Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:33:16

Player: raiguard

Result: Destroyed by as-50545 with Assembled Blade

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (8)       40
Value Destroyed (186)      186
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1546

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     239/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (2) ------
         Small Storage Unit
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (8) ----
      Improved Ion Engine
               Sensor Array
               Terrain Scan Processor
               Targeting Computer
      Hardened Light Armor Plating
  High-powered Tractor Beam

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
               Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
               Visual Processing Unit
>              --- WEAPON -----------
               Assault Rifle
               Shotgun
>              --- INVENTORY --------
         Light Ion Engine
         Small Storage Unit
        Medium Battery
               Sensor Array
               Terrain Scan Processor
        Medium Armor Plating
  High-powered Tractor Beam
               Datajack
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             29   | 5   7   1   6   10  
  Power                    5    | 1   1   .   .   3   
    Engine                 5    | 1   1   .   .   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   3   3   
    Treads                 3    | .   .   .   3   .   
    Leg                    5    | 2   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   2   .   .   2   
    Device                 1    | .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 1   4   1   3   2   
    Energy Gun             3    | .   1   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 12   | .   3   .   1   8   
  Power                    3    | .   2   .   .   1   
  Propulsion               4    | .   .   .   1   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   5    | .   1   .   .   4   
  Highest Loss Streak      8    | .   2   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   84  85  87  89  
  Engine                   5    | .   10  .   .   8   
  Treads                   10   | .   .   .   25  17  
  Leg                      23   | .   28  28  17  19  
  Device                   7    | .   4   14  11  4   
  Storage                  12   | .   14  14  11  11  
  Processor                1    | .   .   .   .   5   
  Energy Gun               6    | .   9   14  3   .   
  Ballistic Gun            14   | .   4   14  18  20  
  Launcher                 3    | .   11  .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 10  15  11  12  19  
  Greatest Support         60   | 20  20  20  60  60  
  Greatest Overweight (x)  5    | 2   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 5   8   8   8   8   
  Average Carried          6    | 3   6   7   6   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 5   8   8   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           524  | 120 17  28  85  274 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            156  | .   53  .   57  46  
  Parts                    13   | .   4   .   3   6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  8    | .   4   .   1   3   
  Guns                     4    | .   .   .   1   3   
  AOE                      4    | .   4   .   .   .   
Classes Destroyed          3    | .   2   .   1   .   
  Swarmer                  5    | .   2   .   .   3   
  Grunt                    2    | .   2   .   .   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           3    | .   2   .   1   3   
  Combat Bots Only         3    | .   2   .   1   3   
Max Kills in Single Turn   2    | .   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        144  | .    35   1    25   83   
  Missed                   50   | .    17   1    9    23   
Damage Taken               1627 | .    366  .    211  1050 
  Core                     460  | .    57   .    22   381  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   43   | .    43   .    .    .    
Core Remaining (%)         88   | 100  .    77   .    .    
Volleys Fired              18   | .    5    .    5    8    
  Largest                  2    | .    2    .    2    2    
  Hottest                  95   | .    95   .    43   76   
Shots Fired                37   | .    11   .    10   16   
  Gun                      31   | .    5    .    10   16   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    6    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  28   | .    4    .    10   14   
  Thermal                  3    | .    1    .    .    2    
  Explosive                6    | .    6    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         5    | .    3    .    5    2    
  Robot Miss Streak        5    | .    1    .    2    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           21   | .    7    .    7    7    
  Core Hits                15   | .    9    .    2    4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           560  | .    390  .    89   81   
  Guns                     198  | .    28   .    89   81   
  Cannons                  .    | .    .    .    .    .    
  Explosions               362  | .    362  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  198  | .    28   .    89   81   
  Thermal                  .    | .    .    .    .    .    
  Explosive                362  | .    362  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    1    1    .    2    
  Average Corruption       1    | .    1    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    1    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
    Misfires               1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    3    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               3    | .    3    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      146  | .    146  .    .    .    
  Shots                    5    | .    5    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        78   | .    33   .    .    78   
  Average Temperature      34   | .    16   .    .    45   
  Received Heat Transfer   220  | .    36   .    84   100  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             155  | .   155 52  100 109 
  Initial                  52   | .   .   52  20  39  
  Average                  61   | .   59  52  58  90  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   9   2   6   22  
  Peak Tracking Total      15   | .   6   2   5   15  
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   7   .   .   .   
  Successful               4    | .   4   .   .   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1317 | 121 324 256 242 374 
Spaces Moved               874  | 95  222 186 133 238 
  Core                     25   | 11  .   .   .   14  
  Treads                   143  | .   .   .   133 10  
  Legs                     706  | 84  222 186 .   214 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 160 100 
  Average Speed            126  | 115 120 120 160 122 
  Slowest Speed            300  | 150 120 120 160 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 5   43  35  12  42  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          26   | .   26  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      26   | .   26  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1051 | 104 268 219 152 308 
  Wait                     91   | .   30  30  .   31  
  Move                     870  | 94  221 185 132 238 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 5   4   2   5   6   
  Fast Attach              11   | 5   2   .   1   3   
  Attach                   9    | .   3   1   2   3   
  Detach                   3    | .   1   .   .   2   
  Swap                     9    | .   2   .   3   4   
  Drop                     16   | .   .   1   4   11  
  Fire                     18   | .   5   .   5   8   
  Melee                    2    | .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 15)
  122 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Repaired Grenade Launcher
  418 | -10/Materials | Discovered new exit (range 7)
  446 | -10/Materials | Entered Mines
  491 | -10/Mines     | Discovered new exit (range 6)
  533 | -10/Mines     | Learned Materials security intel
  702 | -10/Mines     | Entered Materials
  702 | -9/Materials  | Evolved 2 slots: Propulsion x2
  913 | -9/Materials  | Discovered new exit (range 9)
  944 | -9/Materials  | Entered Mines
 1128 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1269 | -9/Mines      | Assembled infested the area
 1311 | -9/Mines      | Core integrity fell below 50%
 1317 | -9/Mines      | Core integrity fell below 20%
 1318 | -9/Mines      | Destroyed by as-50545 with Assembled Blade

