Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.18 @ 17:10:01 Player: Conan0LM Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (2985) 2985 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 6506 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 179 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Transmission Jammer Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Advanced Force Field Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Active Sensor Suite Advanced Targeting Computer Precision Matter Filter > --- WEAPON ----------- Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Armored Treads Cryofiber Web Weapon Cycler Layered Medium Armor Plating Graphene Brace Heavy Riot Gun [Rating: 65] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Active Sensor Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Heavy Riot Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 2 . . Weapon . | . . . . . . . Parts Attached 66 | 7 1 15 17 8 6 12 Power 9 | 2 . 4 1 . . 2 Engine 8 | 2 . 3 1 . . 2 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 6 3 4 1 1 Treads 15 | . . 6 3 4 1 1 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 . 1 6 3 4 6 Device 9 | . . . 3 1 2 3 Storage 1 | 1 . . . . . . Processor 2 | . . . . 2 . . Hackware 1 | . . 1 . . . . Protection 8 | . . . 3 . 2 3 Artifact . | . . . . . . . Weapon 19 | 2 1 4 7 1 1 3 Energy Gun 1 | . . . . . . 1 Energy Cannon 4 | . . . 4 . . . Ballistic Gun 12 | 2 . 4 3 1 . 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 . Parts Lost 29 | . . 4 8 . 1 16 Power 3 | . . . 1 . . 2 Propulsion 11 | . . 4 2 . . 5 Utility 9 | . . . 3 . 1 5 Weapon 6 | . . . 2 . . 4 Highest Loss Streak 5 | . . 2 4 . 1 5 To Critical Strikes . | . . . . . . . Average Backups 6 | 2 3 7 6 8 7 3 Power . | . 1 1 . . . . Propulsion . | 1 2 . . . . . Utility 2 | . . . 2 5 4 2 Weapon 3 | . . 6 3 3 2 . Tool/Special . | . . . . . . . Unused Backups 10 | . . 3 1 1 3 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . 1 1 1 Weapon 5 | . . 2 1 . 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 77 | . 85 91 73 72 83 53 Engine 7 | . 14 9 7 7 7 4 Treads 24 | . . 36 21 26 30 8 Leg 1 | . 28 3 . . . . Device 8 | . . . 7 11 12 11 Storage 7 | . 14 11 9 7 7 1 Processor 2 | . . . . 3 7 1 Hackware 2 | . . 7 3 . . . Protection 3 | . . . 5 . 2 10 Ballistic Gun 13 | . 16 21 14 13 7 10 Ballistic Cannon 2 | . . . . . 6 1 Peak Build Rating 65 | 6 6 21 46 61 65 63 Average Rating 38 | 4 5 18 35 53 62 29 On Entrance 28 | . 6 6 19 46 61 63 Avg Prop Armor Cover (%) 9 | . . 9 . . . . Naked Turns 16 | . . . . . . 16 Heaviest Build 43 | 12 14 19 37 36 43 43 Greatest Support 80 | 20 20 80 60 80 80 80 Greatest Overweight (x) 7 | 1 . . 1 . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 5 Most Carried 8 | 5 4 8 8 8 8 8 Average Carried 6 | 2 3 7 6 8 7 3 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 3 4 8 8 8 8 2 Class Distribution -------------------- 35% | Skirmisher 33% | Scavenger-Mutant 16% | Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 3153 | 224 55 1146 415 418 391 504 Remotely . | . . . . . . . Salvage Created 3959 | . 66 1701 651 711 466 364 Parts 192 | . 11 101 35 21 11 13 Haulers Intercepted 3 | . . 2 . . 1 . Recyclers Shooed 6 | . 1 3 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 32 | . . . . . 11 21 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 71 | . 5 30 11 8 9 8 Guns 58 | . . 30 7 8 5 8 Cannons 8 | . . . 4 . 4 . AOE 5 | . 5 . . . . . Classes Destroyed 16 | . 4 8 2 2 . . Worker 3 | . . 3 . . . . Builder 2 | . 1 1 . . . . Tunneler 1 | . . 1 . . . . Hauler 3 | . . 2 . . 1 . Recycler 7 | . . 3 1 3 . . Mechanic 1 | . . 1 . . . . Operator 2 | . . 2 . . . . Watcher 5 | . 1 4 . . . . Swarmer 14 | . 4 7 . . . 3 Grunt 32 | . 