Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.27 @ 07:28:00 Player: Ms. V3-11A Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (390) 1950 Value Destroyed (18597) 18597 Prototype IDs (230) 4600 Alien Tech Used (1) 200 Bonus (10523) 10523 TOTAL SCORE: 45170 Bonus ------- High Alert Combat Kills 693 Follower Combat Kills 501 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2262 Pursued by Intercept 500 Friendly Fire -333 Cogmind --------- Core Integrity 0/1300 Matter 235/300 Energy 100/100 System Corruption 31% Temperature Cool (37) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Myomer Leg Myomer Leg Assembled Alloy Leg > --- UTILITY (12) ----- 0b10 Decoder Chip [Looter] Experimental Targeting Computer GOLEM Unit > --- WEAPON (3) ------- High-powered Shotgun Coil Gun > --- INVENTORY (5) ---- Advanced Power Amplifier High-capacity Storage Unit Point Defense Array Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Myomer Leg Myomer Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array 0b10 Decoder Chip [Looter] Experimental Targeting Computer Assembled Alloy Armor Advanced Hacking Suite Deep Network Scanner Ghost Barrier GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Myomer Leg Advanced Power Amplifier High-capacity Storage Unit Improved Matter Compressor 0b10 Decoder Chip [Generic] Point Defense Array Advanced System Shield GOLEM Unit GOLEM Unit Transdimensional Reconstructor Quantum Rifle Micro-nuke Launcher [Rating: 176] Favorites ----------- Power Assembled Flux Generator Engine Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Flight Unit Improved Diametric Drive Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Particle Gun Energy Cannon Assembled Focal Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Rocket Array Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 10 | . . . 1 . . . 1 1 . . . . . 2 . . . . 2 . . . . 1 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 264 | 1 9 2 10 5 . 2 18 40 5 15 2 28 7 6 2 6 3 7 5 2 3 8 4 20 3 11 5 . 35 Power 25 | 1 . 1 1 . . . 2 10 1 3 . 2 . . . . . . . . . 1 . 2 . . . . 1 Engine 16 | 1 . . . . . . 2 7 1 3 . 1 . . . . . . . . . . . 1 . . . . . Core 6 | . . 1 1 . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . Reactor 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 Propulsion 44 | . 1 1 4 2 . . 4 4 . 1 . 4 . . . . . . 1 . . 3 . 9 . 1 1 . 8 Treads 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Leg 42 | . 1 1 4 2 . . 3 4 . 1 . 4 . . . . . . 1 . . 2 . 9 . 1 1 . 8 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 74 | . 3 . 2 1 . 2 5 12 2 2 1 6 2 3 2 1 . . 2 . 3 1 1 7 . 5 3 . 8 Device 36 | . 1 . 1 . . 1 1 4 1 . 1 4 . 2 1 1 . . . . 1 1 . 4 . 5 2 . 5 Storage 5 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Processor 4 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 Hackware 6 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . 2 Protection 23 | . . . 1 1 . 1 3 6 1 2 . 2 2 . . . . . 1 . 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 121 | . 5 . 3 2 . . 7 14 2 9 1 16 5 3 . 5 3 7 2 2 . 3 3 2 3 5 1 . 18 Energy Gun 27 | . 5 . 2 2 . . 5 5 . 1 . 3 . . . . . . . . . . . . . . . . 4 Energy Cannon 21 | . . . 1 . . . 1 3 1 4 1 6 2 1 . . . . . . . . . . 1 . . . . Ballistic Gun 25 | . . . . . . . . 3 . 1 . 3 1 1 . 3 1 4 1 1 . 1 2 . . . . . 3 Ballistic Cannon 13 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 4 1 . 4 Launcher 34 | . . . . . . . 1 3 1 3 . 3 2 1 . 2 1 3 1 1 . 2 1 . 1 1 . . 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . 1 3 . . . 6 . 1 . . . . . . . . . 1 . . 2 . 1 Parts Lost 70 | . . . 1 . . 1 10 3 . 4 . 5 . . . 1 . 1 . . 2 3 1 10 . . . . 28 Power 7 | . . . . . . . 2 1 . . . 1 . . . . . 1 . . . . . 1 . . . . 1 Propulsion 17 | . . . 1 . . . 4 . . 1 . 1 . . . . . . . . . . . 3 . . . . 7 Utility 26 | . . . . . . 1 2 . . 1 . 1 . . . . . . . . 2 2 1 3 . . . . 13 Weapon 20 | . . . . . . . 2 2 . 2 . 2 . . . 1 . . . . . 1 . 3 . . . . 7 Highest Loss Streak 19 | . . . 1 . . 1 6 3 . 2 . 4 . . . 1 . 1 . . 1 2 1 7 . . . . 19 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 99 100 100 99 95 99 100 99 100 92 84 86 86 85 86 86 87 88 87 87 88 85 89 88 78 89 81 Engine 3 | . 14 3 . . . . 6 14 15 15 15 8 . . . . . . . . . . . . . . . . . Core 1 | . . 10 11 11 11 11 2 . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 3 7 6 6 6 6 6 5 5 5 5 5 4 5 5 5 5 3 Leg 21 | . 28 28 32 33 33 33 22 23 23 23 23 22 23 20 20 20 20 20 16 17 17 17 17 20 21 21 21 21 16 Device 15 | . 12 14 11 11 11 11 9 7 14 15 18 18 15 20 20 20 20 20 17 17 16 16 17 17 15 14 14 15 12 Storage 10 | . 14 14 11 11 11 11 9 7 7 7 7 10 9 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 8 Processor 3 | . . . . . . . 9 6 7 7 3 . . . . . . . 5 5 5 5 5 5 5 5 5 5 8 Hackware 3 | . . . . . . . . 7 . . . . . 5 6 6 6 6 5 5 1 . . 6 10 10 10 10 12 Protection 5 | . . . 11 11 11 10 7 6 7 6 7 4 4 . . . . . 5 5 9 11 10 5 5 4 5 5 3 Energy Gun 4 | . 21 28 13 11 11 11 17 9 . . 7 2 . . . . . . . . . . . . . . . . . Energy Cannon 11 | . . . 8 11 11 11 8 12 22 18 15 16 16 14 13 12 13 13 11 11 11 11 11 8 10 10 3 10 7 Ballistic Gun 2 | . 6 . . . . . . . . 2 . 