Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 23:24:04 Player: bluemonk Result: Destroyed by Fire Trap Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (46) 230 Value Destroyed (1567) 1567 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (538) 538 TOTAL SCORE: 6615 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 547 Friendly Fire -50 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Heavy Particle Gun Magnetic Acceleration Cannon Spear Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Improved Trap Scanner Advanced Melee Analysis Suite Makeshift Transmission Jammer Thermal Shield > --- WEAPON ----------- High-powered Shock Rifle Proton Cannon Heavy Pick > --- INVENTORY -------- Heavy Particle Gun Magnetic Acceleration Cannon Spear [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Processor Terrain Scan Processor Hackware Authchip [R/Combat] Protection Improved Power Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Slots Evolved 8 | . . . 2 . . 4 2 . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 2 . . . 1 . . . Utility 3 | . . . . . . 2 1 . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 86 | 6 8 3 2 10 . 38 5 . 5 9 Power 8 | 1 1 . . 2 . 4 . . . . Engine 6 | 1 1 . . 1 . 3 . . . . Core 2 | . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 2 . 2 4 . 12 3 . 3 1 Treads 5 | . 2 . . . . 3 . . . . Leg 21 | 2 . . 1 4 . 8 2 . 3 1 Wheel 2 | . . . 1 . . 1 . . . . Hover 1 | . . . . . . . 1 . . . Flight . | . . . . . . . . . . . Utility 23 | 1 3 2 . 1 . 9 2 . 1 4 Device 13 | . 1 . . 1 . 5 2 . 1 3 Storage 4 | 1 1 2 . . . . . . . . Processor 2 | . . . . . . 1 . . . 1 Hackware 1 | . . . . . . 1 . . . . Protection 3 | . 1 . . . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 2 1 . 3 . 13 . . 1 4 Energy Gun 8 | 2 1 . . . . 4 . . . 1 Energy Cannon 6 | . . . . 1 . 4 . . . 1 Ballistic Gun 4 | . . 1 . 2 . 1 . . . . Ballistic Cannon 5 | . . . . . . 3 . . 1 1 Launcher 2 | . 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . . . . Parts Lost 38 | . 5 . . . . 12 . 1 7 13 Power 3 | . 1 . . . . 1 . . . 1 Propulsion 16 | . 2 . . . . 6 . . 4 4 Utility 10 | . 1 . . . . 2 . . 2 5 Weapon 9 | . 1 . . . . 3 . 1 1 3 Highest Loss Streak 13 | . 4 . . . . 9 . 1 4 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 86 100 100 100 100 89 82 63 51 60 Engine 10 | . 12 14 11 10 11 13 6 6 6 4 Treads 5 | . 1 28 22 . . 3 6 6 6 4 Leg 22 | . 20 . 11 42 44 16 20 20 18 14 Device 13 | . 4 14 11 11 11 12 21 15 11 21 Storage 6 | . 14 14 11 11 11 3 . . . . Processor 1 | . . . . . . 3 . . . 2 Protection 2 | . 4 . . . . 5 6 6 2 . Energy Gun 4 | . 21 16 11 2 . 4 . . . 1 Energy Cannon 3 | . . . . 6 . 6 . . . 4 Ballistic Gun 7 | . . 11 11 13 22 3 6 . . . Ballistic Cannon 1 | . . . . . . 3 6 . 1 2 Launcher 2 | . 6 . . . . 2 6 6 2 . Peak Build Rating 55 | 6 7 8 9 25 26 47 47 43 34 55 Average Rating 27 | 4 6 7 9 20 25 37 43 34 29 37 On Entrance 20 | . 6 7 8 9 25 26 36 43 33 29 Naked Turns 63 | . . . . . . . . . . 63 Heaviest Build 53 | 12 17 15 14 27 26 53 32 31 21 43 Greatest Support 64 | 20 40 40 40 52 52 64 47 47 62 40 Greatest Overweight (x) 4 | . 4 . . 1 . 3 . . 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 6 8 8 7 8 8 8 5 5 5 4 Average Carried 5 | 2 7 6 6 7 8 4 4 5 4 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 6 8 6 8 8 3 5 5 3 4 Class Distribution -------------------- 42% | Mutant 21% | Commander-Mutant 11% | Scavenger-Skirmisher 11% | Tank 5% | Commander-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Matter Collected 1369 | 174 24 110 . 464 28 305 . . 50 214 Remotely . | . . . . . . . . . . . Salvage Created 1645 | . 