Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.18 @ 21:30:47

Player: Klevski

Result: Destroyed by 65-HUA(g) with Salvaging Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (776)      776
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 2781

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Treading (160) Ox1
Location                   -8/Scraptown

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
     Overtuned Treads
     Overtuned Treads
>              --- UTILITY (2) ------
               Coolant Injector
         Large Storage Unit
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (15) ---
               Nuclear Core
               Aluminum Leg
               Aluminum Leg
     Overtuned Titanium Leg
               Scrap Suit
               Matter Compressor (250)
  Experimental Sensor Array
      Advanced Signal Interpreter
               Reflective Plating
               Force Field
               System Shield
               Barrage Gun
               Flak Cannon
               Vortex Trap

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
               Coolant Injector
         Large Storage Unit
>              --- WEAPON -----------
               Plasma Cannon
               Missile Launcher
>              --- INVENTORY --------
               Nuclear Core
     Overtuned Titanium Leg
               Scrap Suit
               Matter Compressor
  Experimental Sensor Array
      Advanced Signal Interpreter
               Reflective Plating
               Force Field
               System Shield
               Barrage Gun
               Flak Cannon
               Vortex Trap
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Missile Launcher
  Special Weapon           CPS Tube

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             34   | 7   2   2   8   15  
  Power                    3    | 1   .   .   1   1   
    Engine                 1    | 1   .   .   .   .   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   .   1   7   
    Treads                 4    | 2   .   .   .   2   
    Leg                    5    | .   .   .   .   5   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 2   1   1   1   4   
    Device                 4    | 1   .   .   1   2   
    Storage                4    | 1   1   .   .   2   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   1   1   5   3   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          5    | 1   1   1   2   .   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         2    | .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   .   3   5   
  Power                    2    | .   .   .   1   1   
  Propulsion               3    | .   .   .   1   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      3    | .   .   .   3   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            12   | 3   8   15  13  14  
  Power                    .    | .   1   1   .   .   
  Propulsion               2    | 2   3   3   2   1   
  Utility                  5    | .   2   7   6   6   
  Weapon                   4    | .   1   4   4   6   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             25   | .   2   1   .   22  
  Power                    2    | .   1   .   .   1   
  Propulsion               5    | .   1   .   .   4   
  Utility                  13   | .   .   .   .   13  
  Weapon                   5    | .   .   1   .   4   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 100 97  72  
  Engine                   6    | .   14  14  6   .   
  Core                     6    | .   .   .   7   13  
  Treads                   15   | .   28  28  19  2   
  Leg                      8    | .   .   .   .   19  
  Wheel                    3    | .   .   .   7   5   
  Device                   11   | .   14  4   14  13  
  Storage                  14   | .   14  14  14  14  
  Processor                2    | .   .   9   .   .   
  Energy Gun               4    | .   14  6   .   .   
  Ballistic Gun            9    | .   14  21  18  .   
Peak Build Rating          29   | 9   11  11  15  29  
  Average Rating           13   | 5   9   9   12  17  
  On Entrance              8    | .   9   11  9   15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 13  29  29  34  44  
  Greatest Support         40   | 40  40  40  40  38  
  Greatest Overweight (x)  3    | .   .   .   3   3   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  
  Most Carried             15   | 6   15  15  15  15  
  Average Carried          13   | 3   8   14  13  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   15  15  14  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Scraptown

