 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 24 . 9 Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 98 | . 7 30 12 26 3 14 . 6 Melee 3 | . . . 1 . . . . 2 Guns 32 | . 7 17 . 1 . 7 . . Cannons 43 | . . 8 11 14 . 6 . 4 AOE 19 | . . 5 . 10 3 1 . . Classes Destroyed 16 | 1 3 8 1 2 . 1 . . Worker 12 | . . 5 . 7 . . . . Builder 13 | . . 1 3 9 . . . . Tunneler 2 | 1 . . . 1 . . . . Hauler 11 | . 1 4 . 6 . . . . Recycler 5 | . . 2 1 2 . . . . Mechanic 1 | . . . . 1 . . . . Operator 3 | . . 2 1 . . . . . Watcher 7 | . . 3 2 2 . . . . Swarmer 29 | . 3 7 4 4 3 3 . 5 Grunt 40 | . 4 14 4 12 . 6 . . Brawler 2 | . . 1 . 1 . . . . Duelist 3 | . . 1 . . . 2 . . Sentry 18 | . . 7 3 6 . 1 . 1 Hunter 2 | . . . 1 . . 1 . . Programmer 3 | . . . . 3 . . . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 17 | 1 5 8 5 17 3 6 . 5 Combat Bots Only 10 | . 5 6 3 10 3 6 . 5 Max Kills in Single Turn 6 | 1 2 5 2 6 2 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . . 4 . 3 2 1 . . Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 747 | . 46 102 86 322 15 115 . 61 Missed 249 | . 16 33 24 118 3 28 . 27 Damage Taken 6184 | . 355 748 818 1825 221 1834 . 383 Core 1071 | . 84 103 176 180 29 375 . 124 Absorbed by Shields 195 | . . 149 . . . 46 . . Redirected to Shielding 101 | . . . . . . 101 . . Ignored by Resistances 350 | . . . . 191 46 113 . . Regen/Repaired (Parts) 228 | . . . . 126 . . 102 . Core Remaining (%) 77 | 100 66 74 68 . . . . . Volleys Fired 342 | 1 28 108 46 107 4 41 . 7 Largest 2 | 2 2 2 2 2 1 2 . 1 Hottest 175 | 60 85 133 88 155 33 175 . 85 Shots Fired 662 | 2 56 214 88 211 4 80 . 7 Gun 278 | 2 56 164 5 9 . 42 . . Cannon 354 | . . 47 83 182 . 35 . 7 Launcher 30 | . . 3 . 20 4 3 . . Special . | . . . . . . . . . Kinetic 245 | 1 28 86 79 9 . 42 . . Thermal 387 | 1 28 125 9 182 . 35 . 7 Explosive 30 | . . 3 . 20 4 3 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 1 8 21 10 18 2 8 . 4 Robot Miss Streak 12 | . 3 7 12 7 2 3 . 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 4 | . 1 . . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 430 | 1 41 142 70 117 2 47 . 10 Core Hits 343 | 1 15 125 66 95 4 31 . 6 Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . Critical Strikes 5 | . 2 . . 2 . 1 . . Burn 1 | . 1 . . . . . . . Meltdown 2 | . . . . 2 . . . . Destroy 2 | . 1 . . . . 1 . . Melee Attacks 27 | . 19 . . . . . 1 7 Impact 19 | . 19 . . . . . . . Slashing 8 | . . . . . . . 1 7 Piercing . | . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11899 | 10 644 2544 1254 5224 388 1433 . 402 Guns 3052 | 10 410 1671 13 170 . 778 . . Cannons 5239 | . . 532 1166 2974 . 411 . 156 Explosions 3053 | . . 341 . 2080 388 244 . . Melee 480 | . 234 . . . . . . 246 Ramming 75 | . . . 75 . . . . . Kinetic 2912 | . 173 729 1076 156 . 778 . . Thermal 5666 | 10 237 1474 103 3275 . 411 . 156 Explosive 2432 | . . 341 . 1459 388 244 . . Electromagnetic 334 | . . . . 334 . . . . Impact 234 | . 234 . . . . . . . Slashing 246 | . . . . . . . . 246 Piercing . | . . . . . . . . . Highest Corruption 5 | . . 5 . 4 1 1 1 . Average Corruption 2 | . . 5 . 1 1 1 1 . Corruption Purged 5 | . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . 24 . 17 2 5 1 . Message Errors 18 | . . 6 . 8 1 2 1 . Matter Fused 11 | . . 4 . 6 . 1 . . Heat Flow Errors 3 | . . 2 . 1 . . . . Energy Discharges 4 | . . 3 . 1 . . . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 11 | . . 8 . 1 1 1 . . Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 274 | . 34 10 37 127 40 . . 26 Projectiles 118 | . . 10 14 94 . . . . Explosions 96 | . . . 23 33 40 . . . Melee 60 | . 34 . . . . . . 26 Knockbacks 38 | . . . 36 2 . . . . Impact . | . . . . . . . . . Kinetic 34 | . . . 