Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.15 @ 06:08:10 Player: Conner Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3597) 3597 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 9134 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 833 Entered Garrisons 200 Friendly Fire -482 Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 75/385 System Corruption 16% Temperature Cool (107) Movement Walking (150) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Neutrino Core Micro Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Improved Cooling System Improved ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Focal Shield Advanced Shield Generator > --- WEAPON (2) ------- Battle Cannon Shock Bomb Launcher > --- INVENTORY (4) ---- Light Angular Momentum Engine Advanced Shield Generator Heavy Beamcaster Battle Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Thermal Generator Improved Cooling System Improved ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Focal Shield Advanced Shield Generator > --- WEAPON ----------- Battle Cannon Battle Cannon > --- INVENTORY -------- Advanced Shield Generator Advanced Shield Generator Heavy Beamcaster Shock Bomb Launcher [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility System Shield Device Cryofiber Web Storage High-capacity Storage Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Battle Cannon Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . Utility 6 | . . . 2 2 1 1 . . . Weapon . | . . . . . . . . . . Parts Attached 170 | 6 . 12 30 30 32 16 27 . 17 Power 22 | 1 . 2 3 6 2 3 4 . 1 Engine 15 | 1 . 2 3 6 1 2 . . . Core 6 | . . . . . 1 1 3 . 1 Reactor 1 | . . . . . . . 1 . . Propulsion 52 | 2 . 5 4 9 11 3 9 . 9 Treads 2 | . . . . . 2 . . . . Leg 23 | . . 5 1 5 . . 3 . 9 Wheel 21 | 2 . . 3 4 9 3 . . . Hover 4 | . . . . . . . 4 . . Flight 2 | . . . . . . . 2 . . Utility 50 | 1 . 2 9 8 9 3 12 . 6 Device 15 | . . . . 1 4 1 5 . 4 Storage 8 | 1 . 1 3 1 2 . . . . Processor . | . . . . . . . . . . Hackware 6 | . . . 2 3 1 . . . . Protection 21 | . . 1 4 3 2 2 7 . 2 Artifact . | . . . . . . . . . . Weapon 46 | 2 . 3 14 7 10 7 2 . 1 Energy Gun 30 | 1 . 1 10 5 8 5 . . . Energy Cannon 3 | . . . . . 2 1 . . . Ballistic Gun 6 | 1 . . 4 1 . . . . . Ballistic Cannon 2 | . . . . . . . 2 . . Launcher 5 | . . 2 . 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . . . . Parts Lost 51 | . . 1 10 15 8 6 7 . 4 Power 6 | . . . . 4 . 1 1 . . Propulsion 13 | . . 1 2 4 4 1 . . 1 Utility 16 | . . . 2 4 2 1 4 . 3 Weapon 16 | . . . 6 3 2 3 2 . . Highest Loss Streak 8 | . . 1 6 8 2 6 5 . 2 Average Slot Usage (%) 91 | . 85 95 96 92 99 96 67 100 98 Engine 7 | . 14 14 11 8 7 6 . . . Core 4 | . . . . . 6 5 7 13 13 Leg 5 | . . 15 11 6 . . . . 10 Wheel 8 | . 28 8 10 6 13 17 2 . . Hover 1 | . . . . . . . 7 20 8 Device 8 | . . . . 3 15 13 7 20 28 Storage 9 | . 14 14 22 9 7 6 . . . Hackware 15 | . . . 9 35 26 20 2 . . Protection 11 | . . 12 10 5 3 12 24 33 24 Energy Gun 8 | . 14 14 12 8 11 7 . . . Ballistic Gun 2 | . 14 . 6 6 . . . . . Ballistic Cannon 2 | . . . . . . . 9 13 12 Launcher 2 | . . 13 1 . . . . . . Naked Turns 69 | . . . . . . . 69 . . Heaviest Build 82 | 13 13 26 65 53 70 74 82 73 74 Greatest Support 55 | 26 26 26 22 32 26 36 48 48 55 Greatest Overweight (x) 18 | . . 2 6 14 6 3 18 1 4 Average Overweight (x) 1 | . . 