Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.16 @ 11:40:08 Player: Anbaraen Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (38) 190 Value Destroyed (1318) 1318 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (708) 708 TOTAL SCORE: 7176 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 37 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 97/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (4) ---- Advanced Drone Bay (2/2) Remote Datajack Peak State ------------ > --- POWER ------------ Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Matter Filter Improved Recalibrator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Medium Storage Unit Improved Light Armor Plating Advanced Drone Bay Gauss Rifle Precision Assault Rifle Remote Datajack [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Cloak of Protection Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 . . . 2 2 2 . . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 3 | . . 1 . . . . 1 1 . . . Weapon 2 | . . . . . . 1 . 1 . . . Parts Attached 67 | . 1 5 4 1 . 8 34 4 2 . 8 Power 5 | . . . . . . . 3 1 . . 1 Engine 5 | . . . . . . . 3 1 . . 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 16 | . . 3 2 . . 2 6 . . . 3 Treads . | . . . . . . . . . . . . Leg 15 | . . 3 2 . . 2 6 . . . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 9 | . 1 . . 1 . . 5 . . . 2 Device 5 | . . . . 1 . . 3 . . . 1 Storage 1 | . 1 . . . . . . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . . . 2 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 37 | . . 2 2 . . 6 20 3 2 . 2 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 26 | . . 2 1 . . 5 13 2 1 . 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . 1 . . 1 3 . . . . Special Weapon 6 | . . . . . . . 4 1 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 2 . . . 1 Parts Lost 26 | . . . 3 . . . 5 1 2 . 15 Power 3 | . . . . . . . . 1 . . 2 Propulsion 10 | . . . 2 . . . 2 . 1 . 5 Utility 5 | . . . . . . . 1 . 1 . 3 Weapon 8 | . . . 1 . . . 2 . . . 5 Highest Loss Streak 13 | . . . 3 . . . 3 1 2 . 13 Average Slot Usage (%) 84 | . 99 88 83 92 100 88 83 89 73 73 73 Engine 9 | . 14 11 11 11 11 9 8 9 6 6 8 Leg 27 | . 28 33 33 33 33 27 28 26 20 20 20 Device 6 | . . . . 4 11 9 6 13 6 6 8 Storage 16 | . 27 22 22 22 22 18 15 13 13 13 11 Ballistic Gun 21 | . 28 22 15 22 22 24 20 25 26 26 21 Naked Turns . | . . . . . . . . . . . . Heaviest Build 45 | 12 20 21 22 28 28 34 41 45 39 39 45 Greatest Support 73 | 20 20 30 30 30 30 35 68 68 50 50 73 Greatest Overweight (x) 6 | . . . . . . 1 1 . . . 6 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | . 7 8 8 7 6 9 10 8 7 7 8 Average Carried 7 | . 6 7 7 6 6 7 8 7 7 7 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 4 Final Carried 8 | 6 7 8 6 6 6 8 8 7 7 7 3 Class Distribution -------------------- 44% | Skirmisher 41% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Matter Collected 1598 | 200 38 81 74 . . 51 967 99 38 . 50 Remotely . | . . . . . . . . . . . . Salvage Created 1380 | . 47 101 19 . . 181 801 112 66 . 53 Parts 86 | . 2 8 2 . . 10 48 7 5 . 4 Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 5 . 5 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 36 | . 1 2 4 . . 5 17 2 3 . 2 Guns 24 | . 1 2 1 . . 2 11 2 3 . 2 AOE 12 | . . . 3 . . 3 6 . . . . Classes Destroyed 7 | . 1 1 2 . . 1 2 . . . . Hauler 1 | . . . . . . . 1 . . . . Recycler 3 | . . . . . . 1 2 . . . . Swarmer 17 | . . . 2 . . 3 7 . 3 . 2 Grunt 9 | . 1 1 . . . 1 6 . . . . Sentry 3 | . . 1 . . . 1 . 