Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 13:54:26 Player: Minty Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (60) 300 Value Destroyed (1983) 1983 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1763) 1763 TOTAL SCORE: 9506 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 892 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -545 Cogmind --------- Core Integrity 0/1000 Matter 87/300 Energy 100/100 System Corruption 52% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Advanced Cooling System Energy Well (350) Makeshift Trap Scanner GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Experimental Heat Sink Small Storage Unit Zionite Light Carapace Zionite Light Carapace Zionite Light Carapace > --- WEAPON ----------- Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon > --- INVENTORY -------- Zionite Light DM Reactor Advanced Heat Sink Experimental Heat Sink Energy Well Phase Shifter Mini Grenade Launcher Makeshift Hammer GAL Module [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Experimental Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Protection Zionite Light Carapace Weapon Ion Burst Cannon Energy Gun Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . 1 . Utility 5 | . . . . . . . 4 . . . . 1 . Weapon 2 | . . . 1 . . . 1 . . . . . . Parts Attached 72 | . 6 2 4 2 6 11 17 6 3 . 3 11 1 Power 7 | . 2 . . 1 . 1 2 . . . 1 . . Engine 4 | . 1 . . 1 . 1 1 . . . . . . Core 1 | . 1 . . . . . . . . . . . . Reactor 2 | . . . . . . . 1 . . . 1 . . Propulsion 16 | . 1 . 3 . 1 3 3 1 . . 1 3 . Treads 11 | . . . 3 . 1 3 3 1 . . . . . Leg 1 | . 1 . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . 3 . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . Utility 32 | . 1 . . 1 5 4 8 4 3 . 1 5 . Device 14 | . 1 . . . . 3 3 2 1 . . 4 . Storage 2 | . . . . . . 1 . 1 . . . . . Processor 11 | . . . . 1 5 . 2 . 1 . 1 1 . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . . . 3 1 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 17 | . 2 2 1 . . 3 4 1 . . . 3 1 Energy Gun 5 | . 2 1 1 . . . . . . . . 1 . Energy Cannon 5 | . . . . . . . 4 . . . . 1 . Ballistic Gun 2 | . . . . . . 2 . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 . 4 . . . . 1 . Corrupted Parts 2 | . . . . . . . . 1 . . 1 . . System Corruption 3 | . . . . . . . . 1 . . 2 . . Parts Lost 25 | . 1 2 . 1 . 1 1 . 2 . 7 3 7 Power 4 | . 1 1 . 1 . . . . . . 1 . . Propulsion 7 | . . . . . . . . . . . 3 2 2 Utility 11 | . . 1 . . . 1 1 . 2 . 2 1 3 Weapon 3 | . . . . . . . . . . . 1 . 2 Highest Loss Streak 7 | . 1 1 . 1 . 1 1 . 1 . 6 3 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 6 | . 5 4 5 6 7 6 4 6 5 7 7 11 5 Power . | . . . . . 1 . . 1 1 1 . . 1 Propulsion . | . 4 4 3 3 1 . . . . . . . . Utility 3 | . . . . . 1 3 2 4 3 3 5 6 3 Weapon 2 | . . . 1 2 3 2 2 1 1 3 1 3 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 18 | . 7 . . . 3 2 1 . . . . 1 4 Power 3 | . 1 . . . . 1 . . . . . . 1 Propulsion 5 | . 2 . . . 2 1 . . . . . . . Utility 3 | . 1 . . . . . 1 . . . . . 1 Weapon 7 | . 3 . . . 1 . . . . . . 1 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 97 93 81 92 99 99 97 99 91 73 57 56 13 Engine 6 | . 6 12 11 10 11 11 5 6 6 6 1 . . Treads 19 | . . . 19 33 33 33 26 25 20 19 3 . . Leg 2 | . 28 28 9 . . . . . . . . . . Device 8 | . 