Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 10:20:28

Player: 3.14

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (565)      565
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (2000)               2000
              TOTAL SCORE: 3375

 Bonus
-------
Delivered SUBCON Basin     2000

 Cogmind 
---------
Core Integrity             0/250
Matter                     281/300
Energy                     84/100
System Corruption          0%
Temperature                Hot (281)
Movement                   Treading (560) Ox4
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
      Spiked Treads
>            --- UTILITY (2) ------
             Huge Storage Unit
             Tech Extrapolator
>            --- WEAPON (2) -------
  Subdweller Laser
>            --- INVENTORY (25) ---
  Subdweller Power Source
       Light Treads
     Armored Treads
     Armored Treads
     Armored Treads
     Armored Treads
    Advanced Treads
             Disposable Heat Sink
             Scrap Shield
             Ion Cannon
  Subdweller Machine Gun
             Grenade Launcher
             Scrap Shield Fragment (48)

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
       Light Treads
      Spiked Treads
>            --- UTILITY ----------
             Huge Storage Unit
>            --- WEAPON -----------
  Subdweller Laser
       Light Cannon
>            --- INVENTORY --------
  Subdweller Power Source
       Light Treads
    Advanced Treads
             Disposable Heat Sink
             Scrap Shield
             Ion Cannon
  Subdweller Machine Gun
             Grenade Launcher
             Scrap Shield Fragment
             SUBCON Basin
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Tech Extrapolator
  Protection               Scrap Shield
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | .   12  7   1   
  Power                    1    | .   1   .   .   
    Engine                 1    | .   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   5   1   .   
    Treads                 4    | .   3   1   .   
    Leg                    2    | .   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   2   3   1   
    Device                 1    | .   1   .   .   
    Storage                2    | .   1   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | .   4   3   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   2   1   .   
    Ballistic Cannon       3    | .   2   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   1   1   3   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   1   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   98  89  92  
  Engine                   13   | .   14  14  13  
  Treads                   26   | .   24  28  27  
  Leg                      1    | .   3   .   .   
  Device                   7    | .   12  3   .   
  Storage                  11   | .   14  6   14  
  Processor                1    | .   .   .   7   
  Protection               2    | .   .   7   .   
  Energy Gun               12   | .   14  8   14  
  Ballistic Gun            9    | .   12  10  .   
  Ballistic Cannon         6    | .   1   9   14  
Peak Build Rating          28   | .   8   27  28  
  Average Rating           11   | .   7   11  21  
  On Entrance              11   | 6   6   8   27  
Naked Turns                .    | .   .   .   .   
Heaviest Build             92   | 13  91  92  92  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   1    | .   1   .   2   
Largest Inventory Capacity 25   | .   25  25  25  
  Average Capacity         20   | .   22  14  25  
  Most Carried             25   | .   11  23  25  
  Average Carried          10   | .   9   9   16  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            23   | 6   11  23  14  

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           777  | 200 349 132 96  
  Remotely                 .    | .   .   .   .   
Salvage Created            851  | .   737 114 .   
  Parts                    52   | .   40  12  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   8   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  18   | .   13  5   .   
  Guns                     15   | .   11  4   .   
  Cannons                  3    | .   2   1   .   
Classes Destroyed          7    | .   5   2   .   
  Worker                   2    | .   2   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 3    | .   3   .   .   
  Turret                   1    | .   .   1   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    7    | .   7   .   .   
  Subdweller               5    | .   .   5   .   
Best Kill Streak           6    | .   6   2   .   
  Combat Bots Only         6    | .   6   2   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        236  | .    55   79   102  
  Missed                   75   | .    15   36   24   
Damage Taken               1543 | .    450  519  574  
  Core                     252  | .    40   61   151  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              100  | .    54   35   11   
  Largest                  2    | .    2    2    2    
  Hottest                  95   | .    85   95   95   
Shots Fired                197  | .    108  69   20   
  Gun                      153  | .    98   44   11   
  Cannon                   44   | .    10   25   9    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  118  | .    54   55   9    
  Thermal                  79   | .    54   14   11   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         24   | .    13   24   11   
  Robot Miss Streak        4    | .    4    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    4    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           147  | .    73   57   17   
  Core Hits                51   | .    35   13   3    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         2    | .    1    .    1    
    Burn                   1    | .    1    .    .    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2165 | .    905  916  344  
  Guns                     1538 | .    766  585  187  
  Cannons                  584  | .    108  331  145  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  43   | .    31   .    12   
  Kinetic                  1258 | .    363  750  145  
  Thermal                  864  | .    511  166  187  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            12   | .    6    6    .    
  Projectiles              12   | .    6    6    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    2    4    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    2    4    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   8    | .    4    .    4    
Targets Rammed             11   | .    7    .    4    
  Kicked                   3    | .    3    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        344  | .    270  9    344  
  Average Temperature      92   | .    68   3    210  
  Received Heat Transfer   546  | .    228  144  174  
  Effects                  1    | .    1    .    .    
    Energy Bleed           1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         2236 | .    1591 420  225  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             397  | .   397 .   .   
  Initial                  .    | .   .   .   .   
  Average                  83   | .   122 .   .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         75   | .   63  .   100 
  Level 1                  24   | .   36  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   34  8   1   
  Peak Tracking Total      8    | .   8   2   1   
  Tactical Retreats        5    | .   2   3   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          10   | .   7   2   1   
  Terminals                8    | .   7   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   20  3   2   
  Successful               13   | .   10  3   .   
  Failed                   11   | .   9   .   2   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   17   | .   15  .   2   
  Terminals                22   | .   20  .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   5   3   .   
  Record                   1    | .   .   1   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Release Object           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
    Skim                   5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   6   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               3977 | .    1852 1263 862  
Spaces Moved               1213 | 1    492  484  236  
  Core                     .    | .    .    .    .    
  Treads                   1125 | .    405  484  236  
  Legs                     88   | 1    87   .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  160  340  
  Average Speed            270  | 120  284  222  340  
  Slowest Speed            340  | 120  320  340  340  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       38   | 2    84   30   37   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1706 | .   836 606 264 
  Wait                     316  | .   255 57  4   
  Move                     1210 | .   491 483 236 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | .   9   9   7   
  Fast Attach              6    | .   3   3   .   
  Attach                   4    | .   1   2   1   
  Detach                   .    | .   .   .   .   
  Swap                     10   | .   8   2   .   
  Drop                     20   | .   8   11  1   
  Fire                     100  | .   54  35  11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   3   .   .   
  Crush                    8    | .   4   .   4   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            4    | .   .   4   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-7/Recycling

