Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 23:44:08 Player: Arzee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (3129) 3129 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7159 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 36/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Coolant Injector Heavy Particle Gun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Active Sensor Suite Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Heavy Deuterium Engine Fusion Compressor Advanced Treads Improved Heat Sink Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Transmission Jammer Medium Reflective Plating Graphene Brace Shock Absorption System System Restoration Module Heavy Particle Gun Heavy Laser Gatling Laser Gatling Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Plasma Cannon Plasma Cannon Scythe [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . 1 1 Utility 5 | . . . 1 . 2 1 1 Weapon . | . . . . . . . . Parts Attached 83 | 6 16 . 7 6 16 23 9 Power 9 | 1 3 . . 2 . 1 2 Engine 7 | 1 2 . . 2 . 1 1 Core 2 | . 1 . . . . . 1 Reactor . | . . . . . . . . Propulsion 28 | 2 5 . 4 2 5 8 2 Treads 23 | 2 1 . 3 2 5 8 2 Leg 2 | . 2 . . . . . . Wheel 3 | . 2 . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 4 . 2 . 6 8 3 Device 9 | . 1 . 1 . 2 3 2 Storage 3 | 1 2 . . . . . . Processor 5 | . 1 . 1 . 1 2 . Hackware . | . . . . . . . . Protection 7 | . . . . . 3 3 1 Artifact . | . . . . . . . . Weapon 22 | 2 4 . 1 2 5 6 2 Energy Gun 12 | . 3 . 1 1 5 2 . Energy Cannon 5 | . . . . 1 . 3 1 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . . 4 2 2 1 Parts Lost 22 | . 6 . 1 . . 8 7 Power 5 | . 2 . . . . . 3 Propulsion 7 | . 2 . . . . 3 2 Utility 4 | . . . . . . 4 . Weapon 6 | . 2 . 1 . . 1 2 Highest Loss Streak 4 | . 4 . 1 . . 3 4 To Critical Strikes 1 | . . . . . . . 1 Average Backups 13 | . 9 19 21 24 24 24 22 Power 1 | . . . . 1 2 1 1 Propulsion 1 | . 1 3 2 2 4 4 . Utility 6 | . 5 12 14 14 10 9 10 Weapon 3 | . 1 4 3 4 7 8 9 Tool/Special . | . . . . . . . . Unused Backups 46 | . 3 . 1 8 4 14 16 Power 5 | . . . . 2 . 2 1 Propulsion 5 | . . . 1 2 2 . . Utility 24 | . 1 . . 4 2 8 9 Weapon 12 | . 2 . . . . 4 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 92 100 99 100 99 99 81 Engine 8 | . 9 14 11 11 9 7 5 Treads 25 | . 16 . 2 33 26 29 30 Wheel 3 | . 7 28 29 . . . . Device 11 | . . 14 11 11 17 14 12 Storage 9 | . 17 14 11 11 9 7 5 Processor 8 | . 4 . 11 11 9 10 5 Protection 5 | . . . . . 9 11 5 Energy Gun 11 | . 12 28 21 17 16 11 . Energy Cannon 3 | . . . . 3 . 3 12 Ballistic Gun 3 | . 15 . . . . . . Peak Build Rating 75 | 6 14 14 18 21 36 52 75 Average Rating 24 | 5 8 14 16 17 29 46 69 On Entrance 19 | . 6 14 14 16 19 36 49 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 25 | . . . . . . . 25 Heaviest Build 115 | 14 94 92 92 96 107 115 112 Greatest Support 104 | 40 40 24 66 66 66 92 104 Greatest Overweight (x) 7 | . 7 3 3 1 2 1 2 Average Overweight (x) . | . 1 3 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 18 | 7 21 25 25 25 25 25 23 Most Carried 25 | 2 20 19 25 25 25 25 25 Average Carried 13 | . 9 19 21 24 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 1 19 19 23 25 25 25 3 Class Distribution -------------------- 87% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 1313 | 240 353 39 100 90 250 169 72 Remotely . | . . . . . . . . Salvage Created 3640 | . 454 . 333 313 923 1110 507 Parts 212 | . 25 . 21 34 41 63 28 Haulers Intercepted 7 | . 1 . . 2 3 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 69 | . 9 . 9 8 13 20 10 Guns 50 | . 9 . 8 6 11 16 . Cannons 13 | . . . . 2 . 2 9 AOE 4 | . . . . . 1 2 1 Classes Destroyed 17 | . 3 . 2 1 7 4 . Worker 1 | . . . . . 1 . . Builder 1 | . . . . . 1 . . Tunneler 1 | . . . . . 1 . . Hauler 7 | . 1 . . 2 3 1 . Recycler 1 | . . . . . . 1 . Mechanic 1 | . . . . 1 . . . Operator 2 | . . . . . 1 1 . Watcher 7 | . 2 . 1 . 1 1 2 Swarmer 17 | . . . 3 6 . 6 2 Grunt 27 | . 9 . 3 . 7 6 2 Brawler 2 | . . . . . 2 . . Duelist 2 | . . . . . 2 . . Protector 1 | . . . . . 