Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 11:09:06 Player: Conwew Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (224) 1120 Value Destroyed (8596) 8596 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (1344) 1344 TOTAL SCORE: 18300 Bonus ------- High Alert Combat Kills 441 Follower Combat Kills 654 Met Zhirov 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/1150 Matter 273/300 Energy 98/100 System Corruption 9% Temperature Cool (18) Movement Core (100) Ox1 Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Armored Scrap Engine Advanced Cryofiber Web (fused) Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Dynamic Insulation System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Datajack Peak State ------------ > --- POWER ------------ Multi-Fusion Reactor > --- PROPULSION ------- Myomer-VSS Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web Improved Heat Sink Advanced Signal Interpreter Advanced Targeting Computer Improved Force Field Advanced Dynamic Insulation System > --- WEAPON ----------- Hyp. Accelerated HMG Construct/C Hpw. Thermal Construct/G Hvy. KE Construct/C Energy Scrap Construct/G > --- INVENTORY -------- Advanced Cryofiber Web Improved Heat Sink Advanced Visual Processing Unit Advanced Datajack [Rating: 116] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Armored Scrap Engine Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 . 2 . . 4 2 . . 2 . . . . . . Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . 1 . . . . . . Utility 6 | . . . . 1 . . 2 2 . . 1 . . . . . . Weapon 2 | . . 1 . . . . 1 . . . . . . . . . . Parts Attached 109 | 5 12 17 . 17 8 8 5 6 . 2 12 2 12 . 1 1 1 Power 14 | 1 4 2 . 2 1 2 . 2 . . . . . . . . . Engine 8 | 1 4 2 . 1 . . . . . . . . . . . . . Core 6 | . . . . 1 1 2 . 2 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 23 | 2 1 6 . 8 3 2 . . . . 1 . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg 23 | 2 1 6 . 8 3 2 . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 43 | . 5 2 . 4 1 2 3 3 . . 9 2 9 . 1 1 1 Device 27 | . 3 2 . 1 1 1 1 1 . . 8 . 7 . 1 1 . Storage . | . . . . . . . . . . . . . . . . . . Processor 7 | . . . . 1 . . 1 2 . . 1 . 2 . . . . Hackware 2 | . . . . . . 1 1 . . . . . . . . . . Protection 7 | . 2 . . 2 . . . . . . . 2 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 29 | 2 2 7 . 3 3 2 2 1 . 2 2 . 3 . . . . Energy Gun 7 | 1 1 . . . 1 . . 1 . 2 1 . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . Ballistic Gun 16 | 1 1 6 . 3 2 1 1 . . . . . 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 1 . . . 1 . . . . . . Unidentified Prototypes 7 | . . 2 . . 1 1 . . . . 1 . . . . 2 . Parts Lost 47 | . . 3 . 2 . 3 4 3 1 . 9 . 11 . 2 . 9 Power 6 | . . . . 1 . . . 2 . . . . 1 . . . 2 Propulsion 11 | . . 2 . 1 . 1 1 . . . 1 . 1 . 1 . 3 Utility 12 | . . . . . . 1 . . . . 6 . 3 . 1 . 1 Weapon 18 | . . 1 . . . 1 3 1 1 . 2 . 6 . . . 3 Highest Loss Streak 4 | . . 2 . 1 . 2 3 2 1 . 3 . 4 . 1 . 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 3 | . 3 4 5 4 5 3 3 2 2 2 2 1 2 4 4 4 4 Power . | . . . 1 1 1 1 1 . . . . . . . . . . Propulsion . | . 2 2 2 2 1 . . . . . . . . . . . . Utility 1 | . . 1 1 . . . 1 2 2 2 1 . 1 3 3 3 3 Weapon . | . . . . . 1 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 3 | . . . . 2 . . . . . . . . . . . . 1 Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 91 97 100 99 98 93 76 59 56 61 60 66 65 63 60 56 54 Engine 4 | . 14 11 11 5 . . 4 4 . 2 1 . . 1 5 2 . Core 2 | . . . . 3 8 9 4 3 2 . . . . . . . . Reactor 1 | . . . . . . . . . 3 2 3 5 4 3 . 2 4 Leg 19 | . 28 32 33 35 36 34 15 5 5 5 8 10 4 5 5 5 5 Device 13 | . 11 11 11 9 9 9 12 11 11 11 15 18 21 21 20 20 19 Processor 9 | . . . . 6 9 9 9 22 23 23 12 10 11 15 15 15 15 Protection 4 | . 8 10 11 10 8 . . . . . . 4 1 . . . . Energy Gun 7 | . 14 7 . . 