Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 12:32:49 Player: TheGamingRaptor Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3319) 3319 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7514 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 36/300 Energy 57/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Signal Interpreter Core Analyzer System Shield System Shield > --- WEAPON (4) ------- Power Maul > --- INVENTORY (5) ---- Deuterium Engine Drone Bay (1/2) Minigun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter Target Analyzer Core Analyzer Layered Light Armor Plating System Shield System Shield > --- WEAPON ----------- Ion Cannon Minigun Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Fusion Compressor Improved Titanium Leg Armored Leg Cooling System Improved Sensor Array Improved Transmission Jammer Improved Shield Generator Drone Bay Drone Bay Heavy Laser Minigun Mini Grenade Launcher Mini Grenade Launcher Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Datajack Power Maul [Rating: 61] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 6 | . . 2 2 . . 2 Weapon 2 | . . . . 2 . . Parts Attached 94 | 7 13 23 4 15 17 15 Power 8 | 1 2 2 1 2 . . Engine 6 | 1 2 1 1 1 . . Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 24 | 2 6 6 . 3 6 1 Treads 16 | 2 3 6 . 3 2 . Leg 8 | . 3 . . . 4 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 2 3 9 2 4 7 5 Device 16 | 1 1 2 1 2 7 2 Storage 2 | 1 1 . . . . . Processor 3 | . . 1 . 2 . . Hackware 2 | . . . . . . 2 Protection 9 | . 1 6 1 . . 1 Artifact . | . . . . . . . Weapon 30 | 2 2 6 1 6 4 9 Energy Gun 2 | . . . . 1 . 1 Energy Cannon 7 | . . 3 . 2 1 1 Ballistic Gun 12 | 2 2 3 . 2 2 1 Ballistic Cannon 2 | . . . 1 1 . . Launcher 6 | . . . . . 1 5 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 50 | . 2 9 3 8 6 22 Power 4 | . 1 . 1 1 . 1 Propulsion 15 | . . 4 1 2 3 5 Utility 11 | . . 2 1 2 1 5 Weapon 20 | . 1 3 . 3 2 11 Highest Loss Streak 17 | . 1 5 2 3 3 17 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 98 98 98 90 96 89 Engine 8 | . 13 10 9 6 . . Core 1 | . . . . . 6 4 Treads 18 | . 27 21 17 13 11 . Leg 3 | . . . . . 13 18 Device 11 | . 11 4 18 16 12 7 Storage 9 | . 14 11 9 7 6 4 Processor 10 | . . 11 9 17 20 16 Protection 6 | . 2 16 17 2 . 4 Energy Cannon 5 | . . 8 9 6 8 3 Ballistic Gun 15 | . 27 13 3 5 8 10 Ballistic Cannon 1 | . . . 5 8 . . Launcher 1 | . . . . . 4 4 Naked Turns . | . . . . . . . Heaviest Build 85 | 15 50 74 79 85 72 73 Greatest Support 80 | 40 40 43 40 40 80 65 Greatest Overweight (x) 4 | 1 2 3 3 4 3 2 Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 16 | 7 11 20 20 20 20 19 Most Carried 20 | 5 20 20 16 20 20 20 Average Carried 14 | 3 8 19 13 17 19 17 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 4 20 14 16 19 20 4 Class Distribution -------------------- 61% | Mutant 30% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2275 | 375 454 325 76 393 410 242 Remotely . | . . . . . . . Salvage Created 3489 | 161 630 719 147 434 689 709 Parts 217 | 14 47 53 6 23 31 43 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 74 | . 17 20 4 10 13 10 Guns 40 | . 17 10 . 1 6 6 Cannons 24 | . . 9 4 7 3 1 AOE 8 | . . 1 . . 4 3 Classes Destroyed 12 | 2 2 4 1 1 2 . Worker 8 | . . 1 . . 2 5 Builder 6 | . . . . . 3 3 Tunneler 5 | 4 . 1 . . . . Recycler 3 | 1 . . . . . 2 Watcher 3 | . . 