Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.04 @ 09:57:50 Player: hanj Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (122) 610 Value Destroyed (4517) 4517 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (1105) 1105 TOTAL SCORE: 11672 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 449 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 74/300 Energy 55/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Targeting Computer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift System Shield Improved System Restoration Module Recalibrator Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Firepult > --- INVENTORY -------- Micro Nuclear Core Advanced Treads Carbon-fiber Leg Compact Battery Particle Charger Graphene Brace Makeshift System Shield System Restoration Module Recalibrator Dimensional Node Initializer Improved Datajack [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Makeshift Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Firepult Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . . . 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 Utility 4 | . . . . . 2 1 . . . . . . 1 Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 156 | 6 10 3 . 2 47 7 6 1 9 27 5 9 24 Power 29 | 1 1 2 . . 5 1 1 . 3 4 1 2 8 Engine 14 | 1 . 1 . . 3 . . . 1 2 . 1 5 Core 11 | . 1 1 . . 2 1 . . 1 1 . 1 3 Reactor 4 | . . . . . . . 1 . 1 1 1 . . Propulsion 31 | 2 2 . . . 12 . 1 1 . 7 1 1 4 Treads 25 | 2 2 . . . 12 . 1 1 . 5 1 1 . Leg 3 | . . . . . . . . . . 2 . . 1 Wheel 3 | . . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 47 | 1 3 . . 2 16 3 . . 4 9 . 4 5 Device 24 | . 2 . . 2 1 3 . . 2 6 . 4 4 Storage 5 | 1 1 . . . 3 . . . . . . . . Processor 2 | . . . . . . . . . . 1 . . 1 Hackware . | . . . . . . . . . . . . . . Protection 16 | . . . . . 12 . . . 2 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 4 1 . . 14 3 4 . 2 7 3 2 7 Energy Gun 31 | 1 2 . . . 10 2 2 . 1 4 2 1 6 Energy Cannon 6 | . . . . . 1 . 1 . . 1 1 1 1 Ballistic Gun 4 | 1 2 . . . . . . . . 1 . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 7 | . . . . . 3 1 1 . 1 1 . . . Unidentified Prototypes 4 | . . . . . 1 . 1 . . . . . 2 Parts Lost 48 | . . 1 . . 5 . . . 2 9 . 9 22 Power 12 | . . 1 . . . . . . . 2 . 3 6 Propulsion 8 | . . . . . 1 . . . . 1 . 2 4 Utility 16 | . . . . . 3 . . . 2 3 . 3 5 Weapon 12 | . . . . . 1 . . . . 3 . 1 7 Highest Loss Streak 12 | . . 1 . . 2 . . . 1 3 . 4 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 100 100 100 99 100 100 93 91 87 94 75 77 Engine 5 | . 2 . . . 8 7 4 . 4 10 12 4 6 Core 6 | . 11 13 14 14 9 7 7 7 1 . . 2 2 Reactor 1 | . . . . . . . 2 7 8 3 1 1 . Treads 20 | . 28 28 28 28 26 23 23 16 15 14 23 16 6 Device 14 | . 12 14 14 14 8 15 15 15 15 17 15 17 21 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 7 7 5 Processor 2 | . . . . . . . . . . 4 7 7 7 Protection 6 | . . . . . 17 15 15 15 13 5 7 4 . Energy Gun 14 | . 21 15 14 14 16 22 23 23 22 14 3 6 15 Energy Cannon 1 | . . . . . . . . . . 1 5 5 . Ballistic Gun 1 | . 7 . . . . . . . . 1 7 1 . Ballistic Cannon 2 | . . 12 14 14 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 73 | 12 32 36 36 36 62 57 63 63 73 71 72 60 57 Greatest Support 92 | 40 46 46 46 46 69 64 64 92 92 92 66 66 53 Greatest Overweight (x) 4 | . . . . . 1 . . . . 1 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 10 12 14 15 15 15 15 15 15 15 15 14 14 Average Carried 12 | 1 7 11 12 14 13 14 14 14 13 13 12 10 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 10 12 14 14 15 15 15 15 14 13 13 9 4 Class Distribution -------------------- 48% | Mutant 14% | Derelict-Gunner 10% | Scavenger-Tank 6% | Pyromaniac-Mutant 5% | Tank 4% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Matter Collected 2099 | 158 292 90 . 