11 7 . . . 10 12 13 23 20 7 9 4 Storage 8 | . 14 14 11 11 11 11 11 6 6 6 8 5 1 Processor 5 | . . . . 4 10 . 2 . 1 6 12 14 2 Protection 2 | . . . . . . . 8 19 6 6 . . . Energy Gun 10 | . 2 22 26 33 32 2 . . . . . 2 . Energy Cannon 7 | . . . . . . . 24 25 20 1 6 8 1 Ballistic Gun 3 | . 25 . . . . 20 . . . . . . . Ballistic Cannon 1 | . . . . . . 10 . . . . . . . Impact Weapon 1 | . . 5 4 . . . . . 5 6 4 . . Peak Build Rating 80 | . 9 9 11 15 23 41 77 80 68 67 67 70 63 Average Rating 35 | . 7 8 10 12 16 35 64 74 66 51 37 43 11 On Entrance 33 | 6 6 9 9 11 15 16 39 77 68 67 67 16 63 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . 10 5 4 Naked Turns 459 | . . . . . . . . . . . . . 459 Heaviest Build 71 | 11 15 14 16 18 18 37 58 71 71 70 70 63 63 Greatest Support 112 | 20 20 20 60 60 60 79 112 112 84 84 84 30 10 Greatest Overweight (x) 18 | . . . . . . . . . . . 18 8 6 Average Overweight (x) . | . . . . . . . . . . . 5 5 2 Largest Inventory Capacity 15 | . 8 8 8 8 8 8 8 15 15 15 15 15 15 Average Capacity 10 | . 8 8 8 8 8 8 8 8 15 15 15 15 6 Most Carried 15 | . 6 5 6 8 8 8 8 8 7 9 14 15 15 Average Carried 7 | . 5 4 5 6 7 7 5 7 6 8 9 13 6 Final Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 6 5 5 6 8 8 7 8 7 6 6 14 15 5 Class Distribution -------------------- 32% | Scavenger-Gunner 21% | Mutant 14% | Gunner 8% | Messiah-Tank 6% | Scavenger-Tank 6% | Skirmisher 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Messiah-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Mutant | -5/Waste Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Matter Collected 1779 | 192 112 45 40 80 80 489 117 140 193 . 141 150 . Remotely . | . . . . . . . . . . . . . . Salvage Created 2641 | . 201 190 91 109 . 368 463 42 445 . 181 98 453 Parts 111 | . 8 6 5 17 . 21 19 6 12 . 8 6 3 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . 4 50 . 9 12 . 13 . . Prevented 60 | . . . . . . 58 . . . . 2 . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 47 | . 5 2 1 8 . 6 4 4 8 . 6 1 2 Guns 18 | . 5 2 1 8 . 2 . . . . . . . Cannons 22 | . . . . . . 4 4 4 3 . 6 1 . AOE 6 | . . . . . . . . . 5 . . . 1 Classes Destroyed 15 | . 1 3 2 1 . 4 2 1 . . . . 1 Worker 2 | . . 1 1 . . . . . . . . . . Builder 2 | . . . . . . . 1 . . . . 1 . Tunneler 2 | . . 1 . . . . . . . . . 1 . Recycler 2 | . . 1 . . . . 1 . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . . . Swarmer 20 | . . . . 8 . 3 . . 5 . 4 . . Grunt 13 | . 5 2 . . . 1 3 . 2 . . . . Sentry 2 | . . . 1 . . . . . . . . 1 . Hunter 4 | . . . . . . 1 1 1 . . 1 . . Programmer 3 | . . . . . . 1 . . 1 . 1 . . Compactor 2 | . . . . . . . . . . . . . 2 Z-Light 1 | . . . . . . . 1 . . . . . . Thief 3 | . . . . . . . . 3 . . . . . Mutant 1 | . . . . . . 1 . . . . . . . Best Kill Streak 5 | . 2 1 1 3 . 3 4 1 3 . 5 1 1 Combat Bots Only 5 | . 2 1 1 3 . 3 3 1 3 . 5 1 1 Max Kills in Single Turn 2 | . 1 1 1 2 . 2 2 1 2 . 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Hostile Shots Fired 302 | . 34 33 12 34 . 34 33 21 19 . 65 10 7 Missed 95 | . 10 7 5 13 . 9 12 7 6 . 20 4 2 Hits 207 | . 24 26 7 21 . 25 21 14 13 . 45 6 5 Melee 8 | . . . . . . . . 3 . . . . 5 Projectile 199 | . 24 26 7 21 . 25 21 11 13 . 45 6 . Critical Strikes 10 | . . 1 1 . . 1 1 . . . 2 . 4 Damage Taken 4896 | . 274 337 102 173 . 472 541 308 282 . 