1 5 4 6 5 3 5 5 4 5 4 4 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 142 | 12 52 52 56 57 57 57 61 89 90 89 90 119 125 128 124 125 127 127 135 135 142 142 140 139 136 138 132 132 136 Greatest Support 110 | 20 20 20 30 30 30 30 40 55 55 55 55 88 88 88 88 88 88 88 88 88 88 88 85 110 110 110 110 110 110 Greatest Overweight (x) 20 | . 2 2 2 1 1 1 20 2 1 1 1 2 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 5 14 20 20 20 20 20 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 4 9 19 19 19 20 19 15 19 19 19 17 18 19 19 19 19 19 19 19 20 19 19 19 19 19 19 19 20 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 13 20 20 20 20 18 20 20 20 18 18 20 20 20 20 20 20 20 20 20 20 19 19 20 20 20 20 20 3 Class Distribution -------------------- 43% | Hacker-Golem 16% | Scavenger-Mutant 15% | Golem 9% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Hacker-Golem | -6/Factory Hacker-Golem | -6/Lower Caves Hacker-Golem | -6/Lower Caves Hacker-Golem | -6/Data Miner Hacker-Golem | -5/Proximity Caves Hacker-Golem | -5/Factory Hacker-Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Zhirov Hacker-Golem | -3/Proximity Caves Wizard-Golem | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 6219 | 200 132 20 100 50 . . 166 440 135 131 44 502 99 210 72 315 20 427 134 227 102 206 357 434 128 543 . 222 803 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16212 | . 405 331 575 141 . 211 762 1637 203 160 . 1030 324 459 286 739 176 451 531 303 583 752 1158 1369 37 613 . 506 2470 Parts 759 | . 23 15 35 13 . 3 40 89 12 10 . 18 17 27 7 27 4 30 25 24 27 33 37 58 5 24 . 32 124 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 228 | . . . . . . . . . 11 4 . . 12 . 7 27 . 22 . 26 27 . 38 . 1 19 . 34 . Prevented 11 | . . . . . . . . . 5 1 . . . . . . . . . . . . . . . 5 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 381 | . 8 7 13 5 . 3 19 31 6 9 . 44 10 9 5 22 4 18 12 7 9 19 23 21 4 18 . 9 46 Guns 65 | . 8 6 8 3 . . 10 10 . . . . . 2 1 3 . . . . 1 3 5 1 . . . . 4 Cannons 168 | . . . 5 2 . 3 4 13 2 2 . 1 3 4 4 11 . 5 7 7 8 11 12 20 . 12 . 9 23 AOE 139 | . . . . . . . 5 7 4 7 . 37 7 3 . 8 4 13 5 . . 5 6 . 4 6 . . 18 Classes Destroyed 28 | . 3 3 2 1 . . 3 4 . 2 . 4 . . . 1 . . . . . 5 . . . . . . . Worker 11 | . . . . . . . . 6 . . . . . 3 . . . . . . . . . . . . . . 2 Builder 6 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 3 Tunneler 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 9 | . . 1 . . . . 2 3 . . . . . . . . . . 1 . . . . . . . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 5 | . . . 1 . . . 1 . . . . . . . . 1 . . . . . . 1 1 . . . . . Operator 6 | . . . 2 . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 Watcher 5 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Swarmer 92 | . . 2 . 3 . . 6 10 4 . . . 3 3 . 10 . 9 8 1 . . 5 . 4 9 . 3 12 Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 Grunt 114 | . 8 4 10 1 . 3 6 3 1 4 . . 3 2 3 7 . 6 . . 6 6 8 10 . 6 . 4 13 Brawler 13 | . . . . 1 . . 1 1 . . . . 1 . . 2 . . . . . 1 4 . . 1 . . 1 Duelist 6 | . . . . . . . . 1 1 . . . . . . . . . . . 1 . 2 . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sentry 25 | . . 1 3 . . . 3 6 . . . . 1 . . 2 . 1 2 . 1 . 1 1 . 1 . . 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Hunter 33 | . . . . . . . 3 3 . . . . . 3 2 . . 1 2 4 . . 2 4 . . . . 9 Programmer 21 | . . . . . . . . 6 . 1 . . 1 1 . . . . . 1 1 3 . 3 . . . 1 3 Heavy 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Behemoth 7 | . . . . . . . . . . 1 . . 1 . . . . 1 . 1 . . 1 . . 1 . 1 . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Z-Light 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thief 4 | . . . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Assembled 37 | . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . . Golem 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 39 | . 2 3 5 3 . 3 7 8 4 4 . 39 4 5 3 5 5 5 5 5 3 19 16 4 4 7 . 4 13 Combat Bots Only 37 | . 2 2 5 3 . 3 5 4 4 4 . 37 4 4 3 4 4 5 5 5 3 19 16 4 4 7 . 4 11 Max Kills in Single Turn 31 | . 1 3 2 1 . 1 4 8 4 2 . 31 2 3 1 2 1 5 5 1 1 3 2 2 3 3 . 1 3 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 31 | . . . . . . . 3 4 4 2 . 31 2 3 . 2 1 5 5 . . 3 2 . 3 3 . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Damage Taken 19958 | . 284 74 434 100 . 176 1243 1502 352 556 . 929 559 161 177 564 207 442 306 383 209 1150 977 2412 42 1051 . 330 5338 Core 3189 | . 60 21 112 22 . 26 145 246 11 30 . 131 84 20 19 110 56 62 37 5 16 171 73 282 . 99 . 50 1301 Absorbed by Shields 4177 | . . . . . . . . . . . . 250 . 120 126 402 42 228 270 144 144 359 718 728 12 292 . 126 216 Regen/Repaired (Parts) 329 | . 47 . 12 . . . . . . . . . . . . . . . 265 . . 5 . . . . . . . Core Remaining (%) 65 | 100 . 67 . . . 60 73 . . . . . 28 . . . . 68 . . . . 69 . . . . 62 . Volleys Fired 769 | . 33 18 34 8 . 17 43 68 8 16 1 48 14 16 16 41 5 19 27 16 13 23 41 82 2 38 . 17 105 Largest 3 | . 2 2 2 2 . 2 3 3 3 3 1 3 3 3 3 3 1 3 3 3 3 3 3 3 1 3 . 3 3 Hottest 222 | . 130 130 133 133 . 123 198 209 209 209 80 222 119 75 75 83 45 95 83 95 83 83 83 90 49 115 . 115 144 Shots Fired 1722 | . 66 36 68 16 . 34 108 174 22 31 1 64 32 46 41 101 5 41 59 48 39 64 113 174 4 74 . 52 209 Gun 589 | . 66 36 56 8 . 17 65 73 . . . 9 8 15 13 35 . 8 16 12 13 20 37 40 . . . . 42 Cannon 1054 | . . . 12 8 . 17 41 99 21 21 1 52 20 30 28 60 . 22 42 31 26 41 70 134 2 71 . 