Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 15:15:51 Player: nirgal Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1970) 1970 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5020 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 101/300 Energy 92/100 System Corruption 6% Temperature Danger (481) Movement Treading (330) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Transport Network Coupler Weapon Cycler > --- WEAPON (4) ------- Minigun Minigun Assault Cannon > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Armored Treads Medium Treads Medium Treads Medium Storage Unit Melee Analysis Suite Improved Target Analyzer Weapon Cycler Improved Weapon Shielding Improved Weapon Shielding Improved Light Armor Plating Hardlight Generator System Shield Heavy Ion Cannon Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Transport Network Coupler Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Minigun Minigun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Armored Treads Medium Treads Medium Treads Medium Storage Unit Large Storage Unit Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Weapon Cycler Improved Weapon Shielding Improved Weapon Shielding Improved Light Armor Plating Hardlight Generator System Shield Beam Rifle Heavy Ion Cannon Assault Cannon Improved Datajack [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Pulse Rifle Ballistic Gun Minigun Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 2 . 1 . Weapon 2 | . . . . 1 1 . Parts Attached 48 | 8 9 3 7 14 5 2 Power 7 | 1 4 1 . 1 . . Engine 4 | 1 3 . . . . . Core 3 | . 1 1 . 1 . . Reactor . | . . . . . . . Propulsion 12 | 2 2 . 2 5 1 . Treads 6 | . . . . 5 1 . Leg 6 | 2 2 . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 2 1 2 2 3 . Device 3 | 1 1 . . . 1 . Storage 4 | 1 1 . 1 . 1 . Processor 4 | . . 1 1 2 . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 17 | 3 1 1 3 6 1 2 Energy Gun 7 | 2 . 1 1 3 . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . 1 1 1 1 Ballistic Cannon 3 | . 1 . . 1 . 1 Launcher . | . . . . . . . Special Weapon 2 | . . . 1 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 30 | . 7 1 2 12 2 6 Power 5 | . 2 . 1 1 . 1 Propulsion 8 | . 2 . . 4 1 1 Utility 4 | . 1 . . 1 1 1 Weapon 13 | . 2 1 1 6 . 3 Highest Loss Streak 7 | . 6 1 2 7 1 6 To Critical Strikes . | . . . . . . . Average Backups 12 | 3 8 9 8 8 16 19 Power 1 | . 1 1 . 1 1 2 Propulsion 3 | 1 2 2 3 3 3 3 Utility 5 | . 2 2 2 2 8 9 Weapon 1 | . 1 1 1 . 1 4 Tool/Special . | . . . . . . . Unused Backups 18 | . . . . . 1 17 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 9 | . . . . . 1 8 Weapon 3 | . . . . . . 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 88 97 97 96 99 98 Engine 3 | . 9 13 6 3 . . Core 5 | . 3 . 3 5 6 6 Treads 15 | . . . . 16 22 22 Leg 8 | . 21 28 21 9 . . Device 5 | . 10 11 10 3 2 7 Storage 8 | . 14 14 11 9 7 7 Processor 17 | . . 2 22 22 20 15 Protection 3 | . . . . . 6 6 Energy Gun 12 | . 13 11 12 19 8 6 Ballistic Gun 9 | . 8 . 4 4 13 15 Ballistic Cannon 4 | . 5 14 2 . 7 7 Peak Build Rating 42 | 7 10 13 16 27 42 42 Average Rating 26 | 5 7 9 14 20 37 41 On Entrance 16 | . 7 10 13 15 27 42 Avg Prop Armor Cover (%) 14 | 16 15 . 9 . . . Naked Turns . | . . . . . . . Heaviest Build 68 | 11 21 23 30 36 68 68 Greatest Support 62 | 20 20 20 20 62 60 60 Greatest Overweight (x) 6 | 3 6 1 1 1 1 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 Average Capacity 15 | 7 9 10 10 15 19 20 Most Carried 20 | 5 10 10 10 15 20 20 Average Carried 12 | 3 8 9 8 8 16 19 Final Capacity 20 | 8 10 10 15 15 20 20 Final Carried 20 | 5 9 9 10 12 20 18 Class Distribution -------------------- 46% | Tank 16% | Scavenger-Mutant 14% | Skirmisher 13% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 1546 | 240 169 36 190 318 371 222 Remotely . | . . . . . . . Salvage Created 2148 | 77 348 . 