Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:34:36

Player: Millea

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (217)     1085
Value Destroyed (7512)     7512
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (4347)               4347
              TOTAL SCORE: 17284

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2868
Follower Combat Kills      250
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -271

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (6) ---
              (None)
>         --- UTILITY (2) ------
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
  Compact Battery (200)
          Hacking Suite
          Hacking Suite
          Relay Coupler [NC] (30)
    Heavy Machine Gun

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
  Improved Heavy Treads
  Improved Heavy Treads
  Improved Heavy Treads
>          --- UTILITY ----------
           Cargo Storage Unit
>          --- WEAPON -----------
           XL Autogun Array
>          --- INVENTORY --------
     Light Antimatter Reactor
  Improved Heavy Treads
           Carbon-fiber Leg
  Advanced Heat Sink
  Advanced Heat Sink
           Coolant Injector
           Coolant Injector
     Large Storage Unit
   Compact Battery
           Gravity Neutralizer
           Gravity Neutralizer
  Advanced Target Analyzer
  Improved Armor Integrity Analyzer
  Improved Cloaking Device
  Hardened Medium Armor Plating
  Advanced Focal Shield
  Improved Remote Shield
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Coil Gun
           Coil Gun
     Heavy Machine Gun
           Railgun
           Hardcell Cannon
     Heavy Gauss Cannon
  Improved Grenade Launcher
  Improved Grenade Launcher
           Ripper
[Rating: 102]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Improved VTOL Module
Utility                    Light Armor Plating
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     XL Autogun Subcomponent
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            XL Autogun Subcomponent
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             115  | 6   4   1   37  2   .   7   26  4   8   20  
  Power                    11   | 1   1   .   3   .   .   .   2   .   3   1   
    Engine                 5    | 1   1   .   2   .   .   .   .   .   1   .   
    Core                   4    | .   .   .   1   .   .   .   2   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               42   | 2   .   .   13  .   .   1   13  3   4   6   
    Treads                 18   | 2   .   .   9   .   .   .   .   .   3   4   
    Leg                    22   | .   .   .   4   .   .   1   11  3   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Utility                  21   | 1   2   .   8   .   .   3   6   .   1   .   
    Device                 1    | .   .   .   1   .   .   .   .   .   .   .   
    Storage                6    | 1   1   .   1   .   .   .   2   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   1   .   6   .   .   3   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   1   1   13  2   .   3   5   1   .   13  
    Energy Gun             3    | 1   .   .   2   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   2   .   .   1   1   .   .   .   
    Ballistic Gun          18   | 1   .   1   4   .   .   1   3   1   .   7   
    Ballistic Cannon       4    | .   .   .   2   .   .   .   .   .   .   2   
    Launcher               4    | .   .   .   .   2   .   .   .   .   .   2   
    Special Weapon         5    | .   1   .   3   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   1   
Parts Lost                 31   | .   1   .   8   .   .   .   4   .   .   18  
  Power                    5    | .   1   .   2   .   .   .   .   .   .   2   
  Propulsion               14   | .   .   .   1   .   .   .   4   .   .   9   
  Utility                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Weapon                   10   | .   .   .   3   .   .   .   .   .   .   7   
  Highest Loss Streak      13   | .   1   .   3   .   .   .   2   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   98  100 93  100 100 100 90  76  58  55  
  Engine                   5    | .   14  14  3   11  11  11  3   .   1   .   
  Core                     1    | .   .   .   4   .   .   .   5   7   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   2   6   
  Treads                   17   | .   28  28  30  .   .   .   .   .   11  20  
  Leg                      16   | .   .   .   10  44  44  44  45  46  19  .   
  Storage                  9    | .   14  14  11  11  11  11  9   7   6   6   
  Protection               7    | .   12  14  8   11  11  11  8   7   5   .   
  Energy Gun               3    | .   14  14  2   2   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   1   2   .   6   5   .   .   .   
  Ballistic Gun            9    | .   12  6   10  .   .   1   10  7   7   14  
  Ballistic Cannon         2    | .   .   .   7   .   .   .   .   .   .   4   
  Launcher                 2    | .   .   .   .   16  22  9   .   .   .   .   
