Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 13:27:57 Player: Tereza Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (101) 505 Value Destroyed (3997) 3997 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2404) 2404 TOTAL SCORE: 14646 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 372 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -101 Cogmind --------- Core Integrity 0/1150 Matter 252/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Linear Gravjet > --- UTILITY (12) ----- Machine Analyzer Improved Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Improved Terrain Scanner Heavy Battle Rifle Hypervelocity Coil Gun Mass Driver Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Makeshift Terrain Scan Processor Advanced Targeting Computer Improved Melee Analysis Suite Core Analyzer Hardened Heavy Armor Plating Makeshift Light Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Cooling System Improved Coolant Injector Improved Terrain Scanner Heavy Battle Rifle Hypervelocity Coil Gun Railgun Heavy Flak Cannon Mass Driver Makeshift Sword Self-destruct Interrupter [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Thermal Shield Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Slots Evolved 12 | . . 2 . . . 2 . . 2 . 2 . . . . 2 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . Utility 10 | . . 2 . . . 2 . . 2 . 1 . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 171 | 6 5 17 8 . 4 6 9 17 1 17 2 15 7 9 12 22 4 2 . 8 . Power 19 | 1 . 2 . . 1 1 1 4 . 1 . 4 . 2 . 2 . . . . . Engine 13 | 1 . 2 . . 1 1 1 4 . 1 . 1 . . . 1 . . . . . Core 6 | . . . . . . . . . . . . 3 . 2 . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 39 | 2 2 3 . . 1 1 . 2 1 5 . 3 1 4 . 8 2 1 . 3 . Treads 24 | 2 2 3 . . 1 1 . 2 1 4 . 2 1 4 . . 1 . . . . Leg 7 | . . . . . . . . . . . . . . . . 5 1 . . 1 . Wheel 3 | . . . . . . . . . . 1 . 1 . . . 1 . . . . . Hover 5 | . . . . . . . . . . . . . . . . 2 . 1 . 2 . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 57 | 1 2 6 5 . . 2 2 4 . 3 1 6 5 2 3 9 1 1 . 4 . Device 18 | . 1 . 1 . . . 1 1 . 3 1 1 4 1 1 2 1 . . . . Storage 8 | 1 1 2 . . . . . . . . . . . 1 . 2 . 1 . . . Processor 12 | . . 2 1 . . . 1 . . . . 3 . . 2 3 . . . . . Hackware 3 | . . . . . . 1 . . . . . 1 . . . 1 . . . . . Protection 16 | . . 2 3 . . 1 . 3 . . . 1 1 . . 1 . . . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 1 6 3 . 2 2 6 7 . 8 1 2 1 1 9 3 1 . . 1 . Energy Gun 9 | . 1 4 1 . . 1 1 . . 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 14 | 2 . 2 . . 1 1 1 1 . 3 . . . 1 . . 1 . . 1 . Ballistic Cannon 13 | . . . . . . . 1 3 . 3 . 1 . . 3 2 . . . . . Launcher 8 | . . . 2 . 1 . 2 . . . . . 1 . 2 . . . . . . Special Weapon 4 | . . . . . . . 1 . . . . . . . 3 . . . . . . Impact Weapon 3 | . . . . . . . . . . . 1 1 . . 1 . . . . . . Slashing Weapon 4 | . . . . . . . . 3 . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 . . . . . 1 . . 1 . . 1 . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Lost 96 | . 2 9 2 . 2 . 5 9 . 16 . 3 7 . 16 7 6 3 . 7 2 Power 9 | . . 2 . . . . 1 1 . 2 . . . . 1 1 1 . . . . Propulsion 27 | . 2 2 . . 2 . . 3 . 3 . 1 1 . 3 2 3 2 . 3 . Utility 37 | . . . 2 . . . 3 3 . 5 . 2 6 . 7 4 1 . . 3 1 Weapon 23 | . . 5 . . . . 1 2 . 6 . . . . 5 . 1 1 . 1 1 Highest Loss Streak 14 | . 1 4 1 . 1 . 2 5 . 8 . 2 7 . 14 7 3 1 . 4 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 87 85 99 78 90 87 98 86 83 82 59 87 92 93 70 74 71 53 47 59 30 Engine 5 | . 14 7 11 11 11 9 8 5 7 5 . . 6 . . . 4 . . 3 . Core 1 | . . . . . . . . . . . . 5 . 5 3 3 . . . . . Treads 12 | . 26 19 22 22 22 12 18 12 14 14 6 6 13 20 12 . . 