Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 17:41:47 Player: Byrnorthil Result: Destroyed by AG-97132 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (123) 615 Value Destroyed (4234) 4234 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2709) 2709 TOTAL SCORE: 11238 Bonus ------- High Alert Combat Kills 409 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 121/300 Energy 280/280 System Corruption 0% Temperature Cool (12) Movement Hovering (60) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Zionite Glidesys I > --- UTILITY (4) ------ Improved Heat Sink Experimental Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Zionite Biocell (495) Hacking Drone Bay (1/1) Zionite Laser-S Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Improved Heat Sink Experimental Heat Sink Experimental Reaction Control System Hardened Light Armor Plating > --- WEAPON ----------- Makeshift Laser Makeshift Laser Zionite Laser-S Gauss Rifle > --- INVENTORY -------- Huge Storage Unit Zionite Biocell Trap Scanner Hacking Drone Bay Missile Launcher [Rating: 60] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Huge Storage Unit Device Improved Shield Generator Storage Huge Storage Unit Protection Heavy Armor Plating Weapon Autogun Energy Gun Makeshift Laser Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 2 | . . . 2 . . . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 126 | 7 9 5 30 15 11 4 4 13 28 Power 9 | 1 2 1 1 1 . 1 . . 2 Engine 5 | 1 2 . . . . 1 . . 1 Core 3 | . . 1 1 1 . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 25 | 2 2 . 6 6 4 . . . 5 Treads 20 | . 2 . 6 6 3 . . . 3 Leg 3 | 2 . . . . 1 . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 41 | 2 2 4 8 4 4 1 . 7 9 Device 23 | 1 1 2 2 2 3 . . 6 6 Storage 5 | 1 1 1 2 . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 13 | . . 1 4 2 1 1 . 1 3 Artifact . | . . . . . . . . . . Weapon 51 | 2 3 . 15 4 3 2 4 6 12 Energy Gun 4 | . . . . . . . . . 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 29 | 2 2 . 10 3 3 1 2 2 4 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 13 | . 1 . 5 1 . 1 2 1 2 Special Weapon 4 | . . . . . . . . 3 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 3 Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 5 | . . . 5 . . . . . . Parts Lost 36 | . . . 2 6 1 2 . . 25 Power 3 | . . . . 1 . 1 . . 1 Propulsion 11 | . . . . 2 1 . . . 8 Utility 12 | . . . 2 2 . 1 . . 7 Weapon 10 | . . . . 1 . . . . 9 Highest Loss Streak 11 | . . . 1 2 1 1 . . 11 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 93 | . 100 100 88 89 91 91 92 98 87 Engine 5 | . 14 12 . . . 6 7 7 5 Core 2 | . . 1 11 8 7 . . . . Treads 26 | . 14 28 22 26 29 30 30 30 19 Device 11 | . 14 13 12 9 7 7 7 13 16 Storage 8 | . 14 14 11 9 7 7 7 7 3 Protection 6 | . . . 10 9 6 7 7 7 6 Ballistic Gun 25 | . 27 28 21 26 29 29 28 25 15 Special Weapon 1 | . . . . . . . . 4 1 Peak Build Rating 60 | 9 10 10 25 29 39 39 41 47 60 Average Rating 32 | 5 9 9 22 26 32 38 39 42 45 On Entrance 24 | . 9 10 10 25 27 39 39 40 43 Naked Turns . | . . . . . . . . . . Heaviest Build 137 | 14 21 32 109 112 118 126 129 137 137 Greatest Support 84 | 20 40 40 40 60 84 84 84 84 84 Greatest Overweight (x) 2 | 1 . . 2 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 10 15 25 25 25 25 25 25 25 Average Capacity 22 | 7 9 14 23 25 25 25 25 25 15 Most Carried 25 | 5 10 13 25 24 25 25 25 25 25 Average Carried 21 | 2 9 11 22 22 24 23 22 24 15 Final Capacity 25 | 8 10 15 25 25 25 25 25 25 5 Final Carried 25 | 5 10 13 25 23 25 22 25 25 5 Class Distribution -------------------- 52% | Tank 23% | Mutant 21% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 4338 | 282 221 241 748 1143 849 203 197 123 331 Remotely . | . . . . . . . . . . Salvage Created 4695 | 22 387 142 1223 1274 880 278 224 . 