Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.09 @ 03:44:27 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (354) 1770 Value Destroyed (15616) 15616 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (8013) 8013 TOTAL SCORE: 36719 Bonus ------- High Alert Combat Kills 2197 Follower Combat Kills 3496 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -2580 Cogmind --------- Core Integrity 1363/1600 Matter 283/300 Energy 80/100 System Corruption 2% Temperature Cool (8) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zionite Heavy DM Reactor > --- PROPULSION (8) --- Advanced Heavy Treads Advanced Heavy Treads Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY (9) ------ Advanced Heat Sink Terrain Scanner Zionite Weapon Casing Zionite Shade Armor > --- WEAPON (6) ------- Zionite Phaser-H Phasing Sabre > --- INVENTORY (5) ---- Light Particle Reactor Advanced Energy Well (500) Advanced Reaction Control System Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Advanced Targeting Computer Tactical Coordination Suite Experimental Transmission Jammer Layered Heavy Armor Plating ME-RLN's Chromatic Screen System Mapper > --- WEAPON ----------- Field Laser Heavy Machine Gun Railgun Railgun Railgun Phasing Sabre > --- INVENTORY -------- Reinforced Antimatter Reactor Light Quantum Reactor Armored Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Energy Well Matter Compressor 0b10 Decoder Chip [Generic] Trap Extractor Improved Field Recycling Unit Bomb Factory No. 2 Tesla Bomb Launcher Long-range Missile Launcher [Rating: 173] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 2 Utility 7 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 2 . Weapon 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 396 | 3 8 5 33 1 4 1 11 13 14 29 3 21 46 10 7 15 10 17 3 2 12 6 25 2 9 6 . 22 34 24 Power 22 | . 1 . 2 . . . . 1 . . . 1 3 . . . . 1 . . 1 . 2 1 3 . . 1 3 2 Engine 8 | . 1 . 1 . . . . 1 . . . 1 2 . . . . 1 . . . . . . 1 . . . . . Core 3 | . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . . 1 3 2 Propulsion 70 | 2 2 . 8 . . . 4 1 3 . . 5 6 1 . 1 1 2 . . . . 7 . 2 1 . 8 5 11 Treads 60 | 2 2 . 8 . . . 4 1 3 . . 5 5 1 . 1 1 2 . . . . 2 . 1 . . 8 5 9 Leg 10 | . . . . . . . . . . . . . 1 . . . . . . . . . 5 . 1 1 . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 154 | 1 5 1 3 1 . 1 1 4 2 20 1 9 15 9 2 10 7 10 3 2 3 3 5 1 1 3 . 6 17 8 Device 96 | 1 2 . 1 . . . . 2 . 18 . 5 9 4 1 6 6 3 2 2 2 2 2 1 1 2 . 5 16 3 Storage 7 | . 3 . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . 1 Processor 9 | . . . . . . . . . . . . . 1 1 . 1 . 1 . . 1 . 1 . . . . . 1 2 Hackware 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . Protection 39 | . . 1 2 1 . . 1 2 2 2 1 3 4 4 1 3 1 4 1 . . 1 2 . . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 150 | . . 4 20 . 4 . 6 7 9 9 2 6 22 . 5 4 2 4 . . 8 3 11 . 3 2 . 7 9 3 Energy Gun 11 | . . . . . . . . 1 2 . 1 . 2 . . . . . . . . . 1 . . 1 . . 2 1 Energy Cannon 6 | . . . . . . . . . . . . . 2 . . . . . . . 1 . 3 . . . . . . . Ballistic Gun 84 | . . 3 16 . 4 . 6 5 5 5 . 3 12 . 3 1 2 3 . . 4 2 3 . 2 1 . 2 2 . Ballistic Cannon 8 | . . 1 . . . . . . . 1 . . 1 . . . . . . . . . 2 . . . . 2 1 . Launcher 22 | . . . . . . . . . 2 3 1 2 2 . 1 3 . . . . . 1 2 . . . . 3 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 1 . . . 1 2 . 1 . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . 1 . . . . . . . . . . . . . . 1 . . 3 . . . 1 . . . 2 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 2 . . . . . . 1 . 1 2 . . 2 . . . . 3 . 1 . 1 2 . 1 2 6 Parts Lost 88 | . . . . . . . . 4 1 3 . 11 4 . . . . 2 . . . 2 16 1 3 2 . 8 25 6 Power 9 | . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . 2 3 1 Propulsion 20 | . . . . . . . . . 1 . . 4 . . . . . . . . . . 5 1 . 1 . 2 4 2 Utility 22 | . . . . . . . . . . 1 . 1 . . . . . 2 . . . 1 2 . 1 . . 1 10 3 Weapon 37 | . . . . . . . . 3 . 2 . 5 4 . . . . . . . . 1 8 . 2 1 . 3 8 . Highest Loss Streak 11 | . . . . . . . . 2 1 2 . 4 2 . . . . 2 . . . 1 7 1 3 2 . 5 11 3 To Critical Strikes 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . . . Average Slot Usage (%) 94 | . 99 100 99 100 63 100 99 99 99 99 100 91 95 100 100 99 100 98 100 100 99 99 83 80 83 88 100 81 63 26 Engine 6 | . 14 14 9 11 11 11 9 6 7 7 7 7 5 6 6 6 6 5 5 5 4 . . . 1 5 5 2 . . Treads 22 | . 27 28 22 22 22 22 18 23 23 23 23 22 25 26 26 26 26 29 29 29 29 29 16 . 1 . . 11 12 13 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . 5 23 24 25 26 7 . 1 Device 6 | . 14 9 . . . . . 3 7 6 . 5 6 4 5 6 6 4 10 11 10 9 9 6 9 9 10 9 12 2 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . Processor 4 | . . . . . . . . . . . . . 5 12 13 7 6 11 11 11 11 11 10 10 10 10 10 9 6 3 Protection 5 | . . 4 10 11 11 11 9 11 7 7 15 8 5 1 . 4 5 3 . . . . 4 5 . . . 1 2 1 Energy Gun 2 | . . . . . . . . . 8 7 15 6 2 . . . . . . . . . 1 . . 1 5 4 3 . Ballistic Gun 33 | . 28 27 43 44 8 44 53 44 36 37 29 29 27 40 39 39 40 34 35 35 34 34 17 10 9 11 15 12 10 . Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 137 | 14 89 30 45 45 45 65 71 78 81 79 80 78 102 94 93 115 93 99 99 92 98 100 126 126 112 112 93 136 137 49 Greatest Support 290 | 40 40 40 40 40 40 40 40 60 60 60 60 62 110 102 100 100 100 135 135 135 135 135 135 125 118 118 113 210 205 290 Greatest Overweight (x) 3 | . 2 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . . . 3 1 1 . . 1 . 3 Average Overweight (x) . | . . . . 