375 592 545 211 Parts 109 | 4 16 . 23 18 39 9 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 51 | . 7 . 9 18 11 6 Guns 47 | . 6 . 8 18 9 6 Cannons 4 | . 1 . 1 . 2 . Classes Destroyed 13 | 1 5 . 2 . 5 . Worker 1 | . . . . . 1 . Builder 2 | . . . . . 2 . Tunneler 3 | 3 . . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | . 1 . . . 1 . Watcher 2 | . 1 . . . 1 . Swarmer 16 | . 3 . . 7 3 3 Grunt 23 | . 4 . 7 7 2 3 Brawler 1 | . . . . . 1 . Duelist 2 | . . . 1 1 . . Sentry 5 | . . . 1 3 1 . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 3 . Best Kill Streak 6 | 1 3 . 3 3 5 6 Combat Bots Only 6 | . 3 . 3 3 3 6 Max Kills in Single Turn 2 | 1 1 . 1 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 424 | . 84 6 56 132 47 99 Missed 77 | . 15 . 20 23 13 6 Hits 347 | . 69 6 36 109 34 93 Melee 14 | . . . 10 1 3 . Projectile 333 | . 69 6 26 108 31 93 Critical Strikes 8 | . 1 . 3 2 1 1 Damage Taken 5506 | 10 852 65 632 1515 558 1874 Core 1065 | . 200 10 55 98 47 655 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 617 | . 21 . 88 349 159 . Core Remaining (%) 71 | 100 . 16 86 82 . . Volleys Fired 214 | 15 33 2 31 78 26 29 Largest 4 | 2 2 1 2 3 4 4 Hottest 182 | 60 70 30 95 182 150 150 Shots Fired 483 | 30 64 2 54 167 99 67 Gun 419 | 30 53 . 46 164 74 52 Cannon 56 | . 11 2 3 . 25 15 Launcher . | . . . . . . . Special 8 | . . . 5 3 . . Kinetic 225 | 15 33 2 18 25 73 59 Thermal 233 | 1 20 . 36 142 26 8 Explosive . | . . . . . . . Electromagnetic 25 | 14 11 . . . . . Robot Hit Streak 13 | 7 6 1 13 11 10 8 Robot Miss Streak 10 | 3 3 1 3 5 4 10 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 290 | 15 40 1 44 109 54 27 Core Hits 110 | 4 17 . 15 35 28 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 7 | 1 . . 1 4 1 . Burn 5 | . . . . 4 1 . Destroy 1 | . . . 1 . . . Corrupt 1 | 1 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4580 | 179 485 37 600 1593 1169 517 Guns 3974 | 153 339 . 543 1545 947 447 Cannons 515 | . 145 37 51 . 212 70 Explosions 26 | 26 . . . . . . Melee . | . . . . . . . Ramming 11 | . 1 . . . 10 . Kinetic 1985 | 58 259 37 224 196 810 401 Thermal 2401 | 36 127 . 376 1397 349 116 Explosive . | . . . . . . . Electromagnetic 183 | 85 98 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 6 Average Corruption 4 | . . . . . 3 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . . 9 14 Message Errors 5 | . . . . . 1 4 Matter Fused 5 | . . . . . 4 1 Heat Flow Errors 5 | . . . . . 2 3 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 5 | . . . . . 1 4 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 32 | . 6 . . . 26 . Projectiles 32 | . 6 . . . 26 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . 1 1 . . 4 1 Impact . | . . . . . . . Kinetic 7 | . 1 1 . . 4 1 Secondary . | . . . . . . . Self-Inflicted Damage 10 | 10 . . . . . . Shots 1 | 1 . . . . . . Rammed 3 | . 1 . . . 2 . Targets Rammed 4 | . 1 . . . 3 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 917 | 52 244 1 126 521 504 917 Average Temperature 186 | 24 66 1 55 186 167 547 Received Heat Transfer 1914 | . 444 36 150 621 51 612 Effects 54 | . . . . 11 6 37 Shutdowns 12 | . . . . 3 3 6 Energy Bleed 10 | . . . . 1 . 9 Interference 8 | . . . . 3 2 3 Matter Decay 9 | . . . . 1 1 7 Short Circuit 6 | . . . . 1 . 5 Damage (minor) 2 | . . . . . . 2 Damage (major) 2 | . . . . 2 . . Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | . . . 1 10 2 . Heat Transferred 5856 | 75 300 . 893 3552 777 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 197 | 5 71 3 134 197 189 . Initial 89 | . . 3 . 42 89 . Average 48 | . 22 . 49 55 60 . Influence Increases 1724 | 15 195 . 325 588 481 120 Destroy 0b10 Robot/C 1020 | . 