Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 01:52:42 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (2950) 2950 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 7713 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 448 Friendly Fire -203 Cogmind --------- Core Integrity 565/850 Matter 163/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (15) --- Armored Huge Wheel Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Kinecellerator Weapon Cycler Weapon Cycler Transmission Jammer System Guard Long-range Tractor Beam Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Armored Huge Wheel Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Transmission Jammer Medium Armor Plating Improved Light Armor Plating Medium Reactive Plating System Guard Long-range Tractor Beam Autogun Axe [Rating: 55] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Advanced Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 4 | . . . 1 . 2 . . . 1 Weapon 2 | . . . 1 . . . . . 1 Parts Attached 109 | 6 2 1 11 32 16 8 . 2 31 Power 6 | 1 . . 1 3 1 . . . . Engine 6 | 1 . . 1 3 1 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 . 1 3 8 5 2 . . 4 Treads 21 | 2 . 1 3 8 5 2 . . . Leg 4 | . . . . . . . . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 2 . 2 7 5 1 . 2 11 Device 8 | . . . . 2 . . . 1 5 Storage 4 | 1 1 . . 1 1 . . . . Processor 6 | . 1 . . . 2 1 . . 2 Hackware . | . . . . . . . . . . Protection 13 | . . . 2 4 2 . . 1 4 Artifact . | . . . . . . . . . . Weapon 47 | 2 . . 5 14 5 5 . . 16 Energy Gun 4 | . . . 1 3 . . . . . Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun 31 | 2 . . 3 3 5 5 . . 13 Ballistic Cannon 3 | . . . . 3 . . . . . Launcher 2 | . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . Slashing Weapon 3 | . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 27 | . . 4 . 3 . . . 1 19 Power 2 | . . 1 . . . . . . 1 Propulsion 8 | . . 2 . . . . . . 6 Utility 7 | . . . . 1 . . . 1 5 Weapon 10 | . . 1 . 2 . . . . 7 Highest Loss Streak 10 | . . 3 . 2 . . . 1 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 93 | . 95 75 90 98 98 89 92 96 96 Engine 8 | . 14 4 8 11 9 7 7 7 5 Treads 23 | . 28 20 21 22 17 28 30 30 20 Device 1 | . . . . . . . . 5 6 Storage 9 | . 14 14 11 11 9 7 7 7 6 Processor 15 | . 9 14 11 11 25 15 15 15 19 Protection 6 | . . . 8 10 9 7 7 5 6 Energy Cannon 1 | . . . . 4 1 . . . . Ballistic Gun 19 | . 28 21 16 5 25 23 23 23 23 Ballistic Cannon 4 | . . . . 20 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 12 17 17 31 38 64 65 64 56 77 Greatest Support 85 | 40 40 40 40 46 46 85 85 85 85 Greatest Overweight (x) 3 | . . . . . 2 . . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Average Capacity 12 | 7 8 10 10 10 13 15 15 15 15 Most Carried 15 | 2 10 10 10 10 15 15 15 15 15 Average Carried 11 | . 7 9 9 9 13 14 15 14 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Final Carried 15 | 2 10 10 10 10 15 15 15 14 13 Class Distribution -------------------- 50% | Scavenger-Gunner 21% | Mutant 21% | Gunner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Matter Collected 3525 | 207 227 14 111 976 543 339 192 66 850 Remotely . | . . . . . . . . . . Salvage Created 3401 | . 155 15 115 1052 550 169 291 47 1007 Parts 209 | . 9 . 10 51 44 10 19 3 63 Haulers Intercepted 7 | . 2 . . 3 1 1 . . . Recyclers Shooed 5 | . . . . . 1 . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 21 2 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 69 | . . 1 2 26 12 2 7 1 18 Guns 44 | . . 1 2 2 11 2 7 1 18 Cannons 18 | . . . . 17 1 . . . . AOE 7 | . . . . 