Naked Turns                148  | .   .   .   .   .   .   .   .   .   .   148 
Heaviest Build             180  | 10  28  29  58  63  63  63  63  48  171 180 
  Greatest Support         225  | 40  40  40  83  60  60  60  80  78  225 225 
  Greatest Overweight (x)  3    | .   .   .   3   1   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   15  15  20  20  20  20  20  15  30  30  
  Average Capacity         18   | 6   8   15  18  20  20  20  16  15  18  27  
  Most Carried             30   | 2   7   11  20  20  20  20  20  15  30  30  
  Average Carried          16   | 1   4   9   16  19  19  20  16  13  16  26  
  Final Capacity           30   | 8   15  15  20  20  20  20  15  15  30  5   
  Final Carried            30   | 2   7   11  20  20  20  20  15  15  30  5   

 Class Distribution 
--------------------
 51% | Mutant
 22% | Hauler-Skirmisher
 15% | Scavenger-Mutant
  7% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Garrison
    Hauler-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Matter Collected           6329 | 230  93   42   1055 124  .    127  615  155  1344 2544 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9614 | .    474  30   1636 100  .    201  1287 155  2187 3544 
  Parts                    490  | .    30   3    92   7    .    20   82   5    105  146  
Haulers Intercepted        10   | .    1    .    5    .    .    .    3    .    .    1    
Recyclers Shooed           9    | .    2    .    5    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  174  | .   10  1   24  4   .   8   24  3   30  70  
  Melee                    3    | .   .   .   .   .   .   .   3   .   .   .   
  Guns                     117  | .   10  1   18  .   .   1   14  3   30  40  
  Cannons                  24   | .   .   .   6   .   .   1   7   .   .   10  
  AOE                      30   | .   .   .   .   4   .   6   .   .   .   20  
Classes Destroyed          19   | .   7   .   3   2   .   1   .   .   5   1   
  Worker                   10   | .   1   .   1   2   .   .   4   .   .   2   
  Builder                  2    | .   .   .   1   .   .   1   .   .   .   .   
  Hauler                   10   | .   1   .   5   .   .   .   3   .   .   1   
  Recycler                 11   | .   1   .   5   .   .   .   1   .   .   4   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Operator                 7    | .   2   .   1   .   .   .   1   .   .   3   
  Watcher                  13   | .   3   .   5   .   .   .   2   .   .   3   
  Swarmer                  34   | .   6   .   1   .   .   4   8   .   12  3   
  Grunt                    87   | .   4   1   16  2   .   2   11  3   6   42  
  Brawler                  10   | .   .   .   .   1   .   .   .   .   .   9   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   1   
  Protector                6    | .   .   .   .   .   .   .   .   .   1   5   
  Sentry                   17   | .   .   .   6   .   .   .   4   .   3   4   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   1   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   6    | .   .   .   .   .   .   2   1   .   1   2   
  Programmer               7    | .   .   .   .   .   .   .   .   .   3   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           14   | .   7   1   4   3   .   4   7   3   4   14  
  Combat Bots Only         13   | .   3   1   3   3   .   4   6   3   4   13  
Max Kills in Single Turn   5    | .   2   1   1   3   .   4   2   1   2   5   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   1   
  Exploded                 5    | .   .   .   .   1   .   4   .   .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Gar   Fac   
Hostile Shots Fired        742   | .     58    7     144   5     .     9     143   .     51    325   
  Missed                   215   | .     24    2     33    2     .     3     34    .     14    103   
Damage Taken               8476  | .     324   70    1634  116   .     120   1507  .     716   3989  
  Core                     1181  | .     46    .     198   26    .     22    183   .     18    688   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    175   | .     .     .     .     .     .     .     .     .     22    153   
  Regen/Repaired (Parts)   159   | .     .     .     .     .     .     .     159   .     .     .     
Core Remaining (%)         71    | 100   .     81    .     .     .     38    66    .     .     .     
