Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 16:05:53 Player: tatata Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1233) 1233 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 4074 Bonus ------- High Alert Combat Kills 31 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 251/300 Energy 160/160 System Corruption 5% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- EM Shotgun Beam Rifle > --- INVENTORY (16) --- Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Large Storage Unit Hardened Light Armor Plating EM Shotgun Particle Gun Heavy Assault Rifle Light Cannon Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 43 | 6 11 11 11 4 Power 7 | 1 3 1 1 1 Engine 6 | 1 3 1 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 2 1 4 . Treads . | . . . . . Leg 9 | 2 2 1 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 4 2 2 1 Device 2 | . 2 . . . Storage 4 | 1 2 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 2 2 . Artifact . | . . . . . Weapon 17 | 2 2 7 4 2 Energy Gun 7 | 1 1 1 2 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 1 1 2 . Ballistic Cannon 3 | . . 3 . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . 5 . 15 . Power 3 | . 1 . 2 . Propulsion 7 | . 1 . 6 . Utility 3 | . . . 3 . Weapon 7 | . 3 . 4 . Highest Loss Streak 15 | . 2 . 15 . Average Slot Usage (%) 84 | . 91 98 83 43 Engine 9 | . 13 11 7 . Core 1 | . . . . 8 Leg 25 | . 27 33 28 . Device 8 | . 12 11 6 . Storage 12 | . 14 11 9 17 Protection 6 | . . 11 15 . Energy Gun 7 | . 6 5 4 17 Ballistic Gun 10 | . 17 9 8 . Ballistic Cannon 2 | . . 5 2 . Naked Turns . | . . . . . Heaviest Build 43 | 13 42 33 38 43 Greatest Support 40 | 20 20 30 40 3 Greatest Overweight (x) 14 | 4 3 1 5 14 Average Overweight (x) 1 | . . . . 12 Largest Inventory Capacity 16 | 6 12 10 10 16 Average Capacity 10 | 5 10 10 10 15 Most Carried 12 | 6 12 10 10 5 Average Carried 7 | 4 8 9 8 1 Final Capacity 16 | 6 10 10 10 16 Final Carried 10 | 6 10 10 5 1 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1063 | 252 295 90 426 . Remotely . | . . . . . Salvage Created 1501 | . 569 155 722 55 Parts 78 | . 32 14 27 5 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 42 | . 14 10 17 1 Guns 36 | . 14 5 16 1 Cannons 1 | . . . 1 . AOE 5 | . . 5 . . Classes Destroyed 7 | . 5 1 1 . Worker 1 | . 1 . . . Recycler 2 | . 1 . 1 . Watcher 1 | . 1 . . . Swarmer 19 | . 6 8 5 . Grunt 18 | . 8 . 10 . Brawler 1 | . . . 1 . Sentry 4 | . . 2 1 1 Best Kill Streak 7 | . 6 7 5 1 Combat Bots Only 7 | . 4 7 5 1 Max Kills in Single Turn 3 | . 2 3 1 1 Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3591 | . 648 580 2255 108 Core 715 | . 106 45 531 33 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 57 88 . . Volleys Fired 173 | . 52 24 94 3 Largest 2 | . 2 2 2 2 Hottest 101 | . 70 91 88 101 Shots Fired 305 | . 97 48 153 7 Gun 281 | . 97 34 143 7 Cannon 17 | . . 7 10 . Launcher 7 | . . 7 . . Special . | . . . . . Kinetic 196 | . 74 17 105 . Thermal 98 | . 23 24 48 3 Explosive 7 | . . 7 . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 14 | . 7 7 14 5 Robot Miss Streak 4 | . 3 3 4 1 Penetration Max . | . . . . . Secondary Targets 7 | . 4 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 207 | . 62 26 113 6 Core Hits 83 | . 25 13 42 3 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3210 | . 839 769 1535 67 Guns 2592 | . 839 299 1387 67 Cannons 198 | . . 51 147 . Explosions 419 | . . 419 . . Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 1705 | . 599 134 972 . Thermal 1061 | . 240 216 562 43 Explosive 419 | . . 419 . . Electromagnetic 24 | . . . . 24 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 5 Average Corruption 5 | . . . 5 5 Corruption Purged . | . . . . . Effects 11 | . . . 5 6 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Energy Discharges 2 | . . . 1 1 Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . . 2 Misfires 1 | . . . . 1 Targeting Errors 1 | . . . 1 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 53 | . . 53 . . Projectiles . | . . . . . Explosions 53 | . . 53 . . Melee . | . . . . . Knockbacks 7 | . . 1 6 . Impact . | . . . . . Kinetic 6 | . . 1 5 . Secondary 1 | . . . 1 . Self-Inflicted Damage 77 | . . 77 . . Shots 3 | . . 3 . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 292 | . 129 2 292 108 Average Temperature 81 | . 59 2 91 58 Received Heat Transfer 978 | . 249 63 630 36 Effects 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 2 3 . Heat Transferred 2701 | . 703 555 1332 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 509 | . 287 509 430 222 Initial 202 | . . 89 130 202 Average 215 | . 170 263 262 202 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 38 | 100 49 50 29 . Level 1 54 | . 