140 . 180 360 220 120 Destroy 0b10 Robot/NC 55 | 15 15 . . . 25 . Destroy Leader 226 | . 34 . 40 80 72 . Successful Hack 83 | . 5 . . 23 55 . Disable Machine 45 | . . . . 15 30 . Destroy Structure 10 | . 1 . . 5 4 . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 270 | . . . 105 105 60 . Influence Decreases 1688 | 15 186 9 223 493 528 234 Entered New Map 230 | . . 6 . 60 108 56 Time Decay 1261 | 15 145 3 203 377 400 118 Lost Part 197 | . 41 . 20 56 20 60 Squads Dispatched 9 | . . 1 3 2 3 . Investigation 5 | . . 1 2 2 . . Extermination 3 | . . . . . 3 . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 3 | . . . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 9 2 16 29 22 7 Peak Tracking Total 7 | . 4 2 6 5 6 7 Tactical Retreats 13 | . . . 4 6 3 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 3 | . . . . 1 2 . Max in Single Turn 1 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 22 | . 2 1 2 9 8 . Terminals 11 | . 1 . 1 5 4 . Fabricators 2 | . . . . . 2 . Repair Stations 6 | . 1 . 1 2 2 . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 57 | . 6 1 5 29 16 . Successful 42 | . 5 1 2 20 14 . Failed 14 | . 1 . 3 8 2 . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . . . 1 . . Manual 21 | . 3 . 2 9 7 . Terminals 28 | . 4 . 2 13 9 . Fabricators 2 | . . . . . 2 . Repair Stations 20 | . 2 . 3 10 5 . Recycling Units 2 | . . . . 2 . . Scanalyzers 4 | . . . . 4 . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 1 . 3 5 . Record 2 | . . . . . 2 . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . 1 . . . . Open DSF 2 | . . . . . 2 . Emergency Access Points 1 | . . . . 1 . . Alert Level 2 | . . . . 1 1 . Locate Traps 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 16 | . 2 . 2 8 4 . Scan Component 9 | . 1 . 1 5 2 . Repair 7 | . 1 . 1 3 2 . Recycling Unit Hacks 2 | . . . . 2 . . Process 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 3 | . . . . 3 . . Retrieve Study 3 | . . . . 3 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 2 . . 4 3 . Terminals 9 | . 2 . . 4 3 . Track 3 | . 1 . . 1 1 . Botnet 6 | . 1 . . 3 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . . . 2 6 4 . Full Trace Events 4 | . . . 2 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 95 | . . . . . 95 . Total Part Build Rating 10 | . . . . . 10 . Part Studies Acquired 3 | . . . . 3 . . Parts Repaired 7 | . 1 . 1 3 2 . Time 192 | . 26 . 26 90 50 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . 1 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Active Infowar (turns) 4177 | 19 268 31 507 1137 1613 602 Optics 3803 | . . 31 507 1137 1530 598 Terrain 985 | . . . 505 480 . . Seismic 287 | 19 268 . . . . . T.N.C. 2719 | . . . . 504 1613 602 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 4646 | 186 449 138 507 1137 1613 616 Spaces Moved 1863 | 102 189 75 258 474 547 218 Core 46 | 24 22 . . . . . Treads 1090 | . . . . 325 547 218 Legs 727 | 78 167 75 258 149 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 166 250 Average Speed 192 | 125 160 170 139 162 246 250 Slowest Speed 350 | 200 350 190 190 240 250 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 7 41 18 22 41 22 45 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 10 | 7 . . . 1 1 1 Melee . | . . . . . . . Projectile 3 | . . . . 1 1 1 AOE 7 | 7 . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 2540 | 129 271 85 353 698 753 251 Wait 344 | . 32 1 47 109 155 . Move 1857 | 101 188 74 257 473 546 218 Hop . | . . . . . . . Pick Up 49 | 5 6 2 6 16 13 1 Fast Attach 20 | 7 4 1 1 5 2 . Attach 28 | . 4 1 5 12 4 2 Detach 4 | . 1 1 1 1 . . Swap 12 | 1 2 1 4 2 2 . Drop 8 | . . 2 1 2 2 1 Fire 214 | 15 33 2 31 78 26 29 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush 3 | . . . . . 