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 8 16 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 7 15 15 15 15 15 17 20 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 5 Average Carried 17 | 6 10 14 14 14 14 16 19 19 19 19 18 13 19 20 19 19 19 19 20 20 19 19 17 18 19 20 20 19 16 4 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 7 14 15 15 15 15 17 20 19 20 20 18 14 20 20 20 20 20 20 20 20 20 19 17 20 20 20 20 20 5 4 Class Distribution -------------------- 33% | Tank 19% | Scavenger-Executioner 17% | Executioner 12% | Mutant 7% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Executioner | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Lower Caves Scavenger-Executioner | -6/Zion Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Warlord Scavenger-Executioner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Executioner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Matter Collected 12609 | 238 325 107 671 340 . 225 423 501 361 779 . 519 1145 234 302 288 300 939 119 165 . 584 575 517 439 307 87 662 1250 207 Remotely 46 | 10 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17170 | 88 800 90 1297 68 . 286 696 861 578 821 . 653 1711 337 72 . 387 1175 81 62 . 422 891 1612 408 242 . 725 2319 488 Parts 775 | 6 48 8 73 4 . 24 47 50 11 30 . 22 84 9 6 . 20 65 6 4 . 12 39 11 14 13 . 36 111 22 Haulers Intercepted 12 | . 2 . 6 . . . 1 . . 1 . . 1 . . . . . . . . . . . 1 . . . . . Recyclers Shooed 24 | . 2 1 1 . . . 2 . . . . . 4 . . . . . . . . . . . . . . 1 13 . Parts Field Recycled 58 | . . . . . . . . . . . . . 31 . . 24 . . . . . . . . . . . 3 . . Retrieved Matter 1273 | . . . . . . . . . . . . . 714 . . 343 . . . . . . . . . . . 216 . . Parts Self-Destructed 254 | . . . . . . . . . 7 29 . 29 . 9 2 . 20 . 6 10 90 27 . . . 25 . . . . Prevented 12 | . . . . . . . . . 1 4 . . . . . . . . . . 1 . . . . 6 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 290 | . 17 4 20 4 . 11 16 15 9 18 . 15 36 6 5 . 6 15 1 1 . 7 16 6 3 4 . 19 29 7 Melee 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 Guns 200 | . 17 4 20 4 . 11 16 15 6 10 . 10 23 6 2 . 6 15 1 1 . 4 5 2 . 4 . 5 12 1 Cannons 24 | . . . . . . . . . . . . . 3 . . . . . . . . . 8 3 3 . . 3 4 . AOE 55 | . . . . . . . . . 3 7 . 5 10 . 3 . . . . . . 3 3 1 . . . 11 9 . Classes Destroyed 26 | 2 3 1 3 2 . . 1 3 2 1 . . 1 . . . . 2 . . . . . 1 1 . . 1 2 . Worker 12 | . . . 2 2 . . . . . . . . 3 . . . . . . . . . 1 . . . . 1 3 . Builder 10 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 6 . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 12 | . 2 . 6 . . . 1 . . 1 . . 1 . . . . . . . . . . . 1 . . . . . Recycler 12 | 1 3 . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 5 . Minesweeper 3 | . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 11 | . . . 3 . . . 2 2 . . . . 1 . . . . . . . . . 1 . . . . . 2 . Swarmer 54 | . 9 3 4 . . 8 6 1 1 4 . 1 4 . 4 . . . . . . . . . . 1 . 3 4 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 107 | . 8 . 9 1 . 3 5 10 5 7 . 8 19 3 . . . . . 1 . 1 5 . . 3 . 10 7 2 Brawler 8 | . . . 1 . . . . . . 2 . . 3 1 . . . . . . . . 1 . . . . . . . Duelist 11 | . . . . . . . . 1 2 1 . 3 . . . . . . . . . 1 1 . . . . . 2 . Protector 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Sentry 25 | . . 1 6 . . . 4 . 1 1 . 1 3 . . . . 2 1 . . 1 . . 1 . . 1 2 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hunter 43 | . . . . . . . 1 2 . 1 . 2 3 2 . . 6 4 . . . 3 6 . 2 . . 2 7 2 Programmer 24 | . . . . . . . . 1 . 1 . . 3 . . . . 6 . . . 1 2 . . . . 2 6 2 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 21 | 2 4 3 4 2 . 4 4 5 3 5 . 7 5 4 4 . 3 5 1 1 . 3 9 4 2 3 . 6 21 3 Combat Bots Only 10 | . 3 3 4 2 . 4 4 4 3 5 . 7 5 4 4 . 3 5 1 1 . 3 7 4 2 3 . 5 10 3 Max Kills in Single Turn 5 | 1 2 2 2 1 . 2 2 2 2 2 . 2 4 3 2 . 2 2 1 1 . 2 2 1 1 1 . 3 5 1 Gunslinging 1 | . . 1 1 . . 1 . . . . . 1 . 1 . . 1 1 . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 2 2 . 2 4 . 2 . . . . . . 2 2 1 . . . 3 3 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Damage Taken 27191 | . 432 102 690 32 . 383 376 811 351 804 . 1565 1408 162 115 . 250 1582 49 . . 451 2976 60 675 902 . 1654 8455 2906 Core 2178 | . 69 26 97 . . 68 7 76 30 70 . 81 109 . . . . 201 . . . 32 287 39 . 91 . 36 622 237 Absorbed by Shields 364 | . . . . . . . . 12 52 152 . . . . . . . 65 . . . 83 . . . . . . . . Redirected to Shielding 237 | . . . . . . . . 27 . . . . . . . . . . . . . . . . 102 . . . . 108 Regen/Repaired (Parts) 1312 | . 65 . 11 . . . 284 . . . . . 352 . . 600 . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 62 . . . 58 98 . . . . 63 . . . . 87 . . . . 76 . . . . 63 97 57 85 Volleys Fired 669 | 2 65 11 58 6 . 15 28 31 41 38 . 29 76 6 5 . 9 30 1 1 4 18 42 21 13 16 . 37 57 9 Largest 6 | 2 2 2 4 4 . 4 4 6 4 6 . 6 6 6 3 . 6 6 6 6 1 6 6 3 5 5 . 5 5 1 Hottest 246 | 40 40 59 92 92 . 92 92 186 97 189 . 241 244 189 99 . 191 194 194 194 105 197 227 173 233 228 . 228 246 80 Shots Fired 2240 | 4 130 19 224 24 . 59 101 127 84 121 . 97 296 36 9 . 54 174 7 7 4 88 147 58 49 48 . 98 166 9 Gun 1996 | 4 130 15 224 24 . 59 101 127 81 110 . 91 261 36 6 . 54 174 7 7 . 84 120 22 23 32 . 59 136 9 Cannon 191 | . . 4 . . . . . . . . . . 30 . . . . . . . 4 . 23 36 26 16 . 31 21 . Launcher 53 | . . . . . . . . . 3 11 . 6 5 . 3 . . . . . . 4 4 . . . . 8 9 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2040 | 4 130 19 224 24 . 59 101 125 58 108 . 82 275 36 6 . 54 174 7 7 . 84 114 58 49 47 . 77 118 . Thermal 89 | . . . . . . . . 2 . 2 . 9 16 . . . . . . . 4 . 29 . . 1 . 13 13 . Explosive 53 | . . . . . . . . . 3 11 . 6 5 . 3 . . . . . . 4 4 . . . . 8 9 . Electromagnetic 49 | . . . . . . . . . 23 . . . . . . . . . . . . . . . . . . . 26 . Phasic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Robot Hit Streak 23 | 3 8 4 11 7 . 10 23 12 11 15 . 16 18 4 2 . 12 17 4 3 . 12 18 12 6 8 . 13 17 7 Robot Miss Streak 7 | . 