7 . . . . . Classes Destroyed 18 | . 3 1 3 5 3 1 . . 2 Worker 4 | . . . . 3 . . . . 1 Builder 4 | . . . 1 1 . . . . 2 Tunneler 1 | . 1 . . . . . . . . Hauler 7 | . 2 . . 3 1 1 . . . Recycler 4 | . . . . 2 . . . . 2 Operator 1 | . . . . . 1 . . . . Watcher 4 | . 1 . . 2 . 1 . . . Swarmer 15 | . . . . 4 3 . 3 . 5 Cutter 2 | . . . . . . . . . 2 Grunt 17 | . . . 1 12 2 . . . 2 Brawler 1 | . . . . 1 . . . . . Protector 1 | . . . . 1 . . . . . Sentry 17 | . . . 1 8 5 1 1 . 1 Specialist 2 | . . . . . . . . . 2 Hunter 6 | . . . . . 1 . 2 . 3 Programmer 5 | . . . . . . 1 1 1 2 Heavy 2 | . . . . . 1 . . . 1 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 8 | . 2 1 2 8 4 2 3 1 7 Combat Bots Only 6 | . . 1 1 6 3 1 3 1 5 Max Kills in Single Turn 4 | . 1 1 1 4 1 1 1 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 3 | . . . . 3 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Hostile Shots Fired 533 | . . 20 15 95 43 56 74 7 223 Missed 127 | . . 4 3 19 11 25 12 . 53 Damage Taken 6542 | . . 684 160 1120 699 286 709 106 2778 Core 689 | . . 144 25 119 103 . 13 . 285 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 312 | . . . . . . . . . 312 Regen/Repaired (Parts) 103 | . . . 69 34 . . . . . Core Remaining (%) 77 | 100 . 42 . 64 81 . . 98 . Volleys Fired 230 | . 27 12 9 61 35 15 16 5 50 Largest 4 | . 2 2 3 3 3 3 3 3 4 Hottest 114 | . 40 40 99 114 114 69 69 69 107 Shots Fired 645 | . 54 23 17 160 105 44 48 15 179 Gun 503 | . 54 23 17 20 103 44 48 15 179 Cannon 139 | . . . . 137 2 . . . . Launcher 3 | . . . . 3 . . . . . Special . | . . . . . . . . . . Kinetic 632 | . 54 23 13 153 103 44 48 15 179 Thermal 10 | . . . 4 4 2 . . . . Explosive 3 | . . . . 3 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 36 | . 29 36 10 14 19 24 18 12 30 Robot Miss Streak 7 | . 3 3 1 2 3 7 1 1 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . . . . . . . 1 . 6 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 Shots Hit Robots 464 | . 41 13 15 103 75 33 40 11 133 Core Hits 240 | . 13 6 6 60 33 11 16 2 93 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 Critical Strikes 7 | . 1 . . 5 . . . . 1 Destroy 2 | . 1 . . . . . . . 1 Blast 5 | . . . . 5 . . . . . Melee Attacks 14 | . . . 1 2 . . . . 11 Impact 3 | . . . 1 2 . . . . . Slashing 11 | . . . . . . . . . 11 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8607 | . 329 102 163 2931 1080 553 574 209 2666 Guns 5799 | . 329 102 152 177 1058 553 574 209 2645 Cannons 1700 | . . . . 1678 22 . . . . Explosions 1074 | . . . . 1074 . . . . . Melee 11 | . . . 11 . . . . . . Ramming 23 | . . . . 2 . . . . 21 Kinetic 7371 | . 329 102 95 1806 1058 553 574 209 2645 Thermal 128 | . . . 57 49 22 . . . . Explosive 1074 | . . . . 1074 . . . . . Electromagnetic . | . . . . . . . . . . Impact 11 | . . . 11 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . 1 . Average Corruption 1 | . . . . 1 . . . 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . . 13 . . . . . Message Errors 2 | . . . . 2 . . . . . Matter Fused 3 | . . . . 3 . . . . . Heat Flow Errors 3 | . . . . 3 . . . . . Energy Discharges 1 | . . . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . Alerts 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 15 | . . . . 15 . . . . . Projectiles 15 | . . . . 15 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 17 | . . . . 17 . . . . . Impact . | . . . . . . . . . . Kinetic 15 | . . . . 15 . . . . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 131 | . . . . 131 . . . . . Shots 3 | . . . . 3 . . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 7 | . . . . 