1 2 1 2 2 1 1 1 Largest Inventory Capacity 18 | 6 6 6 18 12 12 12 12 4 4 Average Capacity 9 | 4 6 6 14 10 10 12 5 4 4 Most Carried 18 | 2 4 6 18 12 12 12 12 4 4 Average Carried 8 | 1 2 5 13 10 10 10 5 4 3 Final Capacity 12 | 6 6 6 12 8 12 12 4 4 4 Final Carried 12 | 2 4 6 12 8 12 12 4 4 4 Class Distribution -------------------- 54% | Hacker-Mutant 32% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Matter Collected 2595 | 207 . 177 556 499 290 135 296 . 435 Remotely . | . . . . . . . . . . Salvage Created 4302 | . . 163 1249 922 607 656 257 . 448 Parts 264 | . . 22 74 60 37 47 7 . 17 Haulers Intercepted 6 | . . . 4 2 . . . . . Recyclers Shooed 3 | . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Combat Hostiles Destroyed 83 | . . 15 22 20 7 10 1 . 8 Melee 1 | . . . . . . . 1 . . Guns 50 | . . 5 20 15 5 5 . . . Cannons 9 | . . . . . 1 1 . . 7 AOE 18 | . . 10 2 3 1 1 . . 1 Classes Destroyed 14 | . . 3 5 3 1 . 1 . 1 Worker 8 | . . 1 3 2 2 . . . . Builder 8 | . . . . 1 1 6 . . . Tunneler 2 | . . . 1 1 . . . . . Hauler 6 | . . . 4 2 . . . . . Recycler 3 | . . . 1 1 1 . . . . Operator 2 | . . . . 1 1 . . . . Watcher 4 | . . . 1 1 1 1 . . . Swarmer 28 | . . 12 3 9 1 3 . . . Grunt 34 | . . 3 13 6 2 5 . . 5 Duelist 1 | . . . . . . . . . 1 Sentry 14 | . . . 6 4 2 . . . 2 Hunter 1 | . . . . 1 . . . . . Programmer 4 | . . . . . 2 2 . . . Compactor 1 | . . . . . . . 1 . . Thug 2 | . . . 1 . . . . . 1 Best Kill Streak 12 | . . 4 6 12 2 6 1 . 2 Combat Bots Only 11 | . . 4 5 11 1 5 1 . 2 Max Kills in Single Turn 6 | . . 3 2 3 2 6 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 2 3 1 1 . . 1 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Damage Taken 7951 | . 19 337 1422 1949 1200 1086 624 . 1314 Core 1629 | . . . 300 304 157 112 586 . 170 Absorbed by Shields 271 | . . . . . . . . . 271 Core Remaining (%) 69 | 100 . 100 25 44 77 . . . . Volleys Fired 304 | . . 17 83 64 53 41 11 . 35 Largest 2 | . . 2 2 2 2 2 2 . 2 Hottest 150 | . . 99 110 111 130 150 150 . 78 Shots Fired 552 | . . 32 146 99 102 82 22 . 69 Gun 426 | . . 17 144 98 88 57 22 . . Cannon 102 | . . . . . 14 21 . . 67 Launcher 24 | . . 15 2 1 . 4 . . 2 Special . | . . . . . . . . . . Kinetic 156 | . . . 47 42 . . . . 67 Thermal 156 | . . 17 53 17 25 22 22 . . Explosive 18 | . . 15 2 1 . . . . . Electromagnetic 222 | . . . 44 39 77 60 . . 2 Robot Hit Streak 17 | . . 11 8 17 11 7 6 . 9 Robot Miss Streak 6 | . . 1 6 6 6 4 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . . 3 3 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . Shots Hit Robots 389 | . . 22 110 79 74 50 14 . 40 Core Hits 223 | . . 22 65 44 38 24 8 . 22 Critical Hits 4 | . . . 1 1 . . . . 2 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9421 | . . 1074 2054 2221 1356 1234 468 . 1014 Guns 5268 | . . 145 1650 1440 906 684 443 . . Cannons 1368 | . . . . . 144 282 . . 942 Explosions 2738 | . . 923 404 765 306 268 . . 72 Melee . | . . . . . . . . . . Ramming 47 | . . 6 . 16 . . 25 . . Kinetic 1961 | . . . 516 503 . . . . 942 Thermal 2812 | . . 145 771 351 593 509 443 . . Explosive 1722 | . . 923 178 621 . . . . . Electromagnetic 2879 | . . . 589 730 763 725 . . 72 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . 2 . 1 5 6 6 16 Average Corruption 4 | . . . 2 . 1 4 5 6 6 Corruption Purged . | . . . . . . . . . . Effects 74 | . . . 2 . 7 7 31 2 25 Message Errors 18 | . . . 1 . 4 3 6 2 2 Matter Fused 11 | . . . . . . . 6 . 5 Heat Flow Errors 11 | . . . 