Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 19:07:43 Player: Krzychu Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (1965) 1965 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 6563 Bonus ------- High Alert Combat Kills 8 Entered DSFs 500 Cogmind --------- Core Integrity 356/850 Matter 37/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Reinforced Deuterium Engine Compact Battery (200) Weight Redist. System Recalibrator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Particle Gun Heavy Assault Rifle Minigun > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink High-capacity Matter Pod Weight Redist. System Structural Scanner Signal Interpreter Improved Terrain Scanner ECM Suite Improved Power Shielding Utility Shielding Light Armor Plating Shock Rifle Shock Rifle Beam Rifle Heavy Particle Cannon Gauss Rifle Gauss Cannon [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . Utility 2 | . . 1 . 1 . . . . Weapon 3 | . . . 1 1 . . . 1 Parts Attached 104 | 7 2 35 26 30 3 . . 1 Power 13 | 1 . 4 5 2 1 . . . Engine 9 | 1 . 4 2 2 . . . . Core 3 | . . . 3 . . . . . Reactor 1 | . . . . . 1 . . . Propulsion 24 | 2 1 9 4 7 1 . . . Treads . | . . . . . . . . . Leg 24 | 2 1 9 4 7 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 . 8 8 12 . . . 1 Device 14 | 1 . 4 3 5 . . . 1 Storage 4 | 1 . 1 2 . . . . . Processor 2 | . . . 1 1 . . . . Hackware 1 | . . . 1 . . . . . Protection 10 | . . 3 1 6 . . . . Artifact . | . . . . . . . . . Weapon 36 | 2 1 14 9 9 1 . . . Energy Gun 17 | . 1 7 5 3 1 . . . Energy Cannon 3 | . . 2 . 1 . . . . Ballistic Gun 14 | 2 . 5 3 4 . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 4 1 . . . . . Corrupted Parts 2 | . . 2 . . . . . . System Corruption 7 | . . 7 . . . . . . Parts Lost 27 | . . 2 2 15 7 . . 1 Power 2 | . . . . 1 1 . . . Propulsion 7 | . . 1 . 5 1 . . . Utility 8 | . . 1 1 5 . . . 1 Weapon 10 | . . . 1 4 5 . . . Highest Loss Streak 9 | . . 1 1 9 7 . . 1 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 98 99 93 67 . . 2 Engine 7 | . 14 10 2 6 4 . . . Core 1 | . . . 6 . . . . . Leg 30 | . 28 32 35 29 19 . . . Device 11 | . 14 15 7 7 9 . . 2 Storage 9 | . 14 11 9 7 5 . . . Hackware 2 | . . . 7 1 . . . . Protection 3 | . . 5 1 7 5 . . . Energy Gun 9 | . 7 6 15 10 4 . . . Energy Cannon 2 | . . 5 . 1 5 . . . Ballistic Gun 10 | . 20 9 8 10 4 . . . Special Weapon 1 | . . . 3 . . . . . Peak Build Rating 38 | 7 9 23 33 38 36 1 1 6 Average Rating 21 | 6 8 14 30 33 24 1 1 3 On Entrance 12 | . 7 9 23 30 36 1 1 1 Naked Turns 311 | . . . . . 58 115 15 123 Heaviest Build 76 | 11 13 29 61 76 76 . . 6 Greatest Support 51 | 20 20 38 51 51 50 3 3 3 Greatest Overweight (x) 3 | . . 1 1 2 3 . . 1 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 20 | 8 8 10 20 20 20 5 5 5 Average Capacity 13 | 7 8 8 19 20 16 5 5 5 Most Carried 20 | 4 8 10 20 20 16 5 5 5 Average Carried 12 | 2 7 8 17 16 12 5 5 5 Final Capacity 20 | 8 8 10 20 20 5 5 5 5 Final Carried 20 | 4 8 10 20 16 5 5 5 5 Class Distribution -------------------- 30% | Scavenger-Mutant 25% | Gunner 23% | Mutant 10% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Matter Collected 1659 | 308 67 496 442 346 . . . . Remotely . | . . . . . . . . . Salvage Created 3052 | 117 287 1112 962 368 206 . . . Parts 173 | 9 12 79 53 18 2 . . . Haulers Intercepted 5 | . . 4 1 . . . . . Recyclers Shooed 7 | 1 . 2 3 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Combat Hostiles Destroyed 44 | . 6 18 11 8 1 . . . Guns 36 | . 6 15 11 4 . . . . Cannons 6 | . . 2 . 3 1 . . . AOE 2 | . . 1 . 1 . . . . Classes Destroyed 14 | 2 4 4 1 2 1 . . . Worker 3 | . 1 1 . 1 . . . . Builder 3 | . . 2 1 . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 5 | . . 