1 . . . Programmer 5 | . . . . . . . 4 1 . . . Assembled 2 | . . . 2 . . . . . . . . Best Kill Streak 4 | . 1 1 4 . . 4 3 1 3 . 2 Combat Bots Only 4 | . 1 1 4 . . 4 3 1 3 . 2 Max Kills in Single Turn 3 | . 1 1 3 . . 3 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . . 3 2 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Damage Taken 4739 | . 76 172 444 . . 321 884 249 245 . 2348 Core 1071 | . . 40 98 . . 7 64 6 16 . 840 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 90 | 100 100 . . . 65 98 90 . . . . Volleys Fired 107 | . 7 11 2 . . 10 54 7 8 . 8 Largest 4 | . 2 2 2 . . 3 3 4 4 . 1 Hottest 112 | . 40 40 50 . . 60 84 112 112 . 28 Shots Fired 230 | . 14 22 4 . . 20 111 25 26 . 8 Gun 202 | . 14 22 2 . . 17 91 24 24 . 8 Cannon . | . . . . . . . . . . . . Launcher 15 | . . . 2 . . 3 10 . . . . Special 13 | . . . . . . . 10 1 2 . . Kinetic 202 | . 14 22 2 . . 17 91 24 24 . 8 Thermal . | . . . . . . . . . . . . Explosive 15 | . . . 2 . . 3 10 . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 18 | . 9 10 2 . . 18 10 15 6 . 7 Robot Miss Streak 4 | . 1 1 . . . 1 3 1 2 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . Shots Hit Robots 149 | . 12 16 1 . . 16 69 16 15 . 4 Core Hits 68 | . 3 4 8 . . 9 34 5 3 . 2 Critical Hits 2 | . 1 . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3357 | . 113 176 354 . . 447 1553 345 270 . 99 Guns 2438 | . 113 176 22 . . 153 1277 345 270 . 82 Cannons . | . . . . . . . . . . . . Explosions 902 | . . . 332 . . 294 276 . . . . Melee . | . . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . 17 Kinetic 2438 | . 113 176 22 . . 153 1277 345 270 . 82 Thermal . | . . . . . . . . . . . . Explosive 902 | . . . 332 . . 294 276 . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 3 2 4 4 4 4 Average Corruption 3 | . . . . . . 2 2 2 4 4 4 Corruption Purged . | . . . . . . . . . . . . Effects 19 | . . . . . . . 3 1 4 3 8 Message Errors 4 | . . . . . . . 1 . . 1 2 Matter Fused 2 | . . . . . . . . . 1 . 1 Heat Flow Errors 6 | . . . . . . . 1 1 2 1 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 1 . 1 1 2 Targeting Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 55 | . . . 22 . . 33 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 55 | . . . 22 . . 33 . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 130 | . . . . . . 41 89 . . . . Shots 6 | . . . . . . 3 3 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . 1 . . . 3 Kicked 4 | . . . . . . . 1 . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 241 | . 18 . . . . 3 149 241 154 73 140 Average Temperature 42 | . 9 . . . . 3 25 93 37 45 83 Received Heat Transfer 717 | . 51 66 . . . 45 240 48 . . 267 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Peak Influence 495 | . 67 122 102 . . 179 495 311 . . . Initial 241 | . . 27 47 . . . . 241 . . . Average 265 | . 40 91 65 . . 98 362 259 . . . Maximum Alert Level 2 | . . . . . . . 2 1 . . . Low Security (%) 35 | . 100 100 100 . 100 100 8 . . . . Level 1 37 | . . . . . . . 46 100 . . . Level 2 26 | . . . . . . . 44 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 1 . . . 2 9 2 . . . Investigation 6 | . . 1 . . . 2 2 1 . . . Extermination 5 | . . . . . . . 4 1 . . . Reinforcement 3 | . . . . . . . 3 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Distress Signals 3 | . . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 77 | . 3 6 13 . . 11 24 2 6 . 12 Peak Tracking Total 11 | . 2 3 11 . . 7 4 1 4 . 7 Tactical Retreats 9 | . 1 1 2 . . . 1 . 2 . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Traps Triggered 8 | . . 