2 . . . 1 Swarmer 15 | . 3 8 . . . 4 Grunt 39 | . 14 6 2 3 11 3 Duelist 3 | . . 2 . 1 . . Sentry 8 | . . 4 1 3 . . Hunter 2 | . . . . . 1 1 Programmer 6 | . . . . 3 1 2 Heavy 1 | . . . 1 . . . Best Kill Streak 12 | 2 3 8 2 4 5 12 Combat Bots Only 8 | . 3 8 2 4 4 4 Max Kills in Single Turn 3 | 1 2 3 1 1 2 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . 1 . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 858 | . 93 202 50 157 82 274 Missed 242 | . 23 61 21 43 15 79 Damage Taken 9384 | . 853 1964 726 1290 1170 3381 Core 1807 | . 174 307 60 164 89 1013 Absorbed by Shields 62 | . . . . 62 . . Redirected to Shielding 15 | . 15 . . . . . Regen/Repaired (Parts) 124 | . 124 . . . . . Core Remaining (%) 67 | 100 30 23 89 76 89 . Volleys Fired 228 | 26 58 55 10 27 25 27 Largest 4 | 2 2 2 2 3 4 4 Hottest 184 | 40 40 120 104 164 184 156 Shots Fired 501 | 52 101 102 20 74 76 76 Gun 323 | 52 101 63 . 21 37 49 Cannon 156 | . . 39 20 53 33 11 Launcher 22 | . . . . . 6 16 Special . | . . . . . . . Kinetic 352 | 52 101 63 10 49 28 49 Thermal 127 | . . 39 10 25 42 11 Explosive 22 | . . . . . 6 16 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 9 10 12 16 8 11 6 Robot Miss Streak 8 | 4 3 6 4 8 7 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 304 | 25 71 54 17 47 50 40 Core Hits 212 | 5 32 29 18 28 62 38 Critical Kills 3 | . . . . 2 . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . 5 . 1 Meltdown 2 | . . . . 2 . . Destroy 1 | . . . . . . 1 Blast 3 | . . . . 3 . . Melee Attacks 3 | . . . . . . 3 Impact 3 | . . . . . . 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7928 | 350 876 1379 417 1361 1654 1891 Guns 3108 | 350 876 411 . 278 581 612 Cannons 2839 | . . 666 414 1083 534 142 Explosions 1931 | . . 302 3 . 539 1087 Melee 50 | . . . . . . 50 Ramming . | . . . . . . . Kinetic 3830 | 350 876 411 227 926 428 612 Thermal 2117 | . . 666 187 435 687 142 Explosive 1859 | . . 302 3 . 539 1015 Electromagnetic 72 | . . . . . . 72 Impact 50 | . . . . . . 50 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 2 1 3 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . 2 1 . Message Errors 1 | . . . . 1 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 161 | . . 37 . . 29 95 Projectiles 13 | . . 13 . . . . Explosions 148 | . . 24 . . 29 95 Melee . | . . . . . . . Knockbacks 6 | . . . 3 3 . . Impact . | . . . . . . . Kinetic 6 | . . . 3 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 342 | . . 35 111 . 83 113 Shots 8 | . . 1 1 . 3 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 428 | . 2 428 78 165 163 91 Average Temperature 105 | . 2 166 33 48 59 39 Received Heat Transfer 2107 | . 408 489 99 384 351 376 Effects 5 | . . 5 . . . . Shutdowns 2 | . . 2 . . . . Energy Bleed 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Melted 10 | . . 4 1 1 3 1 Heat Transferred 3330 | . . 1073 296 629 1110 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 425 | 25 240 295 231 283 183 425 Initial 100 | . 16 100 37 95 . 16 Average 93 | 12 81 117 105 100 84 120 Maximum Alert Level 2 | . 1 1 1 1 . 2 Low Security (%) 87 | 100 83 85 84 92 100 76 Level 1 12 | . 16 14 15 7 . 22 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 3 2 1 4 7 4 Investigation 9 | . 3 1 . 1 3 1 Extermination 4 | . . . . 2 1 1 Reinforcement 8 | . . 1 1 1 3 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 8 | . 1 5 . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 18 29 7 13 15 22 Peak Tracking Total 9 | . 5 7 3 5 4 9 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . 2 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 20 | . . 3 2 3 1 11 Max in Single Turn 4 | . . 1 2 1 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 10 | . 2 1 . 2 4 1 Terminals 6 | . 1 1 . 1 3 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 29 | . 6 4 . 6 11 2 Successful 11 | . 4 1 . 2 4 . Failed 18 | . 2 3 . 4 7 2 Catastrophic 3 | . . 1 . . 1 1 Database Lockouts . | . . . . . . . Manual 5 | . 4 . . . 1 . Terminals 15 | . 1 4 . 2 8 . Fabricators . | . . . . . . . Repair Stations 12 | . 5 . . 4 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 6 | . 1 1 . 1 3 . Record 4 | . 1 1 . . 2 . Open DSF 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 3 . . 1 1 . Scan Component 3 | . 1 . . 1 1 . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 1 . 1 2 1 Full Trace Events 7 | . 2 1 . 1 2 1 Feedback Events . | . . . . . . . Feedback Blocked 1 | . . . . . . 1 Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 13 | . . . . . 10 3 ROAM 1 | . . . . . 1 . EXPLORE 8 | . . . . . 6 2 RETURN 4 | . . . . . 3 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 9 | . . . . . 6 3 Drone Recoveries 4 | . . . . . 3 1 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 7382 | 346 2293 1631 290 1254 971 597 Spaces Moved 2341 | 155 404 575 100 410 436 261 Core 18 | 17 . . . . . 1 Treads 1837 | 138 394 575 100 410 220 . Legs 486 | . 10 . . . 216 260 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 240 122 50 Average Speed 207 | 148 200 240 249 268 151 161 Slowest Speed 480 | 160 320 400 400 480 400 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 6 44 43 15 14 17 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 228 | . . 6 22 13 33 154 Melee . | . . . . . . . Projectile 17 | . . 2 . 13 1 1 AOE 211 | . . 4 22 . 32 153 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4432 | 218 1791 729 122 498 695 379 Wait 1600 | 21 1277 32 5 16 184 65 Move 2335 | 154 403 574 99 409 435 261 Hop . | . . . . . . . Pick Up 115 | 10 28 24 4 23 20 6 Fast Attach 5 | 1 . 1 . . 3 . Attach 63 | 6 4 14 3 13 9 14 Detach 2 | . 1 . . . . 1 Swap 26 | . 9 8 1 2 5 1 Drop 55 | . 11 21 . 8 14 1 Fire 228 | 26 58 55 10 27 25 27 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 347 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 2166 | -10/Materials | Core integrity fell below 50% 2212 | -10/Materials | Repaired Lgt. Treads 2528 | -10/Materials | Discovered new exit (range 16) 2640 | -10/Materials | Entered another Materials area 2640 | -9/Materials | Evolved 2 slots: Utility x2 2844 | -9/Materials | Destroyed 8 combat bots 4169 | -9/Materials | Core integrity fell below 50% 4226 | -9/Materials | Lost 5 parts (2n1u2w) 4240 | -9/Materials | Discovered new exit (range 11) 4266 | -9/Materials | Identified exit to Materials 4271 | -9/Materials | Entered another Materials area 4271 | -8/Materials | Evolved 2 slots: Utility x2 4518 | -8/Materials | Discovered new exit (range 13) 4553 | -8/Materials | Identified exit to Factory 4561 | -8/Materials | Entered Factory 4561 | -7/Factory | Evolved 2 slots: Weapon x2 4845 | -7/Factory | Build established: Tank 4911 | -7/Factory | Lost 3 parts (1p1n1w) 5038 | -7/Factory | Lost 3 parts (2u1w) 5313 | -7/Factory | Build established: Scavenger-Gunner 5773 | -7/Factory | Discovered new exit (range 7) 5798 | -7/Factory | Identified exit to Factory 5815 | -7/Factory | Entered another Factory area 5815 | -6/Factory | Evolved 2 slots: Propulsion x2 6270 | -6/Factory | Lost 3 parts (3n) 6631 | -6/Factory | Discovered new exit (range 55) 6785 | -6/Factory | Identified exit to Factory 6786 | -6/Factory | Entered another Factory area 6786 | -5/Factory | Evolved 2 slots: Utility x2 6965 | -5/Factory | Lost 3 parts (1u2w) 7372 | -5/Factory | Core integrity fell below 50% 7381 | -5/Factory | Core integrity fell below 20% 7383 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07375_ Imp. Titanium Leg destroyed. 07376_ U-05 Engineer lays Concrete. 07376_ U-05 Engineer destroyed. 07376_ Penetrated by Slug. 07377_ U-05 Engineer lays Concrete. 07377_ Penetrated by Slug. 07377_ Target Analyzer destroyed. 07378_ U-05 Engineer builds a Wall. 07378_ Slug penetrates U-05 Engineer. 07378_ U-05 Engineer destroyed. 07378_ K-01 Serf collects debris. 07378_ M-28 Smith repairs H-66 Slayer. 07379_ Penetrated by Slug. 07380_ M-28 Smith repairs H-66 Slayer. 07380_ Penetrated by Slug. 07381_ K-01 Serf collects debris. 07381_ Penetrated by Slug. 07382_ M-28 Smith repairs H-66 Slayer. 07383_ Slug penetrates Wall. 07383_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????? ??? ??? ???????????????????????????? | | #????????? "?? ??? ??????????????????????????? | | #????????? ?? ??? #??????????????????????????? | | #????????# "?? ??" #??????????????????????????? | | #????????# """ "?" #??????????????????????????? | | #????????# """ "?" #??????????????????????????? | | #????????# #??????????????????????????? | | #????????+ """ #??????????????????????????? | | #????????# " #??????????????????????????? | | #????????# #??????????????????????????? | | ########## #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | " ##############?????????????? | | # ! #?????????????? | | = # ##????????????? | | ### ### #### # ##???????????? | | #?# # # =!%# | #???????????? | | #?# # ! *!=#! #???????????? | | ### + %= |!!#! #???????????? | | / # * *%*=/ %! ###?????????? | | ### # ! =!*!! !! ?????????? | | #?# # = ##???????????? | | #?# # @ h !!= #???????????? | | #?# # ## # # h=ghgh%!! ????????? | | #?# # ####### *hm!k=== " ""????????? | | #?# #########?????###%/# = ????????? | | #?# #???????????????##=## g " ?????????? | | ## #????????????????#!# ## # " ??????????? | | ##T #????????????????# ### # # ??????????? | | ?## #????????????????? ???k #+??????????? | | ??# #????????????????? %???? # ???????????? | | ??# #????????????????? ??? #?? ???????????? | | ??+ #????????????????? ???? ??? ???????????? | | ??# +????????????????? #???????????????????? | | ??# #????????????????? ????????????????????? | | ??# #????????????????? ????????????????????? | | ??# ??????????????????? #???????????????????? | | ??# ??????????????????? ?#???????????????????? | | ???? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Phase Shifting 5 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Please Form A Line Remodeling Challenges ------------ None Game ------ Seed LightCloakingArchive Manual? 0 Play Time 01:23:59 Cumulative 4.6 hours Start 2024.04.06 @ 19:26:29 End 2024.04.07 @ 12:32:49 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2ee332a-6e3d-4ca8-8686-483481f17179