Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.11 @ 21:36:26 Player: theMouse Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (29) 145 Value Destroyed (767) 767 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 4610 Bonus ------- Follower Combat Kills 58 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 205/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Terrain Scan Processor Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Angular Momentum Engine Light Antimatter Reactor Phase Cannon Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Cooled VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scanner Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Chainsword > --- INVENTORY -------- VTOL Module Advanced Weight Redist. System Gauss Rifle Missile Launcher [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Rocket Launcher Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 6 | . . . 2 . 2 2 . Weapon . | . . . . . . . . Parts Attached 58 | . 4 6 6 12 24 2 4 Power 14 | . 1 2 1 2 7 . 1 Engine 11 | . 1 2 1 2 4 . 1 Core 3 | . . . . . 3 . . Reactor . | . . . . . . . . Propulsion 16 | . 2 2 3 2 4 1 2 Treads . | . . . . . . . . Leg 1 | . . . . . . . 1 Wheel 4 | . . . 1 2 1 . . Hover 6 | . 2 2 2 . . . . Flight 5 | . . . . . 3 1 1 Utility 19 | . 1 . 2 4 11 1 . Device 10 | . 1 . 1 2 5 1 . Storage 1 | . . . . . 1 . . Processor 5 | . . . 1 . 4 . . Hackware . | . . . . . . . . Protection 3 | . . . . 2 1 . . Artifact . | . . . . . . . . Weapon 9 | . . 2 . 4 2 . 1 Energy Gun 3 | . . . . 2 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 2 | . . 1 . . . . 1 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 39 | . . 6 7 4 10 . 12 Power 8 | . . 2 1 . 3 . 2 Propulsion 14 | . . 2 3 2 2 . 5 Utility 10 | . . . 1 1 4 . 4 Weapon 7 | . . 2 2 1 1 . 1 Highest Loss Streak 12 | . . 4 7 4 9 . 12 Average Slot Usage (%) 75 | . 90 73 77 70 77 86 57 Engine 7 | . 14 3 4 9 10 . . Core 1 | . . . . . 1 13 4 Leg 1 | . 14 . . . . . . Wheel 5 | . . . 1 20 7 . . Hover 8 | . 14 23 16 . . . . Flight 2 | . . . . . 4 20 8 Device 11 | . 5 14 19 8 10 13 7 Storage 8 | . 14 14 11 9 5 . . Processor 10 | . . . 6 9 13 33 32 Protection 3 | . . . . 3 10 . . Energy Gun 4 | . 28 1 . 5 4 . . Ballistic Cannon 1 | . . . . 4 2 . . Launcher 4 | . . 12 9 . . . . Special Weapon 1 | . . 4 7 . . . . Slashing Weapon 1 | . . . . . 4 6 2 Naked Turns . | . . . . . . . . Heaviest Build 66 | 13 13 15 16 41 66 15 18 Greatest Support 36 | 20 20 12 14 36 26 20 20 Greatest Overweight (x) 7 | . 2 3 4 2 7 . . Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 12 | 6 6 6 6 6 12 4 4 Average Capacity 6 | 6 6 6 6 6 7 4 4 Most Carried 8 | 5 6 6 6 6 8 4 4 Average Carried 4 | 3 4 4 4 4 4 3 3 Final Capacity 6 | 6 6 6 6 6 4 4 4 Final Carried 6 | 3 6 5 4 6 4 4 4 Class Distribution -------------------- 81% | Mutant 9% | Assassin 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Gar Matter Collected 824 | 200 40 106 131 34 220 . 93 Remotely . | . . . . . . . . Salvage Created 828 | . 218 128 134 54 231 . 63 Parts 54 | . 17 8 7 4 11 . 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Combat Hostiles Destroyed 22 | . 4 5 4 3 3 . 3 Melee 5 | . . . . . 3 . 2 Guns 5 | . 3 . . 2 . . . Cannons 1 | . . . . 1 . . . AOE 11 | . 1 5 4 . . . 1 Classes Destroyed 9 | . 3 3 1 . 2 . . Worker 3 | . . 1 1 . 1 . . Recycler 1 | . . 1 . . . . . Operator 1 | . 1 . . . . . . Watcher 2 | . 1 . . . 1 . . Swarmer 9 | . . 3 . 2 1 . 3 Grunt 9 | . 4 2 2 1 . . . Protector 1 | . . . . . 1 . . Sentry 2 | . . . 2 . . . . Hunter 1 | . . . . . 1 . . Best Kill Streak 6 | . 4 6 3 2 2 . 2 Combat Bots Only 5 | . 2 5 3 2 1 . 