Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.20 @ 11:14:13 Player: monistgf Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (4464) 4464 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 10591 Bonus ------- High Alert Combat Kills 367 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 235/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Improved Transmission Jammer Advanced Hardlight Generator Long-range Tractor Beam Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Medium Treads Heavy Treads Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Weapon Cycler Improved Medium Armor Plating Advanced Field Recycling Unit > --- WEAPON ----------- Gauss Rifle KE Penetrator Power Sword > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit High-capacity Matter Pod Improved Transmission Jammer Advanced Hardlight Generator Drone Bay Gauss Rifle Gauss Rifle Gauss Rifle Gauss Cannon Heavy Flak Cannon Missile Launcher Power Maul [Rating: 89] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Machine Analyzer Protection Layered Heavy Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 1 1 . . . . Utility 7 | . . . 1 1 . 2 2 1 Weapon 1 | . . 1 . . . . . . Parts Attached 126 | . 13 23 14 5 4 8 38 21 Power 11 | . 2 2 1 1 1 1 2 1 Engine 8 | . 2 2 1 . 1 1 1 . Core 3 | . . . . 1 . . 1 1 Reactor . | . . . . . . . . . Propulsion 39 | . 6 11 6 1 . 2 7 6 Treads 6 | . 2 1 . . . . 3 . Leg 27 | . 2 8 5 1 . 2 4 5 Wheel 6 | . 2 2 1 . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | . 3 2 2 3 1 4 15 6 Device 18 | . 1 . 1 1 1 . 9 5 Storage 5 | . 1 1 . 2 . . . 1 Processor 4 | . . . . . . 3 1 . Hackware . | . . . . . . . . . Protection 9 | . 1 1 1 . . 1 5 . Artifact . | . . . . . . . . . Weapon 40 | . 2 8 5 . 2 1 14 8 Energy Gun 2 | . 2 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 25 | . . 7 4 . 2 . 8 4 Ballistic Cannon 8 | . . 1 1 . . 1 2 3 Launcher 2 | . . . . . . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 52 | . 9 3 . . . 3 10 27 Power 5 | . 2 . . . . . 1 2 Propulsion 18 | . 4 2 . . . 1 2 9 Utility 12 | . . . . . . 1 4 7 Weapon 17 | . 3 1 . . . 1 3 9 Highest Loss Streak 9 | . 9 2 . . . 2 3 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 82 90 100 99 100 96 90 82 Engine 4 | . 7 7 9 6 5 6 2 2 Core 1 | . . . . . 1 . 2 . Treads 5 | . 8 1 . . . . 8 11 Leg 18 | . 13 10 30 37 38 32 15 6 Wheel 3 | . 2 19 5 . . . . 1 Device 13 | . 11 . 9 14 15 13 16 19 Storage 6 | . 14 11 9 7 7 6 5 5 Processor 7 | . . . . . . 9 11 15 Protection 6 | . 1 11 9 7 7 6 5 3 Ballistic Gun 13 | . 14 24 18 15 15 13 10 9 Ballistic Cannon 4 | . . 1 9 7 7 5 4 3 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 88 | 13 19 42 46 45 50 57 88 87 Greatest Support 120 | 20 40 28 47 57 57 62 120 120 Greatest Overweight (x) 13 | . 1 3 3 . . 1 2 13 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 20 | . 10 15 15 20 15 15 15 20 Average Capacity 15 | . 9 12 15 15 15 15 15 18 Most Carried 18 | . 8 15 15 15 15 15 15 18 Average Carried 13 | . 5 10 14 13 14 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 Final Carried 15 | 6 2 15 15 15 14 15 14 5 Class Distribution -------------------- 31% | Tank 23% | Scavenger-Tank 15% | Scavenger-Skirmisher 10% | Mutant 10% | Skirmisher 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Skirmisher | -6/Factory Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Matter Collected 4655 | 200 111 1102 527 . 65 236 1914 500 Remotely . | . . . . . . . . . Salvage Created 4299 | . 277 1258 554 . 60 226 1662 262 Parts 249 | . 6 73 43 . 3 14 86 24 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 5 | . . 3 . . . . 2 . Parts Field Recycled 35 | . . . . . . . 35 . Retrieved Matter 431 | . . . . . . . 431 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 89 | . 6 22 12 . 1 5 34 9 Guns 63 | . 5 22 8 . 1 5 20 2 Cannons 15 | . . . 4 . . . 9 2 AOE 10 | . . . . . . . 5 5 Classes Destroyed 14 | . 1 7 2 . 1 1 1 1 Worker 2 | . . 2 . . . . . . Builder 6 | . . . 1 . . . 4 1 Hauler 2 | . . 2 . . . . . . Recycler 4 | . . 2 2 . . . . . Watcher 5 | . . 3 1 . . . 1 . Swarmer 14 | . . 4 6 . . . . 4 Grunt 37 | . 6 12 2 . . 