3 8 4 1 3 12 14 15 8 . 5 5 3 Ballistic Gun 11 | . 14 16 22 25 23 18 17 7 5 2 . . 2 5 2 . . Slashing Weapon 1 | . . 6 11 1 . . . . . . . . . . . . . Peak Build Rating 116 | 5 7 17 16 32 36 50 69 73 70 86 100 107 116 113 107 101 98 Average Rating 57 | 3 6 13 16 27 32 41 62 65 67 79 88 98 106 108 103 95 90 On Entrance 57 | . 5 7 16 16 32 36 50 52 68 64 86 92 107 113 105 94 98 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . . 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 5 12 20 19 25 25 25 31 22 22 43 49 71 67 51 40 35 35 Greatest Support 133 | 20 20 36 36 66 64 57 64 33 33 33 64 64 133 78 78 61 61 Greatest Overweight (x) 2 | . . . . . . . . . . 1 1 1 2 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 4 2 4 3 1 5 5 5 5 4 Average Carried 3 | . 4 4 5 4 4 3 3 2 2 2 2 1 2 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 3 5 2 2 4 1 1 4 5 4 4 4 Scrap Engine Consumption 226 | . . . . . . 24 34 4 5 13 25 17 88 3 5 5 3 Constructs Created 13 | . . . . . . . 3 . 1 . 3 1 5 . . . . Constructs Modified 65 | . . . . . . . 8 3 . 7 6 2 29 4 1 4 1 Class Distribution -------------------- 25% | Construct 20% | Scavenger-Mutant 18% | Gunner 15% | Commander-Gunner 10% | Mutant 5% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Commander-Gunner | -8/Storage Commander-Gunner | -8/Recycling Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Construct | -5/Factory Gunner | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Matter Collected 4456 | 217 211 584 42 586 580 232 324 215 . 148 132 41 710 143 93 . 198 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9575 | . 693 1074 156 887 722 451 765 215 . 321 842 . 2481 164 296 . 508 Parts 529 | . 47 88 14 65 38 21 40 9 . 10 33 . 137 6 10 . 11 Haulers Intercepted 4 | . 1 1 . . 1 . 1 . . . . . . . . . . Recyclers Shooed 5 | . 1 1 . . . 1 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . . . 5 8 . 8 Prevented 1 | . . . . . . . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 183 | . 16 27 5 21 13 9 10 4 . 6 13 . 42 5 4 . 8 Guns 141 | . 16 27 5 21 13 9 10 4 . 6 12 . 16 2 . . . Cannons 31 | . . . . . . . . . . . . . 17 3 4 . 7 AOE 4 | . . . . . . . . . . . . . 4 . . . . Classes Destroyed 19 | . 6 4 . 1 . 3 . . . . . . 4 . . . 1 Worker 7 | . . 2 . 3 . . 1 . . . . . 1 . . . . Builder 6 | . . 1 . 1 1 . 2 . . . . . 1 . . . . Hauler 4 | . 1 1 . . 1 . 1 . . . . . . . . . . Recycler 8 | . 1 1 . . 1 . 1 . . . 1 . 3 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 Operator 5 | . 1 . . 1 1 . . . . . 1 . 1 . . . . Watcher 10 | . 1 3 . 2 1 . . . . . 1 . 2 . . . . Swarmer 62 | . 6 14 3 10 4 . 2 . . . 5 . 11 4 . . 3 Saboteur 1 | . . . . . . . . . . . . . 1 . . . . Grunt 46 | . 10 4 . 4 2 . 5 2 . 4 3 . 3 1 4 . 4 Brawler 2 | . . . . . . 1 1 . . . . . . . . . . Duelist 5 | . . 1 . 1 . 2 . . . . . . 1 . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . Sentry 33 | . . 8 2 4 7 3 . . . . 1 . 7 . . . 1 Specialist 2 | . . . . . . . . . . . . . 2 . . . . Hunter 7 | . . . . 2 . 1 . . . . . . 4 . . . . Programmer 22 | . . . . . . 1 2 2 . 2 4 . 11 . . . . Heavy 1 | . . . . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 9 | . 4 8 3 9 5 4 6 2 . 3 5 . 7 4 2 . 3 Combat Bots Only 8 | . 3 8 3 5 5 4 4 2 . 3 5 . 6 4 2 . 3 Max Kills in Single Turn 3 | . 1 2 1 2 2 2 2 1 . 2 2 . 3 1 1 . 1 Gunslinging 1 | . . 1 . . 1 1 . . . 1 1 . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Hostile Shots Fired 1436 | . 63 120 17 92 70 46 82 68 1 53 125 . 452 29 35 . 183 Missed 479 | . 21 38 5 21 26 13 25 24 . 17 44 . 160 14 6 . 65 Hits 957 | . 42 82 12 71 44 33 57 44 1 36 81 . 292 15 29 . 118 Melee 2 | . . . . . . . . . 1 . . . 1 . . . . Projectile 955 | . 42 82 12 71 44 33 57 44 . 36 81 . 291 15 29 . 118 AOE 4 | . . . . . . . . . . 2 . . 2 . . . . Critical Strikes 46 | . . 3 1 3 1 2 2 5 . 2 8 . 9 . 2 . 