871 437 1099 Core 1456 | . 90 97 . 21 . 21 108 . . . 109 71 939 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . . 23 15 13 . . . . Regen/Repaired (Parts) 110 | . . . . . . 110 . . . . . . . Core Remaining (%) 72 | 100 . 25 . . . 89 . . . . 74 . . Volleys Fired 151 | . 21 17 7 21 . 18 9 7 10 . 11 20 10 Largest 4 | . 2 2 2 3 . 3 4 4 3 . 3 2 1 Hottest 400 | . 40 115 115 171 . 108 400 400 300 . 300 200 90 Shots Fired 345 | . 42 34 13 59 . 53 36 27 19 . 29 23 10 Gun 184 | . 42 34 13 59 . 35 . . . . . 1 . Cannon 141 | . . . . . . 18 36 27 13 . 24 22 1 Launcher 20 | . . . . . . . . . 6 . 5 . 9 Special . | . . . . . . . . . . . . . . Kinetic 95 | . 42 . . . . 53 . . . . . . . Thermal 230 | . . 34 13 59 . . 36 27 13 . 24 23 1 Explosive 20 | . . . . . . . . . 6 . 5 . 9 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 14 | . 14 13 8 2 . 7 5 4 5 . 3 4 10 Robot Miss Streak 7 | . 3 3 1 4 . 5 6 7 5 . 7 3 . Penetration Max 1 | . . . . . . 1 . . . . . . . Secondary Targets 3 | . 1 . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . Shots Hit Robots 184 | . 31 25 12 10 . 30 18 12 12 . 18 10 6 Core Hits 109 | . 11 7 3 8 . 16 20 8 13 . 11 6 6 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 1 . . 1 . . . . Critical Strikes 8 | . . 1 . 3 . 3 . . 1 . . . . Burn 3 | . . . . 3 . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . Blast 2 | . . . . . . 2 . . . . . . . Smash 2 | . . 1 . . . . . . 1 . . . . Melee Attacks 16 | . . 5 1 . 1 . . . 5 . 2 . 2 Impact 16 | . . 5 1 . 1 . . . 5 . 2 . 2 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . 2 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7538 | . 329 591 271 249 . 983 986 545 1133 . 719 336 1396 Guns 1427 | . 318 252 155 162 . 540 . . . . . . . Cannons 3098 | . . . . . . 443 919 545 242 . 582 336 31 Explosions 2036 | . . . . 73 . . . . 461 . 137 . 1365 Melee 812 | . . 329 97 . . . . . 386 . . . . Ramming 165 | . 11 10 19 14 . . 67 . 44 . . . . Kinetic 1301 | . 318 . . . . 983 . . . . . . . Thermal 3297 | . . 252 155 235 . . 919 545 242 . 582 336 31 Explosive 1953 | . . . . . . . . . 461 . 137 . 1355 Electromagnetic 10 | . . . . . . . . . . . . . 10 Impact 812 | . . 329 97 . . . . . 386 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 52 | . . . . . 3 3 1 2 3 3 6 13 52 Average Corruption 6 | . . . . . 3 3 1 1 2 3 5 13 33 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 110 | . . . . . 5 29 1 5 12 3 24 . 31 Message Errors 26 | . . . . . 1 7 . 3 1 . 5 . 9 Matter Fused 22 | . . . . . 1 8 1 . 2 1 4 . 5 Heat Flow Errors 15 | . . . . . . 4 . 1 1 2 3 . 4 Energy Discharges 9 | . . . . . 2 4 . . 1 . 2 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . 1 . . 1 . . . . Data Loss (minor) 20 | . . . . . . 4 . . 4 . 5 . 7 Data Loss (major) 6 | . . . . . 1 . . . 1 . 3 . 1 Misfires 3 | . . . . . . . . 1 1 . 1 . . Alerts 1 | . . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . . 4 Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 632 | . . 176 57 6 . . . 39 270 . 15 2 67 Projectiles 51 | . . . . . . . . 39 1 . 9 2 . Explosions 79 | . . . . 6 . . . . . . 6 . 67 Melee 502 | . . 176 57 . . . . . 269 . . . . Knockbacks 5 | . . . . . . 2 2 . 1 . . . . Impact 3 | . . . . . . . 2 . 1 . . . . Kinetic 2 | . . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 283 | . . . . . . . . . 