Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.27 @ 18:50:28 Player: Tone Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (282) 1410 Value Destroyed (11079) 11079 Prototype IDs (131) 2620 Alien Tech Used (1) 200 Bonus (3274) 3274 TOTAL SCORE: 29483 Bonus ------- High Alert Combat Kills 2402 Follower Combat Kills 1295 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -2623 Cogmind --------- Core Integrity 0/1600 Matter 222/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Advanced Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Hacking Suite Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor 7V-RTL's Ultimate Field Point Defense System Antimissile System Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Cooled Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Advanced Sensor Array Experimental Signal Interpreter Improved Transmission Jammer Advanced Reaction Control System Powered Armor Deep Network Scanner Quantum Router > --- WEAPON ----------- Dirty Datajack Power Sword Plasma Sword Lance > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Improved Antigrav System 2N-1CE's Frost Array Improved Sensor Array Quantum Capacitor Experimental Utility Shielding Centrium Heavy Armor Plating Experimental Shock Absorption System 7V-RTL's Ultimate Field Hacking Drone Bay Transdimensional Reconstructor Transdimensional Reconstructor Vortex Cannon Potential Cannon Cooled Nova Cannon Improved Plasma Cutter [Rating: 203] Favorites ----------- Power Zionite Light DM Reactor Engine Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Cooled Antigrav System Treads Heavy Treads Leg Biometal Leg Wheel Armored Wheel Hover Unit Cooled Antigrav System Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Deep Network Scanner Protection Experimental Utility Shielding Weapon Plasma Sword Energy Gun Phase Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Plasma Sword Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 7 | . . . 1 . . . 1 . . . . . . . . . . 2 . . . . . . . . . 2 . . 1 . Utility 8 | . . . 1 . . . . 2 . . . . . . 1 . . . . . . . 2 . . . . . . 2 . . Weapon 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 575 | . 7 . 7 . 1 5 20 32 15 7 3 3 13 1 15 15 57 32 18 19 12 5 24 . 6 10 6 42 77 35 25 63 Power 35 | . . . . . . 1 2 4 1 1 . . . . 2 1 4 3 . . . . 1 . 1 1 1 1 . 1 2 8 Engine 10 | . . . . . . 1 1 4 1 1 . . . . 1 . . 1 . . . . . . . . . . . . . . Core 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . Reactor 21 | . . . . . . . . . . . . . . . . 1 4 2 . . . . . . . 1 1 1 . 1 2 8 Propulsion 112 | . 4 . 2 . . . 8 9 . . . . 2 1 1 3 6 10 2 1 3 . 1 . 1 . 2 6 9 10 12 19 Treads 18 | . 2 . 1 . . . 5 2 . . . . . . . 2 4 . . . . . . . . . . . . . . 2 Leg 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 6 Wheel 8 | . 2 . 1 . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Hover 61 | . . . . . . . . 1 . . . . . . . . 1 9 2 1 3 . 1 . 1 . 2 5 9 10 12 4 Flight 17 | . . . . . . . . 4 . . . . 2 1 1 1 1 . . . . . . . . . . . . . . 7 Utility 289 | . 2 . 2 . 1 . 1 13 1 3 . . 8 . 10 5 29 10 12 16 4 5 13 . 4 8 3 26 60 20 9 24 Device 162 | . 2 . . . . . . 5 1 . . . 4 . 6 3 12 3 5 8 2 2 7 . 2 4 3 21 41 14 6 11 Storage 32 | . . . 1 . 1 . . . . 1 . . . . 1 . 2 3 4 1 1 . 2 . 1 2 . 1 5 1 . 5 Processor 15 | . . . 1 . . . . 4 . 1 . . . . 1 . 1 2 . . . . 1 . . . . 1 . . . 3 Hackware 11 | . . . . . . . . . . 1 . . 1 . . . 3 . . . . . . . . . . . 2 . 2 2 Protection 69 | . . . . . . . 1 4 . . . . 3 . 2 2 11 2 3 7 1 3 3 . 1 2 . 3 12 5 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 139 | . 1 . 3 . . 4 9 6 13 3 3 3 3 . 2 6 18 9 4 2 5 . 9 . . 1 . 9 8 4 2 12 Energy Gun 7 | . 1 . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Energy Cannon 29 | . . . 2 . . 2 4 3 . . . . . . . . . 1 . . 1 . 1 . . . . 2 6 1 2 4 Ballistic Gun 21 | . . . . . . . . 1 . 1 . . 1 . . 5 9 1 . . . . . . . . . . . . . 3 Ballistic Cannon 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Launcher 34 | . . . . . . 2 1 . 12 2 2 1 2 . . . 4 1 2 1 1 . 1 . . 1 . . . . . 1 Special Weapon 7 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 4 . 1 . . Impact Weapon 16 | . . . 1 . . . 1 2 1 . 1 2 . . . 1 1 2 1 . 1 . 1 . . . . 1 . . . . Slashing Weapon 13 | . . . . . . . 1 . . . . . . . . . 3 3 1 1 1 . 1 . . . . . 1 1 . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 1 . . 1 Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Unidentified Prototypes 50 | . . . . . . . . 2 . . . . 3 . 1 1 6 7 . . 5 1 2 . 1 2 . 4 8 3 . 4 Corrupted Parts 9 | . . . . . . . 1 . . . . . . . . . 6 . . . . . 1 . . . . 1 . . . . System Corruption 55 | . . . . . . . 3 . . . . . . . . . 44 . . . . . 5 . . . . 3 . . . . Parts Lost 100 | . . . . . . 1 9 13 . 1 3 . . . 3 . 11 . 1 1 . . 2 . . . . 1 . 5 21 28 Power 11 | . . . . . . 1 2 1 . . . . . . . . 1 . . . . . 1 . . . . . . . 3 2 Propulsion 38 | . . . . . . . 1 7 . 1 1 . . . . . 1 . . 1 . . 1 . . . . . . 2 14 9 Utility 27 | . . . . . . . 1 2 . . 2 . . . 2 . 4 . 1 . . . . . . . . . . 3 3 9 Weapon 24 | . . . . . . . 5 3 . . . . . . 1 . 5 . . . . . . . . . . 1 . . 1 8 Highest Loss Streak 11 | . . . . . . 1 2 8 . 1 2 . . . 1 . 5 . 1 1 . . 1 . . . . 1 . 2 11 9 Average Slot Usage (%) 79 | . 97 100 97 100 100 98 91 69 70 67 43 7 29 69 73 63 75 69 84 86 89 93 90 89 92 90 98 94 97 99 89 72 Engine 1 | . 14 14 11 11 11 9 6 5 7 7 5 . . . 2 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 4 5 4 5 5 5 5 2 . . 4 5 4 4 4 5 5 Treads 5 | . 14 14 22 22 22 22 23 5 . . . . . . . 10 12 5 . . . . . . . . . . . . . 2 Wheel 1 | . 12 14 11 11 11 11 10 2 . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . 7 7 3 . . . . . . 14 23 23 24 29 22 21 24 26 29 33 35 33 32 5 Flight 2 | . . . . . . . . 9 7 5 . . 4 22 24 4 . . . . . . . . . . . . . . . 2 Device 8 | . 12 14 11 11 11 11 3 9 15 10 5 . 2 7 15 6 4 3 6 8 6 6 14 15 15 14 15 14 9 16 9 4 Storage 6 | . 14 14 11 11 11 11 9 2 . 4 5 . . . 1 . 4 5 8 11 9 5 10 10 10 10 10 9 8 8 11 6 Processor 6 | . . . 8 11 11 11 9 10 7 12 3 . . . 4 6 6 13 10 5 5 5 5 5 5 5 5 5 4 4 4 6 Hackware 3 | . . . . . . . . . . 1 7 7 9 15 6 . 6 . . . . . . . . . . . 8 8 10 13 Protection 5 | . . . . . . . 4 9 15 7 5 . 2 7 6 6 6 1 4 5 11 14 10 10 10 6 10 6 4 4 2 2 Energy Cannon 1 | . . . 6 11 11 10 11 1 . . . . . . . . . 1 . . . . . . . . . 2 3 3 . . Ballistic Gun 4 | . 14 14 11 11 11 11 2 . . . . . . . . 13 16 2 . . . . . . . . . . . . . 7 Launcher 1 | . . . . . . . . . 8 . . . 1 7 . . 2 2 . 4 4 5 1 . . . 5 . . . . . Impact Weapon 2 | . . . 1 . . . . 2 . 7 3 . 7 7 6 3 . 1 4 . 1 5 4 5 5 5 5 3 3 . . . Slashing Weapon 4 | . . . . . . . 5 4 . . . . . . . . 5 4 10 11 10 11 9 5 5 5 5 4 5 8 5 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 5 5 3 . . 5 5 5 5 3 4 4 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 13 15 15 16 16 31 31 39 43 28 17 15 3 27 27 30 80 128 97 60 82 65 67 64 56 57 83 67 85 89 99 106 133 Greatest Support 161 | 20 46 16 16 12 12 12 62 80 17 17 17 3 16 24 36 146 140 98 60 62 68 68 68 57 68 68 70 93 97 130 144 161 Greatest Overweight (x) 3 | . . . 1 1 2 2 3 3 1 1 . . 1 1 . . 1 1 . 1 1 . 1 . . 1 . 1 1 1 2 1 Average Overweight (x) . | . . . . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 15 15 15 15 5 8 8 5 5 5 5 5 25 25 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 14 | 8 8 8 8 8 12 15 15 8 5 6 7 5 5 5 5 5 17 20 15 15 15 15 15 15 15 15 15 18 20 20 20 16 Most Carried 25 | 6 8 8 8 8 8 8 15 14 5 8 8 5 5 5 5 5 25 25 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Carried 13 | 6 7 8 7 8 8 8 12 7 2 6 7 4 4 5 5 4 16 19 14 14 14 14 14 15 14 11 14 17 19 19 17 14 Final Capacity 25 | 8 8 8 8 8 15 15 15 5 5 8 5 5 5 5 5 5 25 15 15 15 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 6 8 8 8 8 8 8 13 5 3 8 5 5 5 5 5 5 18 15 15 15 15 15 15 15 15 15 15 20 20 18 19 5 Class Distribution -------------------- 28% | Mutant 18% | Scavenger-Mutant 11% | Hacker-Sprinter 5% | Scavenger-Tank 5% | Derelict-Mutant 5% | Hacker-Mutant 4% | Scavenger-Sprinter 3% | Sprinter 3% | Scout 3% | Wizard-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Scout | -5/Upper Caves Mutant | -5/Upper Caves Commander-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Wizard-Tank | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Matter Collected 12805 | 204 81 . 63 200 . 89 186 402 617 89 18 140 78 186 165 415 1429 627 565 590 316 231 575 29 362 1001 176 614 972 811 361 1213 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15562 | 25 322 . 94 . . 96 1193 467 1009 285 12 102 . 191 282 268 2768 650 251 755 . 81 905 . 33 243 . 692 793 647 1248 2150 Parts 602 | 3 22 . 4 . . 7 60 8 . 5 . 1 . 10 2 3 111 28 6 29 . 1 22 . . 1 . 27 48 43 63 98 Haulers Intercepted 7 | . 2 . . . . . . 2 . . . 1 . . . . 2 . . . . . . . . . . . . . . . Recyclers Shooed 14 | 1 1 . . . . . 2 . . . . . . . . . 5 1 . . . . 1 . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . . . . . 1 . 7 . . . . 3 6 19 2 . . 7 . 4 . . . . . Prevented 54 | . . . . . . . . . . . . . . . . . . . 6 22 7 5 . . 6 1 7 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Combat Hostiles Destroyed 170 | . 3 . 2 . . 6 22 2 6 1 1 . . 7 1 . 31 5 4 13 . 1 3 . . . . 5 12 4 9 32 Melee 52 | . . . . . . . 13 2 . . . . . . . . . 4 1 . . . 2 . . . . 5 12 4 9 . Guns 53 | . 3 . 1 . . . 6 . . . . . . . . . 21 1 . . . . . . . . . . . . . 21 Cannons 9 | . . . . . . 2 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . 4 AOE 44 | . . . 1 . . 4 1 . 6 1 1 . . 7 . . 6 . 1 10 . . 1 . . . . . . . . 5 Classes Destroyed 23 | 1 5 . 2 . . . 3 2 1 1 . . . 1 . 1 2 . 1 . . . 2 . . . . . . . . 1 Worker 26 | . . . . . . . . 6 . 3 . . . . 1 . 2 . . . . . 1 . . . . . 3 8 1 1 Builder 11 | . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 3 2 . Tunneler 8 | 1 . . . . . . 1 2 . 1 . . . . . . . . . . . . 1 . . . . 2 . . . . Hauler 7 | . 2 . . . . . . 2 . . . 1 . . . . 2 . . . . . . . . . . . . . . . Recycler 28 | . 1 . . . . 1 2 1 . 3 . . . . 2 . 5 2 . . . . 5 . . . . 2 . 1 3 . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Mechanic 4 | . . . . . . . . . . 1 . . . . . . 2 . . . . . 1 . . . . . . . . . Operator 5 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Watcher 14 | . 1 . . . . . 1 . . . . . . . . . 3 2 . . . . . . . . . . 2 2 2 1 Swarmer 40 | . 3 . . . . 6 4 . . 1 1 . . 4 . . 4 . 1 3 . . . . . . . . 5 . . 8 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Grunt 54 | . . . 1 . . . 13 1 . . . . . 3 . . 19 1 . 6 . . . . . . . 1 . . 2 7 Brawler 5 | . . . . . . . . . . . . . . . . . 2 . 1 1 . . . . . . . . . . . 1 Duelist 6 | . . . 1 . . . 1 . . . . . . . . . . . 1 2 . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 11 | . . . . . . . 3 . . . . . . . . . 2 1 1 1 . . . . . . . 2 . . 1 . Hunter 11 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 8 Programmer 32 | . . . . . . . . 1 . . . . . . 1 . 3 3 . . . . . . . . . 2 7 2 5 8 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Compactor 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 10 . 2 . . 5 7 5 3 3 1 1 . 4 1 . 11 2 3 6 . 1 5 . 1 1 . 3 4 3 12 9 Combat Bots Only 9 | . 3 . 2 . . 4 7 1 3 1 1 . . 4 1 . 7 2 3 6 . 1 2 . . . . 1 4 2 4 9 Max Kills in Single Turn 3 | 1 2 . 1 . . 3 1 1 2 1 1 1 . 3 1 1 3 1 1 2 . 1 1 . 1 1 . 1 1 1 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . . 1 . . 2 1 . 2 1 1 . . 3 . . 2 . 1 2 . . 1 . . . . . . . . 2 Melee 1 | . . . . . . . 1 1 . . . . . . . . . 1 1 . . . 1 . . . . 1 1 1 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Zhirov (-4/Zhirov) Svarog (-4/Zhirov) Perun (-4/Zhirov) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Damage Taken 21698 | . 62 . 117 . . 289 1537 1143 24 321 127 172 . 276 976 . 3888 663 237 339 . . 462 . . . 70 297 833 855 2398 6612 Core 3030 | . 18 . 21 . . 38 235 215 12 51 14 139 . 17 198 . 200 75 . 61 . . 12 . . . . 17 49 44 310 1304 Absorbed by Shields 2346 | . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . 50 304 72 178 1716 Reduced by Siege Mode 437 | . . . . . . . . . . . . . . . . . 115 . . . . . . . . . . . . . . 322 Core Remaining (%) 79 | 100 . 92 . . . 85 57 . . . . . . 36 . . 53 . . . . 86 . . . . 98 . 94 96 . . Volleys Fired 473 | 4 22 . 7 . 5 8 26 14 27 3 1 2 . 10 3 15 102 7 9 28 . 2 4 . . 1 5 21 22 23 6 96 Largest 4 | 2 2 . 2 . 1 2 3 1 2 1 1 1 . 1 1 1 3 2 1 1 . 1 1 . . 1 1 1 1 1 1 4 Hottest 216 | 60 65 . 76 . 56 76 132 65 78 39 39 39 . 39 53 35 101 99 46 46 . 46 50 . . 46 46 113 113 50 50 216 Shots Fired 783 | 8 44 . 14 . 5 13 36 14 52 3 1 2 . 10 3 15 217 10 9 27 . 2 4 . . 1 5 20 22 23 6 217 Gun 473 | 8 44 . 7 . 3 5 20 . . 1 . . . . . 9 200 7 . . . . . . . . . . . . . 169 Cannon 166 | . . . 7 . 2 5 15 14 . . . . . . 1 . 9 3 . . . . 1 . . . . 14 22 23 6 44 Launcher 128 | . . . . . . 3 1 . 52 2 1 2 . 10 . . 8 . 9 27 . 2 1 . . 1 5 . . . . 4 Special 16 | . . . . . . . . . . . . . . . 2 6 . . . . . . 2 . . . . 6 . . . . Kinetic 428 | 4 22 . 7 . 3 5 13 . . 1 . . . . 1 9 209 7 . . . . . . . . . . . . . 147 Thermal 140 | . . . . . . . . 13 . . . . . . . . . . . . . . 2 . . . . 20 18 23 6 58 Explosive 75 | . . . . . . 3 1 . 52 2 1 2 . 10 . . . . . . . . . . . . . . . . . 4 Electromagnetic 128 | 4 22 . 7 . 2 5 22 1 . . . . . . . . 8 3 9 27 . 2 1 . . 1 5 . 4 . . 5 Entropic 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Robot Hit Streak 25 | 2 15 . 7 . . 3 7 . 18 6 . . . . 1 11 24 6 7 9 . . 2 . . . 2 8 10 . . 25 Robot Miss Streak 5 | 3 4 . 5 . . 3 4 . 1 . . . . 3 1 1 5 3 . 1 . . 1 . . . . . . . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Capacitor 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Shots Hit Robots 803 | 3 29 . 10 . . 5 72 31 46 10 . 2 . . 16 19 164 28 8 5 . . 26 . 1 3 1 25 54 34 49 162 Core Hits 447 | 1 14 . 5 . . 11 34 3 16 4 1 1 . 22 2 8 106 12 5 22 . 1 12 . . 2 7 10 24 20 28 76 Critical Kills 10 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 8 Critical Parts Destroyed 10 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . 1 . . 6 Critical Strikes 38 | . . . . . . . 3 1 . . . . . . 1 2 3 . . . . . . . . . . 3 2 2 4 17 Destroy 18 | . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . 14 Blast 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Smash 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Sever 7 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . 2 . . 1 . Puncture 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 3 . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 689 | . . . 2 . . . 