1 . . . 7 . 3 Energy Discharges 11 | . . . . . 2 . 6 . 3 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 . 4 . 1 Data Loss (major) 3 | . . . . . . . 1 . 2 Misfires 1 | . . . . . . 1 . . . Targeting Errors 11 | . . . . . . 3 1 . 7 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 182 | . . 73 10 74 22 3 . . . Projectiles 21 | . . . . . 18 3 . . . Explosions 161 | . . 73 10 74 4 . . . . Melee . | . . . . . . . . . . Knockbacks 13 | . . . . . . . . . 13 Impact . | . . . . . . . . . . Kinetic 12 | . . . . . . . . . 12 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 352 | . . 113 24 123 64 . 11 . 17 Shots 9 | . . 4 1 2 1 . . . 1 Rammed 11 | . . 1 . . . . 10 . . Targets Rammed 12 | . . 1 . 1 . . 10 . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 416 | . . 378 393 196 56 416 409 . 247 Average Temperature 94 | . . 141 127 62 23 129 49 . 46 Received Heat Transfer 2025 | . . 93 504 648 216 216 . . 348 Effects 12 | . . 1 9 . . . . . 2 Shutdowns 4 | . . 1 3 . . . . . . Energy Bleed 3 | . . . 2 . . . . . 1 Interference 4 | . . . 3 . . . . . 1 Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . 3 . . . Combat Hostiles 4 | . . . . 1 . 3 . . . Parts Fried 14 | . . . 1 6 2 5 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 6 | . . . . 3 2 1 . . . Heat Transferred 4961 | . . 333 1449 631 848 700 1000 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 1 1 2 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Peak Influence 642 | . 69 330 210 295 238 387 82 . 642 Initial 107 | . . 26 33 16 69 107 82 . . Average 128 | . 44 180 114 134 101 196 10 . 339 Maximum Alert Level 2 | . . 1 1 1 1 1 . . 2 Low Security (%) 79 | 100 100 50 91 71 97 60 100 100 43 Level 1 16 | . . 49 8 28 2 39 . . 8 Level 2 3 | . . . . . . . . . 48 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 1 1 3 4 3 . 1 . Investigation 7 | . . 1 . 2 1 2 . 1 . Extermination 3 | . . . . . 2 1 . . . Reinforcement 4 | . 1 . 1 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Distress Signals 6 | . 1 . . 1 1 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 8 16 28 30 26 16 6 . 26 Peak Tracking Total 10 | . 7 3 4 10 5 5 5 . 8 Tactical Retreats 6 | . . . 1 3 . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Traps Triggered 7 | . . . 1 2 . 2 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Machines Disabled 13 | . . 3 5 2 1 . . . 2 Max in Single Turn 2 | . . 2 2 1 1 . . . 1 Garrison Relay 2 | . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Machines Accessed 36 | . 4 2 8 8 9 4 . 1 . Terminals 23 | . 4 1 6 7 3 2 . . . Fabricators 2 | . . . . . 1 1 . . . Repair Stations 3 | . . . 1 . 2 . . . . Recycling Units 3 | . . . 1 . 2 . . . . Scanalyzers 3 | . . . . 1 1 1 . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 175 | . 12 5 32 77 26 20 . 3 . Successful 102 | . 9 2 16 48 17 9 . 1 . Failed 73 | . 3 3 16 29 9 11 . 2 . Catastrophic 6 | . . . 1 . 3 1 . 1 . Database Lockouts . | . . . . . . . . . . Manual 142 | . 12 4 28 67 15 16 . . . Terminals 148 | . 12 4 29 76 13 14 . . . Fabricators 10 | . . . . . 5 5 . . . Repair Stations 6 | . . . 2 . 4 . . . . Recycling Units 4 | . . . 1 . 3 . . . . Scanalyzers 3 | . . . . 1 1 1 . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 51 | . 1 1 5 39 3 2 . . . Robot Analysis 2 | . . . . . 2 . . . . Prototype ID Bank 26 | . . . . 25 . 1 . . . Open Door 1 | . . 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Machine Index 1 | . . . . 