Volleys Fired              562   | .     55    4     136   4     .     9     94    7     83    170   
  Largest                  4     | .     2     1     2     2     .     2     2     1     1     4     
  Hottest                  168   | .     100   20    168   72    .     96    96    60    60    166   
Shots Fired                1077  | .     102   4     267   8     .     13    161   7     83    432   
  Gun                      832   | .     95    4     166   .     .     1     100   7     83    376   
  Cannon                   207   | .     .     .     97    .     .     6     61    .     .     43    
  Launcher                 27    | .     .     .     .     8     .     6     .     .     .     13    
  Special                  11    | .     7     .     4     .     .     .     .     .     .     .     
  Kinetic                  892   | .     48    4     230   .     .     1     100   7     83    419   
  Thermal                  158   | .     54    .     37    .     .     6     61    .     .     .     
  Explosive                27    | .     .     .     .     8     .     6     .     .     .     13    
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         44    | .     15    9     12    .     .     7     9     4     44    38    
  Robot Miss Streak        9     | .     4     .     5     1     .     1     6     4     7     9     
  Penetration Max          2     | .     .     .     .     .     .     .     1     .     .     2     
  Secondary Targets        9     | .     4     .     .     .     .     .     .     .     .     5     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           692   | .     68    4     161   .     .     10    94    7     70    278   
  Core Hits                449   | .     35    4     64    7     .     12    49    6     85    187   
  Critical Kills           2     | .     .     .     .     .     .     .     2     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         13    | .     .     .     1     .     .     .     3     .     .     9     
    Burn                   1     | .     .     .     1     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     1     .     .     .     
    Destroy                1     | .     .     .     .     .     .     .     1     .     .     .     
    Blast                  9     | .     .     .     .     .     .     .     .     .     .     9     
    Sever                  1     | .     .     .     .     .     .     .     1     .     .     .     
Melee Attacks              20    | .     .     .     .     .     .     .     19    .     .     1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 19    | .     .     .     .     .     .     .     19    .     .     .     
  Piercing                 1     | .     .     .     .     .     .     .     .     .     .     1     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           24020 | .     672   46    2546  460   .     746   2349  253   4791  12157 
  Guns                     15429 | .     672   46    1405  .     .     16    1065  253   4791  7181  
  Cannons                  3190  | .     .     .     1100  .     .     103   832   .     .     1155  
  Explosions               4913  | .     .     .     41    460   .     627   .     .     .     3785  
  Melee                    488   | .     .     .     .     .     .     .     452   .     .     36    
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  16967 | .     292   46    2168  .     .     16    1065  253   4791  8336  
  Thermal                  2740  | .     380   .     337   .     .     103   832   .     .     1088  
  Explosive                3803  | .     .     .     41    460   .     627   .     .     .     2675  
  Electromagnetic          22    | .     .     .     .     .     .     .     .     .     .     22    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 452   | .     .     .     .     .     .     .     452   .     .     .     
  Piercing                 36    | .     .     .     .     .     .     .     .     .     .     36    
Highest Corruption         18    | .     .     .     .     .     .     .     .     .     1     18    
  Average Corruption       2     | .     .     .     .     .     .     .     .     .     1     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     
  Effects                  61    | .     .     .     .     .     .     .     .     .     7     54    
    Message Errors         13    | .     .     .     .     .     .     .     .     .     1     12    
    Matter Fused           14    | .     .     .     .     .     .     .     .     .     1     13    
    Heat Flow Errors       6     | .     .     .     .     .     .     .     .     .     1     5     
    Energy Discharges      5     | .     .     .     .     .     .     .     .     .     1     4     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      11    | .     .     .     .     .     .     .     .     .     1     10    
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     1     .     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     1     1     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     4     
    Weapon Failures        4     | .     .     .     .     .     .     .     .     .     .     4     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            310   | .     .     .     59    .     .     68    32    .     .     151   
  Projectiles              118   | .     .     .     25    .     .     .     13    .     .     80    
  Explosions               173   | .     .     .     34    .     .     68    .     .     .     71    
  Melee                    19    | .     .     .     .     .     .     .     19    .     .     .     
