Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.27 @ 05:15:53

Player: Zonalar

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1345)     1345
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (206)                206
              TOTAL SCORE: 3791

 Bonus
-------
High Alert Combat Kills    6
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     138/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
     Light Treads
           Autogun
           Autogun
           Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           Hover Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
           Weight Redist. System
           Machine Analyzer
           Reaction Control System
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Assault Rifle
>          --- INVENTORY --------
    Cooled Ion Engine
  Improved Terrain Scanner
  Improved Targeting Computer
           Particle Gun
           Autogun
           Autogun
  Improved Assault Rifle
           Assault Cannon
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Protection               Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             97   | 9   24  45  12  7   
  Power                    9    | 2   1   4   1   1   
    Engine                 5    | 2   .   2   .   1   
    Core                   4    | .   1   2   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   2   13  2   .   
    Treads                 1    | .   .   1   .   .   
    Leg                    1    | .   .   .   1   .   
    Wheel                  3    | 2   .   1   .   .   
    Hover                  12   | .   2   10  .   .   
    Flight                 2    | .   .   1   1   .   
  Utility                  34   | 3   12  11  5   3   
    Device                 21   | 2   5   8   4   2   
    Storage                8    | 1   5   2   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   35   | 2   9   17  4   3   
    Energy Gun             15   | 2   7   4   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | .   .   7   1   2   
    Ballistic Cannon       4    | .   .   4   .   .   
    Launcher               4    | .   .   2   2   .   
    Special Weapon         2    | .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   4   .   .   
Parts Lost                 19   | .   .   6   4   9   
  Power                    2    | .   .   1   .   1   
  Propulsion               7    | .   .   3   2   2   
  Utility                  3    | .   .   .   1   2   
  Weapon                   7    | .   .   2   1   4   
  Highest Loss Streak      5    | .   .   4   4   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  95  85  
  Engine                   3    | .   6   1   1   1   
  Core                     8    | .   7   9   7   6   
  Treads                   1    | .   .   3   .   .   
  Leg                      1    | .   .   .   1   8   
  Wheel                    10   | .   24  3   .   .   
  Hover                    15   | .   2   25  18  8   
  Device                   11   | .   8   9   21  20  
  Storage                  11   | .   14  11  9   7   
  Processor                8    | .   5   11  9   11  
  Energy Gun               14   | .   26  8   4   12  
  Ballistic Gun            4    | .   .   6   12  5   
  Ballistic Cannon         2    | .   .   4   .   .   
Peak Build Rating          30   | 9   16  21  30  29  
  Average Rating           16   | 8   13  18  25  24  
  On Entrance              14   | .   8   16  19  30  
Naked Turns                9    | .   .   .   .   9   
Heaviest Build             27   | 15  17  21  27  19  
  Greatest Support         32   | 32  32  32  24  18  
  Greatest Overweight (x)  3    | .   2   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   7   8   8   7   
  Most Carried             8    | 8   8   8   8   8   
  Average Carried          7    | 6   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 8   8   8   8   5   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           1384 | 290 163 762 10  159 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1709 | 120 442 926 116 105 
  Parts                    99   | 6   27  53  8   5   
Haulers Intercepted        6    | .   2   4   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  31   | .   6   20  3   2   
  Guns                     21   | .   6   11  2   2   
  Cannons                  4    | .   .   4   .   .   
  AOE                      6    | .   .   5   1   .   
Classes Destroyed          10   | 2   6   1   1   .   
  Worker                   4    | .   1   .   3   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   6    | .   2   4   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Watcher                  7    | .   3   4   .   .   
  Swarmer                  10   | .   3   7   .   .   
  Grunt                    15   | .   3   10  2   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   3   .   2   
Best Kill Streak           7    | 2   5   7   5   2   
  Combat Bots Only         4    | .   3   4   3   2   
Max Kills in Single Turn   2    | 2   1   2   2   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        270  | .    20   94   37   119  
  Missed                   101  | .    8    28   15   50   
Damage Taken               2435 | .    148  816  354  1117 
  Core                     709  | .    66   80   81   482  
  Absorbed by Shields      14   | .    .    .    .    14   
  Ignored by Resistances   6    | .    .    6    .    .    