52 153 Launcher 79 | . . . . . . . 2 2 1 10 . 3 4 1 . 6 5 11 1 5 . 3 6 . 2 3 . . 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 395 | . 32 . . . . . . 7 . . . 4 8 15 13 35 . 8 16 12 13 20 37 68 . 33 . 18 56 Thermal 1132 | . 34 36 68 11 . 17 105 118 14 16 1 25 18 30 28 60 . 22 42 31 26 41 70 106 2 38 . 34 139 Explosive 78 | . . . . . . . 2 2 1 10 . 3 4 1 . 6 5 11 1 5 . 2 6 . 2 3 . . 14 Electromagnetic 117 | . . . . 5 . 17 1 47 7 5 . 32 2 . . . . . . . . 1 . . . . . . . Robot Hit Streak 48 | . 13 8 20 7 . 6 48 25 7 21 . 18 23 21 11 16 18 43 28 47 9 15 14 22 15 47 . 13 23 Robot Miss Streak 9 | . 2 1 2 1 . 2 9 6 3 3 . 1 4 2 2 2 1 2 2 5 2 2 2 1 . 2 . 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 Secondary Targets 5 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1212 | . 53 19 48 12 . 15 83 135 13 22 . 50 29 26 29 60 6 32 36 35 23 40 76 125 2 58 . 35 150 Core Hits 1048 | . 20 12 26 9 . 8 106 105 12 29 . 114 34 20 10 63 37 51 22 15 11 83 72 43 4 26 . 15 101 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . 2 3 . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 . Burn 6 | . . 2 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Melee Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59167 | . 612 341 817 177 . 268 1812 4297 671 1590 . 3710 1927 1235 1091 3327 1091 2660 1740 1783 1028 3279 4797 5403 503 3089 . 1950 9969 Guns 7704 | . 612 334 622 73 . 85 910 1076 . . . 174 130 130 96 319 . 95 156 116 144 294 548 643 . . . . 1147 Cannons 32353 | . . . 195 104 . 183 618 1897 417 387 . 1063 903 886 995 1708 . 924 1331 1293 884 1487 2836 4760 . 2592 . 1950 4940 Explosions 18957 | . . . . . . . 280 1324 254 1203 . 2473 894 200 . 1300 999 1641 253 374 . 1498 1413 . 503 497 . . 3851 Melee 92 | . . . . . . . . . . . . . . . . . 92 . . . . . . . . . . . . Ramming 61 | . . 7 . . . . 4 . . . . . . 19 . . . . . . . . . . . . . . 31 Kinetic 6479 | . 229 . . . . . . 85 . . . 45 130 130 96 319 . 95 156 116 144 294 548 1374 . 1081 . 422 1215 Thermal 32910 | . 383 334 817 141 . 183 1528 3289 208 365 . 481 897 886 995 1708 . 924 1331 1293 884 1487 2836 4029 . 1511 . 1528 4872 Explosive 17849 | . . . . . . . 280 234 254 1203 . 2473 894 200 . 1300 999 1641 253 374 . 1480 1413 . 503 497 . . 3851 Electromagnetic 1776 | . . . . 36 . 85 . 689 209 22 . 711 6 . . . . . . . . 18 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 92 | . . . . . . . . . . . . . . . . . 92 . . . . . . . . . . . . Highest Corruption 31 | . . . . . . . 1 . . . . . . . . . . . . 2 2 6 6 4 4 4 4 4 31 Average Corruption 3 | . . . . . . . 1 . . . . . . . . . . . . 2 2 4 6 3 4 4 4 4 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Effects 275 | . . . . . . . . . . . . . . . . . . . . 25 28 5 59 26 44 50 9 10 19 Message Errors 70 | . . . . . . . . . . . . . . . . . . . . 5 10 3 16 10 8 13 3 1 1 Matter Fused 60 | . . . . . . . . . . . . . . . . . . . . 8 4 . 11 2 12 14 1 4 4 Heat Flow Errors 31 | . . . . . . . . . . . . . . . . . . . . 1 4 . 5 5 6 7 1 . 2 Energy Discharges 28 | . . . . . . . . . . . . . . . . . . . . 3 2 . 5 1 8 6 1 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 1 . . . Data Loss (minor) 52 | . . . . . . . . . . . . . . . . . . . . 4 4 1 15 8 6 5 3 2 4 Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . . . 1 2 . 3 . . 1 . . 2 Misfires 7 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 2 . . 1 . Alerts 6 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . 1 . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1754 | . . . 4 . . . 7 204 . 57 . 46 25 40 29 187 . 69 74 35 1 30 152 169 17 62 . 119 427 Projectiles 1344 | . . . 4 . . . . 71 . 47 . 19 25 23 29 171 . 59 74 12 1 30 152 169 . 44 . 119 295 Explosions 410 | . . . . . . . 7 133 . 10 . 27 . 17 . 16 . 10 . 23 . . . . 17 18 . . 132 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . 8 . 1 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . 8 . 1 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 661 | . . . . . . . 28 17 17 94 . . . 13 . 45 . 70 . 17 . . 178 . . 51 . . 131 Shots 34 | . . . . . . . 1 1 1 5 . . . 1 . 3 . 4 . 1 . . 11 . . 2 . . 4 Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 9 | . . 3 . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . 3 Kicked 6 | . . 3 . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 538 | . 141 132 509 199 . 199 342 461 538 198 16 197 . . . . . . . 224 188 . 231 220 180 241 176 15 230 Average Temperature 111 | . 39 44 141 110 . 133 114 120 240 114 12 90 . . . . . . . 118 77 . 96 92 75 78 101 15 98 Received Heat Transfer 3777 | . 213 33 237 24 . 117 423 252 144 153 . 194 105 7 66 137 . 87 6 72 108 102 118 113 . 342 . 110 614 Effects 18 | . . . 5 . . . . 4 7 . . . . . . . . . . . . . . . . 2 . . . Shutdowns 8 | . . . 2 . . . . 2 4 . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Combat Hostiles 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 3 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 39 | . 1 3 4 . . 1 3 17 . 2 . 1 . 1 1 1 . . . . . . 1 . . 1 . 1 1 Heat Transferred 24769 | . 890 925 1884 230 . 333 2428 3700 296 470 . 526 450 475 525 950 . 475 675 650 425 647 1375 2000 . 800 . 725 2915 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 849 | . 135 118 206 93 . 40 561 386 . . . . . 192 . . . . 290 . . . . 