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  111 | -10/Materials | Discovered new exit (range 10)
  561 | -10/Materials | Build established: Mutant
  597 | -10/Materials | Discovered new exit (range 12)
  830 | -10/Materials | Identified exit to Mines
  843 | -10/Materials | Central database locked down
 1098 | -10/Materials | Discovered new exit (range 14)
 1464 | -10/Materials | Identified exit to Materials
 1464 | -10/Materials | Identified exit to Subcaves
 1490 | -10/Materials | Learned location of 2 exits from Mines
 1508 | -10/Materials | Learned Storage trap positions
 1514 | -10/Materials | Learned Storage trap positions
 1524 | -10/Materials | Learned Storage terminal intel
 1544 | -10/Materials | Learned location of Mines (-10)
 1574 | -10/Materials | Learned location of 1 exit from Storage
 1853 | -10/Materials | Entered Subcaves
 1854 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1854 | -10/Subcaves  | Identified exit to Materials
 2188 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2378 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2416 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 2803 | -10/Subcaves  | Discovered new exit (range 11)
 2966 | -10/Subcaves  | Found SUBCON Basin
 3116 | -10/Subcaves  | Entered Recycling
 3428 | -7/Recycling  | Scanned before Scraplab entrance
 3475 | -7/Recycling  | Entered Scraplab
 3959 | -7/Recycling  | Core integrity fell below 50%
 3972 | -7/Recycling  | Core integrity fell below 20%
 3978 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03602_ 2E-RKA(c) is busy at their terminal.
03619_ Q3-QLN(c) is busy at their terminal.
03651_ The wall retracts into the floor.
03658_ The floor rises up to form a wall.
03743_ Acquired 4 matter.
03750_ Acquired 6 matter.
03773_ Tech Extrapolator generates new schematic "Mak. Spear". Influences:
  Spear.
03920_ Acquired Arm. Treads.
03924_ Acquired Broken Arm. Treads.
03929_ Acquired Arm. Treads.
03930_ Y-54 Guardian springs to life.
03933_ Acquired Arm. Treads.
03942_ Y-54 Guardian suffers critical hit (Destroy).
03942_ Destroyed Lgt. Treads.
03952_ Ion Engine destroyed.
03965_ Lgt. Treads destroyed.
03969_ Slammed into Y-54 Guardian.
03971_ Lgt. Cannon destroyed.
03978_ Y-54 Guardian heat spikes uncontrollably.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
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| ??????????????????????????#   #?   """"??????????? |
| ??????????????????????????#   #    """"??????????? |
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| ??????????????????????????#   /     """ ?????????? |
| ??????????????????????????#   #            #?????? |
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| ??????????????????????????#   #??????????????????? |
| ????????????????????????###   #??????????????????? |
| ????????????????????????#%    #??????????????????? |
| ????????????????????????#     +??????????????????? |
| ????????????????????????#@Y % #??????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Mak. Spear | -7/Recycling | Extrapolated

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateGhostBotcube
  Manual?         0
Play Time         00:15:24
  Cumulative      904.3 hours
  Start           2024.08.16 @ 10:01:59
  End             2024.08.16 @ 10:20:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1455
  Rogue           1455
  Adventurer      0
  Explorer        0
Win Type          -
  Total           87
  Types           53/1/14/14/4/0/0/1/0
Lore%             79
Gallery%          88
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b408135f-ab38-4b7a-9a40-dc0951ce3328