Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:47:12 Player: triplej Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (2097) 2097 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5917 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 188/300 System Corruption 7% Temperature Cool (45) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Compact Battery > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Titanium Leg Gravmag System Gravmag System > --- UTILITY ---------- Cryofiber Web Improved Cooling System Advanced Weight Redist. System Advanced Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Flak Cannon Flak Cannon Improved Grenade Launcher > --- INVENTORY -------- Minigun GAL Module [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Cryofiber Web Device Cryofiber Web Storage Small Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Flak Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 3 | . . . 1 . 1 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 86 | 7 4 1 3 1 39 11 4 8 2 6 Power 14 | 1 . . . 1 8 . 1 2 . 1 Engine 4 | 1 . . . . 3 . . . . . Core 10 | . . . . 1 5 . 1 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . . 1 . 11 3 1 2 1 . Treads . | . . . . . . . . . . . Leg 18 | 2 . . 1 . 11 2 1 . 1 . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . 1 . 2 . . Flight . | . . . . . . . . . . . Utility 25 | 1 3 . 1 . 7 5 2 1 1 4 Device 15 | . 1 . 1 . 5 5 1 1 1 . Storage 5 | 1 1 . . . . . 1 . . 2 Processor 2 | . . . . . 2 . . . . . Hackware . | . . . . . . . . . . . Protection 3 | . 1 . . . . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 26 | 3 1 1 1 . 13 3 . 3 . 1 Energy Gun 6 | 2 . 1 1 . 2 . . . . . Energy Cannon 2 | . . . . . 2 . . . . . Ballistic Gun 11 | 1 1 . . . 6 2 . . . 1 Ballistic Cannon 3 | . . . . . . 1 . 2 . . Launcher 4 | . . . . . 3 . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . Parts Lost 51 | . . . . . 22 4 . 7 . 18 Power 11 | . . . . . 5 1 . 2 . 3 Propulsion 15 | . . . . . 9 1 . 2 . 3 Utility 13 | . . . . . 4 . . 1 . 8 Weapon 12 | . . . . . 4 2 . 2 . 4 Highest Loss Streak 10 | . . . . . 10 3 . 5 . 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 100 100 87 81 96 91 99 85 Engine 5 | . 14 14 11 3 4 7 7 4 . . Core 7 | . . . . 7 10 4 3 7 15 12 Leg 15 | . 28 28 33 33 21 8 19 14 6 6 Hover 4 | . . . . . . 2 3 5 15 11 Device 23 | . 11 14 22 22 17 24 29 26 29 26 Storage 2 | . 14 14 11 11 1 . . . . . Processor 7 | . . . . . 13 10 7 7 7 6 Energy Gun 2 | . 7 7 22 22 1 . . . . . Ballistic Gun 10 | . 20 20 . . 13 14 15 8 . . Ballistic Cannon 6 | . . . . . . 7 7 11 15 11 Launcher 1 | . . . . . 1 . . 2 7 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 12 32 14 16 18 28 36 36 51 43 43 Greatest Support 51 | 20 20 20 30 30 42 41 51 51 27 27 Greatest Overweight (x) 3 | 2 1 . . . 2 3 1 1 1 3 Average Overweight (x) . | . . . . . . 1 . . 1 . Largest Inventory Capacity 20 | 8 15 8 8 8 8 5 20 5 5 5 Average Capacity 5 | 7 8 8 8 8 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 5 5 5 3 5 Average Carried 4 | 4 5 7 6 8 4 3 4 3 1 2 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 7 8 8 5 4 5 3 2 1 Class Distribution -------------------- 32% | Mutant 31% | Gunner 24% | Scavenger-Gunner 8% | Scavenger-Mutant 3% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 2143 | 253 44 38 30 10 905 115 310 251 . 187 Remotely . | . . . . . . . . . . . Salvage Created 1808 | . 44 . 82 116 928 115 153 289 . 81 Parts 93 | . 7 . 7 7 44 4 2 15 . 7 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 1 10 . 8 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 50 | . 3 . 2 3 19 3 3 13 . 4 Guns 27 | . 3 . 2 3 11 3 2 3 . . Cannons 13 | . . . . . 3 . 1 6 . 3 AOE 10 | . . . . . 5 . . 4 . 1 Classes Destroyed 12 | . 1 . 2 . 6 1 . 