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 1 1 . . . 1 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Damage Taken 3900 | . 32 394 384 740 937 . 1413 Core 1336 | . 11 103 104 32 228 . 858 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 . 54 74 94 67 . . Volleys Fired 62 | . 10 19 15 10 5 . 3 Largest 2 | . 2 2 1 2 1 . 1 Hottest 107 | . 90 100 100 107 55 . 36 Shots Fired 81 | . 18 24 15 16 5 . 3 Gun 44 | . 18 11 . 10 5 . . Cannon 6 | . . . . 6 . . . Launcher 26 | . . 10 13 . . . 3 Special 5 | . . 3 2 . . . . Kinetic 6 | . . . . 6 . . . Thermal 29 | . 8 9 2 10 . . . Explosive 26 | . . 10 13 . . . 3 Electromagnetic 20 | . 10 5 . . 5 . . Robot Hit Streak 9 | . 6 6 3 9 1 . 1 Robot Miss Streak 4 | . 3 4 3 4 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 61 | . 10 12 7 14 15 . 3 Core Hits 64 | . 9 9 15 16 6 . 9 Critical Hits 1 | . . . . . . . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 34 | . . . . . 30 . 4 Impact . | . . . . . . . . Slashing 34 | . . . . . 30 . 4 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . Combat Hostiles 2 | . . . . . 2 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2722 | . 192 440 512 246 921 . 411 Guns 284 | . 149 . . 120 15 . . Cannons 117 | . . . . 117 . . . Explosions 1295 | . 43 440 512 . . . 300 Melee 988 | . . . . . 906 . 82 Ramming 38 | . . . . 9 . . 29 Kinetic 117 | . . . . 117 . . . Thermal 237 | . 117 . . 120 . . . Explosive 1252 | . . 440 512 . . . 300 Electromagnetic 90 | . 75 . . . 15 . . Impact . | . . . . . . . . Slashing 988 | . . . . . 906 . 82 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 298 | . . 11 17 . 239 . 31 Projectiles . | . . . . . . . . Explosions 59 | . . 11 17 . . . 31 Melee 239 | . . . . . 239 . . Knockbacks 8 | . . . . 7 . . 1 Impact 1 | . . . . . . . 1 Kinetic 7 | . . . . 7 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 145 | . . 102 . 4 . . 39 Shots 4 | . . 3 . . . . 1 Rammed 7 | . . . . 2 . . 5 Targets Rammed 7 | . . . . 2 . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 492 | . 148 218 7 492 70 . 1 Average Temperature 118 | . 52 81 3 261 32 . 1 Received Heat Transfer 1137 | . 18 147 198 333 216 . 225 Effects 8 | . . . . 8 . . . Shutdowns 3 | . . . . 3 . . . Energy Bleed 1 | . . . . 1 . . . Interference 2 | . . . . 2 . . . Matter Decay 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 497 | . 272 . . 225 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Peak Influence 175 | . 164 169 160 84 175 85 83 Initial 85 | . . 63 . 54 15 85 62 Average 81 | . 77 125 86 48 66 85 52 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . 5 5 2 . . Investigation 3 | . 1 . . 1 1 . . Extermination . | . . . . . . . . Reinforcement 10 | . 1 . 5 3 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Distress Signals 3 | . 1 . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 8 5 22 23 15 . 15 Peak Tracking Total 12 | . 3 3 9 12 7 . 11 Tactical Retreats 10 | . . . . 2 6 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Traps Triggered 2 | . 1 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Disabled 3 | . . 1 2 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Accessed 12 | . 2 1 2 2 3 2 . Terminals 7 | . 2 . 2 1 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 32 | . 4 1 8 4 9 6 . Successful 13 | . 1 1 2 1 5 3 . Failed 19 | . 3 . 6 3 4 3 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 4 . 8 2 3 4 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units 2 | . . . . 2 . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 9 | . 1 1 2 1 2 2 . Record 3 | . . . . . 2 1 . Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 . 