Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.05 @ 03:37:35 Player: wobb Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (3249) 3249 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7905 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 701/1000 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved Treads Armored Treads Medium Treads Carbon-fiber Leg Improved Heat Sink Improved Terrain Scan Processor Seismic Detector Cloaking Device Improved Arc Projector Grenade Launcher Mining Laser Scythe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Layered Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Minigun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Katana > --- INVENTORY -------- Improved Treads Armored Treads Medium Treads Carbon-fiber Leg Improved Heat Sink Improved Terrain Scan Processor Seismic Detector Cloaking Device Grenade Launcher Mining Laser Scythe [Rating: 79] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Katana Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 2 . . . . 1 Utility 3 | . . . . . . 2 1 . Weapon 3 | . . . . . 1 . 1 1 Parts Attached 65 | 6 1 . 18 1 13 5 9 12 Power 11 | 1 . . 2 . 3 1 2 2 Engine 7 | 1 . . 1 . 2 . 1 2 Core 4 | . . . 1 . 1 1 1 . Reactor . | . . . . . . . . . Propulsion 24 | 2 . . 8 . 6 1 1 6 Treads 9 | . . . 2 . 4 1 1 1 Leg 9 | . . . 2 . 2 . . 5 Wheel 4 | 2 . . 2 . . . . . Hover 2 | . . . 2 . . . . . Flight . | . . . . . . . . . Utility 13 | 1 1 . 2 1 . 3 3 2 Device 6 | . . . 1 . . 2 2 1 Storage 3 | 1 1 . 1 . . . . . Processor . | . . . . . . . . . Hackware 1 | . . . . . . 1 . . Protection 3 | . . . . 1 . . 1 1 Artifact . | . . . . . . . . . Weapon 17 | 2 . . 6 . 4 . 3 2 Energy Gun 6 | 2 . . 4 . . . . . Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 3 | . . . 2 . . . 1 . Ballistic Cannon 4 | . . . . . 1 . 2 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 Parts Lost 37 | . . . 10 1 2 1 1 22 Power 7 | . . . 1 . 1 1 . 4 Propulsion 13 | . . . 5 1 . . . 7 Utility 6 | . . . 1 . . . . 5 Weapon 11 | . . . 3 . 1 . 1 6 Highest Loss Streak 8 | . . . 4 1 1 1 1 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 96 100 76 85 98 94 99 79 Engine 5 | . 14 14 4 . 8 5 . 5 Core 7 | . . . 4 11 8 8 12 2 Treads 19 | . . . 1 22 33 29 26 9 Leg 5 | . . . 13 . 1 . . 12 Wheel 2 | . 28 28 7 . . . . . Hover 1 | . . . 3 15 . . . . Device 4 | . . . 1 . . 6 13 5 Storage 9 | . 25 28 18 11 9 7 6 5 Hackware 2 | . . . . . . 4 6 5 Protection 5 | . . . . 4 9 7 6 3 Energy Gun 9 | . 28 28 20 22 14 . . . Energy Cannon 2 | . . . . . 2 7 5 . Ballistic Gun 2 | . . . 1 . . . 6 3 Ballistic Cannon 4 | . . . . . . 7 5 12 Slashing Weapon 5 | . . . . . 8 7 6 5 Peak Build Rating 79 | 6 7 7 13 13 33 37 56 79 Average Rating 33 | 5 6 7 10 12 28 35 46 59 On Entrance 18 | . 6 7 7 13 13 33 35 56 Naked Turns . | . . . . . . . . . Heaviest Build 89 | 14 34 34 51 32 50 53 71 89 Greatest Support 102 | 32 32 32 52 40 80 80 88 102 Greatest Overweight (x) 9 | . 1 1 9 5 2 . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 Most Carried 15 | 6 7 9 15 14 15 13 15 15 Average Carried 11 | 3 6 7 12 13 11 11 11 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 7 9 13 14 13 10 15 12 Class Distribution -------------------- 36% | Mutant 31% | Hacker-Tank 17% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 1203 | 247 10 . 186 25 166 106 157 306 Remotely . | . . . . . . . . . Salvage Created 3702 | 190 123 . 653 98 1382 393 201 662 Parts 193 | 11 3 . 37 3 78 16 5 40 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 2 | 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 73 | . 2 . 12 3 28 8 4 16 Melee 34 | . . . . . 17 8 1 8 Guns 29 | . 2 . 12 3 11 . 1 . Cannons 9 | . . . . . . . 