Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 01:41:37 // Halloween2020/ForbiddenLore Player: Runia Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (2234) 2234 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (504) 504 TOTAL SCORE: 6343 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 193 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Seismic Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Enhanced Optical Array Dimensional Node Initializer Improved Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Flexi-carbon Leg Myomer Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Seismic Analyzer > --- WEAPON ----------- Lightning Gun Light EM Pulse Cannon Light EM Pulse Cannon Minigun > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Heat Sink Enhanced Optical Array Energy Filter Improved ECM Suite Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Dimensional Node Initializer Heavy EM Pulse Gun Light EM Pulse Cannon Minigun Gauss Rifle Shock Bomb Launcher Heavy Rocket Launcher Improved Datajack Great Maul [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher Shock Bomb Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . 1 1 . . . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 87 | . 11 11 15 13 10 15 . 12 Power 7 | . 1 1 1 1 . 1 . 2 Engine 5 | . 1 1 1 1 . . . 1 Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . 1 . . Propulsion 23 | . 4 5 5 1 1 3 . 4 Treads 8 | . . 2 4 . . 1 . 1 Leg 12 | . 4 2 . . 1 2 . 3 Wheel 3 | . . 1 1 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | . 2 3 3 4 3 . . 1 Device 9 | . 1 1 2 3 1 . . 1 Storage 2 | . 1 . 1 . . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . 2 . 1 1 . . . Artifact . | . . . . . . . . . Weapon 41 | . 4 2 6 7 6 11 . 5 Energy Gun 13 | . 2 1 4 2 . 1 . 3 Energy Cannon 8 | . . 1 . 3 3 1 . . Ballistic Gun 10 | . 2 . 1 1 . 5 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . . 1 . 2 4 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 37 | . 1 . 7 1 3 7 . 18 Power 4 | . . . 1 . . . . 3 Propulsion 12 | . . . 2 . 1 2 . 7 Utility 2 | . . . . . 1 . . 1 Weapon 19 | . 1 . 4 1 1 5 . 7 Highest Loss Streak 16 | . 1 . 5 1 2 6 . 16 Average Slot Usage (%) 91 | . 90 99 98 86 87 97 92 87 Engine 6 | . 14 11 8 7 7 3 . . Treads 9 | . . 1 18 15 8 6 7 12 Leg 8 | . 27 30 . . 4 13 7 9 Wheel 4 | . . . 8 3 7 7 7 . Device 10 | . 12 12 18 13 8 7 7 6 Storage 14 | . 14 11 16 15 15 15 15 14 Processor 3 | . . . . . 5 7 7 7 Energy Gun 8 | . 12 11 11 7 7 6 7 6 Energy Cannon 9 | . . 2 6 13 12 13 7 6 Ballistic Gun 8 | . 9 8 8 7 7 7 15 13 Naked Turns . | . . . . . . . . . Heaviest Build 92 | 10 41 55 86 90 90 92 91 88 Greatest Support 60 | 20 20 30 60 40 10 10 10 48 Greatest Overweight (x) 12 | . 12 5 8 8 8 9 9 4 Average Overweight (x) 5 | . . 1 6 5 8 8 9 . Largest Inventory Capacity 20 | 6 12 12 20 20 20 20 20 20 Average Capacity 18 | 6 8 12 18 20 20 20 20 19 Most Carried 20 | 5 11 12 20 20 20 20 17 20 Average Carried 17 | 5 6 9 16 19 19 19 17 16 Final Capacity 20 | 6 12 12 20 20 20 20 20 4 Final Carried 20 | 4 9 12 17 20 20 17 17 4 Class Distribution -------------------- 42% | Hauler-Skirmisher 32% | Scavenger-Skirmisher 9% | Mutant 5% | Hauler-Mutant 4% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1402 | 200 128 89 285 97 217 239 . 147 Remotely . | . . . . . . . . . Salvage Created 2485 | . 190 188 1061 143 156 319 . 428 Parts 129 | . 14 10 54 12 6 14 . 19 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 53 | . . . . . 6 20 . 27 Prevented 17 | . . . . . 3 7 . 7 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 52 | . 4 4 19 2 5 11 . 7 Guns 26 | . 4 4 10 1 1 1 . 5 Cannons 8 | . . . 4 1 1 2 . . AOE 18 | . . . 5 . 3 8 . 2 Classes Destroyed 13 | . 3 1 6 1 . . . 2 Worker 1 | . . . 1 . . . . . Builder 2 | . . . 2 . . . . . Tunneler 2 | . 1 . . 1 . . . . Recycler 2 | . . . 2 . . . . . Operator 2 | . 1 . . 1 . . . . Swarmer 13 | . . . 3 . 3 7 . . Grunt 22 | . 4 3 11 . 2 2 . . Brawler 3 | . . 1 . . . 1 . 1 Duelist 3 | . . . . . . . . 3 Protector 1 | . . . . . . . . 1 Sentry 6 | . . . 4 . . . . 2 Hunter 3 | . . . 1 1 . 1 . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 6 | . 2 2 6 1 3 4 . 2 Combat Bots Only 4 | . 2 2 4 1 3 4 . 2 Max Kills in Single Turn 4 | . 1 1 4 1 2 3 . 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 . 1 3 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 4980 | . 285 65 1328 341 407 659 . 1895 Core 877 | . 35 . 133 59 60 86 . 504 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 86 100 75 . . . . . Volleys Fired 139 | . 26 9 46 16 11 16 . 15 Largest 4 | . 2 2 3 4 4 4 . 4 Hottest 193 | . 90 70 129 193 192 192 . 183 Shots Fired 314 | . 51 18 122 30 20 29 . 44 Gun 238 | . 51 18 98 21 10 8 . 