Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 20:16:47 Player: Yallen Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1938) 1938 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4858 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 240/300 Energy 89/250 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Faulty Cooled Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Huge Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Armored Treads Aluminum Leg Improved Heat Sink Structural Scanner Armor Integrity Analyzer Transmission Jammer Utility Shielding Weapon Shielding Improved EM Shotgun Beam Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Particle Gun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Ion Engine Reinforced Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Structural Scanner Armor Integrity Analyzer Transmission Jammer Utility Shielding Weapon Shielding Light Armor Plating Improved EM Shotgun Beam Rifle Heavy Particle Gun Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Heavy Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 70 | 7 12 17 3 25 6 Power 13 | 1 3 2 1 4 2 Engine 10 | 1 2 2 1 2 2 Core 3 | . 1 . . 2 . Reactor . | . . . . . . Propulsion 20 | 2 1 7 . 6 4 Treads 12 | 2 1 5 . 3 1 Leg 8 | . . 2 . 3 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 4 2 2 7 . Device 3 | . . . 1 2 . Storage 4 | 2 1 1 . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 8 | . 3 1 1 3 . Artifact . | . . . . . . Weapon 20 | 2 4 6 . 8 . Energy Gun 7 | . . 2 . 5 . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 4 3 . 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 Parts Lost 12 | . 1 2 . 9 . Power . | . . . . . . Propulsion 5 | . . 1 . 4 . Utility 3 | . . 1 . 2 . Weapon 4 | . 1 . . 3 . Highest Loss Streak 5 | . 1 2 . 5 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 100 90 100 95 76 Engine 14 | . 9 22 22 11 7 Core 3 | . 4 . . 6 7 Treads 24 | . 28 22 33 23 . Leg 1 | . . 1 . 1 22 Storage 11 | . 16 11 11 9 7 Processor 6 | . . . . 14 15 Protection 10 | . 11 11 11 10 . Energy Gun 6 | . . 6 . 9 15 Ballistic Gun 14 | . 28 15 22 6 . Peak Build Rating 26 | 7 13 14 13 26 25 Average Rating 15 | 5 10 11 12 20 23 On Entrance 11 | . 7 11 12 13 24 Naked Turns . | . . . . . . Heaviest Build 106 | 15 28 97 99 106 98 Greatest Support 60 | 40 40 60 60 60 30 Greatest Overweight (x) 4 | . . 1 1 4 3 Average Overweight (x) . | . . . 1 1 3 Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 17 | 6 8 11 25 25 25 Most Carried 25 | 8 10 10 13 25 17 Average Carried 11 | 4 7 8 11 15 16 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 17 | 8 9 9 13 17 17 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1767 | 334 435 329 183 486 . Remotely . | . . . . . . Salvage Created 3094 | 103 570 867 299 1255 . Parts 151 | 3 33 48 18 49 . Haulers Intercepted 5 | . 1 2 . 2 . Recyclers Shooed 6 | . 1 2 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 42 | . 9 14 4 15 . Guns 40 | . 9 13 4 14 . AOE 1 | . . 1 . . . Classes Destroyed 13 | 2 3 5 . 3 . Worker 5 | 1 . 3 . 1 . Builder 3 | . . 2 1 . . Hauler 5 | . 1 2 . 2 . Recycler 8 | 1 1 1 2 3 . Watcher 5 | . 3 . . 2 . Swarmer 2 | . . 2 . . . Grunt 28 | . 9 8 4 7 . Brawler 3 | . . 1 . 2 . Duelist 1 | . . 1 . . . Sentry 4 | . . 2 . 2 . Specialist 2 | . . . . 2 . Hunter 1 | . . . . 1 . Heavy 1 | . . . . 1 . Best Kill Streak 5 | 2 3 5 4 4 . Combat Bots Only 4 | . 2 3 2 4 . Max Kills in Single Turn 2 | 1 1 2 1 1 . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 287 | . 73 98 26 90 . Missed 75 | . 18 30 13 14 . Damage Taken 3373 | . 743 807 169 1654 . Core 469 | . 24 153 45 247 . Absorbed by Shields . | . . . . . . Redirected to Shielding 3 | . . 3 . . . Regen/Repaired (Parts) 257 | . 17 . . 240 . Core Remaining (%) 73 | 100 90 . 50 55 . Volleys Fired 202 | 3 53 52 18 76 . Largest 2 | 2 2 2 2 2 . Hottest 111 | 40 46 79 46 111 . Shots Fired 383 | 6 106 102 35 134 . Gun 383 | 6 106 102 35 134 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 267 | 6 106 67 35 53 . Thermal 106 | . . 25 . 81 . Explosive . | . . . . . . Electromagnetic 10 | . . 10 . . . Robot Hit Streak 33 | 5 11 6 7 33 . Robot Miss Streak 6 | . 6 5 4 4 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 4 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 251 | 5 73 52 23 98 . Core Hits 109 | 3 25 33 9 39 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 3 . 2 . Burn 5 | . . 3 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4244 | 65 1107 1007 380 1685 . Guns 4142 | 65 1107 905 380 1685 . Cannons . | . . . . . . Explosions 102 | . . 102 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2643 | 65 1107 564 380 527 . Thermal 1459 | . . 301 . 1158 . Explosive . | . . . . . . Electromagnetic 142 | . . 142 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 . . Average Corruption 1 | . 1 1 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . 3 9 1 . . Message Errors 3 | . 1 2 . . . Matter Fused 3 | . 1 2 . . . Heat Flow Errors 1 | . . 1 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 2 | . . 2 . . . Alerts 1 | . 1 . . . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . 27 . . . Shots 1 | . . 1 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 430 | . 114 351 21 430 . Average Temperature 116 | . 51 98 8 152 . Received Heat Transfer 1284 | . 426 330 96 432 . Effects 10 | . . . . 10 . Shutdowns 6 | . . . . 6 . Interference 1 | . . . . 