4 . . . Leg 1 | . . . . . . . . . . . . . . . . 10 14 3 . . . Wheel 1 | . . . . . . . . . . . 6 11 5 . . 3 . . . . . Device 8 | . 2 4 . . . . 5 3 . 8 12 9 8 31 21 3 5 5 5 3 . Storage 6 | . 15 11 11 11 11 9 9 9 7 7 6 6 5 2 4 4 5 5 5 4 . Processor 21 | . . 13 22 22 22 18 21 27 23 20 13 26 25 20 18 28 26 26 26 25 17 Hackware 2 | . . . . . . 8 9 9 7 4 . 2 4 . . 3 . . . . . Protection 4 | . . 6 10 11 11 12 7 1 7 3 . 2 7 . . . 4 . . 3 . Energy Gun 2 | . 4 16 9 . . 6 7 . . . . . . . . . . . . 3 . Ballistic Gun 3 | . 23 5 . . 7 9 4 8 . 1 8 5 . 5 2 . 1 2 . . 3 Ballistic Cannon 3 | . . . . . . . 4 4 7 6 . . 6 6 4 6 3 . . . . Launcher 1 | . . . 11 . 5 3 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 3 5 5 5 5 4 Peak Build Rating 76 | 6 11 16 16 15 15 24 29 29 29 33 24 50 59 72 73 61 72 49 36 76 36 Average Rating 36 | 4 8 12 15 11 13 18 25 24 27 28 23 41 51 65 49 51 57 44 36 45 31 On Entrance 28 | . 6 11 16 15 12 13 24 26 25 29 18 24 50 55 72 16 58 49 36 36 36 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 12 22 26 27 20 23 27 28 35 34 38 19 34 42 40 40 49 54 30 14 41 9 Greatest Support 86 | 40 46 46 46 46 46 46 46 46 42 42 10 28 76 86 86 50 50 28 11 39 14 Greatest Overweight (x) 9 | 1 . . . . . . . 1 1 1 1 2 9 . 4 3 2 4 1 2 . Average Overweight (x) . | . . . . . . . . . . . 1 . 1 . . 1 . . 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 8 8 15 15 15 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 9 6 7 11 15 12 10 9 5 Most Carried 15 | 6 10 10 10 10 10 10 10 10 8 10 8 10 10 8 8 15 14 13 9 10 5 Average Carried 9 | 4 8 9 9 9 9 9 9 8 6 9 8 9 9 6 6 9 13 11 9 9 5 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 8 5 15 15 10 10 5 5 Final Carried 14 | 6 10 10 10 10 9 10 9 6 8 8 8 10 5 8 5 14 13 9 9 5 5 Class Distribution -------------------- 49% | Mutant 25% | Derelict-Mutant 11% | Assassin 5% | Scavenger-Mutant 4% | Commander-Assassin 3% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Assassin | -5/Factory Assassin | -4/Factory Assassin | -4/Upper Caves Assassin | -4/Upper Caves Commander-Assassin | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Matter Collected 3575 | 260 80 234 190 . 51 . 434 199 . 725 30 262 107 231 312 157 . 34 . 269 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3615 | . 317 1130 192 . 16 . 257 244 . 573 . 239 94 . 396 157 . . . . . Parts 168 | . 27 50 8 . 8 . 12 8 . 27 . 13 2 . 9 4 . . . . . Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . . . 10 8 3 17 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 90 | . 8 18 10 . 4 . 10 5 . 12 . 6 5 . 8 4 . . . . . Melee 4 | . . . . . . . . . . 1 . 2 . . . 1 . . . . . Guns 41 | . 6 15 5 . . . 5 2 . 4 . 3 . . 1 . . . . . . Cannons 21 | . . . . . . . 2 3 . 7 . 1 1 . 4 3 . . . . . AOE 22 | . 2 2 5 . 4 . 3 . . . . . 4 . 2 . . . . . . Classes Destroyed 17 | . 3 5 2 . . . 1 2 . 2 . 1 . . 1 . . . . . . Worker 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recycler 7 | . . 4 . . . . . 1 . 2 . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . Operator 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Watcher 3 | . . 2 . . . . . . . 1 . . . . . . . . . . . Swarmer 13 | . 1 3 . . 4 . . . . 3 . . 2 . . . . . . . . Grunt 41 | . 7 11 2 . . . 6 . . 5 . 2 2 . 4 2 . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Duelist 5 | . . . . . . . 2 . . . . 1 . . 2 . . . . . . Sentry 13 | . . 3 2 . . . 2 1 . 2 . . 1 . 1 1 . . . . . Specialist 2 | . . . . . . . . 2 . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . 1 . . . . . . Programmer 5 | . . . . . . . . . . 2 . 2 . . . 1 . . . . . Heavy 2 | . . . . . . . . 2 . . . . . . . . . . . . . Assembled 6 | . . . 6 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | . 5 8 3 . 5 . 4 5 . 5 . 3 5 . 4 2 . . . . . Combat Bots Only 6 | . 5 6 3 . 4 . 4 4 . 4 . 3 5 . 4 2 . . . . . Max Kills in Single Turn 2 | . 2 2 2 . 2 . 2 1 . 1 . 1 2 . 2 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 2 2 . 2 . 2 . . . . . 2 . 2 . . . . . . Melee 1 | . . . . . . . . . . 1 . 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Hostile Shots Fired 1030 | . 43 98 32 . 12 . 67 45 . 211 . 56 22 . 173 75 74 57 . 45 20 Missed 306 | . 10 30 4 . 4 . 18 15 . 60 . 10 7 . 60 17 28 16 . 24 3 Damage Taken 15143 | . 629 1084 548 . 108 . 899 1065 . 2385 . 743 793 . 2174 1217 1059 913 . 1148 378 Core 3487 | . 82 238 127 . 15 . 193 229 . 457 . 141 96 . 464 281 229 465 . 268 202 Absorbed by Shields 55 | . . . . . . . . . . . . . . . . . . . . 55 . Ignored by Resistances 160 | . . . . . . . . 2 . . . 51 35 . 72 . . . . . . Regen/Repaired (Parts) 26 | . . . . . . . . . . . . . . . . . . . . 26 . Core Remaining (%) 45 | 100 67 . . . 5 . . 23 . 34 . . . . 17 71 . . . . . Volleys Fired 330 | . 35 74 20 . 3 . 40 20 . 47 . 22 7 . 29 24 . . . 9 . Largest 2 | . 2 2 2 . 2 . 2 2 . 2 . 2 2 . 2 2 . . . 1 . Hottest 165 | . 65 96 86 . 56 . 165 69 . 108 . 78 89 . 157 106 . . . 40 . Shots Fired 561 | . 68 139 34 . 6 . 68 39 . 80 . 29 14 . 48 27 . . . 9 . Gun 376 | . 68 139 22 . 3 . 40 19 . 38 . 23 . . 15 . . . . 9 . Cannon 145 | . . . . . . . 16 20 . 42 . 6 7 . 27 27 . . . . . Launcher 32 | . . . 12 . 3 . 7 . . . . . 7 . 3 . . . . . . Special 8 | . . . . . . . 5 . . . . . . . 3 . . . . . . Kinetic 362 | . 54 43 2 . 3 . 39 39 . 72 . 29 7 . 42 27 . . . 5 . Thermal 130 | . . 73 20 . . . 22 . . 8 . . . . 3 . . . . 4 . Explosive 32 | . . . 12 . 3 . 7 . . . . . 7 . 3 . . . . . . Electromagnetic 37 | . 14 23 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 11 22 12 . 5 . 25 14 . 22 . 15 6 . 13 11 . . . 3 . Robot Miss Streak 7 | . 3 3 2 . 2 . 3 2 . 7 . 3 1 . 4 3 . . . 4 . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . Secondary Targets 4 | . . 2 . . . . 1 . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . 1 . . . . . . . . . . . Shots Hit Robots 431 | . 44 108 22 . 3 . 43 33 . 70 . 31 10 . 33 27 3 . . 4 . Core Hits 284 | . 21 47 20 . 5 . 31 27 . 50 . 15 17 . 21 24 3 . . 3 . Critical Kills 4 | . . . . . . . . . . 1 . 2 . . 1 . . . . . . Critical Parts Destroyed 8 | . 1 1 . . . . . . . . . 1 . . 5 . . . . . . Critical Strikes 26 | . 1 8 2 . . . . . . 4 . 4 . . 6 1 . . . . . Burn 9 | . . 7 2 . . . . . . . . . . . . . . . . . . Destroy 9 | . 1 1 . . . . . . . 1 . 1 . . 5 . . . . . . Blast 3 | . . . . . . . . . . 2 . 1 . . . . . . . . . Smash 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . Sever 1 | . . . . . . . . . . 1 . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 109 | . . . . . . . . 6 3 24 2 16 . . 3 26 19 8 . 2 . Impact 21 | . . . . . . . . . . . 2 16 . . 3 . . . . . . Slashing 33 | . . . . . . . . 6 3 24 . . . . . . . . . . . Piercing 55 | . . . . . . . . . . . . . . . . 26 19 8 . 2 . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10884 | . 563 1522 654 . 336 . 1378 785 . 1880 . 887 666 . 1361 624 104 . . 124 . Guns 4325 | . 450 1404 250 . 32 . 466 262 . 650 . 393 . . 294 . . . . 124 . Cannons 2913 | . . . . . . . 232 523 . 952 . 88 175 . 492 451 . . . . . Explosions 2473 | . 113 118 404 . 304 . 632 . . . . . 491 . 411 . . . . . . Melee 1099 | . . . . . . . . . . 278 . 406 . . 138 173 104 . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 5430 | . 244 311 32 . 32 . 534 785 . 1487 . 481 175 . 786 451 . . . 112 . Thermal 1555 | . 113 859 218 . . . 212 . . 115 . . . . 26 . . . . 12 . Explosive 2242 | . . . 404 . 304 . 632 . . . . . 