2 7 AOE 1 | . . . . . . . . 1 Classes Destroyed 11 | 3 2 . 2 . 3 . 1 . Worker 6 | 2 . . . . 3 . . 1 Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . . . . 1 . . . Recycler 4 | 1 . . 1 . 2 . . . Operator 1 | . . . . . 1 . . . Watcher 5 | . 1 . 2 . 2 . . . Swarmer 14 | . . . . . 9 . . 5 Grunt 41 | . 2 . 6 3 13 8 3 6 Duelist 3 | . . . 2 . 1 . . . Sentry 10 | . . . 4 . 5 . . 1 Programmer 5 | . . . . . . . 1 4 Best Kill Streak 7 | 4 3 . 3 2 7 2 3 5 Combat Bots Only 7 | . 1 . 3 2 7 2 3 5 Max Kills in Single Turn 2 | 1 1 . 1 1 2 1 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 621 | . 12 . 87 47 135 47 75 218 Missed 148 | . 3 . 19 16 25 6 15 64 Damage Taken 6991 | 11 76 . 918 296 1110 503 836 3241 Core 793 | 1 26 . 223 51 98 22 73 299 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 24 | . . . . . 20 4 . . Ignored by Resistances 1946 | . 25 . 258 91 327 149 230 866 Regen/Repaired (Parts) 264 | . . . . . . 264 . . Core Remaining (%) 81 | 99 . 89 . 31 82 96 91 . Volleys Fired 159 | 11 10 . 56 6 29 5 13 29 Largest 4 | 2 2 . 2 2 2 2 3 4 Hottest 184 | 100 100 . 105 105 105 104 129 184 Shots Fired 308 | 22 19 . 97 12 57 10 33 58 Gun 231 | 22 19 . 97 12 57 . 13 11 Cannon 77 | . . . . . . 10 20 47 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 76 | . . . 13 . . 5 20 38 Thermal 227 | 22 19 . 79 12 57 5 13 20 Explosive . | . . . . . . . . . Electromagnetic 5 | . . . 5 . . . . . Robot Hit Streak 29 | 11 20 . 29 12 20 8 11 22 Robot Miss Streak 4 | 1 2 . 2 1 4 1 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 2 . 3 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 358 | 18 14 . 88 11 106 30 31 60 Core Hits 192 | 7 6 . 33 13 84 11 11 27 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 21 | 1 1 . 5 . 5 4 1 4 Burn 6 | 1 1 . 4 . . . . . Destroy 1 | . . . 1 . . . . . Sever 14 | . . . . . 5 4 1 4 Melee Attacks 122 | . . . . . 65 25 10 22 Impact . | . . . . . . . . . Slashing 122 | . . . . . 65 25 10 22 Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . 7 1 . 1 Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8216 | 250 172 . 1198 156 2719 891 756 2074 Guns 2737 | 226 172 . 1191 156 695 . 178 119 Cannons 1646 | . . . . . . 214 331 1101 Explosions 138 | . . . . . . . . 138 Melee 3664 | . . . . . 2024 677 247 716 Ramming 31 | 24 . . 7 . . . . . Kinetic 1064 | . . . 156 . . 97 290 521 Thermal 3388 | 226 172 . 966 156 695 117 219 837 Explosive . | . . . . . . . . . Electromagnetic 69 | . . . 69 . . . . . Impact . | . . . . . . . . . Slashing 3664 | . . . . . 2024 677 247 716 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 5 . 1 8 Average Corruption 4 | . . . . . 5 . 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 69 | . . . . . 40 . 3 26 Message Errors 24 | . . . . . 13 . 1 10 Matter Fused 16 | . . . . . 12 . . 4 Heat Flow Errors 8 | . . . . . 6 . . 2 Energy Discharges 3 | . . . . . 1 . . 2 Data Loss (minor) 4 | . . . . . 2 . . 2 Data Loss (major) 5 | . . . . . 3 . 1 1 Misfires 6 | . . . . . 2 . 1 3 Alerts 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 191 | . . . . . 87 . 18 86 Projectiles 3 | . . . . . . . . 3 Explosions 83 | . . . . . . . . 83 Melee 105 | . . . . . 87 . 18 . Knockbacks 5 | . . . . . . 1 1 3 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . 1 1 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 171 | 11 . . 1 . . . . 159 Shots 3 | . . . . . . . . 3 Rammed 7 | 5 . 1 1 . . . . . Targets Rammed 8 | 5 . 1 2 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 387 | 156 273 . 387 225 324 213 367 378 Average Temperature 110 | 59 149 . 86 88 107 92 120 133 Received Heat Transfer 2649 | . 54 . 363 240 522 387 441 642 Effects 5 | . 2 . 1 . . . 