Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.05 @ 15:34:30 Player: Snidely Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (105) 525 Value Destroyed (3983) 3983 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (652) 652 TOTAL SCORE: 10680 Bonus ------- High Alert Combat Kills 279 Follower Combat Kills 373 Cogmind --------- Core Integrity 0/1150 Matter 231/300 Energy 155/170 System Corruption 3% Temperature Cool (12) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (8) ------ Advanced Signal Interpreter Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Particle Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Signal Interpreter 1C-UTU's Buckler Point Defense Array Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Mass Driver Hardcell Cannon Heavy Gauss Cannon 1C-UTU's Sword "Lootmaker" > --- INVENTORY -------- Light Nuclear Core HERF Cannon [Rating: 100] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Phase Shifter Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Slashing Weapon 1C-UTU's Sword "Lootmaker" Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 . 2 . . 2 2 . . 2 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . . . . . Utility 6 | . . 1 . . 1 . . 2 1 . . 1 Weapon 2 | . . . 1 . . . . . 1 . . . Parts Attached 146 | 8 15 20 12 9 8 6 . 12 10 11 6 29 Power 21 | 2 2 1 2 1 1 1 . 2 2 1 . 6 Engine 10 | 2 2 1 1 . . . . 1 2 . . 1 Core 8 | . . . 1 1 1 1 . 1 . 1 . 2 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 40 | 3 6 8 5 1 2 1 . 6 2 1 . 5 Treads 5 | 1 . . . . . . . 1 2 1 . . Leg 18 | 2 . . 3 1 2 1 . 4 . . . 5 Wheel . | . . . . . . . . . . . . . Hover 12 | . 6 4 2 . . . . . . . . . Flight 5 | . . 4 . . . . . 1 . . . . Utility 30 | 1 2 4 . 1 3 2 . 1 5 3 2 6 Device 13 | . . . . 1 1 2 . 1 2 2 1 3 Storage 6 | 1 1 2 . . 2 . . . . . . . Processor 5 | . . 2 . . . . . . 1 1 . 1 Hackware 2 | . . . . . . . . . 1 . 1 . Protection 4 | . 1 . . . . . . . 1 . . 2 Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 5 7 5 6 2 2 . 3 1 6 4 12 Energy Gun 14 | 1 5 1 . 3 1 . . . . . 2 1 Energy Cannon 14 | . . 1 3 3 . . . 3 . 3 . 1 Ballistic Gun 16 | 1 . 4 2 . . 2 . . . 2 1 4 Ballistic Cannon 5 | . . . . . . . . . . . 1 4 Launcher 4 | . . 1 . . 1 . . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 . . . . . . . 3 Parts Lost 84 | . 3 5 5 13 . 7 . 4 1 22 2 22 Power 12 | . 1 . 1 1 . 1 . 1 . 3 . 4 Propulsion 20 | . 1 3 3 3 . 3 . . 1 3 . 3 Utility 19 | . . . . 2 . 2 . 3 . 8 . 4 Weapon 33 | . 1 2 1 7 . 1 . . . 8 2 11 Highest Loss Streak 17 | . 2 2 2 10 . 5 . 3 1 17 2 17 Average Slot Usage (%) 64 | . 93 89 75 85 45 46 61 60 71 68 32 51 Engine 4 | . 13 11 1 . . . . 5 8 7 . 3 Core 2 | . . . 2 8 4 4 7 3 . . . 1 Treads 1 | . . . . . . . . . 3 11 . . Leg 5 | . 18 . 6 26 7 3 . 2 10 . . 5 Hover 4 | . 8 19 13 . . . . . . . . . Device 6 | . . . . . 4 8 15 12 11 12 3 7 Storage 14 | . 24 22 18 17 17 16 15 11 5 4 . . Processor 3 | . . 10 9 8 . . . . 4 . . 3 Hackware 1 | . . . . . . . . . . 5 9 10 Energy Gun 4 | . 23 9 . 7 4 1 . . . . 10 . Energy Cannon 3 | . . 4 10 9 . . . 1 11 14 . . Ballistic Gun 4 | . 3 6 7 7 . 2 15 12 5 2 3 2 Launcher 3 | . . . 5 . 4 7 7 4 4 1 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 100 | 12 19 31 30 32 32 38 38 53 67 75 22 100 Greatest Support 116 | 20 20 27 40 40 20 35 3 45 46 116 3 45 Greatest Overweight (x) 23 | . 5 6 2 2 2 12 12 16 2 1 7 23 Average Overweight (x) 1 | . . . . . 1 3 12 5 . . 4 1 Largest Inventory Capacity 10 | 6 6 10 8 8 10 10 6 6 6 6 4 4 Average Capacity 6 | 5 6 6 8 8 9 6 6 6 6 5 4 4 Most Carried 8 | 6 6 8 8 8 8 5 3 6 6 6 4 4 Average Carried 3 | 4 5 5 6 7 3 2 3 3 3 4 . . Final Capacity 10 | 6 6 8 8 8 10 6 6 6 6 4 4 4 Final Carried 8 | 6 4 7 8 6 1 3 3 3 5 2 . . Class Distribution -------------------- 67% | Mutant 7% | Bomber 6% | Hacker-Mutant 6% | Gunner 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Bomber | -5/Factory Bomber | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Matter Collected 2768 | 201 169 451 375 80 . 