2 2 3 2 . Full Trace Events 2 | . . . . 1 1 . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 44 | . . . . . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . 2 4 . . . . Total Damage 127 | . . 42 85 . . . . Kills 2 | . . 1 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 16 | . . . . 16 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Gar Turns Passed 1781 | 7 128 414 242 218 567 82 123 Spaces Moved 1561 | 5 105 252 209 181 461 181 167 Core 148 | . . 15 13 . . . 120 Treads . | . . . . . . . . Legs 39 | 5 34 . . . . . . Wheels 475 | . . . 39 181 255 . . Hover 465 | . 71 237 157 . . . . Flight 434 | . . . . . 206 181 47 Fastest Speed 32 | 120 56 56 56 80 32 32 32 Average Speed 73 | 120 78 91 82 88 78 32 45 Slowest Speed 490 | 120 190 200 250 100 490 32 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 2 21 73 27 62 20 7 37 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 11 | . . 1 1 . 9 . . Terrain Destroyed 220 | . 3 90 80 . 9 . 38 Melee 9 | . . . . . 9 . . Projectile 2 | . . 1 1 . . . . AOE 209 | . 3 89 79 . . . 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total 2058 | 7 134 406 259 225 615 205 207 Wait 259 | . . 126 26 1 70 16 20 Move 1554 | 4 104 251 208 180 460 180 167 Hop . | . . . . . . . . Pick Up 57 | . 10 4 3 14 20 4 2 Fast Attach . | . . . . . . . . Attach 45 | . 1 6 5 10 18 1 4 Detach 6 | . . . 1 2 1 . 2 Swap 13 | . 3 . 1 2 6 1 . Drop 21 | 3 6 . . 4 5 3 . Fire 62 | . 10 19 15 10 5 . 3 Melee 34 | . . . . . 30 . 4 Ram 7 | . . . . 2 . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 5) 127 | -10/Materials | Discovered new exit (range 13) 136 | -10/Materials | Entered Mines 179 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 209 | -10/Mines | Discovered new exit (range 12) 212 | -10/Mines | Lost 4 parts (1p1n2w) 235 | -10/Mines | Learned Materials emergency access door positions 286 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 326 | -10/Mines | Found the Drone Emporium 330 | -10/Mines | Found Prototype Device 422 | -10/Mines | Discovered new exit (range 15) 429 | -10/Mines | Received a Mining Laser from a helpful Derelict 467 | -10/Mines | Excavation squad dispatched 467 | -10/Mines | A large section of the Mines collapsed 550 | -10/Mines | Entered Materials 550 | -9/Materials | Accompanied by 1 ally 550 | -9/Materials | Evolved 2 slots: Utility x2 551 | -9/Materials | Identified exit to Mines 779 | -9/Materials | Discovered new exit (range 15) 792 | -9/Materials | Entered another Materials area 792 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 820 | -8/Materials | Lost 7 parts (1p3n1u2w) 828 | -8/Materials | Identified Decoy Drone Bay 847 | -8/Materials | Discovered new exit (range 44) 850 | -8/Materials | Discovered new exit (range 70) 978 | -8/Materials | Garrison activated, responded to threat 1009 | -8/Materials | Identified exit to Factory 1010 | -8/Materials | Entered Factory 1010 | -7/Factory | Evolved 2 slots: Utility x2 1033 | -7/Factory | Lost 4 parts (2n1u1w) 1340 | -7/Factory | Repaired Broken Imp. Terrain Scanner 1472 | -7/Factory | Lost 9 parts (3p2n3u1w) 1570 | -7/Factory | Discovered new exit (range 16) 1577 | -7/Factory | Identified exit to Factory 1577 | -7/Factory | Entered another Factory area 1577 | -6/Factory | Evolved 2 slots: Utility x2 1659 | -6/Factory | Identified exit to Garrison 1659 | -6/Factory | Entered Garrison 1688 | -6/Garrison | Triggered checkpoint 1729 | -6/Garrison | Core integrity fell below 50% 1742 | -6/Garrison | Triggered checkpoint 1747 | -6/Garrison | Core integrity fell below 20% 1754 | -6/Garrison | Triggered checkpoint 1768 | -6/Garrison | Triggered checkpoint 1782 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01712_ Destroyed VTOL Module. 