4 1 . . . . . Recycler 6 | 1 . 2 3 . . . . . Watcher 7 | . 1 4 2 . . . . . Swarmer 7 | . 1 6 . . . . . . Grunt 20 | . 5 6 5 4 . . . . Brawler 1 | . . . . 1 . . . . Duelist 4 | . . 2 1 1 . . . . Sentry 7 | . . 4 3 . . . . . Hunter 2 | . . . 2 . . . . . Programmer 2 | . . . . 2 . . . . Compactor 1 | . . . . . 1 . . . Best Kill Streak 6 | 1 2 6 3 5 1 . . . Combat Bots Only 5 | . 2 3 3 5 1 . . . Max Kills in Single Turn 2 | 1 1 2 2 1 1 . . . Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . 1 . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Hostile Shots Fired 358 | . 26 81 59 82 6 . 11 93 Missed 110 | . 8 22 12 14 . . 7 47 Damage Taken 4876 | . 238 818 791 2030 302 . 75 622 Core 1299 | . 88 123 54 343 122 . 75 494 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 94 | . . . . 77 17 . . . Core Remaining (%) 69 | 100 64 69 90 . . . 22 . Volleys Fired 354 | 19 30 66 195 38 6 . . . Largest 4 | 2 2 2 3 4 4 . . . Hottest 207 | 40 85 100 138 188 207 . . . Shots Fired 610 | 38 60 129 266 105 12 . . . Gun 407 | 38 60 115 113 76 5 . . . Cannon 50 | . . 14 . 29 7 . . . Launcher . | . . . . . . . . . Special 153 | . . . 153 . . . . . Kinetic 276 | 38 47 52 63 74 2 . . . Thermal 219 | . 13 26 155 15 10 . . . Explosive . | . . . . . . . . . Electromagnetic 115 | . . 51 48 16 . . . . Robot Hit Streak 17 | 8 9 17 16 11 9 . . . Robot Miss Streak 7 | 4 2 7 4 5 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 3 4 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 300 | 23 43 88 75 60 11 . . . Core Hits 125 | 7 17 47 33 19 2 . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 1 . 2 . . . . . Burn 1 | . 1 . . . . . . . Destroy 1 | . . . 1 . . . . . Corrupt 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5218 | 179 436 1669 1373 1288 265 . . 8 Guns 4059 | 179 436 1357 1228 776 83 . . . Cannons 659 | . . 147 . 330 182 . . . Explosions 466 | . . 141 143 182 . . . . Melee . | . . . . . . . . . Ramming 34 | . . 24 2 . . . . 8 Kinetic 2442 | 179 249 529 556 876 53 . . . Thermal 1223 | . 187 393 156 275 212 . . . Explosive . | . . . . . . . . . Electromagnetic 1519 | . . 723 659 137 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . 7 . 20 20 20 20 . Average Corruption 13 | . . 6 . 11 20 20 20 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . . 1 . 27 12 8 . . Message Errors 13 | . . . . 7 4 2 . . Matter Fused 9 | . . 1 . 7 . 1 . . Heat Flow Errors 4 | . . . . 2 . 2 . . Energy Discharges 3 | . . . . 2 1 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 9 | . . . . 4 3 2 . . Data Loss (major) 2 | . . . . 2 . . . . Misfires 3 | . . . . 3 . . . . Alerts 1 | . . . . . . 1 . . Misdirections 3 | . . . . . 3 . . . Overload Shots . | . . . . . . . . . Overflow Damage 33 | . . . . 33 . . . . Projectiles 4 | . . . . 4 . . . . Explosions 29 | . . . . 29 . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . 1 . 4 . . . . Impact 1 | . . 1 . . . . . . Kinetic 4 | . . . . 4 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 205 | . . 67 37 97 . . . 4 Shots 5 | . . 2 1 2 . . . . Rammed 3 | . . . . . . . . 3 Targets Rammed 7 | . . 2 2 . . . . 3 Kicked 4 | . . 2 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 463 | . 232 378 258 463 192 123 . . Average Temperature 60 | . 71 81 26 188 104 69 . . Received Heat Transfer 807 | . 117 216 270 153 . . . 51 Effects 13 | . 2 . 1 10 . . . . Shutdowns 2 | . . . . 2 . . . . Energy Bleed 2 | . . . 1 1 . . . . Interference 7 | . 2 . . 5 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . 2 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 2413 | . 518 866 237 422 370 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . 3 3 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Peak Influence 432 | 15 225 432 356 174 15 30 21 155 Initial 182 | . 