1 16 5 3 5 2 Brawler 3 | . . . . 1 . 2 Duelist 5 | . . 1 1 . 2 1 Sentry 11 | . . 6 2 2 1 . Hunter 3 | . . . 2 . 1 . Programmer 2 | . . . . 2 . . Heavy 1 | . . . 1 . . . Best Kill Streak 9 | . 3 9 6 3 3 2 Combat Bots Only 7 | . 3 7 6 3 3 2 Max Kills in Single Turn 3 | . 3 2 1 2 1 1 Gunslinging 1 | . . 1 . 1 . . Exploded 3 | . 3 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 629 | . 12 136 82 110 104 185 Missed 186 | . 4 33 24 48 38 39 Hits 443 | . 8 103 58 62 66 146 Melee 28 | . . 1 . 4 2 21 Projectile 415 | . 8 102 58 58 64 125 Critical Strikes 15 | . 1 2 2 1 1 8 Actively Blocked 1 | . . . 1 . . . Damage Taken 6766 | . 93 1250 1126 653 795 2849 Core 1033 | . 15 115 190 103 69 541 Absorbed by Shields . | . . . . . . . Redirected to Shielding 31 | . . . . . . 31 Ignored by Resistances 50 | . . . . . . 50 Core Remaining (%) 82 | 100 94 71 65 . . . Volleys Fired 279 | . 6 109 50 34 30 50 Largest 2 | . 2 2 2 2 2 2 Hottest 143 | . 50 50 143 56 72 104 Shots Fired 542 | . 11 218 95 68 62 88 Gun 473 | . 6 218 75 68 30 76 Cannon 64 | . . . 20 . 32 12 Launcher 5 | . 5 . . . . . Special . | . . . . . . . Kinetic 511 | . 6 218 75 68 62 82 Thermal 20 | . . . 20 . . . Explosive 5 | . 5 . . . . . Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 22 | . 5 22 17 7 14 12 Robot Miss Streak 6 | . 2 6 4 3 2 3 Penetration Max 1 | . . . . 1 1 . Secondary Targets 5 | . . 2 2 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 362 | . 7 138 62 47 44 64 Core Hits 155 | . 8 56 26 20 22 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . Critical Strikes 4 | . . 1 1 . 2 . Destroy 3 | . . 1 1 . 1 . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7564 | . 416 2497 1119 1208 1054 1270 Guns 5982 | . 24 2497 776 1208 523 954 Cannons 1190 | . . . 343 . 531 316 Explosions 392 | . 392 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 6710 | . 24 2497 776 1208 1054 1151 Thermal 343 | . . . 343 . . . Explosive 392 | . 392 . . . . . Electromagnetic 119 | . . . . . . 119 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . . 1 6 24 Average Corruption 6 | . . . . 1 1 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 47 | . . . . . 12 35 Message Errors 11 | . . . . . 3 8 Matter Fused 8 | . . . . . 1 7 Heat Flow Errors 9 | . . . . . 4 5 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 9 | . . . . . 2 7 Misfires 4 | . . . . . 2 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 52 | . 21 . . . 31 . Projectiles 31 | . . . . . 31 . Explosions 21 | . 21 . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . 3 1 Impact . | . . . . . . . Kinetic 4 | . . . . . 3 1 Secondary . | . . . . . . . Self-Inflicted Damage 29 | . 29 . . . . . Shots 2 | . 2 . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 310 | . 32 150 310 3 270 186 Average Temperature 45 | . 12 24 85 2 52 40 Received Heat Transfer 1629 | . 12 459 306 141 315 396 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 555 | . . . 555 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 37 | 100 100 24 19 47 . . Level 1 50 | . . 49 73 52 . . Level 2 11 | . . 25 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 532 | . 149 532 415 301 . . Initial 219 | . . 62 219 159 . . Average 243 | . 57 306 292 195 . . Influence Increases 2560 | . 199 877 458 388 210 428 Destroy 0b10 Robot/C 1520 | . 100 600 220 160 180 260 Destroy 0b10 Robot/NC 120 | . 10 85 5 15 5 . Destroy Leader 314 | . 12 152 70 50 10 20 Allied During Kill 13 | . . . . . . 13 Successful Hack 60 | . 11 5 14 30 . . Disable Machine 45 | . . 30 . 15 . . Destroy Structure 48 | . 36 5 4 3 . . Lose Combat Pursuer 240 | . 30 . 45 15 15 135 Active Sensor Use 200 | . . . 100 100 . . Influence Decreases 2499 | . 50 507 626 470 465 381 Entered New Map 683 | . . 87 300 192 100 4 Time Decay 1533 | . 