59 . 57 . 167 Shots 8 | . . . . . . . . . 2 . 2 . 4 Rammed 20 | . . . 2 4 . . 9 . 5 . . . . Targets Rammed 29 | . 6 1 2 4 . . 10 . 6 . . . . Kicked 7 | . 6 1 . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . 1 . . . . Highest Temperature 487 | . 2 235 288 487 . 242 94 39 . . 173 138 233 Average Temperature 120 | . 2 114 145 180 . 89 33 39 . . 85 86 101 Received Heat Transfer 739 | . 156 186 63 . . 133 165 . 9 . . 27 . Effects 4 | . . . . 4 . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . Matter Decay 2 | . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Fried 6 | . . 3 1 . . . . . 2 . . . . Impact Corruptions 22 | . . 5 2 . . . . . 15 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . Heat Transferred 4976 | . . 740 407 779 . . 1075 650 225 . 600 450 50 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Maximum Alert Level 2 | . . . . 1 . . 2 . . . . . . Low Security (%) 81 | . 100 100 100 99 . . 12 . . . . 100 100 Level 1 5 | . . . . . . . 24 . . . . . . Level 2 12 | . . . . . . . 62 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 691 | . 94 50 30 204 . . 691 . . . . 32 40 Initial 93 | . . 16 5 . . . 93 . . . . . . Average 113 | . 41 26 6 55 . . 463 . . . . 2 . Influence Increases 2757 | . 164 110 48 344 . 426 958 103 261 . 206 69 68 Destroy 0b10 Robot/C 1360 | . 100 40 20 160 . 260 340 60 200 . 160 20 . Destroy 0b10 Robot/NC 85 | . . 15 10 . . 10 35 . 5 . . 10 . Destroy Leader 240 | . 20 10 10 20 . 20 70 20 30 . 30 10 . Allied During Kill 366 | . . . . . . 136 165 23 26 . 16 . . Successful Hack 22 | . 14 . 8 . . . . . . . . . . Disable Machine 300 | . . . . 150 . . 135 . . . . 15 . Anti-Garrison Action 200 | . . . . . . . 200 . . . . . . Destroy Structure 109 | . . . . 14 . . 13 . . . . 14 68 Lose Combat Pursuer 75 | . 30 45 . . . . . . . . . . . Influence Decreases 2757 | . 120 139 63 220 124 278 463 600 327 80 206 69 68 Entered New Map 564 | . . 28 10 . 124 . 55 238 29 80 . . . Time Decay 1762 | . 120 91 53 210 . 168 318 302 278 . 136 66 20 Lost Part 165 | . . 20 . 10 . 10 10 . 20 . 50 3 42 Lost Ally 266 | . . . . . . 100 80 60 . . 20 . 6 Squads Dispatched 9 | . 1 . 1 . . . 5 . . . . 2 . Investigation 5 | . . . 1 . . . 3 . . . . 1 . Extermination 1 | . . . . . . . . . . . . 1 . Reinforcement 2 | . 1 . . . . . 1 . . . . . . Assault 1 | . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Distress Signals 2 | . 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 104 | . 11 5 4 8 . 23 19 7 11 . 9 1 6 Peak Tracking Total 7 | . 4 3 3 3 . 6 4 3 4 . 7 1 5 Tactical Retreats 4 | . 1 1 . . . . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Traps Triggered 2 | . . . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Machines Disabled 20 | . . . . 10 . . 9 . . . . 1 . Max in Single Turn 10 | . . . . 10 . . 4 . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Machines Accessed 18 | . 3 . 2 . . 3 3 1 . 4 . 2 . Terminals 5 | . 3 . 1 . . 1 . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . 1 . Repair Stations 2 | . . . 1 . . 1 . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 59 | . 6 . 7 . . 7 7 1 . 26 . 5 . Successful 42 | . 2 . 2 . . 5 4 1 . 26 . 2 . Failed 17 | . 4 . 5 . . 2 3 . . . . 3 . Catastrophic 4 | . . . 1 . . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . 2 . 1 . . . 