01714_ Missile Launcher destroyed. 01721_ Adv. Terrain Scanner destroyed. 01726_ G-67 Veteran destroyed. 01727_ Acquired Flexi-carbon Leg. 01729_ Acquired 46 matter. 01730_ Acquired Lgt. Antimatter Reactor. 01742_ Beams of light sweep through the air. An alarm sounds. 01745_ Flexi-carbon Leg destroyed. 01754_ Beams of light sweep through the air. An alarm sounds. 01772_ Terrain Scan Processor destroyed. 01772_ Slammed into S-27 Virus. 01773_ S-27 Virus destroyed. [Achievement: Fist Fight] 01774_ Acquired 26 matter. 01774_ Slammed into G-50 Soldier. 01775_ G-50 Soldier knocked back. 01782_ Slammed into G-50 Soldier. 01782_ Adv. Targeting Computer destroyed. 01782_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ???????# ?#""""#?####??????????????????????????? | | ???????# ??????????????????????????? | | ???????# ? ? ??????????????????????????? | | ???????# ? ??????????????????????????? | | ???????# ## #? #??????????????????????????? | | ???????# ## ## #??????????????????????????? | | ???????" "??????????????????????????? | | ???????" "??????????????????????????? | | ???????" "??????????????????????????? | | ???????" "??????????????????????????? | | ???????# ## ## #??????????????????????????? | | ######## ## ## ##########?????????????????? | | #?????????????????? | | ???????????????????? | | #??#??# #??????????????????????????? | | #?#?### ## ## ##??????????????????????????? | | #?#???# ## ?# #???????????????????????????? | | ##?##?# #####??# #???????????????????????????? | | ####??# #??????# #???????????????????????????? | | #? ? # #??????# #???????????????????????????? | | ##?#??# #??????# #?????????#?????????????????? | | ####??# #??????# #???????? #?????????????????? | | ####### #??????# ######## #######???????????? | | #??????# s ????????? | | #??????# gg ????????? | | #??????#######@############???????????? | | ######### #????????????# ####???????????????????? | | #### #??? #????????????# ## ???????????????????? | | ## #### #????????????# ## #???#####???????????? | | #??#?#? #????????????# ## #???# #"#???????????? | | ####??? #????????????# ## #???# "#???????????? | | ###??#?#? #????????????# ## #???# "#???????????? | | ##?##??#??#????????????# ## #???# "#???????????? | | #######?? ?????????????#s##+##### #"#???????????? | | #?##?#?????????????????# =[ =*###???????????? | | ###?????#??????????????### ######?????????????? | | ?? ???? ???????????????# #??????????????????? | | #?#? ??#?????????????????#####??????????????????? | | ###??#?#??#?????????????????????????????????????? | | ##?#?#?###??????????????????????????????????????? | | ##??????#???????????????????????????????????????? | | ?#???#???#??????????????????????????????????????? | | #"????#?#???????????????????????????????????????? | | ?##????????????????????????????????????????????? | | ?"?###??????????????????????????????????????????? | | ?#?#???#?#?????????????????????????????????????? | | ??"??###?????????????????????????????????????????? | | ####????????????????????????????????????????????? | | ?##??###?????????????????????????????????????????? | | ????#????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 235 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Omniscient Cartographer Part-time Excavator Release The Drones! Remodeling Challenges ------------ None Game ------ Seed ReflectiveImpactField Manual? 0 Play Time 01:01:58 Cumulative 24.2 hours Start 2021.12.11 @ 20:27:47 End 2021.12.11 @ 21:36:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 210679df-c035-44f3-a625-225c76099a65