Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.22 @ 22:08:58 Player: Mertly Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2228) 2228 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 5189 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 31/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Improved Targeting Computer Improved Utility Shielding Hardlight Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Carbon-fiber Leg Hardlight Generator Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Airjet > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Improved Utility Shielding Hardlight Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Flak Gun Flak Gun > --- INVENTORY -------- Deuterium Engine Improved Heat Sink Hardlight Generator Particle Gun Shock Bomb Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Improved Targeting Computer Device Particle Charger Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 2 | . . . . 1 1 Weapon 2 | . . 2 . . . Parts Attached 54 | 5 6 7 5 14 17 Power 7 | . 1 1 . 2 3 Engine 4 | . 1 1 . 1 1 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 14 | 3 3 . 2 2 4 Treads 3 | 2 1 . . . . Leg 7 | 1 2 . . . 4 Wheel . | . . . . . . Hover 4 | . . . 2 2 . Flight . | . . . . . . Utility 13 | 1 1 1 1 2 7 Device 5 | . . . . . 5 Storage 1 | 1 . . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 5 | . 1 1 . 1 2 Artifact . | . . . . . . Weapon 20 | 1 1 5 2 8 3 Energy Gun 1 | . . . . . 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 17 | 1 1 5 1 8 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 21 | . . 1 3 2 15 Power 2 | . . 1 . . 1 Propulsion 8 | . . . 1 2 5 Utility 4 | . . . 1 . 3 Weapon 7 | . . . 1 . 6 Highest Loss Streak 12 | . . 1 3 1 12 To Critical Strikes . | . . . . . . Average Backups 6 | 4 7 7 7 6 4 Power 1 | 1 1 . 1 1 1 Propulsion 1 | 1 . 2 3 1 . Utility 1 | . 1 2 1 1 1 Weapon 1 | 1 2 1 1 2 1 Tool/Special . | . . . . . . Unused Backups 17 | 1 2 6 . 5 3 Power 4 | . 2 1 . . 1 Propulsion 8 | 1 . 2 . 4 1 Utility 1 | . . 1 . . . Weapon 2 | . . 1 . . 1 Tool/Special 2 | . . 1 . 1 . Average Slot Usage (%) 92 | . 94 99 95 97 84 Engine 8 | . 14 10 11 8 2 Core 1 | . . . . . 3 Treads 5 | . 24 . . . . Leg 10 | . 2 22 18 . 15 Hover 7 | . . . 3 24 5 Device 1 | . . . . . 4 Storage 6 | . 14 11 11 4 . Processor 8 | . . . . 17 15 Protection 8 | . 9 11 9 4 8 Ballistic Gun 32 | . 27 43 41 35 25 Peak Build Rating 39 | 3 7 15 18 37 39 Average Rating 21 | 1 6 11 15 33 32 On Entrance 12 | . 2 7 15 18 32 Naked Turns . | . . . . . . Heaviest Build 34 | 6 15 25 27 30 34 Greatest Support 53 | 3 40 20 20 24 53 Greatest Overweight (x) 3 | 1 1 1 2 1 3 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 6 5 Most Carried 8 | 8 8 8 8 8 5 Average Carried 6 | 5 7 7 7 6 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 6 8 8 7 5 4 Class Distribution -------------------- 44% | Gunner 26% | Mutant 17% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2036 | 215 191 179 109 712 630 Remotely . | . . . . . . Salvage Created 2468 | . 348 375 123 712 910 Parts 125 | . 25 21 6 37 36 Haulers Intercepted 3 | . 1 . . 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 53 | . 8 5 3 19 18 Guns 49 | . 8 5 3 17 16 AOE 4 | . . . . 2 2 Classes Destroyed 10 | . 5 3 . 1 1 Worker 1 | . . 1 . . . Hauler 3 | . 1 . . 2 . Recycler 3 | . . 1 . . 2 Operator 1 | . 1 . . . . Watcher 4 | . 1 1 . 2 . Swarmer 10 | . 3 . . 5 2 Grunt 35 | . 5 2 3 11 14 Duelist 1 | . . . . . 1 Sentry 6 | . . 