4 2 3 1 . 2 2 2 3 2 . 3 7 5 1 . 2 4 1 . . 4 3 2 4 4 . 3 3 2 Penetration Max 2 | . . . . . . . . 1 . . . . 1 1 . . . 2 . . . . 1 . . . . 1 2 . Secondary Targets 35 | . 1 1 3 . . 4 2 3 1 . . 6 2 1 . . 1 4 . . . 1 3 . . . . . 2 . Max Gunslinging Chain 2 | . 1 1 1 . . 2 1 1 1 . . 2 1 1 . . 1 1 . . . 1 1 . . . . . 1 . Shots Hit Robots 1490 | 3 81 12 145 13 . 39 67 90 57 82 . 73 163 20 3 . 36 111 4 2 . 56 101 42 27 32 . 56 137 38 Core Hits 779 | 3 36 6 54 7 . 18 32 39 30 50 . 55 98 10 8 . 13 41 2 1 . 26 53 10 11 13 . 53 97 13 Critical Kills 13 | . 1 . . . . . . . . . . . 1 2 . . 3 2 1 . . . . 1 . 1 . 1 . . Critical Parts Destroyed 30 | . 1 . 2 . . . 1 . . 1 . 1 3 2 . . 1 5 . . . 6 4 . 1 . . 1 1 . Critical Strikes 65 | . 2 . 2 . . . 1 . . 1 . 1 4 4 . . 4 7 1 . . 7 4 4 2 2 . 7 7 5 Burn 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Destroy 45 | . 2 . 2 . . . 1 . . 1 . 1 4 4 . . 4 7 1 . . 7 4 2 1 1 . 2 1 . Blast 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 3 3 . Sever 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 Melee Attacks 95 | . . . 3 . . . . 1 . . . 1 3 . 1 . . 2 . . 7 . . . 2 . 2 . 24 49 Impact 6 | . . . . . . . . 1 . . . 1 3 . 1 . . . . . . . . . . . . . . . Slashing 88 | . . . 2 . . . . . . . . . . . . . . 2 . . 7 . . . 2 . 2 . 24 49 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 10 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43281 | 37 967 182 1902 215 . 635 1148 1634 1320 2361 . 1913 5268 561 245 . 625 2822 79 49 . 1340 3409 1853 1052 890 . 3379 7414 1981 Guns 24951 | 37 941 115 1880 201 . 618 1111 1620 777 1237 . 1043 3253 561 45 . 625 2815 79 49 . 944 1574 442 255 485 . 902 3034 308 Cannons 5057 | . . 53 . . . . . . . . . . 266 . . . . . . . . . 644 1411 683 405 . 596 999 . Explosions 10319 | . . . . . . . . . 540 1124 . 870 1645 . 200 . . . . . . 396 1176 . . . . 1847 2521 . Melee 2371 | . . . . . . . . . . . . . . . . . . . . . . . . . 114 . . . 590 1667 Ramming 583 | . 26 14 22 14 . 17 37 14 3 . . . 104 . . . . 7 . . . . 15 . . . . 34 270 6 Kinetic 27774 | 37 941 168 1880 201 . 618 1111 1580 564 1196 . 873 3451 561 45 . 625 2815 79 49 . 944 1668 1853 938 874 . 1364 3339 . Thermal 1686 | . . . . . . . . 40 . 41 . 170 573 . . . . . . . . . 550 . . 16 . 134 162 . Explosive 9762 | . . . . . . . . . 540 1124 . 870 1140 . 200 . . . . . . 396 1124 . . . . 1847 2521 . Electromagnetic 797 | . . . . . . . . . 213 . . . . . . . . . . . . . 52 . . . . . 532 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2371 | . . . . . . . . . . . . . . . . . . . . . . . . . 114 . . . 590 1667 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 308 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308 Highest Corruption 24 | . . . 1 1 1 1 1 . . . . . 2 2 . . . 4 4 4 4 1 . 20 21 21 21 1 24 2 Average Corruption 4 | . . . 1 1 1 1 1 . . . . . 1 2 . . . 3 4 4 4 1 . 14 20 21 21 1 6 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 23 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . 12 Effects 169 | . . . 3 9 4 11 5 . . . . . 20 . . . . 7 17 13 . 2 . 8 20 22 8 . 19 1 Message Errors 33 | . . . 2 2 . 3 2 . . . . . 3 . . . . 1 3 3 . . . 1 3 3 2 . 4 1 Matter Fused 40 | . . . . 3 . 2 1 . . . . . 5 . . . . 2 4 2 . 1 . 2 5 6 3 . 4 . Heat Flow Errors 19 | . . . . 1 1 1 1 . . . . . 3 . . . . . 1 2 . . . . 4 5 . . . . Energy Discharges 25 | . . . . . 2 3 . . . . . . 2 . . . . 2 3 3 . . . . 3 5 . . 2 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 19 | . . . . 1 1 1 . . . . . . 4 . . . . . 3 1 . . . . 2 . 3 . 3 . Data Loss (major) 10 | . . . 1 . . . 1 . . . . . . . . . . . 2 1 . 1 . 1 2 . . . 1 . Misfires 8 | . . . . 1 . 1 . . . . . . . . . . . . 1 1 . . . 2 1 . . . 1 . Alerts 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 7 | . . . . 1 . . . . . . . . 1 . . . . 2 . . . . . 1 . 2 . . . . Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . Overflow Damage 495 | . . . . . . . . . . 15 . 6 103 . . . . . . . . 16 19 . 23 . . 18 269 26 Projectiles 143 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . 120 . Explosions 274 | . . . . . . . . . . 15 . 6 95 . . . . . . . . 16 19 . . . . 14 109 . Melee 78 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . 4 40 26 Knockbacks 24 | . . . . . . . . . . . . . 7 . . . . . . . . . . 1 1 5 . 3 7 . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kinetic 18 | . . . . . . . . . . . . . 7 . . . . . . . . . . 1 1 4 . 2 3 . Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Self-Inflicted Damage 549 | . . . . . . . . . . 26 . 178 47 . . . . . . . . . . . . . . . 298 . Shots 13 | . . . . . . . . . . 1 . 4 2 . . . . . . . . . . . . . . . 6 . Rammed 80 | . 6 4 4 3 . 1 5 3 1 . . . 6 . . . . 1 . . . . 2 . . . . 2 36 6 Targets Rammed 91 | . 7 4 5 5 . 1 6 3 1 . . . 8 . . . . 1 . . . . 2 . . . . 2 39 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 11 | . 1 . 1 2 . . 1 . . . . . 2 . . . . . . . . . . . . . . . 3 1 Highest Temperature 347 | . 12 . 150 175 123 253 200 165 25 102 . 294 263 347 24 . 283 237 71 84 20 228 304 179 220 253 . 326 297 315 Average Temperature 70 | . 7 . 52 38 67 88 29 49 10 16 . 90 68 162 13 . 94 78 42 41 15 80 160 67 36 96 . 129 66 127 Received Heat Transfer 3232 | . 150 18 255 . . 135 126 321 81 246 . 294 309 . 9 . . 96 9 . . 27 211 . 36 146 . 268 441 54 Effects 12 | . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . 5 . 3 1 . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 11 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 5 . 3 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 10 | . . . . . . . . . 4 . . . . . . . 1 . . . . . . . . . . 1 4 . Impact Corruptions 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 2 . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . . . . 5 . 2 1 2 . . 1 2 . . . . . . . 1 . . . . Heat Transferred 2706 | . . . . . . . . 74 . 74 . 361 437 . . . . . . . . . 946 . . 37 . 444 333 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Peak Influence 1615 | 10 320 285 230 78 . 260 225 419 . . . . 830 . . . . 388 . . . . 459 106 217 . . 619 1615 1525 Initial 950 | . 6 108 . 12 . . . 102 . . . . 75 . . . . 31 . . . . . 104 35 . . 56 263 950 Average 265 | 6 112 91 93 45 . 98 105 163 . . . . 426 . . . . 177 . . . . 317 63 103 . . 330 886 1243 Maximum Alert Level 5 | . 1 1 1 . . 1 1 2 . . . . 3 . . . . 1 . . . . 2 . 1 . . 2 5 4 Low Security (%) 59 | 100 76 89 91 100 . 79 87 71 . . . . 9 . . . . 48 . . . . 9 100 85 . . 27 . . Level 1 22 | . 23 10 8 . . 20 12 23 . . . . 47 . . . . 51 . . . . 54 . 14 . . 42 18 . Level 2 7 | . . . . . . . . 4 . . . . 24 . . . . . . . . . 35 . . . . 30 23 . Level 3 5 | . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . 22 32 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 67 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 3 . 2 . . . 2 6 . 1 . . 10 . . . . 5 . . . . 5 . 2 . . 5 7 9 Investigation 15 | . 3 . 2 . . . 1 1 . . . . 4 . . . . . . . . . 1 . 1 . . . . 2 Extermination 13 | . . . . . . . . 2 . . . . 3 . . . . 2 . . . . 1 . . . . 2 2 1 Reinforcement 18 | . . . . . . . 1 1 . . . . 2 . . . . 3 . . . . 2 . 1 . . 3 2 3 Assault 9 | . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . 3 3 Garrison 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Distress Signals 17 | . 1 . 4 . . . 4 2 . . . . 1 . . . . . . . . . . . 1 . . 1 2 1 Communications Jammed 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Distress Signals 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . Times Spotted 491 | . 29 9 26 6 . 13 25 26 13 28 . 19 46 6 9 . 7 22 1 4 1 14 19 6 9 19 . 43 63 28 Peak Tracking Total 10 | . 4 3 4 3 . 4 5 7 4 6 . 5 5 4 4 . 2 5 1 4 1 3 8 5 2 10 . 6 9 6 Tactical Retreats 23 | . 1 . . . . 2 . 1 2 2 . . 3 . . . . . . . . 1 . . . . . 2 6 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Traps Triggered 6 | . . . 1 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 102 | . . . 76 . . . . . . . . . 26 . . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 15 | . 6 . 6 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Reused 13 | . . . 1 . . . . . . 3 . 1 1 2 . . . . . . . . . 2 . . . 1 2 . Traps Extracted 8 | . . . 4 . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . Installed 19 | . . . . . . . . . . 7 . 3 . 2 . . . . . . . . . 2 . . . 2 3 . Triggered 17 | . . . 1 . . . . . 1 3 . 1 1 2 . . . . . . 5 . . . . . . 1 2 . Fabricated Traps 5 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 1 . Most Traps Carried 6 | . . . 4 4 4 4 4 4 5 5 4 4 3 3 1 4 4 6 6 6 6 6 6 6 4 4 4 4 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Machines Disabled 17 | . . . . . . . 1 2 . . . . 4 . . . . 2 . . 1 . 3 . 1 1 . 2 . . Max in Single Turn 2 | . . . . . . . 1 2 . . . . 2 . . . . 1 . . 1 . 1 . 1 1 . 1 . . Garrison Access 6 | . . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Machines Accessed 64 | . 9 . 11 . 1 . 7 5 1 . 3 . 14 . . 1 . 2 . 1 1 . 2 . 3 . . 1 . 2 Terminals 24 | . 6 . 8 . . . 3 2 . . . . 5 . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . 3 . . . . 2 . . . . 1 . . . . . . . Repair Stations 8 | . 1 . 1 . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . 2 Recycling Units 8 | . 2 . . . . . 1 . . . . . 2 . . . . . . . . . . . 2 . . 1 . . Scanalyzers 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 1 . . . . 2 . . . . . . . . . 1 . 1 . . . . . Total Hacks 171 | . 25 . 31 . 1 . 18 10 2 . 24 . 33 . . 4 . 5 . 1 1 . 4 . 5 . . 3 . 4 Successful 104 | . 14 . 16 . 1 . 10 3 2 . 24 . 15 . . 4 . 4 . 1 1 . 2 . 4 . . 3 . . Failed 67 | . 11 . 15 . . . 8 7 . . . . 18 . . . . 1 . . . . 2 . 1 . . . . 4 Catastrophic 13 | . . . 3 . . . 2 4 . . . . 2 . . . . 1 . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 11 . 20 . . . 5 4 . . . . 5 . . . . 7 . . 1 . 5 . 4 . . 18 7 7 Terminals 63 | . 18 . 21 . . . 8 5 . . . . 11 . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . . . . . . . . . . 10 . . . . 5 . . . . 2 . . . . . . . Repair Stations 19 | . 2 . 2 . . . 6 . . . . . 5 . . . . . . . . . . . . . . . . 4 Recycling Units 18 | . 5 . . . . . 2 . . . . . 4 . . . . . . . . . . . 4 . . 3 . . Scanalyzers 12 | . . . 8 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 2 1 . . . . 3 . . . . . . . . . 2 . 1 . . . . . Terminal Hacks 49 | . 9 . 4 . 1 . 2 . 2 . 24 . 1 . . 4 . . . 1 1 . . . . . . . . . Record 9 | . . . . . 1 . . . 2 . 6 . . . . . . . . . . . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 4 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Build 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Repair Station Hacks 14 | . 2 . 2 . . . 6 . . . . . 4 . . . . . . . . . . . . . . . . . Scan Component 7 | . 1 . 1 . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . Repair 7 | . 1 . 1 . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 2 . . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 4 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . Scanalyzer 9 | . . . 7 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Insert Component 6 | . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . Seal Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 15 | . 2 . 3 . . . 1 1 . . . . 4 . . . . . . . . . 2 . 1 . . 1 . . Terminals 6 | . . . 3 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Botnet 5 | . . . 2 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Search 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Liberate 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Mask 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 8 . 