265 Parts 250 | 6 22 3 78 67 47 10 11 . 6 Haulers Intercepted 7 | . 2 . 3 1 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 10 9 4 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 111 | . 6 3 32 27 14 7 11 . 11 Melee 2 | . . . . 1 . 1 . . . Guns 79 | . 6 3 21 24 14 4 1 . 6 AOE 30 | . . . 11 2 . 2 10 . 5 Classes Destroyed 16 | 1 3 . 6 3 1 . . . 2 Worker 1 | . . . 1 . . . . . . Builder 2 | . . . . 1 1 . . . . Tunneler 2 | 1 . . 1 . . . . . . Hauler 7 | . 2 . 3 1 1 . . . . Recycler 1 | . . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 4 | . 1 . 1 1 1 . . . . Swarmer 23 | . . . 11 4 . . 8 . . Grunt 52 | . 6 3 11 17 7 5 3 . . Brawler 2 | . . . 1 . 1 . . . . Duelist 7 | . . . 2 2 1 2 . . . Sentry 13 | . . . 7 3 3 . . . . Hunter 1 | . . . . 1 . . . . . Programmer 2 | . . . . . 2 . . . . Z-Light 4 | . . . . . . . . . 4 Assembled 6 | . . . . . . . . . 6 Best Kill Streak 8 | 1 2 2 8 5 3 4 4 . 3 Combat Bots Only 6 | . 2 2 6 5 3 4 4 . 3 Max Kills in Single Turn 4 | 1 1 1 2 2 1 2 4 . 2 Gunslinging 1 | . . . 1 . . 1 . . . Exploded 4 | . . . 2 1 . 2 4 . 2 Melee 1 | . . . . 1 . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 573 | . 35 15 119 133 78 23 21 . 149 Missed 164 | . 11 2 35 35 25 3 6 . 47 Damage Taken 7478 | . 338 186 1062 1488 647 295 178 . 3284 Core 1012 | . 115 . 68 111 53 . 10 . 655 Absorbed by Shields 421 | . . . . . 132 106 68 . 115 Redirected to Shielding 142 | . . . . . . . . . 142 Ignored by Resistances 4 | . . . . . . . . . 4 Regen/Repaired (Parts) 489 | . 250 . 61 . . . . 178 . Core Remaining (%) 79 | 100 . 54 83 79 . . . . . Volleys Fired 322 | 3 46 11 78 81 42 8 7 1 45 Largest 4 | 2 2 2 2 3 4 4 3 1 4 Hottest 300 | 40 40 40 46 69 94 94 71 5 300 Shots Fired 830 | 6 88 22 146 237 167 25 14 1 124 Gun 790 | 6 84 22 137 234 167 23 9 . 108 Cannon 1 | . . . . . . . . . 1 Launcher 32 | . 4 . 9 3 . 2 5 . 9 Special 7 | . . . . . . . . 1 6 Kinetic 751 | 6 84 22 137 234 167 23 9 . 69 Thermal 40 | . . . . . . . . . 40 Explosive 32 | . 4 . 9 3 . 2 5 . 9 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | 3 10 17 11 15 17 13 11 4 4 Robot Miss Streak 6 | 1 5 1 3 3 6 2 1 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . 1 . 4 4 4 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . Shots Hit Robots 524 | 4 53 18 104 154 105 20 10 1 55 Core Hits 267 | 1 19 8 65 70 42 15 18 . 29 Critical Kills 3 | . . . . 1 2 . . . . Critical Parts Destroyed 4 | . . . 1 2 1 . . . . Critical Strikes 9 | . . . 1 3 3 . . . 2 Burn 2 | . . . . . . . . . 2 Destroy 7 | . . . 1 3 3 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10847 | 44 685 255 2401 2715 1755 562 837 . 1593 Guns 7898 | 44 684 251 1435 2411 1731 293 79 . 970 Cannons . | . . . . . . . . . . Explosions 2879 | . . . 947 292 . 259 758 . 623 Melee . | . . . . . . . . . . Ramming 70 | . 1 4 19 12 24 10 . . . Kinetic 7426 | 44 684 251 1435 2411 1731 293 79 . 498 Thermal 472 | . . . . . . . . . 472 Explosive 2815 | . . . 883 292 . 259 758 . 623 Electromagnetic 64 | . . . 64 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 5 . 3 3 3 3 . Average Corruption 2 | . . . 5 . 2 3 3 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 66 | . . . . . 18 16 30 2 . Message Errors 17 | . . . . . 5 4 7 1 . Matter Fused 19 | . . . . . 6 5 8 . . Heat Flow Errors 8 | . . . . . 1 3 4 . . Energy Discharges 11 | . . . . . 3 3 5 . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . 2 . 2 1 . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 4 | . . . . . 1 . 3 . . Overload Shots 6 | . . . . . . . . . 6 Effects 1 | . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . 1 Overflow Damage 73 | . . . . . . 7 27 . 39 Projectiles . | . . . . . . . . . . Explosions 73 | . . . . . . 7 27 . 39 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 173 | . . . 86 . . 32 27 . 28 Shots 7 | . . . 4 . . 1 1 . 1 Rammed 10 | . 1 1 3 1 4 . . . . Targets Rammed 12 | . 1 1 3 2 4 1 . . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . 1 . 1 . . . Highest Temperature 632 | . 18 8 30 31 259 282 259 . 632 Average Temperature 82 | . 8 4 10 8 80 121 98 . 166 Received Heat Transfer 2383 | . 210 108 372 657 169 105 18 . 744 Effects 12 | . . . . . 1 2 . . 9 Energy Bleed 2 | . . . . . 1 . . . 1 Interference 2 | . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 3 Heat Transferred 837 | . . . . . . . . . 837 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 739 | 5 182 65 739 728 232 . . . . Initial 312 | . 3 . . 312 232 . . . . Average 188 | . 32 18 260 526 106 . . . . Maximum Alert Level 3 | . . . 3 3 1 . . . . Low Security (%) 59 | 100 100 100 30 . 77 . . . . Level 1 23 | . . . 51 17 22 . . . . Level 2 14 | . . . 13 73 . . . . . Level 3 2 | . . . 3 8 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 . 6 4 4 . . . . Investigation 5 | . . . 3 1 1 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 6 | . 1 . 1 3 1 . . . . Assault 2 | . . . 2 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 8 | . 2 . 1 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 170 | . 12 4 41 38 21 7 11 . 36 Peak Tracking Total 39 | . 4 2 7 8 5 4 4 . 39 Tactical Retreats 8 | . 1 . 2 4 . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 9 | . . 1 1 2 . . . 3 2 Max in Single Turn 1 | . . 1 1 1 . . . 1 1 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 28 | . 7 . 5 6 10 . . . . Terminals 18 | . 4 . 2 6 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . . . Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers 3 | . . . 2 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 106 | . 28 . 23 33 22 . . . . Successful 60 | . 19 . 18 15 8 . . . . Failed 44 | . 8 . 5 17 14 . . . . Catastrophic 7 | . 1 . . 2 4 . . . . Database Lockouts 2 | . 1 . . 1 . . . . . Manual 54 | . 21 . 8 21 3 . . 1 . Terminals 76 | . 20 . 9 33 14 . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 2 . 2 . 3 . . . . Recycling Units 9 | . 6 . . . 3 . . . . Scanalyzers 13 | . . . 12 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 19 | . 7 . 2 8 2 . . . . Robot Analysis 7 | . 4 . 1 2 . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . Emergency Access Points 3 | . 2 . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 2 | . . . . 2 . . . . . Disarm Traps 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 2 . 2 . 1 . . . . Scan Component 3 | . 1 . 1 . 1 . . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks 4 | . 3 . . . 1 . . . . Report Inventory 3 | . 2 . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 11 | . . . 11 . . . . . . Insert Component 5 | . . . 5 . . . . . . Analyze 6 | . . . 6 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 20 | . 7 . 3 7 3 . . . . Terminals 18 | . 5 . 3 7 3 . . . . Track 8 | . 2 . 1 4 1 . . . . Botnet 8 | . 2 . 2 2 2 . . . . Operators 2 | . 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Mask 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 6 . 5 6 9 . . . . Full Trace Events 6 | . . . 3 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . Time 42 | . 26 . 16 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 1 2 Non-combat 1 | . . . . . . . . . 1 Combat 2 | . . . . . . . . 1 1 Robot Hacks Applied 3 | . . . . . . . . 1 2 parse_system 3 | . . . . . . . . 1 2 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total 7 | . 