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 399 | -10/Materials | Repaired Lgt. Ion Engine 460 | -10/Materials | Core integrity fell below 50% 495 | -10/Materials | Lost 6 parts (1p2n1u2w) 612 | -10/Materials | Discovered new exit (range 6) 636 | -10/Materials | Entered Mines 665 | -10/Mines | Learned location of Zion (-7) 709 | -10/Mines | Discovered new exit (range 7) 725 | -10/Mines | Met a Derelict shopkeep closing up shop 729 | -10/Mines | Core integrity fell below 20% 774 | -10/Mines | Entered Materials 774 | -9/Materials | Evolved 2 slots: Utility x2 834 | -9/Materials | Build established: Scavenger-Mutant 1147 | -9/Materials | Repaired Aluminum Leg 1248 | -9/Materials | Discovered new exit (range 20) 1279 | -9/Materials | Identified exit to Materials 1281 | -9/Materials | Entered another Materials area 1281 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1327 | -8/Materials | Repaired Aluminum Leg 1358 | -8/Materials | Repaired Med. Storage Unit 1729 | -8/Materials | Lost 7 parts (1p3n3w) 1943 | -8/Materials | Central database locked down 2181 | -8/Materials | Build established: Skirmisher 2266 | -8/Materials | Discovered new exit (range 20) 2380 | -8/Materials | Repaired Lgt. Nuclear Core 2415 | -8/Materials | Identified exit to Factory 2418 | -8/Materials | Entered Factory 2418 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2555 | -7/Factory | Fabricated Imp. Target Analyzer (x2) 2712 | -7/Factory | Build established: Tank 2794 | -7/Factory | Repaired Minigun 2954 | -7/Factory | Repaired Lgt. Nuclear Core 3984 | -7/Factory | Discovered new exit (range 19) 4031 | -7/Factory | Entered Lower Caves 4231 | -7/Lower Caves | Encountered a Warlord checkpoint 4478 | -7/Lower Caves | Identified exit to Lower Caves 4575 | -7/Lower Caves | Attracted the attention of an 0b10 base 4614 | -7/Lower Caves | Core integrity fell below 50% 4635 | -7/Lower Caves | Core integrity fell below 20% 4647 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04628_ G-47 Trooper destroyed. 04629_ Overheating: System interference. 04629_ Adv. Visual Processing Unit temporarily disabled. 04630_ Power failure, Lgt. Nuclear Core shutdown. 04632_ Arm. Treads broken. 04632_ Overheating: Short circuit. 04633_ Transport Network Coupler broken. 04633_ Overheating: Short circuit. 04634_ Overheating: Matter decay (-1). 04635_ Overheating: Core damaged (-112). 04635_ Lgt. Nuclear Core destroyed. 04636_ Overheating: Energy bleed (-11). 04636_ VTOL Module fries itself beyond repair. 04637_ Critical hit (Burn: +37). 04639_ Broken Arm. Treads destroyed. 04640_ Overheating: Core damaged (-77). 04643_ Overheating: Energy bleed (-15). 04644_ Particle Gun fries itself beyond repair. 04644_ Acquired 99 matter. 04646_ Overheating: Energy bleed (-11). 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"""#????????????????? | | ??????????????????????#""" """#????????????????? | | ??????????????????????#####+###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????>??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Target Analyzer | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Ion Engine | 47% | -10/Materials Aluminum Leg | 2% | -9/Materials Aluminum Leg | 6% | -8/Materials Med. Storage Unit | 13% | -8/Materials Lgt. Nuclear Core | 4% | -8/Materials Minigun | 8% | -7/Factory Lgt. Nuclear Core | 12% | -7/Factory Studied --------- Imp. Ion Engine | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Insider Info Quantum Hacking Well Done Challenges ------------ None Game ------ Seed TargetingHypercooledJetlance Manual? 0 Play Time 00:46:39 Cumulative 15.0 hours Start 2025.10.27 @ 14:18:31 End 2025.10.27 @ 15:15:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e8c35f9-162b-47d0-a32d-0b7febf0ca9f