Cogmind - Beta 10 X2 --- EXPLORER MODE // 2020.07.18 @ 22:33:47 // Experiment/BattleRoyale Player: Minty Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (0) 0 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 20 Bonus ------- None Cogmind --------- Core Integrity 250/250 Matter 300/500 Energy 171/360 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Wartown Parts ------- > --- POWER (2) -------- Light Nuclear Core Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Matter Pod Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Thermal Shield Improved Hardlight Generator > --- WEAPON (3) ------- Makeshift Laser Improved EM Pulse Cannon Heavy Proton Cannon > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Improved Antigrav System Impulse Thruster Field Propulsion Array > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Thermal Shield Improved Hardlight Generator > --- WEAPON ----------- Makeshift Laser Improved EM Pulse Cannon Heavy Proton Cannon > --- INVENTORY -------- (None) [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Antigrav System Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Makeshift Salvage Targeting Computer Device Thermal Shield Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Improved EM Pulse Cannon Build | -5 ------- Run | Tow Slots Evolved . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Parts Attached . | . Power . | . Engine . | . Core . | . Reactor . | . Propulsion . | . Treads . | . Leg . | . Wheel . | . Hover . | . Flight . | . Utility . | . Device . | . Storage . | . Processor . | . Hackware . | . Protection . | . Artifact . | . Weapon . | . Energy Gun . | . Energy Cannon . | . Ballistic Gun . | . Ballistic Cannon . | . Launcher . | . Special Weapon . | . Impact Weapon . | . Slashing Weapon . | . Piercing Weapon . | . Special Melee Weapon . | . Unidentified Prototypes . | . Parts Lost . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Highest Loss Streak . | . Average Slot Usage (%) 86 | 86 Engine 6 | 6 Core 6 | 6 Hover 6 | 6 Flight 6 | 6 Device 13 | 13 Storage 13 | 13 Processor 13 | 13 Energy Gun 6 | 6 Energy Cannon 13 | 13 Naked Turns . | . Heaviest Build 81 | 81 Greatest Support 33 | 33 Greatest Overweight (x) 2 | 2 Average Overweight (x) 2 | 2 Largest Inventory Capacity 12 | 12 Average Capacity 12 | 12 Most Carried . | . Average Carried . | . Final Capacity 12 | 12 Final Carried . | . Class Distribution -------------------- None Dominant Class ---------------- None Resources | -5 ----------- Run | Tow Matter Collected . | . Remotely . | . Salvage Created . | . Parts . | . Haulers Intercepted . | . Recyclers Shooed . | . Parts Field Recycled . | . Retrieved Matter . | . Parts Self-Destructed . | . Prevented . | . Kills | -5 ------- Run | Tow Combat Hostiles Destroyed . | . Classes Destroyed . | . Best Kill Streak . | . Combat Bots Only . | . Max Kills in Single Turn . | . Gunslinging . | . Exploded . | . Melee . | . Uniques/NPCs Destroyed . | . Combat | -5 -------- Run | Tow Damage Taken . | . Core . | . Absorbed by Shields . | . Core Remaining (%) . | . Volleys Fired . | . Largest . | . Hottest . | . Shots Fired . | . Gun . | . Cannon . | . Launcher . | . Special . | . Kinetic . | . Thermal . | . Explosive . | . Electromagnetic . | . Robot Hit Streak . | . Robot Miss Streak . | . Penetration Max . | . Secondary Targets . | . Shots Hit Robots . | . Core Hits . | . Critical Hits . | . Critical Kills . | . Critical Parts Destroyed . | . Melee Attacks . | . Impact . | . Slashing . | . Piercing . | . Sneak Attacks . | . Combat Hostiles . | . Follow-up Attacks . | . Damage Inflicted . | . Guns . | . Cannons . | . Explosions . | . Melee . | . Ramming . | . Kinetic . | . Thermal . | . Explosive . | . Electromagnetic . | . Impact . | . Slashing . | . Piercing . | . Highest Corruption . | . Average Corruption . | . Corruption Purged . | . Overload Shots . | . Overflow Damage . | . Projectiles . | . Explosions . | . Melee . | . Knockbacks . | . Impact . | . Kinetic . | . Secondary . | . Self-Inflicted Damage . | . Shots . | . Rammed . | . Targets Rammed . | . Kicked . | . Crushed . | . Highest Temperature . | . Average Temperature . | . Received Heat Transfer . | . Siege Activations . | . Robots Corrupted . | . Combat Hostiles . | . Parts Fried . | . Impact Corruptions . | . Robots Melted . | . Combat Hostiles . | . Parts Melted . | . Heat Transferred . | . Parts Sabotaged . | . Parts Stolen . | . Parts Stripped . | . Power Chain Reactions . | . Missiles Intercepted . | . Alert | -5 ------- Run | Tow Peak Influence . | . Average Influence . | . Maximum Alert Level . | . Low Security (%) . | . Level 