32 Cannon 54 | . . . 21 9 4 10 . 10 Launcher 22 | . . . 3 . 6 11 . 2 Special . | . . . . . . . . . Kinetic 121 | . 23 9 40 16 5 3 . 25 Thermal 41 | . 28 9 . . . . . 4 Explosive 5 | . . . . . . 5 . . Electromagnetic 147 | . . . 82 14 15 21 . 15 Robot Hit Streak 22 | . 12 13 11 14 2 5 . 22 Robot Miss Streak 3 | . 3 1 3 1 2 2 . 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 196 | . 32 14 78 21 8 7 . 36 Core Hits 114 | . 12 8 36 7 8 21 . 22 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 5 | . . . . 4 1 . . . Impact 5 | . . . . 4 1 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5566 | . 292 136 2344 490 220 844 . 1240 Guns 2261 | . 292 136 865 279 54 41 . 594 Cannons 820 | . . . 381 116 22 134 . 167 Explosions 2390 | . . . 1098 . 144 669 . 479 Melee 95 | . . . . 95 . . . . Ramming . | . . . . . . . . . Kinetic 1280 | . 129 45 334 240 37 . . 495 Thermal 1716 | . 163 91 1083 . . . . 379 Explosive 570 | . . . . . . 570 . . Electromagnetic 1905 | . . . 927 155 183 274 . 366 Impact 95 | . . . . 95 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 132 | . . . 112 . . 12 . 8 Projectiles . | . . . . . . . . . Explosions 132 | . . . 112 . . 12 . 8 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 297 | . . . 151 . . 95 . 51 Shots 9 | . . . 3 . . 3 . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 426 | . 68 16 183 78 117 216 . 426 Average Temperature 65 | . 20 8 61 41 42 93 . 173 Received Heat Transfer 1260 | . 156 18 531 18 81 36 . 420 Effects 3 | . . . . . . . . 3 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . . . 4 1 1 3 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 1938 | . 481 259 800 . . . . 398 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 414 | . 160 99 414 216 . . . . Initial 176 | . . 1 41 176 . . . . Average 122 | . 77 65 192 107 . . . . Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 82 | 100 100 100 47 97 . . . . Level 1 15 | . . . 48 2 . . . . Level 2 1 | . . . 3 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 3 1 7 4 . . . 1 Investigation 6 | . 1 . 3 2 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 8 | . 2 1 4 1 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . 1 3 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 11 6 40 6 7 20 . 23 Peak Tracking Total 12 | . 3 4 12 3 4 5 . 8 Tactical Retreats 8 | . . . 4 . . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 7 | . 3 . 3 1 . . . . Indirectly 2 | . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . . . . 3 Triggered 8 | . . . . . 1 3 . 4 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 9 | . . . 6 1 1 . . 1 Max in Single Turn 5 | . . . 5 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 17 | . 4 1 2 2 2 2 4 . Terminals 9 | . 4 1 1 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . 6 4 9 5 2 7 26 . Successful 49 | . 3 2 7 2 2 7 26 . Failed 10 | . 3 2 2 3 . . . . Catastrophic 2 | . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 1 . 3 . . . . . Terminals 19 | . 6 4 3 5 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 44 | . 3 2 2 2 2 7 26 . Record 19 | . . . . . 2 6 11 . Part Schematic 7 | . . . . . . . 7 . Robot Schematic 5 | . . . . . . . 5 . Robot Analysis 2 | . 1 . . 1 . . . . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 1 2 2 . . . . Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . 2 . . . 7 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 Total Damage 459 | . . . . . . . . 459 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 2 | . 1 . . 1 . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 5562 | 1 517 266 728 866 1566 732 138 748 Spaces Moved 2951 | 1 270 129 328 383 941 398 82 419 Core 75 | . 1 . . . . . . 74 Treads 498 | . . . 16 145 . . . 337 Legs 396 | 1 269 118 . . . . . 8 Wheels 1982 | . . 11 312 238 941 398 82 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 130 130 160 160 160 170 50 Average Speed 160 | 120 146 148 153 174 160 165 170 159 Slowest Speed 650 | 120 650 180 185 205 160 170 170 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 2 44 20 39 11 88 51 70 59 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . . . 3 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 87 | . . . 22 . . 52 . 13 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 87 | . . . 22 . . 52 . 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 3531 | 2 347 188 458 558 979 448 81 470 Wait 225 | . 17 18 48 109 15 10 . 8 Move 2943 | . 269 128 327 382 940 397 81 419 Hop . | . . . . . . . . . Pick Up 76 | . 17 12 15 19 1 5 . 7 Fast Attach 11 | . . 1 . 2 3 3 . 2 Attach 32 | . 6 2 6 5 . 5 . 8 Detach 1 | . . . . 1 . . . . Swap 44 | . 5 8 9 6 7 7 . 2 Drop 52 | 2 7 10 7 14 1 5 . 6 Fire 139 | . 26 9 46 16 11 16 . 