61 52 1 11 1 4 2 1 36 5 22 38 16 15 4 13 40 2 2 4 . 55 109 125 68 . Impact 145 | . . . 2 . . . 13 26 1 11 1 4 2 1 36 5 . 2 . . 1 2 9 1 1 3 . 10 14 . . . Slashing 338 | . . . . . . . 48 26 . . . . . . . . 22 33 8 10 2 11 24 . . . . 24 23 87 20 . Piercing 206 | . . . . . . . . . . . . . . . . . . 3 8 5 1 . 7 1 1 1 . 21 72 38 48 . Sneak Attacks 97 | . . . . . . . 6 11 . 7 . 1 . . 3 5 5 3 3 . . . 14 . 1 . . 7 5 19 7 . Combat Hostiles 10 | . . . . . . . 1 . . . . . . . . . . . . . . . 6 . . . . 3 . . . . Follow-up Attacks 40 | . . . . . . . . . . . . . . . . . . 5 3 . . . 2 . . . . 1 15 6 8 . Damage Inflicted 43516 | 40 390 . 189 . . 658 2302 1615 6274 810 103 214 . 1206 615 719 6364 1289 670 1270 . 47 1592 . 149 317 227 1611 2562 3269 2509 6505 Guns 8583 | 40 347 . 52 . . 9 155 . . 23 . . . . . 359 3774 95 . . . . . . . . . . . . . 3729 Cannons 2342 | . . . 104 . . 76 207 . . . . . . . 32 . 165 63 . . . . . . . . . . 140 . . 1555 Explosions 13601 | . 43 . 33 . . 573 129 . 6274 158 103 124 . 1206 . . 1822 . 252 1270 . 47 70 . . 13 227 . . . 36 1221 Melee 18864 | . . . . . . . 1808 1615 . 629 . 90 . . 583 360 591 1131 418 . . . 1504 . 149 304 . 1518 2422 3269 2473 . Ramming 15 | . . . . . . . 3 . . . . . . . . . 12 . . . . . . . . . . . . . . . Kinetic 7889 | . 96 . 52 . . 9 75 . . 23 . . . . 32 359 3939 95 . . . . . . . . . . . . . 3209 Thermal 3038 | . 43 . 33 . . . 73 . . . . . . . . . 508 . . 255 . . 18 . . . . 93 . . 36 1979 Explosive 9703 | . . . . . . 573 56 . 6274 158 103 124 . 1206 . . 84 . . . . . 25 . . . . . . . . 1100 Electromagnetic 3924 | 40 251 . 104 . . 76 287 . . . . . . . . . 1230 63 252 1015 . 47 45 . . 13 227 . 140 . . 134 Impact 4699 | . . . . . . . 345 1132 . 629 . 90 . . 583 360 . 65 . . . . 591 . 149 304 . 208 243 . . . Slashing 9015 | . . . . . . . 1463 483 . . . . . . . . 591 1034 272 . . . 909 . . . . 705 784 2435 339 . Piercing 5150 | . . . . . . . . . . . . . . . . . . 32 146 . . . 4 . . . . 605 1395 834 2134 . Entropic 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Highest Corruption 42 | . . . . . . . 3 1 27 29 29 29 29 . 2 2 42 . 1 1 1 . 5 5 5 1 1 4 5 2 7 29 Average Corruption 6 | . . . . . . . 3 1 14 27 29 29 29 . 1 1 3 . 1 1 1 . 5 5 2 1 1 3 3 1 4 12 Corruption Purged 32 | . . . . . . . . 1 . . . . . . 1 2 4 . . . . . . . 4 . . 4 9 . 7 . Effects 179 | . . . . . . . . 4 16 20 10 9 1 . 3 4 24 . . 3 . . 4 3 4 4 1 10 13 1 1 44 Message Errors 54 | . . . . . . . . 1 3 5 3 4 . . . 2 9 . . . . . 1 1 2 3 1 2 4 . 1 12 Matter Fused 30 | . . . . . . . . . 2 5 3 1 . . . . 6 . . . . . 1 1 . . . 3 3 . . 5 Heat Flow Errors 27 | . . . . . . . . . 5 3 1 1 . . 1 1 6 . . . . . 1 1 1 . . . 4 . . 2 Energy Discharges 18 | . . . . . . . . . 2 1 . 1 1 . 1 1 1 . . 1 . . . . 1 . . 1 1 . . 6 Parts Rejected 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 18 | . . . . . . . . 3 . 2 1 . . . 1 . 2 . . 1 . . 1 . . 1 . 3 1 1 . 1 Data Loss (major) 5 | . . . . . . . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 11 | . . . . . . . . . 1 1 1 2 . . . . . . . . . . . . . . . . . . . 6 Weapon Failures 11 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5473 | . . . . . . 63 242 590 20 292 10 19 . 16 164 213 509 202 222 37 . . 521 . 109 162 . 428 407 996 43 208 Projectiles 210 | . . . . . . 12 . . . . . . . . . 60 . . . . . . . . . 37 . . 20 . . 81 Explosions 481 | . . . . . . 51 . . 20 32 10 19 . 16 . . 168 . . 37 . . . . . . . . . . 1 127 Melee 4782 | . . . . . . . 242 590 . 260 . . . . 164 153 341 202 222 . . . 521 . 109 125 . 428 387 996 42 . Knockbacks 24 | . . . . . . . 2 3 . 2 . . . . 2 5 4 . . . . . 4 . 1 . . . 1 . . . Impact 18 | . . . . . . . 1 3 . 2 . . . . 2 4 . . . . . . 4 . 1 . . . 1 . . . Kinetic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 1011 | . 30 . 32 . . 134 57 . 25 8 . 37 . 137 . . 184 . . 46 . . 63 . . . 23 . . . 54 181 Shots 32 | . 1 . 1 . . 3 2 . 1 1 . 1 . 4 . . 10 . . 3 . . 1 . . . 1 . . . 1 2 Rammed 4 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 347 | 40 72 . 114 . 20 62 258 23 310 278 77 161 . 2 214 108 311 276 189 156 . 21 42 262 245 . . 194 180 24 181 347 Average Temperature 68 | 25 32 . 57 . 12 30 93 13 90 123 60 93 . 2 105 34 93 80 58 69 . 12 15 144 126 . . 35 46 5 39 57 Received Heat Transfer 3173 | . . . 30 . . 27 738 294 . 147 54 45 . 36 42 . 1278 30 18 27 . . . . . . 18 18 . 57 87 227 Effects 8 | . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . 6 Total Turns 344 | . . . . . . . . . . . . . . . . . 175 . . . . . . . . . . . . . . 169 Longest Duration 58 | . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . 58 Robots Corrupted 11 | . . . . . . . 1 . . . . . . . . . 3 . 2 3 . 1 . . . 1 . . . . . . Combat Hostiles 10 | . . . . . . . 1 . . . . . . . . . 3 . 2 3 . 1 . . . . . . . . . . Parts Fried 67 | . 1 . . . . . 6 15 . 6 . . . . 7 4 3 1 1 4 . . 11 . 2 1 . 3 2 . . . Impact Corruptions 72 | . . . . . . . 3 18 . 9 . . . . 7 5 . 2 . . . . 12 . 4 8 . 2 2 . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heat Transferred 2589 | . . . . . . . 100 . . . . . . . . . 500 . . 150 . . 37 . . . . 44 . . 50 1708 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . 1 . 1 . . . 2 . . . . . . . . . 4 . . 5 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Peak Influence 1750 | 5 179 69 134 171 . 199 599 515 285 614 . . . . 278 157 979 502 . . . . 164 . . . . 162 334 1346 1173 1750 Initial 807 | . 3 69 26 52 . . 77 207 168 199 . . . . 154 97 . 471 . . . . 28 . . . . 57 3 187 807 712 Average 428 | 3 98 69 66 75 . 152 375 358 251 398 . . . . 183 66 613 425 . . . . 86 . . . . 86 120 671 990 983 Maximum Alert Level 5 | . . . . . . . 2 2 1 2 . . . . 1 . 3 2 . . . . . . . . . . 1 4 4 5 Low Security (%) 34 | 100 100 100 100 100 . 100 18 6 12 3 . . . . 50 100 5 . . . . . 100 . . . . 100 83 2 . . Level 1 15 | . . . . . . . 27 51 87 40 . . . . 49 . 3 32 . . . . . . . . . . 16 8 . . Level 2 27 | . . . . . . . 53 41 . 56 . . . . . . 63 67 . . . . . . . . . . . 50 . . Level 3 17 | . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . 28 84 77 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 15 19 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 2 . 1 . . . 6 8 . 3 . . . . 3 . 12 2 . . . . 1 . . . . 4 3 14 2 14 Investigation 14 | . 1 . 1 . . . 2 . . 1 . . . . 2 . 1 . . . . . . . . . . . . 2 . 4 Extermination 19 | . . . . . . . . 3 . 1 . . . . 1 . 3 2 . . . . . . . . . 1 3 1 1 3 Reinforcement 22 | . 1 . . . . . 3 1 . 1 . . . . . . 4 . . . . . 1 . . . . 3 . 4 . 4 Assault 15 | . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . 7 1 3 Garrison 5 | . . . . . . . 1 3 . . . . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Distress Signals 17 | . . . . . . . 3 1 . . . . . . 1 . 2 . . . . . 1 . . . . . 1 3 1 4 Communications Jammed 15 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 4 9 . Distress Signals 14 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 9 . Times Spotted 520 | . 7 . 2 . . 7 34 32 6 11 14 8 . 11 25 7 69 15 9 20 . 3 8 . 3 3 5 8 23 61 22 107 Peak Tracking Total 21 | . 4 . 2 . 9 4 7 9 3 5 5 5 . 4 7 5 10 3 4 9 . 3 3 . 1 1 4 3 5 15 7 21 Tactical Retreats 79 | . . . . . . . 3 9 . 5 5 2 . 2 6 1 5 . 2 6 . 1 . . . 1 1 . 1 16 2 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Traps Triggered 34 | . . . . . . . . 