1 . . . . . Terminal Index 4 | . 1 . 1 1 . 1 . . . Alert Level 5 | . . . 2 3 . . . . . Unreport Threat 3 | . . . 2 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 2 | . . . . 2 . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . 2 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 6 | . . . 2 . 4 . . . . Scan Component 3 | . . . 1 . 2 . . . . Repair 3 | . . . 1 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 43 | . 8 1 9 9 9 7 . . . Terminals 32 | . 8 1 8 8 4 3 . . . Track 1 | . . . . . . 1 . . . Assimilate 4 | . 1 . . 3 . . . . . Botnet 18 | . 4 1 6 3 3 1 . . . Detonate 3 | . 2 . . 1 . . . . . Operators 6 | . 1 . 2 1 1 1 . . . Fabricators 5 | . . . . . 2 3 . . . Report 2 | . . . . . 1 1 . . . Siphon 1 | . . . . . . 1 . . . Haulers 2 | . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 1 . 2 . . . . Reject 3 | . . . 1 . 2 . . . . Scanalyzers 3 | . . . . 1 1 1 . . . Extract 3 | . . . . 1 1 1 . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 4 1 7 7 5 2 . 1 . Full Trace Events 2 | . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . 1 . . . . Matter 219 | . . . . . 219 . . . . Time 58 | . . . . . 58 . . . . Total Robot Build Rating 3 | . . . . . 3 . . . . Part Schematics Acquired 6 | . . . . 2 1 3 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 1 . 2 . . . . Time 96 | . . . 38 . 58 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 8 Machine Destruction 8 | . . . . . . . . . 8 Robots Rewired 3 | . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Total Allies 25 | . 1 . . 1 4 . 19 . . Largest Group 19 | . 1 1 1 1 5 1 19 13 13 Highest-Rated Group 696 | . 10 10 10 26 126 32 696 448 448 Highest-Rated Ally 50 | . 10 10 10 26 32 32 50 46 46 Total Orders . | . . . . . . . . . . Ally Attacks 208 | . . . . . 18 1 82 . 107 Total Damage 6409 | . . . . . 552 52 3386 . 2419 Kills 34 | . . . . . 12 1 7 . 14 Allies Corrupted 3 | . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Robot Analysis Total 2 | . . . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Turns Passed 7601 | 40 106 1032 1200 1290 1669 481 1118 76 589 Spaces Moved 4774 | 33 111 777 608 729 1259 305 615 49 288 Core 203 | 1 . . . 28 . . 174 . . Treads . | . . . . . . . . . . Legs 968 | . . 375 206 238 . . 2 . 147 Wheels 3086 | 32 111 402 402 463 1259 305 112 . . Hover 512 | . . . . . . . 322 49 141 Flight 5 | . . . . . . . 5 . . Fastest Speed 50 | 50 90 90 100 90 90 96 50 112 112 Average Speed 124 | 89 90 122 138 141 105 106 150 112 133 Slowest Speed 950 | 100 90 180 300 750 140 110 950 112 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 23 97 46 43 34 8 96 3 45 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 253 | . . 153 42 52 6 . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 253 | . . 153 42 52 6 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Total 5902 | 40 116 834 843 900 1510 383 777 70 429 Wait 363 | . 4 5 53 34 111 8 103 22 23 Move 4766 | 32 110 776 607 728 1258 305 614 48 288 Hop . | . . . . . . . . . . Pick Up 99 | 2 2 8 36 22 17 6 1 . 5 Fast Attach 76 | 6 . 4 12 11 8 2 24 . 9 Attach 30 | . . . 6 10 7 6 . . 1 Detach 1 | . . . . . 1 . . . . Swap 67 | . . 8 12 9 17 8 3 . 10 Drop 131 | . . 15 34 21 26 7 11 . 17 Fire 304 | . . 17 83 64 53 41 11 . 35 Melee . | . . . . . . . . . . Ram 11 | . . 1 . . . . 10 . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis 41 | . . . . . . . . . 