15 Melee 5 | . . . . 4 1 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 3 | . . . . . . . . 3 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 18) 320 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 12) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 539 | -9/Materials | Identified exit to Materials 785 | -9/Materials | Entered another Materials area 785 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1246 | -8/Materials | Build established: Scavenger-Skirmisher 1480 | -8/Materials | Discovered new exit (range 14) 1513 | -8/Materials | Entered Factory 1513 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1530 | -7/Factory | Lost 5 parts (1p2n2w) 2258 | -7/Factory | Build established: Hauler-Skirmisher 2348 | -7/Factory | Discovered new exit (range 10) 2379 | -7/Factory | Entered Lower Caves 2564 | -7/Lower Caves | Found Alien Artifact 2761 | -7/Lower Caves | Learned Factory emergency access door positions 3927 | -7/Lower Caves | Discovered new exit (range 11) 3945 | -7/Lower Caves | Entered another Lower Caves area 3984 | -7/Lower Caves | Learned location of 2 exits from Factory 4205 | -7/Lower Caves | Learned location of 1 exit from Factory 4205 | -7/Lower Caves | Learned Research stockpile data 4205 | -7/Lower Caves | Learned Extension security intel 4205 | -7/Lower Caves | Learned Armory garrison access intel 4416 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4577 | -7/Lower Caves | Lost 6 parts (1n5w) 4655 | -7/Lower Caves | Discovered new exit (range 13) 4677 | -7/Lower Caves | Entered Data Miner 4677 | -7/Data Miner | Discovered new exit (range 6) 4710 | -7/Data Miner | Met Data Miner 4744 | -7/Data Miner | Learned location of Section 7 (-2) 4744 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4771 | -7/Data Miner | Received God Mode back door access code from Data Miner 4815 | -7/Data Miner | Entered Proximity Caves 4817 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5209 | -6/Proximity Caves | Escorted by Enhanced Grunt 5299 | -6/Proximity Caves | Attacked by a faux Warlord 5442 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5480 | -6/Proximity Caves | Core integrity fell below 50% 5550 | -6/Proximity Caves | Core integrity fell below 20% 5563 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Shock Bomb Launcher destroyed. Destroyed Shock Bomb Launcher. Chain reaction triggered in Antimatter Reactor. B-48 Gladiator destroyed. I-36 Angel destroyed. Lgt. Angular Momentum Engine destroyed. Beamcaster destroyed. Com. Wheel fries itself beyond repair. Imp. Deuterium Engine fries itself beyond repair. Lgt. Treads self-destruct mechanism malfunctions. Com. Battery fries itself beyond repair. B-48 Gladiator destroyed. Carbon-fiber Leg destroyed. Rnf. Deuterium Engine self-destruct mechanism malfunctions. Imp. Light Armor Plating fries itself beyond repair. Carbon-fiber Leg destroyed. Dropped Hcp. Storage Unit. Installed Fire Trap. Installed Dirty Bomb Trap. Adv. Cooling System destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####??????????????????????????? | | ??????????????????## ##????????????????????????? | | ??????????????????# ##???????????????????????? | | ??????????????????# ##??????????????????????? | | ???????##??????????# @##?????????????????????? | | ??# ???? ??????????### #?????????????????????? | | ??# ???? ?????###???# ###?????????????????????? | | ??# ???? ???? #???# ##??????????????????????? | | ?## ????# ???# #??## $##?????????????????????? | | ## #???# ??# #?## $ ## ????????????? | | # #??# ?# ### ????????????? | | ? ### ## ##ss ???????????? | | ##? s ### ??????????? | | ##??# ?## #??? #??????????? | | ###?# ####### ### ???????????? | | ##### = #?#### ### #???????????? | | ##???# % #????# #???#????????????? | | ###??## ##### #???## #????????????????? | | ##??### #???# #???? ???????????????? | | ###### ##??? ??? ???????????????? | | #?##?# ##??? # ? ???????????????? | | &###?#?# #???? ########## $ ????????????????? | | #???### #? #?????????### ?????????????????? | | ####### ## ?? ????????????????????????????????? | | ##??? #?#????????????????????????????? | | ############? ? ? ??????????????????????????????? | | #####?####?# ? ???????????????????????????????? | | ?##?#?#??#?# ??# ?? ???????????????????????????? | | ###?#########???#??? ???? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Hardlight Generator | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartAlphaBeamcaster Manual? 0 Play Time 00:44:55 Cumulative 163.2 hours Start 2020.12.12 @ 00:30:04 End 2020.12.12 @ 01:41:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 74 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eef92a9e-293c-45bc-96ac-4eee90c84453