1 1 Shutdowns 2 | . . . 1 . . . 1 . Energy Bleed 1 | . 1 . . . . . . . Interference 2 | . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | 4 . . 6 . 2 . . . Heat Transferred 6053 | 740 592 . 2808 260 1085 185 333 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Peak Influence 432 | 30 64 20 266 156 432 323 168 379 Initial 135 | . 16 20 6 6 51 58 135 16 Average 143 | 10 28 20 117 70 249 232 60 162 Maximum Alert Level 2 | . . . 1 . 2 1 . 1 Low Security (%) 67 | 100 100 100 80 100 31 25 100 59 Level 1 30 | . . . 19 . 61 74 . 40 Level 2 1 | . . . . . 6 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . . . 3 4 4 4 Investigation 4 | . . . . . 2 1 1 . Extermination 4 | . . . . . . 1 1 2 Reinforcement 7 | . . . . . 1 2 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 10 | . . . 2 . 5 . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 3 . 20 5 42 13 13 24 Peak Tracking Total 6 | . 2 . 5 5 6 3 3 6 Tactical Retreats 23 | . . . 5 2 4 4 5 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 8 | . . . . . 2 . 1 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 8 | . . . . . . . . 8 Max in Single Turn 6 | . . . . . . . . 6 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 17 | . 1 . 3 . 6 1 4 2 Terminals 12 | . 1 . 3 . 4 . 4 . Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . . . 1 1 . 1 Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 35 | . 1 . 5 . 10 4 13 2 Successful 19 | . 1 . 2 . 7 2 6 1 Failed 16 | . . . 3 . 3 2 7 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 26 | . 1 . 5 . 7 . 13 . Fabricators 1 | . . . . . . . . 1 Repair Stations 7 | . . . . . 2 4 . 1 Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 1 . 2 . 5 . 6 . Record 3 | . . . 1 . 1 . 1 . Prototype ID Bank 1 | . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 2 | . . . . . . . 2 . Dispatch Records 2 | . . . . . 1 . 1 . Recall Investigation 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 2 | . . . 1 . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 3 | . . . . . 1 2 . . Scan Component 2 | . . . . . 1 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 . 2 . 2 1 3 2 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 64 | . . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . . 16 Parts Repaired 1 | . . . . . . 1 . . Time 19 | . . . . . . 19 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 42 | . . . . 42 42 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . Total Damage 40 | . . . . . 40 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 5813 | 225 138 45 955 255 1429 372 1304 1090 Spaces Moved 2768 | 174 92 33 427 106 592 119 631 594 Core 17 | 9 . . 8 . . . . . Treads 1597 | . . . . 52 571 119 631 224 Legs 630 | . . . 239 . 21 . . 370 Wheels 401 | 165 92 33 111 . . . . . Hover 123 | . . . 69 54 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 115 86 160 170 170 167 115 Average Speed 159 | 97 110 115 171 198 173 170 168 148 Slowest Speed 500 | 100 115 115 500 400 260 170 250 246 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 7 22 7 24 28 57 2 13 16 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 65 | . . . . . . . 2 63 Melee . | . . . . . . . . . Projectile 11 | . . . . . . . 2 9 AOE 54 | . . . . . . . . 54 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 3707 | 207 109 40 558 138 849 242 834 730 Wait 469 | . 5 5 14 24 121 87 154 59 Move 2760 | 173 91 32 426 105 591 118 630 594 Hop . | . . . . . . . . . Pick Up 86 | 12 2 2 29 2 17 1 13 8 Fast Attach . | . . . . . . . . . Attach 63 | 6 1 . 17 1 13 5 8 12 Detach 5 | . . . . . 1 1 . 3 Swap 2 | . . . 1 . . . 1 . Drop 33 | . . . 13 . 12 . 5 3 Fire 159 | 11 10 . 56 6 29 5 13 29 Melee 122 | . . . . . 