Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 23:24:56 Player: Rockstar Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1982) 1982 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (853) 853 TOTAL SCORE: 7520 Bonus ------- Follower Combat Kills 53 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 179/300 Energy 98/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Assault Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Target Analyzer Advanced Reaction Control System Improved Phase Shifter Improved Shield Generator Improved Force Field Improved Recalibrator > --- WEAPON ----------- KE Penetrator Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Micro Fission Core Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Recoil Stabilizer Improved Transmission Jammer Improved Cloaking Device Assault Rifle Rocket Launcher Axe [Rating: 96] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Overtuned Titanium Leg Leg Overtuned Titanium Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Utility Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Overtuned Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -6 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Slots Evolved 12 | . . . . . 8 2 2 Power 2 | . . . . . 1 . 1 Propulsion 2 | . . . . . 2 . . Utility 8 | . . . . . 5 2 1 Weapon . | . . . . . . . . Parts Attached 82 | 6 11 4 . 7 7 30 17 Power 17 | 1 1 3 . 2 2 6 2 Engine 8 | 1 1 1 . . 2 2 1 Core 9 | . . 2 . 2 . 4 1 Reactor . | . . . . . . . . Propulsion 18 | 2 2 . . 3 2 8 1 Treads . | . . . . . . . . Leg 13 | . . . . 3 2 8 . Wheel 4 | 2 2 . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 31 | 1 4 . . . 3 13 10 Device 19 | . 1 . . . 2 8 8 Storage 2 | 1 1 . . . . . . Processor 6 | . 2 . . . 1 2 1 Hackware 1 | . . . . . . 1 . Protection 3 | . . . . . . 2 1 Artifact . | . . . . . . . . Weapon 16 | 2 4 1 . 2 . 3 4 Energy Gun 3 | 1 . . . 2 . . . Energy Cannon 7 | . 3 1 . . . 3 . Ballistic Gun 2 | 1 . . . . . . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 40 | . . 1 . . . 15 24 Power 7 | . . . . . . 3 4 Propulsion 10 | . . . . . . 5 5 Utility 13 | . . . . . . 4 9 Weapon 10 | . . 1 . . . 3 6 Highest Loss Streak 15 | . . 1 . . . 9 15 To Critical Strikes 1 | . . . . . . 1 . Average Backups 12 | 2 10 13 14 13 10 13 10 Power 3 | . . 2 4 3 3 6 3 Propulsion 1 | 1 1 1 2 2 3 1 . Utility 2 | . 3 5 4 4 1 1 2 Weapon 3 | . 3 4 4 3 2 3 3 Tool/Special . | . . . . . . . . Unused Backups 25 | . 9 7 . 5 1 3 . Power 7 | . 1 1 . 3 1 1 . Propulsion 4 | . 4 . . . . . . Utility 11 | . 3 5 . 1 . 2 . Weapon 3 | . 1 1 . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 97 99 100 100 90 91 73 Engine 6 | . 14 7 . . 6 4 3 Core 6 | . . 6 14 14 5 6 7 Leg 11 | . . . . 7 25 22 14 Wheel 13 | . 28 28 28 21 . . . Device 10 | . . . . . 18 20 19 Storage 9 | . 13 13 14 14 6 5 3 Processor 13 | . 11 14 14 14 12 14 11 Protection 1 | . . . . . . 3 2 Energy Gun 3 | . . . . 9 13 5 1 Energy Cannon 14 | . 25 27 28 18 . 4 2 Peak Build Rating 96 | 6 9 12 11 24 52 71 96 Average Rating 36 | 4 8 10 11 15 48 63 61 On Entrance 23 | . 6 9 11 11 24 52 71 Naked Turns 13 | . . . . . . . 13 Heaviest Build 97 | 13 31 31 31 31 53 86 97 Greatest Support 80 | 26 32 32 32 38 76 80 68 Greatest Overweight (x) 2 | . . . . 1 . 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 6 10 14 15 15 15 15 11 Most Carried 15 | 6 15 15 15 15 15 15 15 Average Carried 12 | 2 10 14 15 14 10 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 2 Class Distribution -------------------- 51% | Mutant 30% | Scavenger-Mutant 17% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Scraptown Scavenger-Scrapper | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -6 -5 -4 ----------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Matter Collected 1167 | 231 140 70 . 70 . 506 150 Remotely . | . . . . . . . . Salvage Created 1913 | . 208 477 . . . 1048 180 Parts 115 | . 16 24 . . . 67 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . 1 . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -6 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Combat Hostiles Destroyed 50 | . 