33 1 . . . . Secondary 4 | . . . 3 1 . . . . Self-Inflicted Damage 304 | . . 40 113 13 81 57 . . Shots 9 | . . 1 1 1 3 3 . . Rammed . | . . . . . . . . . Targets Rammed 14 | . . . 14 . . . . . Kicked 14 | . . . 14 . . . . . Crushed . | . . . . . . . . . Highest Temperature 585 | 20 150 322 143 381 . 585 . 144 Average Temperature 91 | 15 83 72 28 104 . 179 . 59 Received Heat Transfer 1735 | . 174 232 180 690 . 423 . 36 Effects 21 | . . . . 4 . 17 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 2 | . . . . 1 . 1 . . Interference 7 | . . . . 3 . 4 . . Matter Decay 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 4 | . . . . . . 4 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . 2 . . . . . . . Robots Melted 2 | . . . . 2 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 7 | . . 1 . 6 . . . . Heat Transferred 8161 | 25 644 2137 185 4400 . 585 . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 523 | 5 206 523 275 458 . . . . Initial 98 | . 3 5 98 6 . . . . Average 182 | . 58 193 102 252 . . . . Maximum Alert Level 2 | . 1 2 1 2 . . . . Low Security (%) 52 | 100 83 39 86 33 . . . . Level 1 37 | . 16 59 13 42 . . . . Level 2 9 | . . . . 23 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 4 1 11 . 1 . . Investigation 3 | . 1 1 . 1 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 10 | . . 3 1 6 . . . . Assault 1 | . . . . . . 1 . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 3 . . . . Haulers Reinforced 2 | . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . . 4 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 153 | . 10 50 25 35 3 20 . 10 Peak Tracking Total 8 | . 5 7 4 6 3 8 . 4 Tactical Retreats 9 | . 2 3 2 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 6 | . 1 1 . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 10 | . . 2 1 6 . 1 . . Max in Single Turn 2 | . . 1 1 2 . 1 . . Garrison Access 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 36 | . 2 5 6 22 . . 1 . Terminals 24 | . 2 5 6 11 . . . . Fabricators 4 | . . . . 4 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Total Hacks 114 | . 8 18 32 53 . . 3 . Successful 69 | . 3 7 26 30 . . 3 . Failed 44 | . 5 11 5 23 . . . . Catastrophic 9 | . 1 2 1 5 . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 75 | . 5 17 18 35 . . . . Terminals 90 | . 8 18 32 32 . . . . Fabricators 10 | . . . . 10 . . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units 3 | . . . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 35 | . 2 3 18 9 . . 3 . Record 1 | . . . 1 . . . . . Part Schematic 3 | . . . . . . . 3 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 5 | . . . 4 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 2 | . . . 1 1 . . . . Alert Level 2 | . 1 . . 1 . . . . Unreport Threat 7 | . . 2 4 1 . . . . Locate Traps 2 | . . . 1 1 . . . . Patrol Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 6 | . 1 . 3 2 . . . . Fabricator Hacks 3 | . . . . 3 . . . . Network Status 1 | . . . . 1 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 2 | . . . . 2 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 2 | . . . . 2 . . . . Unauthorized Hacks 25 | . 1 4 8 12 . . . . Terminals 21 | . 1 4 8 8 . . . . Track 3 | . . 1 1 1 . . . . Assimilate 1 | . . . 1 . . . . . Botnet 17 | . 1 3 6 7 . . . . Fabricators 3 | . . . . 3 . . . . Fabnet 1 | . . . . 1 . . . . Haulers 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Mask 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 2 5 5 20 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . 18 . Parts Built 4 | . . . . 4 . . . . Authchips . | . . . . . . . . . Time 75 | . . . . 75 . . . . Total Part Build Rating 18 | . . . . 18 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 19 | . . . . 