Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:33:16 Player: raiguard Result: Destroyed by as-50545 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (186) 186 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1546 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 239/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Ion Engine Sensor Array Terrain Scan Processor Targeting Computer Hardened Light Armor Plating High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Assault Rifle Shotgun > --- INVENTORY -------- Light Ion Engine Small Storage Unit Medium Battery Sensor Array Terrain Scan Processor Medium Armor Plating High-powered Tractor Beam Datajack [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 29 | 5 7 1 6 10 Power 5 | 1 1 . . 3 Engine 5 | 1 1 . . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . . 3 3 Treads 3 | . . . 3 . Leg 5 | 2 . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 . . 2 Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | 1 4 1 3 2 Energy Gun 3 | . 1 . 1 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon . | . . . . . Launcher 2 | . 2 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 . . 1 Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . 3 . 1 8 Power 3 | . 2 . . 1 Propulsion 4 | . . . 1 3 Utility . | . . . . . Weapon 5 | . 1 . . 4 Highest Loss Streak 8 | . 2 . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 84 85 87 89 Engine 5 | . 10 . . 8 Treads 10 | . . . 25 17 Leg 23 | . 28 28 17 19 Device 7 | . 4 14 11 4 Storage 12 | . 14 14 11 11 Processor 1 | . . . . 5 Energy Gun 6 | . 9 14 3 . Ballistic Gun 14 | . 4 14 18 20 Launcher 3 | . 11 . . . Naked Turns . | . . . . . Heaviest Build 19 | 10 15 11 12 19 Greatest Support 60 | 20 20 20 60 60 Greatest Overweight (x) 5 | 2 . . . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 3 6 7 6 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 5 8 8 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 524 | 120 17 28 85 274 Remotely . | . . . . . Salvage Created 156 | . 53 . 57 46 Parts 13 | . 4 . 3 6 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 8 | . 4 . 1 3 Guns 4 | . . . 1 3 AOE 4 | . 4 . . . Classes Destroyed 3 | . 2 . 1 . Swarmer 5 | . 2 . . 3 Grunt 2 | . 2 . . . Sentry 1 | . . . 1 . Best Kill Streak 3 | . 2 . 1 3 Combat Bots Only 3 | . 2 . 1 3 Max Kills in Single Turn 2 | . 2 . 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 144 | . 35 1 25 83 Missed 50 | . 17 1 9 23 Damage Taken 1627 | . 366 . 211 1050 Core 460 | . 57 . 22 381 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 43 | . 43 . . . Core Remaining (%) 88 | 100 . 77 . . Volleys Fired 18 | . 5 . 5 8 Largest 2 | . 2 . 2 2 Hottest 95 | . 95 . 43 76 Shots Fired 37 | . 11 . 10 16 Gun 31 | . 5 . 10 16 Cannon . | . . . . . Launcher 6 | . 6 . . . Special . | . . . . . Kinetic 28 | . 4 . 10 14 Thermal 3 | . 1 . . 2 Explosive 6 | . 6 . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . 3 . 5 2 Robot Miss Streak 5 | . 1 . 2 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 21 | . 7 . 7 7 Core Hits 15 | . 9 . 2 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 560 | . 390 . 89 81 Guns 198 | . 28 . 89 81 Cannons . | . . . . . Explosions 362 | . 362 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 198 | . 28 . 89 81 Thermal . | . . . . . Explosive 362 | . 362 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 1 . 2 Average Corruption 1 | . 1 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . 1 1 . . Data Loss (minor) 1 | . . 1 . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 3 | . 3 . . . Projectiles . | . . . . . Explosions 3 | . 3 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 146 | . 146 . . . Shots 5 | . 5 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 78 | . 33 . . 78 Average Temperature 34 | . 16 . . 45 Received Heat Transfer 220 | . 36 . 84 100 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 155 | . 155 52 100 109 Initial 52 | . . 52 20 39 Average 61 | . 59 52 58 90 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 9 2 6 22 Peak Tracking Total 15 | . 6 2 5 15 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 2 | . 2 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 7 . . . Successful 4 | . 4 . . . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1317 | 121 324 256 242 374 Spaces Moved 874 | 95 222 186 133 238 Core 25 | 11 . . . 14 Treads 143 | . . . 133 10 Legs 706 | 84 222 186 . 214 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 100 Average Speed 126 | 115 120 120 160 122 Slowest Speed 300 | 150 120 120 160 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 43 35 12 42 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed 26 | . 26 . . . Melee . | . . . . . Projectile . | . . . . . AOE 26 | . 26 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1051 | 104 268 219 152 308 Wait 91 | . 30 30 . 31 Move 870 | 94 221 185 132 238 Hop . | . . . . . Pick Up 22 | 5 4 2 5 6 Fast Attach 11 | 5 2 . 1 3 Attach 9 | . 3 1 2 3 Detach 3 | . 1 . . 2 Swap 9 | . 2 . 3 4 Drop 16 | . . 1 4 11 Fire 18 | . 5 . 5 8 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 384 | -10/Materials | Repaired Grenade Launcher 418 | -10/Materials | Discovered new exit (range 7) 446 | -10/Materials | Entered Mines 491 | -10/Mines | Discovered new exit (range 6) 533 | -10/Mines | Learned Materials security intel 702 | -10/Mines | Entered Materials 702 | -9/Materials | Evolved 2 slots: Propulsion x2 913 | -9/Materials | Discovered new exit (range 9) 944 | -9/Materials | Entered Mines 1128 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1269 | -9/Mines | Assembled infested the area 1311 | -9/Mines | Core integrity fell below 50% 1317 | -9/Mines | Core integrity fell below 20% 1318 | -9/Mines | Destroyed by as-50545 with Assembled Blade Last Messages --------------- 01296_ The unstable cave ceiling collapses. 01300_ Assault Rifle destroyed. 01300_ Lgt. Treads destroyed. 01301_ Lgt. Ion Engine destroyed. 01301_ System corrupted by crushing effect (+2). 01301_ Knocked back. 01301_ Beam Rifle destroyed. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 01309_ Jacked as-84049... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... 01310_ Datajack destroyed. 01312_ The unstable cave ceiling collapses. 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