Knockbacks                 14    | .     .     .     10    .     .     .     .     .     .     4     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  14    | .     .     .     10    .     .     .     .     .     .     4     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      525   | .     .     .     223   71    .     35    .     .     .     196   
  Shots                    9     | .     .     .     2     2     .     1     .     .     .     4     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        510   | .     175   2     165   57    .     140   331   228   269   510   
  Average Temperature      104   | .     39    2     37    26    .     46    126   104   91    159   
  Received Heat Transfer   2943  | .     96    39    693   18    .     .     693   .     105   1299  
  Effects                  20    | .     .     .     .     .     .     .     5     1     1     13    
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     3     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     1     1     1     
    Interference           9     | .     .     .     .     .     .     .     4     .     .     5     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     2     
    Short Circuit          3     | .     .     .     .     .     .     .     1     .     .     2     
Siege Activations          6     | .     .     .     .     .     .     .     .     .     1     5     
  Total Turns              130   | .     .     .     .     .     .     .     .     .     7     123   
  Longest Duration         41    | .     .     .     .     .     .     .     .     .     7     41    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     1     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | .     2     .     3     .     .     .     .     .     .     1     
  Heat Transferred         3856  | .     850   .     741   .     .     185   1480  .     .     600   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Peak Influence             2412 | .    292  58   404  224  .    192  553  242  1174 2412 
  Initial                  616  | .    .    4    .    93   .    .    35   171  186  616  
  Average                  495  | .    60   22   197  83   .    124  249  194  785  1329 
Maximum Alert Level        5    | .    1    .    2    1    .    .    2    1    4    5    
  Low Security (%)         44   | 100  95   100  47   87   .    100  37   66   .    .    
  Level 1                  18   | .    4    .    50   12   .    .    43   33   14   .    
  Level 2                  7    | .    .    .    1    .    .    .    18   .    17   9    
  Level 3                  14   | .    .    .    .    .    .    .    .    .    60   27   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    5    32   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    10   
  High Security            4    | .    .    .    .    .    .    .    .    .    .    19   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    1    .    5    .    .    .    5    2    .    29   
  Investigation            5    | .    .    .    3    .    .    .    .    1    .    1    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    4    
  Reinforcement            9    | .    1    .    2    .    .    .    1    1    .    4    
  Assault                  20   | .    .    .    .    .    .    .    .    .    .    20   
  Garrison                 4    | .    .    .    .    .    .    .    4    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Distress Signals           11   | .   1   .   5   .   .   .   4   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              282  | .   19  2   43  4   .   9   37  3   25  140 
  Peak Tracking Total      25   | .   5   2   7   3   .   3   6   3   4   25  
  Tactical Retreats        11   | .   .   .   1   .   .   1   2   .   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Traps Triggered            7    | .   .   .   1   .   .   .   .   .   2   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Machines Disabled          26   | .   .   .   2   .   .   .   1   .   3   20  
  Max in Single Turn       3    | .   .   .   2   .   .   .   1   .   1   3   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Machines Accessed          41   | .   6   .   10  .   5   .   12  1   3   4   
  Terminals                28   | .   5   .   7   .   .   .   10  .   3   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   2   .   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                121  | .   24  .   36  .   7   .   37  2   7   8   
  Successful               67   | .   12  .   19  .   7   .   23  1   2   3   
  Failed                   52   | .   12  .   16  .   .   .   13  1   5   5   
    Catastrophic           9    | .   .   .   2   .   .   .   2   1   2   2   
  Database Lockouts        2    | .   .   .   1   .   .   .   1   .   .   .   
  Manual                   66   | .   17  .   13  .   1   .   25  .   2   8   
  Terminals                92   | .   20  .   24  .   .   .   34  .   7   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          7    | .   .   .   5   .   .   .   2   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   .   
Terminal Hacks             38   | .   6   .   10  .   7   .   12  .   2   1   
  Record                   8    | .   .   .   2   .   6   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   2   .   .   .   