4 . 1 2 . . . . . Derelict Logs Recovered 4 | . . 2 . . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 14351 | 78 910 870 1831 949 1788 1224 1706 3719 1276 Spaces Moved 5473 | 48 506 517 519 285 667 515 725 981 710 Core 8 | 8 . . . . . . . . . Treads 4893 | . 253 517 519 285 667 515 725 981 431 Legs 293 | 40 253 . . . . . . . . Wheels . | . . . . . . . . . . Hover 279 | . . . . . . . . . 279 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 240 232 232 232 232 56 Average Speed 212 | 110 140 160 287 240 239 232 232 232 155 Slowest Speed 320 | 120 160 160 320 240 240 232 232 232 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 4 78 96 46 32 17 65 86 83 80 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 10 | . . 2 . . . 1 2 5 . Spaces Dug 32 | . 25 . 7 . . . . . . Terrain Destroyed 265 | . 25 . 73 24 . 14 25 . 104 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . . . 6 AOE 259 | . 25 . 73 24 . 14 25 . 98 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Total 7598 | 64 626 536 724 413 791 530 739 2370 805 Wait 1487 | 2 42 . 51 25 30 3 1 1329 4 Move 5464 | 47 505 516 518 284 666 514 724 980 710 Hop . | . . . . . . . . . . Pick Up 87 | 5 13 2 23 5 20 . 3 10 6 Fast Attach 26 | 7 . . 2 . 2 . . . 15 Attach 31 | . 1 . 4 8 4 2 . 4 8 Detach 5 | . . . . . 1 . . 1 3 Swap 70 | . 8 5 24 7 5 2 4 10 5 Drop 67 | . 10 1 21 1 17 . . 8 9 Fire 322 | 3 46 11 78 81 42 8 7 1 45 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 12 | . 1 1 3 2 4 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 27 | . . . . . . . . 27 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Repaired Huge Storage Unit 283 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 13) 477 | -10/Materials | Discovered new exit (range 13) 579 | -10/Materials | Derelicts attacked the area 610 | -10/Materials | Central database locked down 668 | -10/Materials | Discovered new exit (range 12) 989 | -10/Materials | Entered Mines 997 | -10/Mines | Learned 2 Materials zone layouts 1006 | -10/Mines | Met a Derelict bent on vengeance 1128 | -10/Mines | Discovered new exit (range 11) 1331 | -10/Mines | Learned Materials garrison access intel 1525 | -10/Mines | Discovered new exit (range 15) 1859 | -10/Mines | Entered Materials 1859 | -9/Materials | Evolved 2 slots: Utility x2 1860 | -9/Materials | Identified exit to Materials 3459 | -9/Materials | First assault squad dispatched 3464 | -9/Materials | Repaired Autogun 3690 | -9/Materials | Entered another Materials area 3690 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3691 | -8/Materials | Loaded intel: 1 garrison access location 3991 | -8/Materials | Build established: Scavenger-Tank 4437 | -8/Materials | Central database locked down 4505 | -8/Materials | Discovered new exit (range 9) 4639 | -8/Materials | Entered Factory 4639 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6197 | -7/Factory | Discovered new exit (range 14) 6427 | -7/Factory | Entered Lower Caves 6542 | -7/Lower Caves | Build established: Tank 7107 | -7/Lower Caves | Discovered new exit (range 8) 7651 | -7/Lower Caves | Entered another Lower Caves area 7799 | -7/Lower Caves | Discovered new exit (range 12) 9295 | -7/Lower Caves | Discovered new exit (range 12) 9357 | -7/Lower Caves | Entered Zion 9443 | -7/Zion | System corruption cleaned by Quarantine Array 9499 | -7/Zion | Discovered new exit (range 16) 9852 | -7/Zion | Learned Factory interactive machine intel 10013 | -7/Zion | Given A8's code to call for help 10412 | -7/Zion | Found Relay Coupler [Programmer] 10519 | -7/Zion | Received a hallucinogenic algorithm 10639 | -7/Zion | Given the Hacking Drone Bay 10639 | -7/Zion | Found Prototype Device 