41 Rewire 12 | . . . . . 12 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 15) 147 | -10/Materials | Entered Mines 147 | -10/Mines | Accompanied by 1 ally 184 | -10/Mines | Discovered new exit (range 4) 253 | -10/Mines | Met a Derelict shopkeep closing up shop 305 | -10/Mines | Build established: Mutant 744 | -10/Mines | Discovered new exit (range 5) 975 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1179 | -10/Mines | Entered Materials 1179 | -9/Materials | Accompanied by 1 ally 1179 | -9/Materials | Evolved 2 slots: Utility x2 1520 | -9/Materials | Build established: Scavenger-Mutant 1533 | -9/Materials | Repaired Pulse Rifle 1819 | -9/Materials | Lost 6 parts (1n1u4w) 1957 | -9/Materials | Discovered new exit (range 8) 1973 | -9/Materials | Core integrity fell below 50% 2103 | -9/Materials | Build established: Hacker-Mutant 2307 | -9/Materials | Discovered new exit (range 15) 2379 | -9/Materials | Entered another Materials area 2379 | -8/Materials | Evolved 2 slots: Utility x2 2669 | -8/Materials | Destroyed 11 combat bots 2673 | -8/Materials | Lost 8 parts (3p2n1u2w) 3238 | -8/Materials | Lost 3 parts (1p1n1u) 3290 | -8/Materials | Core integrity fell below 50% 3328 | -8/Materials | Discovered new exit (range 10) 3444 | -8/Materials | Discovered new exit (range 10) 3550 | -8/Materials | Identified exit to Factory 3669 | -8/Materials | Entered Factory 3669 | -7/Factory | Accompanied by 1 ally 3669 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4731 | -7/Factory | Repaired Arc Projector 4819 | -7/Factory | Fabricated O-24 Administrator (x1) 5171 | -7/Factory | Repaired Imp. EM Pulse Cannon 5236 | -7/Factory | Discovered new exit (range 16) 5338 | -7/Factory | Entered another Factory area 5338 | -6/Factory | Accompanied by 1 ally 5338 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5780 | -6/Factory | Lost 6 parts (1p1n1u3w) 5819 | -6/Factory | Sucked down chute 5819 | -6/Factory | Entered Waste 5833 | -6/Waste | Spotted C-40 Crusher 5893 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5894 | -6/Waste | Spotted C-40 Crusher 5931 | -6/Waste | Spotted C-40 Crusher 5941 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5941 | -6/Waste | Spotted C-40 Crusher 5968 | -6/Waste | Spotted C-40 Crusher 5971 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5971 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5972 | -6/Waste | Spotted C-40 Crusher 5978 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5979 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5983 | -6/Waste | Core integrity fell below 50% 5987 | -6/Waste | Destroyed C-40 Crusher 5988 | -6/Waste | Core integrity fell below 20% 6010 | -6/Waste | Lost 5 parts (1p4u) 6034 | -6/Waste | Warlord forces began an assault 6281 | -6/Waste | Build established: Mutant 6521 | -6/Waste | Discovered new exit (range 12) 6937 | -6/Waste | Entered Factory 6937 | -6/Factory | Accompanied by 13 allies 6990 | -6/Factory | Identified exit to Garrison 7013 | -6/Factory | Entered Garrison 7013 | -6/Garrison | Accompanied by 13 allies 7048 | -6/Garrison | Triggered checkpoint 7100 | -6/Garrison | Garrison Relay disabled 7112 | -6/Garrison | Triggered checkpoint 7246 | -6/Garrison | Triggered checkpoint 7270 | -6/Garrison | Triggered checkpoint 7277 | -6/Garrison | Triggered checkpoint 7475 | -6/Garrison | Build established: Scavenger-Mutant 7478 | -6/Garrison | Triggered checkpoint 7560 | -6/Garrison | Triggered checkpoint 7579 | -6/Garrison | Garrison Relay disabled 7599 | -6/Garrison | System corruption reached 10% 7602 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07573_ B-48 Gladiator sneak attacks. 