1 . . . 3 3 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Machines Disabled 6 | . . . . . . 1 5 . . . . Max in Single Turn 1 | . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Machines Accessed 29 | . 2 1 . 3 . 5 10 4 . 4 . Terminals 12 | . 1 1 . . . 2 7 1 . . . Fabricators 2 | . . . . . . . 1 1 . . . Repair Stations 2 | . . . . . . . 1 1 . . . Recycling Units 2 | . 1 . . . . 1 . . . . . Scanalyzers 3 | . . . . . . 2 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 77 | . 7 3 . 4 . 11 22 6 . 24 . Successful 58 | . 5 . . 4 . 9 12 4 . 24 . Failed 19 | . 2 3 . . . 2 10 2 . . . Catastrophic 7 | . . . . . . 1 4 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . 1 . 2 . 2 7 . . . . Terminals 19 | . 2 3 . . . 2 11 1 . . . Fabricators 7 | . . . . . . . 6 1 . . . Repair Stations 4 | . . . . . . . 1 3 . . . Recycling Units 7 | . 5 . . . . 2 . . . . . Scanalyzers 11 | . . . . . . 7 4 . . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 36 | . 2 . . 4 . 1 5 . . 24 . Record 14 | . . . . 3 . . . . . 11 . Part Schematic 5 | . . . . . . . . . . 5 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . Branch Access Points 1 | . . . . . . . 1 . . . . Security Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . Zone Layout 4 | . . . . . . 1 3 . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks 7 | . . . . . . . 6 1 . . . Network Status 3 | . . . . . . . 2 1 . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 3 | . . . . . . . 3 . . . . Repair Station Hacks 3 | . . . . . . . . 3 . . . Scan Component 2 | . . . . . . . . 2 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . 3 . . . . 2 . . . . . Process 2 | . 1 . . . . 1 . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer 7 | . . . . . . 6 1 . . . . Insert Component 4 | . . . . . . 3 1 . . . . Analyze 3 | . . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 1 1 . . . 5 8 3 . . . Full Trace Events 4 | . . . . . . 1 2 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Matter 219 | . . . . . . . 219 . . . . Time 116 | . . . . . . . 116 . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . 2 . . . 5 . Parts Built 6 | . . . . . . . 6 . . . . Matter 204 | . . . . . . . 204 . . . . Time 102 | . . . . . . . 102 . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 51 | . . . . . . . . 51 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 59 | . 17 . . . . 42 . . . . . Retrieved Matter 17 | . 17 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 3 1 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . 5 1 1 . . Non-combat 5 | . . . . . . . 4 . 1 . . Combat 2 | . . . . . . . 1 1 . . . Robot Hacks Applied 9 | . . . . . . . 7 1 1 . . parse_system 5 | . . . . . . . 3 1 1 . . no_distress 2 | . . . . . . . 2 . . . . find_chute 1 | . . . . . . . 1 . . . . find_recycling 1 | . . . . . . . 1 . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Programmers 3 | . . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . 6 Total Damage 228 | . . . . . . . . . . . 228 Kills 1 | . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Turns Passed 5049 | . 211 230 197 378 89 447 2333 386 267 97 414 Spaces Moved 2679 | 1 152 131 152 308 45 248 852 235 193 79 283 Core 16 | . . . . . . . . . . . 16 Treads . | . . . . . . . . . . . . Legs 2641 | 1 152 131 152 308 45 248 852 235 193 79 245 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 22 | . . . . . . . . . . . 