8 Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . . Damage Taken 15969 | . 467 912 159 838 606 469 981 834 38 830 1723 . 5142 241 599 . 2130 Core 1835 | . 90 110 15 103 39 30 114 127 . 78 302 . 513 13 50 . 251 Absorbed by Shields 720 | . . . . . . 45 53 . . . . . 622 . . . . Regen/Repaired (Parts) 4727 | . . 133 . . 205 15 106 151 . 408 596 396 2210 207 125 44 131 Core Remaining (%) 77 | 100 64 . 68 . . 68 86 . . 79 . . . . . . . Volleys Fired 572 | . 78 79 7 54 44 22 39 28 . 17 35 . 106 12 11 . 40 Largest 4 | . 2 3 2 3 3 3 4 2 . 3 3 . 4 3 3 . 2 Hottest 314 | . 70 96 46 74 111 111 143 106 . 175 211 . 314 231 231 . 189 Shots Fired 1479 | . 151 193 14 143 132 56 125 37 . 51 92 . 347 36 27 . 75 Gun 1274 | . 151 193 14 143 132 56 125 37 . 51 92 . 215 13 17 . 35 Cannon 205 | . . . . . . . . . . . . . 132 23 10 . 40 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 835 | . 78 125 14 143 122 40 104 28 . 12 . . 110 13 6 . 40 Thermal 518 | . 73 68 . . . . . 9 . 39 88 . 162 23 21 . 35 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 126 | . . . . . 10 16 21 . . . 4 . 75 . . . . Robot Hit Streak 39 | . 8 13 6 16 15 27 20 39 . 14 16 . 19 9 4 . 26 Robot Miss Streak 10 | . 4 10 1 6 5 2 2 2 . 1 2 . 4 2 2 . 4 Penetration Max 1 | . . . . 1 1 1 1 . . . . . 1 . . . 1 Secondary Targets 29 | . . 8 3 4 4 1 3 . . 2 2 . 2 . . . . Max Gunslinging Chain 2 | . . 2 1 1 1 1 1 . . 1 1 . 1 . . . . Shots Hit Robots 990 | . 97 109 13 95 85 50 89 34 . 40 67 . 234 21 16 . 40 Core Hits 404 | . 38 49 7 43 27 15 40 11 . 16 29 . 102 7 5 . 15 Critical Kills 5 | . . . . 1 2 . 1 . . . . . 1 . . . . Critical Parts Destroyed 6 | . 1 . . 4 . . 1 . . . . . . . . . . Critical Strikes 28 | . 3 4 . 5 3 1 2 . . 1 2 . 5 . . . 2 Burn 12 | . 2 4 . . . . . . . 1 2 . 1 . . . 2 Meltdown 1 | . . . . . . . . . . . . . 1 . . . . Destroy 10 | . 1 . . 5 2 . 2 . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . 2 . . . . Corrupt 3 | . . . . . 1 1 . . . . . . 1 . . . . Melee Attacks 24 | . . 6 9 . . 8 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 15 | . . 6 9 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . 1 1 . . 8 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 22229 | . 1002 1738 266 1566 1387 781 1893 667 . 840 1493 . 7730 760 716 . 1390 Guns 16043 | . 1002 1681 206 1565 1387 781 1893 667 . 840 1493 . 3732 234 188 . 374 Cannons 5150 | . . . . . . . . . . . . . 3083 526 528 . 1013 Explosions 912 | . . . . . . . . . . . . . 912 . . . . Melee 117 | . . 57 60 . . . . . . . . . . . . . . Ramming 7 | . . . . 1 . . . . . . . . 3 . . . 3 Kinetic 11078 | . 441 1171 206 1565 1180 559 1650 466 . 121 . . 2394 234 78 . 1013 Thermal 8599 | . 561 510 . . . . . 201 . 719 1386 . 3684 526 638 . 374 Explosive 564 | . . . . . . . . . . . . . 564 . . . . Electromagnetic 1864 | . . . . . 207 222 243 . . . 107 . 1085 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 117 | . . 57 60 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 3 1 2 2 4 5 5 9 9 9 9 9 Average Corruption 5 | . . . . . . 2 1 1 2 2 2 5 8 9 9 9 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 190 | . . . . . . 19 2 1 3 10 14 8 72 18 9 13 21 Message Errors 48 | . . . . . . 7 1 . . 2 1 4 18 5 4 2 4 Matter Fused 42 | . . . . . . 1 . . . 1 4 . 17 4 2 3 10 Heat Flow Errors 19 | . . . . . . 3 . . . 1 2 1 7 1 . 2 2 Energy Discharges 23 | . . . . . . 5 . . . 2 1 2 6 3 . 4 . Parts Rejected 3 | . . . . . . . . . 1 . 1 . 1 . . . . Parts Fused 3 | . . . . . . . . . 1 . . . 1 . . 1 . Data Loss (minor) 20 | . . . . . . 1 . 1 . 1 3 . 11 1 1 . 1 Data Loss (major) 15 | . . . . . . 1 1 . 1 2 . 1 5 2 . 1 1 Misfires 1 | . . . . . . . . . . . . . . 1 . . . Alerts 8 | . . . . . . 1 . . . 1 1 . 2 . 1 . 2 Weapon Failures 8 | . . . . . . . . . . . 1 . 4 1 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 210 | . . 17 20 . . . . . . . . . 107 . 1 . 