Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 20:25:47 Player: LegoMDS Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (4142) 4142 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 8684 Bonus ------- High Alert Combat Kills 445 Follower Combat Kills 190 Friendly Fire -43 Cogmind --------- Core Integrity 0/700 Matter 168/300 Energy 100/100 System Corruption 11% Temperature Warm (183) Movement Walking (196) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Target Analyzer Core Analyzer Layered Light Armor Plating > --- WEAPON (3) ------- Precision Assault Rifle Gauss Cannon Mini Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Aluminum Leg High-capacity Storage Unit Compact Battery (200) Compact Matter Pod (150) Launcher Guidance Computer Kinecellerator Weapon Cycler Medium Reactive Plating Hardlight Generator Improved Shield Generator System Shield Long-range Tractor Beam Recalibrator Gauss Rifle Gauss Rifle Flak Cannon Heavy Rocket Launcher Rocket Array Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Advanced VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Advanced Target Analyzer Core Analyzer Medium Reactive Plating > --- WEAPON ----------- Precision Assault Rifle Heavy Battle Rifle Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core High-capacity Storage Unit Compact Battery Recoil Stabilizer Kinecellerator Hardlight Generator System Shield System Restoration Module System Restoration Module Recalibrator Cooled Pulse Rifle Cooled Pulse Rifle High-powered Shotgun High-powered Shotgun Enhanced Autogun Gauss Rifle Heavy Rocket Launcher [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Core Analyzer Device Structural Scanner Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . 2 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 158 | 6 1 20 2 39 16 9 65 Power 12 | 1 . 1 . 6 . 1 3 Engine 9 | 1 . 1 . 6 . . 1 Core 2 | . . . . . . . 2 Reactor 1 | . . . . . . 1 . Propulsion 41 | 2 . 9 2 8 . 2 18 Treads 1 | . . . . . . . 1 Leg 37 | 2 . 9 2 7 . 1 16 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 2 | . . . . 1 . 1 . Utility 56 | 1 1 2 . 11 8 6 27 Device 34 | . 1 . . 7 6 4 16 Storage 9 | 1 . 2 . 3 1 . 2 Processor 3 | . . . . . . 1 2 Hackware 2 | . . . . 1 . . 1 Protection 8 | . . . . . 1 1 6 Artifact . | . . . . . . . . Weapon 49 | 2 . 8 . 14 8 . 17 Energy Gun 6 | . . . . 3 . . 3 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 22 | 2 . 5 . 4 2 . 9 Ballistic Cannon 11 | . . . . 4 4 . 3 Launcher 9 | . . 3 . 2 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 14 | . . . . 7 . 1 6 Parts Lost 37 | . . 2 1 3 1 . 30 Power 4 | . . . . . . . 4 Propulsion 17 | . . 1 1 1 . . 14 Utility 10 | . . . . 1 1 . 8 Weapon 6 | . . 1 . 1 . . 4 Highest Loss Streak 6 | . . 1 1 2 1 . 6 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 99 96 98 97 99 99 91 Engine 4 | . 14 11 11 9 7 1 1 Core 2 | . . . . . . . 4 Leg 29 | . 28 41 42 35 30 30 24 Device 9 | . 13 11 11 13 24 12 4 Storage 10 | . 14 11 11 12 8 9 9 Processor 7 | . . . . . . 7 13 Hackware 1 | . . . . 9 . . . Protection 3 | . . . . . 3 7 5 Energy Gun 1 | . . . . . . . 2 Ballistic Gun 12 | . 28 19 22 8 3 7 11 Ballistic Cannon 5 | . . . . 5 12 7 5 Launcher 1 | . . 1 . 1 5 7 1 Naked Turns . | . . . . . . . . Heaviest Build 81 | 13 14 32 24 33 47 46 81 Greatest Support 80 | 20 20 40 46 80 80 80 80 Greatest Overweight (x) 4 | 1 . . 1 . . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 10 10 10 10 20 Average Capacity 14 | 5 8 9 10 10 10 10 19 Most Carried 20 | 3 8 10 10 10 10 10 20 Average Carried 12 | 1 4 8 9 9 9 9 16 Final Capacity 20 | 8 8 10 10 10 10 10 20 Final Carried 20 | 2 8 9 10 10 10 10 20 Class Distribution -------------------- 35% | Gunner 22% | Mutant 18% | Scavenger-Gunner 14% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 4513 | 217 109 643 260 583 262 307 2132 Remotely 284 | . . . . . 