1 . | . Level 2 . | . Level 3 . | . Level 4 . | . Level 5 . | . High Security . | . Max Security . | . Squads Dispatched . | . Investigation . | . Extermination . | . Reinforcement . | . Assault . | . Garrison . | . Intercept . | . Construction Impeded . | . Haulers Reinforced . | . Stealth | -5 --------- Run | Tow Distress Signals . | . Communications Jammed . | . Distress Signals . | . Times Spotted . | . Peak Tracking Total . | . Tactical Retreats . | . Traps | -5 ------- Run | Tow Traps Triggered . | . Indirectly . | . Trap Hack Attempts . | . Triggered . | . Disarmed . | . Reprogrammed . | . Reused . | . Traps Extracted . | . Installed . | . Triggered . | . Machines | -5 ---------- Run | Tow Machines Disabled . | . Max in Single Turn . | . Machines Sabotaged . | . Garrisons Compromised . | . Overloaded Fab Kills . | . Fab Network Shutdowns . | . Hacking | -5 --------- Run | Tow Machines Accessed . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Total Hacks . | . Successful . | . Failed . | . Catastrophic . | . Database Lockouts . | . Manual . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Terminal Hacks . | . Fabricator Hacks . | . Repair Station Hacks . | . Recycling Unit Hacks . | . Scanalyzer . | . Garrison Access Hacks . | . Unauthorized Hacks . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Data Cores Recovered . | . Used . | . Hacking Detections . | . Full Trace Events . | . Feedback Events . | . Feedback Blocked . | . Robot Schematics Acquired . | . Robots Built . | . Matter . | . Time . | . Total Robot Build Rating . | . Part Schematics Acquired . | . Parts Built . | . Matter . | . Time . | . Total Part Build Rating . | . Parts Repaired . | . Time . | . Parts Recycled . | . Recycled Matter . | . Retrieved Matter . | . Retrieved Components . | . Parts Scanalyzed . | . Part Schematics Acquired . | . Parts Damaged . | . Bothacking | -5 ------------ Run | Tow Used RIF Installer . | . Robots Hacked . | . Non-combat . | . Combat . | . Robot Hacks Applied . | . Relay Couplers Released . | . Robots Rewired . | . Allies Hacked . | . Hacks Repelled . | . Allies | -5 -------- Run | Tow Total Allies . | . Largest Group . | . Highest-Rated Group . | . Highest-Rated Ally . | . Total Orders . | . Ally Attacks . | . Total Damage . | . Kills . | . Allies Corrupted . | . Allies Melted . | . Intel | -5 ------- Run | Tow Robot Analysis Total . | . Derelict Logs Recovered . | . Drone Launches . | . Drone Recoveries . | . Exploration | -5 ------------- Run | Tow Turns Passed 10 | 10 Spaces Moved 4 | 4 Core . | . Treads . | . Legs . | . Wheels . | . Hover . | . Flight 4 | 4 Fastest Speed 197 | 197 Average Speed 197 | 197 Slowest Speed 197 | 197 Overloaded Moves . | . Propulsion Burnouts . | . Robots Hopped . | . Cave-ins Triggered . | . Exploration Rate (%) . | . Regions Visited 1 Branch Regions 1 Pre-discovered Areas . | . Known Exits Taken . | . Unknown Exits Taken . | . Scrap Searched . | . Spaces Dug . | . Terrain Destroyed . | . Melee . | . Projectile . | . AOE . | . Actions | -5 --------- Run | Tow Total 7 | 7 Wait . | . Move 4 | 4 Hop . | . Pick Up . | . Fast Attach . | . Attach . | . Detach . | . Swap . | . Drop 3 | 3 Fire . | . Melee . | . Ram . | . Kick . | . Crush . | . Escape Stasis . | . Rewire . | . Trap . | . Miscellaneous . | . Route ------- -5/Wartown History --------- Turn | Location | Event 11 | -5/Wartown | Self-destructed Last Messages --------------- Systems online... Loading variables... CORE=STABLE INTEGRATION=OK LOCATION=UNKNOWN GOAL=EXPLORE [SPECIAL MODE ACTIVATED: Experiment/BattleRoyale] 00009_ Dropped Impulse Thruster. 00010_ Dropped Field Propulsion Array. 00010_ Dropped Imp. Antigrav System. 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""" # #???????????????? | | ???????????????? # #???????????????? | | ??????????????? #######???????????????? | | ?????????????? ?????????????????????? | | ????????????? ?????????????????????? | | ???????????? ########????????????????????? | | ???????????? ????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????? ??????????????????????????????? | | ?????????????? ???????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Salvage Targeting 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedBoreJammer Manual? 0 Play Time 00:00:30 Cumulative 211.8 hours Start 2020.07.18 @ 22:33:31 End 2020.07.18 @ 22:33:47 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Experiment/BattleRoyale Game No. 131 Rogue 0 Adventurer 44 Explorer 87 Win Type - Total 6 Types 5/0/1/0/0/0/0 Lore% 53 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: c6429192-f21a-46d9-bba2-cd1694ef8450