163 . . . . 849 Initial 159 | . . 4 . 36 . . 13 159 . . . . . 66 . . . . . . . . . . . . . . 79 Average 125 | . 49 37 81 26 . 23 341 144 . . . . . 103 . . . . 137 . . . . 50 . . . . 436 Maximum Alert Level 3 | . . . 1 . . . 2 1 . . . . . . . . . . 1 . . . . . . . . . 3 Low Security (%) 81 | 100 100 100 99 100 . 100 24 74 . . . . . 100 . . . . 72 . . . . 100 . . . . 10 Level 1 10 | . . . . . . . 27 25 . . . . . . . . . . 27 . . . . . . . . . 26 Level 2 7 | . . . . . . . 48 . . . . . . . . . . . . . . . . . . . . . 49 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . . 3 1 . . 4 8 . . . . . 2 . 1 . . . . . . 1 5 . . . . 11 Investigation 4 | . . . 1 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Extermination 9 | . . . . . . . . 4 . . . . . 1 . . . . . . . . . 2 . . . . 2 Reinforcement 14 | . . . 2 . . . 2 3 . . . . . . . . . . . . . . . 3 . . . . 4 Assault 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 Garrison 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 22 | . . . 1 . . . 7 4 . . . . . . . . . . . . . 2 . . . . . . 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 522 | . 19 11 24 6 . 3 39 45 8 7 . 50 10 16 5 24 4 19 16 6 9 37 31 26 4 18 . 11 74 Peak Tracking Total 37 | . 2 3 5 4 . 3 9 5 4 4 . 37 4 3 3 5 3 5 5 2 3 9 9 5 4 7 . 5 12 Tactical Retreats 17 | . 2 . . . . . 1 . . . . . . . . 2 . 5 1 . . . 2 1 . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 12 | . 1 . 1 . . . 2 3 . . . . . . . . . . . . . . . 4 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . 1 . . . . . . . . . 1 . . . 17 . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 37 | . 1 4 4 . . 1 2 15 . . . 3 . . . . . . 2 . . . . . . 2 . . 3 Max in Single Turn 13 | . 1 1 1 . . 1 1 13 . . . 1 . . . . . . 1 . . . . . . 1 . . 1 Garrison Access 5 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 72 | . 8 . 3 2 1 . 6 10 1 . . . 1 5 1 2 4 1 8 . 1 2 . 6 . 1 4 . 5 Terminals 36 | . 7 . 2 1 . . 4 4 1 . . . 1 4 . . . 1 4 . . . . 3 . 1 . . 3 Fabricators 7 | . . . . . . . . 3 . . . . . . . . . . 2 . . . . 1 . . . . 1 Repair Stations 5 | . 1 . 1 . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . 1 Total Hacks 202 | . 25 . 8 5 1 . 15 27 1 . . . 1 13 1 5 28 1 27 . 1 5 . 12 . 3 12 . 11 Successful 143 | . 14 . 4 2 1 . 8 15 1 . . . 1 7 1 5 28 1 17 . 1 5 . 9 . 3 12 . 8 Failed 58 | . 11 . 4 3 . . 7 12 . . . . . 6 . . . . 9 . . . . 3 . . . . 3 Catastrophic 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Manual 71 | . 15 . 4 4 . . 7 7 . . 4 . . 5 . . . . 14 . . 1 . 5 . . . . 5 Terminals 101 | . 23 . 4 4 . . 10 16 1 . . . 1 11 . . . 1 12 . . . . 7 . 3 . . 8 Fabricators 13 | . . . . . . . . 4 . . . . . . . . . . 5 . . . . 2 . . . . 2 Repair Stations 17 | . 2 . 4 . . . 1 . . . . . . . . . . . 10 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . 3 . . . . . 2 . . . . . . . . . 2 . . . . . Garrison Access 10 | . . . . . . . 4 4 . . . . . . . . . . . . . . . 1 . . . . 1 Terminal Hacks 99 | . 9 . . 2 1 . 4 8 1 . . . 1 2 1 5 28 1 6 . 1 5 . 5 . 3 12 . 4 Record 32 | . . . . . 1 . . . 1 . . . 1 . . 4 11 1 . . . 4 . 1 . 3 5 . . Part Schematic 15 | . 1 . . . . . . 1 . . . . . . . . 7 . 2 . . . . . . . 3 . 1 Robot Schematic 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Robot Analysis 4 | . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . . . . . 1 2 . . . . . . . . 3 . . . . . . 1 . . 4 . . Open Door 5 | . . . . 1 . . . . . . . . . . 1 1 . . . . 1 1 . . . . . . . Branch Access Points 7 | . . . . 1 . . 1 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Machine Index 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 5 | . 3 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . 3 . . . . . . . . . . . . . . . 5 . . . . . . . . . . Scan Component 6 | . 1 . 2 . . . . . . . . . . . . . . . 3 . . . . . . . . . . Repair 4 | . 1 . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 Seal Access 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 24 | . 3 . 1 . . . 4 1 . . . . . 3 . . . . 6 . . . . 3 . . . . 3 Terminals 15 | . 3 . 1 . . . 2 1 . . . . . 3 . . . . 3 . . . . 1 . . . . 1 Botnet 15 | . 3 . 1 . . . 2 1 . . . . . 3 . . . . 3 . . . . 1 . . . . 1 Fabricators 7 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . 2 Liberate 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Fabnet 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 7 . 3 1 . . 4 7 1 . . . . 3 . . . . 7 . . . . 4 . 1 . . 4 Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 2 . . . . . 7 . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . 1 . . . . . . 1 . . 15 . . 1 . . 7 . 2 . . . . . . . 3 . 1 Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Time 196 | . 32 . 26 . . . . . . . . . . . . . . . 138 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 6 6 6 6 5 5 Autooverrided 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 19 | . . 3 . . . . . 1 . . 7 1 . . . . . . . . . . 1 . . 1 . 2 3 Largest Group 8 | . . 3 3 . . . . 1 . . 7 8 . . . . . . . . . . 1 1 . 1 . 2 1 Highest-Rated Group 288 | . . 40 40 . . . . 26 . . 169 288 . . . . . . . . . . 48 48 . 12 . 60 82 Highest-Rated Ally 119 | . . 16 16 . . . . 26 . . 31 119 . . . . . . . . . . 48 48 . 12 . 30 82 Total Orders 5 | . . . . . . . . 2 1 . . . . . . . . . . . . . . 