2 . 5 . . . . 3 . 4 1 . 1 . . 2 . . 9 . . . 5 . 2 Indirectly 10 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 9 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . . . . . . . . 3 1 . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 30 | . . . . . . . . . . . . . . . . . . . 7 4 . 2 . . . 17 . . . . . . Triggered 14 | . . . . . . . . . . . . . . . . . . . 3 1 9 1 . . . . . . . . . . Fabricated Traps 29 | . . . . . . . . . . . . . . . . . . . 5 5 . 2 . . . 17 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Disabled 33 | . . . . 1 1 . . 2 . 1 . . . . . . 11 1 . 2 . . 1 . . 1 . . 5 2 3 2 Max in Single Turn 7 | . . . . . 1 . . 1 . 1 . . . . . . 7 1 . 1 . . 1 . . 1 . . 1 1 1 2 Garrison Access 9 | . . . . . . . 1 1 . 1 . . . . 1 . 1 . . . . . 1 . . . . . . 2 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Accessed 76 | . 1 . 2 . 2 1 3 7 . 6 1 . . . 2 . 6 3 . 1 11 . 4 . . 6 . 3 4 9 2 2 Terminals 14 | . . . 1 . . 1 1 4 . 4 1 . . . . . . . . . . . . . . . . . . . . 2 Fabricators 12 | . . . . . . . . 1 . . . . . . . . 4 1 . . . . 1 . . . . 2 1 2 . . Repair Stations 8 | . . . . . . . . 1 . 1 . . . . 1 . 1 1 . . . . . . . . . . 2 1 . . Recycling Units 8 | . 1 . 1 . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 1 . Garrison Access 8 | . . . . . . . 1 . . 1 . . . . 1 . 1 . . . . . 1 . . . . . . 2 1 . Total Hacks 190 | . 2 . 5 . 2 1 5 22 . 12 2 . . . 3 . 20 8 . 1 20 . 7 . . 18 . 4 19 30 2 7 Successful 122 | . 1 . 3 . 2 . 5 12 . 7 2 . . . 3 . 14 4 . 1 20 . 2 . . 18 . 2 11 13 2 . Failed 68 | . 1 . 2 . . 1 . 10 . 5 . . . . . . 6 4 . . . . 5 . . . . 2 8 17 . 7 Catastrophic 19 | . . . . . . 1 . 3 . 2 . . . . . . 4 . . . . . 2 . . . . . 1 1 . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 241 | . 2 . 5 . 1 1 5 13 . 7 . . . . 13 . 23 33 . . . . 15 . . . . 21 20 51 7 24 Terminals 40 | . . . 4 . . 1 3 14 . 9 2 . . . . . . . . . . . . . . . . . . . . 7 Fabricators 30 | . . . . . . . . 2 . . . . . . . . 9 3 . . . . 3 . . . . 3 1 9 . . Repair Stations 30 | . . . . . . . . 1 . 2 . . . . 2 . 10 2 . . . . . . . . . . 10 3 . . Recycling Units 22 | . 2 . 1 . . . 1 5 . . . . . . . . . 3 . . . . 1 . . . . . . 9 . . Scanalyzers 17 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 8 6 1 . Garrison Access 10 | . . . . . . . 1 . . 1 . . . . 1 . 1 . . . . . 2 . . . . . . 3 1 . Terminal Hacks 53 | . . . 1 . 2 . 3 3 . 3 2 . . . . . . . . 1 20 . . . . 18 . . . . . . Record 25 | . . . . . 1 . . . . . 2 . . . . . . . . 1 14 . . . . 7 . . . . . . Part Schematic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Level Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Network Status 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Repair Station Hacks 23 | . . . . . . . . 1 . 2 . . . . 2 . 9 1 . . . . . . . . . . 6 2 . . Scan Component 13 | . . . . . . . . . . 1 . . . . 1 . 5 1 . . . . . . . . . . 4 1 . . Repair 9 | . . . . . . . . . . 1 . . . . 1 . 4 . . . . . . . . . . . 2 1 . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . . 2 . . Recycle Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Process 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 5 3 1 . Insert Component 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 2 1 . Analyze 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . Seal Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 23 | . 1 . 2 . . . 2 4 . 2 . . . . . . 4 2 . . . . . . . . . 1 . 5 . . Terminals 5 | . . . 1 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . 1 . 3 . . Report 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabnet 4 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 2 . . Haulers 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . . Reject 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tunnel 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 1 . 1 . . 1 1 7 . 4 1 . . . 1 . 5 3 . . . . 3 . . . . 3 4 7 . 2 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 4 . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 106 | . . . . . . . . . . . . . 14 . . . 8 11 . . . . . . . 3 . . 23 21 . 26 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 9 | . . . . . . . . . . 1 . . . . 1 . 4 . . . . . . . . . . . 2 1 . . Time 418 | . . . . . . . . . . 36 . . . . 28 . 246 . . . . . . . . . . . 94 14 . . Parts Recycled 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 119 | . . . . . . . . 119 . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 34 | . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 13 | . . . . . . . . . . . . . . . 1 6 . . . . . . . . . . . . . . . 6 Non-combat 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Combat 11 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 6 Robot Hacks Applied 7 | . . . . . . . . . . . . . . . 1 6 . . . . . . . . . . . . . . . . parse_system 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . . . 3 3 3 3 4 4 4 4 4 1 1 1 . 6 6 Autooverrided 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total Allies 58 | . . . . 3 . . . . . . . . 4 . 2 19 4 4 . . 5 . 7 . . . . 4 . . . 6 Largest Group 19 | . . . . 3 1 1 1 . . . . . 4 4 1 19 14 3 . . 5 . 6 6 6 4 4 4 1 . . 2 Highest-Rated Group 714 | . . . . 40 16 16 14 . . . . . 154 154 31 714 513 203 . . 258 . 513 513 513 342 342 413 137 . . 208 Highest-Rated Ally 208 | . . . . 16 16 16 14 . . . . . 40 40 31 50 70 85 . . 68 . 123 96 96 96 96 180 137 . . 208 Zionite Dispatches 12 | . . . . . . . . . . . . . . . 2 . 2 3 . . . . 2 . . . . 3 . . . . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Light 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 38 | . . . . . . . . . . . . . . . 5 . 5 3 . . 1 . 1 . . . . 17 6 . . . STAY 5 | . . . . . . . . . . . . . . . 2 . 1 1 . . 1 . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 . . . DROP 4 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . 1 . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . RETURN 19 | . . . . . . . . . . . . . . . 2 . 2 . . . . . 1 . . . . 9 5 . . . Ally Attacks 287 | . . . . 16 . 7 . . . . . . . 20 . 120 44 6 . . . . 3 . 18 7 14 14 2 . . 16 Total Damage 8800 | . . . . 190 . 93 . . . . . . . 424 . 3317 1226 292 . . . . 78 . 651 207 497 786 104 . . 935 Kills 43 | . . . . 4 . 1 . . . . . . . 2 . 6 14 1 . . . . . . 4 2 5 2 . . . 2 Allies Corrupted 6 | . . . . . . . . . . . . . . . . 3 3 . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . . 1 1 1 1 . . . . 1 . . . . 2 1 . . . . . . . Drone Launches 20 | . . . . . . . . . . . . . . . 2 . 3 . . . . . 1 . . . . 9 5 . . . Drone Recoveries 18 | . . . . . . . . . . . . . . . 2 . 2 . . . . . 1 . . . . 8 5 . . . Zionite Intel Received 30 | . . . . . . . . . . . . . . . 1 . 2 4 . . . . 1 . . . . 2 4 8 1 7 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Prototype Schematics 5 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 1 . 1 Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 2 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Turns Passed 19508 | 19 218 26 162 274 451 139 583 1029 329 411 187 161 804 234 707 907 2709 877 811 665 522 295 432 193 340 765 341 877 1178 1049 333 1480 Spaces Moved 22878 | 7 131 27 115 255 381 91 188 1823 335 628 352 261 1294 356 1137 676 1206 837 1270 772 916 472 722 413 356 575 738 1188 1439 2118 473 1326 Core 1492 | . . . . . . . . 