10 . . . 6 4 . . . . 12 . . . . 1 . . . . 2 . . . . 1 . 2 Full Trace Events 10 | . 1 . 2 . . . 1 . . . . . 3 . . . . . . . . . 1 . . . . . . 2 Feedback Events 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Time 338 | . . . . . . . . . . . . . . . . . . 338 . . . . . . . . . . . . Total Robot Build Rating 24 | . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 3 . . . . . . . 10 . . . . 4 . . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 212 | . . . . . . . . . . . . . 212 . . . . . . . . . . . . . . . . . Total Part Build Rating 24 | . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . 1 . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . Time 356 | . 26 . 136 . . . 153 . . . . . 41 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . Retrieved Matter 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . Retrieved Components 21 | . 10 . . . . . . . . . . . 8 . . . . . . . . . . . 3 . . . . . Parts Scanalyzed 5 | . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Total Allies 49 | . . 3 . 2 . . . 2 . . . 1 3 . . 4 . 5 . . 5 . 3 1 3 3 . 5 4 5 Largest Group 9 | . . 3 1 2 . . . 2 1 . . 1 3 . . 4 4 5 4 4 9 3 3 2 3 5 . 5 4 3 Highest-Rated Group 540 | . . 40 16 46 . . . 64 32 . . 96 90 . . 154 154 223 196 196 441 163 243 162 255 359 . 439 540 505 Highest-Rated Ally 269 | . . 16 16 31 . . . 32 32 . . 96 30 . . 41 41 49 49 49 65 65 81 81 165 165 . 103 269 269 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 3 3 3 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 18 | . . 4 . . . . . . . . . . . . . . . 3 . . 6 . . . 1 1 . 1 2 . STAY 7 | . . 2 . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . 1 . FOLLOW 6 | . . 2 . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 318 | . . 22 6 7 . . . 9 7 . . 24 2 . . . 5 12 . 15 3 31 . 34 7 29 . 17 47 41 Total Damage 15867 | . . 299 60 103 . . . 293 103 . . 869 . . . . 140 285 . 544 92 1156 . 60 257 1007 . 861 5410 4328 Kills 89 | . . 5 1 2 . . . 4 3 . . 4 . . . . . 3 . 3 . 7 . . 2 10 . 4 20 21 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Robot Analysis Total 6 | . 4 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 3 . 1 . . . . 2 . . 1 . 1 1 . 1 . . . . 1 . . . 1 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Decoded 0b10 Intel 26 | . . . . . . . . . . . . . . . . . . 23 . . . . . . . . . . 3 . Traps 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Items 18 | . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . 1 . Machines 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Turns Passed 35640 | 29 1928 1205 2937 1222 428 1034 1176 1052 2871 2579 189 2361 2702 1017 985 2283 932 862 800 573 1192 837 564 189 477 406 143 808 1091 768 Spaces Moved 16418 | 12 763 700 1003 451 247 407 372 370 1115 964 77 902 1273 621 587 1263 511 413 480 339 644 452 217 80 300 284 122 381 441 627 Core 606 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 588 Treads 14814 | 12 763 700 1003 451 247 407 372 370 1115 964 77 902 1273 621 587 1263 511 413 480 339 644 452 147 . . . . 265 423 13 Legs 998 | . . . . . . . . . . . . . . . . . . . . . . . 70 80 300 284 122 116 . 26 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 240 160 240 240 243 243 243 243 238 152 152 158 158 158 159 164 164 164 164 120 120 114 112 114 114 50 50 Average Speed 182 | 160 182 160 215 240 170 240 241 243 243 243 243 238 159 156 158 158 158 161 164 164 164 164 173 127 121 113 114 159 155 72 Slowest Speed 385 | 160 320 160 240 240 240 240 245 243 243 243 243 246 238 158 158 238 158 164 164 164 164 164 385 190 190 114 114 190 170 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Exploration Rate (%) 55 | 2 94 98 67 66 56 90 30 15 98 80 68 93 30 83 79 90 57 10 68 53 82 71 9 78 9 57 23 13 21 15 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 8 | . 2 . . 1 1 . . . . . 1 . . . . 1 1 . . . . 1 . . . . . . . . Known Exits Taken 6 | . . . 1 . . . . 1 . . . . 1 . . . 1 1 . . . . . . . . . 1 . . Unknown Exits Taken 22 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . 1 1 1 . 1 . Scrap Searched 38 | . . 1 . 1 . 3 . . 3 3 . 2 . 3 4 3 5 . 2 3 . 3 . . . 1 1 . . . Spaces Dug 71 | . . . 1 . . . . 1 . . . 1 14 . 15 . . 2 . . 5 . 1 . 1 . 2 20 2 6 Terrain Destroyed 568 | . . 1 1 . . . . 2 35 59 . 41 98 3 44 . 4 11 1 1 5 35 40 11 19 7 2 76 64 8 Melee 23 | . . . 1 . . . . 1 . . . 1 3 . 1 . . 2 . . 3 . . . 1 . 2 . 2 6 Projectile 129 | . . 1 . . . . . 1 . 2 . . 30 3 3 . 3 9 1 . 2 . 12 11 18 7 . 13 11 2 AOE 413 | . . . . . . . . . 35 57 . 40 64 . 40 . . . . . . 35 28 . . . . 63 51 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Res Acc Total 20399 | 17 1179 768 1660 571 256 427 577 438 1213 1111 79 1043 1763 648 633 1544 606 514 489 352 763 501 302 112 368 328 123 509 653 852 Wait 2223 | . 318 35 433 105 . . 144 13 28 63 . 79 288 9 29 241 74 42 6 11 18 25 4 2 38 20 . 40 40 118 Move 16388 | 11 762 699 1002 450 246 406 371 369 1114 963 76 901 1272 620 586 1262 510 412 479 338 643 451 217 79 299 283 121 380 440 626 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 126 | 1 10 6 18 2 1 3 10 4 5 4 . 4 17 . 2 9 1 5 . . 1 1 3 1 2 . . 9 4 3 Fast Attach 124 | 1 2 1 4 . 4 . . 4 5 4 . 3 13 1 1 3 1 3 . . 5 . 15 1 7 6 . 7 10 23 Attach 77 | . . . 2 1 . . 5 4 2 1 2 11 6 . . 6 . 5 . . . 2 7 . 1 . . 6 15 1 Detach 36 | . . . . . . . . . 1 . . 4 4 . . 5 . . . . 1 . 6 3 2 . . 4 4 2 Swap 196 | 2 6 4 27 . . 1 6 5 7 24 1 7 28 9 6 6 9 9 3 2 7 4 3 1 1 . . 9 9 . Drop 180 | . 9 8 32 2 5 1 7 4 9 7 . 1 22 1 3 12 2 5 . . 6 . 3 2 2 2 . 13 8 14 Fire 669 | 2 65 11 58 6 . 15 28 31 41 38 . 29 76 6 5 . 9 30 1 1 4 18 42 21 13 16 . 