2 . . . . . STAY 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . FOLLOW 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 153 | . . 23 14 . . . . . . . . 93 . . . . . . . . . . 9 3 . 2 . 5 4 Total Damage 5288 | . . 301 134 . . . . . . . . 4274 . . . . . . . . . . 262 23 . 30 . 95 169 Kills 24 | . . 4 2 . . . . . . . . 13 . . . . . . . . . . 2 . . . . 1 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 135 | . 3 . . . . . 1 . . . . . . . . . 131 . . . . . . . . . . . . Derelict Logs Recovered 22 | . . 1 . 1 . . . . 2 3 2 . 1 . 1 2 . 3 . 2 . . 1 . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 200 | . . . . . . . . . . . . . . . . . . . 52 . . . . 95 . . . . 53 Items 200 | . . . . . . . . . . . . . . . . . . . 52 . . . . 95 . . . . 53 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 44649 | 3 1837 1565 1094 1104 512 777 994 3204 1950 1148 1738 2261 974 824 2087 2568 330 2239 807 2639 2399 1210 2072 1666 2025 2383 336 728 1175 Spaces Moved 20275 | 1 694 571 405 552 270 376 393 1342 976 547 880 797 505 401 1118 1303 171 1085 320 1133 1312 588 1057 579 1054 949 140 343 413 Core 104 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 103 Treads 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . Legs 20157 | 1 694 571 405 552 270 376 378 1342 976 547 880 797 505 401 1118 1303 171 1085 320 1133 1312 588 1057 579 1054 949 140 343 310 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 260 190 190 190 190 190 190 196 196 196 179 179 179 179 179 179 179 179 179 179 176 176 120 185 185 135 185 50 Average Speed 188 | 120 234 260 190 190 190 190 203 205 196 196 196 189 179 179 179 179 179 179 179 179 179 177 176 180 185 185 136 185 150 Slowest Speed 1050 | 120 260 260 260 190 190 190 1050 260 196 196 196 265 179 179 179 179 179 179 179 179 179 210 176 187 185 185 185 185 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 68 | 2 83 99 46 94 69 91 37 31 94 67 86 75 66 14 98 98 78 99 14 98 97 68 98 13 99 96 60 59 16 Regions Visited 29 Branch Regions 21 Pre-discovered Areas 39 | . . 1 . 1 1 . . . . . . . . . . 1 26 1 . 1 . . 1 . 1 2 3 . . Known Exits Taken 5 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . 1 . . . Unknown Exits Taken 24 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 . 1 1 . Scrap Searched 37 | . . 3 . 1 . 1 . . 2 2 2 . 1 . 3 3 . 2 . 2 2 . 3 . 4 5 . 1 . Spaces Dug 28 | . . . . . . . . . . . . . . 4 . . . . 4 . . . 8 5 . 2 . . 5 Terrain Destroyed 1311 | . . . . . . . 5 36 34 190 . . 106 25 7 126 29 161 25 75 11 25 114 32 32 76 . 8 194 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 200 | . . . . . . . . 1 1 . . . . 12 7 24 . 5 12 7 11 15 22 32 2 9 . 8 32 AOE 1111 | . . . . . . . 5 35 33 190 . . 106 13 . 102 29 156 13 68 . 10 92 . 30 67 . . 162 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 25320 | 4 846 612 670 593 269 406 501 1662 995 584 893 1493 544 479 1179 1467 183 1336 506 1706 1335 702 1179 1059 1128 1517 288 399 785 Wait 3606 | . 86 7 193 19 . 11 38 129 4 2 9 575 13 42 36 110 . 222 149 551 . 72 55 348 60 496 128 39 212 Move 20245 | . 693 570 404 551 269 375 392 1341 975 546 879 796 504 400 1117 1302 170 1084 319 1132 1311 586 1056 578 1053 948 139 342 413 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 144 | . 15 9 14 4 . . 7 29 2 3 1 11 2 4 4 4 2 1 3 . 3 4 2 11 2 3 4 . . Fast Attach 70 | . 6 . 2 1 . . 6 10 . . . 9 . 2 . . . . 1 . 1 4 . 9 1 6 5 . 7 Attach 67 | . 1 . 2 . . 2 9 7 2 4 1 6 1 2 1 1 . . 2 . 1 1 2 7 . 1 . . 14 Detach 21 | . . . 1 . . . 2 1 . . . 10 1 1 . . . . . . 1 . . 2 . . . . 2 Swap 128 | 1 2 2 6 4 . . 3 23 3 11 1 13 6 2 1 5 3 7 2 2 1 3 2 4 2 4 1 . 14 Drop 227 | 3 10 3 14 6 . 1 . 44 1 2 1 25 3 8 4 4 2 3 3 5 4 8 3 18 4 21 11 1 15 Fire 769 | . 33 18 34 8 . 17 43 68 8 16 1 48 14 16 16 41 5 19 27 16 13 23 41 82 2 38 . 17 105 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick 6 | . . 3 . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . 10 . . . . . . . . . . . . . 1 . . . . . . . Rewire 22 | . . . . . . . . . . . . . . . . . . . . . . . 18 . 4 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: [*Res] / Arm / Tes x2) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 12) 333 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 10) 778 | -10/Materials | Build established: Scavenger-Mutant 1126 | -10/Materials | Discovered new exit (range 8) 1360 | -10/Materials | Repaired Particle Gun 1841 | -10/Materials | Entered Mines 1860 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2335 | -10/Mines | Learned location of Zion (-7) 2966 | -10/Mines | Discovered new exit (range 11) 3393 | -10/Mines | Discovered new exit (range 5) 3394 | -10/Mines | Met a Derelict testing a Signal Generator 3406 | -10/Mines | Entered Materials 3406 | -9/Materials | Accompanied by 3 allies 3406 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3853 | -9/Materials | Repaired Structural Scanner 4234 | -9/Materials | Discovered new exit (range 16) 4477 | -9/Materials | Discovered new exit (range 12) 4500 | -9/Materials | Entered Mines 4856 | -9/Mines | Met a Derelict shopkeep closing up shop 4979 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5489 | -9/Mines | Discovered new exit (range 5) 5597 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5597 | -9/Mines | Discovered new exit (range 5) 5604 | -9/Mines | Entered Exiles 