491 . 411 . . . . . . Electromagnetic 558 | . 206 352 . . . . . . . . . . . . . . . . . . . Impact 544 | . . . . . . . . . . . . 406 . . 138 . . . . . . Slashing 278 | . . . . . . . . . . 278 . . . . . . . . . . . Piercing 277 | . . . . . . . . . . . . . . . . 173 104 . . . . Highest Corruption 26 | . . 1 5 5 5 . . . . 17 . 2 26 26 . 5 . . . 11 11 Average Corruption 4 | . . 1 4 5 5 . . . . 5 . 1 5 26 . 4 . . . 11 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 111 | . . 6 16 8 7 . . . . 24 . 9 17 4 . 15 . . . 4 1 Message Errors 23 | . . 1 4 3 2 . . . . 1 . 2 5 . . 3 . . . 2 . Matter Fused 33 | . . 1 4 5 . . . . . 6 . 2 8 1 . 6 . . . . . Heat Flow Errors 10 | . . . 2 . 4 . . . . 1 . 1 . 1 . 1 . . . . . Energy Discharges 15 | . . 1 3 . . . . . . 4 . 3 1 2 . 1 . . . . . Data Loss (minor) 17 | . . 3 1 . 1 . . . . 7 . . 2 . . 3 . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . . . . . . Misfires 5 | . . . 1 . . . . . . 1 . 1 1 . . 1 . . . . . Alerts 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . 1 . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 280 | . . 74 . . . . 7 . . 77 . 65 . . 57 . . . . . . Projectiles 28 | . . . . . . . 3 . . 25 . . . . . . . . . . . Explosions 78 | . . 74 . . . . 4 . . . . . . . . . . . . . . Melee 174 | . . . . . . . . . . 52 . 65 . . 57 . . . . . . Knockbacks 37 | . . . . . . . 6 5 . 8 . 2 2 . 4 10 . . . . . Impact 3 | . . . . . . . . . . . . 1 . . 2 . . . . . . Kinetic 32 | . . . . . . . 5 5 . 7 . 1 2 . 2 10 . . . . . Secondary 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Self-Inflicted Damage 602 | . 10 256 123 . 29 . 142 . . . . . 42 . . . . . . . . Shots 17 | . 1 4 5 . 1 . 4 . . . . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 295 | . 222 178 163 . 295 . 110 51 . 229 . 200 91 204 72 245 10 . . . . Average Temperature 57 | . 80 57 57 . 132 . 26 13 . 43 . 44 63 111 30 67 10 . . . . Received Heat Transfer 3412 | . 237 333 99 . . . 324 18 . 699 . 188 72 . 684 333 202 199 . 24 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . Parts Fried 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . 2 . . 2 . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . 6 . . . . . . . . . . . . . . . . . . . Heat Transferred 4138 | . 100 2400 703 . . . 507 . . 250 . . . . 160 . . . . 18 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Peak Influence 441 | . 220 326 219 . 137 58 441 212 57 233 107 . . . . 103 243 . . . . Initial 209 | . . 22 42 . . 49 37 209 55 25 105 . . . . 9 50 . . . . Average 86 | . 60 118 80 . 67 51 251 101 55 69 106 . . . . 18 82 . . . . Maximum Alert Level 2 | . 1 1 1 . . . 2 1 . 1 . . . . . . 1 . . . . Low Security (%) 85 | 100 85 82 80 . 100 100 36 72 100 93 100 . . . . 100 92 . . . . Level 1 13 | . 14 17 19 . . . 54 27 . 6 . . . . . . 7 . . . . Level 2 . | . . . . . . . 9 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 3 2 . . . . . 4 . 3 1 . 1 . 1 3 2 . . . . Investigation 4 | . 1 1 . . . . . . . . 1 . . . . 1 . . . . . Extermination 4 | . . . . . . . . . . 2 . . . . . 1 1 . . . . Reinforcement 10 | . 2 1 . . . . . 4 . 1 . . . . . 1 1 . . . . Assault 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Distress Signals 10 | . 1 3 . . . . . 1 . 1 . . . . . . 2 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 237 | . 15 34 10 . 5 . 15 9 . 15 1 6 5 . 25 6 17 7 . 62 5 Peak Tracking Total 18 | . 7 6 2 . 4 . 5 5 . 4 1 3 8 . 7 4 10 6 . 18 4 Tactical Retreats 28 | . 2 1 . . . . 2 2 . 1 . . 2 . 3 1 4 1 . 8 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Traps Triggered 7 | . 1 1 . . . . 1 . . 3 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . . . . . . . 17 . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Disabled 12 | . . 2 2 . 1 . 2 . . 2 . 1 1 . . . . . . 1 . Max in Single Turn 2 | . . 2 2 . 1 . 1 . . 1 . 1 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Accessed 35 | . 2 2 . 5 1 3 1 1 1 4 1 . . . . 3 5 . . 6 . Terminals 22 | . 2 2 . . 1 2 1 1 1 4 . . . . . 3 5 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Total Hacks 89 | . 4 5 . 31 2 7 1 3 2 10 1 . . . . 6 8 . . 9 . Successful 60 | . . 3 . 31 . 5 1 3 1 5 1 . . . . . 1 . . 9 . Failed 29 | . 4 2 . . 2 2 . . 1 5 . . . . . 6 7 . . . . Catastrophic 12 | . 1 . . . 2 . . . . 1 . . . . . 3 5 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 31 | . 4 4 . 1 2 4 . 1 2 5 . . . . . . 7 . . 1 . Terminals 47 | . 4 5 . . 2 6 1 3 2 10 . . . . . 6 8 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Terminal Hacks 53 | . . 3 . 31 . 2 1 2 . 4 . . . . . . 1 . . 9 . Record 37 | . . . . 30 . . . . . . . . . . . . . . . 7 . Robot Analysis 2 | . . . . . . . . . . 2 . . . . . . . . . . . Open Door 3 | . . . . . . . 1 . . . . . . . . . . . . 2 . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . Alert Level 3 | . . 1 . . . 1 . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . 2 . 1 1 1 . . . . . . . . . . . Terminals 5 | . . . . . . 2 . 1 1 1 . . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . Botnet 4 | . . . . . . 2 . . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 1 . . 1 2 . . 1 4 . . . . . 3 5 . . . . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . 1 . . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total Allies 10 | . . . . . . . 2 . . . . . 1 2 . . . . . 5 . Largest Group 5 | . . . . . . . 2 . . . . . 1 3 3 . . . . 5 . Highest-Rated Group 291 | . . . . . . . 59 . . . . . 29 93 93 . . . . 291 . Highest-Rated Ally 65 | . . . . . . . 39 . . . . . 29 39 39 . . . . 65 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 55 | . . . . . . . 13 . . . . . . . 18 . . . . 24 . Total Damage 1195 | . . . . . . . 242 . . . . . . . 274 . . . . 679 . Kills 13 | . . . . . . . 3 . . . . . . . 4 . . . . 6 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Robot Analysis Total 2 | . . . . . . . . . . 2 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 55 | . . . . . . . . . . . . . . . . 55 . . . . . Items 55 | . . . . . . . . . . . . . . . . 55 . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Turns Passed 13340 | 86 434 941 869 402 332 181 568 689 395 1138 139 708 1075 1488 411 926 627 547 150 1191 43 Spaces Moved 7809 | 48 198 392 432 249 180 105 269 250 215 338 114 596 739 908 347 623 442 268 137 883 76 Core 365 | 6 . . . . . . . . . . . . 9 . 242 73 . 3 . . 32 Treads 3919 | 42 198 392 432 249 180 105 269 250 215 299 . 14 61 908 105 . 6 194 . . . Legs 724 | . . . . . . . . . . . . . . . . 261 436 15 . 12 . Wheels 1690 | . . . . . . . . . . 39 114 582 669 . . 286 . . . . . Hover 1111 | . . . . . . . . . . . . . . . . 3 . 56 137 871 44 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 152 95 95 90 115 160 50 50 110 90 110 56 50 Average Speed 137 | 149 160 160 160 160 160 160 160 170 156 147 95 96 137 161 85 118 124 192 110 118 55 Slowest Speed 500 | 160 160 160 160 160 160 160 160 240 240 240 95 250 500 163 260 200 270 260 110 260 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . 2 . . 2 . . . . . . 1 . Exploration Rate (%) 39 | 5 31 33 90 61 29 11 25 24 5 45 3 72 70 82 60 19 22 48 35 92 10 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 4 | . . . . 1 . . . . . . . 1 . 1 . . . . . 1 . Known Exits Taken 6 | . . . . . 1 1 . . . . . 1 1 1 . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 . . . 1 1 1 1 . . . 1 1 . 1 1 1 . Scrap Searched 24 | . . . 