297 39 . 324 56 903 . . . 26 Parts 98 | . 15 2 . 18 5 56 . . . 2 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Combat Hostiles Destroyed 34 | . 8 3 . 7 1 14 . . . 1 Melee 1 | . . . . . . . . . . 1 Guns 14 | . 2 3 . 5 1 3 . . . . Cannons 11 | . . . . 2 . 9 . . . . AOE 7 | . 5 . . . . 2 . . . . Classes Destroyed 14 | . 5 . . 2 . 7 . . . . Worker 3 | . 1 . . . . 2 . . . . Builder 2 | . . . . . . 2 . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 1 | . 1 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . Watcher 3 | . 1 . . . . 2 . . . . Swarmer 7 | . 3 3 . . . . . . . 1 Grunt 15 | . 5 . . 3 . 7 . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 7 | . . . . 3 1 3 . . . . Hunter 1 | . . . . . . 1 . . . . Programmer 2 | . . . . . . 2 . . . . Heavy 1 | . . . . . . 1 . . . . Best Kill Streak 8 | . 4 2 . 2 1 8 . . . 1 Combat Bots Only 5 | . 3 2 . 2 1 5 . . . 1 Max Kills in Single Turn 3 | . 3 1 . 2 1 2 . . . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 3 | . 3 . . . . 1 . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Hostile Shots Fired 383 | . 29 11 . 43 . 107 6 1 86 100 Missed 119 | . 5 5 . 16 . 35 3 . 32 23 Damage Taken 5105 | . 504 44 . 447 . 1663 55 58 1143 1191 Core 1584 | . 189 12 . 78 . 445 . 58 232 570 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 77 | . . . . . . 41 12 . 24 . Ignored by Resistances 36 | . . . . . . . . . . 36 Core Remaining (%) 58 | 100 . 19 . . 80 36 . . . . Volleys Fired 114 | . 22 6 . 28 1 49 . . 5 3 Largest 3 | . 2 2 . 2 2 3 . . 1 2 Hottest 184 | . 100 100 . 91 46 184 . . 53 135 Shots Fired 229 | . 42 12 . 54 2 107 . . 5 7 Gun 144 | . 36 12 . 44 2 47 . . . 3 Cannon 67 | . . . . 10 . 48 . . 5 4 Launcher 18 | . 6 . . . . 12 . . . . Special . | . . . . . . . . . . . Kinetic 60 | . . . . 33 2 19 . . 5 1 Thermal 105 | . 36 12 . 21 . 36 . . . . Explosive 18 | . 6 . . . . 12 . . . . Electromagnetic 46 | . . . . . . 40 . . . 6 Robot Hit Streak 14 | . 6 2 . 14 1 9 . . 1 2 Robot Miss Streak 8 | . 2 2 . 8 1 4 . . 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 2 . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 141 | . 27 6 . 32 2 67 . . 2 5 Core Hits 84 | . 17 3 . 20 1 40 . . 2 1 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 9 | . 4 . . 3 . 2 . . . . Burn 6 | . 4 . . 2 . . . . . . Destroy 2 | . . . . 1 . 1 . . . . Blast 1 | . . . . . . 1 . . . . Melee Attacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 3 | . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3872 | . 689 76 . 443 26 2424 14 . 72 128 Guns 1308 | . 326 76 . 338 26 501 . . . 41 Cannons 1216 | . . . . 102 . 1020 . . 65 29 Explosions 1248 | . 363 . . . . 885 . . . . Melee 58 | . . . . . . . . . . 58 Ramming 42 | . . . . 3 . 18 14 . 7 . Kinetic 600 | . . . . 239 26 270 . . 65 . Thermal 1366 | . 326 76 . 201 . 763 . . . . Explosive 1011 | . 363 . . . . 648 . . . . Electromagnetic 795 | . . . . . . 725 . . . 70 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 58 | . . . . . . . . . . 58 Highest Corruption 17 | . . . . . . 6 . 17 17 17 Average Corruption 10 | . . . . . . 4 . 12 17 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 59 | . . . . . . 17 . 10 17 15 Message Errors 18 | . . . . . . 6 . 3 5 4 Matter Fused 6 | . . . . . . 1 . 1 . 4 Heat Flow Errors 9 | . . . . . . 2 . . 4 3 Energy Discharges 6 | . . . . . . 4 . . 2 . Parts Rejected 2 | . . . . . . 1 . 1 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . 1 . 2 2 1 Data Loss (major) 3 | . . . . . . . . . 1 2 Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . 1 . . . . Misdirections 5 | . . . . . . . . 2 3 . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 153 | . 12 . . . . 141 . . . . Projectiles 63 | . . . . . . 63 . . . . Explosions 90 | . 12 . . . . 78 . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . 1 . . 1 . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . 1 . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 225 | . 115 . . . . 110 . . . . Shots 5 | . 3 . . . . 2 . . . . Rammed 1 | . . . . . . 1 . . . . Targets Rammed 7 | . . . . 1 . 2 3 . 1 . Kicked 6 | . . . . 1 . 1 3 . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 658 | . 561 117 . 135 . 658 . . 276 152 Average Temperature 193 | . 219 46 . 42 . 264 . . 127 78 Received Heat Transfer 1341 | . 168 . . 177 . 219 27 . 504 246 Effects 71 | . 14 . . . . 55 . . 2 . Shutdowns 13 | . 3 . . . . 10 . . . . Energy Bleed 8 | . 2 . . . . 6 . . . . Interference 20 | . 1 . . . . 17 . . 2 . Matter Decay 2 | . 1 . . . . 1 . . . . Short Circuit 5 | . 1 . . . . 4 . . . . Damage (minor) 3 | . . . . . . 3 . . . . Damage (major) 16 | . 4 . . . . 12 . . . . Damage (core) 4 | . 2 . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 7 | . 1 2 . . . 4 . . . . Heat Transferred 3173 | . 1258 222 . 629 . 1064 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Peak Influence 666 | . 211 178 . 666 320 293 126 44 48 . Initial 259 | . . 82 . . 259 60 126 44 23 . Average 166 | . 82 150 . 365 269 108 126 35 23 . Maximum Alert Level 2 | . 1 . . 2 1 1 . . . . Low Security (%) 69 | 100 87 100 100 16 11 87 100 100 100 . Level 1 20 | . 12 . . 29 88 12 . . . . Level 2 10 | . . . . 53 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 . . 4 . 7 2 . 1 . Investigation 3 | . 1 . . . . 1 1 . . . Extermination 2 | . . . . . . 1 1 . . . Reinforcement 8 | . . . . 2 . 5 . . 1 . Assault 2 | . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Distress Signals 8 | . 3 . . 4 . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 98 | . 12 4 . 25 1 25 3 6 11 11 Peak Tracking Total 8 | . 4 3 . 6 1 5 4 6 5 8 Tactical Retreats 7 | . . 1 . . . 1 . . 2 3 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Traps Triggered 5 | . . . . . . 1 1 . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Machines Disabled 12 | . 2 . . 2 . 7 . . 1 . Max in Single Turn 6 | . 1 . . 1 . 6 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Machines Accessed 27 | . 2 . . 9 10 3 1 . 1 1 Terminals 18 | . 1 . . 7 6 2 . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 1 . . 2 4 1 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 50 | . 8 . . 17 15 3 4 . 2 1 Successful 29 | . 3 . . 10 11 1 2 . 1 1 Failed 21 | . 5 . . 7 4 2 2 . 1 . Catastrophic 7 | . 3 . . 2 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 4 . . 5 3 1 . . . . Terminals 34 | . 6 . . 13 10 2 . . 2 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 16 | . 2 . . 4 5 1 4 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 19 | . 1 . . 8 7 1 . . 1 1 Record 3 | . . . . . 1 1 . . . 1 Part Schematic 2 | . . . . 1 1 . . . . . Prototype ID Bank 6 | . . . . 2 3 . . . 1 . Open Door 3 | . . . . 3 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 10 | . 2 . . 2 4 . 2 . . . Process 1 | . . . . . . . 1 . . . Report Inventory 7 | . 1 . . 2 4 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 19 | . 1 . . 7 5 3 1 . 1 1 Full Trace Events 2 | . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 18 | . . . . . . . 18 . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Total Allies 15 | . . 3 . 12 . . . . . . Largest Group 12 | . . 3 2 12 5 5 . . . . Highest-Rated Group 135 | . . 40 24 135 48 48 . . . . Highest-Rated Ally 31 | . . 16 16 31 16 16 . . . . Total Orders 2 | . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks 144 | . . 8 . 103 7 26 . . . . Total Damage 1609 | . . 116 . 1218 63 212 . . . . Kills 25 | . . 1 . 22 1 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 3 Drone Launches 4 | . . . . . . 2 . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Turns Passed 4246 | 79 236 445 18 727 450 1112 313 196 305 365 Spaces Moved 2922 | 59 98 262 15 509 367 634 244 159 231 344 Core 166 | 9 18 . . . . . . . . 139 Treads 370 | . 8 262 3 9 . 88 . . . . Legs 2165 | 50 72 . . 500 367 337 244 159 231 205 Wheels 221 | . . . 12 . . 209 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 100 120 120 115 123 123 120 50 Average Speed 127 | 109 158 160 112 120 120 140 123 123 124 95 Slowest Speed 330 | 120 250 160 160 190 120 330 123 123 190 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 31 45 3 57 76 20 5 83 11 54 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 3 | . . . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 . . 1 . Scrap Searched 5 | . . 1 . . . . . . . 4 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 147 | . 27 . . . . 119 . . . 1 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . 1 . . . 1 AOE 145 | . 27 . . . . 118 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Total 3231 | 70 136 275 16 573 375 761 257 158 242 368 Wait 16 | . 2 . . . 6 5 . . . 3 Move 2913 | 58 97 261 14 508 366 633 244 158 230 344 Hop . | . . . . . . . . . . . Pick Up 45 | 6 5 3 . 10 1 14 2 . 1 3 Fast Attach 36 | 6 3 . . 4 . 15 1 . 2 5 Attach 31 | . 4 . 2 . . 16 2 . 3 4 Detach 2 | . . . . . . . . . . 2 Swap 19 | . 1 3 . 6 . 7 2 . . . Drop 45 | . 2 2 . 16 1 20 3 . . 1 Fire 114 | . 22 6 . 28 1 49 . . 5 3 Melee 3 | . . . . . . . . . . 3 Ram 1 | . . . . . . 1 . . . . Kick 6 | . . . . 1 . 1 3 . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Core integrity fell below 50% 234 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Lost 4 parts (1p2n1w) 316 | -10/Materials | Entered Mines 318 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 323 | -10/Mines | Build established: Mutant 375 | -10/Mines | Core integrity fell below 20% 492 | -10/Mines | Assembled infested the area 497 | -10/Mines | Assisted by a Guerilla fighting off Assembled 585 | -10/Mines | Learned 2 Materials zone layouts 625 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 718 | -10/Mines | Discovered new exit (range 6) 761 | -10/Mines | Entered Materials 761 | -9/Materials | Accompanied by 2 allies 761 | -9/Materials | Evolved 2 slots: Propulsion x2 762 | -9/Materials | Identified exit to Storage 779 | -9/Materials | Entered Storage 779 | -9/Storage | Accompanied by 2 allies 787 | -9/Storage | Met a pair of Derelict thieves 1040 | -9/Storage | Identified exit to Recycling 1041 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1138 | -9/Storage | Lost 4 allies 1330 | -9/Storage | Build established: Commander-Mutant 1496 | -9/Storage | Used back door to open Recycling access 1506 | -9/Storage | Entered Recycling 1506 | -9/Recycling | Accompanied by 5 allies 1508 | -9/Recycling | Identified exit to Factory 1956 | -9/Recycling | Entered Factory 1956 | -7/Factory | Accompanied by 5 allies 1956 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2398 | -7/Factory | Lost 3 allies 2478 | -7/Factory | Lost 9 parts (1p4n2u2w) 2816 | -7/Factory | Build established: Scavenger-Skirmisher 2927 | -7/Factory | Core integrity fell below 50% 2965 | -7/Factory | Discovered new exit (range 16) 2972 | -7/Factory | Lost 3 parts (2n1w) 3068 | -7/Factory | Entered another Factory area 3068 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3381 | -6/Factory | Sucked down chute 3381 | -6/Factory | Entered Waste 3386 | -6/Waste | Spotted C-40 Crusher 3396 | -6/Waste | EMP discharged 3404 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3405 | -6/Waste | Spotted C-40 Crusher 3427 | -6/Waste | Spotted C-40 Crusher 3463 | -6/Waste | Spotted C-40 Crusher 3463 | -6/Waste | Spotted C-40 Crusher 3496 | -6/Waste | EMP discharged 3496 | -6/Waste | System corruption reached 10% 3522 | -6/Waste | Spotted C-40 Crusher 3561 | -6/Waste | Discovered new exit (range 13) 3577 | -6/Waste | Entered Factory 3707 | -6/Factory | Build established: Mutant 3759 | -6/Factory | Lost 4 parts (1n2u1w) 3866 | -6/Factory | Discovered new exit (range 8) 3882 | -6/Factory | Entered Lower Caves 3898 | -6/Lower Caves | Learned Factory terminal intel 4010 | -6/Lower Caves | Learned location of Zion (-6) 4154 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4170 | -6/Lower Caves | Core integrity fell below 50% 4180 | -6/Lower Caves | Core integrity fell below 20% 4212 | -6/Lower Caves | Learned Factory trap positions 4214 | -6/Lower Caves | Lost 13 parts (1p4n5u3w) 4247 | -6/Lower Caves | Destroyed by Fire Trap Last Messages --------------- Mak. Transmission Jammer destroyed. Penetrated by Slug. Adv. Melee Analysis Suite destroyed. VTOL Module fries itself beyond repair. System corrupted: Heat flow error (+145). Slug penetrates Abandoned Machinery. Imp. Trap Scanner destroyed. Hvy. Pick destroyed. System corrupted: Matter fused (-7). Acquired derelict log, extracted data. Data stored: Factory trap records. Acquired Lgt. Antimatter Reactor. Connecting with Outpost Terminal... Current location identified: Lower Caves >>Query(Status Report 013H) UNIDENTI-- #/T5RNI2SBIUIVRUA9N8JT4HRBC System corruption misinterpreted. Triggered Fire Trap. Burning plasma bursts from the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? ##???????????????????? | | ???????????????????????#??? ##??????????????????? | | ???????????????????????# ? #####???# ?????????? | | ???????????????????????# ? #??? #???????? | | ???????????????????##### ? ?#?? #???????? | | ???????????????????? ? ? #?# #???????? | | ????????????????????? ? ? #? ##??????? | | ????????????????????## ? #? #? ???#### | | ?????????????????#??? ? ## ### ???## | | ?????????????????? ???# # ????# | | ?????????????????#? ??## #?#### | | ?????????????????# # ## #@ ## #?# | | ????????????# # # #?# ##?# | | ?????????????????# ## #### ### | | ?????????????????# # # ##????## ? | | ???????????????????#### ##????## #???? | | ???????????????????### ##????# ##??? | | ??????????????????## ####?# #### | | ??????????????????# ### # | | ?????????????????# ### | | ????????????????# ##?# | | ???????????????# ##??### | | ???????????????## ??????## ## #### | | ????????????????## ## ???????########??# | | ?????????????????## #?# ?????????????????# ## | | ??????????????????##?? ????????????????# ###? | | ?????????????????????# ???????????????# ##??? | | ?????????????????????# ???????????????######???? | | ?????????????????????####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 14 Power Amplification 20 EM Shielding 2 Armor Coverage 150 Resistance: TH 20 Power Shielding 66 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- Weight Redist. System | -9/Storage | Hacked Imp. Aluminum Leg | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed TimingThermicMultirail Manual? 0 Play Time 01:09:13 Cumulative 18.1 hours Start 2024.10.03 @ 21:57:43 End 2024.10.03 @ 23:24:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d2483f3e-5714-4293-8e11-67ae8a7e79e6