225 . 213 81 289 20 664 Remotely . | . . . . . . . . . . . . . Salvage Created 4021 | . 232 968 547 320 . 321 . 263 141 521 . 708 Parts 204 | . 16 56 41 14 . 10 . 16 7 15 . 29 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 9 . . . 8 . . Prevented 6 | . . . . . . . . . . 6 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 87 | . 6 21 17 6 . 9 . 6 2 8 . 12 Melee 2 | . . . . . . . . . . . . 2 Guns 32 | . 6 15 5 1 . . . 1 1 2 . 1 Cannons 34 | . . 4 5 5 . . . 4 1 6 . 9 AOE 18 | . . 1 7 . . 9 . 1 . . . . Classes Destroyed 11 | . 3 3 1 . . 1 . . . 1 . 2 Worker 3 | . . 1 . . . . . . . . . 2 Builder 5 | . . . 1 . . . . 1 1 . . 2 Recycler 1 | . . . . . . . . . . . . 1 Watcher 9 | . 2 2 3 . . . . 1 . . . 1 Swarmer 22 | . 3 3 7 . . . . 4 . . . 5 Grunt 44 | . 3 12 6 4 . 8 . 2 . 6 . 3 Brawler 1 | . . . . . . . . . . 1 . . Duelist 2 | . . 1 . . . . . . . 1 . . Sentry 13 | . . 5 4 2 . . . . 1 . . 1 Hunter 4 | . . . . . . 1 . . 1 . . 2 Programmer 1 | . . . . . . . . . . . . 1 Best Kill Streak 8 | . 3 5 8 3 . 5 . 7 2 3 . 6 Combat Bots Only 7 | . 3 4 7 3 . 5 . 6 1 3 . 5 Max Kills in Single Turn 3 | . 1 2 3 1 . 3 . 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 3 . . 3 . 1 . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Damage Taken 11808 | . 291 801 565 1374 . 616 . 857 238 2634 440 3992 Core 3165 | . 35 211 144 342 . 162 . 200 66 707 135 1163 Absorbed by Shields 10 | . . . . . . . . 10 . . . . Core Remaining (%) 57 | 100 86 47 . 11 . . 76 76 . . 9 . Volleys Fired 279 | . 30 68 32 22 . 15 . 22 6 25 1 58 Largest 4 | . 2 2 3 3 . 2 . 3 4 4 4 3 Hottest 345 | . 90 130 161 165 . 85 . 180 210 345 215 183 Shots Fired 557 | . 50 120 67 51 . 16 . 62 20 67 4 100 Gun 304 | . 50 100 30 18 . 4 . 38 6 12 3 43 Cannon 224 | . . 20 24 33 . . . 24 10 55 1 57 Launcher 29 | . . . 13 . . 12 . . 4 . . . Special . | . . . . . . . . . . . . . Kinetic 231 | . 5 54 30 5 . . . 38 6 12 2 79 Thermal 121 | . 14 24 12 38 . . . . . 32 1 . Explosive 29 | . . . 13 . . 12 . . 4 . . . Electromagnetic 176 | . 31 42 12 8 . 4 . 24 10 23 1 21 Robot Hit Streak 12 | . 7 11 7 9 . 6 . 7 6 8 1 12 Robot Miss Streak 10 | . 4 8 5 3 . 2 . 4 3 4 2 10 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 324 | . 30 73 37 30 . 12 . 31 11 42 1 57 Core Hits 186 | . 12 32 37 10 . 18 . 13 7 17 . 40 Critical Hits 4 | . . . 1 . . . . . . 1 . 2 Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . 1 . . . . . . . . 2 Melee Attacks 4 | . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10340 | . 485 1492 1667 581 . 1177 . 866 487 1177 39 2369 Guns 3335 | . 370 1028 290 233 . 37 . 366 86 141 39 745 Cannons 3892 | . . 329 393 348 . . . 365 212 1036 . 1209 Explosions 2997 | . 115 135 984 . . 1140 . 135 189 . . 299 Melee 116 | . . . . . . . . . . . . 116 Ramming . | . . . . . . . . . . . . . Kinetic 3044 | . 12 590 290 34 . . . 366 86 141 13 1512 Thermal 2046 | . 202 192 150 435 . . . 135 . 633 . 299 Explosive 2313 | . . . 984 . . 1140 . . 189 . . . Electromagnetic 2821 | . 271 710 243 112 . 37 . 365 212 403 26 442 Impact . | . . . . . . . . . . . . . Slashing 116 | . . . . . . . . . . . . 116 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . 4 . . . . . . . 3 Average Corruption 2 | . . . . 4 . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 237 | . 9 32 20 5 . 72 . 12 7 . . 80 Projectiles 56 | . . 32 1 5 . . . 4 . . . 14 Explosions 181 | . 9 . 19 . . 72 . 8 7 . . 66 Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . 6 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 265 | . 29 . 50 . . 47 . 43 . . . 96 Shots 6 | . 1 . 1 . . 2 . 1 . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 658 | . 174 413 321 658 . 11 . 350 267 598 9 577 Average Temperature 147 | . 73 82 72 271 . 6 . 139 121 242 9 185 Received Heat Transfer 3060 | . 90 291 198 441 . 162 . 147 27 1068 153 483 Effects 48 | . . 1 2 18 . . . 1 . 13 . 13 Shutdowns 15 | . . 1 . 4 . . . 1 . 5 . 4 Energy Bleed 3 | . . . . 1 . . . . . 2 . . Interference 8 | . . . 2 3 . . . . . . . 3 Matter Decay 4 | . . . . . . . . . . 2 . 2 Short Circuit 4 | . . . . 2 . . . . . . . 2 Damage (minor) 5 | . . . . 3 . . . . . 1 . 1 Damage (major) 7 | . . . . 4 . . . . . 3 . . Damage (core) 2 | . . . . 1 . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Fried 19 | . 2 3 4 . . . . 1 1 3 . 5 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . Heat Transferred 3215 | . 459 444 222 740 . . . 200 . 950 . 200 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Peak Influence 799 | . 257 547 741 799 217 . . 170 182 . . 298 Initial 241 | . . 108 230 241 217 . . . 78 . . 38 Average 215 | . 61 257 559 363 217 . . 31 144 . . 199 Maximum Alert Level 3 | . 1 2 3 3 1 . . . . . . 1 Low Security (%) 51 | 100 89 40 . . . . . 100 100 . . 33 Level 1 32 | . 10 42 9 66 100 . . . . . . 66 Level 2 14 | . . 16 77 31 . . . . . . . . Level 3 1 | . . . 12 1 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 2 4 3 5 . . . 3 1 . . 2 Investigation 3 | . 1 1 . 1 . . . . . . . . Extermination 2 | . . . . . . . . 1 . . . 1 Reinforcement 11 | . 1 3 2 1 . . . 2 1 . . 1 Assault 2 | . . . 1 1 . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Distress Signals 5 | . 1 1 . 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 170 | . 15 36 24 17 . 11 . 13 2 18 3 31 Peak Tracking Total 9 | . 4 5 7 7 . 5 . 4 1 5 3 9 Tactical Retreats 14 | . 3 3 1 . . 2 . . . 3 . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 6 | . 3 . . 1 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 16 | . 3 6 1 1 . . . 1 . . . 4 Max in Single Turn 4 | . 1 4 1 1 . . . 1 . . . 3 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 9 | . 2 2 . 3 . 1 . . . . . 1 Terminals 5 | . 2 . . 3 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 17 | . 6 4 . 5 . 1 . . . . . 1 Successful 13 | . 5 3 . 3 . 1 . . . . . 1 Failed 4 | . 1 1 . 2 . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 11 | . 6 . . 5 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 3 | . . 3 . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . 5 . . 3 . 1 . . . . . . Record 1 | . 1 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Open Door 4 | . . . . 3 . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . 1 . 2 . . . . . . . 1 Full Trace Events 2 | . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 Matter 256 | . . . . . . . . . . . . 256 Time 64 | . . . . . . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . . . . . . 16 Parts Repaired 1 | . . 1 . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Total Allies 4 | . . . . 3 . . . . . . 1 . Largest Group 3 | . . . . 3 . . . . . . 1 1 Highest-Rated Group 137 | . . . . 93 . . . . . . 137 137 Highest-Rated Ally 137 | . . . . 31 . . . . . . 137 137 Total Orders . | . . . . . . . . . . . . . Ally Attacks 49 | . . . . 34 . . . . . . 5 10 Total Damage 2043 | . . . . 562 . . . . . . 437 1044 Kills 13 | . . . . 8 . . . . . . 1 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . . 1 . . Drone Launches 2 | . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Turns Passed 7156 | 65 598 919 413 416 65 2135 104 572 286 679 175 729 Spaces Moved 3654 | 43 349 661 288 266 37 893 17 127 162 451 63 297 Core 902 | 11 1 2 . 