Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.20 @ 22:40:08 Player: Nagash Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1632) 1632 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (908) 908 TOTAL SCORE: 7305 Bonus ------- Follower Combat Kills 408 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 25/300 Energy 29/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Improved EM Pulse Cannon > --- INVENTORY (5) ---- Terrain Scan Processor Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Scythe > --- INVENTORY -------- Deuterium Engine Light Fission Core Improved VSS Leg Enhanced Biometal Leg Advanced Visual Processing Unit Advanced Visual Processing Unit Terrain Scan Processor Seismic Detector Advanced Targeting Computer Improved Melee Analysis Suite Transmission Jammer Advanced ECM Suite Hardened Light Armor Plating Heavy Ion Cannon [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Scythe Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Smartbomb Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . 2 Power 2 | . . . . . 1 1 . . . . Propulsion 4 | . . . . 1 1 1 . . . 1 Utility 3 | . . 2 . 1 . . . . . . Weapon 1 | . . . . . . . . . . 1 Parts Attached 62 | 7 1 3 4 13 23 . . . . 11 Power 11 | 1 . 1 1 1 6 . . . . 1 Engine 8 | 1 . 1 1 . 5 . . . . . Core 3 | . . . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 1 . 2 7 6 . . . . 4 Treads 5 | . . . . . 5 . . . . . Leg 8 | . . . 2 4 . . . . . 2 Wheel 7 | 2 1 . . 3 1 . . . . . Hover 1 | . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . 1 Utility 18 | 2 . 2 . 3 8 . . . . 3 Device 6 | 1 . 1 . . 4 . . . . . Storage 3 | 1 . . . 1 1 . . . . . Processor 8 | . . 1 . 1 3 . . . . 3 Hackware 1 | . . . . 1 . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 11 | 2 . . 1 2 3 . . . . 3 Energy Gun 2 | 1 . . . 1 . . . . . . Energy Cannon 2 | . . . . . 1 . . . . 1 Ballistic Gun 2 | 1 . . . . 1 . . . . . Ballistic Cannon 2 | . . . . . 1 . . . . 1 Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 30 | . . 1 1 7 2 . . . . 19 Power 5 | . . . . 1 . . . . . 4 Propulsion 11 | . . . . 4 1 . . . . 6 Utility 7 | . . . . 2 1 . . . . 4 Weapon 7 | . . 1 1 . . . . . . 5 Highest Loss Streak 15 | . . 1 1 5 1 . . . . 15 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 3 7 6 4 4 7 8 8 9 11 10 Power 1 | 1 1 1 1 1 . 1 1 1 1 1 Propulsion 1 | 2 4 3 1 . 1 . . 1 1 1 Utility 4 | . 1 2 2 2 4 6 6 6 7 7 Weapon . | . . . . . . 1 1 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 14 | 2 4 1 . . 2 . . . . 5 Power 2 | . 1 1 . . . . . . . . Propulsion 4 | 1 3 . . . . . . . . . Utility 8 | 1 . . . . 2 . . . . 5 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 99 88 77 96 93 93 93 93 57 Engine 10 | . 14 11 11 6 12 13 13 13 13 5 Core 1 | . . . . 1 2 6 6 6 6 2 Treads 7 | . . . . . 8 26 26 26 26 11 Leg 5 | . . . 21 16 . . . . . . Wheel 10 | . 28 22 . 2 18 . . . . . Device 16 | . 14 21 22 14 18 13 13 13 13 7 Storage 7 | . 14 11 11 9 7 6 6 6 6 3 Processor 10 | . . 11 11 9 11 13 13 13 13 11 Energy Gun 3 | . 14 11 10 6 . . . . . . Ballistic Gun 3 | . 14 10 . . 5 . . . . . Ballistic Cannon 1 | . . . . . . 6 6 6 6 6 Slashing Weapon 4 | . . . . 5 7 6 6 6 6 2 Peak Build Rating 49 | 7 7 13 12 21 39 42 43 43 45 49 Average Rating 24 | 5 7 12 11 15 29 42 42 43 43 33 On Entrance 24 | . 7 7 12 11 16 39 42 43 43 45 Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 15 15 20 20 21 70 78 78 78 78 84 Greatest Support 96 | 20 20 20 20 48 96 96 96 96 96 96 Greatest Overweight (x) 16 | . . . . 6 4 . . . . 