5633 | -9/Exiles | Discovered new exit (range 15) 5679 | -9/Exiles | Met 8R-AWN 5701 | -9/Exiles | Met EX-HEX 5774 | -9/Exiles | Met EX-BIN 5804 | -9/Exiles | Met EX-DEC 5942 | -9/Exiles | Visited The Gauntlet 6093 | -9/Exiles | Discovered new exit (range 14) 6116 | -9/Exiles | Entered Mines 6189 | -8/Mines | Discovered new exit (range 5) 6601 | -8/Mines | Discovered new exit (range 6) 6893 | -8/Mines | Entered Materials 6893 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7181 | -8/Materials | Lost 6 parts (1p3n1u1w) 7232 | -8/Materials | Lost 3 parts (1p1u1w) 7542 | -8/Materials | Discovered new exit (range 9) 7761 | -8/Materials | Build established: Scavenger-Gunner 7887 | -8/Materials | Entered Factory 7887 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8061 | -7/Factory | Lost 3 parts (1p2w) 8692 | -7/Factory | Found Prototype Launcher 8692 | -7/Factory | Identified Rocket Array 8862 | -7/Factory | Cargo convoy interrupted 8930 | -7/Factory | Build established: Scavenger-Tank 9039 | -7/Factory | Identified exit to Lower Caves 9726 | -7/Factory | Build established: Hacker-Tank 10394 | -7/Factory | Build established: Scavenger-Tank 10478 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 10519 | -7/Factory | Garrison activated, responded to threat 10667 | -7/Factory | Fabricated O-24 Administrator (x1) 10698 | -7/Factory | Found Powered Armor 11091 | -7/Factory | Entered Lower Caves 11091 | -7/Lower Caves | Accompanied by 1 ally 11102 | -7/Lower Caves | Encountered a Warlord checkpoint 11116 | -7/Lower Caves | Build established: Hacker-Tank 11418 | -7/Lower Caves | Build established: Tank 11727 | -7/Lower Caves | Discovered new exit (range 9) 12127 | -7/Lower Caves | Spotted B-75 Beast 12371 | -7/Lower Caves | Learned Factory security intel 13041 | -7/Lower Caves | Entered another Lower Caves area 13047 | -7/Lower Caves | Discovered new exit (range 15) 13057 | -7/Lower Caves | Learned Factory garrison access intel 13349 | -7/Lower Caves | Learned 12 Factory zone layouts 13390 | -7/Lower Caves | Learned Factory trap positions 13701 | -7/Lower Caves | Discovered new exit (range 14) 14052 | -7/Lower Caves | Spotted B-75 Beast 14070 | -7/Lower Caves | Destroyed B-75 Beast 14189 | -7/Lower Caves | Entered Zion 14385 | -7/Zion | Discovered new exit (range 16) 14903 | -7/Zion | Given A8's code to call for help 14916 | -7/Zion | Build established: Mutant 15046 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15151 | -7/Zion | Learned Factory stockpile data 15441 | -7/Zion | Build established: Tank 15568 | -7/Zion | Gained Derelict followers 15647 | -7/Zion | Given the Hacking Drone Bay 15647 | -7/Zion | Found Prototype Device 15879 | -7/Zion | Opened final containment barrier to the Deep Caves 15912 | -7/Zion | Discovered new exit (range 3) 15912 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15927 | -7/Zion | Entered Deep Caves 15927 | -7/Deep Caves | Accompanied by 7 allies 15929 | -7/Deep Caves | Met 5H-AD0 16031 | -7/Deep Caves | Z-Facility disabled 16059 | -7/Deep Caves | Attacked by Z-Imprinter 16079 | -7/Deep Caves | Allies destroyed Z-Imprinter 16734 | -7/Deep Caves | Discovered new exit (range 6) 16813 | -7/Deep Caves | Spotted as-53130 16822 | -7/Deep Caves | Core integrity fell below 50% 16826 | -7/Deep Caves | Destroyed as-53130 16865 | -7/Deep Caves | Spotted as-65125 16867 | -7/Deep Caves | Build established: Scavenger-Mutant 16885 | -7/Deep Caves | Destroyed as-65125 16910 | -7/Deep Caves | Lost 4 parts (1p1n1u1w) 16920 | -7/Deep Caves | Triggered Deep Caves wall 16920 | -7/Deep Caves | Spotted AS-66642 16924 | -7/Deep Caves | Destroyed AS-57983 16927 | -7/Deep Caves | Destroyed AS-66642 16948 | -7/Deep Caves | Destroyed 37 combat bots 16986 | -7/Deep Caves | Found GOLEM Unit 17067 | -7/Deep Caves | Found Prototype Ballistic Cannon 17067 | -7/Deep Caves | Identified AWS/Autocannon 17080 | -7/Deep Caves | Exposed GOLEM chamber 17108 | -7/Deep Caves | Found GOLEM Unit 17561 | -7/Deep Caves | Build established: Golem 17828 | -7/Deep Caves | Found Surveybot 24 Scanner 17831 | -7/Deep Caves | Found Surveybot 24 Chip 17958 | -7/Deep Caves | Identified Hacking Drone Bay 18027 | -7/Deep Caves | Found GOLEM Unit 18069 | -7/Deep Caves | Found GOLEM Unit 18080 | -7/Deep Caves | Found GOLEM Unit 18188 | -7/Deep Caves | Entered Proximity Caves 18190 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18488 | -6/Proximity Caves | Learned Factory security intel 18699 | -6/Proximity Caves | Spotted B-75 Beast 18929 | -6/Proximity Caves | Destroyed B-75 Beast 19135 | -6/Proximity Caves | Discovered new exit (range 13) 19162 | -6/Proximity Caves | Entered Factory 19162 | -6/Factory | Evolved 2 slots: Utility x2 19163 | -6/Factory | Identified exit to Lower Caves 19164 | -6/Factory | Loaded intel: 102 trap records 19167 | -6/Factory | Loaded intel: 4 garrison access locations 19463 | -6/Factory | Build established: Hacker-Golem 19986 | -6/Factory | Entered Lower Caves 20643 | -6/Lower Caves | Discovered new exit (range 14) 22073 | -6/Lower Caves | Entered another Lower Caves area 22153 | -6/Lower Caves | Learned Factory stockpile data 22193 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 22289 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 