2 15 . Brawler 3 | . . 1 . . . 1 1 . Duelist 1 | . . . . . . . 1 . Sentry 11 | . . 5 3 . . . 3 . Specialist 1 | . . . . . 1 . . . Hunter 3 | . . . 1 . . . 2 . Programmer 18 | . . . . . . 2 12 4 Heavy 1 | . . . . . . . . 1 Best Kill Streak 7 | . 5 5 5 . 1 3 5 7 Combat Bots Only 6 | . 5 4 4 . 1 3 5 6 Max Kills in Single Turn 6 | . 1 2 1 . 1 1 2 6 Gunslinging 1 | . . 1 . . . . . . Exploded 5 | . . . . . . . 2 5 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Damage Taken 11082 | . 1126 603 340 . 391 517 4309 3796 Core 1934 | . 223 102 49 . 38 88 220 1214 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 48 | . . . . . . . 48 . Redirected to Shielding 111 | . . . . . . . 111 . Regen/Repaired (Parts) 504 | . . . . . . . 504 . Core Remaining (%) 76 | 100 10 74 91 . 94 89 78 . Volleys Fired 313 | . 42 82 33 . 5 16 114 21 Largest 3 | . 2 3 3 . 3 3 3 3 Hottest 126 | . 90 85 98 . 98 104 109 126 Shots Fired 802 | . 62 200 99 . 15 48 317 61 Gun 610 | . 62 190 66 . 10 32 210 40 Cannon 184 | . . 10 33 . 5 16 99 21 Launcher 8 | . . . . . . . 8 . Special . | . . . . . . . . . Kinetic 755 | . 29 194 99 . 15 48 309 61 Thermal 39 | . 33 6 . . . . . . Explosive 8 | . . . . . . . 8 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | . 17 13 13 . 3 12 18 7 Robot Miss Streak 6 | . 3 6 4 . 2 2 6 6 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 4 | . 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 513 | . 54 123 56 . 9 27 207 37 Core Hits 223 | . 15 55 24 . 2 11 97 19 Critical Kills 4 | . . 1 . . . . 3 . Critical Parts Destroyed 4 | . . . . . . 1 3 . Critical Strikes 24 | . 4 1 . . 1 3 14 1 Burn 4 | . 4 . . . . . . . Destroy 8 | . . 1 . . . 1 6 . Blast 12 | . . . . . 1 2 8 1 Melee Attacks 8 | . . . . . . . 3 5 Impact . | . . . . . . . . . Slashing 8 | . . . . . . . 3 5 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12808 | . 583 1922 1008 . 182 658 6785 1670 Guns 8200 | . 576 1853 717 . 128 442 3815 669 Cannons 3024 | . . 69 291 . 54 216 1939 455 Explosions 1570 | . . . . . . . 1031 539 Melee . | . . . . . . . . . Ramming 14 | . 7 . . . . . . 7 Kinetic 10848 | . 232 1890 1008 . 182 658 5754 1124 Thermal 915 | . 344 32 . . . . . 539 Explosive 997 | . . . . . . . 997 . Electromagnetic 34 | . . . . . . . 34 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 3 10 5 Average Corruption 4 | . . . . . . 1 4 4 Corruption Purged 16 | . . . . . . . 16 . Corruption Blocked . | . . . . . . . . . Effects 79 | . . . . . . 3 56 20 Message Errors 19 | . . . . . . 2 13 4 Matter Fused 20 | . . . . . . . 14 6 Heat Flow Errors 8 | . . . . . . . 5 3 Energy Discharges 8 | . . . . . . 1 5 2 Parts Rejected 3 | . . . . . . . 2 1 Data Loss (minor) 10 | . . . . . . . 7 3 Data Loss (major) 4 | . . . . . . . 4 . Misfires 3 | . . . . . . . 3 . Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . 1 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 72 | . . 1 . . . 28 43 . Projectiles 71 | . . 1 . . . 28 42 . Explosions 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Knockbacks 36 | . . 2 3 . 1 1 23 6 Impact . | . . . . . . . . . Kinetic 33 | . . 2 2 . 1 1 22 5 Secondary 3 | . . . 1 . . . 1 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 4 | . 4 . . . . . . . Targets Rammed 8 | . 5 . . . . . . 3 Kicked 4 | . 1 . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 271 | . 157 145 268 . 19 271 254 241 Average Temperature 60 | . 45 37 89 . 14 112 54 68 Received Heat Transfer 1795 | . 660 276 81 . 54 63 549 112 Siege Activations 14 | . . . . . . . 13 1 Total Turns 388 | . . . . . . . 385 3 Longest Duration 175 | . . . . . . . 175 3 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 4 | . 4 . . . . . . . Heat Transferred 1636 | . 1261 75 . . . . . 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Peak Influence 776 | . 135 571 497 119 118 153 776 390 Initial 380 | . . 5 222 114 83 61 15 380 Average 238 | . 59 242 364 114 103 68 267 208 Maximum Alert Level 3 | . . 2 2 . . . 3 1 Low Security (%) 47 | . 100 48 . 100 100 100 39 55 Level 1 38 | . . 24 73 . . . 41 44 Level 2 12 | . . 26 26 . . . 14 . Level 3 1 | . . . . . . . 4 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 4 1 . 