Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 21:57:33 Player: sercli123 Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (136) 680 Value Destroyed (3917) 3917 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1322) 1322 TOTAL SCORE: 9599 Bonus ------- High Alert Combat Kills 623 Follower Combat Kills 118 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -119 Cogmind --------- Core Integrity 0/850 Matter 170/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Fission Core Wheel Airjet Backup Propulsion III Improved Thermal Generator Transmission Jammer Improved Propulsion Shielding Hardlight Generator System Shield Authchip [Armor] Beamcaster Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Wheel Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Compact Battery Heavy Insulated Plating > --- WEAPON ----------- Beamcaster Phase Cannon Heavy Plasma Cannon > --- INVENTORY -------- Fission Core Wheel Wheel Airjet Backup Propulsion III Transmission Jammer Improved Propulsion Shielding Hardlight Generator System Shield Authchip [Armor] Phase Cannon Shock Bomb Launcher Improved Grenade Launcher [Rating: 51] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 . 2 2 . 2 . Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . . Utility 4 | . . 1 . 1 1 . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 142 | 6 11 14 35 13 4 23 26 10 Power 14 | 1 3 3 3 1 . 1 1 1 Engine 10 | 1 3 2 3 1 . . . . Core 4 | . . 1 . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 39 | 2 2 3 7 4 1 10 9 1 Treads . | . . . . . . . . . Leg 4 | . . 2 2 . . . . . Wheel 35 | 2 2 1 5 4 1 10 9 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 1 2 4 5 4 2 6 8 2 Device 10 | . 2 1 . 2 1 2 2 . Storage 6 | 1 . . 1 1 1 1 1 . Processor 1 | . . 1 . . . . . . Hackware . | . . . . . . . . . Protection 17 | . . 2 4 1 . 3 5 2 Artifact . | . . . . . . . . . Weapon 55 | 2 4 4 20 4 1 6 8 6 Energy Gun 26 | 2 3 4 10 3 . 1 3 . Energy Cannon 11 | . . . 2 . 1 2 4 2 Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 17 | . 1 . 7 1 . 3 1 4 Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 40 | . 1 4 6 3 . 5 5 16 Power 3 | . . 1 1 . . . . 1 Propulsion 20 | . 1 3 2 2 . 4 2 6 Utility 10 | . . . 2 1 . . 2 5 Weapon 7 | . . . 1 . . 1 1 4 Highest Loss Streak 16 | . 1 2 2 2 . 3 1 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 92 87 88 92 93 98 95 69 Engine 6 | . 14 9 9 9 7 4 . . Core 2 | . . . 1 . . 2 6 5 Leg 2 | . . 3 11 . . . . . Wheel 27 | . 26 20 16 34 35 36 30 21 Device 12 | . 7 5 11 14 19 13 16 8 Storage 12 | . 14 11 11 12 7 13 12 11 Protection 5 | . . 6 5 4 7 9 8 5 Energy Gun 12 | . 26 18 10 13 7 3 9 4 Energy Cannon 4 | . . . 1 4 6 8 8 7 Launcher 2 | . 1 3 9 . . 2 . 3 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 14 16 21 30 37 50 56 71 76 Greatest Support 58 | 26 26 30 36 52 50 58 56 54 Greatest Overweight (x) 2 | . 1 1 1 1 . 1 1 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 Average Capacity 11 | 7 8 8 8 10 13 15 15 15 Most Carried 15 | 4 8 6 10 10 11 14 15 15 Average Carried 8 | 2 5 5 5 9 9 10 11 13 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 Final Carried 15 | 4 6 4 10 10 10 11 15 12 Class Distribution -------------------- 41% | Scavenger-Mutant 29% | Mutant 24% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Matter Collected 2195 | 260 160 212 714 140 30 241 438 . Remotely . | . . . . . . . . . Salvage Created 4681 | . 760 389 1103 635 45 488 1024 237 Parts 268 | . 49 20 62 40 5 34 51 7 Haulers Intercepted 4 | . . . 3 1 . . . . Recyclers Shooed 7 | . 2 1 1 . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Combat Hostiles Destroyed 85 | . 12 10 24 12 . 9 13 5 Guns 35 | . 7 7 7 9 . 1 4 . Cannons 12 | . . . . 2 . 6 4 . AOE 37 | . 5 2 17 1 . 2 5 5 Classes Destroyed 16 | . 7 1 3 . . 3 2 . Worker 15 | . 1 . 5 2 1 . 6 . Builder 11 | . 4 . 3 1 . . 3 . Tunneler 4 | . 