10639 | -7/Zion | Identified Hacking Drone Bay 10713 | -7/Zion | Met Imprinter 13063 | -7/Zion | Discovered new exit (range 5) 13066 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13076 | -7/Zion | Entered Deep Caves 13692 | -7/Deep Caves | Attacked by Z-Imprinter 13758 | -7/Deep Caves | Destroyed Z-Imprinter 13787 | -7/Deep Caves | Lost 11 parts (5n3u3w) 14064 | -7/Deep Caves | Z-Facility disabled 14095 | -7/Deep Caves | Core integrity fell below 50% 14128 | -7/Deep Caves | Lost 5 parts (1p1n1u2w) 14197 | -7/Deep Caves | Found Zio. Weapon Casing 14275 | -7/Deep Caves | Discovered new exit (range 7) 14335 | -7/Deep Caves | Lost 3 parts (1n1u1w) 14336 | -7/Deep Caves | Spotted AG-39267 14340 | -7/Deep Caves | Core integrity fell below 20% 14348 | -7/Deep Caves | Spotted AG-97132 14349 | -7/Deep Caves | Exposed GOLEM chamber 14350 | -7/Deep Caves | Triggered Deep Caves wall 14352 | -7/Deep Caves | Destroyed by AG-97132 with Assembled Focal Cannon Last Messages --------------- 14304_ as-95643 destroyed. 14307_ The unstable cave ceiling collapses. 14310_ Acquired 17 matter. 14336_ Hrd. Light Armor Plating destroyed. 14337_ AG-39267: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 14339_ Acquired Bore Cannon. 14349_ Zio. Weapon Casing destroyed. 14349_ HV Slug penetrates Wall Chamber. 14349_ Wall Chamber breached. 14349_ A GOLEM Unit tumbles out of the Wall Chamber. 14349_ HV Slug penetrates Wall Chamber. 14349_ A GOLEM Unit tumbles out of the Wall Chamber. 14349_ Mak. Laser destroyed. 14349_ Bore Cannon destroyed. 14349_ Zio. Glidesys I destroyed. 14350_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 14350_ AG-97132: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 14350_ F5-26D(s) destroyed. 14352_ Mak. Laser destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????????######????? | | ??????????????????????????????###?## #???? | | ?????????????????????????????## ## ###?? | | ?????????????????????????????# ##? | | ?????????????????????????????# ## | | ??????????????????????????????# | | ?????????????????? ? ??????????# | | ???????????????? ? ??????????# # | | ????????????? # ???#??????? # ### | | ??????????? ?? #??????? #### ##?? | | ?????????"" ?? #???????? ## ##??? | | ????????? ## #????????# ## ####?? | | ????????" ] # #????????# # # #?? | | ????????" ????????# ## ### | | ????????# ?????????# # ## | | ?????????" ?????????# | | ???????"!" ??????????# | | ???????"!! ????????### | | ?????????" #####???## | | ????????"" ;## #??## | | ????????# ] ### #### | | ??????" a ] @ # # ## | | ????? aa aa #"## #### | | ????? aaa a ] #### ##?## | | ?????? a a a = ## ##?#### | | ?????? aa a = = ##### ####?? | | ??????? ahaaa ##??## ##? | | ??????? a = == #???## ## | | ??????? a #????# # | | ???????? ;#??## | | ????????# = ##??# ### | | ?????????" = #???# # #?? | | ?????????" ] h #???# ### #???? | | ?????????" h ] #???# #?? #????? | | ?????????" ! g] ##??# #??? #????? | | ?????????" ! ##?# #?? ##???? | | ????????# / ! "#?# ## #???? | | ????????" = #### #???? | | ????????" # #???? | | ????????" ##???? | | ?????????"" = = #????? | | ????????? # # #????? | | ?????????" #"# #"# #????? | | ?????????? ### ###?#????? | | ?????????? ##?# ??????? | | ??????????? # # #??#########?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 65 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 63 Recoil Reduction 4 Matter Filtering 30 Authchip Count 1 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed TerrainShadeRegenerator Manual? 0 Play Time 01:50:29 Cumulative 133.2 hours Start 2025.01.03 @ 15:05:59 End 2025.01.03 @ 17:41:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 571ee90f-ebc1-4ce3-9f85-8e278c06caec