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Scr 
Matter Collected           1383 | 271 288 84  152 588 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            903  | 28  229 149 135 362 
  Parts                    55   | 2   16  11  8   18  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   5   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Scr 
Combat Hostiles Destroyed  17   | .   3   2   4   8   
  Guns                     7    | .   3   2   2   .   
  Cannons                  4    | .   .   .   2   2   
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          11   | 1   4   .   3   3   
  Worker                   1    | .   1   .   .   .   
  Builder                  3    | .   1   2   .   .   
  Tunneler                 2    | 1   .   1   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  1    | .   .   .   1   .   
  Grunt                    5    | .   3   2   .   .   
  Sentry                   1    | .   .   .   1   .   
  Subdweller               2    | .   .   .   2   .   
  Federalist               3    | .   .   .   .   3   
  Explorer                 2    | .   .   .   .   2   
  Scrapper                 3    | .   .   .   .   3   
Best Kill Streak           8    | 1   3   2   1   8   
  Combat Bots Only         8    | .   2   1   1   8   
Max Kills in Single Turn   4    | 1   1   2   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Scr 
Hostile Shots Fired        160  | .   12  10  42  96  
  Missed                   38   | .   2   3   8   25  
Damage Taken               1702 | .   139 93  648 822 
  Core                     252  | .   13  12  41  186 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              81   | 1   28  10  27  15  
  Largest                  2    | 2   2   2   2   1   
  Hottest                  100  | 60  60  60  100 80  
Shots Fired                144  | 2   55  21  51  15  
  Gun                      108  | 2   55  21  30  .   
  Cannon                   31   | .   .   .   18  13  
  Launcher                 2    | .   .   .   .   2   
  Special                  3    | .   .   .   3   .   
  Kinetic                  90   | 1   28  13  48  .   
  Thermal                  52   | 1   27  8   3   13  
  Explosive                2    | .   .   .   .   2   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | 1   7   8   10  6   
  Robot Miss Streak        4    | .   3   1   1   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   
Shots Hit Robots           86   | 1   34  15  28  8   
  Core Hits                41   | 1   15  8   8   9   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1431 | 11  353 194 337 536 
  Guns                     755  | 11  353 194 197 .   
  Cannons                  320  | .   .   .   140 180 
  Explosions               356  | .   .   .   .   356 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  648  | .   185 126 337 .   
  Thermal                  427  | 11  168 68  .   180 
  Explosive                356  | .   .   .   .   356 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   2   2   2   
  Average Corruption       2    | .   2   2   2   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  47   | .   9   11  5   22  
    Message Errors         14   | .   3   2   2   7   
    Matter Fused           12   | .   3   3   1   5   
    Heat Flow Errors       4    | .   .   2   .   2   
    Energy Discharges      2    | .   .   .   .   2   
    Parts Fused            1    | .   .   .   1   .   
    Data Loss (minor)      8    | .   1   3   .   4   
    Data Loss (major)      2    | .   .   .   1   1   
    Misfires               2    | .   1   1   .   .   
    Alerts                 1    | .   .   .   .   1   
    Weapon Failures        1    | .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   .   1   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  1    | .   .   .   1   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        265  | 20  121 265 3   192 
  Average Temperature      73   | 15  38  75  3   111 
  Received Heat Transfer   468  | .   99  54  75  240 
Siege Activations          .    | .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   1   
  Heat Transferred         874  | 25  375 150 .   324 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Scr 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             123  | 5   123 35  .   .   
  Initial                  .    | .   .   .   .   .   
  Average                  15   | .   29  3   .   .   
Influence Increases        343  | 5   218 80  40  .   
  Destroy 0b10 Robot/C     140  | .   60  40  40  .   
  Destroy 0b10 Robot/NC    40   | 5   20  15  .   .   
  Destroy Leader           34   | .   24  10  .   .   
  Trap Triggered on 0b10   10   | .   10  .   .   .   
  Successful Hack          39   | .   39  .   .   .   
  Select Force Hacks       50   | .   50  .   .   .   
  Lose Combat Pursuer      30   | .   15  15  .   .   
Influence Decreases        341  | 5   216 80  40  .   
  Time Decay               341  | 5   216 80  40  .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Scr 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   10  3   4   24  
  Peak Tracking Total      8    | .   5   2   2   8   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Scr 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   
  Reused                   1    | .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Scr 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         1    | .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Scr 
Machines Accessed          12   | .   6   .   .   6   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                54   | .   24  .   .   30  
  Successful               48   | .   18  .   .   30  
  Failed                   6    | .   6   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   16  .   .   .   
  Terminals                24   | .   24  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             40   | .   10  .   .   30  
  Record                   29   | .   .   .   .   29  
  Robot Analysis           3    | .   3   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             3    | .   3   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         8    | .   8   .   .   .   
  Terminals                8    | .   8   .   .   .   
    Track                  2    | .   2   .   .   .   
    Botnet                 4    | .   4   .   .   .   
    Operators              1    | .   1   .   .   .   
    Sabotage               1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Scr 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              3    | .   .   .   .   3   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Scr 
Active Infowar (turns)     1528 | 16  769 216 374 153 
  Optics                   333  | .   .   .   180 153 
  Terrain                  1195 | 16  769 216 194 .   
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Scr  
Turns Passed               3588 | 115  769  755  376  1573 
Spaces Moved               2356 | 62   394  446  192  1262 
  Core                     2    | 2    .    .    .    .    
  Treads                   1009 | 60   394  446  88   21   
  Legs                     705  | .    .    .    .    705  
  Wheels                   640  | .    .    .    104  536  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  110  100  
  Average Speed            135  | 156  160  160  141  117  
  Slowest Speed            240  | 160  160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 4    73   81   16   86   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             9    | .    .    1    .    8    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          28   | .    .    .    .    28   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    
  AOE                      26   | .    .    .    .    26   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Scr  
Total                      2619 | 75   484  470  239  1351 
  Wait                     64   | .    46   9    8    1    
  Move                     2352 | 61   393  445  191  1262 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  41   | 6    11   2    2    20   
  Fast Attach              19   | 7    .    .    1    11   
  Attach                   9    | .    .    1    4    4    
  Detach                   6    | .    .    .    2    4    
  Swap                     10   | .    2    1    4    3    
  Drop                     37   | .    4    2    .    31   
  Fire                     81   | 1    28   10   27   15   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves
-8/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
  116 | -11/Scrapyard | Entered Materials
  117 | -10/Materials | Met a group of wandering Federalists
  273 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  515 | -10/Materials | Discovered new exit (range 16)
  885 | -10/Materials | Entered Mines
  892 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  909 | -10/Mines     | Discovered new exit (range 14)
 1005 | -10/Mines     | Learned location of Zion (-7)
 1061 | -10/Mines     | Discovered new exit (range 6)
 1102 | -10/Mines     | Identified exit to Materials
 1229 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1432 | -10/Mines     | Discovered new exit (range 7)
 1438 | -10/Mines     | Identified exit to Subcaves
 1640 | -10/Mines     | Entered Subcaves
 1641 | -10/Subcaves  | Approached by a straggling Scientist
 1767 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 1848 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 1852 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1994 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
 2016 | -10/Subcaves  | Entered Scraptown
 2054 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 2277 | -8/Scraptown  | Discovered new exit (range 5)
 2343 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 2345 | -8/Scraptown  | Learned Research non-interactive machine intel
 2346 | -8/Scraptown  | Learned Factory security intel
 2370 | -8/Scraptown  | Visited CPS Storage
 2391 | -8/Scraptown  | Visited Red Mages
 2439 | -8/Scraptown  | Visited Fellowship of the Rings
 2745 | -8/Scraptown  | Visited UFD Registry
 2745 | -8/Scraptown  | Registered with UFD as "Fissionsplitter"
 2754 | -8/Scraptown  | Visited Bundlers
 2886 | -8/Scraptown  | Visited IN-MT5's Study
 2970 | -8/Scraptown  | Visited LU-1G1's Boring Crew
 2995 | -8/Scraptown  | Visited Science Guys
 3046 | -8/Scraptown  | Visited Science Testing Area
 3251 | -8/Scraptown  | Visited Infowarlord's Domain
 3260 | -8/Scraptown  | Found Exp. Sensor Array
 3297 | -8/Scraptown  | Met Optimus
 3297 | -8/Scraptown  | Accepted into 0bPrime
 3345 | -8/Scraptown  | Visited Scrap Suit Storage
 3351 | -8/Scraptown  | Found Scrap Suit
 3371 | -8/Scraptown  | Civil war broke out across Scraptown
 3396 | -8/Scraptown  | Visited Chapter 10
 3489 | -8/Scraptown  | Lost 9 allies
 3511 | -8/Scraptown  | Destroyed 8 combat bots
 3549 | -8/Scraptown  | Core integrity fell below 50%
 3574 | -8/Scraptown  | Visited Research Penetration Think Tank
 3582 | -8/Scraptown  | Core integrity fell below 20%
 3589 | -8/Scraptown  | Destroyed by 65-HUA(g) with Salvaging Laser