124 . 160 Salvage Created 4973 | . 109 729 114 809 394 . 2818 Parts 294 | . 12 58 12 63 27 . 122 Haulers Intercepted 15 | . . 4 . 3 2 . 6 Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 94 | . 4 13 4 18 10 . 45 Guns 51 | . 4 6 4 8 4 . 25 Cannons 22 | . . . . 4 2 . 16 AOE 21 | . . 7 . 6 4 . 4 Classes Destroyed 14 | . 3 5 1 2 1 . 2 Worker 11 | . . . . 3 2 . 6 Builder 7 | . . 1 . 1 1 . 4 Hauler 15 | . . 4 . 3 2 . 6 Recycler 8 | . . 1 . . . . 7 Operator 3 | . . 1 . . . . 2 Watcher 5 | . 1 1 . 1 . . 2 Swarmer 18 | . 3 3 2 7 . . 3 Grunt 46 | . 1 5 1 5 9 . 25 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . . 1 . . . . Sentry 17 | . . 5 . 5 . . 7 Hunter 3 | . . . . . 1 . 2 Programmer 6 | . . . . . . . 6 Heavy 1 | . . . . . . . 1 Best Kill Streak 9 | . 3 8 2 6 8 . 9 Combat Bots Only 7 | . 3 5 2 5 7 . 4 Max Kills in Single Turn 3 | . 1 3 1 3 3 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . 2 3 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 681 | . 24 98 23 64 60 . 412 Missed 235 | . 5 32 8 25 22 . 143 Damage Taken 6712 | . 161 837 214 725 664 . 4111 Core 1064 | . 25 147 80 75 44 . 693 Absorbed by Shields 64 | . . . . . 64 . . Ignored by Resistances 137 | . . . . . . . 137 Regen/Repaired (Parts) 138 | . . . . 138 . . . Core Remaining (%) 79 | 100 90 . 43 86 . . . Volleys Fired 325 | . 21 57 15 52 26 . 154 Largest 3 | . 2 2 2 2 3 . 3 Hottest 124 | . 40 53 46 123 106 . 124 Shots Fired 698 | . 42 107 30 76 59 . 384 Gun 491 | . 42 101 30 48 20 . 250 Cannon 187 | . . . . 25 32 . 130 Launcher 20 | . . 6 . 3 7 . 4 Special . | . . . . . . . . Kinetic 612 | . 42 101 30 50 52 . 337 Thermal 58 | . . . . 15 . . 43 Explosive 20 | . . 6 . 3 7 . 4 Electromagnetic 8 | . . . . 8 . . . Robot Hit Streak 15 | . 4 15 6 11 6 . 12 Robot Miss Streak 7 | . 3 7 3 4 7 . 6 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 1 . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 404 | . 22 63 16 47 30 . 226 Core Hits 232 | . 8 34 7 35 24 . 124 Critical Kills 7 | . . . . . . . 7 Critical Parts Destroyed 4 | . . . . . . . 4 Critical Strikes 24 | . . . . 1 1 . 22 Burn 6 | . . . . . . . 6 Destroy 11 | . . . . . . . 11 Blast 7 | . . . . 1 1 . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10867 | . 202 1488 255 1777 1230 . 5915 Guns 5340 | . 202 734 255 572 264 . 3313 Cannons 2546 | . . . . 419 413 . 1714 Explosions 2976 | . . 754 . 786 553 . 883 Melee . | . . . . . . . . Ramming 5 | . . . . . . . 5 Kinetic 6905 | . 202 734 255 580 677 . 4457 Thermal 1328 | . . . . 758 . . 570 Explosive 2454 | . . 754 . 274 553 . 873 Electromagnetic 175 | . . . . 165 . . 10 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 1 . 14 Average Corruption 5 | . . . . . 1 . 6 Corruption Purged 19 | . . . . . 1 . 18 Corruption Blocked . | . . . . . . . . Effects 26 | . . . . . 1 . 25 Message Errors 5 | . . . . . 1 . 4 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 252 | . . 12 . 61 1 . 178 Projectiles 19 | . . . . . 1 . 18 Explosions 233 | . . 12 . 61 . . 160 Melee . | . . . . . . . . Knockbacks 8 | . . . . 1 5 . 2 Impact . | . . . . . . . . Kinetic 8 | . . . . 1 5 . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 513 | . . 58 . 229 114 . 112 Shots 10 | . . 2 . 4 3 . 1 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 389 | . 6 6 . 162 152 . 389 Average Temperature 66 | . 6 3 . 61 64 . 69 Received Heat Transfer 1791 | . 24 315 36 144 198 . 1074 Effects 5 | . . . . . . . 5 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 1 . . 4 Heat Transferred 2261 | . . . . 744 . . 