1 2 7 7 Investigation 3 | . . 1 . . . 1 1 . Extermination 8 | . . . . . . 1 5 2 Reinforcement 13 | . 2 3 1 . 1 . 1 5 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Distress Signals 10 | . 1 3 1 . . . 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 13 34 23 . 5 5 44 18 Peak Tracking Total 8 | . 8 8 5 . 4 3 5 7 Tactical Retreats 10 | . . 4 1 . 1 . 3 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Traps Triggered 4 | . 1 1 . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Machines Disabled 16 | . . 2 1 . . . 11 2 Max in Single Turn 6 | . . 1 1 . . . 6 2 Garrison Access 2 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Machines Accessed 12 | . . 2 2 2 . 1 3 2 Terminals 5 | . . 2 1 1 . . 1 . Fabricators 3 | . . . . 1 . . 1 1 Repair Stations 2 | . . . . . . 1 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 Total Hacks 27 | . . 5 5 3 . 3 8 3 Successful 16 | . . 4 4 1 . 1 4 2 Failed 11 | . . 1 1 2 . 2 4 1 Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . 4 1 . . . . . Terminals 12 | . . 5 3 2 . . 2 . Fabricators 4 | . . . . 1 . . 2 1 Repair Stations 7 | . . . . . . 3 4 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 2 . . . . 2 Terminal Hacks 7 | . . 3 2 1 . . 1 . Prototype ID Bank 2 | . . 1 1 . . . . . Open DSF 1 | . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . Locate Traps 1 | . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 1 1 Network Status 2 | . . . . . . . 1 1 Repair Station Hacks 3 | . . . . . . 1 2 . Scan Component 2 | . . . . . . 1 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 Seal Access 2 | . . . 1 . . . . 1 Unauthorized Hacks 2 | . . 1 1 . . . . . Terminals 2 | . . 1 1 . . . . . Botnet 2 | . . 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . 2 1 2 . 1 3 2 Full Trace Events 1 | . . . . . . 1 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 56 | . . . . . . . 56 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 3 . Programmers 6 | . . . . . . 3 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Turns Passed 8406 | . 433 910 1310 255 156 551 3385 1406 Spaces Moved 3190 | 1 200 481 530 192 93 295 954 444 Core 5 | . . . . . . . . 5 Treads 1004 | . 49 . . . . . 596 359 Legs 1398 | 1 134 . 311 192 93 295 358 14 Wheels 783 | . 17 481 219 . . . . 66 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 115 90 112 112 114 108 108 50 Average Speed 141 | 120 129 104 136 113 114 131 165 169 Slowest Speed 700 | 120 190 135 190 114 114 187 270 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 2 51 50 59 7 70 6 26 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . . . . . . 5 5 Terrain Destroyed 160 | . . . 12 . . 7 116 25 Melee 8 | . . . . . . . 3 5 Projectile 81 | . . . 12 . . 7 52 10 AOE 71 | . . . . . . . 61 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Fac Total 6522 | . 307 739 1067 226 143 428 2568 1044 Wait 2752 | . 44 125 465 29 22 101 1426 540 Move 3182 | . 199 480 529 191 92 294 953 444 Hop . | . . . . . . . . . Pick Up 56 | . 2 14 10 1 5 5 13 6 Fast Attach 41 | . 6 8 . . 1 3 15 8 Attach 33 | . 6 1 3 2 . 3 8 10 Detach 9 | . 1 1 . . 1 1 3 2 Swap 53 | . 1 14 11 3 3 2 15 4 Drop 62 | . 1 14 16 . 9 3 18 1 Fire 313 | . 42 82 33 . 5 16 114 21 Melee 8 | . . . . . . . 3 5 Ram 2 | . 2 . . . . . . . Kick 4 | . 1 . . . . . . 3 Crush 2 | . 2 . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory (discovered 2 exits: *Res / [*Upp]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 15) 248 | -10/Materials | Core integrity fell below 50% 292 | -10/Materials | Core integrity fell below 20% 311 | -10/Materials | Build established: Mutant 352 | -10/Materials | Lost 9 parts (2p4n3w) 369 | -10/Materials | Discovered new exit (range 13) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 555 | -9/Materials | Discovered new exit (range 13) 849 | -9/Materials | Identified exit to Mines 849 | -9/Materials | Identified exit to Storage 1146 | -9/Materials | Build established: Scavenger-Tank 1322 | -9/Materials | Discovered new exit (range 10) 1344 | -9/Materials | Entered another Materials area 1344 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2647 | -8/Materials | Discovered new exit (range 4) 2654 | -8/Materials | Entered Factory 2654 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2723 | -7/Factory | Discovered new exit (range 14) 2907 | -7/Factory | Identified exit to DSF 2909 | -7/Factory | Entered DSF 2998 | -7/DSF | Additional patrols routed to DSF 3052 | -7/DSF | Discovered new exit (range 12) 3065 | -7/DSF | Entered Factory 3065 | -6/Factory | Evolved 2 slots: Utility x2 3138 | -6/Factory | Discovered new exit (range 16) 3175 | -6/Factory | Discovered new exit (range 3) 3371 | -6/Factory | Build established: Scavenger-Skirmisher 3590 | -6/Factory | Identified exit to Lower Caves 3615 | -6/Factory | Identified exit to Factory 3616 | -6/Factory | Entered another Factory area 3616 | -5/Factory | Evolved 2 slots: Utility x2 3678 | -5/Factory | Build established: Skirmisher 4258 | -5/Factory | Lost 3 parts (1n2u) 4540 | -5/Factory | Build established: Tank 5071 | -5/Factory | System corruption reached 10% 5792 | -5/Factory | Discovered new exit (range 8) 5803 | -5/Factory | Identified exit to Upper Caves 6079 | -5/Factory | Repaired Lyr. Heavy Armor Plating 6467 | -5/Factory | Lost 3 parts (1p2w) 6590 | -5/Factory | Discovered new exit (range 15) 6646 | -5/Factory | Discovered new exit (range 16) 6646 | -5/Factory | Identified exit to Factory 7001 | -5/Factory | Entered another Factory area 7001 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7256 | -4/Factory | Discovered new exit (range 11) 7520 | -4/Factory | Build established: Scavenger-Assassin 7736 | -4/Factory | Lost 3 parts (1p1n1w) 7999 | -4/Factory | Build established: Scavenger-Skirmisher 8091 | -4/Factory | Cargo convoy interrupted 8183 | -4/Factory | Discovered new exit (range 14) 8203 | -4/Factory | Identified exit to Research 8272 | -4/Factory | Lost 9 parts (1p5n1u2w) 8341 | -4/Factory | Lost 6 parts (2n2u2w) 8349 | -4/Factory | Core integrity fell below 50% 8402 | -4/Factory | Core integrity fell below 20% 8406 | -4/Factory | Released all parts (4) 8407 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 08389_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 08391_ Imp. Weapon Cycler destroyed. 08391_ Knocked back. 08394_ Slug penetrates Wall. 08394_ Penetrated by Slug. 08396_ Acquired 1 matter. 08396_ Slug penetrates Wall. 08397_ Centrium Wheel destroyed. 08398_ Gauss Rifle destroyed. 08398_ Knocked back. 08400_ Slug penetrates Wall. 08400_ K-01 Serf knocked back. 08401_ K-01 Serf destroyed. 08404_ Critical hit (Burn: +50). 08405_ Slug penetrates Wall. 08406_ Released Imp. Target Analyzer. 08406_ Released Machine Analyzer. 08406_ Released Adv. Signal Interpreter. 08406_ Released Hcp. Storage Unit. 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"""" ????????? | | ????????????# #??????? !??????????? | | ???????????## % ##########+####????????? | | ???????????#; < % ########## | | ???????????#; % !!]% % %# | | ???????????## @ !!/ # | | ????????????# % ]! # """""" | | ????????????# ; """""" | | ?????????######+;+;#;###;#;g " """""" | | ?????????# % % #####% g " H "" "" | | ?????????# #???# # | | ?????????# #???# " """"" | | ?????????# #???# # """"" | | ?????????# #???# H # """""" | | ?????????# #???# # """""" | | ?????????# #???# # | | ?????????# ;???# ########## | | ?????????# ;???# | | ?????????# ##??# | | ?????????# #???# "" """"" | | ?????????# #???# "" """"" | | ?????????##############???# "T """"" | | ??????????????????????????# "" """"" | | ??????????????????????????# "" | | ??????????????????????????# """"" | | ??????????????????????????# """"" | | ??????????????????????????# """"" | | ??????????????????????????# """"" | | ??????????????????????????# | | ??????????????????????????# """""" """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 1200 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 55 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectLargeInterpreter Manual? 0 Play Time 01:04:27 Cumulative 205.5 hours Start 2024.02.18 @ 16:03:03 End 2024.02.20 @ 11:14:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4b9d684-e45d-489e-b2e0-9133226194c5