16 . . 163 261 1049 . . . . . . . . . . . . . . . . . . 3 Treads 1988 | . 1 . . . . . 1 31 . . . . . . . 404 1206 248 . . . . . . . . . . . . . 97 Legs 453 | 7 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440 Wheels 1349 | . 124 27 115 255 381 91 187 169 . . . . . . . . . . . . . . . . . . . . . . . . Hover 13208 | . . . . . . . . . 335 628 189 . . . . . . 589 1270 772 916 472 722 413 356 575 738 1188 1439 2118 473 15 Flight 4388 | . . . . . . . . 1607 . . . . 245 356 1137 272 . . . . . . . . . . . . . . . 771 Fastest Speed 15 | 120 100 100 100 105 105 120 95 32 50 50 50 50 50 49 42 34 160 38 40 40 38 38 38 40 38 38 35 31 27 15 15 31 Average Speed 55 | 120 101 100 102 105 114 120 113 40 66 51 50 50 59 51 44 109 160 77 40 43 44 38 39 40 39 50 35 31 30 25 28 77 Slowest Speed 250 | 120 160 100 105 105 120 120 158 162 110 110 50 50 142 142 49 160 240 240 40 97 97 38 95 40 40 90 38 91 91 85 156 250 Overloaded Moves 237 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 222 8 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . 3 . . . . . . 13 . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 33 15 21 55 72 18 21 34 99 24 60 43 90 52 31 95 33 26 82 75 97 49 19 78 49 60 80 25 89 56 15 48 Regions Visited 32 Branch Regions 18 Pre-discovered Areas 17 | . 1 . 1 . 1 . 1 . . . . . 3 . 5 . . . 1 . 1 . . . . 3 . . . . . . Known Exits Taken 19 | . . . 1 . . . 1 . . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . 2 . . . . . . 1 2 4 1 . . . . 3 2 . 1 . 3 1 . 2 . . . . . Spaces Dug 365 | . . . 1 . . 17 5 14 1 20 19 9 . 33 17 . 9 7 4 11 3 10 10 1 . . . 33 38 77 5 21 Terrain Destroyed 968 | . 4 . 4 . . 30 15 14 267 29 19 19 . 132 17 2 47 7 4 31 3 10 17 1 . . . 33 39 77 12 135 Melee 193 | . . . 1 . . . 1 13 1 2 1 . . 1 17 . 9 7 4 11 3 10 9 1 . . . 19 22 56 5 . Projectile 84 | . . . . . . . . 1 . . . . . . . 2 15 . . . . . 1 . . . . 14 17 21 . 13 AOE 691 | . 4 . 3 . . 30 14 . 266 27 18 19 . 131 . . 23 . . 20 . . 7 . . . . . . . 7 122 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total 28035 | 10 178 26 143 261 390 106 425 2029 391 704 364 284 1330 395 1249 821 1753 1015 1555 1056 1026 570 824 438 554 1057 810 1604 2019 2446 581 1621 Wait 2773 | . 4 . . 5 3 3 106 51 . 4 . 10 10 27 44 91 301 47 204 202 26 70 28 25 187 395 54 265 361 157 19 74 Move 22812 | 6 130 26 114 254 380 90 187 1817 334 627 351 260 1293 355 1111 675 1205 836 1269 771 915 471 721 412 355 574 737 1187 1438 2117 472 1322 Hop 17 | . . . . . . . . 3 . . . . . . 12 . . . . . . . . . . . . . . . . 2 Pick Up 205 | . 8 . 6 1 . . 15 18 . 8 . 3 4 . 1 1 27 21 14 3 8 3 2 . 1 16 2 16 10 5 2 10 Fast Attach 265 | . 2 . 2 . . 1 5 17 2 3 . . 8 1 15 15 33 19 4 5 8 2 13 . 4 5 4 19 15 16 10 37 Attach 137 | . 3 . 3 . . . 10 13 13 3 3 3 5 . . . 11 8 7 5 2 2 3 . 2 5 . 3 2 5 8 18 Detach 85 | . . . 1 . . . 1 12 12 5 4 1 2 . 2 . 10 5 2 3 . . 3 . 1 1 . 4 1 1 3 11 Swap 176 | . 2 . 2 . 1 4 5 2 . 1 . . . . . . 13 5 7 9 2 1 8 . . 1 2 20 60 15 7 9 Drop 373 | . 7 . 6 1 1 . 7 30 2 4 4 1 6 1 6 19 26 37 21 14 14 7 10 . 3 36 6 27 29 11 3 34 Fire 473 | 4 22 . 7 . 5 8 26 14 27 3 1 2 . 10 3 15 102 7 9 28 . 2 4 . . 1 5 21 22 23 6 96 Melee 569 | . . . 2 . . . 61 52 1 11 1 4 2 1 36 5 22 30 11 12 3 10 32 1 1 3 . 42 81 94 51 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . Escape Stasis 64 | . . . . . . . . . . 35 . . . . 19 . . . . . . . . . . . . . . 2 . 8 Rewire 48 | . . . . . . . . . . . . . . . . . . . . . 48 . . . . . . . . . . . Trap 33 | . . . . . . . . . . . . . . . . . . . 7 4 . 2 . . . 20 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -7/Waste -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 15) 231 | -10/Materials | Discovered new exit (range 8) 238 | -10/Materials | Entered Mines 253 | -10/Mines | Discovered new exit (range 11) 261 | -10/Mines | Met a Derelict bent on vengeance 264 | -10/Mines | Entered Materials 264 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 348 | -9/Materials | Build established: Mutant 368 | -9/Materials | Identified exit to Mines 426 | -9/Materials | Entered Mines 466 | -9/Mines | Found a hidden stash of uninstalled traps 514 | -9/Mines | Discovered new exit (range 6) 524 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 669 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 695 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 695 | -9/Mines | Discovered new exit (range 5) 700 | -9/Mines | Entered Exiles 700 | -9/Exiles | Accompanied by 1 ally 717 | -9/Exiles | Discovered new exit (range 15) 729 | -9/Exiles | Met 8R-AWN 746 | -9/Exiles | Met EX-HEX 777 | -9/Exiles | Met EX-BIN 799 | -9/Exiles | Met EX-DEC 805 | -9/Exiles | Learned location of Zion (-7) 978 | -9/Exiles | Aligned with FarCom system 979 | -9/Exiles | Given EX-Vault access code 1006 | -9/Exiles | Opened EX-Vault 1033 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1121 | -9/Exiles | Attacked by the Exiles 1141 | -9/Exiles | Discovered new exit (range 10) 1151 | -9/Exiles | Entered Mines 1151 | -8/Mines | Accompanied by 1 ally 1275 | -8/Mines | Discovered new exit (range 13) 1290 | -8/Mines | Entered Materials 1290 | -8/Materials | Accompanied by 1 ally 1290 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1334 | -8/Materials | Garrison activated, responded to threat 1796 | -8/Materials | Identified exit to Factory 1867 | -8/Materials | Destroyed 7 combat bots 1873 | -8/Materials | Entered Factory 1873 | -7/Factory | Evolved 2 slots: Utility x2 1990 | -7/Factory | Build established: Scavenger-Mutant 2154 | -7/Factory | Lost 8 parts (3n2u3w) 2218 | -7/Factory | Lost 4 parts (1p3n) 2348 | -7/Factory | Identified exit to Factory 2450 | -7/Factory | Discovered new exit (range 14) 2512 | -7/Factory | Build established: Sprinter 2902 | -7/Factory | Sucked down chute 2902 | -7/Factory | Entered Waste 2916 | -7/Waste | Spotted C-40 Crusher 2917 | -7/Waste | EMP discharged 2920 | -7/Waste | Spotted C-40 Crusher 2921 | -7/Waste | Spotted C-40 Crusher 2931 | -7/Waste | Spotted C-40 Crusher 2971 | -7/Waste | Destroyed C-40 Crusher 2987 | -7/Waste | Spotted C-40 Crusher 3017 | -7/Waste | EMP discharged 3017 | -7/Waste | System corruption reached 10% 3046 | -7/Waste | Destroyed C-40 Crusher 3055 | -7/Waste | Destroyed C-40 Crusher 3055 | -7/Waste | Destroyed C-40 Crusher 3058 | -7/Waste | Spotted C-40 Crusher 3116 | -7/Waste | Destroyed C-40 Crusher 3117 | -7/Waste | EMP discharged 3141 | -7/Waste | Build established: Mutant 3150 | -7/Waste | Discovered new exit (range 15) 3161 | -7/Waste | Destroyed C-40 Crusher 3217 | -7/Waste | EMP discharged 3231 | -7/Waste | Entered Factory 3262 | -7/Factory | Discovered exit to Factory (range 5) 3362 | -7/Factory | Repaired Corrupted Sml. Storage Unit 3574 | -7/Factory | Identified exit to Storage 3574 | -7/Factory | Identified exit to Lower Caves 3642 | -7/Factory | Entered Lower Caves 3643 | -7/Lower Caves | Encountered a Warlord checkpoint 3738 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3739 | -7/Lower Caves | Learned Factory security intel 3826 | -7/Lower Caves | Discovered new exit (range 5) 3829 | -7/Lower Caves | Entered another