07573_ 7E-3DL(m) system corrupted by crushing effect. 07573_ 7E-3DL(m) knocked back. 07574_ 7E-3DL(m) system terminally corrupted. 07574_ Knocked back. 07579_ Garrison Relay disabled. 07579_ Relay Coupler [Hunter] tumbles out of relay unit. 07579_ Relay Coupler [NC] tumbles out of relay unit. 07579_ Relay Coupler [Grunt] tumbles out of relay unit. 07579_ Unknown Hackware tumbles out of relay unit. 07582_ G-50 Soldier knocked back. 07583_ System corrupted: Matter fused (-10). 07589_ Flexi-carbon Leg severed. 07592_ B-48 Gladiator destroyed. 07598_ Adv. Shield Generator destroyed. 07598_ Hrd. Medium Armor Plating destroyed. 07598_ System corrupted by crushing effect (+5). 07598_ L-41 Fighter destroyed. 07598_ System corrupted: Shock Bomb Launcher targeting data glitched. 07601_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ??????????????????????????????!#?????????????????? | | ?????????????????????????????? !?????????????????? | | ?????????????????????????????? !?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????###?## #?????????????????? | | ????????????????????????# ?+ #?????????????????? | | ????????????????????????# #?# #?????????????????? | | ?????????????????????####g### #?????????????????? | | ?????????????????????# @=## #?????????????????? | | ????????????????????## b%%## #?????????????????? | | ????????????????????# !!%%!*#?????????????????? | | ??????#######???????# ! ! !%*#?????????????????? | | ##????#! ! !#???????###! !###%%#?????????????????? | | #????#!! !=#????????#" ?# #?????????????????? | | #????#! #????????######?# #?????????????????? | | #????#! !#???????????????# #?????????????????? | | #????### ###???????????????# #?????????????????? | | #??????# #?????????????????# #?????????????????? | | #??????# #?????????????????# #?????????????????? | | #??????# #?????????????????# #?????????????????? | | #??????# #???????########### ###########???????? | | ########+##??????# ^ ????? | | #??????# ????? | | #??????# ????? | | ######## #??????# #################"""##?????? | | #??????# #??????# #??????????????????????????? | | *#??????# #??????# #??????????????????????????? | | %#??????# #??????# #??????????????????????????? | | !#??????# #??????# #??????????????????????????? | | !#??????# ######## #??????????????????????????? | | #??????# ##=%% ## #??????????????????????????? | | #?????## ##* * ## #??????????????????????????? | | ####### = == #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 975 Resistance: KI 25 Resistance: EX 50 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 40 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Extracted Terrain Scan Processor | -8/Materials | Extracted Assault Cannon | -7/Factory | Extracted Ion Cannon | -6/Factory | Extracted Integration Mediator | -6/Factory | Extracted Arm. Wheel | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Maximum Efficiency Challenges ------------ None Game ------ Seed GlidesysTerrainWings Manual? 0 Play Time 00:53:00 Cumulative 44.9 hours Start 2022.02.15 @ 05:20:18 End 2022.02.15 @ 06:08:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e34893c-03cf-4af2-874e-923b8e1fdbc6