65 Projectiles 106 | . . . . . . . . . . . . . 40 . 1 . 65 Explosions 67 | . . . . . . . . . . . . . 67 . . . . Melee 37 | . . 17 20 . . . . . . . . . . . . . . Knockbacks 17 | . . . . . . . . . . . . . 10 . . . 7 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . . . . 10 . . . 6 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 156 | . . . . . . . . . . . . . 156 . . . . Shots 4 | . . . . . . . . . . . . . 4 . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . 2 . . . . . . . . 1 . . . 1 Kicked 4 | . . . . 2 . . . . . . . . 1 . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 469 | . 85 227 13 15 16 239 25 32 . 231 395 . 462 316 469 . . Average Temperature 90 | . 20 30 8 9 4 86 9 12 . 97 169 . 130 128 198 . . Received Heat Transfer 3742 | . 216 309 63 207 153 90 391 342 . 222 687 . 504 24 211 . 323 Effects 10 | . . . . . . . . . . . 2 . 5 . 3 . . Energy Bleed 4 | . . . . . . . . . . . 1 . 2 . 1 . . Interference 3 | . . . . . . . . . . . . . 2 . 1 . . Short Circuit 3 | . . . . . . . . . . . 1 . 1 . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . 1 . . . . . 1 . 4 . . . 1 Combat Hostiles 5 | . . . . . . . . . . . 1 . 4 . . . . Parts Fried 8 | . . . . . 1 2 . . . . . . 3 . . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 Robots Melted 3 | . . . . . . . . . . . 1 . 1 . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . 1 Parts Melted 29 | . 2 2 . . 2 . . . . 9 6 . 5 1 . . 2 Heat Transferred 12195 | . 1707 1813 . . . . . 259 . 1535 1932 . 3321 370 481 . 777 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Maximum Alert Level 4 | . . 1 . 1 2 1 . . . . . . 4 . . . . Low Security (%) 81 | 100 100 89 100 77 41 92 100 100 100 100 100 100 28 . . . . Level 1 11 | . . 10 . 22 57 7 . . . . . . 19 . . . . Level 2 3 | . . . . . 1 . . . . . . . 24 . . . . Level 3 1 | . . . . . . . . . . . . . 10 . . . . Level 4 2 | . . . . . . . . . . . . . 16 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1220 | . 100 224 86 346 437 257 131 63 1 117 117 25 1220 . . . . Initial 139 | . . 25 4 1 139 111 . 63 1 . . 25 . . . . . Average 131 | . 31 132 13 152 225 58 26 17 . 23 36 3 482 . . . . Influence Increases 6760 | . 425 766 112 631 787 535 545 100 . 187 414 . 1818 110 135 . 195 Destroy 0b10 Robot/C 3980 | . 320 540 100 420 360 320 280 80 . 120 260 . 840 100 80 . 160 Destroy 0b10 Robot/NC 220 | . 20 40 . 35 30 5 30 . . . 15 . 40 . . . 5 Destroy Leader 848 | . 64 138 10 104 134 . 62 20 . 20 62 . 214 10 10 . . Allied During Kill 434 | . . . . . 170 198 66 . . . . . . . . . . Successful Hack 61 | . 5 16 . 10 18 10 . . . . . . 2 . . . . Disable Machine 435 | . . . . 15 60 . . . . . 30 . 330 . . . . Destroy Structure 257 | . 1 2 2 2 . 2 2 . . 2 2 . 242 . . . . Partial Spotted 15 | . . . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 510 | . 15 30 . 45 . . 105 . . 45 45 . 150 . 45 . 30 Influence Decreases 6760 | . 364 816 118 306 831 821 414 227 4 187 341 73 619 690 258 496 195 Entered New Map 1590 | . . 36 7 4 191 175 . 68 3 . . 48 . 444 118 496 . Time Decay 3959 | . 364 487 111 282 470 366 200 139 1 187 292 25 509 246 120 . 160 Lost Part 344 | . . 20 . 20 . 30 40 20 . . 49 . 110 . 20 . 35 Lost Ally 294 | . . . . . 20 100 174 . . . . . . . . . . Purge Threat 573 | . . 273 . . 150 150 . . . . . . . . . . . Squads Dispatched 36 | . 2 2 . 3 . . 5 2 . 3 5 . 13 . . . 1 Investigation 4 | . . 1 . . . . . . . 1 1 . 1 . . . . Extermination 11 | . . . . . . . 2 1 . 2 2 . 4 . . . . Reinforcement 13 | . 2 1 . 2 . . 2 1 . . 2 . 3 . . . . Assault 3 | . . . . . . . . . . . . . 2 . . . 1 Garrison 5 | . . . . 1 . . 1 . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Distress Signals 18 | . 2 . . 6 3 . 1 . . . . . 5 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 318 | . 30 41 5 32 25 14 23 10 5 12 19 . 66 5 9 . 22 Peak Tracking Total 14 | . 4 5 3 8 6 4 7 5 5 5 5 . 