1 . . . . 6 Kicked 6 | . . . . . . . . . 6 Crushed . | . . . . . . . . . . Highest Temperature 383 | . . . 195 344 93 200 198 82 383 Average Temperature 93 | . . . 96 117 22 63 82 50 119 Received Heat Transfer 1146 | . . . 54 372 90 72 24 . 534 Effects 6 | . . . . 3 . . . . 3 Energy Bleed 3 | . . . . 2 . . . . 1 Interference 1 | . . . . 1 . . . . . Matter Decay 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 296 | . . . 148 111 37 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Peak Influence 637 | . 42 30 81 637 508 283 . . 328 Initial 256 | . . 9 . . 256 203 . . 18 Average 160 | . 21 7 45 251 361 153 . . 86 Maximum Alert Level 2 | . . . . 2 2 1 . . 1 Low Security (%) 66 | 100 100 100 100 58 . 54 . . 86 Level 1 21 | . . . . 12 69 45 . . 13 Level 2 12 | . . . . 28 30 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . . 1 8 2 3 . . 6 Investigation 3 | . . . 1 1 . 1 . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 9 | . . . . 2 2 . . . 5 Assault 4 | . . . . 3 . 1 . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Distress Signals 8 | . . . . 3 3 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 8 15 3 43 26 5 9 1 29 Peak Tracking Total 11 | . 2 11 2 10 4 3 4 1 5 Tactical Retreats 6 | . . 3 . 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Traps Triggered 4 | . . . 1 1 . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . 1 . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Machines Disabled 4 | . . . . 2 2 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Machines Accessed 27 | . 1 . 1 10 4 3 2 . 6 Terminals 18 | . 1 . . 8 4 1 . . 4 Fabricators 3 | . . . . . . 2 . . 1 Repair Stations 3 | . . . 1 1 . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 67 | . 2 . 2 29 11 6 5 . 12 Successful 33 | . 2 . 2 14 4 1 5 . 5 Failed 34 | . . . . 15 7 5 . . 7 Catastrophic 5 | . . . . 2 . 2 . . 1 Database Lockouts . | . . . . . . . . . . Manual 28 | . 1 . . 17 10 . . . . Terminals 45 | . 2 . . 23 11 2 . . 7 Fabricators 8 | . . . . . . 4 . . 4 Repair Stations 6 | . . . 2 3 . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 18 | . 1 . . 6 2 . 5 . 4 Record 4 | . . . . . . . 4 . . Robot Analysis 2 | . . . . 1 1 . . . . Prototype ID Bank 2 | . . . . . . . . . 2 Open Door 3 | . . . . 2 . . 1 . . Alert Level 3 | . . . . 1 . . . . 2 Locate Traps 2 | . . . . 1 1 . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 1 . . 1 Build 2 | . . . . . . 1 . . 1 Repair Station Hacks 4 | . . . 2 2 . . . . . Scan Component 2 | . . . 1 1 . . . . . Repair 2 | . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . 1 . . 6 2 . . . . Terminals 9 | . 1 . . 6 2 . . . . Track 1 | . . . . 1 . . . . . Botnet 8 | . 1 . . 5 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 . . 6 2 2 . . 6 Full Trace Events 3 | . . . . 2 . 1 . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 5 | . . . . . . 3 . . 2 Authchips . | . . . . . . . . . . Time 196 | . . . . . . 44 . . 152 Total Robot Build Rating 22 | . . . . . . 12 . . 10 Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . Time 58 | . . . 26 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Total Allies 19 | . . 2 . 12 . 3 . . 2 Largest Group 11 | . . 2 . 11 3 3 1 . 2 Highest-Rated Group 119 | . . 45 . 119 32 60 20 . 82 Highest-Rated Ally 41 | . . 31 . 31 16 20 20 . 41 Total Orders 4 | . . . . 4 . . . . . STAY 1 | . . . . 1 . . . . . EXPLORE 2 | . . . . 2 . . . . . RETURN 1 | . . . . 1 . . . . . Ally Attacks 137 | . . 14 . 77 28 9 4 . 5 Total Damage 1869 | . . 171 . 836 243 262 100 . 257 Kills 25 | . . 4 . 