7 14 . . . 23 6 Melee 1 | . . . . . . . 1 Cannons 44 | . 7 13 . . . 20 4 AOE 4 | . . 1 . . . 2 1 Classes Destroyed 8 | . 2 . . . . 5 1 Builder 3 | . . . . . . 2 1 Swarmer 22 | . 3 5 . . . 10 4 Grunt 20 | . 4 9 . . . 6 1 Duelist 1 | . . . . . . 1 . Sentry 1 | . . . . . . 1 . Hunter 1 | . . . . . . . 1 Programmer 4 | . . . . . . 4 . Heavy 1 | . . . . . . 1 . Best Kill Streak 8 | . 3 3 . . . 8 4 Combat Bots Only 7 | . 3 3 . . . 7 4 Max Kills in Single Turn 3 | . 1 2 . . . 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . . . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -5 -4 -------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Hostile Shots Fired 561 | . 19 56 . 15 . 220 251 Missed 170 | . 3 13 . 5 . 74 75 Hits 391 | . 16 43 . 10 . 146 176 Melee 1 | . . . . . . 1 . Projectile 390 | . 16 43 . 10 . 145 176 AOE 4 | . . . . . . 4 . Critical Strikes 14 | . . . . . . 7 7 Damage Taken 7351 | . 188 464 . 130 . 3296 3273 Core 1837 | . 42 161 . 10 . 462 1162 Absorbed by Shields 398 | . . . . . . . 398 Redirected to Shielding 102 | . . . . . . . 102 Regen/Repaired (Parts) 34 | . 24 . . . . 10 . Core Remaining (%) 66 | 100 . . . 14 100 53 . Volleys Fired 114 | . 12 30 . 2 . 59 11 Largest 2 | . 2 2 . 2 . 2 2 Hottest 196 | . 120 120 . 160 . 196 170 Shots Fired 185 | . 23 56 . 2 . 89 15 Gun 11 | . . . . 2 . 5 4 Cannon 167 | . 22 56 . . . 84 5 Launcher 7 | . 1 . . . . . 6 Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 178 | . 22 56 . 2 . 89 9 Explosive 7 | . 1 . . . . . 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . 4 7 . 1 . 9 5 Robot Miss Streak 5 | . 2 2 . 1 . 5 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 122 | . 13 37 . 1 . 57 14 Core Hits 68 | . 8 18 . . . 33 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . . 2 Sever 2 | . . . . . . . 2 Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4285 | . 245 752 . 43 . 2492 753 Guns 139 | . . . . 43 . 52 44 Cannons 3243 | . 245 651 . . . 2175 172 Explosions 561 | . . 101 . . . 236 224 Melee 313 | . . . . . . . 313 Ramming 29 | . . . . . . 29 . Kinetic . | . . . . . . . . Thermal 3719 | . 245 752 . 43 . 2463 216 Explosive 224 | . . . . . . . 224 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 313 | . . . . . . . 313 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . 3 . Message Errors 1 | . . . . . . 1 . Matter Fused 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 155 | . . 32 . . . 90 33 Projectiles 92 | . . 16 . . . 43 33 Explosions 63 | . . 16 . . . 47 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 163 | . . . . . . 150 13 Shots 3 | . . . . . . 2 1 Rammed . | . . . . . . . . Targets Rammed 3 | . . . . . . 3 . Kicked 3 | . . . . . . 3 . Crushed . | . . . . . . . . Highest Temperature 429 | . 291 360 . 208 . 429 153 Average Temperature 118 | . 115 132 . 104 . 115 58 Received Heat Transfer 1150 | . 75 165 . 60 . 246 604 Effects 2 | . 1 . . . . 1 . Energy Bleed 1 | . 1 . . . . . . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 9 | . . 3 . . . 6 . Heat Transferred 5360 | . 518 1469 . 100 . 2988 285 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -6 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 75 | 100 100 90 . . 100 42 100 Level 1 24 | . . 9 . . . 57 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 336 | . 90 221 . . . 336 182 Initial 132 | . . 17 . . . . 132 Average 112 | . 28 100 . . . 172 122 Influence Increases 1923 | . 218 533 . . . 744 428 Destroy 0b10 Robot/C 1100 | . 140 380 . . . 460 120 Destroy 0b10 Robot/NC 15 | . . . . . . 10 5 Destroy Leader 200 | . 40 80 . . . 70 10 Allied During Kill 27 | . . 27 . . . . . Successful Hack 7 | . 7 . . . . . . Disable Machine 120 | . 15 15 . . . 60 30 Destroy Structure 154 | . 16 16 . . . 84 38 Lose Combat Pursuer 300 | . . 15 . . . 60 225 Influence Decreases 1793 | . 172 406 101 72 . 474 568 Entered New Map 330 | . . 29 91 72 . . 138 Time Decay 1088 | . 172 347 10 . . 329 230 Lost Part 355 | . . 10 . . . 145 200 Lost Ally 20 | . . 20 . . . . . Squads Dispatched 10 | . 2 . . . . 