50 380 246 278 355 224 Lost Part 243 | . . 40 80 . 10 113 Lost Ally 40 | . . . . . . 40 Squads Dispatched 15 | . . 6 4 4 . 1 Investigation 4 | . . . 1 3 . . Extermination 1 | . . . . 1 . . Reinforcement 7 | . . 4 3 . . . Assault 3 | . . 2 . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 2 | . . . 1 1 . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 4 | . 1 1 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 9 40 13 11 10 27 Peak Tracking Total 7 | . 3 7 7 4 5 7 Tactical Retreats 10 | . 1 . 1 1 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 5 | . . 3 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 3 | . . 2 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 9 | . 2 2 2 1 1 1 Terminals 5 | . 2 1 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 10 7 5 3 1 1 Successful 16 | . 4 5 3 2 1 1 Failed 11 | . 6 2 2 1 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . 10 4 3 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 4 2 1 2 1 1 Record 3 | . 1 2 . . . . Robot Analysis 1 | . . . . 1 . . Open Door 2 | . . . . . 1 1 Locate Traps 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 2 1 1 . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 46 | . . . . . . 46 Highest-Rated Ally 30 | . . . . . . 30 Total Orders . | . . . . . . . Ally Attacks 22 | . . . . . . 22 Total Damage 442 | . . . . . . 442 Kills 5 | . . . . . . 5 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 2203 | . . . 259 612 1139 193 A.S.S. 2064 | . . . 259 612 1139 54 Jamming 139 | . . . . . . 139 Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 4137 | 86 165 893 527 612 1139 715 Spaces Moved 1940 | 57 119 380 208 292 598 286 Core 117 | 17 . . . . . 100 Treads 1630 | . . 346 208 292 598 186 Legs 193 | 40 119 34 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 163 170 50 Average Speed 162 | 124 120 156 165 166 170 170 Slowest Speed 400 | 190 120 160 250 170 170 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 27 39 21 10 68 33 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 3 | . . . . . 2 1 Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 61 | . 48 . 3 . 9 1 Melee . | . . . . . . . Projectile 13 | . . . 3 . 9 1 AOE 48 | . 48 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 2520 | 71 132 547 321 351 665 433 Wait 106 | . 4 7 19 7 5 64 Move 1934 | 56 118 379 207 291 597 286 Hop . | . . . . . . . Pick Up 60 | 8 2 14 17 1 11 7 Fast Attach 27 | 1 . 14 1 6 2 3 Attach 41 | 5 1 4 16 . 3 12 Detach 1 | . . . . . . 1 Swap 18 | 1 . 6 2 5 4 . Drop 48 | . 1 14 9 7 13 4 Fire 279 | . 6 109 50 34 30 50 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire 5 | . . . . . . 5 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 16) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 510 | -9/Materials | Destroyed 7 combat bots 819 | -9/Materials | Build established: Scavenger-Mutant 1046 | -9/Materials | Discovered new exit (range 7) 1052 | -9/Materials | First assault squad dispatched 1145 | -9/Materials | Entered another Materials area 1145 | -8/Materials | Evolved 2 slots: Utility x2 1266 | -8/Materials | Lost 3 parts (1p2u) 1274 | -8/Materials | Found Prototype Device 1382 | -8/Materials | Lost 4 parts (1n1u2w) 1413 | -8/Materials | Identified Active Sensor Suite 1656 | -8/Materials | Discovered new exit (range 10) 1669 | -8/Materials | Identified exit to Factory 1672 | -8/Materials | Entered Factory 1672 | -7/Factory | Evolved 2 slots: Utility x2 1713 | -7/Factory | Build established: Scavenger-Skirmisher 2271 | -7/Factory | Discovered new exit (range 5) 2276 | -7/Factory | Identified exit to Lower Caves 2284 | -7/Factory | Entered Lower Caves 2328 | -7/Lower Caves | Build established: Skirmisher 2469 | -7/Lower Caves | Found DCF Scrap (16 items) 2577 | -7/Lower