1 . . . . . . . . 9 7 3 3 . . 1 . . . Spaces Dug 74 | . . . . . . . . 6 2 18 2 3 . . . 18 15 8 . 2 . Terrain Destroyed 369 | . 5 31 111 . 30 . 64 6 2 21 2 4 34 . 15 18 15 8 . 3 . Melee 71 | . . . . . . . . 6 2 15 2 3 . . . 18 15 8 . 2 . Projectile 14 | . . . . . . . . . . 6 . 1 . . 6 . . . . 1 . AOE 284 | . 5 31 111 . 30 . 64 . . . . . 34 . 9 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total 9646 | 59 261 576 574 254 218 120 334 465 268 854 140 677 787 935 404 725 482 284 136 1016 77 Wait 992 | . 8 71 112 2 31 . 4 166 48 417 23 7 . . 8 14 16 6 . 59 . Move 7787 | 47 197 391 431 248 179 104 268 249 214 336 113 595 738 907 346 622 441 267 136 882 76 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 99 | 6 10 11 2 1 1 5 7 4 2 6 . 10 6 8 3 13 1 . . 3 . Fast Attach 73 | 6 2 7 1 . . 2 2 4 1 8 1 8 3 3 3 13 2 . . 7 . Attach 50 | . 2 5 1 . 3 2 2 8 . 6 . 2 3 . 4 7 2 2 . 1 . Detach 9 | . 1 1 . . . . . 1 . 1 . 1 . . . 3 . . . 1 . Swap 48 | . 1 5 6 . 1 2 5 5 . 3 1 5 1 6 5 2 . . . . . Drop 78 | . 5 11 1 3 . 5 6 2 . 4 . 11 5 11 3 1 1 1 . 7 1 Fire 330 | . 35 74 20 . 3 . 40 20 . 47 . 22 7 . 29 24 . . . 9 . Melee 109 | . . . . . . . . 6 3 24 2 16 . . 3 26 19 8 . 2 . Ram 1 | . . . . . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . . . . . . . . . . . Rewire 69 | . . . . . . . . . . . . . 24 . . . . . . 45 . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 3) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Utility x2 616 | -9/Materials | Lost 4 parts (1p1n2w) 742 | -9/Materials | Lost 3 parts (1p2w) 932 | -9/Materials | Core integrity fell below 50% 1421 | -9/Materials | Discovered new exit (range 13) 1462 | -9/Materials | Entered Mines 1463 | -9/Mines | Assembled infested the area 1468 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1611 | -9/Mines | Discovered new exit (range 9) 1619 | -9/Mines | Learned Materials stockpile data 1627 | -9/Mines | Identified exit to Materials 1691 | -9/Mines | Core integrity fell below 20% 2325 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2325 | -9/Mines | Discovered new exit (range 5) 2331 | -9/Mines | Entered Exiles 2368 | -9/Exiles | Met 8R-AWN 2398 | -9/Exiles | Met EX-HEX 2446 | -9/Exiles | Met EX-BIN 2468 | -9/Exiles | Aligned with FarCom system 2470 | -9/Exiles | Given EX-Vault access code 2552 | -9/Exiles | Opened EX-Vault 2564 | -9/Exiles | Found Prototype Device 2573 | -9/Exiles | Identified Skeleton Box 2605 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2656 | -9/Exiles | Met EX-DEC 2667 | -9/Exiles | Learned location of Zion (-6) 2712 | -9/Exiles | Discovered new exit (range 14) 2733 | -9/Exiles | Left Exiles lab with Skeleton Box 2733 | -9/Exiles | Entered Mines 3056 | -8/Mines | Discovered exit to Materials (range 6) 3065 | -8/Mines | Entered Materials 3065 | -8/Materials | Evolved 2 slots: Utility x2 3244 | -8/Materials | Identified exit to Garrison 3246 | -8/Materials | Entered Garrison 3436 | -8/Garrison | Rescued a captive Derelict 3438 | -8/Garrison | Rescued a captive Derelict 3592 | -8/Garrison | Garrison Relay disabled 3748 | -8/Garrison | Triggered checkpoint 3808 | -8/Garrison | Discovered new exit (range 5) 3814 | -8/Garrison | Entered Materials 4107 | -8/Materials | Core integrity fell below 50% 4134 | -8/Materials | Lost 5 parts (1p2n2u) 4417 | -8/Materials | Lost 4 parts (1n1u2w) 4467 | -8/Materials | Discovered new exit (range 12) 4503 | -8/Materials | Entered Factory 4503 | -7/Factory | Evolved 2 slots: Utility x2 4712 | -7/Factory | Discovered new exit (range 11) 4898 | -7/Factory | Entered Storage 5650 | -7/Storage | Crushed by falling debris 5651 | -7/Storage | System corruption reached 10% 