22 Fastest Speed 40 | 120 120 120 120 120 120 120 120 122 123 123 40 Average Speed 123 | 120 120 120 120 120 120 131 125 122 123 123 119 Slowest Speed 350 | 120 120 120 120 120 120 150 150 122 123 123 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 2 27 11 37 67 18 31 29 9 33 71 56 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . . . 2 Spaces Dug 7 | . . . . . . . 7 . . . . Terrain Destroyed 109 | . . . 23 . . 10 75 . 1 . . Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . . . 4 . 1 . . AOE 104 | . . . 23 . . 10 71 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Total 4234 | . 170 180 162 316 80 351 2021 318 205 79 352 Wait 1317 | . 1 32 4 7 36 75 1042 72 3 1 44 Move 2668 | . 151 130 151 307 44 247 851 234 192 78 283 Hop . | . . . . . . . . . . . . Pick Up 45 | . 6 2 1 1 . 7 23 1 . . 4 Fast Attach 1 | . . . . . . . 1 . . . . Attach 36 | . 1 1 3 1 . 1 19 2 . . 8 Detach 3 | . . . . . . . 3 . . . . Swap 33 | . . 4 1 . . 7 17 2 2 . . Drop 20 | . 4 . . . . 4 10 . . . 2 Fire 107 | . 7 11 2 . . 10 54 7 8 . 8 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . . 1 . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 6) 110 | -10/Materials | Discovered new exit (range 10) 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 237 | -9/Materials | Discovered new exit (range 3) 318 | -9/Materials | Build established: Mutant 442 | -9/Materials | Entered Mines 480 | -9/Mines | Met a Derelict bent on vengeance 480 | -9/Mines | Discovered new exit (range 8) 527 | -9/Mines | Assembled infested the area 568 | -9/Mines | Met 8R-AWN 600 | -9/Mines | Lost 3 parts (2n1w) 633 | -9/Mines | Discovered new exit (range 5) 639 | -9/Mines | Entered Exiles 671 | -9/Exiles | Welcomed by 8R-AWN 695 | -9/Exiles | Met EX-HEX 751 | -9/Exiles | Met EX-DEC 785 | -9/Exiles | Learned location of Zion (-7) 805 | -9/Exiles | Met EX-BIN 824 | -9/Exiles | Aligned with FarCom system 825 | -9/Exiles | Given EX-Vault access code 872 | -9/Exiles | Opened EX-Vault 876 | -9/Exiles | Found Prototype Device 877 | -9/Exiles | Identified Cloak of Protection 918 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1002 | -9/Exiles | Discovered new exit (range 12) 1017 | -9/Exiles | Left Exiles lab with Cloak of Protection 1017 | -9/Exiles | Entered Mines 1098 | -8/Mines | Discovered new exit (range 3) 1106 | -8/Mines | Entered Materials 1106 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1513 | -8/Materials | Discovered new exit (range 5) 1553 | -8/Materials | Entered Factory 1553 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1602 | -7/Factory | Build established: Skirmisher 1749 | -7/Factory | Fabricated Assault Rifle (x3) 1760 | -7/Factory | Local fabrication network quarantined 1800 | -7/Factory | Fabricated Assault Rifle (x3) 2694 | -7/Factory | Build established: Mutant 2757 | -7/Factory | Lost 3 parts (1n1u1w) 3341 | -7/Factory | Identified exit to Lower Caves 3427 | -7/Factory | Build established: Skirmisher 3857 | -7/Factory | Discovered new exit (range 10) 3886 | -7/Factory | Entered another Factory area 3886 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3908 | -6/Factory | Discovered new exit (range 4) 4081 | -6/Factory | Discovered new exit (range 15) 4226 | -6/Factory | Repaired Cld. Ion Engine 4272 | -6/Factory | Entered Lower Caves 4410 | -6/Lower Caves | Encountered a Warlord checkpoint 4532 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4539 | -6/Lower Caves | Entered Data Miner 4539 | -6/Data Miner | Discovered new exit (range 6) 4564 | -6/Data Miner | Met Data Miner 4568 | -6/Data Miner | Build established: Gunner 4598 | -6/Data Miner | Learned location of Section 7 (-2) 4598 