19 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 10 | . . . 10 10 . . . . Highest-Rated Ally 10 | . . . 10 10 . . . . Total Orders 3 | . . . 2 1 . . . . STAY 2 | . . . 1 1 . . . . FOLLOW 1 | . . . 1 . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 9341 | 56 726 1689 1303 2665 360 1307 818 417 Spaces Moved 4874 | 39 254 651 556 1485 181 370 980 358 Core 245 | 10 . . . . . 42 193 . Treads 34 | . . . . . . 34 . . Legs 2847 | 29 254 651 556 756 181 294 . 126 Wheels 729 | . . . . 729 . . . . Hover 1019 | . . . . . . . 787 232 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 97 190 50 50 86 Average Speed 151 | 102 120 187 190 142 190 310 78 105 Slowest Speed 1000 | 120 120 190 190 540 190 1000 86 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 3 49 54 43 48 41 47 86 64 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . 1 1 2 1 Spaces Dug 8 | . . . . 2 . 6 . . Terrain Destroyed 226 | . . 19 26 107 30 42 . 2 Melee . | . . . . . . . . . Projectile 42 | . . . . 19 . 21 . 2 AOE 184 | . . 19 26 88 30 21 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 6108 | 52 588 904 702 1818 191 445 1030 378 Wait 526 | . 265 72 42 111 . 5 26 5 Move 4866 | 38 253 650 555 1484 180 369 979 358 Hop . | . . . . . . . . . Pick Up 99 | 6 11 29 11 25 1 9 7 . Fast Attach 25 | 3 1 1 4 11 . . 4 1 Attach 48 | 3 3 5 4 13 . 15 5 . Detach 1 | . . . . 1 . . . . Swap 83 | . 4 24 11 34 6 4 . . Drop 67 | 1 4 15 13 24 . 2 8 . Fire 342 | 1 28 108 46 107 4 41 . 7 Melee 27 | . 19 . . . . . 1 7 Ram . | . . . . . . . . . Kick 14 | . . . 14 . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . Rewire 2 | . . . 2 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 8) 604 | -10/Materials | Build established: Scavenger-Mutant 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Propulsion x2 1823 | -9/Materials | Discovered new exit (range 3) 2472 | -9/Materials | Entered another Materials area 2472 | -8/Materials | Evolved 2 slots: Utility x2 3099 | -8/Materials | Central database locked down 3747 | -8/Materials | Discovered new exit (range 13) 3775 | -8/Materials | Entered Factory 3775 | -7/Factory | Accompanied by 1 ally 3775 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3967 | -7/Factory | Repaired Flak Cannon 4225 | -7/Factory | Fabricated Hvy. Ion Cannon (x2) 4738 | -7/Factory | Destroyed 10 combat bots 4738 | -7/Factory | Lost 4 parts (4n) 4854 | -7/Factory | Discovered new exit (range 12) 4912 | -7/Factory | Identified exit to Storage 5068 | -7/Factory | Discovered exit to Storage (range 14) 5173 | -7/Factory | Identified exit to Lower Caves 5206 | -7/Factory | Garrison activated, responded to threat 5548 | -7/Factory | Fabricated Coil Gun (x2) 5809 | -7/Factory | Build established: Hacker-Mutant 6440 | -7/Factory | Entered Lower Caves 6740 | -7/Lower Caves | Discovered new exit (range 7) 6800 | -7/Lower Caves | Entered another Lower Caves area 7132 | -7/Lower Caves | Learned 4 Factory zone layouts 7720 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7743 | -7/Lower Caves | Core integrity fell below 50% 7777 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7956 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8057 | -7/Lower Caves | Lost 9 parts (3p2n4u) 8072 | -7/Lower Caves | Core integrity fell below 20% 8103 | -7/Lower Caves | Discovered new exit (range 8) 8107 | -7/Lower Caves | Entered Zion 8114 | -7/Zion | Given A8's code to call for help 8120 | -7/Zion | Lost 3 parts (1p2w) 8134 | -7/Zion | Discovered new exit (range 7) 8166 | -7/Zion | Given the Hacking Drone Bay 8166 | -7/Zion | Found Prototype Device 8166 | -7/Zion | Identified Hacking Drone Bay 8194 | -7/Zion | System corruption cleaned by Quarantine Array 8269 | -7/Zion | Learned