Caves | Learned location of Zion (-6) 2616 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3401 | -7/Lower Caves | Discovered new exit (range 11) 3418 | -7/Lower Caves | Identified exit to Lower Caves 3423 | -7/Lower Caves | Entered another Lower Caves area 3443 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3513 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 3548 | -7/Lower Caves | System corruption reached 10% 3552 | -7/Lower Caves | Core integrity fell below 50% 3557 | -7/Lower Caves | Learned location of 1 exit from Factory 3587 | -7/Lower Caves | Lost 5 parts (2n2u1w) 3913 | -7/Lower Caves | Build established: Scavenger-Mutant 4021 | -7/Lower Caves | Core integrity fell below 20% 4065 | -7/Lower Caves | Lost 3 parts (1p2u) 4138 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired 60 matter. Imp. Light Armor Plating fries itself beyond repair. Acquired Rnf. Deuterium Engine. System corrupted: Heat flow error (+205). System corrupted: Component data lost. Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. Slug penetrates Wall. System corrupted: Matter fused (-9). Y-64 Sentinel: "ENEMY REINFORCEMENTS INCOMING." S-27 Virus destroyed. Acquired 27 matter. VTOL Module fries itself beyond repair. Arm. Treads destroyed. GN9WP2MAZSWCAJJGEUR%IBKOI=QK79HVUD1 Barrage Gun destroyed. Autogun destroyed. Dropped Rnf. Deuterium Engine. Map ----- +----------------------------------------------------+ | ?????????????????????# #?## ### #### ##???? | | ??????????????????????# #### ## ##??# #??### | | ??????????????????????# ## ##???# #### | | ??????????????????????# ##????# | | ??????????????????????## ####?????# | | ??????????????????????## ##??###### | | ?????????????????????## #??# | | ?????????????????????# ### ##??# | | ????????????????????## ##?## #??## " | | ???????????????????## #??## #??# "%" # % | | ??????????????????## ##?# #### "### | | ??????????????????# ###### ## ##?######## | | ??????????????????# ##??# ##????????# | | ??????????????????# ##?# ##???????? | | ??????????????????# #?# #???????? | | ??????????????????# ##?# #???????? | | ??????????????????# #??## #???????? | | ??????????????????#### ##???#### ##???????? | | ?????????????????????# #???????## #????????? | | ?????????????????????# #????????## #????????? | | ?????????????????????# #????????## ##????????? | | ?????????????????????## ##??????### ##???????#? | | ???????????????????????######??### ##??? ## | | ??????????????????####### ####% ## | | ??????????????????# %# | | ?????????????????# ###@### ## | | ?????????????????# #### #?## ## ### | | ?????????????????# ## #*#??## ### ##??? | | ?????????????????# #" #p##??# #?### ##???? | | ?????????????????# ?#" =psX#??## #???#### #????? | | ?????????????????#??#" # ##???# #??????? #????? | | ????????????????????#" ???# #??????? ##????? | | ????????????????????#" * ?# #??????? #?????? | | ????????????????????#" =$ "# #????????##?????? | | ????????????????????#"" ""# #???????????????? | | ????????????????????##"" """## #???????????????? | | ?????????????????????##"""""### #???????????????? | | ??????????????????????#######?? #???????????????? | | ??????????????????????????????? ##???????????????? | | ??????????????????????????????? ?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Resistance: TH 15 Resistance: EM 15 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 8 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalLinkedInterrupter Manual? 0 Play Time 00:38:39 Cumulative 37.7 hours Start 2026.05.18 @ 16:36:47 End 2026.05.18 @ 17:10:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 5 Adventurer 31 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 31 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b88466b9-da04-48f9-a7d7-73794a98defe