20 571 70 30 38 82 265 10 311 162 Remotely . | . . . . . . . . . . . . . . Salvage Created 5242 | . 421 161 . . 1343 156 . 38 665 1203 . 740 515 Parts 234 | . 29 5 . . 65 3 . . 25 60 . 27 20 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . . . . 25 59 . 26 . Prevented 1 | . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 103 | . 8 4 . . 25 1 . . 15 27 . 16 7 Guns 93 | . 8 4 . . 21 1 . . 15 27 . 13 4 Cannons 2 | . . . . . 2 . . . . . . . . AOE 2 | . . . . . . . . . . . . 1 1 Classes Destroyed 15 | . 5 . . . 6 1 . . . . . 1 2 Worker 4 | . . . . . . . . . . . . . 4 Builder 1 | . . . . . . . . . . . . . 1 Recycler 5 | . 1 . . . 2 1 . . . . . . 1 Operator 2 | . 1 . . . 1 . . . . . . . . Watcher 7 | . 3 . . . 2 1 . 1 . . . . . Swarmer 31 | . 3 . . . 3 . . . 6 9 . 7 3 Cutter 1 | . . . . . 1 . . . . . . . . Grunt 44 | . 5 4 . . 10 . . . 6 12 . 5 2 Brawler 6 | . . . . . 2 . . . . 2 . 2 . Duelist 4 | . . . . . 1 . . . 1 2 . . . Sentry 10 | . . . . . 6 . . . 1 2 . 1 . Hunter 3 | . . . . . 1 . . . 1 . . . 1 Programmer 2 | . . . . . . 1 . . . . . . 1 Heavy 1 | . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 4 2 . . 7 1 . 1 8 6 . 4 4 Combat Bots Only 8 | . 3 2 . . 7 1 . . 8 6 . 4 3 Max Kills in Single Turn 3 | . 1 1 . . 1 1 . 1 3 2 . 2 2 Gunslinging 2 | . . . . . . . . . 2 1 . 1 . Exploded 1 | . . . . . . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Damage Taken 7835 | . 401 333 . . 1506 29 . 116 696 1469 . 915 2370 Core 1494 | . 52 68 . . 166 . . . 80 177 . 87 864 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 165 | . . . . . 28 9 . 11 108 9 . . . Regen/Repaired (Parts) 313 | . . . . . 313 . . . . . . . . Core Remaining (%) 67 | 100 . . . 52 69 . . . . . . 50 . Volleys Fired 263 | . 33 18 . . 79 5 . 2 23 42 . 26 35 Largest 3 | . 2 2 . . 2 3 . 3 3 3 . 3 3 Hottest 250 | . 112 112 . . 250 180 . 60 180 195 . 250 250 Shots Fired 560 | . 66 36 . . 146 15 . 6 69 104 . 50 68 Gun 520 | . 66 26 . . 123 15 . 6 69 104 . 44 67 Cannon 40 | . . 10 . . 23 . . . . . . 6 1 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 79 | . 30 10 . . 21 . . . . 5 . 13 . Thermal 472 | . 36 26 . . 125 15 . 6 69 93 . 37 65 Explosive . | . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . 6 . . 3 Robot Hit Streak 27 | . 5 5 . . 15 5 . 4 12 10 . 6 27 Robot Miss Streak 6 | . 4 3 . . 6 2 . 1 3 5 . 4 2 Penetration Max 1 | . . . . . 1 . . . . . . . . Secondary Targets 20 | . 3 . . . 3 . . . 4 9 . 1 . Max Gunslinging Chain 2 | . 1 . . . 1 . . . 2 1 . 1 . Shots Hit Robots 382 | . 40 22 . . 95 8 . 4 51 69 . 41 52 Core Hits 196 | . 17 9 . . 44 3 . 2 21 38 . 37 25 Critical Kills 1 | . . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 21 | . 1 1 . . 5 . . 1 5 3 . 1 4 Burn 20 | . 1 1 . . 4 . . 1 5 3 . 1 4 Destroy 1 | . . . . . 1 . . . . . . . . Melee Attacks 7 | . . . . . . . . . 4 3 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 4 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9397 | . 616 356 . . 2510 313 . 74 1199 2131 . 1006 1192 Guns 8323 | . 616 274 . . 2004 313 . 74 1199 2131 . 633 1079 Cannons 579 | . . 82 . . 380 . . . . . . 82 35 Explosions 495 | . . . . . 126 . . . . . . 291 78 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 963 | . 298 82 . . 337 . . . . 53 . 193 . Thermal 8311 | . 318 274 . . 2173 313 . 74 1199 2020 . 813 1127 Explosive . | . . . . . . . . . . . . . . Electromagnetic 123 | . . . . . . . . . . 58 . . 65 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 . . . Average Corruption 1 | . . . . . . . . . . 