 Last Messages 
---------------
01296_ The unstable cave ceiling collapses.
01300_ Assault Rifle destroyed.
01300_ Lgt. Treads destroyed.
01301_ Lgt. Ion Engine destroyed.
01301_ System corrupted by crushing effect (+2).
01301_ Knocked back.
01301_ Beam Rifle destroyed.
Open spaces previously occupied by now-destroyed walls
  and earth have a slight glow to them. Consecutive
  moves through these unstable areas may cause a
  cave-in, but only if doing so for extended periods.
  Tunneling a short distance between rooms is safe
  unless the area was destabilized by an explosion.
01309_ Jacked as-84049...
Right-click on available options for more info.
  Keyboard players can use Shift-a~z.
>>parse_system
Reading system data...
01310_ Datajack destroyed.
01312_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
|  ##??????????????????????????????????????????????? |
|    ###???????????????????????????????????????????? |
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| ???  #??##  ]%   ## #?????????        #??????????? |
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| ???# ## #          a ##????#####      ##?????????? |
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| ???# ## # #    #  #       ##              ##?????? |
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| ##   ## ###     ## a                        #???#  |
| #       ###  a a aa  aa                     #???#  |
|          #           aa a@    u                    |
|          #      ###   ##     ##### ##              |
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|    ##??????#####??#   #?#####????# #????   #????#  |
| !  ##?????????????#   #??????????# #?????  #???##  |
| [   ##????????????#####??????????# #####???#??##   |
|   #  #???????????????????????????#     #??????#    |
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| ##  ##???????????????????????????????# #????##     |
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| ?####????????????????????????????????#           = |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????########      |
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| ?????????????????????????????????????????????#  ## |
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| ?????????????????????????????????????????# ###  ## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              262
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Maybe Next Time I'll Detach My Launcher
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              GhostRagnarokRipper
  Manual?         0
Play Time         00:40:33
  Cumulative      2.3 hours
  Start           2024.03.31 @ 22:39:06
  End             2024.03.31 @ 23:33:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          56x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06277e64-3b76-4422-8e64-55bd04e4dc86