6 4 9 . 14 Tactical Retreats 19 | . 1 1 . 1 . . 2 . . 1 2 . 7 . 2 . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Traps Triggered 14 | . . 2 . 1 2 . . 1 . 1 2 . 5 . . . . Indirectly 1 | . . . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Machines Disabled 29 | . . . . 1 4 . . . . . 2 . 22 . . . . Max in Single Turn 7 | . . . . 1 2 . . . . . 1 . 7 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Machines Accessed 46 | . 4 7 . 4 10 6 1 . . 3 1 . 4 2 . 4 . Terminals 27 | . 4 4 . 2 7 4 . . . 2 1 . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . 1 . . 2 . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers 5 | . . 2 . 2 . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . . . Total Hacks 120 | . 10 22 . 10 24 12 2 . . 6 2 . 7 8 . 17 . Successful 84 | . 5 17 . 7 14 10 . . . 2 2 . 2 8 . 17 . Failed 36 | . 5 5 . 3 10 2 2 . . 4 . . 5 . . . . Catastrophic 4 | . 1 . . . 1 . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 53 | . 9 12 . 4 11 7 . . . 4 2 . 4 . . . . Terminals 57 | . 10 12 . 4 12 7 . . . 5 2 . 5 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 15 | . . 4 . . 10 . . . . 1 . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . . . . Scanalyzers 14 | . . 6 . 6 . . . . . . . . 2 . . . . Garrison Access 4 | . . . . . 2 . 2 . . . . . . . . . . Terminal Hacks 39 | . 1 3 . 1 3 4 . . . 1 1 . . 8 . 17 . Record 13 | . . . . . . . . . . 1 . . . 7 . 5 . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . Open Door 3 | . . . . . 2 . . . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . Unreport Threat 4 | . . 2 . . 1 1 . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . 4 . . 7 . . . . . . . . . . . . Scan Component 6 | . . 2 . . 4 . . . . . . . . . . . . Repair 5 | . . 2 . . 3 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzer 13 | . . 6 . 5 . . . . . . . . 2 . . . . Retrieve Study 13 | . . 6 . 5 . . . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 18 | . 4 4 . 1 3 4 . . . 1 1 . . . . . . Terminals 17 | . 4 4 . 1 3 3 . . . 1 1 . . . . . . Botnet 17 | . 4 4 . 1 3 3 . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . 1 . 1 . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . Hacking Detections 24 | . 2 3 . 2 7 3 1 . . 2 1 . 3 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 12 | . . 6 . 4 . . . . . . . . 2 . . . . Parts Repaired 5 | . . 2 . . 3 . . . . . . . . . . . . Time 183 | . . 52 . . 131 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . 6 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . . no_distress 1 | . . . . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . 16 . . . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Total Allies 26 | . . . . . 10 16 . . . . . . . . . . . Largest Group 20 | . . . . . 10 20 19 . . . . . . . . . . Highest-Rated Group 312 | . . . . . 173 312 290 . . . . . . . . . . Highest-Rated Ally 29 | . . . . . 29 29 29 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 129 | . . . . . 48 56 25 . . . . . . . . . . Total Damage 1807 | . . . . . 628 816 363 . . . . . . . . . . Kills 25 | . . . . . 7 13 5 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Active Infowar (turns) 4083 | . . . . . . . . 437 145 807 236 . 743 523 257 353 582 Optics 4083 | . . . . . . . . 437 145 807 236 . 743 523 257 353 582 Cloaking 233 | . . . . . . . . . . . 233 . . . . . . Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . 4 . Derelict Logs Recovered 5 | . . . 2 . . . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Turns Passed 15095 | 44 1085 1413 1389 630 1181 1762 808 437 145 807 1445 261 1973 523 257 353 582 Spaces Moved 10615 | 34 667 909 1217 333 736 1315 634 250 140 537 872 207 1415 508 229 180 432 Core 5 | 5 . . . . . . . . . . . . . . . . . Treads 297 | . . . . . . . . . . . . . 