9 39 182 14 . 10 21 10 Average 110 | 5 60 176 123 25 2 13 21 86 Maximum Alert Level 2 | . 1 2 1 . . . . . Low Security (%) 76 | 100 97 46 83 100 100 100 100 100 Level 1 22 | . 2 50 16 . . . . . Level 2 1 | . . 3 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 1 3 3 . . . 1 Investigation 3 | . 1 1 1 . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 3 | . . . 2 . . . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Distress Signals 3 | . . 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 13 32 14 9 5 . 2 19 Peak Tracking Total 13 | . 4 7 3 6 4 . 2 13 Tactical Retreats 15 | . 3 7 . 1 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Machines Disabled 5 | . . 2 3 . . . . . Max in Single Turn 3 | . . 1 3 . . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Machines Accessed 15 | . 2 5 3 2 . 1 . 2 Terminals 10 | . 1 5 2 . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . 1 Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 41 | . 7 11 11 4 . 3 . 5 Successful 16 | . 3 2 5 1 . 1 . 4 Failed 24 | . 4 9 5 3 . 2 . 1 Catastrophic 5 | . 1 3 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 10 | . 1 3 6 . . . . . Terminals 27 | . 3 11 9 . . 3 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . 4 . 2 . . . . 4 Scanalyzers 3 | . . . . 3 . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 8 | . 1 2 3 . . 1 . 1 Record 3 | . . . 2 . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . Locate Traps 2 | . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 6 | . 1 . 2 . . . . 3 Process 2 | . . . 1 . . . . 1 Report Inventory 2 | . 1 . 1 . . . . . Retrieve Matter 2 | . . . . . . . . 2 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 4 3 1 . . . 1 Full Trace Events 2 | . . 1 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 239 | . . . 210 . . . . 29 Retrieved Matter 29 | . . . . . . . . 29 Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders 2 | . . . . . . . . 2 EXPLORE 2 | . . . . . . . . 2 Ally Attacks 8 | . . . . . 8 . . . Total Damage 127 | . . . . . 127 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Turns Passed 8080 | 166 894 2710 2488 1253 230 115 15 209 Spaces Moved 3356 | 80 509 912 745 437 158 225 31 259 Core 636 | 5 . . . . 116 225 31 259 Treads . | . . . . . . . . . Legs 2720 | 75 509 912 745 437 42 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 90 182 50 50 50 50 Average Speed 128 | 115 120 118 175 184 88 50 50 57 Slowest Speed 330 | 120 120 190 182 265 330 50 50 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . 2 . . . . Exploration Rate (%) 30 | 7 45 50 33 6 82 7 36 8 Regions Visited 8 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 11 | . . . 4 7 . . . . Terrain Destroyed 113 | . . 9 78 26 . . . . Melee . | . . . . . . . . . Projectile 29 | . . . 11 18 . . . . AOE 84 | . . 9 67 8 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Total 6270 | 119 742 2416 1375 807 236 226 30 319 Wait 2341 | 10 193 1350 370 290 70 2 . 56 Move 3349 | 79 508 911 744 437 157 224 30 259 Hop . | . . . . . . . . . Pick Up 63 | 4 6 20 23 10 . . . . Fast Attach 22 | 7 . 6 1 6 1 . . 1 Attach 27 | . . 5 7 13 2 . . . Detach 4 | . . 1 3 . . . . . Swap 55 | . 2 24 18 11 . . . . Drop 48 | . 3 31 12 2 . . . . Fire 354 | 19 30 66 195 38 6 . . . Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick 4 | . . 