37 57 9 Melee 95 | . . . 3 . . . . 1 . . . 1 3 . 1 . . 2 . . 7 . . . 2 . 2 . 24 49 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 91 | . 7 4 5 5 . 1 6 3 1 . . . 8 . . . . 1 . . . . 2 . . . . 2 39 7 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 73 | . . . . . . . . . . . . . . . . . . . . . 71 . . . 1 1 . . . . Trap 121 | . . . 76 . . . . . . 7 . 3 26 2 . . . . . . . . . 2 . . . 2 3 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 30 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 5) 1007 | -10/Materials | Repaired Lgt. Treads 1388 | -10/Materials | Discovered new exit (range 8) 1436 | -10/Materials | Discovered new exit (range 8) 1783 | -10/Materials | Discovered new exit (range 5) 1958 | -10/Materials | Entered Mines 1971 | -10/Mines | Discovered new exit (range 6) 2003 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2051 | -10/Mines | Learned Materials security intel 2146 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2423 | -10/Mines | Build established: Scavenger-Mutant 2603 | -10/Mines | Discovered new exit (range 10) 2870 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2874 | -10/Mines | Found Prototype Device 2989 | -10/Mines | Build established: Mutant 3163 | -10/Mines | Entered Materials 3163 | -9/Materials | Accompanied by 1 ally 3163 | -9/Materials | Evolved 2 slots: Weapon x2 3164 | -9/Materials | Identified exit to Mines 3504 | -9/Materials | Build established: Scavenger-Tank 3666 | -9/Materials | Discovered new exit (range 15) 3846 | -9/Materials | Build established: Tank 4378 | -9/Materials | Discovered new exit (range 16) 4470 | -9/Materials | Identified Exp. Sensor Array 5395 | -9/Materials | Repaired Broken Exp. Sensor Array? 5427 | -9/Materials | Discovered new exit (range 11) 6100 | -9/Materials | Entered Mines 6201 | -9/Mines | Discovered new exit (range 6) 6307 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6307 | -9/Mines | Discovered new exit (range 5) 6363 | -9/Mines | Learned location of Storage (-7) 6760 | -9/Mines | Assembled infested the area 7322 | -9/Mines | Entered Exiles 7361 | -9/Exiles | Discovered new exit (range 14) 7405 | -9/Exiles | Met 8R-AWN 7432 | -9/Exiles | Met EX-HEX 7492 | -9/Exiles | Met EX-DEC 7607 | -9/Exiles | Learned location of Zion (-6) 7678 | -9/Exiles | Build established: Mutant 7750 | -9/Exiles | Entered Mines 8020 | -8/Mines | Build established: Tank 8119 | -8/Mines | Discovered new exit (range 11) 8196 | -8/Mines | Discovered new exit (range 15) 8784 | -8/Mines | Entered Materials 8784 | -8/Materials | Evolved 2 slots: Weapon x2 9205 | -8/Materials | Discovered new exit (range 4) 9441 | -8/Materials | Repaired Imp. Assault Rifle 9734 | -8/Materials | Repaired Imp. Assault Rifle 9790 | -8/Materials | Repaired Imp. Assault Rifle 9960 | -8/Materials | Entered Factory 9960 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9961 | -7/Factory | Identified exit to Lower Caves 10570 | -7/Factory | Build established: Scavenger-Tank 10908 | -7/Factory | Garrison activated, responded to threat 11012 | -7/Factory | Entered Lower Caves 11012 | -7/Lower Caves | Accompanied by 1 ally 11740 | -7/Lower Caves | Build established: Tank 12087 | -7/Lower Caves | Encountered a Warlord checkpoint 12698 | -7/Lower Caves | Learned Factory security intel 12742 | -7/Lower Caves | Learned Factory stockpile data 13457 | -7/Lower Caves | Discovered new exit (range 14) 13534 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13883 | -7/Lower Caves | Entered another Lower Caves area 13889 | -7/Lower Caves | Build established: Scavenger-Tank 13892 | -7/Lower Caves | Discovered new exit (range 10) 14451 | -7/Lower Caves | Found Imp. Powered Armor 14743 | -7/Lower Caves | Build established: Tank 15320 | -7/Lower Caves | Spotted B-75 Beast 15458 | -7/Lower Caves | Destroyed B-75 Beast 16162 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16242 | -7/Lower Caves | Discovered new exit (range 16) 16447 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 16462 | -7/Lower Caves | Entered Data Miner 16462 | -7/Data Miner | Discovered new exit (range 6) 16511 | -7/Data Miner | Met Data Miner 16557 | -7/Data Miner | Learned location of Section 7 (-2) 16557 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16588 | -7/Data Miner | Received God Mode back door access code from Data Miner 16651 | -7/Data Miner | Entered Proximity Caves 16689 | -6/Proximity Caves | Lost 4 parts (2n2w) 16859 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 16886 | -6/Proximity Caves | Learned 4 Factory zone layouts 16894 | -6/Proximity Caves | Escorted by Enhanced Grunt 16941 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18378 | -6/Proximity Caves | Spotted B-75 Beast 18786 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 18790 | -6/Proximity Caves | Destroyed 7 combat bots 18808 | -6/Proximity Caves | Discovered new exit (range 15) 19012 | -6/Proximity Caves | Entered Factory 19012 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19013 | -6/Factory | Identified exit to Factory 19448 | -6/Factory | Repaired Lyr. Medium Armor Plating 20111 | -6/Factory | Build established: Executioner 20375 | -6/Factory | Incoming investigation squad redirected 20453 | -6/Factory | Fabricated KE Penetrator (x2) 20762 | -6/Factory | First assault squad dispatched 20827 | -6/Factory | Fabricated KE Penetrator? 