297 . . . . Legs 10224 | 29 667 909 1217 333 736 1315 634 250 140 537 872 207 1029 508 229 180 432 Wheels . | . . . . . . . . . . . . . . . . . . Hover 89 | . . . . . . . . . . . . . 89 . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 107 101 100 100 100 100 110 110 62 95 95 95 95 Average Speed 109 | 109 120 112 105 110 108 104 101 100 100 127 135 125 103 95 95 95 97 Slowest Speed 245 | 120 120 120 105 125 110 107 105 100 100 191 191 190 245 95 95 95 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 17 | . . 3 . . . . . . . . . . . . . . 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 3 79 70 99 44 91 99 19 7 75 16 21 82 43 67 40 62 43 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 . 1 . . . . . . . . . . 3 . Known Exits Taken 6 | . . . . 1 . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . 1 . . . . . . . . . . 1 . . . Spaces Dug 29 | . . 5 7 . . . . . . . . . . . . . 17 Terrain Destroyed 199 | . . 5 7 . 3 . . . . . . . 138 9 3 . 34 Melee 12 | . . 5 7 . . . . . . . . . . . . . . Projectile 96 | . . . . . 3 . . . . . . . 47 9 3 . 34 AOE 91 | . . . . . . . . . . . . . 91 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Total 12922 | 38 819 1124 1300 478 1017 1666 715 405 144 623 1062 209 1677 521 245 361 518 Wait 1346 | . 46 97 68 50 216 159 27 120 3 66 137 . 130 1 4 178 44 Move 10600 | 33 666 908 1216 332 735 1314 633 250 139 536 872 206 1414 507 228 179 432 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 30 | . 7 1 . 5 1 3 4 . . 2 . . 6 1 . . . Fast Attach 75 | 5 2 15 . 15 7 1 3 2 1 2 9 2 9 . . 2 . Attach 25 | . 2 1 . 3 1 4 2 3 . . 3 . 4 . 1 1 . Detach 2 | . . . . 1 . . . . . . . . . . . 1 . Swap 26 | . 8 5 . 1 4 4 . 1 . . 1 . 1 . . . 1 Drop 74 | . 10 12 . 15 9 7 6 1 1 . 5 1 6 . 1 . . Fire 572 | . 78 79 7 54 44 22 39 28 . 17 35 . 106 12 11 . 40 Melee 24 | . . 6 9 . . 8 1 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 4 | . . . . 2 . . . . . . . . 1 . . . 1 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 144 | . . . . . . 144 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x3 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 45 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 15) 645 | -10/Materials | Discovered new exit (range 13) 716 | -10/Materials | Build established: Scavenger-Mutant 1130 | -10/Materials | Entered another Materials area 1130 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1243 | -9/Materials | Destroyed 8 combat bots 1277 | -9/Materials | Repaired Lgt. Armor Plating 1318 | -9/Materials | Discovered new exit (range 14) 1586 | -9/Materials | Discovered new exit (range 15) 1612 | -9/Materials | Discovered new exit (range 16) 1960 | -9/Materials | Discovered new exit (range 14) 2276 | -9/Materials | Repaired Lgt. Armor Plating 2543 | -9/Materials | Entered Mines 2567 | -9/Mines | Met a Derelict bent on vengeance 2619 | -9/Mines | Learned location of Zion (-7) 2745 | -9/Mines | Discovered new exit (range 9) 2982 | -9/Mines | Discovered new exit (range 16) 3896 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3932 | -9/Mines | Entered Materials 3932 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3933 | -8/Materials | Identified exit to Storage 4501 | -8/Materials | Garrison activated, responded to threat 4562 | -8/Materials | Entered Storage 4685 | -8/Storage | Repaired Med. Armor Plating 4725 | -8/Storage | Repaired Lgt. Nuclear Core 4743 | -8/Storage | Learned location of Armory (-4) 4841 | -8/Storage | Build established: Gunner 5052 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5193 | -8/Storage | Used back door to open Recycling access 5193 | -8/Storage | Discovered new exit (range 5) 5340 | -8/Storage | Build established: Commander-Gunner 5479 | -8/Storage | Discovered new exit (range 15) 5554 | -8/Storage | Repaired Broken Gauss Rifle 5743 | -8/Storage | Entered Recycling 5743 | -8/Recycling | Accompanied by 8 allies 