Factory garrison access intel 8305 | -7/Zion | Learned Factory emergency access door positions 8571 | -7/Zion | Found Prototype Processor 8571 | -7/Zion | Identified Exp. Core Analyzer 8574 | -7/Zion | Found Prototype Processor 8574 | -7/Zion | Identified Exp. Melee Analysis Suite 8579 | -7/Zion | Found Prototype Processor 8580 | -7/Zion | Identified Spectral Analyzer 8582 | -7/Zion | Found Prototype Processor 8585 | -7/Zion | Identified Exp. Terrain Scan Processor 8640 | -7/Zion | Found Prototype Device 8776 | -7/Zion | Visited the Megawrench Repair Shop 8776 | -7/Zion | Megawrench repaired 4 parts 8867 | -7/Zion | Build established: Mutant 8925 | -7/Zion | Entered Proximity Caves 8944 | -6/Proximity Caves | Spotted B-75 Beast 9144 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9342 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- repair. 09134_ S-27 Virus destroyed. 09136_ Autogun fries itself beyond repair. 09136_ S-27 Virus destroyed. 09138_ Acquired 14 matter. 09139_ VTOL Module fries itself beyond repair. 09140_ Lgt. Nuclear Core fries itself beyond repair. 09143_ Backup Propulsion III destroyed. 09144_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 09145_ Acquired Lgt. Nuclear Core. 09152_ Y-54 Guardian destroyed. 09154_ Acquired 10 matter. 09156_ Lgt. Treads fries itself beyond repair. 09333_ S-27 Virus destroyed. 09338_ Mak. Leg destroyed. 09338_ Destroyed Lgt. Nuclear Core. 09341_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ##??####?????????????????????????????????????????? | | #?## ##????????????????????????????????????????? | | ### ##???????????????????????????????????????? | | ### ##??????????????????????????????????????? | | ## #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # ######??????????????????????????????????? | | # ### ##??????????##?????????????????????? | | # ### ##????????# ##????????????????????? | | ### ## #???????? #????????????????????? | | ??## ## #???????? ?????????????????????? | | ???# #???????? ?????#???????????????? | | ?### #???????? ##### #???????????????? | | ## #### #### #???????? ?????????????????? | | # ### #??# #???????? ??????????????????? | | # ## #### #???????? #???????????????????? | | ?# ##?????## #???????????????????? | | ## ###???# #????#???????????????? | | # ##### #### #?#?????????????? | | ## # # ###???????????? | | ###### #???????????? | | ####?# #### # #???????????? | | ## ##??# #????????????? | | #??### s s ##????????????? | | ##??# [s# ### #?????????????? | | ##???# #@ ##???? ??????????? | | #####????###### #???????# # #??????? | | #??????????????##?????????? #????????? | | ###??????????????????????????#????????? | | ##?###??????????????????????????????? | | ## #??????????????????????????????? | | #### #??????????????????????????????? | | ##??## ##?????????????????????????????? | | #????## #?????????????????????????????? | | ## #?????##### ###?????????????????????????????? | | ?####??????????###???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 1010 Jamming Range 12 Corruption Block 8 Armor Coverage 225 Resistance: KI 30 Resistance: EM 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Trap Scanner | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Force Booster | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Hvy. Ion Cannon | x2 | -7/Factory | Preloaded Coil Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalRainbowCharger Manual? 0 Play Time 01:25:36 Cumulative 173.6 hours Start 2024.05.12 @ 16:51:12 End 2024.05.12 @ 18:14:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 57 Adventurer 14 Explorer 0 Win Type - Total 11 Types 9/0/0/1/0/0/0/0/1 Lore% 64 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 083e129c-fce6-4fa0-a605-f5c7a7d5fc7c