3 . 2 1 Hunter 1 | . . . . 1 . Best Kill Streak 8 | . 5 2 3 8 8 Combat Bots Only 8 | . 5 2 3 6 8 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . 1 . 1 Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 396 | . 65 19 36 78 198 Missed 99 | . 11 6 5 18 59 Hits 297 | . 54 13 31 60 139 Melee 1 | . . . . . 1 Projectile 296 | . 54 13 31 60 138 Critical Strikes 4 | . . . . 1 3 Damage Taken 4197 | . 540 162 395 875 2225 Core 993 | . 80 . 33 179 701 Absorbed by Shields 40 | . . . . . 40 Redirected to Shielding 26 | . . . . . 26 Core Remaining (%) 81 | 100 68 . 91 67 . Volleys Fired 133 | . 38 18 8 30 39 Largest 4 | . 2 4 4 4 4 Hottest 144 | . 40 86 89 112 144 Shots Fired 431 | . 76 72 30 120 133 Gun 426 | . 76 72 30 120 128 Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 417 | . 76 72 30 120 119 Thermal 9 | . . . . . 9 Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 13 | . 7 8 12 11 13 Robot Miss Streak 16 | . 3 4 3 16 4 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 2 1 2 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 265 | . 44 41 22 83 75 Core Hits 230 | . 20 17 5 102 86 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4471 | . 365 450 278 1621 1757 Guns 3836 | . 365 446 278 1397 1350 Cannons . | . . . . . . Explosions 629 | . . . . 222 407 Melee . | . . . . . . Ramming 6 | . . 4 . 2 . Kinetic 3713 | . 365 446 278 1397 1227 Thermal 123 | . . . . . 123 Explosive 222 | . . . . 222 . Electromagnetic 407 | . . . . . 407 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 49 | . . . . 41 8 Projectiles . | . . . . . . Explosions 49 | . . . . 41 8 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 171 | . . . . 115 56 Shots 3 | . . . . 1 2 Rammed 1 | . . . . 1 . Targets Rammed 2 | . . 1 . 1 . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 577 | . 38 196 329 211 577 Average Temperature 96 | . 11 65 174 70 142 Received Heat Transfer 1638 | . 198 66 222 270 882 Effects 26 | . . . 1 . 25 Shutdowns 4 | . . . 1 . 3 Energy Bleed 4 | . . . . . 4 Interference 6 | . . . . . 6 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 7 | . . . . . 7 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . . . . . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 66 | 100 100 100 100 48 25 Level 1 28 | . . . . 38 65 Level 2 5 | . . . . 12 8 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 470 | . 139 122 50 424 470 Initial 182 | . . 55 39 7 182 Average 141 | . 36 68 15 189 276 Influence Increases 1866 | . 266 177 100 583 740 Destroy 0b10 Robot/C 1060 | . 160 100 60 380 360 Destroy 0b10 Robot/NC 60 | . 15 15 . 20 10 Destroy Leader 244 | . 34 42 10 88 70 Successful Hack 52 | . 12 5 . 21 14 Disable Machine 75 | . . . . 15 60 Destroy Structure 30 | . . . . 29 1 Lose Combat Pursuer 345 | . 45 15 30 30 225 Influence Decreases 1396 | . 133 208 182 203 670 Entered New Map 372 | . . 78 63 13 218 Time Decay 814 | . 133 120 89 170 302 Lost Part 210 | . . 10 30 20 150 Squads Dispatched 12 | . 2 1 . 4 5 Investigation 5 | . 1 1 . . 3 Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . . 3 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 14 8 5 24 39 Peak Tracking Total 8 | . 5 5 3 6 8 Tactical Retreats 14 | . 2 1 1 2 8 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . . . . 1 4 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 13 | . 4 3 . 2 4 Terminals 11 | . 4 3 . 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 30 | . 7 7 . 7 9 Successful 18 | . 4 5 . 4 5 Failed 12 | . 