16 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 Average Capacity 13 | 6 8 8 8 8 17 20 20 20 20 15 Most Carried 15 | 8 8 7 7 8 9 8 9 9 15 15 Average Carried 7 | 4 7 6 4 5 7 8 8 9 11 10 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 5 Final Carried 15 | 8 8 7 4 8 9 8 9 9 15 1 Class Distribution -------------------- 39% | Mutant 30% | Assassin 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Assassin | -6/Factory Assassin | -6/Waste Assassin | -6/Factory Assassin | -6/DSF Assassin | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Matter Collected 849 | 270 24 82 40 140 212 . . . 81 . Remotely . | . . . . . . . . . . . Salvage Created 1882 | 139 72 197 135 700 462 . . . . 177 Parts 104 | 8 5 13 14 22 32 . . . . 10 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Combat Hostiles Destroyed 34 | . 2 6 6 8 7 . . . . 5 Melee 11 | . . . 3 5 3 . . . . . Guns 11 | . 2 6 3 . . . . . . . Cannons 6 | . . . . . 4 . . . . 2 AOE 3 | . . . . . . . . . . 3 Classes Destroyed 11 | 2 1 2 1 2 1 . . . . 2 Worker 1 | . . . . . . . . . . 1 Builder 2 | . . . . . . . . . . 2 Tunneler 4 | 2 . . . 1 . . . . . 1 Recycler 5 | 1 . . . 4 . . . . . . Watcher 3 | . . . . 1 2 . . . . . Swarmer 6 | . . 2 4 . . . . . . . Grunt 13 | . 2 3 1 4 . . . . . 3 Brawler 1 | . . . 1 . . . . . . . Sentry 6 | . . 1 . 2 3 . . . . . Hunter 5 | . . . . 2 1 . . . . 2 Programmer 3 | . . . . . 3 . . . . . Best Kill Streak 7 | 2 2 4 3 7 3 . . . . 6 Combat Bots Only 4 | . 2 4 3 3 2 . . . . 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 . . . . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee 1 | . . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Hostile Shots Fired 629 | . 11 66 37 77 177 . . . 1 260 Missed 181 | . 5 18 8 18 73 . . . 1 58 Hits 448 | . 6 48 29 59 104 . . . . 202 Melee 1 | . . . 1 . . . . . . . Projectile 447 | . 6 48 28 59 104 . . . . 202 AOE 2 | . . . . . . . . . . 2 Critical Strikes 12 | . . 3 . 4 2 . . . . 3 Part Disruptions 1 | . . . . . 1 . . . . . Damage Taken 5061 | . 65 471 228 666 739 . . . . 2892 Core 1447 | . . 170 75 82 115 . . . . 1005 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1497 | . 20 140 68 196 244 . . . . 829 Regen/Repaired (Parts) 52 | . . . . . . . 52 . . . Core Remaining (%) 84 | 100 100 . 38 85 83 . . . 100 . Volleys Fired 100 | 6 8 14 10 4 21 . . . 3 34 Largest 2 | 1 2 2 1 1 1 . . . 1 2 Hottest 80 | 50 70 70 50 56 65 . . . 40 80 Shots Fired 130 | 6 16 28 10 4 23 . . . 3 40 Gun 67 | 6 16 28 10 4 3 . . . . . Cannon 55 | . . . . . 20 . . . 3 32 Launcher 8 | . . . . . . . . . . 8 Special . | . . . . . . . . . . . Kinetic 47 | . 8 14 . . 3 . . . 3 19 Thermal 73 | 6 8 14 10 4 20 . . . . 11 Explosive 8 | . . . . . . . . . . 8 Electromagnetic 2 | . . . . . . . . . . 2 Robot Hit Streak 18 | 3 17 18 4 2 9 . . . 1 12 Robot Miss Streak 3 | 1 . 3 1 2 3 . . . 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 138 | 5 15 22 15 21 25 . . . 1 34 Core Hits 74 | 4 4 11 7 11 13 . . . . 24 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 3 . . . . . . Critical Strikes 12 | . 1 3 1 4 . . . . . 3 Burn 4 | . 1 3 . . . . . . . . Smash 4 | . . . 1 3 . . . . . . Sever 4 | . . . . 1 . . . . . 3 Melee Attacks 45 | . . . 9 20 9 . . . . 7 Impact 15 | . . . 9 6 . . . . . . Slashing 30 | . . . . 14 9 . . . . 7 Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . 6 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4084 | 60 189 275 261 777 759 . . . 25 1738 Guns 640 | 60 189 275 87 29 . . . . . . Cannons 1010 | . . . . . 476 . . . 