Lower Caves area 3838 | -7/Lower Caves | Powered Hammer stolen by Master Thief 3858 | -7/Lower Caves | Learned Factory terminal intel 3903 | -7/Lower Caves | Encountered a Warlord checkpoint 3917 | -7/Lower Caves | Discovered new exit (range 14) 3945 | -7/Lower Caves | Core integrity fell below 50% 3979 | -7/Lower Caves | Found Imp. Powered Armor 3988 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3990 | -7/Lower Caves | Entered Zion 4007 | -7/Zion | System corruption cleaned by Quarantine Array 4027 | -7/Zion | Discovered new exit (range 9) 4119 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4130 | -7/Zion | Learned location of Extension (-6) 4155 | -7/Zion | Received a visual enhancement algorithm 4183 | -7/Zion | Given the Hacking Drone Bay 4278 | -7/Zion | Learned location of Recycling (-7) 4314 | -7/Zion | Found Prototype Device 4314 | -7/Zion | Identified Bomb Factory No. 2 4417 | -7/Zion | Imprinted 4419 | -7/Zion | Declared Zion's savior 4450 | -7/Zion | Found Prototype Device 4550 | -7/Zion | Identified Hacking Drone Bay 4794 | -7/Zion | Entered Proximity Caves 4794 | -6/Proximity Caves | Accompanied by 4 allies 4980 | -6/Proximity Caves | Build established: Derelict-Mutant 5018 | -6/Proximity Caves | Discovered exit to Factory (range 13) 5023 | -6/Proximity Caves | Learned Factory terminal intel 5028 | -6/Proximity Caves | Entered Factory 5028 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5030 | -6/Factory | Loaded intel: 28 terminal locations 5169 | -6/Factory | Zion Kinetic Resupply teleported in 5194 | -6/Factory | Zion Offense Resupply teleported in 5295 | -6/Factory | Repaired Imp. Powered Armor 5304 | -6/Factory | Discovered new exit (range 7) 5351 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5544 | -6/Factory | Discovered new exit (range 20) 5735 | -6/Factory | Manually triggered Chute Trap 5735 | -6/Factory | Sucked down chute 5735 | -6/Factory | Entered Waste 5751 | -6/Waste | Spotted C-40 Crusher 5752 | -6/Waste | Spotted C-40 Crusher 5757 | -6/Waste | Spotted C-40 Crusher 5759 | -6/Waste | Spotted C-40 Crusher 5765 | -6/Waste | Spotted C-40 Crusher 5773 | -6/Waste | Warlord forces began an assault 5779 | -6/Waste | Allies destroyed C-40 Crusher 5797 | -6/Waste | Allies destroyed C-40 Crusher 5802 | -6/Waste | Allies destroyed C-40 Crusher 5813 | -6/Waste | Spotted C-40 Crusher 5817 | -6/Waste | Allies destroyed C-40 Crusher 5821 | -6/Waste | Allies destroyed C-40 Crusher 5874 | -6/Waste | Discovered new exit (range 13) 5927 | -6/Waste | Found Damper Plating 6642 | -6/Waste | Entered Factory 6642 | -6/Factory | Accompanied by 14 allies 6643 | -6/Factory | Loaded intel: 27 terminal locations 6720 | -6/Factory | Build established: Scavenger-Mutant 6923 | -6/Factory | Retrieved Zion intel report: Emergency Access 7060 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7061 | -6/Factory | Zion Light squad teleported in 7062 | -6/Factory | Build established: Scavenger-Tank 7189 | -6/Factory | Found Prototype Protection 7213 | -6/Factory | Found Prototype Protection 7234 | -6/Factory | Identified Zio. Weapon Casing (x2) 7548 | -6/Factory | Spotted B-75 Beast 7574 | -6/Factory | Destroyed B-75 Beast 7689 | -6/Factory | Zion Hacking Resupply teleported in 7884 | -6/Factory | Repaired Broken Hvy. Treads 7915 | -6/Factory | Terminal network hard line cut 7948 | -6/Factory | Repaired Antimatter Reactor 8412 | -6/Factory | Discovered new exit (range 9) 8423 | -6/Factory | Identified exit to Factory 8666 | -6/Factory | Repaired Hvy. Treads 8741 | -6/Factory | Repaired Lyr. Medium Armor Plating 8921 | -6/Factory | Discovered exit to Factory (range 6) 9092 | -6/Factory | First assault squad dispatched 9189 | -6/Factory | Destroyed 7 combat bots 9201 | -6/Factory | Lost 5 parts (2u3w) 9326 | -6/Factory | System corruption reached 10% 9349 | -6/Factory | System corruption reached 30% 9351 | -6/Factory | Entered another Factory area 9351 | -5/Factory | Evolved 2 slots: Propulsion x2 9363 | -5/Factory | Lost 5 parts (1p1n2u1w) 9642 | -5/Factory | Found Prototype Processor 9642 | -5/Factory | Identified Exp. Targeting Computer 9663 | -5/Factory | Build established: Scavenger-Mutant 9670 | -5/Factory | Zion Heavy squad teleported in 9764 | -5/Factory | Zion Hover Resupply teleported in 9909 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10008 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10009 | -5/Factory | Zion Melee Resupply teleported in 10074 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10132 | -5/Factory | Discovered new exit (range 14) 10219 | -5/Factory | Retrieved Zion intel report: Trap Installations 10228 | -5/Factory | Identified exit to Upper Caves 10228 | -5/Factory | Entered Upper Caves 10471 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10522 | -5/Upper Caves | Build established: Scout 10982 | -5/Upper Caves | Discovered new exit (range 16) 11037 | -5/Upper Caves | Identified exit to Upper Caves 11039 | -5/Upper Caves | Entered another Upper Caves area 11051 | -5/Upper Caves | Discovered new exit (range 12) 11055 | -5/Upper Caves | Identified exit to Factory 11169 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11499 | -5/Upper Caves | Build established: Mutant 11669 | -5/Upper Caves | Discovered new exit (range 7) 11693 | -5/Upper Caves | Identified exit to Warlord 11700 | -5/Upper Caves | Found Alien Artifact 11704 | -5/Upper Caves | Entered Warlord 11727 | -5/Warlord | Discovered new exit (range 15) 11750 | -5/Warlord | System corruption cleaned by Quarantine Array 11818 | -5/Warlord | Learned Factory fabricator intel 11818 | -5/Warlord | Learned Research fabricator intel 11818 | -5/Warlord | Learned Testing trap positions 11818 | -5/Warlord | Learned Quarantine stockpile data 11855 | -5/Warlord | Build established: Scavenger-Mutant 11868 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12020 | -5/Warlord | Warlord's base attacked by MAIN.C 12032 | -5/Warlord | Found Prototype Energy Gun 12032 | -5/Warlord | Identified Vortex Shotgun 12036 | -5/Warlord | Found Prototype Energy Cannon 12036 | -5/Warlord | Identified Vortex Cannon 12039 | -5/Warlord | Found Vortex Cannon 12090 | -5/Warlord | Rebuked by Warlord 12104 | -5/Warlord | Found Prototype Device 12104 | -5/Warlord | Identified Thermal Barrier 12113 | -5/Warlord | Found Prototype Processor 12216 | -5/Warlord | Opened side exit 12226 | -5/Warlord | Identified exit to Proximity Caves 12226 | -5/Warlord | Entered Proximity Caves 12227 | -4/Proximity Caves | Spotted B-86 Titan 12518 | -4/Proximity Caves | Discovered exit to Factory (range 6) 12521 | -4/Proximity Caves | Entered Factory 12521 | -4/Factory | Evolved 2 slots: Utility x2 12522 | -4/Factory | Loaded intel: 6 fabricator locations 12531 | -4/Factory | Identified Exp. Core Analyzer 12654 | -4/Factory | Spotted B-86 Titan 12800 | -4/Factory | Retrieved Zion intel report: Active Garrisons 12801 | -4/Factory | Zion Light squad teleported in 12857 | -4/Factory | Discovered new exit (range 2) 12858 | -4/Factory | Identified exit to Upper Caves 12932 | -4/Factory | Zion Hacker squad teleported in 12941 | -4/Factory | Found Prototype Processor 12941 | -4/Factory | Identified Exp. Signal Interpreter 12953 | -4/Factory | Entered Upper Caves 12953 | -4/Upper Caves | Accompanied by 6 allies 12959 | -4/Upper Caves | Identified exit to Upper Caves 13040 | -4/Upper Caves | Build established: Mutant 13146 | -4/Upper Caves | Entered another Upper Caves area 13146 | -4/Upper Caves | Accompanied by 6 allies 13151 | -4/Upper Caves | Learned Research machine intel 13451 | -4/Upper Caves | Discovered new exit (range 2) 13451 | -4/Upper Caves | Identified exit to Zhirov 13461 | -4/Upper Caves | Spotted B-86 Titan 13486 | -4/Upper Caves | Entered Zhirov 13486 | -4/Zhirov | Accompanied by 4 allies 13486 | -4/Zhirov | Discovered new exit (range 3) 13488 | -4/Zhirov | Identified exit to Proximity Caves 13493 | -4/Zhirov | Met Zhirov 13502 | -4/Zhirov | Learned location of Quarantine (-2) 13502 | -4/Zhirov | Learned location of Testing (-3) 13502 | -4/Zhirov | Learned location of Command (-1) 13504 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13516 | -4/Zhirov | Found Alien Artifact 13516 | -4/Zhirov | Identified Integrated Dissipator 13516 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14179 | -4/Zhirov | Found Alien Artifact 14202 | -4/Zhirov | Attacked by Zhirov 14203 | -4/Zhirov | Destroyed Zhirov 14204 | -4/Zhirov | Allies destroyed Svarog 14207 | -4/Zhirov | Allies destroyed Perun 14214 | -4/Zhirov | Found Prototype Hackware 14215 | -4/Zhirov | Found Prototype Hackware 14217 | -4/Zhirov | Found Alien Artifact 14251 | -4/Zhirov | Entered Proximity Caves 14251 | -3/Proximity Caves | Accompanied by 4 allies 14426 | -3/Proximity Caves | Discovered new exit (range 11) 14430 | -3/Proximity Caves | Identified exit to Research 14560 | -3/Proximity Caves | Build established: Scavenger-Mutant 14592 | -3/Proximity Caves | Entered Research 14592 | -3/Research | Accompanied by 1 ally 14592 | -3/Research | Evolved 2 slots: Propulsion x2 14593 | -3/Research | Loaded intel: 105 machine locations 14594 | -3/Research | Loaded intel: 3 fabricator locations 14700 | -3/Research | Zion hero teleported in (7V-RTL) 14805 | -3/Research | Retrieved Zion intel report: Active Garrisons 14806 | -3/Research | Zion Heavy squad teleported in 14866 | -3/Research | Zion Melee Resupply teleported in 14890 | -3/Research | Found Prototype Protection 14890 | -3/Research | Identified Centrium Heavy Armor Plating 14949 | -3/Research | Found Prototype Processor 14949 | -3/Research | Identified Exp. Melee Analysis Suite 14953 | -3/Research | Found Exp. Melee Analysis Suite 14954 | -3/Research | Found Exp. Melee Analysis Suite 15018 | -3/Research | Build established: Scavenger-Sprinter 15051 | -3/Research | Discovered new exit (range 3) 15052 | -3/Research | Identified exit to Research 15097 | -3/Research | Found Unknown Protection 15097 | -3/Research | Identified Powered Armor 15176 | -3/Research | Retrieved Zion intel report: Unaware Analyses 15303 | -3/Research | Discovered new exit (range 7) 15326 | -3/Research | Discovered exit to Research (range 10) 15326 | -3/Research | Identified exit to Testing 15407 | -3/Research | Found Prototype Device 15407 | -3/Research | Identified 7V-RTL's Ultimate Field 15434 | -3/Research | Found Prototype Protection 15434 | -3/Research | Identified Zio. Heavy Carapace 15469 | -3/Research | Entered Testing 15469 | -3/Testing | Accompanied by 1 ally (7V-RTL) 15470 | -3/Testing | Loaded intel: 11 trap records 15512 | -3/Testing | Identified Deep Network Scanner 15513 | -3/Testing | Identified Quantum Router 15541 | -3/Testing | Repaired Exp. Utility Shielding? 15560 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 15701 | -3/Testing | Found Prototype Energy Cannon 15701 | -3/Testing | Identified Potential Cannon 15858 | -3/Testing | Repaired Broken Cld. Antigrav System 16104 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16120 | -3/Testing | Found Prototype Energy Cannon 16120 | -3/Testing | Identified Cld. Nova Cannon 16132 | -3/Testing | Identified Transdimensional Reconstructor (x2) 16162 | -3/Testing | Build established: Hacker-Sprinter 16274 | -3/Testing | Retrieved Zion intel report: Component Schematics 16278 | -3/Testing | Retrieved Zion intel report: Guard Positions 16601 | -3/Testing | Found Quantum Capacitor 16647 | -3/Testing | Entered Research 16647 | -2/Research | Evolved 2 slots: Utility x2 16706 | -2/Research | Found Prototype Device 16750 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 16862 | -2/Research | Retrieved Zion intel report: Unaware Analyses 17026 | -2/Research | Repaired Powered Armor 17147 | -2/Research | First assault squad dispatched 17351 | -2/Research | Retrieved Zion intel report: Component Schematics 17357 | -2/Research | Retrieved Zion intel report: Active Garrisons 17379 | -2/Research | Retrieved Zion intel report: Emergency Access 17386 | -2/Research | Retrieved Zion intel report: Unaware Analyses 17427 | -2/Research | Retrieved Zion intel report: Unaware Schematics 17460 | -2/Research | Spotted B-90 Cyclops 17465 | -2/Research | Retrieved Zion intel report: Prototype Schematics 17471 | -2/Research | Discovered new exit (range 11) 17473 | -2/Research | Identified exit to Access 17657 | -2/Research | Spotted B-90 Cyclops 17696 | -2/Research | Entered Access 17696 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 17809 | -1/Access | Identified Exp. Shock Absorption System 17833 | -1/Access | Retrieved Zion intel report: Branch Access 17833 | -1/Access | Identified exit to Command 17928 | -1/Access | Lost 11 parts (1p7n2u1w) 17946 | -1/Access | First assault squad dispatched 17999 | -1/Access | Energy Cycler disabled 18014 | -1/Access | Spotted B-99 Colossus 18014 | -1/Access | Spotted B-99 Colossus 18029 | -1/Access | Entered Command 18056 | -1/Command | Lost 9 parts (2p7n) 18168 | -1/Command | Lost 6 parts (2u4w) 18176 | -1/Command | Retrieved Zion intel report: Guard Positions 18279 | -1/Command | First assault squad dispatched 18551 | -1/Command | Found Antimissile System 18706 | -1/Command | Build established: Wizard-Tank 18725 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 19037 | -1/Command | Found Fusion Bomb Launcher 19043 | -1/Command | Retrieved Zion intel report: Prototype Schematics 19098 | -1/Command | System corruption reached 10% 19153 | -1/Command | Destroyed 9 combat bots 19156 | -1/Command | Lost 4 parts (1n1u2w) 19156 | -1/Command | Spotted B-99 Colossus 19173 | -1/Command | Phase Generator disabled 19203 | -1/Command | Core integrity fell below 50% 19229 | -1/Command | Retrieved Zion intel report: Component Schematics 19243 | -1/Command | Lost 9 parts (1p4n3u1w) 19310 | -1/Command | Retrieved Zion intel report: Trap Installations 19351 | -1/Command | Retrieved Zion intel report: Unaware Schematics 19358 | -1/Command | Retrieved Zion intel report: Emergency Access 19380 | -1/Command | Lost 3 parts (2n1u) 19499 | -1/Command | Spotted Alpha 7 19499 | -1/Command | Spotted Alpha 7 19499 | -1/Command | Spotted Striker 19499 | -1/Command | Spotted Striker 19499 | -1/Command | Spotted Executioner 19499 | -1/Command | Spotted Executioner 19499 | -1/Command | Spotted Executioner 19499 | -1/Command | Spotted Executioner 19499 | -1/Command | Spotted B-99 Colossus 19500 | -1/Command | Core integrity fell below 20% 19509 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 19503_ Slug penetrates B-99 Colossus. 