1 . . 2 1 . . . Hauler 4 | . . . 3 1 . . . . Recycler 7 | . 2 1 2 1 . . 1 . Watcher 10 | . 3 . 2 2 . . 3 . Swarmer 21 | . 3 3 6 7 . 2 . . Cutter 4 | . . . . . . 2 2 . Grunt 35 | . 9 5 10 4 . 2 3 2 Brawler 2 | . . . 1 . . . 1 . Duelist 2 | . . . 1 1 . . . . Sentry 13 | . . 2 6 . . . 2 3 Specialist 2 | . . . . . . 2 . . Hunter 3 | . . . . . . . 3 . Programmer 2 | . . . . . . . 2 . Heavy 1 | . . . . . . 1 . . Best Kill Streak 8 | . 8 4 6 8 2 4 5 5 Combat Bots Only 7 | . 3 4 6 7 . 4 3 5 Max Kills in Single Turn 6 | . 2 2 6 2 1 1 3 3 Gunslinging 1 | . 1 . . . . . . . Exploded 6 | . 2 2 6 1 . 1 2 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Hostile Shots Fired 528 | . 60 42 93 36 . 67 82 148 Missed 163 | . 23 6 34 11 . 29 25 35 Damage Taken 6349 | . 503 466 758 485 . 825 1023 2289 Core 1458 | . 169 131 92 88 . 112 87 779 Absorbed by Shields 104 | . . . . 20 . 84 . . Ignored by Resistances 12 | . . . . . . . . 12 Regen/Repaired (Parts) 80 | . . . . . . . 80 . Core Remaining (%) 68 | 100 32 . 44 84 . 84 . . Volleys Fired 286 | . 47 22 69 38 2 33 60 15 Largest 3 | . 2 2 2 2 2 2 3 3 Hottest 250 | . 90 115 143 143 138 143 250 250 Shots Fired 608 | . 94 44 125 75 3 63 169 35 Gun 396 | . 89 41 89 48 1 12 109 7 Cannon 147 | . . . 4 24 2 45 56 16 Launcher 62 | . 5 3 29 3 . 6 4 12 Special 3 | . . . 3 . . . . . Kinetic . | . . . . . . . . . Thermal 441 | . 12 41 95 45 3 57 165 23 Explosive 43 | . 5 3 29 . . 1 . 5 Electromagnetic 124 | . 77 . 1 30 . 5 4 7 Robot Hit Streak 17 | . 8 15 17 6 3 13 11 6 Robot Miss Streak 7 | . 7 3 6 4 . 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 348 | . 50 35 66 44 3 46 86 18 Core Hits 222 | . 30 19 66 28 2 20 43 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | . 3 2 7 . . 2 1 . Burn 14 | . 2 2 7 . . 2 1 . Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10988 | . 1153 651 2352 1258 69 1321 2942 1242 Guns 3869 | . 655 452 739 560 17 206 1177 63 Cannons 2086 | . . . 43 267 52 675 739 310 Explosions 5033 | . 498 199 1570 431 . 440 1026 869 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 6379 | . 447 452 759 714 69 924 2518 496 Explosive 2743 | . 180 199 1570 . . 172 215 407 Electromagnetic 1866 | . 526 . 23 544 . 225 209 339 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 4 Average Corruption 2 | . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . . 14 3 Message Errors 3 | . . . . . . . 3 . Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 4 | . . . . . . . 3 1 Energy Discharges 3 | . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 . Misfires 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 235 | . 8 3 . 64 . . 128 32 Projectiles 77 | . . . . 7 . . 70 . Explosions 158 | . 8 3 . 57 . . 58 32 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 682 | . 92 29 118 202 . . 119 122 Shots 20 | . 3 1 4 3 . . 2 7 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 581 | . 144 565 274 225 64 567 442 581 Average Temperature 151 | . 47 212 110 44 36 196 164 288 Received Heat Transfer 891 | . 180 201 141 61 . 62 96 150 Effects 57 | . . 13 4 . . 14 10 16 Shutdowns 7 | . . 1 . . . 2 2 2 Energy Bleed 8 | . . 1 . . . 3 1 3 Interference 13 | . . 3 4 . . 2 2 2 Matter Decay 4 | . . 1 . . . 1 2 . Short Circuit 3 | . . 1 . . . 2 . . Damage (minor) 5 | . . 2 . . . 1 1 1 Damage (major) 17 | . . 4 . . . 3 2 8 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 10 | . 1 . . 4 . . 4 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 26 | . 2 3 6 4 . 1 10 . Heat Transferred 11858 | . 868 1261 2346 1201 111 1715 3712 644 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 15 | . 6 . . 4 . 2 1 2 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Peak Influence 881 | . 358 435 847 881 414 531 776 621 Initial 467 | . . 150 183 357 392 289 278 467 Average 484 | . 116 295 626 677 405 405 583 541 Maximum Alert Level 3 | . 