  Regen/Repaired (Parts)   84   | .    .    84   .    .    
Core Remaining (%)         84   | 100  73   80   .    .    
Volleys Fired              133  | 6    33   62   15   17   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  145  | 100  145  90   89   121  
Shots Fired                256  | 12   60   121  30   33   
  Gun                      212  | 12   53   89   25   33   
  Cannon                   28   | .    .    28   .    .    
  Launcher                 9    | .    .    4    5    .    
  Special                  7    | .    7    .    .    .    
  Kinetic                  111  | .    .    79   21   11   
  Thermal                  65   | 12   15   12   4    22   
  Explosive                9    | .    .    4    5    .    
  Electromagnetic          71   | .    45   26   .    .    
  Robot Hit Streak         8    | 3    8    7    7    8    
  Robot Miss Streak        5    | 1    4    4    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           161  | 7    37   80   17   20   
  Core Hits                86   | 4    21   36   14   11   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    2    .    .    1    
    Burn                   3    | .    2    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3313 | 102  676  1674 543  318  
  Guns                     2162 | 102  595  934  220  311  
  Cannons                  375  | .    .    375  .    .    
  Explosions               745  | .    57   365  323  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    .    .    7    
  Kinetic                  1105 | .    .    839  170  96   
  Thermal                  859  | 102  119  373  50   215  
  Explosive                436  | .    .    113  323  .    
  Electromagnetic          906  | .    557  349  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    1    2    .    2    
  Average Corruption       1    | .    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    9    .    .    
    Message Errors         2    | .    .    2    .    .    
    Matter Fused           1    | .    .    1    .    .    
    Heat Flow Errors       3    | .    .    3    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
    Misfires               1    | .    .    1    .    .    
    Weapon Failures        1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            96   | .    23   45   28   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               96   | .    23   45   28   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      150  | .    36   112  .    2    
  Shots                    4    | .    1    3    .    .    
  Rammed                   3    | .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        365  | 98   198  365  51   302  
  Average Temperature      87   | 52   61   117  15   90   
  Received Heat Transfer   1035 | .    18   198  270  549  
  Effects                  4    | .    .    4    .    .    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           2    | .    .    2    .    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    3    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | 2    2    .    .    .    
  Heat Transferred         1980 | 296  409  609  111  555  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    1    4    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             486  | 15  258 486 337 314 
  Initial                  219  | .   .   28  181 219 
  Average                  165  | 8   99  251 243 268 
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         60   | 100 88  38  41  .   
  Level 1                  30   | .   11  36  58  100 
  Level 2                  9    | .   .   25  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   2   7   2   .   
  Investigation            7    | .   1   6   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           5    | .   1   3   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | .   10  29  8   16  
  Peak Tracking Total      13   | .   4   5   5   13  
  Tactical Retreats        3    | .   1   1   1   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            6    | .   3   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          8    | .   1   4   2   1   
  Max in Single Turn       2    | .   1   1   2   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          17   | .   6   7   3   1   
  Terminals                10   | .   6   2   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          3    | .   .   2   1   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                54   | .   15  29  8   2   
  Successful               28   | .   5   19  4   .   
  Failed                   26   | .   10  10  4   2   
    Catastrophic           4    | .   2   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   9   .   .   2   
  Terminals                29   | .   15  8   4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   .   9   .   .   
  Recycling Units          10   | .   .   7   3   .   
  Scanalyzers              5    | .   .   5   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             11   | .   4   6   1   .   
  Record                   4    | .   1   3   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   
  Alert Level              1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   .   
  Scan Component           4    | .   .   4   .   .   
  Repair                   2    | .   .   2   .   .   
Recycling Unit Hacks       5    | .   .   3   2   .   
  Report Inventory         3    | .   .   2   1   .   
  Retrieve Components      2    | .   .   1   1   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         15   | .   6   7   1   1   
  Full Trace Events        7    | .   1   6   .   .   
  Feedback Events          2    | .   .   2   .   .   
    Corruption             2    | .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   
  Time                     58   | .   .   58  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     5    | .   .   3   2   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar 
Turns Passed               2525 | 470 697 957 155 246 
Spaces Moved               1767 | 195 500 769 112 191 
  Core                     10   | 3   .   .   .   7   
  Treads                   8    | .   .   8   .   .   