1517 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 1070 | . 172 346 254 425 428 96 1070 Initial 134 | . . 72 134 98 114 96 67 Average 324 | . 81 195 196 315 257 96 416 Maximum Alert Level 3 | . . 1 1 2 2 . 3 Low Security (%) 39 | 100 100 52 32 15 27 100 35 Level 1 29 | . . 47 67 65 53 . 13 Level 2 18 | . . . . 18 18 . 27 Level 3 12 | . . . . . . . 23 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . . 2 . . 5 . 19 Investigation 10 | . . . . . 3 . 7 Extermination 6 | . . . . . 1 . 5 Reinforcement 8 | . . 2 . . . . 6 Assault . | . . . . . . . . Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 9 | . 2 3 . 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 9 17 5 22 12 . 70 Peak Tracking Total 8 | . 3 8 3 6 6 . 4 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 8 | . . . . . 2 . 6 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 24 | . . 1 2 3 2 . 16 Max in Single Turn 5 | . . 1 1 3 1 . 5 Garrison Access 3 | . . . . 1 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 22 | . 1 1 . 6 4 . 10 Terminals 9 | . 1 1 . 3 . . 4 Fabricators 4 | . . . . . 2 . 2 Repair Stations 4 | . . . . 2 . . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 4 | . . . . 1 1 . 2 Total Hacks 61 | . 3 1 . 17 10 . 30 Successful 26 | . 1 . . 10 7 . 8 Failed 35 | . 2 1 . 7 3 . 22 Catastrophic 3 | . . 1 . . . . 2 Database Lockouts . | . . . . . . . . Manual 5 | . 1 1 . 2 . . 1 Terminals 28 | . 3 1 . 10 . . 14 Fabricators 10 | . . . . . 5 . 5 Repair Stations 11 | . . . . 5 . . 6 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access 8 | . . . . 2 1 . 5 Terminal Hacks 9 | . 1 . . 5 . . 3 Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 2 | . . . . 2 . . . Open DSF 1 | . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . 1 Locate Traps 2 | . 1 . . 1 . . . Recall Investigation 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks 5 | . . . . . 2 . 3 Load Schematic 3 | . . . . . 1 . 2 Build 2 | . . . . . 1 . 1 Repair Station Hacks 5 | . . . . 4 . . 1 Scan Component 3 | . . . . 2 . . 1 Repair 2 | . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 3 | . . . . 1 1 . 1 Seal Access 3 | . . . . 1 1 . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 . . 3 3 . 10 Full Trace Events 13 | . 1 . . 2 3 . 7 Feedback Events 1 | . . . . . 1 . . Hackware Fried 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Built 4 | . . . . . 2 . 2 Authchips . | . . . . . . . . Time 146 | . . . . . 73 . 73 Total Part Build Rating 12 | . . . . . 6 . 6 Parts Repaired 2 | . . . . 2 . . . Time 82 | . . . . 82 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 33 | . . . . . . . 33 Total Damage 491 | . . . . . . . 491 Kills 5 | . . . . . . . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 7629 | 75 301 645 366 1211 686 367 3978 Spaces Moved 3886 | 55 193 359 260 680 389 263 1687 Core 11 | 11 . . . . . . . Treads 87 | . . . . . . . 87 Legs 3788 | 44 193 359 260 680 389 263 1600 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 130 122 Average Speed 151 | 112 120 120 120 129 130 130 184 Slowest Speed 400 | 120 120 120 190 130 130 130 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 43 | 3 36 37 64 55 13 97 41 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 273 | . . 50 . 65 40 . 118 Melee . | . . . . . . . . Projectile 35 | . . . . 3 7 . 25 AOE 238 | . . 50 . 62 33 . 93 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 5018 | 68 224 469 283 935 514 289 2236 Wait 444 | . 3 8 2 106 64 . 261 Move 3880 | 54 192 358 259 679 389 262 1687 Hop . | . . . . . . . . Pick Up 129 | 8 7 12 3 31 11 7 50 Fast Attach 12 | . . 3 2 3 . 3 1 Attach 55 | 6 1 3 . 9 3 . 33 Detach 2 | . . . . . . . 2 Swap 91 | . . 14 . 27 13 6 31 Drop 74 | . . 