2 2 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 167 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 10) 1061 | -10/Materials | Entered another Materials area 1061 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1464 | -9/Materials | Build established: Scavenger-Mutant 3575 | -9/Materials | Discovered new exit (range 12) 3742 | -9/Materials | Discovered new exit (range 15) 3771 | -9/Materials | Entered another Materials area 3771 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4088 | -8/Materials | Build established: Tank 4142 | -8/Materials | Central database locked down 4864 | -8/Materials | Build established: Gunner 5869 | -8/Materials | Discovered new exit (range 3) 6166 | -8/Materials | Identified exit to Factory 6259 | -8/Materials | Entered Factory 6259 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6562 | -7/Factory | Build established: Tank 6653 | -7/Factory | Garrison activated, responded to threat 6897 | -7/Factory | Build established: Gunner 7032 | -7/Factory | Lost 9 parts (1p4n2u2w) 7083 | -7/Factory | Crushed by falling debris 7083 | -7/Factory | System corruption reached 10% 7085 | -7/Factory | Crushed by falling debris 7116 | -7/Factory | Lost 5 parts (3u2w) 7512 | -7/Factory | Sucked down chute 7512 | -7/Factory | Entered Waste 7513 | -7/Waste | Met a frightened Derelict 7546 | -7/Waste | Spotted C-40 Crusher 7582 | -7/Waste | Build established: Scavenger-Gunner 7658 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7661 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7663 | -7/Waste | Spotted C-40 Crusher 7667 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7668 | -7/Waste | Core integrity fell below 50% 7670 | -7/Waste | Destroyed C-40 Crusher 7676 | -7/Waste | Spotted C-40 Crusher 7678 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7681 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7684 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7697 | -7/Waste | Spotted C-40 Crusher 7711 | -7/Waste | Spotted C-40 Crusher 7715 | -7/Waste | Lost 7 parts (1p1n5w) 7733 | -7/Waste | Discovered new exit (range 15) 7742 | -7/Waste | Entered Factory 7856 | -7/Factory | Identified exit to DSF 7857 | -7/Factory | Entered DSF 7865 | -7/DSF | Discovered new exit (range 15) 7872 | -7/DSF | Entered Factory 7872 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7917 | -6/Factory | Spotted B-75 Beast 7982 | -6/Factory | Build established: Mutant 8079 | -6/Factory | Core integrity fell below 50% 8081 | -6/Factory | Self-destructed Last Messages --------------- Imp. Hardlight Generator (10) >>Retrieve(Matter) Matter ejected: 29 07961_ Acquired Drone Bay. 07964_ Drone released from Drone Bay. 07976_ Drone retrieved by Drone Bay. 07984_ ALERT: Security rotation in progress. 08014_ Drone released from Drone Bay. 08018_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08027_ Drone destroyed. 08042_ Slammed into S-27 Virus. 08047_ Critical hit (Destroy). 08047_ Drone Bay destroyed. 08052_ C-17 Slicer knocked back. 08052_ S-27 Virus knocked back. 08055_ Knocked back. 08064_ C-17 Slicer destroyed. 08070_ Slammed into T-07 Excavator. 08078_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? "????????????????????????????? | | ?????????????????? ""???????????????????????????? | | ??????????????????? 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""" """ # #???"""??????????????? | | ??# """ """ + """ """ #???"""??????????????? | | ??# # "Y" """ + ?????????????????? | | ??# """ """ # """ # ????????????????? | | ??# """ """ # #? ""???????????????? | | ??# """ """ # """ """ #?? ""???????????????? | | ??#] # """ """ #????"???????????????? | | ??############## """ """ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# """ """ #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 57 Core Analysis 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveLatentMace Manual? 0 Play Time 02:21:41 Cumulative 52.9 hours Start 2025.03.02 @ 14:04:06 End 2025.03.03 @ 19:07:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df2faf50-5dfe-42be-86e8-f48fb2d4b066