Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.11 @ 06:43:29 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (3) 15 Value Destroyed (81) 81 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1325) 1325 TOTAL SCORE: 5561 Bonus ------- Pacifist 1325 Cogmind --------- Core Integrity 1000/1000 Matter 185/300 Energy 60/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Makeshift Armor Plating System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Fission Core Improved Sensor Array Rocket Array Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Cesium-ion Thruster > --- UTILITY ---------- Cooling System Advanced Visual Processing Unit System Shield System Shield System Shield > --- WEAPON ----------- Rocket Array Scythe > --- INVENTORY -------- Improved Deuterium Engine Fission Core Improved Sensor Array [Rating: 28] Favorites ----------- Power None Propulsion Improved Cesium-ion Thruster Hover Unit Airjet Flight Unit Improved Cesium-ion Thruster Utility System Shield Device Cooling System Processor Advanced Visual Processing Unit Hackware System Shield Protection Makeshift Armor Plating Weapon Scythe Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . 1 . . . . . Propulsion 4 | . . 1 . 1 1 . . 1 Utility 5 | . . 1 1 1 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 21 | 1 . 6 1 5 1 1 2 4 Power . | . . . . . . . . . Engine . | . . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 4 | . . 3 . 1 . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 3 | . . 3 . . . . . . Flight 1 | . . . . 1 . . . . Utility 12 | . . 2 1 2 1 . 2 4 Device 1 | . . . . 1 . . . . Storage . | . . . . . . . . . Processor 1 | . . . . . 1 . . . Hackware 4 | . . 2 1 1 . . . . Protection 6 | . . . . . . . 2 4 Artifact . | . . . . . . . . . Weapon 5 | 1 . 1 . 2 . 1 . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 . 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 8 | . . 4 2 . . 2 . . Power . | . . . . . . . . . Propulsion 3 | . . 2 1 . . . . . Utility 2 | . . . 1 . . 1 . . Weapon 3 | . . 2 . . . 1 . . Highest Loss Streak 4 | . . 2 4 . . 2 . . Average Slot Usage (%) 32 | . 14 26 27 29 42 42 41 38 Hover 2 | . . 8 3 . . . . . Flight 2 | . . . . 1 6 6 6 4 Device 1 | . . . . 1 6 4 . . Processor 2 | . . . . . 2 6 6 5 Hackware 16 | . . 8 23 19 20 20 20 17 Protection 1 | . . . . . . . 8 9 Ballistic Gun 1 | . 14 3 . . . . . . Launcher 1 | . . 6 . . . . . . Slashing Weapon 2 | . . . . 5 6 4 . . Naked Turns 14 | . . 14 . . . . . . Heaviest Build 8 | 1 1 1 . 4 4 4 8 8 Greatest Support 18 | 3 3 18 3 8 8 8 8 8 Greatest Overweight (x) 1 | . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . 4 3 4 4 4 4 4 Average Carried 3 | . . 2 3 3 3 3 4 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . 4 3 4 4 4 4 4 Class Distribution -------------------- 79% | Hacker-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 275 | 210 . 10 . . . 55 . . Remotely . | . . . . . . . . . Salvage Created 39 | . . . . . . 39 . . Parts 4 | . . . . . . 4 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 3 | . . . . . . 3 . . AOE 3 | . . . . . . 3 . . Classes Destroyed 1 | . . . . . . 1 . . Swarmer 3 | . . . . . . 3 . . Best Kill Streak 3 | . . . . . . 3 . . Combat Bots Only 3 | . . . . . . 3 . . Max Kills in Single Turn 3 | . . . . . . 3 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 1438 | . 35 495 256 292 60 205 95 . Core 918 | . 23 284 191 238 60 102 20 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 90 29 65 66 . . 78 . Volleys Fired 1 | . . . . . . 1 . . Largest 1 | . . . . . . 1 . . Hottest 45 | . . . . . . 45 . . Shots Fired 1 | . . . . . . 1 . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive 1 | . . . . . . 1 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 2 | . . . . . . 2 . . Robot Miss Streak 1 | . . . . . . 1 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 4 | . . . . . . 4 . . Core Hits 6 | . . . . . . 6 . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 5 | . . . . . . 5 . . Impact . | . . . . . . . . . Slashing 5 | . . . . . . 5 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 390 | . . . 1 . . 389 . . Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions 287 | . . . . . . 287 . . Melee 102 | . . . . . . 102 . . Ramming 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive 287 | . . . . . . 287 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 102 | . . . . . . 102 . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . 1 1 . . . . . Average Corruption 1 | . . 1 1 . . . . . Corruption Purged . | . . . . . . . . . Effects 1 | . . . 1 . . . . . Message Errors 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 26 | . . . . . . 26 . . Projectiles . | . . . . . . . . . Explosions 6 | . . . . . . 6 . . Melee 20 | . . . . . . 20 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature . | . . . . . . . . . Average Temperature . | . . . . . . . . . Received Heat Transfer 498 | . 18 201 108 144 . . 27 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 112 | . 30 68 20 104 65 . . 112 Average Influence 39 | . 21 36 13 38 50 . . 75 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 4 . 3 1 . . 1 Investigation 3 | . . 1 . 1 1 . . . Extermination . | . . . . . . . . . Reinforcement 7 | . 1 3 . 2 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . . 3 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 3 19 10 14 8 10 4 3 Peak Tracking Total 14 | . 2 14 11 6 11 5 4 3 Tactical Retreats 9 | . . 4 . 2 . 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 7 | . . 2 . . 1 . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 12 | . 1 3 1 4 . . 1 2 Terminals 11 | . 1 3 1 4 . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . 2 8 5 14 . . 1 11 Successful 19 | . . 3 4 7 . . 1 4 Failed 22 | . 2 5 1 7 . . . 7 Catastrophic 8 | . 1 2 1 2 . . . 2 Database Lockouts . | . . . . . . . . . Manual 18 | . . 7 3 2 . . . 6 Terminals 40 | . 2 8 5 14 . . . 11 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . 1 3 6 . . 1 2 Open Door 1 | . . . . . . . 1 . Level Access Points 2 | . . 1 1 . . . . . Branch Access Points 2 | . . . . 1 . . . 1 Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . 1 Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . 2 1 1 . . . 2 Terminals 6 | . . 2 1 1 . . . 2 Botnet 6 | . . 2 1 1 . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 2 . 3 . . . 2 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 594 | 13 22 154 55 109 33 89 54 65 Spaces Moved 1261 | 23 44 274 104 221 84 205 145 161 Core 591 | 23 44 272 104 145 . . . 3 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 2 | . . 2 . . . . . . Flight 668 | . . . . 76 84 205 145 158 Fastest Speed 35 | 50 50 50 50 35 35 35 35 35 Average Speed 42 | 50 50 50 50 44 35 35 35 36 Slowest Speed 100 | 50 50 60 50 50 35 35 35 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . 2 . 2 2 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 4 18 43 19 13 5 53 26 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . . 1 1 . 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 9 | . . . . . . 9 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 9 | . . . . . . 9 . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 1290 | 23 43 287 106 227 86 210 144 164 Wait 4 | . . 3 . 1 . . . . Move 1240 | 22 43 273 103 216 83 200 141 159 Hop 6 | . . . . 2 . 2 1 1 Pick Up 8 | . . 5 . 2 1 . . . Fast Attach 16 | 1 . 5 . 3 1 . 2 4 Attach 5 | . . 1 1 2 . 1 . . Detach 2 | . . . . 1 . 1 . . Swap . | . . . . . . . . . Drop 1 | . . . . . 1 . . . Fire 1 | . . . . . . 1 . . Melee 5 | . . . . . . 5 . . Ram 2 | . . . 2 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 7) 36 | -10/Materials | Entered another Materials area 36 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 109 | -9/Materials | Discovered new exit (range 16) 141 | -9/Materials | Core integrity fell below 50% 155 | -9/Materials | Identified exit to Materials 190 | -9/Materials | Entered another Materials area 190 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 212 | -8/Materials | Identified exit to Factory 245 | -8/Materials | Entered Factory 245 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 251 | -7/Factory | Lost 4 parts (2n1u1w) 257 | -7/Factory | Identified exit to Lower Caves 335 | -7/Factory | Found Prototype Launcher 335 | -7/Factory | Identified Rocket Array 349 | -7/Factory | Discovered new exit (range 16) 354 | -7/Factory | Entered another Factory area 354 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 382 | -6/Factory | Discovered new exit (range 15) 387 | -6/Factory | Entered Lower Caves 396 | -6/Lower Caves | Learned Factory terminal intel 404 | -6/Lower Caves | Identified exit to Lower Caves 456 | -6/Lower Caves | Build established: Hacker-Mutant 476 | -6/Lower Caves | Entered another Lower Caves area 528 | -6/Lower Caves | Discovered new exit (range 5) 530 | -6/Lower Caves | Entered Factory 530 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 531 | -5/Factory | Loaded intel: 20 terminal locations 563 | -5/Factory | Identified exit to Upper Caves 595 | -5/Factory | Self-destructed Last Messages --------------- 00587_ Triggered Blade Trap. 00587_ Massive razor-sharp blades shoot up from within the floor. 00587_ Mak. Armor Plating severed. 00587_ Imp. Cesium-ion Thruster severed. 00587_ Acquired Mak. Armor Plating. 00588_ K-01 Serf pushes G-50 Soldier. 00589_ Triggered Blade Trap. 00589_ Massive razor-sharp blades shoot up from within the floor. 00589_ Mak. Armor Plating severed. 00590_ U-05 Engineer lays Concrete. 00590_ Acquired Mak. Armor Plating. 00591_ U-05 Engineer lays Concrete. 00592_ R-10 Processor collects Imp. Cesium-ion Thruster. 00592_ Triggered Blade Trap. 00592_ Massive razor-sharp blades shoot up from within the floor. 00592_ Mak. Armor Plating severed. 00592_ System Shield severed. 00592_ U-05 Engineer lays Concrete. 00593_ Acquired Mak. Armor Plating. 00594_ U-05 Engineer lays Concrete. 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""""?# ## """" ## #?????? | | ??????????????? ??# ## """" ## #?????? | | ??????????????? ??# ## """" ## #?????? | | ??????????????#####???# ###+#####+## ####### | | ??????????????????????# | | ??????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 200 Evasion (%) 63 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartNetworkSteel Manual? 0 Play Time 00:14:29 Cumulative 124.5 hours Start 2020.06.10 @ 22:18:26 End 2020.06.11 @ 06:43:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 306 Rogue 298 Adventurer 8 Explorer 0 Win Type - Total 8 Types 5/0/2/1/0/0/0 Lore% 77 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9486d466-3178-459d-b31b-a991b4dddb1d