1 . . Sentry 9 | . . . 3 2 1 3 . Hunter 4 | . . . . . . 2 2 Programmer 6 | . . . . . . 2 4 Heavy 1 | . . . . . . 1 . Best Kill Streak 6 | . 2 . 6 4 5 3 4 Combat Bots Only 6 | . 2 . 6 3 5 3 2 Max Kills in Single Turn 2 | . 1 . 1 2 1 2 2 Gunslinging 1 | . . . . 1 . . . Exploded 1 | . . . . . 1 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 710 | . 83 . 37 28 65 255 242 Missed 203 | . 12 . 13 5 24 95 54 Hits 507 | . 71 . 24 23 41 160 188 Melee 11 | . . . . . 11 . . Projectile 496 | . 71 . 24 23 30 160 188 Critical Strikes 16 | . 1 . . . 4 5 6 Damage Taken 7919 | . 926 . 304 209 1065 2323 3092 Core 1499 | . 139 . 79 9 98 324 850 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 179 | . . . . . 4 175 . Regen/Repaired (Parts) 257 | . . . . . . . 257 Core Remaining (%) 71 | 100 . 44 . 78 82 53 . Volleys Fired 275 | . 65 . 25 23 46 67 49 Largest 2 | . 2 . 2 2 2 2 2 Hottest 150 | . 130 . 130 130 121 150 150 Shots Fired 520 | . 120 . 48 43 91 132 86 Gun 378 | . 117 . 46 27 90 98 . Cannon 133 | . . . . 13 . 34 86 Launcher . | . . . . . . . . Special 9 | . 3 . 2 3 1 . . Kinetic 82 | . 71 . . . . . 11 Thermal 358 | . 49 . 48 43 47 96 75 Explosive . | . . . . . . . . Electromagnetic 80 | . . . . . 44 36 . Robot Hit Streak 16 | . 11 . 11 12 16 14 8 Robot Miss Streak 8 | . 2 . 1 4 3 8 4 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . 1 1 3 3 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . Shots Hit Robots 359 | . 85 . 35 24 70 98 47 Core Hits 161 | . 23 . 13 13 43 49 20 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . . 3 1 3 2 2 Burn 9 | . . . 3 1 3 2 . Blast 2 | . . . . . . . 2 Melee Attacks 5 | . . . . . . 5 . Impact . | . . . . . . . . Slashing 5 | . . . . . . 5 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7327 | . 1064 . 551 434 1627 2072 1579 Guns 4553 | . 1064 . 551 312 1307 1319 . Cannons 2112 | . . . . 122 . 618 1372 Explosions 662 | . . . . . 320 135 207 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 929 | . 662 . . . . . 267 Thermal 4939 | . 402 . 551 434 877 1570 1105 Explosive 207 | . . . . . . . 207 Electromagnetic 1252 | . . . . . 750 502 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 1 . 1 2 Average Corruption 1 | . . . . 1 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . 2 . 11 6 Message Errors 5 | . . . . . . 2 3 Matter Fused 4 | . . . . 1 . 2 1 Heat Flow Errors 4 | . . . . 1 . 2 1 Energy Discharges 3 | . . . . . . 2 1 Data Loss (major) 1 | . . . . . . 1 . Alerts 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 57 | . . . . . 15 18 24 Projectiles 18 | . . . . . . 18 . Explosions 39 | . . . . . 15 . 24 Melee . | . . . . . . . . Knockbacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 400 | . . . . . 159 140 101 Shots 8 | . . . . . 4 3 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 300 | . 236 . 240 300 197 269 284 Average Temperature 100 | . 102 . 108 91 85 94 111 Received Heat Transfer 1848 | . 546 . 72 18 297 237 678 Effects 6 | . 1 . . 4 . 1 . Energy Bleed 2 | . . . . 1 . 1 . Interference 4 | . 1 . . 3 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 9 | . . . . . 4 5 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 20 | . 1 . 4 1 5 6 3 Heat Transferred 9639 | . 920 . 1517 999 1870 2742 1591 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . . . . 6 4 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 96 | 100 100 100 100 100 79 100 88 Level 1 3 | . . . . . 20 . 11 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 307 | . 70 5 141 107 237 117 307 Initial 81 | . . 5 . 50 31 81 12 Average 36 | . 15 1 50 38 106 53 93 Influence Increases 2485 | . 324 . 253 269 406 594 639 Destroy 0b10 Robot/C 1360 | . 180 . 180 160 240 400 200 Destroy 0b10 Robot/NC 110 | . 15 . 5 15 45 20 10 Destroy Leader 348 | . 46 . 52 44 38 104 64 Successful Hack 16 | . 8 . . 5 . . 3 Disable Machine 180 | . 30 . 15 30 45 30 30 Destroy Structure 91 | . . . 1 . 23 40 27 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 165 | . 45 . . 15 . . 105 Active Sensor Use 200 | . . . . . . . 200 Influence Decreases 2194 | . 