1 2 3 3 2 2 3 2 Low Security (%) 16 | 100 85 21 2 . . . . . Level 1 19 | . 14 57 10 12 22 52 14 . Level 2 35 | . . 21 39 33 77 47 45 100 Level 3 28 | . . . 48 54 . . 40 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 13 | . 2 . 3 1 1 3 3 . Investigation 4 | . 2 . 1 . 1 . . . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . . . . 1 . 3 1 . Assault 3 | . . . 2 . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Distress Signals 6 | . 2 . 2 2 . . . . Communications Jammed 1 | . . . . . . . 1 . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 23 12 33 27 . 14 24 7 Peak Tracking Total 9 | . 3 5 9 8 . 4 4 7 Tactical Retreats 15 | . 4 1 . 4 . 3 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Machines Disabled 34 | . 3 2 7 4 . 1 16 1 Max in Single Turn 4 | . 1 1 2 2 . 1 4 1 Garrison Access 1 | . . . 1 . . . . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Machines Accessed 23 | . 7 . 4 4 2 . 6 . Terminals 19 | . 7 . 3 4 1 . 4 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 77 | . 33 . 10 14 4 . 16 . Successful 37 | . 17 . 6 8 2 . 4 . Failed 40 | . 16 . 4 6 2 . 12 . Catastrophic 8 | . 1 . 2 2 . . 3 . Database Lockouts . | . . . . . . . . . Manual 8 | . 1 . 4 3 . . . . Terminals 68 | . 33 . 9 14 1 . 11 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . Garrison Access 2 | . . . 1 . . . 1 . Terminal Hacks 32 | . 17 . 5 8 1 . 1 . Record 4 | . 1 . . 2 . . 1 . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 3 | . 1 . . 2 . . . . Terminal Index 2 | . 1 . . 1 . . . . Alert Level 2 | . 2 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 5 | . 2 . 2 1 . . . . Reprogram Traps 2 | . 2 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Registered Components 3 | . 1 . 1 1 . . . . Zone Layout 3 | . 2 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 5 . 3 4 1 . 5 . Full Trace Events 4 | . 2 . 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 70 | . . . . . . . 70 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 1 . . . . Highest-Rated Group 62 | . . . 62 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 33 | . . . 18 15 . . . . Total Damage 485 | . . . 272 213 . . . . Kills 5 | . . . 4 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Turns Passed 4391 | 75 649 342 876 640 127 339 1220 123 Spaces Moved 3034 | 58 525 235 499 565 120 172 820 40 Core 9 | 9 . . . . . . . . Treads . | . . . . . . . . . Legs 194 | . . 26 168 . . . . . Wheels 2831 | 49 525 209 331 565 120 172 820 40 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 80 84 99 Average Speed 92 | 83 84 85 108 84 80 91 98 99 Slowest Speed 190 | 90 95 190 190 95 80 105 105 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 83 19 56 49 3 87 25 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 19 | . . . 7 . . . 12 . Terrain Destroyed 481 | . 45 4 208 47 . 8 115 54 Melee . | . . . . . . . . . Projectile 21 | . . . . . . . 21 . AOE 460 | . 45 4 208 47 . 8 94 54 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Gar Total 4031 | 84 636 332 703 653 147 283 1103 90 Wait 435 | 11 42 49 66 19 17 43 163 25 Move 3027 | 57 524 234 498 564 120 171 819 40 Hop . | . . . . . . . . . Pick Up 88 | 10 7 8 21 9 2 9 22 . Fast Attach 9 | . . . 1 4 2 . 1 1 Attach 54 | 6 3 8 11 2 1 6 14 3 Detach 4 | . . . 1 . . 1 2 . Swap 79 | . 8 6 23 7 1 17 11 6 Drop 49 | . 5 5 13 10 2 3 11 . Fire 286 | . 