6031 | -8/Recycling | Discovered new exit (range 15) 6624 | -8/Recycling | Scanned before Scraplab entrance 6666 | -8/Recycling | Entered Scraplab 6674 | -8/Recycling | Discovered new exit (range 3) 6692 | -8/Recycling | Angered Scraplab inhabitants 6698 | -8/Recycling | Found Prototype Device 6701 | -8/Recycling | Identified Scrap Engine 7505 | -8/Recycling | Entered Factory 7505 | -6/Factory | Accompanied by 19 allies 7505 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 7694 | -6/Factory | Garrison activated, responded to threat 7753 | -6/Factory | Lost 12 allies 8146 | -6/Factory | Build established: Gunner 8153 | -6/Factory | Lost 3 parts (1n2w) 8301 | -6/Factory | Discovered new exit (range 8) 8313 | -6/Factory | Entered another Factory area 8313 | -5/Factory | Evolved 2 slots: Utility x2 8585 | -5/Factory | Build established: Mutant 8750 | -5/Factory | Sucked down chute 8750 | -5/Factory | Entered Waste 8782 | -5/Waste | Spotted C-40 Crusher 8791 | -5/Waste | Spotted C-40 Crusher 8833 | -5/Waste | Spotted C-40 Crusher 8843 | -5/Waste | Crushed by Compactor (1 part destroyed) 8844 | -5/Waste | Spotted C-40 Crusher 8852 | -5/Waste | Spotted C-40 Crusher 8865 | -5/Waste | Discovered new exit (range 22) 8894 | -5/Waste | Identified exit to Factory 8895 | -5/Waste | Entered Factory 9248 | -5/Factory | Discovered new exit (range 21) 9338 | -5/Factory | Build established: Gunner 9603 | -5/Factory | Spotted B-75 Beast 9661 | -5/Factory | Build established: Construct 9700 | -5/Factory | Identified exit to Factory 9702 | -5/Factory | Entered another Factory area 9702 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9928 | -4/Factory | Spotted B-86 Titan 9969 | -4/Factory | Lost 3 parts (1n2u) 10010 | -4/Factory | Build established: Gunner 10894 | -4/Factory | Lost 3 parts (2u1w) 10973 | -4/Factory | Discovered new exit (range 15) 11002 | -4/Factory | Identified exit to Extension 11147 | -4/Factory | Sucked down chute 11147 | -4/Factory | Entered Waste 11147 | -4/Waste | The area was eerily silent 11369 | -4/Waste | Build established: Construct 11379 | -4/Waste | Discovered new exit (range 12) 11406 | -4/Waste | Identified exit to Factory 11408 | -4/Waste | Entered Factory 11602 | -4/Factory | Discovered new exit (range 15) 11642 | -4/Factory | Identified exit to Research 11939 | -4/Factory | Discovered exit to Research (range 8) 12357 | -4/Factory | Core integrity fell below 50% 12596 | -4/Factory | Spotted B-86 Titan 12658 | -4/Factory | First assault squad dispatched 12665 | -4/Factory | Destroyed B-86 Titan 12674 | -4/Factory | Lost 4 parts (1u3w) 12698 | -4/Factory | Garrison activated, responded to threat 12750 | -4/Factory | Lost 4 parts (1p2u1w) 13027 | -4/Factory | Discovered exit to Research (range 3) 13063 | -4/Factory | Build established: Gunner 13274 | -4/Factory | Discovered new exit (range 14) 13285 | -4/Factory | Identified exit to Upper Caves 13381 | -4/Factory | Entered Upper Caves 13440 | -4/Upper Caves | Entered an active Warlord outpost 13454 | -4/Upper Caves | Build established: Construct 13464 | -4/Upper Caves | Learned Factory stockpile data 13464 | -4/Upper Caves | Learned Factory terminal intel 13464 | -4/Upper Caves | Learned Extension terminal intel 13464 | -4/Upper Caves | Learned Factory garrison access intel 13871 | -4/Upper Caves | Learned Research security intel 13872 | -4/Upper Caves | Learned 4 Research zone layouts 13897 | -4/Upper Caves | Discovered new exit (range 6) 13903 | -4/Upper Caves | Identified exit to Upper Caves 13904 | -4/Upper Caves | Entered another Upper Caves area 13940 | -4/Upper Caves | Encountered a Warlord checkpoint 14091 | -4/Upper Caves | Entered a destroyed Warlord outpost 14116 | -4/Upper Caves | Discovered new exit (range 12) 14127 | -4/Upper Caves | Learned location of 1 exit from