21234 | -6/Factory | Identified exit to Lower Caves 21356 | -6/Factory | Repaired Imp. Medium Treads 21714 | -6/Factory | Entered Lower Caves 22534 | -6/Lower Caves | Discovered new exit (range 11) 22731 | -6/Lower Caves | Entered another Lower Caves area 22773 | -6/Lower Caves | Discovered exit to Factory (range 10) 23143 | -6/Lower Caves | Encountered a Warlord checkpoint 23179 | -6/Lower Caves | Ambushed by wild Derelicts 23659 | -6/Lower Caves | Discovered new exit (range 8) 23716 | -6/Lower Caves | Entered Zion 23871 | -6/Zion | Discovered new exit (range 19) 23961 | -6/Zion | System corruption cleaned by Quarantine Array 24137 | -6/Zion | Found Prototype Device 24137 | -6/Zion | Identified Bomb Factory No. 2 24505 | -6/Zion | Visited the Megawrench Repair Shop 24679 | -6/Zion | Learned location of Warlord (-5) 24698 | -6/Zion | Build established: Scavenger-Executioner 24847 | -6/Zion | Given A8's code to call for help 25278 | -6/Zion | Imprinted 25280 | -6/Zion | Declared Zion's savior 25537 | -6/Zion | Megawrench repaired 12 parts 25674 | -6/Zion | Build established: Executioner 25999 | -6/Zion | Entered Proximity Caves 25999 | -5/Proximity Caves | Accompanied by 4 allies 26139 | -5/Proximity Caves | Learned location of Armory (-4) 26683 | -5/Proximity Caves | Discovered exit to Factory (range 15) 26931 | -5/Proximity Caves | Entered Factory 26931 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26932 | -5/Factory | Identified exit to Upper Caves 27054 | -5/Factory | Retrieved Zion intel report: Active Terminals 27055 | -5/Factory | Zion Trap Resupply teleported in 27090 | -5/Factory | Build established: Scavenger-Executioner 27150 | -5/Factory | Discovered new exit (range 7) 27511 | -5/Factory | Fabricated Y-64 Sentinel (x2) 27701 | -5/Factory | Fabricated Y-64 Sentinel? 27793 | -5/Factory | Entered Upper Caves 27793 | -5/Upper Caves | Accompanied by 4 allies 28277 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 28441 | -5/Upper Caves | Discovered new exit (range 6) 28593 | -5/Upper Caves | Entered another Upper Caves area 28593 | -5/Upper Caves | Accompanied by 4 allies 29012 | -5/Upper Caves | Discovered new exit (range 16) 29166 | -5/Upper Caves | Entered Warlord 29166 | -5/Warlord | Accompanied by 4 allies 29221 | -5/Warlord | System corruption cleaned by Quarantine Array 29939 | -5/Warlord | Warlord's base attacked by MAIN.C 30145 | -5/Warlord | Rebuked by Warlord 30161 | -5/Warlord | Opened Warlord's prototype stash 30170 | -5/Warlord | Found Prototype Processor 30170 | -5/Warlord | Identified Spectral Analyzer 30182 | -5/Warlord | Found Prototype Device 30182 | -5/Warlord | Identified Exp. Phase Shifter 30189 | -5/Warlord | Found Prototype Reactor 30282 | -5/Warlord | Build established: Commander-Executioner 30289 | -5/Warlord | Warlord forces counterattacked 30305 | -5/Warlord | Opened side exit 30338 | -5/Warlord | Discovered new exit (range 9) 30358 | -5/Warlord | Entered Proximity Caves 30358 | -4/Proximity Caves | Accompanied by 3 allies 30656 | -4/Proximity Caves | Build established: Scavenger-Executioner 30936 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 31146 | -4/Proximity Caves | Discovered new exit (range 21) 31195 | -4/Proximity Caves | Entered Factory 31195 | -4/Factory | Accompanied by 1 ally 31195 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 31402 | -4/Factory | Lost 6 parts (2n1u3w) 31411 | -4/Factory | Destroyed 7 combat bots 31621 | -4/Factory | Lost 7 parts (1p2n1u3w) 31655 | -4/Factory | Found Prototype Launcher 31655 | -4/Factory | Identified Tesla Bomb Launcher 31739 | -4/Factory | Zion Hacker squad teleported in 31759 | -4/Factory | Sucked down chute 31759 | -4/Factory | Entered Waste 31759 | -4/Waste | Met up with 1 ally sucked down the chute earlier 31759 | -4/Waste | Spotted C-40 Crusher 31765 | -4/Waste | Spotted C-40 Crusher 31767 | -4/Waste | Spotted C-40 Crusher 31771 | -4/Waste | Spotted C-40 Crusher 31771 | -4/Waste | Spotted C-40 Crusher 31774 | -4/Waste | EMP discharged 31774 | -4/Waste | System corruption reached 10% 31800 | -4/Waste | 2 allies followed down the chute 31810 | -4/Waste | Destroyed C-40 Crusher 31814 | -4/Waste | Destroyed C-40 Crusher 31821 | -4/Waste | Destroyed C-40 Crusher 31832 | -4/Waste | Destroyed C-40 Crusher 31856 | -4/Waste | Crushed by Compactor (1 part destroyed) 31858 | -4/Waste | Destroyed C-40 Crusher 31868 | -4/Waste | Spotted C-40 Crusher 31874 | -4/Waste | EMP discharged 31891 | -4/Waste | Destroyed C-40 Crusher 31921 | -4/Waste | Discovered new exit (range 23) 31948 | -4/Waste | Entered Factory 32053 | -4/Factory | Lost 3 parts (1u2w) 32265 | -4/Factory | Discovered new exit (range 21) 32272 | -4/Factory | Zion hero teleported in (ME-RLN) 32284 | -4/Factory | ME-RLN assimilated hostile Y-64 Sentinel 32294 | -4/Factory | ME-RLN assimilated hostile W-44 Eye 32425 | -4/Factory | Entered Upper Caves 32425 | -4/Upper Caves | Accompanied by 2 allies (ME-RLN) 32432 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 32432 | -4/Upper Caves | ME-RLN assimilated hostile Y-64 Sentinel 32686 | -4/Upper Caves | ME-RLN assimilated hostile G-67 Veteran 32755 | -4/Upper Caves | Discovered new exit (range 22) 32767 | -4/Upper Caves | Found Prototype Hackware 32767 | -4/Upper Caves | Identified System Mapper 32770 | -4/Upper Caves | Found Prototype Device 32770 | -4/Upper Caves | Identified ME-RLN's Chromatic Screen 32806 | -4/Upper Caves | Learned Research terminal intel 32831 | -4/Upper Caves | Entered another Upper Caves area 32964 | -4/Upper Caves | Discovered new exit (range 8) 32974 | -4/Upper Caves | Entered Research 32974 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 32975 | -3/Research | Loaded intel: 23 terminal locations 33267 | -3/Research | Retrieved Zion intel report: Main Access 33267 | -3/Research | Identified exit to Research 33268 | -3/Research | Zion Heavy Resupply teleported in 33387 | -3/Research | Retrieved Zion intel