3 13 544 17 24 . 156 63 68 Treads 353 | 2 . . . . . . . 9 47 295 . . Legs 1348 | 30 231 . 69 263 24 349 . 38 115 . . 229 Wheels . | . . . . . . . . . . . . . Hover 907 | . 117 571 219 . . . . . . . . . Flight 144 | . . 88 . . . . . 56 . . . . Fastest Speed 34 | 50 56 34 48 120 150 120 650 120 120 50 150 50 Average Speed 160 | 103 116 88 102 123 150 234 650 379 145 129 260 156 Slowest Speed 1200 | 160 300 350 180 150 150 650 650 850 200 180 400 1200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 5 44 66 27 38 1 85 7 3 4 59 14 8 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 . . . 1 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 233 | . 7 . 50 7 . 94 . 10 19 11 1 34 Melee . | . . . . . . . . . . . . . Projectile 45 | . . . 5 7 . . . 3 . 11 1 18 AOE 188 | . 7 . 45 . . 94 . 7 19 . . 16 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Total 4483 | 61 493 888 348 315 46 921 16 172 197 491 73 462 Wait 246 | . 77 104 4 4 . . . . 9 . . 48 Move 3642 | 42 348 660 287 265 36 892 16 126 161 450 62 297 Hop . | . . . . . . . . . . . . . Pick Up 121 | 9 13 22 9 9 2 8 . 6 8 5 4 26 Fast Attach 20 | 5 2 2 1 . 1 . . 3 4 1 . 1 Attach 97 | 2 9 12 6 7 7 6 . 4 4 8 6 26 Detach 2 | . . 1 . . . . . 1 . . . . Swap 30 | 1 4 7 5 2 . . . 5 2 2 . 2 Drop 42 | 2 10 12 4 6 . . . 5 3 . . . Fire 279 | . 30 68 32 22 . 15 . 22 6 25 1 58 Melee 4 | . . . . . . . . . . . . 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac x2) -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 3) 639 | -10/Materials | Discovered new exit (range 16) 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 900 | -9/Materials | Repaired Particle Gun? 1527 | -9/Materials | Core integrity fell below 50% 1575 | -9/Materials | Discovered new exit (range 16) 1582 | -9/Materials | Identified exit to Materials 1583 | -9/Materials | Entered another Materials area 1583 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1644 | -8/Materials | Destroyed 7 combat bots 1930 | -8/Materials | Discovered new exit (range 13) 1948 | -8/Materials | Identified exit to Storage 1983 | -8/Materials | First assault squad dispatched 1996 | -8/Materials | Entered Storage 2174 | -8/Storage | Allied Derelicts emerged from ambush trap array 2270 | -8/Storage | Garrison activated, responded to threat 2319 | -8/Storage | Discovered new exit (range 16) 2328 | -8/Storage | Lost 3 parts (3w) 2375 | -8/Storage | Core integrity fell below 50% 2409 | -8/Storage | Core integrity fell below 20% 2412 | -8/Storage | Entered Factory 2412 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2439 | -7/Factory | Lost 10 parts (1p3n2u4w) 2450 | -7/Factory | Discovered new exit (range 6) 2477 | -7/Factory | Entered Lower Caves 2883 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 3285 | -7/Lower Caves | Encountered a Warlord checkpoint 4224 | -7/Lower Caves | Learned Factory trap positions 4437 | -7/Lower Caves | Discovered new exit (range 11) 4612 | -7/Lower Caves | Entered another Lower Caves area 4613 | -7/Lower Caves | Encountered a Warlord checkpoint 4625 | -7/Lower Caves | Discovered new exit (range 12) 4716 | -7/Lower Caves | Entered Factory 4716 | -6/Factory | Evolved 2 slots: Utility x2 4717 | -6/Factory | Loaded intel: 89 trap records 5215 | -6/Factory | Lost 3 parts (3u) 5256 | -6/Factory | Discovered new exit (range 8) 5288 | -6/Factory | Entered another Factory area 5288 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5418 | -5/Factory | Discovered new exit (range 14) 5574 | -5/Factory | Entered Upper Caves 5587 | -5/Upper Caves | Build established: Bomber 5823 | -5/Upper Caves | Lost 3 parts (2u1w) 6210 | -5/Upper Caves | Lost 17 parts (2p3n5u7w) 