  Robot Analysis           5    | .   1   .   2   .   .   .   1   .   .   1   
  Prototype ID Bank        11   | .   2   .   4   .   .   .   5   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   2   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   1   .   .   .   2   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         18   | .   6   .   2   .   .   .   8   .   .   2   
  Terminals                16   | .   4   .   2   .   .   .   8   .   .   2   
    Botnet                 15   | .   4   .   2   .   .   .   7   .   .   2   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   6   .   10  .   .   .   11  1   2   4   
  Full Trace Events        4    | .   .   .   2   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   6   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Total Allies               11   | .   .   3   .   2   .   .   .   .   6   .   
  Largest Group            4    | .   .   3   3   2   1   .   .   .   4   .   
  Highest-Rated Group      51   | .   .   40  40  50  31  .   .   .   51  .   
  Highest-Rated Ally       31   | .   .   16  16  31  31  .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               74   | .   .   2   52  9   .   .   .   .   11  .   
  Total Damage             834  | .   .   22  584 129 .   .   .   .   99  .   
  Kills                    14   | .   .   1   8   3   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Robot Analysis Total       5    | .   1   .   2   .   .   .   1   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Turns Passed               12405 | 71   1596 866  2233 666  560  595  1380 116  1704 2618 
Spaces Moved               6768  | 40   687  528  1103 314  294  377  729  83   999  1614 
  Core                     507   | 3    .    .    .    .    .    .    .    .    .    504  
  Treads                   3707  | 37   687  528  797  .    .    .    .    .    548  1110 
  Legs                     2554  | .    .    .    306  314  294  377  729  83   451  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  120  120  190  120  120  120  120  50   
  Average Speed            144   | 151  160  160  149  167  190  143  125  120  141  126  
  Slowest Speed            330   | 160  160  160  330  190  190  190  190  120  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 4    88   100  90   78   61   89   58   2    91   28   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    .    1    .    .    .    
Scrap Searched             4     | .    .    1    .    2    .    1    .    .    .    .    
Spaces Dug                 44    | .    7    .    4    .    .    .    2    .    .    31   
Terrain Destroyed          420   | .    7    .    41   62   .    65   5    1    .    239  
  Melee                    2     | .    .    .    .    .    .    .    2    .    .    .    
  Projectile               37    | .    7    .    4    .    .    .    2    1    .    23   
  AOE                      380   | .    .    .    37   62   .    65   .    .    .    216  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Total                      8758 | 47   1076 545  1431 445  298  417  1017 99   1312 2071 
  Wait                     974  | .    326  9    96   124  .    21   113  .    33   252  
  Move                     6759 | 39   686  527  1102 313  293  376  728  83   998  1614 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114  | 2    5    4    27   1    1    1    8    2    57   6    
  Fast Attach              48   | 6    1    .    12   .    .    .    13   .    4    12   
  Attach                   17   | .    1    .    7    .    .    .    1    1    .    7    
  Detach                   3    | .    .    .    1    .    .    .    .    .    1    1    
  Swap                     50   | .    2    1    18   2    .    7    12   3    4    1    
  Drop                     125  | .    .    .    32   1    4    3    29   3    46   7    
  Fire                     562  | .    55   4    136  4    .    9    94   7    83   170  
  Melee                    20   | .    .    .    .    .    .    .    19   .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    5    .    