50 27 65 100 Level 2 6 | . . 23 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 1 3 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . 2 1 1 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 8 | . 2 1 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 20 19 29 2 Peak Tracking Total 8 | . 4 7 8 2 Tactical Retreats 4 | . . 3 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed 6 | . . . 6 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 4 | . . 3 1 . Max in Single Turn 2 | . . 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 8 | . 3 3 2 . Terminals 7 | . 3 3 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 19 | . 10 5 4 . Successful 14 | . 5 5 4 . Failed 5 | . 5 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 10 5 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 13 | . 5 5 3 . Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 2 | . 1 1 . . Terminal Index 1 | . . 1 . . Locate Traps 3 | . 1 1 1 . Disarm Traps 1 | . 1 . . . Reprogram Traps 1 | . . . 1 . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 1 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2204 | 64 738 500 589 313 Spaces Moved 852 | 39 351 266 153 43 Core 75 | 18 . . 14 43 Treads . | . . . . . Legs 777 | 21 351 266 139 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 300 Average Speed 172 | 127 149 144 138 697 Slowest Speed 750 | 250 210 150 300 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 58 31 17 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 57 | . . 57 . . Melee . | . . . . . Projectile . | . . . . . AOE 57 | . . 57 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1288 | 50 472 331 383 52 Wait 166 | . 25 24 115 2 Move 849 | 38 350 265 153 43 Hop . | . . . . . Pick Up 33 | 6 19 3 5 . Fast Attach 16 | 6 4 4 2 . Attach 20 | . 5 3 8 4 Detach . | . . . . . Swap 7 | . 2 4 1 . Drop 23 | . 15 4 4 . Fire 173 | . 52 24 94 3 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 11) 803 | -10/Materials | Entered another Materials area 803 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1115 | -9/Materials | Destroyed 7 combat bots 1118 | -9/Materials | Discovered new exit (range 13) 1303 | -9/Materials | Entered another Materials area 1303 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1363 | -8/Materials | Build established: Scavenger-Mutant 1708 | -8/Materials | Garrison activated, responded to threat 1855 | -8/Materials | Core integrity fell below 50% 1876 | -8/Materials | Lost 15 parts (2p6n3u4w) 1883 | -8/Materials | Core integrity fell below 20% 1892 | -8/Materials | Identified exit to Garrison 1892 | -8/Materials | Entered Garrison 1907 | -8/Garrison | Installed Relay Interface Framework 2007 | -8/Garrison | Build established: Mutant 2184 | -8/Garrison | Triggered checkpoint 2205 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01888_ Slug penetrates Wall. 01891_ T-07 Excavator is excavating. 01892_ Connecting with Garrison Access... >>Unlock Access door unlocked. 01892_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01904_ Initiating installation procedure... 01907_ Relay Interface Framework installed. With RIF installed, you can review your current list of abilities via the new button at the top-right of the HUD, or Shift-Alt-f. 01933_ System corrupted: Matter fused (-8). 01975_ System corrupted: Component data lost. 01992_ System corrupted: FCS attempts to trigger EM Shotgun. 01992_ System corrupted: EM Shotgun misfires. 02032_ System corrupted: Component data lost. 02059_ System corrupted: Energy discharge (-41). 02197_ Y-45 Defender destroyed. 02203_ ,AFE1>YAI&OORM >B26:A0= Q>L# /O Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ##########??????????????!*#??????????????????????? | | """"# #??????????????#Y#??????????????????????? | | " #??????????????#[#??????????????????????? | | """"# #??????????????#@#??????????????????????? | | ####### #??????????????# #??????????????????????? | | ??????# #??????????????# #??????????????????????? | | ??????# #??????????????# #??????????????????????? | | ??????# #??????????????# #??????????????????????? | | ??????# #??????????????# #??????????????????????? | | ??????# ################ #######????????????????? | | ??????# #????????????????? | | ??????# #????????????????? | | ??????############## ######## #????????????????? | | ???????????????????# #???????? #????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableSignalDatajack Manual? 0 Play Time 00:28:07 Cumulative 41.0 hours Start 2021.08.18 @ 15:35:32 End 2021.08.18 @ 16:05:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 45 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 32 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5923de35-f34c-4eec-9770-39cc8311ff64