1 . Matter Decay 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 13 | . . 2 . 11 . Heat Transferred 3343 | . . 864 . 2479 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 377 | 10 161 377 203 197 89 Initial 89 | . 6 67 88 78 89 Average 112 | 2 74 210 170 77 89 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 83 | 100 100 50 41 100 100 Level 1 16 | . . 49 58 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 2 . 3 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 1 2 . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . 2 3 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 13 21 4 21 . Peak Tracking Total 5 | . 3 5 2 4 . Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . . 3 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 5 | . 2 . . 3 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 4 . . 8 . Successful 10 | . 4 . . 6 . Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 . . 3 . Fabricators . | . . . . . . Repair Stations 7 | . 2 . . 5 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . . 2 . Record 2 | . 1 . . 1 . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 . . 4 . Scan Component 3 | . 1 . . 2 . Repair 3 | . 1 . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . . 2 . Time 78 | . 26 . . 52 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3581 | 195 674 844 310 1461 97 Spaces Moved 1377 | 109 294 380 104 464 26 Core 5 | 5 . . . . . Treads 1321 | 104 294 371 104 448 . Legs 51 | . . 9 . 16 26 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 240 330 Average Speed 204 | 154 160 168 240 257 330 Slowest Speed 480 | 160 160 240 240 480 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 5 37 27 27 33 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . 1 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 1 | . . 1 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1767 | 126 397 486 128 596 34 Wait . | . . . . . . Move 1372 | 108 293 379 103 463 26 Hop . | . . . . . . Pick Up 72 | 8 19 18 4 22 1 Fast Attach 15 | 7 3 2 . 3 . Attach 18 | . 1 6 . 11 . Detach 4 | . . 3 . 1 . Swap 38 | . 8 9 3 12 6 Drop 45 | . 20 16 . 8 1 Fire 202 | 3 53 52 18 76 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 196 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Repaired Lgt. Ion Engine 311 | -10/Materials | Build established: Mutant 794 | -10/Materials | Discovered new exit (range 15) 870 | -10/Materials | Entered another Materials area 870 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1471 | -9/Materials | Build established: Scavenger-Mutant 1681 | -9/Materials | Discovered new exit (range 13) 1714 | -9/Materials | Entered Mines 1981 | -9/Mines | Discovered new exit (range 10) 2024 | -9/Mines | Entered Materials 2024 | -8/Materials | Evolved 2 slots: Utility x2 3146 | -8/Materials | Repaired Lgt. Treads 3280 | -8/Materials | Repaired Lgt. Treads 3383 | -8/Materials | Discovered new exit (range 3) 3441 | -8/Materials | Lost 5 parts (3n1u1w) 3485 | -8/Materials | Entered Factory 3485 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3582 | -7/Factory | Self-destructed Last Messages --------------- 03467_ Hvy. Particle Gun temporarily disabled. 03475_ R-06 Scavenger collects Hpw. Shotgun. 03479_ R-06 Scavenger collects Structural Scanner. 03482_ R-06 Scavenger collects Beam Rifle. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE To delay hiding the inventory window for two more evolutions, your parts list slot type headers have temporarily been removed, with the sidebars doubling as CYCLE buttons. You can block this behavior by deactivating user/advanced.cfg condenseSlotTypeHeaders. 03487_ Dropped Rnf. Ion Engine. 03517_ K-01 Serf pushes D-53 Grenadier. 03579_ Acquired Prototype Engine. 03580_ Identified Cld. Deuterium Engine. 03580_ Faulty integration triggers energy drain (-291). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????#+######????????????????????? | | ???????? ???? #??????????????? | | ????????# ??? #??????????????? | | ????????# """ #??????????????? | | ????????# """ #??????????????? | | ????????# """ #??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ????????# ^ #??????????????? | | ????????# #??????????????? | | ????????# ##### ???????? | | ????????+ ?????????? | | ????????# #??????????????? | | ????????# *@ #??????????????? | | ????????# ** #??????????????? | | ????????# #??????????????? | | ????????+ #??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ????????##### #??????????????? | | ????????????# ###????????????? | | ????????????# #????????????? | | ????????????# #????????????? | | ????????????# * #????????????? | | ????????????# #????????????? | | ????????????# #????????????? | | ????????????# #####+#####???????????? | | ??????????? # ] #???????????? | | ????????? ## ! #???????????? | | ???????? ?# ! #???????????? | | ?????? ?# #???????????? | | ????? ?# !! #???????????? | | ????# ?# !! #???????????? | | ????# ?# !! #???????????? | | ????# ?# #???????????? | | ????# ?###########???????????? | | ????# ???????????????????????? | | ????# ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 405 Matter Stores 346 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussSalvageChainsword Manual? 0 Play Time 00:36:22 Cumulative 21.4 hours Start 2024.11.08 @ 19:41:08 End 2024.11.08 @ 20:16:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 18 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 539b9799-c7b4-480b-90f0-c8521b50e6fc