14 5 . 1 . 1 Allies Corrupted 3 | . . . . 1 . 1 . . 1 Allies Melted 1 | . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Robot Analysis Total 2 | . . . . 1 1 . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . . Drone Launches 4 | . . . . 4 . . . . . Drone Recoveries 2 | . . . . 2 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Turns Passed 7763 | 110 784 481 447 1776 899 876 1158 85 1147 Spaces Moved 3746 | 62 406 258 212 725 430 390 693 44 526 Core 5 | 5 . . . . . . . . . Treads 3685 | 57 406 258 212 725 430 390 693 44 470 Legs 56 | . . . . . . . . . 56 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 158 158 158 120 Average Speed 159 | 151 160 160 160 160 156 158 158 158 161 Slowest Speed 410 | 160 160 160 160 160 305 158 158 158 410 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 6 45 54 19 89 40 10 80 8 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 1 . Scrap Searched 2 | . . . . . . . 1 1 . Spaces Dug 13 | . . . . 2 . . . . 11 Terrain Destroyed 57 | . . . . 44 . . . . 13 Melee 13 | . . . . 2 . . . . 11 Projectile 2 | . . . . . . . . . 2 AOE 42 | . . . . 42 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Total 5115 | 75 499 308 306 1217 594 626 730 51 709 Wait 867 | 6 49 35 66 363 81 183 21 . 63 Move 3737 | 61 405 257 211 724 429 389 692 43 526 Hop . | . . . . . . . . . . Pick Up 63 | 2 12 2 3 7 12 14 . 1 10 Fast Attach 42 | 6 . . 5 14 6 1 . . 10 Attach 18 | . 1 1 2 3 . 2 . 2 7 Detach 5 | . . . . 2 2 . . . 1 Swap 49 | . 1 . 4 15 10 5 . . 14 Drop 82 | . 4 1 5 25 19 17 . . 11 Fire 230 | . 27 12 9 61 35 15 16 5 50 Melee 14 | . . . 1 2 . . . . 11 Ram . | . . . . . . . . . . Kick 6 | . . . . . . . . . 6 Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 4) 895 | -10/Materials | Entered Mines 960 | -10/Mines | Assembled infested the area 982 | -10/Mines | Learned 4 Materials zone layouts 1133 | -10/Mines | Core integrity fell below 50% 1168 | -10/Mines | Lost 3 parts (2n1w) 1175 | -10/Mines | Learned location of 2 exits from Materials 1358 | -10/Mines | Discovered new exit (range 10) 1376 | -10/Mines | Entered Materials 1376 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1377 | -9/Materials | Identified exit to Storage 1377 | -9/Materials | Identified exit to Materials 1735 | -9/Materials | Repaired Lgt. Assault Rifle 1823 | -9/Materials | Entered Storage 2057 | -9/Storage | Build established: Scavenger-Gunner 2157 | -9/Storage | Repaired Med. Armor Plating 2523 | -9/Storage | Discovered exit to Materials (range 9) 2730 | -9/Storage | Build established: Gunner 3045 | -9/Storage | Met a pair of Derelict thieves 3144 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3423 | -9/Storage | First assault squad dispatched 3439 | -9/Storage | Garrison activated, responded to threat 3477 | -9/Storage | Lost 6 allies 3599 | -9/Storage | Entered Materials 3599 | -8/Materials | Accompanied by 3 allies 3599 | -8/Materials | Evolved 2 slots: Utility x2 3821 | -8/Materials | Discovered new exit (range 5) 4276 | -8/Materials | Build established: Scavenger-Gunner 4439 | -8/Materials | Discovered new exit (range 4) 4458 | -8/Materials | Identified exit to Factory 4498 | -8/Materials | Entered Factory 4498 | -7/Factory | Evolved 2 slots: Propulsion x2 4603 | -7/Factory | Discovered new exit (range 15) 4708 | -7/Factory | Fabricated B-48 Gladiator? 