6 . . . . . . Terminals 10 | . 6 . 3 . . 1 . . . . . . . Fabricators 9 | . . . . . . . 5 . . . . 4 . Repair Stations 6 | . . . 4 . . 2 . . . . . . . Recycling Units 5 | . . . . . . 4 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Terminal Hacks 32 | . 2 . 2 . . 1 . 1 . 26 . . . Record 11 | . . . . . . . . . . 11 . . . Part Schematic 8 | . . . . . . . . . . 8 . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open Door 2 | . . . . . . 1 . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 3 . . . . 1 . Network Status 1 | . . . . . . . 1 . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . 1 . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 . . . . . 1 . Report Inventory 2 | . . . . . . 1 . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 3 . 2 . . 2 1 . . . . 1 . Full Trace Events 3 | . . . 1 . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 4 . . . . 4 . . . Robots Built 2 | . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 204 | . . . . . . . 204 . . . . . . Total Robot Build Rating 16 | . . . . . . . 16 . . . . . . Part Schematics Acquired 22 | . . . . . 14 . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 28 | . . . . . . 28 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 7 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Total Allies 22 | . . . . 1 4 8 8 . . . . . 1 Largest Group 11 | . . . . 1 4 11 6 5 1 1 1 . 1 Highest-Rated Group 368 | . . . . 31 156 312 368 292 42 37 37 . 31 Highest-Rated Ally 70 | . . . . 31 40 40 70 70 42 37 37 . 31 Zionite Dispatches 2 | . . . . . . . 2 . . . . . . Light 2 | . . . . . . . 2 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 180 | . . . . . . 65 69 27 10 . 4 . 5 Total Damage 4584 | . . . . . . 1109 2485 577 273 . 56 . 84 Kills 32 | . . . . . . 7 18 3 2 . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Active Infowar (turns) 2681 | . . . . . 536 . . . 169 158 1050 648 120 Optics 2554 | . . . . . 536 . . . 169 158 1050 641 . Sensors 648 | . . . . . . . . . . . . 528 120 Traps 1 | . . . . . . . . . . . . 1 . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 1 3 . 1 3 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Turns Passed 8756 | . 334 211 215 769 1442 1250 713 672 704 158 1050 648 590 Spaces Moved 4211 | 1 216 116 121 363 872 661 375 390 399 96 259 264 78 Core 255 | . . . . . . . . . . . 172 72 11 Treads 3320 | . . . 77 363 872 661 375 390 399 96 87 . . Legs 377 | 1 216 116 44 . . . . . . . . . . Wheels 259 | . . . . . . . . . . . . 192 67 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 160 160 160 160 160 160 160 160 110 50 Average Speed 172 | 120 120 120 145 160 160 160 160 160 160 160 381 212 115 Slowest Speed 950 | 120 120 120 160 160 160 160 160 160 160 160 950 450 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 17 | . . . . . . 5 . . . . . 4 8 Cave-ins Triggered 10 | . . . . . . . . . . . . 1 9 Exploration Rate (%) 47 | 2 47 22 20 74 87 80 18 57 73 79 49 9 42 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . . . 1 1 . . . 2 1 . . . Known Exits Taken 2 | . . . 1 . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 . 1 1 1 1 1 . . Scrap Searched 12 | . . . . . 4 5 . . 2 . 1 . . Spaces Dug 7 | . . . . . . . . . 1 . 2 2 2 Terrain Destroyed 189 | . . . . 14 . 11 . . 45 . 29 11 79 Melee 5 | . . . . . . . . . 1 . 2 . 