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4611 | -6/Data Miner | Received God Mode back door access code from Data Miner 4636 | -6/Data Miner | Entered Proximity Caves 4902 | -5/Proximity Caves | Learned Factory interactive machine intel 4921 | -5/Proximity Caves | Escorted by Enhanced Grunt 4967 | -5/Proximity Caves | Spotted B-75 Beast 4997 | -5/Proximity Caves | Core integrity fell below 50% 5024 | -5/Proximity Caves | Lost 13 parts (2p4n3u4w) 5034 | -5/Proximity Caves | Core integrity fell below 20% 5050 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04986_ System corrupted: Enh. Flexi-carbon Leg rejected. 04986_ Knocked back. 04991_ Sml. Storage Unit destroyed. 04993_ Cld. Ion Engine destroyed. 04993_ Imp. Recalibrator destroyed. 04993_ Knocked back. 05015_ S-27 Virus destroyed. 05019_ System corrupted: Prc. Assault Rifle targeting data glitched. 05019_ S-27 Virus destroyed. 05023_ Acquired VTOL Module. 05024_ Autogun fries itself beyond repair. 05025_ VTOL Module fries itself beyond repair. 05026_ Dropped Imp. Light Armor Plating. 05026_ Dropped Med. Storage Unit. 05027_ Lgt. Nuclear Core fries itself beyond repair. 05029_ Prc. Assault Rifle destroyed. 05035_ System corrupted: Component data lost. 05045_ VTOL Module destroyed. 05047_ Slug penetrates Wall. 05049_ Slug penetrates S-27 Virus. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ???????????????????????????## ##????????????????? | | ??????????????????????????## ?????????????????? | | ??????????????????????????# ???####??????????? | | ??????????????????????????# #?## ##???####### | | ???????????????????????????# l ### ###"# | | ??????????????????????????##g# # ! | | ??????????????????????????# # !!%% | | ??????????????????????????# g ###" | | ???????????????????????#### g### #### ### | | ???????????????#########s ## ## ##?# #?? | | ???????????????# s #### #?## ### | | ???????????????# s #??# #?# # | | ???????? #######@ #??# #?# | | ???????? ????????# # #??# ### | | ???????? ???????????# # ##??# | | ????????? ??????????????## ## #???# | | ?????????????????????????##### ???#### ### | | ?????????????????????????????# ?????## ??# | | ????????????????????????????? ?????# ??# # | | ????????????????????????????? #????# ####"" = | | ???????????????????????????? ##????#?# | | ????????????????????????????## #?????# # | | ????????????????????????????? ?????# | | ????????????????????????????? ?????# | | ????????????????????????????? ????## | | ????????????????????????????? ??????# | | ??????????????????????????????????????# ## "#" | | ?????######???????????????????????????###?## | | ????## ####?????????????????????????????# #"# | | ?#### ###????????????????????????#### ### | | ## ##???????????????????????# | | ### #???????????????????????# ######## | | ##?# ## #??????????????????# #??????? | | ##?## ##? #????????????????### ##?????? | | ###### #?? ##????????????##### ##????? | | ### ! #????##????????????## #????? | | ## #??????????????????# ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 150 Evasion (%) 62 Matter Filtering 30 Item Schematics ----------------- Assault Rifle | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Assault Rifle | x3 | -7/Factory Assault Rifle | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Leap Before You Look Librarian The Oracle Challenges ------------ None Game ------ Seed TachyonLinearBlade Manual? 0 Play Time 01:03:40 Cumulative 13.2 hours Start 2021.05.15 @ 12:13:46 End 2021.05.16 @ 11:40:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bcb20d0-7403-42b1-9779-f476a50efd56