14 2 28 8 11 11 Fire 325 | . 21 57 15 52 26 . 154 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 12) 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Propulsion x2 972 | -9/Materials | Discovered new exit (range 10) 1022 | -9/Materials | Entered Mines 1033 | -9/Mines | Build established: Scavenger-Mutant 1197 | -9/Mines | Learned Materials emergency access door positions 1204 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1237 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1253 | -9/Mines | Learned 2 Materials zone layouts 1276 | -9/Mines | Discovered new exit (range 6) 1331 | -9/Mines | Core integrity fell below 50% 1388 | -9/Mines | Entered Materials 1388 | -8/Materials | Evolved 2 slots: Utility x2 1968 | -8/Materials | Build established: Mutant 2075 | -8/Materials | Repaired Imp. Titanium Leg 2177 | -8/Materials | Discovered new exit (range 10) 2370 | -8/Materials | Repaired Reaction Control System 2599 | -8/Materials | Entered Factory 2599 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2666 | -7/Factory | Hacking Suite fried by hacking feedback 2801 | -7/Factory | Garrison activated, responded to threat 2832 | -7/Factory | Destroyed 7 combat bots 2916 | -7/Factory | Discovered new exit (range 16) 3111 | -7/Factory | Build established: Tank 3179 | -7/Factory | Fabricated Hpw. Shotgun (x2) 3285 | -7/Factory | Sucked down chute 3285 | -7/Factory | Entered Waste 3285 | -7/Waste | The area was eerily silent 3589 | -7/Waste | Build established: Gunner 3594 | -7/Waste | Discovered new exit (range 12) 3652 | -7/Waste | Entered Factory 4149 | -7/Factory | System corruption reached 10% 4154 | -7/Factory | Garrison activated, responded to threat 4197 | -7/Factory | Lost 6 parts (1p2n2u1w) 4455 | -7/Factory | Lost 3 parts (2n1u) 4865 | -7/Factory | Lost 3 parts (1p1n1w) 5975 | -7/Factory | Build established: Scavenger-Gunner 6280 | -7/Factory | Allied Derelicts emerged from ambush trap array 6840 | -7/Factory | Found Prototype Launcher 6841 | -7/Factory | Identified Rocket Array 7051 | -7/Factory | Lost 3 allies 7094 | -7/Factory | Core integrity fell below 50% 7417 | -7/Factory | Fabricated Titanium Leg (x2) 7631 | -7/Factory | Crushed by falling debris 7631 | -7/Factory | Smashed by cave-in Last Messages --------------- U-05 Engineer builds a Wall. Acquired 36 matter. U-05 Engineer builds a Wall. Acquired Weapon Cycler. Acquired 7 matter. U-05 Engineer builds a Door. System corrupted: IFF burst signal emitted. Acquired Lyr. Light Armor Plating. Dropped Hpw. Shotgun. Acquired Launcher Guidance Computer. Connecting with Scanalyzer... Critical hit (Burn: +37). System corrupted: Matter fused (-5). The unstable cave ceiling collapses. Crushed by falling debris. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+4). Mic. Nuclear Core destroyed. System corrupted by crushing effect (+5). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ? ???????????????????????????????????????? | | ? 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" " ????????????????????????????? | | #??" "?????????????????????????????? | | #?? ?????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #######??????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 510 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -8/Materials | Hacked Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hpw. Shotgun | x2 | -7/Factory Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed InertialRefineryDatajack Manual? 0 Play Time 01:28:43 Cumulative 14.7 hours Start 2024.07.27 @ 18:54:58 End 2024.07.27 @ 20:25:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 6 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4530f79a-1b8e-43e4-a452-1613502d9ad5