Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 15:36:28 Player: winnking222 Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1490) 1490 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 3343 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 99 Cogmind --------- Core Integrity 0/400 Matter 236/300 Energy 179/280 System Corruption 3% Temperature Critical (859) Movement Treading (170) Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Core Shielding Core Shielding > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (15) --- Heavy Ion Engine Deuterium Engine Improved Treads Improved Treads Carbon-fiber Leg Medium Storage Unit Transport Network Coupler Advanced Targeting Computer Light Armor Plating Reactive Plating Reactive Plating Particle Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Core Shielding Core Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Improved Treads Improved Treads Carbon-fiber Leg Medium Storage Unit Transport Network Coupler Advanced Targeting Computer Light Armor Plating Reactive Plating Reactive Plating Particle Gun Improved Medium Laser Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 40 | 6 4 1 28 1 Power 4 | 1 . . 3 . Engine 4 | 1 . . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . . 6 . Treads 8 | 2 . . 6 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 1 8 . Device 1 | . 1 . . . Storage 3 | 1 . 1 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 6 | . . . 6 . Artifact . | . . . . . Weapon 16 | 2 2 . 11 1 Energy Gun 9 | 1 1 . 6 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 3 | . 1 . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 10 | . . . 8 2 Power 2 | . . . 2 . Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon 4 | . . . 2 2 Highest Loss Streak 5 | . . . 5 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 100 98 94 Engine 12 | . 14 14 10 11 Treads 24 | . 28 28 21 22 Storage 12 | . 14 14 11 11 Processor 11 | . 7 14 10 11 Protection 11 | . . . 21 22 Energy Gun 19 | . 20 28 14 5 Energy Cannon 3 | . . . 5 11 Launcher 1 | . 6 . . . Peak Build Rating 23 | 6 8 8 23 23 Average Rating 13 | 4 7 8 18 21 On Entrance 9 | . 6 8 8 23 Naked Turns . | . . . . . Heaviest Build 43 | 13 16 20 43 . Greatest Support 46 | 40 40 40 46 . Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 Average Capacity 11 | 7 8 9 14 15 Most Carried 15 | 5 5 7 15 14 Average Carried 8 | 1 2 6 11 13 Final Capacity 15 | 8 8 10 15 15 Final Carried 14 | 2 5 7 14 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 831 | 263 177 10 381 . Remotely . | . . . . . Salvage Created 1898 | 27 363 98 1369 41 Parts 113 | 5 18 13 75 2 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 48 | . 6 6 35 1 Guns 29 | . 4 4 20 1 Cannons 6 | . . . 6 . AOE 11 | . 2 2 7 . Classes Destroyed 11 | 1 6 1 3 . Worker 1 | . 1 . . . Builder 1 | . 1 . . . Tunneler 2 | 1 1 . . . Hauler 1 | . . . 1 . Recycler 3 | . 2 . 1 . Operator 1 | . 1 . . . Watcher 6 | . 2 . 4 . Swarmer 18 | . . 6 12 . Grunt 22 | . 6 . 15 1 Brawler 1 | . . . 1 . Sentry 7 | . . . 7 . Best Kill Streak 11 | 1 4 3 11 1 Combat Bots Only 11 | . 2 3 11 1 Max Kills in Single Turn 5 | 1 4 3 5 1 Gunslinging . | . . . . . Exploded 5 | . 1 2 5 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 228 | . 24 5 174 25 Missed 51 | . 5 . 44 2 Damage Taken 2443 | . 247 58 1670 468 Core 476 | . 23 31 250 172 Absorbed by Shields . | . . . . . Redirected to Shielding 38 | . . . 30 8 Ignored by Resistances 99 | . . . 99 . Regen/Repaired (Parts) 40 | . . . 40 . Core Remaining (%) 89 | 100 . 78 . . Volleys Fired 141 | 3 18 4 101 15 Largest 2 | 2 2 2 2 2 Hottest 124 | 60 105 105 124 124 Shots Fired 264 | 6 36 8 191 23 Gun 179 | 6 22 8 135 8 Cannon 66 | . . . 51 15 Launcher 19 | . 14 . 5 . Special . | . . . . . Kinetic 13 | 3 . . 10 . Thermal 164 | . 4 4 134 22 Explosive 19 | . 14 . 5 . Electromagnetic 68 | 3 18 4 42 1 Robot Hit Streak 10 | 3 5 4 10 4 Robot Miss Streak 6 | 1 3 1 6 6 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 151 | 4 18 5 112 12 Core Hits 88 | 1 25 6 54 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 7 . Burn 6 | . . . 6 . Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4026 | 47 1186 165 2407 221 Guns 1977 | 47 211 63 1538 118 Cannons 575 | . . . 472 103 Explosions 1425 | . 975 80 370 . Melee . | . . . . . Ramming 49 | . . 22 27 . Kinetic 57 | 7 . . 50 . Thermal 2079 | . 203 110 1560 206 Explosive 1124 | . 815 . 309 . Electromagnetic 717 | 40 168 33 461 15 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 3 Average Corruption 2 | . . . 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 4 1 Message Errors 2 | . . . 2 . Heat Flow Errors 2 | . . . 1 1 Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 79 | . 45 . 34 . Projectiles 7 | . . . 7 . Explosions 72 | . 45 . 27 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 154 | . 25 18 111 . Shots 8 | . 3 1 4 . Rammed 8 | . 1 3 4 . Targets Rammed 8 | . 1 3 4 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 859 | 40 204 90 636 859 Average Temperature 159 | 17 47 37 157 489 Received Heat Transfer 834 | . 123 . 522 189 Effects 48 | . . . 35 13 Shutdowns 6 | . . . 4 2 Energy Bleed 6 | . . . 