22603 | -6/Lower Caves | Discovered new exit (range 12) 23327 | -6/Lower Caves | Learned Extension stockpile data 23779 | -6/Lower Caves | Encountered a Warlord checkpoint 24030 | -6/Lower Caves | Discovered new exit (range 15) 24641 | -6/Lower Caves | Entered Data Miner 24641 | -6/Data Miner | Discovered new exit (range 6) 24676 | -6/Data Miner | Met Data Miner 24735 | -6/Data Miner | Learned location of Section 7 (-2) 24735 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24763 | -6/Data Miner | Received God Mode back door access code from Data Miner 24888 | -6/Data Miner | Destroyed Data Miner 24891 | -6/Data Miner | Interfaced with the Data Conduit 24919 | -6/Data Miner | Found Prototype Hackware 24921 | -6/Data Miner | Found Prototype Hackware 24971 | -6/Data Miner | Entered Proximity Caves 25530 | -5/Proximity Caves | Learned Factory garrison access intel 25770 | -5/Proximity Caves | Spotted B-75 Beast 25791 | -5/Proximity Caves | Destroyed B-75 Beast 26418 | -5/Proximity Caves | Learned Factory stockpile data 26448 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27045 | -5/Proximity Caves | Discovered new exit (range 12) 27210 | -5/Proximity Caves | Entered Factory 27210 | -5/Factory | Evolved 2 slots: Utility x2 27211 | -5/Factory | Identified exit to Upper Caves 27214 | -5/Factory | Loaded intel: 283 machine locations 27215 | -5/Factory | Loaded intel: 4 garrison access locations 27296 | -5/Factory | Repaired Biometal Leg 27368 | -5/Factory | Repaired Rocket Array 27923 | -5/Factory | Central database locked down 28017 | -5/Factory | Entered Upper Caves 28582 | -5/Upper Caves | Learned Factory machine intel 28639 | -5/Upper Caves | Discovered new exit (range 9) 29032 | -5/Upper Caves | Spotted B-75 Beast 29075 | -5/Upper Caves | Destroyed B-75 Beast 30656 | -5/Upper Caves | Entered another Upper Caves area 31080 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 31289 | -5/Upper Caves | Discovered new exit (range 16) 31617 | -5/Upper Caves | Build established: Golem 32498 | -5/Upper Caves | Discovered new exit (range 16) 33055 | -5/Upper Caves | Entered Warlord 33120 | -5/Warlord | System corruption cleaned by Quarantine Array 33261 | -5/Warlord | Visited the Vortex Lab 33272 | -5/Warlord | Warlord's base attacked by MAIN.C 33622 | -5/Warlord | Warlord forces counterattacked 33671 | -5/Warlord | Met Warlord 33689 | -5/Warlord | Opened Warlord's prototype stash 33716 | -5/Warlord | Found Vortex Chain Reactor 33723 | -5/Warlord | Found Exp. Targeting Computer 33936 | -5/Warlord | Spotted Executioner 33936 | -5/Warlord | Spotted Executioner 33941 | -5/Warlord | Destroyed Executioner 33947 | -5/Warlord | Warlord base infiltrated, sounded retreat 33948 | -5/Warlord | Destroyed Executioner 33954 | -5/Warlord | Spotted Executioner 34031 | -5/Warlord | Spotted Striker 34046 | -5/Warlord | Destroyed 19 combat bots 34138 | -5/Warlord | Spotted Executioner 34178 | -5/Warlord | Crushed by falling debris 34188 | -5/Warlord | Discovered new exit (range 12) 34265 | -5/Warlord | Entered Proximity Caves 34327 | -4/Proximity Caves | Spotted B-86 Titan 34399 | -4/Proximity Caves | Destroyed B-86 Titan 34859 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 34903 | -4/Proximity Caves | Destroyed 16 combat bots 35985 | -4/Proximity Caves | Discovered new exit (range 9) 36337 | -4/Proximity Caves | Entered Factory 36337 | -4/Factory | Accompanied by 1 ally 36337 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 36338 | -4/Factory | Identified exit to Extension 36340 | -4/Factory | Loaded intel: 285 machine locations 36638 | -4/Factory | Build established: Hacker-Golem 36669 | -4/Factory | Lost 3 parts (1n2u) 36782 | -4/Factory | Lost 7 parts (1p2n1u3w) 37199 | -4/Factory | Discovered new exit (range 11) 37239 | -4/Factory | Discovered new exit (range 13) 37273 | -4/Factory | Identified exit to Upper Caves 37465 | -4/Factory | Identified Deep Network Scanner 38003 | -4/Factory | Entered Upper Caves 39401 | -4/Upper Caves | Discovered new exit (range 9) 40028 | -4/Upper Caves | Entered another Upper Caves area 40225 | -4/Upper Caves | Discovered new exit (range 9) 40321 | -4/Upper Caves | Spotted B-86 Titan 40334 | -4/Upper Caves | Destroyed B-86 Titan 40556 | -4/Upper Caves | Attracted the attention of an 0b10 base 40626 | -4/Upper Caves | Destroyed 7 combat bots 41112 | -4/Upper Caves | Learned Research security intel 41112 | -4/Upper Caves | Identified exit to Zhirov 41112 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 41955 | -4/Upper Caves | Learned Research terminal intel 42411 | -4/Upper Caves | Entered Zhirov 42426 | -4/Zhirov | Discovered new exit (range 3) 42451 | -4/Zhirov | Met Zhirov 42489 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 42509 | -4/Zhirov | Found Alien Artifact 42509 | -4/Zhirov | Identified Integrated Reactor 42509 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 42533 | -4/Zhirov | Found Alien Artifact 42747 | -4/Zhirov | Entered Proximity Caves 42910 | -3/Proximity Caves | Spotted B-86 Titan 42919 | -3/Proximity Caves | Destroyed B-86 Titan 43440 | -3/Proximity Caves | Discovered new exit (range 12) 43475 | -3/Proximity Caves | Entered Research 43475 | -3/Research | Evolved 2 slots: Utility