6 2 Investigation . | . . . . . . . . Extermination 3 | . . . . . . 2 1 Reinforcement 7 | . 2 . . . . 4 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -5 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 13 18 . 8 . 32 27 Peak Tracking Total 11 | . 5 3 . 4 . 6 11 Tactical Retreats 7 | . . 1 . . . 3 3 ID Masks Used 1 | . . . . . 1 . . IFF Responses 17 | . . . . . 17 . . Traps | -11 -10 -10 -10 -9 -6 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Traps Triggered 4 | . . . . . . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -5 -4 ---------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Machines Disabled 8 | . 1 1 . . . 4 2 Max in Single Turn 2 | . 1 1 . . . 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -5 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Machines Accessed 7 | . 5 . . 1 . . 1 Terminals 4 | . 3 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 13 . . 1 . . 1 Successful 6 | . 5 . . 1 . . . Failed 9 | . 8 . . . . . 1 Catastrophic 4 | . 3 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 9 | . 8 . . . . . 1 Terminals 9 | . 8 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . . Record 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 4 . . . . . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -5 -4 ------------ Run | Yrd Mat Min Sub Scr Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -5 -4 -------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 42 | . . 42 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . 22 . . . . . Total Damage 295 | . . 295 . . . . . Kills 5 | . . 5 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 4 | . . . . 4 . . . Intel | -11 -10 -10 -10 -9 -6 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Active Infowar (turns) 1828 | . . . . . 148 1305 375 Optics 1648 | . . . . . . 1305 343 Sensors 718 | . . . . . 148 538 32 Cloaking 124 | . . . . . . 53 71 Jamming 807 | . . . . . . 663 144 ID Mask 192 | . . . . . 147 45 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -6 -5 -4 ------------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Turns Passed 3903 | 49 575 940 20 369 152 1305 493 Spaces Moved 2775 | 39 485 747 21 330 134 648 371 Core 208 | 2 . . . . . . 206 Treads . | . . . . . . . . Legs 1021 | . . . . 74 134 648 165 Wheels 1546 | 37 485 747 21 256 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 100 100 100 100 100 50 Average Speed 104 | 87 95 100 100 100 100 122 102 Slowest Speed 260 | 90 100 100 100 170 100 260 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 82 98 2 32 3 28 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 96 | . 14 18 . . . 46 18 Melee . | . . . . . . . . Projectile 18 | . . . . . . 18 . AOE 78 | . 14 18 . . . 28 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -5 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Total 3578 | 50 581 887 20 372 150 1064 454 Wait 406 | . 33 76 . 7 . 283 7 Move 2768 | 38 484 746 20 329 133 647 371 Hop . | . . . . . . . . Pick Up 83 | 6 22 18 . 9 6 14 8 Fast Attach 31 | 6 6 1 . 4 . 9 5 Attach 45 | . 1 1 . . 7 16 20 Detach 26 | . 5 . . 4 . 5 12 Swap 38 | . 4 4 . 3 3 17 7 Drop 55 | . 14 11 . 14 1 11 4 Fire 114 | . 12 30 . 2 . 59 11 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick 3 | . . . . . . 3 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 4) 337 | -10/Materials | Identified exit to Materials 455 | -10/Materials | Discovered exit to Materials (range 16) 577 | -10/Materials | Repaired Com. Wheel 588 | -10/Materials | Discovered exit to Materials (range 8) 590 | -10/Materials | Identified exit to Mines 625 | -10/Materials | Entered Mines 693 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 696 | -10/Mines | Found Scrap Suit 779 | -10/Mines | Discovered exit to Materials (range 15) 961 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 964 | -10/Mines | Found Prototype Device 1016 | -10/Mines | Core integrity fell below 50% 1282 | -10/Mines | Learned Materials security intel 1396 | -10/Mines | Core integrity fell below 20% 1473 | -10/Mines | Discovered exit to Materials (range 8) 1561 | -10/Mines | Discovered new exit (range 5) 1564 | -10/Mines | Identified exit to Subcaves 1565 | -10/Mines | Entered Subcaves 1566 | -10/Subcaves | Approached by a straggling Scientist 1567 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1584 | -10/Subcaves | Identified exit to Scraptown 1585 | -10/Subcaves | Entered Scraptown 1649 | -9/Scraptown | Visited UFD Registry 1649 | -9/Scraptown | Registered with UFD as "Datablaster" 1725 | -9/Scraptown | Met Optimus 1725 | -9/Scraptown | Accepted into 0bPrime 1773 | -9/Scraptown | Civil war broke out across Scraptown 1808 | -9/Scraptown | Visited Derelict Rescue Squad 1852 | -9/Scraptown | Identified exit to Factory 1855 | -9/Scraptown | Found ID Mask 1954 | -9/Scraptown | Entered Factory 1954 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 1955 | -6/Factory | Lost 11 allies 1959 | -6/Factory | ID Mask engaged 2100 | -6/Factory | Discovered new exit (range 4) 2103 | -6/Factory | Identified exit to Factory 2106 | -6/Factory | Entered another Factory area 2106 | -5/Factory | Evolved 2 slots: Utility x2 2151 | -5/Factory | ID Mask no longer valid 2246 | -5/Factory | Build established: Scavenger-Scrapper 2327 | -5/Factory | Spotted B-75 Beast 2520 | -5/Factory | Lost 3 parts (1p1n1w) 2610 | -5/Factory | Destroyed 7 combat bots 2686 | -5/Factory | Lost 9 parts (1p4n3u1w) 2975 | -5/Factory | Build established: Scavenger-Mutant 3390 | -5/Factory | Discovered new exit (range 12) 3409 | -5/Factory | Identified exit to Factory 3411 | -5/Factory | Entered another Factory area 3411 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3754 | -4/Factory | Released all parts (4) 3784 | -4/Factory | Lost 15 parts (3p4n6u2w) 3851 | -4/Factory | Core integrity fell below 50% 3881 | -4/Factory | Core integrity fell below 20% 3904 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Penetrated by Slug. Cmb. Gravmag System destroyed. Critical hit (Burn: +50). Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). Slug penetrates Wall. U-05 Engineer destroyed. Penetrated by Slug. Slug penetrates Wall. Adv. Weight Redist. System destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6M. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Adv. Signal Interpreter severed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ????????????? ???????????????????????????????? | | ????????????? ??????????????????????????????? | | ????????????# ?????????????????????###?????? | | ???????????? ???????####+####??? ????? | | ???????????? R ######## #?? ????? | | ???????????# t ### ????? | | ???????????# k ???? | | ???????????# Y ???? | | ???????????# ?????? | | ???????????+ @ ##########???? | | ?????????????????############ # ???? | | ????????????????????????????### ### """ """ ???? | | ??????????????????????????????# #?# """ """????? | | ??????????????????????????????# #?# """ "??????? | | ??????????????????????????????# #?# ????????? | | ??????????????????????????????# ####+#######+#?? | | ??????????????????????????????# #?? | | ??????????????????????????????# #?? | | ??????????????????????????????# =#?? | | ?????????????????????????????########### """ #?? | | ?????????????????????????????# ????# G" #?? | | ???????????????????????????????""" ??# """ #?? | | ??????????????????????????????"""" # ### | | ??????????????????????????????"""" + | | ??????????????????????????????"""" ! # ##### | | ???????????????????????????????""" ??# #???? | | ???????????????????????????????""" ????#######???? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 58 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 600 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 70 Target Analysis 6 Recoil Reduction 6 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Com. Wheel | 20% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveStormCyclogen Manual? 0 Play Time 01:10:42 Cumulative 53.4 hours Start 2025.07.09 @ 22:06:04 End 2025.07.09 @ 23:24:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 41 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 805b9872-4a8d-46be-9f5b-9cadbfd07037