1 . . . Corruption Purged 1 | . . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 . . . Message Errors 1 | . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Overload Shots 148 | . . . . . 48 12 . . 22 66 . . . Effects 9 | . . . . . 2 . . . 1 6 . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . Heat Surge 5 | . . . . . 1 . . . . 4 . . . Short Circuit 3 | . . . . . 1 . . . 1 1 . . . Overflow Damage 11 | . . . . . 9 . . . . . . . 2 Projectiles 2 | . . . . . . . . . . . . . 2 Explosions 9 | . . . . . 9 . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 6 | . . 1 . . 5 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 6 | . . 1 . . 5 . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 409 | . 165 195 . . 372 216 . . 258 390 . 407 409 Average Temperature 110 | . 47 87 . . 81 87 . . 109 161 . 135 139 Received Heat Transfer 2028 | . 165 195 . . 540 . . . 237 435 . 309 147 Effects 16 | . . . . . 2 . . . . 1 . 1 12 Shutdowns 1 | . . . . . . . . . . 1 . . . Interference 12 | . . . . . 2 . . . . . . 1 9 Matter Decay 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 7 | . . . . . 3 . . . . . . 2 2 Combat Hostiles 6 | . . . . . 2 . . . . . . 2 2 Parts Melted 54 | . 2 4 . . 13 3 . 1 6 6 . 11 8 Heat Transferred 19063 | . 888 777 . . 4630 387 . 222 2347 3183 . 3180 3449 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Peak Influence 519 | . 156 68 . 5 519 206 12 280 . . . . 75 Initial 174 | . . 4 . . 1 174 12 . . . . . . Average 133 | . 47 42 . 1 338 109 11 104 . . . . 12 Maximum Alert Level 2 | . . . . . 2 1 . 1 . . . . . Low Security (%) 73 | 100 100 100 . 100 22 92 100 63 . . . . 100 Level 1 9 | . . . . . 21 7 . 36 . . . . . Level 2 17 | . . . . . 55 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 6 1 . 1 . 1 . . 6 Investigation 3 | . . . . . 1 . . 1 . . . . 1 Extermination 3 | . . . . . . 1 . . . . . . 2 Reinforcement 6 | . 1 . . . 3 . . . . . . . 2 Assault 2 | . . . . . 1 . . . . 1 . . . Garrison 2 | . . . . . 1 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Distress Signals 5 | . 2 . . . 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 158 | . 11 4 . . 41 2 1 8 18 31 . 16 26 Peak Tracking Total 11 | . 5 2 . . 6 1 1 4 9 8 . 4 11 Tactical Retreats 4 | . . . . . 2 . . . 2 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Traps Triggered 3 | . 1 . . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 57 | . . . . . 39 18 . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . 5 2 . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . . . 1 1 . 1 . 1 . . . Max in Single Turn 1 | . . . . . 1 1 . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Machines Accessed 28 | . 7 . 5 1 9 2 . 1 . 1 . . 2 Terminals 15 | . 5 . . 1 5 1 . 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 5 | . 2 . . . 2 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 113 | . 21 . 50 2 28 2 . 3 . 1 . . 6 Successful 100 | . 16 . 50 1 22 1 . 3 . 1 . . 6 Failed 13 | . 5 . . 1 6 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . Terminals 43 | . 19 . . 2 12 1 . 3 . . . . 6 Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . . . . . 8 . . . . . . . . Recycling Units 6 | . 2 . . . 3 1 . . . . . . . Scanalyzers 5 | . . . . . 5 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 82 | . 14 . 50 1 7 . . 3 . 1 . . 6 Record 63 | . 4 . 49 . 3 . . 3 . 1 . . 3 Prototype ID Bank 4 | . 3 . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 3 | . 1 . . . 1 . . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 1 . . . . . . . 1 Surveillance Status 2 | . 2 . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . 7 . . . . . . . . Scan Component 4 | . . . . . 