Research 14154 | -4/Upper Caves | Identified exit to Zhirov 14161 | -4/Upper Caves | Entered Zhirov 14161 | -4/Zhirov | Discovered new exit (range 3) 14179 | -4/Zhirov | Met Zhirov 14200 | -4/Zhirov | Learned location of Quarantine (-3) 14200 | -4/Zhirov | Learned location of Testing (-2) 14200 | -4/Zhirov | Learned location of Command (-1) 14214 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14229 | -4/Zhirov | Found Alien Artifact 14229 | -4/Zhirov | Identified Transdimensional Reconstructor 14229 | -4/Zhirov | Warped through subspace 14262 | -4/Zhirov | Found Alien Artifact 14262 | -4/Zhirov | Identified Integrated Dissipator 14262 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14333 | -4/Zhirov | Identified exit to Proximity Caves 14514 | -4/Zhirov | Entered Proximity Caves 14651 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 14688 | -3/Proximity Caves | Core integrity fell below 20% 14974 | -3/Proximity Caves | Lost 3 parts (1p1n1w) 15058 | -3/Proximity Caves | Lost 3 parts (1p1n1w) 15071 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 15096 | -3/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- C-45 Heavy ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. G-67 Veteran unfolds itself. I-47 Archangel unfolds itself. Med. Insulated Plating destroyed. Hvy. KE Construct/C destroyed. Arm. Scrap Engine damaged due to network destabilization (-6). H1#KVZYAI>|JHDY1<| 8 A= W-44 Eye sends out distress signal. Penetrated by Slug. System corrupted: Matter fused (-6). Penetrated by Slug. Slug penetrates Reinforced Barrier. Kicked Y-72 Warden out of the way. Penetrated by Slug. Myomer-VSS Exoskeleton destroyed. Arm. Scrap Engine damaged due to network destabilization (-7). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????#""#????????????????????? | | ????????????????????????# T????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ?????? ???????????????# #????????????????????? | | ??????? ????????????# #????????????????????? | | ????????""" ###++##### #????????????????????? | | ????????""" 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Y #????????????????????? | | ????????""" ####### ##Y#????????????????????? | | ?????????????????????# #? ????????????????????? | | ?????????????????????# #? ???????????????????? | | ?????????????????????# #? ??????????????????? | | ?????????????????????# #?? ??????????????????? | | ?????????????????????# #?? e?????????????????? | | ?????????????????????# #?? e#????????????????? | | ?????????????????????# #?? #????????????????? | | ?????????????????????# #???####????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ???????????????????### ###?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????### ###?????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????#/"#???????????????????????? | | ?????????????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 44 Energy Capacity 632 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 450 Resistance: EM 20 Evasion (%) 67 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 36% | -9/Materials Lgt. Armor Plating | 15% | -9/Materials Med. Armor Plating | 30% | -8/Storage Lgt. Nuclear Core | 30% | -8/Storage Gauss Rifle | 38% | -8/Storage | Broken Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Datajack | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Katana | -8/Materials | Hacked Myomer Leg | -4/Factory | Hacked Adv. Datajack | -4/Factory | Hacked Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Myspace Challenges ------------ None Game ------ Seed LauncherGyrokineticComputer Manual? 0 Play Time 02:08:59 Cumulative 53.6 hours Start 2026.07.12 @ 08:36:29 End 2026.07.12 @ 11:09:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 36 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a6b09cbd-e0da-43e0-b8af-21ddc569c6b1