x2 43477 | -3/Research | Loaded intel: 76 machine locations 43478 | -3/Research | Loaded intel: 18 terminal locations 43648 | -3/Research | Identified exit to Armory 43648 | -3/Research | Identified exit to Testing 43770 | -3/Research | Build established: Wizard-Golem 44077 | -3/Research | Destroyed 8 combat bots 44225 | -3/Research | First assault squad dispatched 44252 | -3/Research | Identified Ghost Barrier 44335 | -3/Research | Local machine network offline 44410 | -3/Research | Destroyed 11 combat bots 44465 | -3/Research | Intercept squad dispatched 44467 | -3/Research | Spotted Tracker 44468 | -3/Research | Spotted Tracker 44477 | -3/Research | Destroyed Tracker 44483 | -3/Research | Destroyed Tracker 44491 | -3/Research | Spotted Combat Programmer 44492 | -3/Research | Spotted Combat Programmer 44514 | -3/Research | System corruption reached 10% 44528 | -3/Research | Destroyed 8 combat bots 44539 | -3/Research | Core integrity fell below 50% 44554 | -3/Research | Discovered new exit (range 12) 44576 | -3/Research | Core integrity fell below 20% 44592 | -3/Research | Lost 19 parts (1p5n8u5w) 44602 | -3/Research | Destroyed Combat Programmer 44628 | -3/Research | System corruption reached 30% 44650 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 44625_ Slug penetrates Combat Programmer. 44625_ W-44 Eye destroyed. 44625_ U-05 Engineer lays Concrete. 44627_ Penetrated by EMDS Slug. 44627_ Acquired 43 matter. 44628_ U-05 Engineer lays Concrete. 44629_ Acquired Hpw. Shotgun. 44631_ U-05 Engineer builds a Wall. 44632_ Acquired Myomer Leg. 44634_ Penetrated by EMDS Slug. 44634_ Flexi-carbon Leg destroyed. 44635_ Slug penetrates Combat Programmer. 44638_ Penetrated by EMDS Slug. 44639_ System corrupted: Substantial component data lost. 44642_ Penetrated by EMDS Slug. 44644_ Slug penetrates Wall. 44647_ Penetrated by EMDS Slug. 44648_ GOLEM Unit beginning Asb. Alloy Leg integration. 44649_ Penetrated by EMDS Slug. 44650_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ??????????????# [!! # #?????????????????? | | ??????????????# * # #???????"""???????? | | ??????????????# # #???????"""???????? | | ??????????????# # #???????"""??*????? | | ??????????????# # #?????????????????? | | ??????????????###""" """###### #?????????????????? | | ????????????????#"""T"""#?# #???????]?????????? | | ????????????????#########?# #?????????????????? | | ??????????????????????????#^^ #?????????????????? | | ??????????????????????????# ##########????????? | | ??????????????????????????# # #????????? | | ??????????????????????????# # #????????? | | ??????????????????????????# # "" #????????? | | ??????????????????????????# # """ #?? ?????? | | ??????????????????????????# # T" #?# #????? | | ??????????????????????????# # """ #?# #???? | | ??????????????????????????# + "" ### #???? | | ????????????????????????### # + #??? | | ????????????????????????# # # # #??? | | ???????????????????######"# ########## #### | | ???????????????????# ! % | | ???????????????????# %!=!% % | | ??????????????????## = %=%%% | | ??????????????????## !!%%%% """ "" | | ???????????????????# *!####p##### " "" | | ???????????????????# *#@ p ## "" [ "" | | ???????????????????# %# gggp ## % | | ????????#########??# # ## | | ????????#"""T"""#### # ## | | ??????###""" """# # # ## | | ??????# # """## ### | | ??????# ! # """## ^ ""### | | ??????# # # """## ! ""#?? | | ??????#"" # % # """##^ ^ G#?? | | ??????#" # % # """## ""#?? | | ??????#"" + # """## ""#?? | | ??????#T # # """## ###?? | | ??????#"" # "" ! #???? | | ??????#"" """" [ # ### #######???? | | ??????#"" """" %=%[# ### ##????????? | | ??????# """"" ##=!## # # %########??? | | ??????# """" %=% # # # #* #??? | | ??????########### #% ########## # %# #??? | | ????????????????## #####???# # + #??? | | ????????????????# !%[ ???????# ###### #??? | | ????????????????# * ???????## # #??? | | ????????????????# " ????????#### # #??? | | ????????????????# = " ???????????######## ##### | | ????????????????# """??????????????# # | | ????????????????? ????????????????## ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 65 Energy Generation 55 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 625 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 61 Defensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Flexi-carbon Leg | -7/Factory | Hacked Adv. ECM Suite | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Point Defense System | -7/Zion | Archive Lance | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Microactuators | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Rocket Array | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Imp. Hacking Suite | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Imp. Heavy Siege Treads | -3/Research | Hacked Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory | Preloaded O-24 Administrator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ChipHackingBroadsword Manual? 0 Play Time 04:07:20 Cumulative 184.8 hours Start 2023.05.26 @ 12:39:59 End 2023.05.27 @ 07:28:00 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 143 Rogue 63 Adventurer 54 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 68 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: f639dd31-af7f-478b-8a09-a4e386638581