report: Trap Installations 33437 | -3/Research | Identified Vortex Chain Reactor 33468 | -3/Research | Lost 5 parts (2p3w) 33483 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 33484 | -3/Research | Zion Heavy squad teleported in 33511 | -3/Research | Zion Heavy squad teleported in 33631 | -3/Research | P-80 Master assimilated allied 45-F02(Z) 33782 | -3/Research | Entered another Research area 33782 | -2/Research | Evolved 2 slots: Utility x2 33837 | -2/Research | Zion Infowar Resupply teleported in 33845 | -2/Research | Found Prototype Device 33845 | -2/Research | Identified Exp. Transmission Jammer 33948 | -2/Research | Spotted B-90 Cyclops 33961 | -2/Research | Zion Experimental squad teleported in 33977 | -2/Research | Zion Heavy squad teleported in 34003 | -2/Research | Allies destroyed B-90 Cyclops 34299 | -2/Research | Incoming assault squad redirected 34383 | -2/Research | Incoming assault squad redirected 34471 | -2/Research | Lost 3 parts (1u2w) 34532 | -2/Research | First assault squad dispatched 34551 | -2/Research | Lost 5 parts (2u3w) 34647 | -2/Research | Crushed by falling debris 34647 | -2/Research | System corruption reached 10% 34662 | -2/Research | Destroyed 10 combat bots 34725 | -2/Research | Lost 11 parts (2p2n6u1w) 34811 | -2/Research | Incoming assault squad redirected 34851 | -2/Research | Spotted B-90 Cyclops 34866 | -2/Research | Discovered new exit (range 15) 34873 | -2/Research | Entered Access 34873 | -1/Access | Evolved 2 slots: Propulsion x2 34891 | -1/Access | Lost 5 parts (1p2n1u1w) 34973 | -1/Access | Zion Experimental squad teleported in 35123 | -1/Access | First assault squad dispatched 35138 | -1/Access | Incoming assault squad redirected 35147 | -1/Access | Build established: Mutant 35305 | -1/Access | Zion Hacker squad teleported in 35365 | -1/Access | Zion Heavy squad teleported in 35506 | -1/Access | Found Prototype Protection 35506 | -1/Access | Identified Zio. Weapon Casing 35542 | -1/Access | Found Prototype Protection 35542 | -1/Access | Identified Zio. Shade Armor 35584 | -1/Access | Crushed by falling debris 35616 | -1/Access | Crushed by falling debris 35633 | -1/Access | Discovered new exit (range 8) 35641 | *** | Escaped! Last Messages --------------- 35550_ K-01 Serf collects debris. 35564_ U-05 Engineer builds a Wall. 35565_ K-01 Serf collects debris. 35584_ The unstable cave ceiling collapses. 35584_ Crushed by falling debris. 35616_ The unstable cave ceiling collapses. 35616_ Crushed by falling debris. 35616_ Adv. Heavy Treads destroyed. 35616_ Adv. Corruption Screen intercepted 2% system corruption. 35616_ Zio. Biocell destroyed. 35616_ Adv. Corruption Screen intercepted 2% system corruption. 35616_ Adv. Corruption Screen destroyed. 35616_ System corrupted by crushing effect (+2). 35622_ P8CJ9JPZ/G/8LMWOSXWSB40 35623_ ALERT: Significant disruption in Zone 2Y, multiple assault carriers dispatched. Sealed Barrier opened remotely. 35633_ The Access Shell folds into the floor. 35633_ EXIT=FOUND 35637_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ??????###### #??????????????????????????????? | | ??????????## "" #??????????????????????????????? | | #####??????# ""!*#???????????? ?????????????????? | | ? #??????# ""[[######?????????????????????????? | | ? #??????# "Y|!+ ????????????????????????? | | ?# #??????# ""!=######???????? ????????????????? | | ?# #??????# !""=%##?????#???????????????????????? | | ?# #??????#!%""!%##?????????? ??????????????????? | | ?# #??????#*!=%!!##??????##?????????????????????? | | ## ##?????#=%!=%!# ####????##??##???????????????? | | # ########+#+########################?????????? | | + |% [%%!% % !% % ????????? | | # **%% % %%%= ! =* % ????????? | | # ####### ####### | " #######???????????? | | ######?????# #??#?## R% %% ""#?????????????????? | | ???????????# #????## [% #?????????????????? | | ???????????# #????##u[ #?????????????????? | | ??????#??#?# #?#???#% * #?????????????????? | | ??????? ? ? #?#??##= ""##? ??????????????? | | ??????????? #???### ""###???????????????? | | ???????#???# #???#; #????????????????? | | ????????? ?# ##?#### #?? ??????????????? | | ??????? ???# ###???# ##????????????????? | | ???????????+ #???#?# #?????????????????? | | ?????? ????# #??##?# #?????????????????? | | ???????????? #?#???# @" #?????????????????? | | ??????? ???? ???#??# "" #?????????????????? | | ???????????# ??????# #?????????????????? | | ???????????? ????#?# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# """""""#?????????????????? | | ??????????????#?????# ""????????????????????????? | | ????????????????????# ""?????????????????????????? | | ????????????????????#"???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 55 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 22 Corruption Containment 8 Corruption Block 20 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 14 Recoil Reduction 8 Offensive Hacking 20 Authchip Count 2 Trap Extractor Capacity 4 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Stasis Canceller | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Beamcaster | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ KE Penetrator | x2 | -6/Factory KE Penetrator | x2 | -6/Factory Y-64 Sentinel | x2 | -5/Factory | Authchip Y-64 Sentinel | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyPowerHammer Manual? 0 Play Time 02:44:36 Cumulative 1032.7 hours Start 2022.02.08 @ 00:34:51 End 2022.02.09 @ 03:44:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 717 Rogue 713 Adventurer 4 Explorer 0 Win Type 0 Total 110 Types 84/9/7/4/2/0/0/2/2 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce895c66-0051-4cd1-89e2-640dd4b6b720