19503_ B-99 Colossus suffers critical hit (Destroy). 19503_ Slug penetrates B-99 Colossus. 19503_ Access Shell breached. 19504_ Field strength at 82. 19504_ Slug penetrates B-99 Colossus. 19505_ Field strength at 76. 19505_ Slug penetrates Wall. 19505_ Slug penetrates B-99 Colossus. 19506_ Field strength at 70. 19506_ Slug penetrates B-99 Colossus. 19507_ Field strength at 64. 19507_ Slug penetrates B-99 Colossus. 19507_ Slug penetrates Wall. 19508_ Field strength at 58. 19508_ Slug penetrates B-99 Colossus. 19508_ Slug penetrates Wall. 19508_ B-99 Colossus destroyed. 19509_ Field strength at 52. 19509_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????# " ! # | | ?????????????#""" + | | ?????????????#"R "" "#### # | | ?????????????#""" """" ##??# #### | | ?????????????#""" """" ""??# ???# | | ?????????????#### "" ""??# ???# "" | | ????????????????# T"?# ???# """" | | ???????????????## ""??#????# """" | | ???????????????# ""???????# "" | | ???????????????# "" "" ##???????# | | ???????????????# ""T"" #????????# | | ???????????????# """ #????????############ | | ??????????#????## ########??#?????????????? | | ??????????# ????# #?????????????????????????##### | | ??????????# ????# #?????????????????????????????? | | ??????????# ???# #?????????????????????????????? | | ?# ######## #### #?????????????????#???????????? | | #????????????????% ? ?????????? | | #????#########?# % ?????????? | | #?####;# # # # ;%%% ^^^^^????? | | g###;#;^ ^^^ ^K^^ ^ ?????^????? | | ## ######## ###" g /^^^7 ^EE^^ ^"?????^????? | | ?#????????# ???# g g/ ^^^^^^^E "?????^????? | | ??????????# ???# / ^^^^ ^^^^ ^"?????^????? | | ??????????# ???# %/^^^^^^^^ ^ "?????^????? | | ??????????###???# #""""#@7 KE^^^^^ ^"?????^????? | | ????????????????# ## ##### # # # # ^^ ^^^^^????? | | ????????????????# ##??????####?#???? ?????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #??????????????????#########??? | | ????????????????# #################### #??? | | ????????????????# # # #??? | | ????????????????# # #" #??? | | ????????????????# # #"" #??? | | ????????????????# # !! #"" #### | | ????????????????# # #"" # | | ????????????????# + #"" + | | ????????????????# # #"T # | | ????????????????# # #"" #### | | ??????????????###+#####################"" # ! | | ??????????????# #???????????#"" # | | ??????????????# #???????????#"" # | | ??????????????# #???????????#" + | | ??????????????# #???????????# # | | ??????????????# ############# # | | ??????????????# + # # | | ??????????????# ###### # # | | ??????????????################# ###+###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 41 Energy Capacity 1415 Matter Stores 450 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 3200 Resistance: KI 20 Resistance: TH 50 Resistance: EM 90 Power Shielding 90 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 30 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 12 Launcher Accuracy 20 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 37 Defensive Hacking 39 Item Schematics ----------------- Imp. Weapon Cycler | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Beamcaster | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive System Backup Module | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Airjet | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Cld. VTOL Module | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Tri-rail Accelerator | -3/Testing | Z-intel Lrn. Phase Cannon | -3/Testing | Z-intel EM Disruption Field | -3/Testing | Z-intel Coolant Network | -3/Testing | Z-intel Cld. Antigrav System | -3/Testing | Z-intel Com. Tesla Bomb Launcher | -3/Testing | Z-intel Adv. Variable Charge Gun | -3/Testing | Z-intel Exp. Power Amplifier | -3/Testing | Z-intel Com. Particle Reactor | -3/Testing | Z-intel Exp. System Shield | -3/Testing | Z-intel Adv. Thermal Shield | -3/Testing | Z-intel Triangulator | -3/Testing | Z-intel Lrn. Terrain Scanner | -3/Testing | Z-intel Thermal Converter | -3/Testing | Z-intel Com. HERF Cannon | -3/Testing | Z-intel Imp. Heavy Treads | -3/Testing | Z-intel Adv. Cryofiber Web | -3/Testing | Z-intel Adv. ECM Suite | -3/Testing | Z-intel Imp. Heavy Siege Treads | -3/Testing | Z-intel Imp. System Shield | -3/Testing | Z-intel Force Field | -3/Testing | Z-intel Imp. Plasma Cutter | -3/Testing | Z-intel Q-thruster | -3/Testing | Z-intel Imp. Fusion Compressor | -2/Research | Scanalyzed Lrn. Sensor Array | -2/Research | Z-intel Enh. Optical Array | -2/Research | Z-intel Imp. Recalibrator | -2/Research | Z-intel Hvy. Neutron Cannon | -2/Research | Z-intel Force Lance | -2/Research | Z-intel Imp. Melee Analysis Suite | -2/Research | Z-intel Matter Filter | -2/Research | Z-intel Fusion Bomb Launcher | -2/Research | Z-intel Carbide Saw | -2/Research | Z-intel Imp. Terrain Scanner | -2/Research | Z-intel Adv. Shield Generator | -2/Research | Z-intel Huge Storage Unit | -2/Research | Z-intel Imp. KE Penetrator | -2/Research | Z-intel Adv. Matter Compressor | -2/Research | Z-intel Exp. Armor Integrity Analyzer | -2/Research | Z-intel Centrium Light Armor Plating | -2/Research | Z-intel Molecular Scythe | -2/Research | Z-intel Cld. Impulse Thruster | -2/Research | Z-intel Adv. Dynamic Insulation System | -2/Research | Z-intel Vibroblade | -2/Research | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Cld. Nuclear Pulse Thruster | -1/Command | Z-intel Exp. Focal Shield | -1/Command | Z-intel Spectral Analyzer | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Gravity Flail | -1/Command | Z-intel Centrium Heavy Treads | -1/Command | Z-intel Adv. Energy Well | -1/Command | Z-intel Exp. Biometal Leg | -1/Command | Z-intel Adv. Thermal Defense Suite | -1/Command | Z-intel Hdn. Centrium Wheel | -1/Command | Z-intel Exp. Stasis Projector | -1/Command | Z-intel Point Defense System | -1/Command | Z-intel Hacking Suite | -1/Command | Z-intel Imp. Maneuvering Thrusters | -1/Command | Z-intel Biometal Leg | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Adv. Trap Extractor | -1/Command | Z-intel Adv. Hardlight Generator | -1/Command | Z-intel ECM Suite | -1/Command | Z-intel Impulse Thruster | -1/Command | Z-intel Lrg. Storage Unit | -1/Command | Z-intel Adv. Reaction Control System | -1/Command | Z-intel Hvy. Gauss Cannon | -1/Command | Z-intel Imp. Hardlight Generator | -1/Command | Z-intel Stasis Beam | -1/Command | Z-intel Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive R-06 Scavenger | -2/Research | Z-intel G-73 Enforcer | -2/Research | Z-intel K-01 Serf | -2/Research | Z-intel A-15 Conveyor | -2/Research | Z-intel A-27 Freighter | -1/Command | Z-intel C-55 Analyst | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed EnhancedTitaniumGravjet Manual? 0 Play Time 10:16:41 Cumulative 519.6 hours Start 2021.11.21 @ 14:50:09 End 2021.11.27 @ 18:50:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 26 Types 12/4/1/0/2/0/7/0/0 Lore% 87 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b2fc126-0a13-4311-bc0b-1662b56a4cb3