2 Projectile 24 | . . . . . . 11 . . . . 2 11 . AOE 160 | . . . . 14 . . . . 44 . 25 . 77 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Total 5340 | . 250 148 146 504 917 816 436 407 432 103 290 324 567 Wait 666 | . . 5 4 112 26 39 9 . 3 . 1 2 465 Move 4198 | . 215 115 120 362 871 660 374 389 398 95 258 263 78 Hop . | . . . . . . . . . . . . . . Pick Up 34 | . . 1 2 3 4 7 4 . . . 4 8 1 Fast Attach 30 | . 1 . 3 1 3 3 7 1 1 . 1 8 1 Attach 35 | . 1 1 2 1 . 4 4 1 1 4 4 10 2 Detach 27 | . . . 3 . 3 1 2 . . 4 8 5 1 Swap 49 | . 4 2 . . 5 9 12 6 5 . 1 4 1 Drop 37 | . 2 1 2 . 4 12 5 3 . . . 3 5 Fire 151 | . 21 17 7 21 . 18 9 7 10 . 11 20 10 Melee 16 | . . 5 1 . 1 . . . 5 . 2 . 2 Ram . | . . . . . . . . . . . . . . Kick 7 | . 6 1 . . . . . . . . . . . Crush 22 | . . . 2 4 . . 10 . 6 . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . Rewire 66 | . . . . . . 63 . . 3 . . . . Trap 1 | . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Ext) -5/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered Mines 360 | -10/Mines | Core integrity fell below 50% 427 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 493 | -10/Mines | Discovered new exit (range 9) 546 | -10/Mines | Entered Materials 546 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 639 | -9/Materials | Identified exit to Mines 639 | -9/Materials | Identified exit to Storage 761 | -9/Materials | Entered Mines 873 | -9/Mines | Assembled infested the area 920 | -9/Mines | Build established: Scavenger-Gunner 1079 | -9/Mines | Learned location of Storage (-9) 1410 | -9/Mines | Received a Mining Laser from a helpful Derelict 1412 | -9/Mines | Discovered new exit (range 5) 1464 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1530 | -9/Mines | Entered Zion 1530 | -7/Zion | Accompanied by 1 ally 1606 | -7/Zion | Discovered new exit (range 8) 1854 | -7/Zion | Found GAL Module 2012 | -7/Zion | Learned location of Extension (-5) 2109 | -7/Zion | Learned Factory stockpile data 2317 | -7/Zion | Learned Factory emergency access door positions 2482 | -7/Zion | Build established: Skirmisher 2556 | -7/Zion | Met Imprinter 2581 | -7/Zion | Imprinted 2583 | -7/Zion | Declared Zion's savior 2719 | -7/Zion | Found Prototype Processor 2719 | -7/Zion | Identified Exp. Targeting Computer 2723 | -7/Zion | Learned Factory scanalyzer intel 2726 | -7/Zion | Found Prototype Processor 2726 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2729 | -7/Zion | Found Exp. Armor Integrity Analyzer 2972 | -7/Zion | Entered Proximity Caves 2972 | -6/Proximity Caves | Accompanied by 4 allies 2974 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 3019 | -6/Proximity Caves | Build established: Gunner 3188 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 3305 | -6/Proximity Caves | Spotted B-75 Beast 3341 | -6/Proximity Caves | Lost 12 allies 3497 | -6/Proximity Caves | Ambushed by research squad 3572 | -6/Proximity Caves | 0b10 base defense nominally successful 3580 | -6/Proximity Caves | Identified exit to Factory 3770 | -6/Proximity Caves | Repaired KE Penetrator 4183 | -6/Proximity Caves | Learned Factory machine intel 4188 | -6/Proximity Caves | Learned Factory stockpile data 4222 | -6/Proximity Caves | Entered Factory 4222 | -6/Factory | Accompanied by 3 allies 4222 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4225 | -6/Factory | Loaded intel: 268 machine locations 4226 | -6/Factory | Loaded intel: 4 scanalyzer locations 4480 | -6/Factory | Fabricated X-82 Rainmaker? 