310 14 132 316 299 748 375 Entered New Map 238 | . . 9 . 71 43 100 15 Time Decay 1747 | . 250 5 122 245 256 579 290 Lost Part 209 | . 60 . 10 . . 69 70 Squads Dispatched 28 | . 1 . . . 8 14 5 Investigation 4 | . . . . . 1 1 2 Extermination 5 | . . . . . . 3 2 Reinforcement 10 | . 1 . . . 4 4 1 Assault 2 | . . . . . 2 . . Garrison 7 | . . . . . 1 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses 2 | . . . . . . . 2 Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 11 | . 2 . . 2 6 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 17 . 11 12 26 26 30 Peak Tracking Total 12 | . 6 . 6 5 7 3 12 Tactical Retreats 5 | . 2 . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 4 | . . . . 1 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 12 | . 2 . 1 2 3 2 2 Max in Single Turn 1 | . 1 . 1 1 1 1 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 13 | . 2 . 1 3 1 3 3 Terminals 7 | . 2 . . 3 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . . . . . . 1 2 Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 26 | . 2 . 3 10 1 5 5 Successful 11 | . 1 . 3 3 . . 4 Failed 15 | . 1 . . 7 1 5 1 Catastrophic 6 | . 1 . . 2 1 1 1 Database Lockouts . | . . . . . . . . Manual 6 | . 1 . . 2 1 2 . Terminals 15 | . 2 . . 10 1 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 4 | . . . . . . 1 3 Scanalyzers 5 | . . . 3 . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 . . 3 . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . 2 Retrieve Components 2 | . . . . . . . 2 Scanalyzer 3 | . . . 3 . . . . Retrieve Study 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 . . 3 1 3 2 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . Parts Repaired 1 | . . . . . . . 1 Time 38 | . . . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . . . . 4 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Active Infowar (turns) 4982 | . 426 52 316 797 728 1791 872 Sensors 3721 | . 32 52 316 797 728 1791 5 A.S.S. 868 | . . . . . . . 868 T.N.C. 394 | . 394 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 9774 | 3520 1250 52 338 797 795 1913 1109 Spaces Moved 3473 | 1134 497 39 191 296 235 670 411 Core 57 | 6 . . . . . . 51 Treads 2949 | 1128 248 . 12 296 235 670 360 Legs 37 | . 37 . . . . . . Wheels 430 | . 212 39 179 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 135 135 110 226 216 231 50 Average Speed 194 | 159 198 135 123 226 226 235 217 Slowest Speed 400 | 160 400 135 226 226 317 243 243 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 63 77 10 25 53 28 19 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 4 | . . . . . . 4 . Terrain Destroyed 90 | . . . . . 20 35 35 Melee 4 | . . . . . . 4 . Projectile 2 | . . . . . . . 2 AOE 84 | . . . . . 20 31 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 5959 | 2844 633 38 244 379 406 877 538 Wait 1907 | 1703 13 . . 31 65 45 50 Move 3466 | 1133 496 38 190 295 234 669 411 Hop . | . . . . . . . . Pick Up 104 | 2 29 . 13 9 17 29 5 Fast Attach 35 | 5 6 . . 2 6 8 8 Attach 37 | 1 7 . 6 . 4 11 8 Detach 7 | . 2 . . 1 . 1 3 Swap 44 | . 5 . 4 7 14 12 2 Drop 79 | . 10 . 6 11 20 30 2 Fire 275 | . 65 . 25 23 46 67 49 Melee 5 | . . . . . . 5 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 3521 | -11/Scrapyard | Entered Materials 3522 | -10/Materials | Build established: Mutant 3954 | -10/Materials | Discovered new exit (range 5) 3987 | -10/Materials | Identified exit to Materials 4236 | -10/Materials | Core integrity fell below 50% 4300 | -10/Materials | Lost 4 parts (1p2n1w) 4664 | -10/Materials | Discovered new exit (range 5) 4771 | -10/Materials | Entered Mines 4813 | -10/Mines | Discovered exit to Materials (range 7) 4823 | -10/Mines | Entered Materials 4823 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5111 | -9/Materials | Discovered new exit (range 6) 5159 | -9/Materials | Identified exit to Storage 5161 | -9/Materials | Entered Storage 5410 | -9/Storage | Learned location of Armory (-3) 5933 | -9/Storage | Discovered new exit (range 12) 5955 | -9/Storage | Identified exit to Materials 5958 | -9/Storage | Entered Materials 5958 | -8/Materials | Evolved 2 slots: Utility x2 6143 | -8/Materials | Garrison activated, responded to threat 6680 | -8/Materials | Discovered new exit (range 16) 6751 | -8/Materials | Identified exit to Factory 6753 | -8/Materials | Entered Factory 6753 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6932 | -7/Factory | Garrison activated, responded to threat 7379 | -7/Factory | Garrison activated, responded to threat 7877 | -7/Factory | Cargo convoy interrupted 8160 | -7/Factory | Discovered new exit (range 5) 8170 | -7/Factory | Identified exit to Lower Caves 8612 | -7/Factory | Discovered new exit (range 5) 8657 | -7/Factory | Found Prototype Device 8666 | -7/Factory | Entered another Factory area 8666 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8669 | -6/Factory | Lost 3 parts (2n1u) 8670 | -6/Factory | Identified Active Sensor Suite 8960 | -6/Factory | Build established: Skirmisher 9354 | -6/Factory | Repaired Arm. Treads 9715 | -6/Factory | Released all parts (11) 9728 | -6/Factory | Core integrity fell below 50% 9757 | -6/Factory | Lost 4 parts (2p1n1w) 9770 | -6/Factory | Core integrity fell below 20% 9775 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- cost and is therefore not activated automatically when attached. Use carefully and keep an eye on your remaining matter supply. 09720_ K-01 Serf collects debris. 09722_ R-10 Processor collects Plasma Cannon. 09725_ R-10 Processor collects Adv. Targeting Computer. 09725_ R-10 Processor collects Imp. Heat Sink. 09726_ Fusion Compressor destroyed. 09731_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09735_ Acquired Magnetic Acceleration Cannon. 09737_ Dropped Hrd. Heavy Armor Plating. 09749_ G-50 Soldier knocked back. 09757_ G-50 Soldier Hvy. Laser blasted off. 09759_ G-50 Soldier suffers critical hit (Blast). 09759_ G-50 Soldier destroyed. 09765_ G-50 Soldier knocked back. 09772_ Magnetic Acceleration Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????# #?????????????? | | ??????????????????????????#### #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# !!! #?????????????? | | ????????????############### !!! #?????????????? | | ??????????? !!! #?????????????? | | ??????????? #?????????????? | | ?????????? +?????????????? | | ?????????? % #?????????????? | | ?????????? g%gg #?????????????? | | ?????????????????+######gY#### #?????????????? | | ??????????????????????# g@g ## #?????????????? | | ??????????????????????# """ ## #?????????????? | | ??????????????????????#%"""%## #?????????????? | | ??????????????????????# """ ## #???##????????? | | ??????????????????????# ## #??? #####????? | | ??????????????????????# """ ## #?? #????? | | ??????????????????????# """ ## #? ! #????? | | ??????????????????????# """ ## # #????? | | ??????????????????????# ## !! #= #????? | | ??????????????????????# ## ]![][] != #????? | | ??????????????????????# ! ## ![!!# != #????? | | ??????????????????????# ## !!==# == #????? | | ??????????????????????######## ]*]=#? #????? | | ?????????????????????????????# !#?? #????? | | ?????????????????????######### /!#???######????? | | ??????????????????H % !#?????????????? | | ?????????????????????#########% #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ???????????????????#########?# #?????????????? | | ???????????????????# ?# #?????????????? | | ???????????????????# !! # % #?????????????? | | ???????????????????# !! # = #????????###### | | ???????????????????? """ + #????????# | | ???????????????????? """ # #????????# " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Evasion (%) 50 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 14% | -6/Factory Studied --------- Particle Gun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed LightDeliveryLaser Manual? 0 Play Time 01:25:49 Cumulative 61.9 hours Start 2026.06.26 @ 22:13:18 End 2026.06.26 @ 23:44:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 14 Adventurer 54 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23a5dfda-1adb-491a-99c5-3863800921b7