4 . . . . . . . . Repair 3 | . . . . . 3 . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . 3 1 . . . . . . . Report Inventory 6 | . 2 . . . 3 1 . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . Hacking Detections 12 | . 2 . . 1 5 1 . 1 . . . . 2 Full Trace Events 3 | . . . . . 2 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . . . . Time 114 | . . . . . 114 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 2 . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Total Allies 25 | . . . . . . . 21 . 2 2 . . . Largest Group 21 | . . . . . . . 21 20 6 3 . . . Highest-Rated Group 564 | . . . . . . . 564 543 156 61 . . . Highest-Rated Ally 31 | . . . . . . . 31 31 31 25 . . . Total Orders 4 | . . . . . . . . . 2 2 . . . GUARD 4 | . . . . . . . . . 2 2 . . . Ally Attacks 124 | . . . . . . . 18 73 14 19 . . . Total Damage 1738 | . . . . . . . 444 976 112 206 . . . Kills 16 | . . . . . . . 1 11 2 2 . . . Allies Corrupted 2 | . . . . . . . . . 1 1 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Turns Passed 15388 | 65 997 1089 1035 718 2412 715 261 423 775 1940 1598 2156 1204 Spaces Moved 7932 | 40 534 642 646 447 986 372 164 272 446 1081 799 1011 492 Core 68 | 10 . . . . . . . . . . . . 58 Treads 7508 | 30 534 642 646 447 986 372 164 272 446 1002 799 1011 157 Legs 80 | . . . . . . . . . . 79 . . 1 Wheels 276 | . . . . . . . . . . . . . 276 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 150 150 150 152 145 145 145 50 Average Speed 165 | 132 160 160 160 160 151 150 150 151 152 162 198 204 127 Slowest Speed 250 | 160 160 160 160 160 225 150 150 152 152 225 225 225 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 73 97 93 90 64 12 84 11 61 96 85 96 9 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 2 . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . . . 1 1 1 1 1 . Scrap Searched 13 | . . 1 . 2 . . . . 1 4 3 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 77 | . . 7 . . 38 4 . . 4 22 . 2 . Melee . | . . . . . . . . . . . . . . Projectile 65 | . . 7 . . 26 4 . . 4 22 . 2 . AOE 12 | . . . . . 12 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Total 9720 | 52 614 667 648 450 1760 520 180 280 491 1183 810 1056 1009 Wait 1089 | . . . . . 544 106 . . . . . 4 435 Move 7920 | 39 533 641 645 446 985 372 163 271 445 1080 798 1010 492 Hop . | . . . . . . . . . . . . . . Pick Up 132 | 7 24 4 2 1 37 7 5 3 5 17 3 4 13 Fast Attach 3 | . . . . . 1 . . . . . . . 2 Attach 83 | 6 2 1 . 1 14 4 1 1 3 18 3 8 21 Detach 20 | . . . . . 4 . . . 1 6 2 2 5 Swap 71 | . 8 2 . 1 32 3 5 . 6 9 2 1 2 Drop 75 | . 14 1 1 1 25 5 6 3 4 8 2 1 4 Fire 263 | . 33 18 . . 79 5 . 2 23 42 . 26 35 Melee 7 | . . . . . . . . . 4 3 . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 57 | . . . . . 39 18 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 373 | -10/Materials | Identified exit to Mines 595 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Discovered new exit (range 16) 1063 | -10/Materials | Entered Mines 1185 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1303 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1303 | -10/Mines | Discovered new exit (range 5) 1396 | -10/Mines | Learned Materials trap positions 1456 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1627 | -10/Mines | Discovered new exit (range 10) 1764 | -10/Mines | Learned location of 1 exit from Materials 1921 | -10/Mines | Discovered new exit (range 9) 2152 | -10/Mines | Entered Exiles 2192 | -10/Exiles | Met 8R-AWN 2216 | -10/Exiles | Met EX-HEX 2250 | -10/Exiles | Discovered new exit (range 15) 2413 | -10/Exiles | Met EX-DEC 2468 | -10/Exiles | Learned location of Zion (-7) 2541 | -10/Exiles | Discovered new exit (range 14) 2654 | -10/Exiles | Visited The Gauntlet 2896 | -10/Exiles | Met EX-BIN 2936 | -10/Exiles | Aligned with FarCom system 2938 | -10/Exiles | Given EX-Vault access code 3016 | -10/Exiles | Opened EX-Vault 3026 | -10/Exiles | Found Prototype Device 3030 | -10/Exiles | Identified Chronowheel 3036 | -10/Exiles | Found Firepult 3072 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3187 | -10/Exiles | Left Exiles lab with Firepult 3187 | -10/Exiles | Entered Mines 3332 | -9/Mines | Learned location of Storage (-9) 3644 | -9/Mines | Discovered new exit (range 15) 3743 | -9/Mines | Discovered new exit (range 5) 3905 | -9/Mines | Entered Materials 3905 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3906 | -8/Materials | Identified exit to Factory 3907 | -8/Materials | Loaded intel: 14 trap records 4496 | -8/Materials | Destroyed 7 combat bots 4552 | -8/Materials | Garrison activated, responded to threat 4634 | -8/Materials | Repaired Adv. Treads 4673 | -8/Materials | Repaired Adv. Treads 4720 | -8/Materials | Repaired Imp. Heat Sink 5062 | -8/Materials | Discovered exit to Factory (range 16) 6317 | -8/Materials | Entered Factory 6317 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6624 | -7/Factory | Build established: Tank 7032 | -7/Factory | Sucked down chute 7032 | -7/Factory | Entered Waste 7033 | -7/Waste | Met a frightened Derelict 7033 | -7/Waste | Joined by Warlord forces that had cleared the area 7247 | -7/Waste | Discovered new exit (range 13) 7280 | -7/Waste | A Compactor rumbled back to life 7280 | -7/Waste | Spotted C-40 Crusher 7284 | -7/Waste | Allies destroyed C-40 Crusher 7293 | -7/Waste | Entered Factory 7293 | -7/Factory | Accompanied by 20 allies 7473 | -7/Factory | Build established: Scavenger-Tank 7691 | -7/Factory | Discovered new exit (range 16) 7716 | -7/Factory | Entered Lower Caves 7716 | -7/Lower Caves | Accompanied by 6 allies 8218 | -7/Lower Caves | Discovered new exit (range 15) 8378 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8428 | -7/Lower Caves | Destroyed 8 combat bots 8491 | -7/Lower Caves | Entered another Lower Caves area 8491 | -7/Lower Caves | Accompanied by 3 allies 8500 | -7/Lower Caves | Discovered new exit (range 5) 8556 | -7/Lower Caves | Found Alien Artifact 8784 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9098 | -7/Lower Caves | Build established: Scavenger-Mutant 9126 | -7/Lower Caves | Discovered new exit (range 15) 9247 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9295 | -7/Lower Caves | Lost 3 parts (1p2w) 9574 | -7/Lower Caves | Build established: Scavenger-Gunner 9900 | -7/Lower Caves | Build established: Derelict-Gunner 10157 | -7/Lower Caves | Learned Factory security intel 10245 | -7/Lower Caves | Build established: Derelict-Mutant 10431 | -7/Lower Caves | Entered Zion 10480 | -7/Zion | Given A8's code to call for help 10763 | -7/Zion | Build established: Derelict-Gunner 11053 | -7/Zion | Learned Factory machine intel 11253 | -7/Zion | Rebuked by Imprinter 12008 | -7/Zion | Discovered new exit (range 14) 12029 | -7/Zion | Entered Proximity Caves 12085 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12316 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 12380 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 12503 | -6/Proximity Caves | Spotted B-75 Beast 12512 | -6/Proximity Caves | Destroyed B-75 Beast 12584 | -6/Proximity Caves | Discovered new exit (range 14) 12643 | -6/Proximity Caves | Build established: Mutant 12951 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 13598 | -6/Proximity Caves | Build established: Pyromaniac-Mutant 