3 2 . 3 4 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 7 7 . 7 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 5 . 4 2 Record 1 | . . 1 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Alert Level 3 | . 1 1 . . 1 Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Recall Reinforcements 1 | . . . . 1 . Zone Layout 4 | . . 1 . 2 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 6 | . . 1 . 2 3 Full Trace Events 3 | . . . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2313 | 54 479 254 322 527 677 Spaces Moved 1316 | 42 226 122 163 322 441 Core 131 | 42 . . . . 89 Treads 194 | . 194 . . . . Legs 513 | . 32 122 125 . 234 Wheels . | . . . . . . Hover 478 | . . . 38 322 118 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 116 52 50 Average Speed 127 | 85 154 139 173 109 110 Slowest Speed 260 | 100 190 190 260 116 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 47 12 62 31 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . . . 32 . Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . . . 32 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1681 | 61 295 175 184 425 541 Wait 86 | 2 11 9 4 32 28 Move 1311 | 41 225 121 162 321 441 Hop . | . . . . . . Pick Up 45 | 8 8 9 2 13 5 Fast Attach 16 | 2 3 1 . 3 7 Attach 17 | 3 4 2 3 2 3 Detach 3 | 3 . . . . . Swap 26 | . 1 4 3 9 9 Drop 42 | 2 5 10 2 14 9 Fire 133 | . 38 18 8 30 39 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 12) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Weapon x2 649 | -9/Materials | Discovered new exit (range 16) 788 | -9/Materials | Entered Mines 807 | -9/Mines | Met a Derelict bent on vengeance 929 | -9/Mines | Build established: Scavenger-Tank 937 | -9/Mines | Learned Materials emergency access door positions 969 | -9/Mines | Learned Materials non-interactive machine intel 1081 | -9/Mines | Lost 3 parts (1n1u1w) 1091 | -9/Mines | Learned location of Storage (-8) 1099 | -9/Mines | Discovered new exit (range 9) 1110 | -9/Mines | Entered Materials 1110 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1112 | -8/Materials | Loaded intel: 37 non-interactive machine locations 1357 | -8/Materials | Build established: Gunner 1368 | -8/Materials | Garrison activated, responded to threat 1392 | -8/Materials | Identified exit to Factory 1637 | -8/Materials | Entered Factory 1637 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1854 | -7/Factory | Lost 3 parts (1n2u) 1857 | -7/Factory | Destroyed 8 combat bots 2128 | -7/Factory | Garrison activated, responded to threat 2269 | -7/Factory | Core integrity fell below 50% 2286 | -7/Factory | Lost 12 parts (1p4n1u6w) 2295 | -7/Factory | Core integrity fell below 20% 2314 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- (-32). 02241_ Overheating: Particle Gun damaged (-10). 02241_ G-47 Trooper misfires. 02241_ Imp. Assault Rifle destroyed. 02241_ U-05 Engineer lays Concrete. 02249_ Imp. Deuterium Engine destroyed. 02250_ U-05 Engineer lays Concrete. 02250_ Acquired 40 matter. 02251_ G-47 Trooper misfires. 02253_ U-05 Engineer lays Concrete. 02253_ Shock Bomb Launcher destroyed. 02254_ Acquired Corrupted Carbon-fiber Leg. 02255_ U-05 Engineer lays Concrete. 02255_ Broken Carbon-fiber Leg destroyed. 02255_ Particle Gun destroyed. 02256_ U-05 Engineer lays Concrete. 02258_ Acquired Corrupted Axe. 02258_ U-05 Engineer lays Concrete. 02259_ Acquired 35 matter. 02259_ U-05 Engineer lays Concrete. 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