25 509 Explosions 1043 | . . . . . . . . . . 1043 Melee 1391 | . . . 174 748 283 . . . . 186 Ramming . | . . . . . . . . . . . Kinetic 504 | . 90 137 . . . . . . 25 252 Thermal 1135 | 60 99 138 87 29 476 . . . . 246 Explosive 1043 | . . . . . . . . . . 1043 Electromagnetic 11 | . . . . . . . . . . 11 Impact 299 | . . . 174 125 . . . . . . Slashing 1092 | . . . . 623 283 . . . . 186 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . . 2 Average Corruption 1 | . . . . . 2 . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . . . . 12 . . . . 3 Message Errors 1 | . . . . . 1 . . . . . Matter Fused 3 | . . . . . 3 . . . . . Heat Flow Errors 3 | . . . . . 3 . . . . . Energy Discharges 3 | . . . . . 2 . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . 2 . . . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 154 | . . . 19 66 46 . . . . 23 Projectiles 47 | . . . . . 46 . . . . 1 Explosions 22 | . . . . . . . . . . 22 Melee 85 | . . . 19 66 . . . . . . Knockbacks 1 | . . . . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . . . . 34 Shots 2 | . . . . . . . . . . 2 Rammed 2 | . . 1 . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 252 | 30 134 96 24 15 252 . . . . 72 Average Temperature 59 | 13 79 35 9 7 98 . . . . 37 Received Heat Transfer 981 | . 48 252 60 423 144 . . . . 54 Effects 1 | . . . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . . . Combat Hostiles 3 | . . . . 3 . . . . . . Parts Fried 9 | . . . . 9 . . . . . . Impact Corruptions 5 | . . . 1 4 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 1 2 . . 2 . . . . . Heat Transferred 2442 | 185 370 629 259 74 592 . . . . 333 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Maximum Alert Level 1 | . . . . . . . . . 1 1 Low Security (%) 97 | 100 100 100 100 100 100 100 100 100 77 82 Level 1 2 | . . . . . . . . . 22 17 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Peak Influence 269 | 10 51 140 90 60 67 . . . 263 269 Initial 119 | . . 9 42 13 9 . . . . 119 Average 24 | . 14 50 21 27 5 . . . 120 69 Influence Increases 1833 | 15 66 225 245 232 256 . . . 363 431 Destroy 0b10 Robot/C 860 | . 40 120 120 160 140 . . . 180 100 Destroy 0b10 Robot/NC 95 | 15 . . . 30 10 . . . 20 20 Destroy Leader 226 | . 10 30 20 42 74 . . . 20 30 Allied During Kill 88 | . . . . . . . . . 88 . Successful Hack 6 | . . . . . 6 . . . . . Disable Machine 45 | . . . . . 9 . . . 9 27 Destroy Structure 183 | . 1 . . . 2 . . . 46 134 Partial Spotted 30 | . . 15 . . 15 . . . . . Lose Combat Pursuer 300 | . 15 60 105 . . . . . . 120 Influence Decreases 1574 | 15 40 121 335 247 281 . . . 100 435 Entered New Map 292 | . . 17 88 27 16 . . . . 144 Time Decay 1008 | 15 40 94 237 153 264 . . . . 205 Lost Part 134 | . . 10 10 67 1 . . . . 46 Lost Ally 140 | . . . . . . . . . 100 40 Squads Dispatched 13 | . 1 1 . 2 4 . . . 1 4 Investigation 4 | . 1 . . 1 . . . . . 2 Extermination 5 | . . . . . 4 . . . . 1 Reinforcement 4 | . . 1 . 1 . . . . 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Distress Signals 4 | . 1 . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 88 | . 5 16 14 17 11 . . . 6 19 Peak Tracking Total 8 | . 4 7 4 5 3 . . . 3 8 Tactical Retreats 14 | . 1 3 5 . . . . . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Traps Triggered 5 | . 1 . . 1 . 1 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Machines Disabled 5 | . . . . . 1 . . . 1 3 Max in Single Turn 1 | . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Machines Accessed 7 | . 1 . . . 2 1 . 1 . 2 Terminals 6 | . 1 . . . 2 1 . 1 . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 12 | . 1 . . . 3 1 . 1 . 6 Successful 10 | . 1 . . . 2 1 . 1 . 5 Failed 2 | . . . . . 1 . . . . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 10 | . 1 . . . 3 1 . 1 . 4 Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . 1 . . . 2 1 . 1 . 4 Record 4 | . 1 . . . 1 . . . . 2 Open DSF 3 | . . . . . 1 1 . 1 . . Alert Level 1 | . . . . . . . . . . 1 Maintenance Status 1 | . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . 1 . . . . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Total Allies 20 | . . . . . . . 20 . . . Largest Group 20 | . . . . . . . 20 13 12 5 Highest-Rated Group 724 | . . . . . . . 724 438 413 210 Highest-Rated Ally 50 | . . . . . . . 50 50 50 47 Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . Ally Attacks 90 | . . . . . . . . . 89 1 Total Damage 2891 | . . . . . . . . . 2853 38 Kills 9 | . . . . . . . . . 9 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Active Infowar (turns) 4416 | 75 166 279 783 355 1877 36 140 18 119 568 Optics 4175 | . . 279 783 355 1877 36 140 18 119 568 Sensors 3923 | . . 278 783 355 1866 36 140 18 119 328 Seismic 2659 | 75 166 279 783 222 1121 . . . . 13 ECM 1474 | . . . . . 814 36 140 18 119 347 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Turns Passed 4481 | 107 166 279 783 355 1877 36 140 18 119 601 Spaces Moved 2665 | 89 155 251 592 189 799 22 82 12 58 416 Core 133 | 1 . . . 11 . . . . . 121 Treads 681 | . . . . . 334 22 82 12 58 173 Legs 725 | . . . 572 150 . . . . . 3 Wheels 1007 | 88 155 251 20 28 465 . . . . . Hover 38 | . . . . . . . . . . 38 Flight 81 | . . . . . . . . . . 81 Fastest Speed 40 | 50 80 80 80 100 100 160 160 160 160 40 Average Speed 119 | 79 80 80 118 135 138 160 160 160 160 110 Slowest Speed 850 | 80 80 80 120 350 240 160 160 160 160 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 39 30 87 27 23 1 67 . 68 21 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 81 | . . . . . 2 . . . . 79 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . 2 . . . . 5 AOE 74 | . . . . . . . . . . 74 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Total 3737 | 116 183 301 646 246 1541 24 91 11 81 497 Wait 781 | 2 10 29 29 10 662 1 4 . 15 19 Move 2656 | 88 154 250 591 188 798 22 81 11 57 416 Hop . | . . . . . . . . . . . Pick Up 45 | 11 5 2 . 5 12 . 1 . 6 3 Fast Attach 22 | 6 . . 1 8 5 . . . . 2 Attach 25 | 1 1 2 . 2 8 1 . . . 10 Detach 2 | . . . . . 2 . . . . . Swap 22 | . . 1 3 6 11 . . . . 1 Drop 32 | 2 5 2 3 3 13 . . . . 4 Fire 100 | 6 8 14 10 4 21 . . . 3 34 Melee 45 | . . . 9 20 9 . . . . 7 Ram 2 | . . 1 . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . . . . . 5 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 108 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 7) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 539 | -9/Materials | Discovered new exit (range 18) 553 | -9/Materials | Entered Mines 790 | -9/Mines | Learned location of 1 exit from Materials 1045 | -9/Mines | Learned Materials garrison access intel 1287 | -9/Mines | Core integrity fell below 50% 1324 | -9/Mines | Discovered new exit (range 8) 1336 | -9/Mines | Entered Materials 1336 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1337 | -8/Materials | Identified exit to Factory 1338 | -8/Materials | Loaded intel: 1 garrison access location 1634 | -8/Materials | Lost 5 parts (1p2n2u) 1673 | -8/Materials | Discovered exit to Factory (range 13) 1691 | -8/Materials | Entered Factory 1691 