5681 | -7/Storage | Lost 3 parts (1p2u) 5694 | -7/Storage | Crushed by falling debris 5853 | -7/Storage | Lost 3 parts (1n1u1w) 5888 | -7/Storage | Identified exit to Recycling 5951 | -7/Storage | Core integrity fell below 50% 5997 | -7/Storage | Lost 8 parts (1p2n1u4w) 6022 | -7/Storage | Discovered new exit (range 15) 6036 | -7/Storage | Entered Factory 6036 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6165 | -6/Factory | Discovered new exit (range 8) 6175 | -6/Factory | Entered Lower Caves 6232 | -6/Lower Caves | Met a Warlord Commander 6233 | -6/Lower Caves | Learned location of Warlord (-4) 6234 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6238 | -6/Lower Caves | Found Encrypted Comm Array 6469 | -6/Lower Caves | Encountered a Warlord checkpoint 6505 | -6/Lower Caves | Build established: Scavenger-Mutant 6565 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6661 | -6/Lower Caves | Discovered new exit (range 8) 6668 | -6/Lower Caves | Identified exit to Lower Caves 6883 | -6/Lower Caves | Entered another Lower Caves area 6933 | -6/Lower Caves | Build established: Derelict-Mutant 7245 | -6/Lower Caves | Discovered new exit (range 8) 7263 | -6/Lower Caves | Identified exit to Zion 7759 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7782 | -6/Lower Caves | Crushed by falling debris 7782 | -6/Lower Caves | System corruption reached 10% 7783 | -6/Lower Caves | Crushed by falling debris 7814 | -6/Lower Caves | Lost 7 parts (1n6u) 7958 | -6/Lower Caves | Entered Zion 7958 | -6/Zion | Accompanied by 1 ally 8048 | -6/Zion | System corruption cleaned by Quarantine Array 8336 | -6/Zion | Found Prototype Device 8336 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8503 | -6/Zion | Found CR-A16's Pointy Stick 8736 | -6/Zion | Remotely autohacked Sealed Blast Doors 8785 | -6/Zion | Gained Derelict followers 8950 | -6/Zion | Rebuked by Imprinter 9079 | -6/Zion | Given A8's code to call for help 9336 | -6/Zion | Received a hallucinogenic algorithm 9345 | -6/Zion | Discovered new exit (range 13) 9441 | -6/Zion | Identified exit to Proximity Caves 9446 | -6/Zion | Entered Proximity Caves 9446 | -5/Proximity Caves | Accompanied by 3 allies 9595 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9723 | -5/Proximity Caves | Core integrity fell below 50% 9758 | -5/Proximity Caves | Lost 14 parts (1p3n6u4w) 9785 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9849 | -5/Proximity Caves | Core integrity fell below 20% 9854 | -5/Proximity Caves | Discovered new exit (range 7) 9857 | -5/Proximity Caves | Entered Factory 9857 | -5/Factory | Evolved 2 slots: Utility x2 10426 | -5/Factory | Build established: Derelict-Assassin 10703 | -5/Factory | Lost 7 parts (1p2n4u) 10765 | -5/Factory | Discovered new exit (range 11) 10783 | -5/Factory | Entered another Factory area 10783 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10807 | -4/Factory | Found Unknown Device 10807 | -4/Factory | Identified Quantum Capacitor 11033 | -4/Factory | Build established: Assassin 11175 | -4/Factory | Identified exit to Upper Caves 11175 | -4/Factory | Identified exit to Armory 11410 | -4/Factory | Entered Upper Caves 11425 | -4/Upper Caves | Lost 3 parts (1p2n) 11709 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11923 | -4/Upper Caves | Discovered new exit (range 13) 11949 | -4/Upper Caves | Core integrity fell below 50% 11957 | -4/Upper Caves | Entered another Upper Caves area 12094 | -4/Upper Caves | Discovered new exit (range 11) 12107 | -4/Upper Caves | Entered Warlord 12357 | -4/Warlord | Visited the Vortex Lab 12373 | -4/Warlord | Warlord's base attacked by MAIN.C 12506 | -4/Warlord | Met Warlord 12590 | -4/Warlord | Learned location of Testing (-3) 12590 | -4/Warlord | Learned Armory trap positions 12592 | -4/Warlord | Learned 4 Access zone layouts 12593 | -4/Warlord | Learned Research terminal intel 12593 | -4/Warlord | Learned Research fabricator intel 12712 | -4/Warlord | Build established: Commander-Assassin 12723 | -4/Warlord | Warlord forces counterattacked 12821 | -4/Warlord | Lost 4 allies 12877 | -4/Warlord | Opened side exit 12897 | -4/Warlord | Spotted Striker 12903 | -4/Warlord | Spotted Executioner 12960 | -4/Warlord | Lost 3 allies 12974 | -4/Warlord | Spotted Striker 13031 | -4/Warlord | Spotted Striker 13048 | -4/Warlord | Warlord base infiltrated, sounded retreat 13079 | -4/Warlord | Spotted Striker 13109 | -4/Warlord | Lost 4 allies 13131 | -4/Warlord | Spotted Executioner 13132 | -4/Warlord | Spotted Striker 13154 | -4/Warlord | Spotted Executioner 13200 | -4/Warlord | Spotted Executioner 13224 | -4/Warlord | Crushed by falling debris 13224 | -4/Warlord | System corruption reached 10% 13237 | -4/Warlord | Lost 19 allies 13252 | -4/Warlord | Spotted Striker 13255 | -4/Warlord | Lost 4 parts (2n1u1w) 13271 | -4/Warlord | Build established: Mutant 13280 | -4/Warlord | Core integrity fell below 20% 13291 | -4/Warlord | Discovered new exit (range 14) 13298 | -4/Warlord | Entered Proximity Caves 13314 | -3/Proximity Caves | Lost 5 allies 13341 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Acquired 85 matter. Self-destruct Interrupter emitting active interruption sequence. Warlord suffers critical hit (Burn). Critical hit (Impale). WQU R 0WAKSTS=W#P:UBKMN#J8>EPWB>UGO Acquired 10 matter. HV Slug penetrates System Quarantine Field Array. HV Slug penetrates Wall. Acquired 40 matter. G-73 Enforcer IFF system glitched. EXIT=FOUND Slug penetrates Wall. LOCATION=UNKNOWN GOAL=ESCAPE Adv. Targeting Computer destroyed. Dropped Railgun. System corrupted: IFF burst signal emitted. CR-A16's Pointy Stick destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???? ??????????????? | | ?????????????????????????? ##### ??????????????? | | ?????????????????????????? ??????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? #???????????????? | | ??????????????????????????# ????????????????? | | ????????????????????????### #????????###??????? | | ???????????????????????## #????????## #??????? | | ???????????????####???## #??????#### #??????? | | ??????????????## #### ######?## ##?????? | | ??????????????# ## ### ####??? | | ??????????????# #??? | | ???????????????# #### ### #??? | | ???????????????#### #??# #?## ######??? | | ??????????????????# s ##??## #??# #?????? | | ??????????????????# # s##????## #??# #?????? | | ???????????????#### ## ###????# #??### #?????? | | ???????????????# """ ###??# #???## #?????? | | ???????????????# """""" ##?# #####[ #####?? | | ???????????????# """ """ ### #?? | | ?????????????? 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"""""" ### ## #?? | | ???????????# """ ### ### ##?? | | ???????????# ? ## #?# #### ###??? | | ???????????# ? ????######### #### #??# ???? | | ???????????#??????????????# ???# ##??# ?? | | ?????????????????????????# ???####???#### ? | | ?????????????????????????## #??????????????#### | | ??????????????????????????#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 135 ECM Strength 1 Armor Coverage 600 Resistance: KI 25 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodCargoBeamcaster Manual? 0 Play Time 01:29:54 Cumulative 79.7 hours Start 2024.10.20 @ 11:29:43 End 2024.10.20 @ 13:27:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d70715f3-a33e-445e-9ed3-6e83b0a4dcac