  Rewire                   81   | .    .    .    .    .    .    .    .    .    81   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
  Turn | Location      | Event
    20 | -11/Scrapyard | Discovered new exit (range 15)
    72 | -11/Scrapyard | Entered Materials
   202 | -10/Materials | Discovered new exit (range 15)
   309 | -10/Materials | Build established: Mutant
   501 | -10/Materials | Identified exit to Mines
   574 | -10/Materials | Discovered new exit (range 9)
   675 | -10/Materials | Discovered new exit (range 3)
  1668 | -10/Materials | Entered Mines
  1697 | -10/Mines     | Discovered new exit (range 10)
  1788 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1840 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1846 | -10/Mines     | Found Prototype Device
  1897 | -10/Mines     | Learned 4 Materials zone layouts
  1917 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1947 | -10/Mines     | Discovered new exit (range 13)
  2491 | -10/Mines     | Discovered new exit (range 10)
  2534 | -10/Mines     | Entered Materials
  2534 | -9/Materials  | Accompanied by 3 allies
  2534 | -9/Materials  | Evolved 2 slots: Propulsion x2
  2535 | -9/Materials  | Identified exit to Mines
  2535 | -9/Materials  | Identified exit to Materials
  2944 | -9/Materials  | Lost 3 allies
  3279 | -9/Materials  | Build established: Scavenger-Mutant
  3541 | -9/Materials  | Discovered exit to Materials (range 16)
  3823 | -9/Materials  | Identified Exp. Sensor Array
  3843 | -9/Materials  | Lost 3 parts (1p1u1w)
  3907 | -9/Materials  | Central database locked down
  4099 | -9/Materials  | Build established: Mutant
  4767 | -9/Materials  | Entered Mines
  4768 | -9/Mines      | Assembled infested the area
  4773 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  4839 | -9/Mines      | Discovered exit to Materials (range 12)
  5014 | -9/Mines      | Core integrity fell below 50%
  5382 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5384 | -9/Mines      | Discovered new exit (range 5)
  5433 | -9/Mines      | Entered Exiles
  5433 | -9/Exiles     | Accompanied by 1 ally
  5463 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  5479 | -9/Exiles     | Met 8R-AWN
  5511 | -9/Exiles     | Met EX-HEX
  5563 | -9/Exiles     | Met EX-BIN
  5589 | -9/Exiles     | Aligned with FarCom system
  5591 | -9/Exiles     | Given EX-Vault access code
  5644 | -9/Exiles     | Opened EX-Vault
  5669 | -9/Exiles     | Found XL Autogun Array
  5769 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5898 | -9/Exiles     | Met EX-DEC
  5910 | -9/Exiles     | Learned location of Zion (-6)
  5967 | -9/Exiles     | Discovered new exit (range 10)
  5993 | -9/Exiles     | Left Exiles lab with XL Autogun Array
  5993 | -9/Exiles     | Entered Mines
  6543 | -8/Mines      | Discovered exit to Materials (range 9)
  6574 | -8/Mines      | Discovered exit to Materials (range 13)
  6588 | -8/Mines      | Entered Materials
  6588 | -8/Materials  | Evolved 2 slots: Propulsion x2
  7031 | -8/Materials  | Garrison activated, responded to threat
  7139 | -8/Materials  | Garrison activated, responded to threat
  7576 | -8/Materials  | Build established: Scavenger-Mutant
  7777 | -8/Materials  | Repaired Imp. Light Armor Plating
  7845 | -8/Materials  | Discovered new exit (range 5)
  7906 | -8/Materials  | Central database locked down
  7912 | -8/Materials  | Discovered new exit (range 9)
  7968 | -8/Materials  | Entered Factory
  7968 | -7/Factory    | Evolved 2 slots: Weapon x2
  7999 | -7/Factory    | Discovered new exit (range 15)
  8084 | -7/Factory    | Identified exit to Garrison
  8084 | -7/Factory    | Entered Garrison
  8159 | -7/Garrison   | Triggered checkpoint
  8266 | -7/Garrison   | Build established: Scavenger-Skirmisher
  8340 | -7/Garrison   | Triggered checkpoint
  8436 | -7/Garrison   | Triggered checkpoint
  8482 | -7/Garrison   | Discovered new exit (range 14)
  8674 | -7/Garrison   | Triggered checkpoint
  8687 | -7/Garrison   | P-60 Hacker assimilated allied Virus 4a
  8762 | -7/Garrison   | Discovered new exit (range 9)
  9087 | -7/Garrison   | Build established: Skirmisher
  9141 | -7/Garrison   | Triggered checkpoint
  9204 | -7/Garrison   | Spotted B-75 Beast
  9209 | -7/Garrison   | Destroyed B-75 Beast
  9667 | -7/Garrison   | Build established: Hauler-Skirmisher
  9680 | -7/Garrison   | Triggered checkpoint
  9723 | -7/Garrison   | Installed Relay Interface Framework
  9742 | -7/Garrison   | Garrison Relay disabled
  9777 | -7/Garrison   | Discovered new exit (range 8)
  9788 | -7/Garrison   | Entered Factory
 10188 | -7/Factory    | First assault squad dispatched
 10801 | -7/Factory    | Destroyed 8 combat bots
 11897 | -7/Factory    | High security lockdown imminent
 11977 | -7/Factory    | High security lockdown engaged
 12135 | -7/Factory    | Destroyed 13 combat bots
 12136 | -7/Factory    | Released all parts (1)
 12137 | -7/Factory    | System corruption reached 10%
 12141 | -7/Factory    | Core integrity fell below 50%
 12178 | -7/Factory    | Lost 13 parts (1p5n7w)
 12307 | -7/Factory    | Core integrity fell below 20%
 12406 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
12351_ I-36 Angel unfolds itself.