  Legs                     208  | .   .   .   24  184 
  Wheels                   808  | 192 488 128 .   .   
  Hover                    733  | .   12  633 88  .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 52  52  50  
  Average Speed            87   | 99  101 75  81  89  
  Slowest Speed            250  | 100 185 250 120 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       39   | 13  68  56  19  42  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 5    | .   5   .   .   .   
Terrain Destroyed          70   | .   7   50  13  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               6    | .   5   1   .   .   
  AOE                      64   | .   2   49  13  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  
Total                      2469 | 459  612  1021 144  233  
  Wait                     343  | 233  12   92   .    6    
  Move                     1764 | 194  499  768  112  191  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  70   | 16   22   25   5    2    
  Fast Attach              12   | .    3    8    1    .    
  Attach                   26   | 7    1    9    5    4    
  Detach                   3    | .    .    2    .    1    
  Swap                     59   | 2    20   28   6    3    
  Drop                     52   | 1    22   27   .    2    
  Fire                     133  | 6    33   62   15   17   
  Melee                    .    | .    .    .    .    .    
  Ram                      3    | .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  471 | -11/Scrapyard | Entered Materials
  472 | -10/Materials | Build established: Mutant
  713 | -10/Materials | Discovered new exit (range 12)
 1045 | -10/Materials | Discovered new exit (range 8)
 1047 | -10/Materials | Discovered new exit (range 15)
 1168 | -10/Materials | Entered another Materials area
 1168 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1353 | -9/Materials  | Discovered new exit (range 16)
 1514 | -9/Materials  | Discovered new exit (range 16)
 1515 | -9/Materials  | Lost 4 parts (2n2w)
 1655 | -9/Materials  | Repaired Med. Armor Plating
 1682 | -9/Materials  | Repaired Hover Unit
 2049 | -9/Materials  | Discovered new exit (range 6)
 2096 | -9/Materials  | Discovered new exit (range 7)
 2125 | -9/Materials  | Entered another Materials area
 2125 | -8/Materials  | Evolved 2 slots: Utility x2
 2183 | -8/Materials  | Garrison activated, responded to threat
 2235 | -8/Materials  | Met 7R-MNS
 2255 | -8/Materials  | Lost 4 parts (2n1u1w)
 2280 | -8/Materials  | Identified exit to Garrison
 2280 | -8/Materials  | Entered Garrison
 2308 | -8/Garrison   | Triggered checkpoint
 2316 | -8/Garrison   | Garrison Relay disabled
 2380 | -8/Garrison   | Triggered checkpoint
 2458 | -8/Garrison   | Triggered checkpoint
 2498 | -8/Garrison   | Lost 5 parts (1p2u2w)
 2500 | -8/Garrison   | Triggered checkpoint
 2517 | -8/Garrison   | Released all parts (5)
 2519 | -8/Garrison   | Core integrity fell below 50%
 2521 | -8/Garrison   | Core integrity fell below 20%
 2526 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02513_ Critical hit (Burn: +37).
02516_ Imp. Assault Rifle destroyed.
02517_ Released Imp. Targeting Computer.
02517_ Released Cld. Ion Engine.
02517_ Released Machine Analyzer.
02517_ Released Weight Redist. System.
02517_ Released VSS Leg.
02517_ Slammed into L-31 Rogue.
02518_ Critical hit (Burn: +37).
02518_ Slammed into G-47 Trooper.
02518_ Destabilizing: System corrupted (+1).
02519_ Slammed into G-47 Trooper.
02519_ Destabilizing: System corrupted (+1).
02520_ Critical hit (Burn: +37).
02520_ Y-45 Defender destroyed.
02521_ Dropped Sml. Storage Unit.
02522_ Acquired Imp. Ion Engine.
02523_ Dropped Imp. Terrain Scanner.
02524_ Acquired 54 matter.
02525_ Acquired Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: TH             10
Evasion (%)                65
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
 Hover Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              PersonalColdPod
  Manual?         0
Play Time         01:47:34
  Cumulative      10.2 hours
  Start           2025.04.27 @ 02:59:43
  End             2025.04.27 @ 05:15:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad71b366-2d64-4d20-a650-e1b557fb8d65