 Last Messages 
---------------
03556_ DY-ONB(j) overheating.
03557_ DY-ONB(j) heat short circuits Mak.
  Salvage Targeting Computer.
03558_ Penetrated by Bolt. <x2>
03558_ DY-ONB(j) overheating. <x2>
03560_ Dropped Ovr. Titanium Leg.
03560_ DY-ONB(j) destroyed.
03560_ Acquired Ovr. Treads.
03562_ System corrupted: Component data lost.
03562_ Acquired 20 matter.
03562_ BT-6X4(h) destroyed.
03563_ Penetrated by Bolt. <x2>
03563_ Fission Core destroyed.
03574_ ANNOUNCEMENT: The traitor Optimus has
  been dealt with. Put down any remaining
  collaborators.
03575_ Bolt penetrates Machine.
03580_ Penetrated by Bolt. <x4>
03586_ Bolt penetrates 65-HUA(g).
03588_ Penetrated by Bolt. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????# *#?#########?? |
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| ??????????????????????????????????#  #?       ##?? |
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|        """"""""""""""""""""""""""""           !    |
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|                                         "##        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularSchematicLauncher
  Manual?         0
Play Time         01:09:11
  Cumulative      163.3 hours
  Start           2025.04.18 @ 20:14:46
  End             2025.04.18 @ 21:30:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          56
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab5ea418-fee3-465e-b667-7420f5c244c9