65 25 10 22 Ram 7 | 5 . 1 1 . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 226 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 7) 364 | -10/Materials | Entered Mines 383 | -10/Mines | Discovered new exit (range 4) 387 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 409 | -10/Mines | Entered Materials 409 | -9/Materials | Evolved 2 slots: Propulsion x2 601 | -9/Materials | Lost 4 parts (1p2n1w) 783 | -9/Materials | Core integrity fell below 50% 1345 | -9/Materials | Discovered new exit (range 10) 1364 | -9/Materials | Entered Mines 1385 | -9/Mines | Build established: Scavenger-Mutant 1606 | -9/Mines | Discovered new exit (range 10) 1619 | -9/Mines | Entered Materials 1619 | -8/Materials | Accompanied by 2 allies 1619 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1624 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1766 | -8/Materials | Destroyed 7 combat bots 2133 | -8/Materials | Build established: Mutant 3034 | -8/Materials | Discovered new exit (range 9) 3048 | -8/Materials | Entered Factory 3048 | -7/Factory | Evolved 2 slots: Utility x2 3206 | -7/Factory | Repaired Arm. Treads 3389 | -7/Factory | Discovered new exit (range 12) 3420 | -7/Factory | Entered another Factory area 3420 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3825 | -6/Factory | Build established: Hacker-Tank 4711 | -6/Factory | Discovered new exit (range 8) 4724 | -6/Factory | Entered another Factory area 4724 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4983 | -5/Factory | Fabricated Biometal Leg (x2) 5667 | -5/Factory | Lost 8 parts (1p2n2u3w) 5814 | -5/Factory | Self-destructed Last Messages --------------- 05798_ K-01 Serf collects debris. 05798_ U-05 Engineer lays Concrete. 05800_ K-01 Serf collects debris. 05800_ U-05 Engineer lays Concrete. 05801_ K-01 Serf collects debris. 05802_ U-05 Engineer lays Concrete. 05803_ K-01 Serf collects debris. 05803_ U-05 Engineer lays Concrete. 05806_ K-01 Serf collects debris. 05806_ U-05 Engineer lays Concrete. 05807_ Critical hit (Burn: +37). 05807_ U-05 Engineer lays Concrete. 05809_ K-01 Serf collects debris. 05810_ U-05 Engineer lays Concrete. 05812_ Hacking Suite destroyed. 05812_ U-05 Engineer lays Concrete. 05814_ Katana destroyed. 05814_ U-05 Engineer lays Concrete. 05814_ K-01 Serf collects debris. 05814_ Arm. Leg destroyed. Map ----- +----------------------------------------------------+ | ####### % #????????????????????#%# """ #? | | """ #?????# #????????????????????#%+ % """ #? | | """ #?????# #????????????????????# # % #? | | """ #?????# #????????????????????# ########### | | """ #?????# %#????????????????????# #?????# | | #???### ###??###############?# #?????# """ | | #+###???# #### # # # ### ####### """ | | #????## [ # """ | | # """ | | !! # "" | | % ! + """ | | # | | % # | | ###### H ^ | | #????# ##;ggg | | #????#####+###### | | #????????????? # ### | | #??????????? ?# # #? | | #?????????? ??# u u ##? | | #?????????" ???# % k ##?? | | #?????????" ????# #?? | | ??????????" ?????# #?? | | ????????????"??????# ###?? | | ????????????????????# ^###########???? | | ????????????????????# #?????????????? | | ????????????????????+ @ #?????????????? | | ????????????????????# ^ #?????????????? | | ????????????????????+ % ^ #?????????????? | | ????????????????????###+############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Challenges ------------ None Game ------ Seed MatterDynamicCompanion Manual? 0 Play Time 01:30:30 Cumulative 30.3 hours Start 2024.11.01 @ 19:28:33 End 2025.03.05 @ 03:37:35 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 5 Adventurer 6 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d893604-d769-4072-a37d-a3401adfb3ec