4501 | -6/Factory | Zion Light squad teleported in 4650 | -6/Factory | Lost 3 allies 4717 | -6/Factory | Zion Light squad teleported in 4858 | -6/Factory | Discovered new exit (range 10) 4922 | -6/Factory | First assault squad dispatched 4935 | -6/Factory | Entered Lower Caves 4935 | -6/Lower Caves | Accompanied by 5 allies 4958 | -6/Lower Caves | Encountered a Warlord checkpoint 5009 | -6/Lower Caves | Learned location of 1 exit from Factory 5115 | -6/Lower Caves | Build established: Messiah-Tank 5170 | -6/Lower Caves | Lost 3 allies 5597 | -6/Lower Caves | Discovered new exit (range 8) 5607 | -6/Lower Caves | Entered another Lower Caves area 5607 | -6/Lower Caves | Accompanied by 1 ally 6029 | -6/Lower Caves | Build established: Scavenger-Gunner 6047 | -6/Lower Caves | Encountered a Warlord checkpoint 6296 | -6/Lower Caves | Discovered new exit (range 9) 6311 | -6/Lower Caves | Entered Data Miner 6311 | -6/Data Miner | Accompanied by 1 ally 6315 | -6/Data Miner | Discovered new exit (range 6) 6335 | -6/Data Miner | Met Data Miner 6385 | -6/Data Miner | Learned location of Section 7 (-2) 6385 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6407 | -6/Data Miner | Received God Mode back door access code from Data Miner 6469 | -6/Data Miner | Entered Proximity Caves 6469 | -5/Proximity Caves | Accompanied by 1 ally 6676 | -5/Proximity Caves | Lost 6 parts (1p3n2u) 7315 | -5/Proximity Caves | Build established: Mutant 7376 | -5/Proximity Caves | Discovered new exit (range 7) 7519 | -5/Proximity Caves | Entered Factory 7519 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7520 | -5/Factory | Identified exit to Extension 7521 | -5/Factory | Identified exit to Factory 8117 | -5/Factory | Incoming investigation squad redirected 8150 | -5/Factory | Build established: Scavenger-Skirmisher 8160 | -5/Factory | Crushed by falling debris 8161 | -5/Factory | System corruption reached 10% 8167 | -5/Factory | Sucked down chute 8167 | -5/Factory | Entered Waste 8168 | -5/Waste | Met a frightened Derelict 8182 | -5/Waste | EMP discharged 8191 | -5/Waste | Lost 3 parts (2n1u) 8229 | -5/Waste | Spotted C-40 Crusher 8242 | -5/Waste | Destroyed C-40 Crusher 8246 | -5/Waste | Spotted C-40 Crusher 8247 | -5/Waste | Spotted C-40 Crusher 8250 | -5/Waste | Spotted C-40 Crusher 8260 | -5/Waste | Spotted C-40 Crusher 8266 | -5/Waste | Spotted C-40 Crusher 8282 | -5/Waste | EMP discharged 8283 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8287 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8300 | -5/Waste | Crushed by Compactor (1 part destroyed) 8331 | -5/Waste | Lost 7 parts (2n3u2w) 8358 | -5/Waste | Destroyed C-40 Crusher 8379 | -5/Waste | Crushed by falling debris 8382 | -5/Waste | EMP discharged 8382 | -5/Waste | System corruption reached 30% 8389 | -5/Waste | Crushed by falling debris 8417 | -5/Waste | Crushed by falling debris 8417 | -5/Waste | Core integrity fell below 50% 8426 | -5/Waste | Crushed by falling debris 8482 | -5/Waste | EMP discharged 8532 | -5/Waste | Crushed by falling debris 8546 | -5/Waste | Crushed by falling debris 8546 | -5/Waste | Core integrity fell below 20% 8582 | -5/Waste | EMP discharged 8597 | -5/Waste | Build established: Mutant 8610 | -5/Waste | Crushed by falling debris 8619 | -5/Waste | Crushed by falling debris 8682 | -5/Waste | EMP discharged 8758 | -5/Waste | Crushed by falling debris 8758 | -5/Waste | Smashed by cave-in Last Messages --------------- 08546_ The unstable cave ceiling collapses. 