2 . . Worker 2 | . . . . . 2 . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . . Watcher 2 | . . . 1 . 1 . . . . . Swarmer 15 | . 3 . . . . . . 9 . 3 Grunt 22 | . . . 2 3 14 . 3 . . . Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 . . Sentry 6 | . . . . . 3 1 . 1 . 1 Hunter 1 | . . . . . 1 . . . . . Programmer 3 | . . . . . . 2 . 1 . . Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 8 | . 3 . 1 2 8 2 1 4 . 3 Combat Bots Only 6 | . 3 . 1 2 6 2 1 4 . 3 Max Kills in Single Turn 4 | . 2 . 1 1 2 1 1 4 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . . . . 2 . . 2 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 548 | . 11 . 3 15 224 81 9 54 . 151 Missed 183 | . 5 . 1 4 63 32 5 15 . 58 Damage Taken 5682 | . 48 . 22 140 2800 599 70 746 . 1257 Core 1258 | . 8 . . 11 524 87 17 155 . 456 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 31 | . . . . . . . . . . 31 Core Remaining (%) 74 | 100 . 96 . 97 4 . . . . . Volleys Fired 137 | . 4 . 6 8 78 10 9 17 . 5 Largest 3 | . 2 . 2 2 2 3 3 3 . 3 Hottest 126 | . 70 . 126 126 126 97 97 124 . 124 Shots Fired 303 | . 8 . 12 16 153 28 27 48 . 11 Gun 224 | . 8 . 12 16 133 18 18 19 . . Cannon 67 | . . . . . 12 10 9 26 . 10 Launcher 12 | . . . . . 8 . . 3 . 1 Special . | . . . . . . . . . . . Kinetic 230 | . 7 . . . 113 28 27 45 . 10 Thermal 61 | . 1 . 12 16 32 . . . . . Explosive 12 | . . . . . 8 . . 3 . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 13 | . 4 . 3 5 13 5 4 11 . 8 Robot Miss Streak 10 | . 1 . 2 2 5 6 8 8 . 10 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 5 | . 2 . . . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 207 | . 5 . 5 9 109 18 17 37 . 7 Core Hits 150 | . 3 . 3 4 55 11 13 46 . 15 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 2 | . . . . . 2 . . . . . Burn 1 | . . . . . 1 . . . . . Destroy 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5138 | . 52 . 86 155 2980 374 270 1043 . 178 Guns 2747 | . 52 . 86 155 1728 218 175 333 . . Cannons 921 | . . . . . 140 156 95 408 . 122 Explosions 1470 | . . . . . 1112 . . 302 . 56 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3025 | . 52 . . . 1466 374 270 741 . 122 Thermal 643 | . . . 86 155 402 . . . . . Explosive 1470 | . . . . . 1112 . . 302 . 56 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 1 3 3 7 Average Corruption 1 | . . . . . . 1 1 2 3 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . . . . . 3 7 8 1 1 Message Errors 4 | . . . . . . 1 . 2 1 . Matter Fused 7 | . . . . . . . 4 3 . . Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 1 . . Data Loss (minor) 4 | . . . . . . 1 2 1 . . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 61 | . . . . . 43 . . 18 . . Projectiles 11 | . . . . . 11 . . . . . Explosions 50 | . . . . . 32 . . 18 . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . . 2 2 . 2 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . 2 2 . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 209 | . . . . . 209 . . . . . Shots 5 | . . . . . 5 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 628 | . 9 . 14 290 628 . 198 67 . 215 Average Temperature 178 | . 6 . 14 123 365 . 66 28 . 130 Received Heat Transfer 1514 | . . . 6 66 918 60 36 45 . 383 Effects 11 | . . . . . 11 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . Interference 2 | . . . . . 2 . . . . . Matter Decay 2 | . . . . . 2 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 2 | . . . . . 2 . . . . . Damage (major) 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1443 | . . . 185 333 925 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Peak Influence 257 | . 70 42 88 104 257 80 . . . . Initial 80 | . . 27 16 34 40 80 . . . . Average 67 | . 