6235 | -5/Upper Caves | Core integrity fell below 50% 6248 | -5/Upper Caves | Discovered new exit (range 10) 6253 | -5/Upper Caves | Entered another Upper Caves area 6377 | -5/Upper Caves | Discovered new exit (range 14) 6408 | -5/Upper Caves | Core integrity fell below 20% 6423 | -5/Upper Caves | 1C-UTU showed up to help 6425 | -5/Upper Caves | 1C-UTU revealed a hidden path 6428 | -5/Upper Caves | Entered Factory 6428 | -4/Factory | Accompanied by 1 ally (1C-UTU) 6428 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6429 | -4/Factory | Identified exit to Armory 6542 | -4/Factory | Found Prototype Protection 6545 | -4/Factory | Found Prototype Slashing Weapon 6549 | -4/Factory | Identified 1C-UTU's Sword "Lootmaker" 6550 | -4/Factory | Identified 1C-UTU's Buckler 6728 | -4/Factory | Build established: Hacker-Mutant 6823 | -4/Factory | Fabricated Particle Reactor (x2) 7063 | -4/Factory | Core integrity fell below 50% 7089 | -4/Factory | Core integrity fell below 20% 7122 | -4/Factory | Lost 17 parts (4p2n3u8w) 7157 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07112_ K-01 Serf collects debris. 07114_ Slug penetrates G-67 Veteran. 07114_ G-67 Veteran suffers critical hit. 07114_ Destroyed Electrolaser. 07115_ K-01 Serf collects debris. 07117_ Slug penetrates G-67 Veteran. 07117_ G-67 Veteran destroyed. 07118_ K-01 Serf collects debris. 07120_ Slug penetrates W-44 Eye. 07127_ W-44 Eye destroyed. 07127_ Switching to secondary target: G-67 Veteran. 07127_ Slug penetrates G-67 Veteran. 07135_ Slug penetrates Wall. 07136_ System corrupted: Heat flow error (+259). 07136_ Coil Gun destroyed. 07151_ Hpw. Shotgun destroyed. 07152_ Acquired Lgt. Antimatter Reactor. 07154_ R-10 Processor collects Adv. Heat Sink. 07154_ Acquired 57 matter. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ##########+####??????????????????????? | | ??????????? ##+###?????????????????? | | ?????????? k #?????????????????? | | ?????????? ???????????????????? | | ????????? ?????????????????????? | | ?????????? @#??????????????????????? | | ?????????????????#### #??????????????????????? | | ????????????????????#=%w ############???????????? | | ????????????????????# ?????????? | | ????????????????????# ^ ?????????? | | ????????????????????# ?????????? | | ????????????????????# ?????????? | | ????????????????????# ?????????? | | ????????????????????##%######+########???????????? | | ?????????????????????#g#?????????????????????????? | | ??????????????????#### ####??????????????????????? | | ??????????##??????# = = #??????????????????????? | | ################### %%! #??????????????????????? | | % *= # """??????????????????? | | % #??????????????????????? | | % # ""??????????????????? | | #+#########+####### % #! ?????????????????? | | # #?# % #???###????????????????? | | # #?####+####??????????????????????? | | # """ #??# ! #??????????????????????? | | # """ #??# #??????????????????????? | | # """" #??# ! #??????????????????????? | | # """" #??# #??????????????????????? | | # #??# !|! #??????????????????????? | | # #??# ==%= #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 54 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 50 Point Defense Rating 160 Thermal Conversion 60 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Particle Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Respectable Loadout Significant Disruption Challenges ------------ None Game ------ Seed GravitonLinkedDiverter Manual? 0 Play Time 01:12:38 Cumulative 9.5 hours Start 2020.12.05 @ 14:23:40 End 2020.12.05 @ 15:34:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 23 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9447d62-8b63-4d63-9c94-17c0d501eddc