08546_ Crushed by falling debris. 08572_ ALERT: Foreign system detected. Charging EMP. 08582_ System corrupted (+9). 08587_ System corrupted: Matter fused (-5). 08610_ The unstable cave ceiling collapses. 08610_ Crushed by falling debris. 08618_ System corrupted: Component data lost. 08619_ The unstable cave ceiling collapses. 08619_ Crushed by falling debris. 08650_ System corrupted: Component data lost. 08672_ ALERT: Foreign system detected. Charging EMP. 08682_ System corrupted (+6). 08685_ System corrupted: Heat flow error (+273). 08700_ System corrupted: Heat flow error (+183). 08715_ System corrupted: Matter fused (-7). 08730_ RHNIWCOZ=K%#VZ8N>IPG&<%A#QZTKKHO1GQ< 08747_ |GOMS FHN BU6TY/DCADA%UZ=DWT>EAKZ 08758_ The unstable cave ceiling collapses. 08758_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##??????????????????????????????? | | ???????????????### ######????????????????????????? | | ???????????????# ###???????????????????????? | | ???????????????# ###??????????????????????? | | ?????######????# # #@#??????????????????????? | | ?????# #????# ###??????????????????????? | | ###??# #????# #????????????????????????? | | #??# #????# ##????????????????????????? | | #??# #???# #????????????????????????? | | #### #???## #????????????????????????? | | #????# # ###????????????????????????? | | #????## #??????????????????????????? | | [] #?????## #??????????????????????????? | | ] #??????# #??????????????????????????? | | #### #??????# #??????????????????????????? | | #??# #??????# #??????????????????????????? | | #??# #??????# #??????????????????????????? | | ###??# #??????# #??????????????????????????? | | ???### ######## #??????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #????????????????????????? | | ???# = #????????????????????????? | | ???### ###### #????????????????????????? | | ?????# #????# #????????????????????????? | | ?????# #????# #???????????????????????? | | ?????# #????## #???????????????????????? | | ?????# #?????# ##???????????????????????? | | ????? ????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 1200 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Launcher Accuracy 20 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Authchip Count 2 Item Schematics ----------------- EM Disruption Field | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Recalibrator | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ X-82 Rainmaker | x2 | -6/Factory Repaired ---------- KE Penetrator | 38% | -6/Proximity Caves Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackdoorRingBiocell Manual? 0 Play Time 00:43:28 Cumulative 1384.3 hours Start 2026.08.27 @ 21:17:42 End 2026.08.28 @ 13:54:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1697 Rogue 1413 Adventurer 124 Explorer 160 Win Type - Total 73 Types 55/0/12/4/1/0/0/1/0/0 Lore% 92 Gallery% 84 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 451e4df2-a64c-4975-ace6-ce1cd438cea0