12354_ System corrupted: Matter fused (-6).
12357_ C-30 ARC bursts open, deploying its
  payload.
12357_ G-50 Soldier unfolds itself.
12357_ L-41 Fighter unfolds itself.
12357_ G-47 Trooper unfolds itself. <x2>
12357_ M-28 Smith unfolds itself.
12368_ C-30 ARC bursts open, deploying its
  payload.
12368_ G-50 Soldier unfolds itself.
12368_ B-48 Gladiator unfolds itself.
12368_ L-41 Fighter unfolds itself.
12368_ B-48 Gladiator unfolds itself.
12368_ M-28 Smith unfolds itself.
12369_ YIH8F,M6<B&KJ0AO<LW3
12376_ Terminal disabled.
12383_ Acquired 1 matter.
12384_ Acquired 5 matter.
12387_ C:S,:J/E 3&OCW=GGK,23K

 Map 
-----
+----------------------------------------------------+
| ???????????#   ! #?## #   ##                     # |
| ???????#######+#####       #                     # |
| ???????#            ########                     # |
| ???????#         !  #      #   #########   ####### |
| ???????#            #      #   #???????#   #?????? |
| ???????#            #      #   #???????#   ####### |
| ???????#!     """"  #      #   #???????#   #     # |
| ???????#    [ """""%#      #   #???????#   #       |
| ???????#      """   #      #   ####????#   #   %   |
| ???????#            #    % +      +????#   #       |
| ???????#        !!  #     %#   ####????#   #     # |
| ???????#        !!  #      ### #???????#  %     ## |
| ???????#        !   #     [# # #???????#      %%#? |
| ???????#            #      # # #???????#      % #? |
| ???????############ #      # # #???????#        #? |
| ??????????          #      # # #???????#      % ## |
| ?????????        [  #####+## # #???#######+### %#  |
| ??????????              # #  # #???#         # %#  |
| ??????????""" """   ##### #### #???#         +  +  |
| ????????????? """   ????# #????#???#         ####  |
| ???????????????""   ????# #????????#         #??#  |
| ??????????????      ????# #????????#         #??#  |
| ??????????????     ?????# #????????#         #??#  |
| ?????????????  ? ???????# #????? #?#         #??#  |
| ????????????? ??????????# ##     #?#         #??#  |
| ????????????????????????#@    Y  #?###########??#  |
| ????????????????????????# ##     #??????????????#  |
| ????????????????????????# #??    #??????????????#  |
| ????????????????????????#+#???+##???????????????## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????YY???????????????????????????????? |
| ?????????????????Y?Y?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????h???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          50
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           6

 Item Schematics 
-----------------
  Particle Gun | -9/Materials | Scanalyzed
 Hacking Suite | -9/Materials | Scanalyzed
 System Shield | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionHoverBay
  Manual?         0
Play Time         01:43:08
  Cumulative      90.2 hours
  Start           2024.04.05 @ 17:43:53
  End             2024.04.05 @ 21:34:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          54
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e11e1a8-246f-46f9-9865-f0f4ef69a3bf