47 22 69 38 2 33 60 15 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / Min) -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 545 | -10/Materials | Core integrity fell below 50% 645 | -10/Materials | Discovered new exit (range 14) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 973 | -9/Materials | Discovered new exit (range 6) 1067 | -9/Materials | Entered Storage 1612 | -9/Storage | Build established: Scavenger-Mutant 1854 | -9/Storage | Met a pair of Derelict thieves 1880 | -9/Storage | Core integrity fell below 50% 1915 | -9/Storage | Discovered new exit (range 9) 1943 | -9/Storage | Entered Materials 1943 | -8/Materials | Accompanied by 1 ally 1943 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2161 | -8/Materials | Destroyed 7 combat bots 2573 | -8/Materials | Discovered new exit (range 13) 2583 | -8/Materials | Entered Factory 2583 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2710 | -7/Factory | Identified exit to DSF 2710 | -7/Factory | Entered DSF 2774 | -7/DSF | Additional patrols routed to DSF 2805 | -7/DSF | Lost 3 parts (2n1w) 2921 | -7/DSF | Sterilization system engaged 2941 | -7/DSF | Ambient heat levels rising (+10) 2956 | -7/DSF | Ambient heat levels rising (+10) 2971 | -7/DSF | Ambient heat levels rising (+10) 2986 | -7/DSF | Ambient heat levels rising (+10) 3001 | -7/DSF | Ambient heat levels rising (+10) 3016 | -7/DSF | Ambient heat levels rising (+10) 3025 | -7/DSF | Discovered new exit (range 15) 3031 | -7/DSF | Ambient heat levels rising (+10) 3046 | -7/DSF | Ambient heat levels rising (+10) 3049 | -7/DSF | Entered Factory 3049 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3161 | -6/Factory | Repaired Broken Beamcaster 3493 | -6/Factory | Build established: Scavenger-Tank 3613 | -6/Factory | Found Hvy. Insulated Plating 3749 | -6/Factory | First assault squad dispatched 4266 | -6/Factory | Identified exit to Garrison 4269 | -6/Factory | Entered Garrison 4319 | -6/Garrison | Spotted Executioner 4331 | -6/Garrison | Spotted Executioner 4354 | -6/Garrison | Garrison Relay disabled 4378 | -6/Garrison | Core integrity fell below 50% 4388 | -6/Garrison | Core integrity fell below 20% 4392 | -6/Garrison | Destroyed by Executioner with Helical Railgun Last Messages --------------- 04374_ Slug penetrates Wall. 04375_ Penetrated by Slug. 04375_ Slug penetrates Reinforced Barrier. 04377_ Penetrated by Slug. 04377_ Slug penetrates Wall. 04377_ Penetrated by Slug. 04378_ Wall collapses. 04378_ Penetrated by Slug. 04381_ Slug penetrates Reinforced Barrier. 04383_ Slug penetrates Earth. 04384_ Penetrated by Slug. 04384_ Slug penetrates Reinforced Barrier. 04386_ Penetrated by Slug. 04386_ Slug penetrates Wall. 04387_ Penetrated by Slug. 04387_ Phase Cannon destroyed. 04387_ Slug penetrates Reinforced Barrier. 04389_ Penetrated by Slug. 04390_ Slug penetrates Reinforced Barrier. 04392_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ????????????????????? #???????????????????? #????? | | ?????????????????????? #?????????????????? ????? | | ??????????????????????# #########???????? ?????? | | ??????????????????????# # #?####### #???? | | ??????????????????###### E # ## # ??? | | ??????????????????# ; @E ??? | | ??????????????????##### ######;## #####T#???? | | ?????????????????????# #???# # #??????? | | ?????????????????????#######???# ## ######??? | | ???????????????????????????????# # # #??? | | ???????????????????????????????# # = ## #??? | | ???????????????????????????????# [%! #??? | | ???????????????????????????????### % #??? | | ?????????????????????????????????# [ ######??? | | ?????????????????????????????????# # ##???????? | | ?????????????????????????????????## #?##????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????+ #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ?????????????????????????????????? #???????????? | | ??????????????????????????????????? #???????????? | | ???????????????????????????????????###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Resistance: EM 30 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed TransdimensionalTripodStorm Manual? 0 Play Time 02:14:52 Cumulative 20.1 hours Start 2024.05.05 @ 17:12:49 End 2024.05.05 @ 21:57:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 93% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2c030d65-738c-4707-bbea-670422f42a2d