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1918 | -7/Factory | Build established: Scavenger-Mutant 3024 | -7/Factory | Discovered new exit (range 16) 3046 | -7/Factory | Identified exit to Lower Caves 3118 | -7/Factory | Build established: Assassin 3552 | -7/Factory | Discovered new exit (range 11) 3567 | -7/Factory | Identified exit to Factory 3568 | -7/Factory | Entered another Factory area 3568 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3596 | -6/Factory | Identified exit to DSF 3604 | -6/Factory | Sucked down chute 3604 | -6/Factory | Entered Waste 3605 | -6/Waste | Joined by Warlord forces that had cleared the area 3725 | -6/Waste | Discovered new exit (range 12) 3742 | -6/Waste | Identified exit to Factory 3744 | -6/Waste | Entered Factory 3744 | -6/Factory | Accompanied by 13 allies 3749 | -6/Factory | Identified exit to DSF 3762 | -6/Factory | Entered DSF 3762 | -6/DSF | Accompanied by 13 allies 3800 | -6/DSF | Additional patrols routed to DSF 3836 | -6/DSF | Lost 4 allies 3842 | -6/DSF | Discovered new exit (range 19) 3870 | -6/DSF | Sterilization system engaged 3879 | -6/DSF | Identified exit to Factory 3881 | -6/DSF | Entered Factory 3881 | -5/Factory | Accompanied by 5 allies 3881 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4031 | -5/Factory | Lost 3 allies 4147 | -5/Factory | Spotted B-75 Beast 4283 | -5/Factory | Core integrity fell below 50% 4313 | -5/Factory | Lost 15 parts (4p6n1u4w) 4363 | -5/Factory | Core integrity fell below 20% 4482 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04403_ U-05 Engineer lays Concrete. 04403_ R-10 Processor collects Terrain Scanner. 04404_ U-05 Engineer builds a Wall. 04404_ Slug penetrates Earth. 04404_ U-05 Engineer lays Concrete. 04406_ K-01 Serf collects debris. 04406_ Acquired Imp. Gravmag System. 04406_ U-05 Engineer lays Concrete. 04407_ U-05 Engineer builds a Wall. 04407_ U-05 Engineer lays Concrete. 04408_ U-05 Engineer builds a Door. 04409_ The unstable cave ceiling collapses. 04409_ K-01 Serf collects debris. 04409_ U-05 Engineer lays Concrete. 04411_ The unstable cave ceiling collapses. 04428_ Acquired Xenon Bombardment Thruster. 04453_ Acquired Imp. EM Pulse Cannon. 04470_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04480_ System corrupted: Energy discharge (-10). 04481_ Dropped Imp. Gravmag System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##############????????????????? | | ???????????????????# #????????????????? | | ???????????????????# @ #?????###########? | | ???????????????????# ####### #? | | ???????????????????#i pg + # #? | | ???????????????????# p""" """ # # """ #? | | ???????????????????# """ """ + # """ #? | | ???????????????????# """ """ # + """ "" #? | | ???????????????????# # # Y" #? | | ???????????????????# # # "" #? | | ???????????????????# " "" # # #? | | ???????????????????# "R"" # ########+##? | | ???????????????????# """ # ########???? | | ???????????????????############## | | ????????????????????????????????# ########???? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????######+########## #??????????? | | ??????????????? #??????????? | | ??????????????? ^ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 35 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed TowerHoverScreen Manual? 0 Play Time 00:59:40 Cumulative 87.6 hours Start 2025.07.20 @ 21:20:58 End 2025.07.20 @ 22:40:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 64 Rogue 32 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 328e5f06-3d54-43e3-8c47-400bd6a63502