3 3 Interference 7 | . . . 7 . Matter Decay 4 | . . . 3 1 Short Circuit 3 | . . . 3 . Damage (minor) 6 | . . . 5 1 Damage (major) 13 | . . . 9 4 Damage (core) 3 | . . . 1 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 20 | . . . 19 1 Heat Transferred 4394 | . 261 74 3652 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 1 1 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 677 | 5 280 131 677 271 Initial 261 | . 3 31 . 261 Average 200 | . 111 49 333 261 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 68 | 100 75 100 45 . Level 1 7 | . 24 . 6 100 Level 2 23 | . . . 47 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 . 7 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 6 | . 1 . 5 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 10 7 54 2 Peak Tracking Total 7 | . 4 3 7 2 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 10 | . 4 . 6 . Terminals 8 | . 3 . 5 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 11 . 14 . Successful 16 | . 7 . 9 . Failed 9 | . 4 . 5 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 10 . 11 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 6 . 7 . Record 2 | . . . 2 . Robot Analysis 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 3 | . 3 . . . Locate Traps 1 | . 1 . . . Registered Components 1 | . . . 1 . Zone Layout 4 | . 2 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 5 . Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 89 | . . 89 58 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 10 | . . . 10 . Total Damage 189 | . . . 189 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 3818 | 130 536 1214 1901 37 Spaces Moved 1932 | 78 294 745 815 . Core 14 | 14 . . . . Treads 1918 | 64 294 745 815 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 . Average Speed 168 | 140 160 160 181 . Slowest Speed 250 | 160 160 160 250 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 5 51 97 84 3 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 103 | . 80 4 19 . Melee . | . . . . . Projectile . | . . . . . AOE 103 | . 80 4 19 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2229 | 92 322 757 1042 16 Wait 54 | . . 3 51 . Move 1928 | 77 293 744 814 . Hop . | . . . . . Pick Up 44 | 6 5 2 31 . Fast Attach 2 | 2 . . . . Attach 18 | 4 1 . 12 1 Detach . | . . . . . Swap 20 | . 3 1 16 . Drop 14 | . 1 . 13 . Fire 141 | 3 18 4 101 15 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 8 | . 1 3 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 303 | -10/Materials | Discovered new exit (range 13) 474 | -10/Materials | Discovered new exit (range 19) 525 | -10/Materials | Discovered new exit (range 8) 536 | -10/Materials | Identified exit to Materials 638 | -10/Materials | Identified exit to Mines 667 | -10/Materials | Entered Mines 667 | -10/Mines | Discovered exit to Materials (range 10) 710 | -10/Mines | Discovered exit to Materials (range 11) 929 | -10/Mines | Learned location of Storage (-7) 945 | -10/Mines | Received a Mining Laser from a helpful Derelict 1881 | -10/Mines | Entered Materials 1881 | -9/Materials | Accompanied by 2 allies 1881 | -9/Materials | Evolved 2 slots: Utility x2 1886 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2167 | -9/Materials | Discovered new exit (range 10) 2182 | -9/Materials | Identified exit to Materials 2863 | -9/Materials | Core integrity fell below 50% 2893 | -9/Materials | Destroyed 11 combat bots 2903 | -9/Materials | Lost 5 parts (1p2n1u1w) 3139 | -9/Materials | Repaired Core Shielding 3181 | -9/Materials | Discovered exit to Materials (range 5) 3554 | -9/Materials | Discovered new exit (range 11) 3780 | -9/Materials | Identified exit to Mines 3782 | -9/Materials | Entered Mines 3810 | -9/Mines | Core integrity fell below 20% 3820 | -9/Mines | Core destroyed Last Messages --------------- Something is scanning the area. Hvy. EM Pulse Gun destroyed. Overheating: Energy bleed (-56). Aluminum Leg melted. G-34 Mercenary destroyed. Overheating: Energy bleed (-54). System corrupted: Heat flow error (+182). Overheating: Hvy. Ion Engine damaged (-51). Power failure, Hvy. Ion Engine shutdown. Overheating: Imp. Signal Interpreter damaged (-11). Overheating: Core Shielding damaged (-29). Overheating: Arm. Treads damaged (-69). Imp. Medium Laser destroyed. Power failure, Hvy. Ion Engine shutdown. Overheating: Core damaged (-80). Overheating: Energy bleed (-37). Overheating: Hvy. Ion Engine damaged (-8). Overheating: Matter decay (-59). G-47 Trooper heat short circuits Imp. Heat Sink. Overheating: Core damaged (-52). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????###########?????????????????? | | ???????????#g #?????????????????? | | ???????????#= """ #?????????????????? | | ???????????#%* @ """ #?????????????????? | | ???????????# """ #?????????????????? | | ???????????# ???????????????? | | ???????????# ###???????????????? | | ???????????###########?????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicSalvagingAutogun Manual? 0 Play Time 00:25:27 Cumulative 16.1 hours Start 2025.02.21 @ 15:11:18 End 2025.02.21 @ 15:36:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6406828-66ca-49ee-9faa-0d5ad0e0af66