5251 | -7/Factory | P-60 Hacker assimilated allied Gladiator 4b 5368 | -7/Factory | Discovered new exit (range 4) 5374 | -7/Factory | Entered Lower Caves 5374 | -7/Lower Caves | Accompanied by 1 ally 5450 | -7/Lower Caves | Learned Factory trap positions 5586 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5715 | -7/Lower Caves | Learned location of Armory (-4) 5860 | -7/Lower Caves | Encountered a Warlord checkpoint 5947 | -7/Lower Caves | Ambushed by research squad 6523 | -7/Lower Caves | Discovered new exit (range 6) 6532 | -7/Lower Caves | Entered another Lower Caves area 6601 | -7/Lower Caves | Discovered new exit (range 7) 6617 | -7/Lower Caves | Entered Factory 6617 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6618 | -6/Factory | Loaded intel: 87 trap records 6829 | -6/Factory | Build established: Gunner 6959 | -6/Factory | Fabricated H-66 Slayer? 7537 | -6/Factory | Build established: Scavenger-Gunner 7553 | -6/Factory | Lost 4 parts (3n1w) 7686 | -6/Factory | Lost 4 parts (2u2w) 7764 | -6/Factory | Self-destructed Last Messages --------------- 07739_ Destroyed Hpw. Tractor Beam. 07741_ Autogun destroyed. 07742_ Destroyed Lgt. Angular Momentum Engine. 07742_ Slug penetrates Wall. 07745_ Gauss Rifle destroyed. 07749_ Kicked G-50 Soldier. 07749_ Phase Shifter destroyed. 07750_ Kicked G-50 Soldier. 07751_ Critical hit (Burn: +37). 07751_ Kicked G-50 Soldier. 07753_ Imp. Carbon-fiber Leg destroyed. 07753_ Critical hit (Burn: +37). 07754_ Kicked G-50 Soldier. 07758_ Rnf. Deuterium Engine destroyed. 07759_ Imp. Light Armor Plating destroyed. 07759_ Slug penetrates G-50 Soldier. 07759_ G-50 Soldier destroyed. 07760_ Gauss Rifle destroyed. 07761_ Imp. Carbon-fiber Leg destroyed. 07762_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????????????## ##????????????????? | | ??????????????????????????# #????????????????? | | ?????????????????????????^^ #????????????????? | | ?????????????????????????^^ #????###?????????? | | ?????????????????????????^^ ?????###########?? | | ??????????????????????????? ?????# ! #?? | | ???????????????????????????# #?????# #?? | | ???????????????????????????# %#?????# = #?? | | ???????????????????????????# % #?????# #?? | | ???????????????????????????# %!#???### ! #?? | | ???????????????????????????#% =#???# # #?? | | ???????????????????????????#[%!#???### #?? | | ???????????????????????????#===##????# #?? | | ???????????????????????????#!*!##????####+######?? | | ???????????????????????????#= ###????# ###### | | ???????????????????????????#!=%* ###### | | ????????????????????########%**%/ | | ????????????????????# #]!%######## | | ????????????????????# ! #%*!##?????# ###### | | ????????????????????# #*=%#??????#######???# | | ????????????????????# # *#????????????????# | | ????????????????????# #! =#????????????????# | | ????????????????????# g # ! # """?????????# | | ????????????????????# g + + """?????????# | | ????????????????????# gg%# # #???????# | | ????????????????????# @ # # """ #???????# | | ????????????????????# # #? """?????????# | | ????????????????????# # #?? """?????????# | | ????????????????????# # #??? ?????????#? | | ????????????????????# # #????###??????????? | | ????????????????????######## #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ?^^???????????????????????? #?????????????????? | | ?^^????????????????????????? #?????????????????? | | ?^^????????????????????????? #?????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepHoverThrower Manual? 0 Play Time 00:47:58 Cumulative 90.0 hours Start 2024.06.21 @ 01:05:25 End 2024.06.21 @ 01:52:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 97 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 51 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dad64ca7-7600-4928-9ac1-e66e5f88c981