7 28 41 89 115 46 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 94 | 100 100 100 100 100 81 100 . . . . Level 1 5 | . . . . . 18 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 1 1 . 2 2 . . . 2 Investigation 2 | . . 1 . . . . . . . 1 Extermination 2 | . . . . . . 2 . . . . Reinforcement 3 | . . . 1 . 2 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 8 | . . . 1 . 5 . . . . 2 Communications Jammed 2 | . . . . . . 1 1 . . . Distress Signals 2 | . . . . . . 1 1 . . . Times Spotted 105 | . 3 2 10 7 29 3 3 13 . 35 Peak Tracking Total 20 | . 3 2 5 4 6 2 1 4 . 20 Tactical Retreats 6 | . . . . . 2 . . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . . . . 4 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . 1 . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 3 | . . 1 . . 1 1 . . . . Terminals 2 | . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 5 | . . 1 . . 2 2 . . . . Successful 2 | . . 1 . . . 1 . . . . Failed 3 | . . . . . 2 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 4 | . . . . . 2 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . 1 . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 5822 | 71 212 217 203 256 1054 1259 875 493 389 793 Spaces Moved 3776 | 46 124 169 148 188 575 555 678 328 308 657 Core 137 | 8 . . . . . . . . . 129 Treads . | . . . . . . . . . . . Legs 2666 | 38 124 169 148 188 575 531 678 192 . 23 Wheels . | . . . . . . . . . . . Hover 973 | . . . . . . 24 . 136 308 505 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 120 123 116 116 50 Average Speed 138 | 119 123 120 120 120 135 215 123 131 125 116 Slowest Speed 330 | 150 190 120 120 120 260 330 195 195 126 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 19 22 27 38 42 15 88 43 31 70 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 3 1 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 93 | . . . . . 69 . . 14 . 10 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 93 | . . . . . 69 . . 14 . 10 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total 4141 | 58 175 186 161 203 732 597 693 353 310 673 Wait 60 | . 36 4 2 6 10 2 . . . . Move 3766 | 45 123 168 147 187 574 554 677 327 307 657 Hop . | . . . . . . . . . . . Pick Up 43 | 6 4 6 3 . 14 3 1 . 1 5 Fast Attach 41 | 6 3 . . . 19 6 3 4 . . Attach 26 | . . . 2 . 10 4 . 2 2 6 Detach . | . . . . . . . . . . . Swap 19 | 1 1 1 1 1 10 1 1 2 . . Drop 34 | . 4 7 . 1 17 2 2 1 . . Fire 137 | . 4 . 6 8 78 10 9 17 . 5 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 5) 284 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 324 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 325 | -10/Mines | Met a Derelict bent on vengeance 359 | -10/Mines | Met a Derelict shopkeep closing up shop 451 | -10/Mines | Discovered new exit (range 7) 501 | -10/Mines | Entered Materials 501 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 691 | -9/Materials | Discovered new exit (range 7) 704 | -9/Materials | Entered Mines 887 | -9/Mines | Learned Materials terminal intel 911 | -9/Mines | Discovered new exit (range 11) 960 | -9/Mines | Entered Materials 960 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 961 | -8/Materials | Loaded intel: 12 terminal locations 1123 | -8/Materials | Lost 10 parts (2p4n2u2w) 1234 | -8/Materials | Lost 6 parts (2p1n1u2w) 1418 | -8/Materials | Build established: Scavenger-Mutant 1641 | -8/Materials | Core integrity fell below 50% 1828 | -8/Materials | Build established: Mutant 1832 | -8/Materials | Core integrity fell below 20% 1915 | -8/Materials | Discovered new exit (range 10) 2014 | -8/Materials | Entered Factory 2014 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2321 | -7/Factory | Build established: Scavenger-Gunner 2887 | -7/Factory | Lost 3 parts (1p2w) 3093 | -7/Factory | Discovered new exit (range 7) 3149 | -7/Factory | Build established: Gunner 3273 | -7/Factory | Entered Lower Caves 3614 | -7/Lower Caves | Encountered a Warlord checkpoint 4142 | -7/Lower Caves | Discovered new exit (range 5) 4148 | -7/Lower Caves | Entered another Lower Caves area 4241 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4412 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 4583 | -7/Lower Caves | Learned location of 1 exit from Factory 4636 | -7/Lower Caves | Discovered new exit (range 5) 4641 | -7/Lower Caves | Entered Zion 4691 | -7/Zion | Found GAL Module 4697 | -7/Zion | Discovered new exit (range 16) 4715 | -7/Zion | System corruption cleaned by Quarantine Array 4909 | -7/Zion | Build established: Scavenger-Gunner 5030 | -7/Zion | Entered Proximity Caves 5101 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5644 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 5679 | -6/Proximity Caves | Spotted B-75 Beast 5680 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 5683 | -6/Proximity Caves | Core integrity fell below 50% 5694 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5750 | -6/Proximity Caves | Lost 5 parts (2p1n1u1w) 5758 | -6/Proximity Caves | Spotted B-75 Beast 5796 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 5796 | -6/Proximity Caves | Lost 3 parts (1n2u) 5813 | -6/Proximity Caves | Core integrity fell below 20% 5822 | -6/Proximity Caves | Discovered new exit (range 15) 5823 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05808_ Com. Battery destroyed. 05811_ Cryofiber Web destroyed. 05812_ Base Generator explodes. 05813_ Adv. Weight Redist. System destroyed. 05813_ Power Shielding destroyed. 05813_ System corrupted by crushing effect (+2). 05813_ System corrupted by crushing effect (+5). 05813_ Knocked back. 05817_ System corrupted: Heat flow error (+249). 05820_ U-05 Engineer lays Concrete. 05822_ VTOL Module fries itself beyond repair. 05822_ EXIT=FOUND 05822_ Triggered Alarm Trap. 05822_ An alarm sounds. 05822_ ALERT: Alarm triggered, dispatching investigation squad. [Achievement: Hunted] 05823_ TN-NHZ(l) destroyed. 05823_ Slug penetrates Door. 05823_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ????? ? ??????????????????????? "??????????? | | ????" ## #####+######+#####g % ="??????????? | | ????" %b!/????????? | | ???? @ g =b<*????????? | | ???? R ggg????????? | | ???????## ###### ###;###### "??????????? | | ?????????????????# #hh ???????? "??????????? | | ?????????????????# # ???????????? "??????????? | | ?????????????????# # ????????????????"??????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????#???????????? | | ????????????###### ###############? #???????????? | | ????????????# # #? #???????????? | | ????????????# # #? #???????????? | | ????????????# # # #???????????? | | ????????????# # # #???????????? | | ????????????# ###++##### #???????????? | | ????????? #???????????? | | ????????? #???????????? | | ???#????##### ####### ##+#???????????? | | ## #####????# #?????# #??????????????? | | #???# #?????# #??????????????? | | ##??## #?????# #??????????????? | | #???# #?????# #??????????????? | | #????###### ## ###?????# #??????????????? | | #?????????# ?###???????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 150 Resistance: EM 15 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Hunted Leap Before You Look More Dakka Please Robot Respite Tourist Challenges ------------ None Game ------ Seed AssaultGyrokineticComputer Manual? 0 Play Time 00:51:34 Cumulative 6.3 hours Start 2024.04.06 @ 20:09:05 End 2024.04.07 @ 00:47:12 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 8 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Dina Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fc905a3-689f-488d-b582-e1063adce8bd