14185 | -6/Proximity Caves | Entered Factory 14185 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14187 | -6/Factory | Loaded intel: 264 machine locations 14345 | -6/Factory | Identified exit to DSF 14771 | -6/Factory | Lost 4 parts (1n2u1w) 15054 | -6/Factory | Build established: Scavenger-Skirmisher 15193 | -6/Factory | Garrison activated, responded to threat 15250 | -6/Factory | Identified Dimensional Node Initializer 15250 | -6/Factory | Initialized slip node 15281 | -6/Factory | Lost 12 parts (3p2n2u5w) 15319 | -6/Factory | Core integrity fell below 50% 15380 | -6/Factory | Core integrity fell below 20% 15389 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Dropped Lrg. Storage Unit. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Com. Wheel destroyed. Imp. Ion Engine destroyed. Adv. Weight Redist. System destroyed. Fusion Compressor destroyed. Penetrated by Slug. Slug penetrates Construction Platform. Construction Platform disabled. Acquired Prototype Energy Gun. Identified Imp. Lightning Gun. S-27 Virus destroyed. Imp. Lightning Gun destroyed. Acquired Lgt. Nuclear Core. Slug penetrates Assembly Bed. Assembly Bed disabled. Lgt. Nuclear Core destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | ##############???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????##############??????????????? | | # #?####### #??????????????? | | # #?# + #??????????????? | | # #?# # #??????????????? | | # #?# # """" """" #??????????????? | | # ! #?# # """" """" ##?????????????? | | + #?# # """" """" / ???????""""??? | | # !#?# / """" """" ##???????""""??? | | # #?# # """ """" #????????""""??? | | # #?# Y# """" """" #????????""""??? | | # #?# # """" """" #???g??????????? | | ###########+#### # #??????????????? | | # #???w??????????? | | ##############??????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ## ###########+##########????????"""""""""???? | | # #?# h=s #????????????????????? | | # #?# """" """" """ s[ #????????"""""""""???? | | + #???"""" """" """" % #????????????????????? | | # #???"""" """" """" [ #????????"""""""""???? | | # #???"""" """" """"@ #????????????????????? | | # #???"""" """" """" #????????"""""""""???? | | # #???""""?"""" """"ss #????????????????????? | | # #????????? p #????????"""""""""???? | | # #??????????###########????????????????????? | | # #???? ????????????????????????????????????? | | # #???"""????""?????????????????????????????? | | # #?? """????""?????????????????????????????? | | ## #?? """?????G?????????????????????????????? | | # #? ???????""?????????????????????????????? | | # # ?"""????""?????????????????????????????? | | # # ??"""???????????????????????????????????? | | + +???"""???????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # ########??????????????????????????????????? | | # #????????????????????????????""""??? | | # #????????????????????????????""""??? | | / #????????????????????????????""""??? | | # #????????????????????????????""""??? | | ! #???????????????????????""???""""??? | | ##% #" #??????????????????????S""???""""??? | | *%!" ^ #??????????????????????""??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Cld. Pulse Rifle | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 10k Club A New Friend Alien Tech Gunslinger Hehehe I'm Back, Baby! It's Just You Overkill Please Form A Line Robot Respite The More The Merrier Tourist We Are Legion Challenges ------------ None Game ------ Seed CouplerDirtyKatana Manual? 0 Play Time 03:26:30 Cumulative 12.7 hours Start 2022.12.03 @ 20:26:25 End 2022.12.04 @ 09:57:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e72189c2-aeb7-41f8-9f85-9b1970246137