Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 19:57:03

Player: Copyrite

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (1193)     1193
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3013

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             244/550
Matter                     25/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
      Improved Treads
>              --- UTILITY (4) ------
         Large Storage Unit
               Hacking Suite
               Hacking Suite
>              --- WEAPON (3) -------
  High-powered Shotgun
         Heavy Hammer
>              --- INVENTORY (15) ---
               Wheel
       Compact Wheel
               Terrain Scan Processor
         Light Armor Plating
      Hardened Light Armor Plating
               Shield Generator
      Improved Datajack
               Maul

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
      Improved Treads
>              --- UTILITY ----------
         Large Storage Unit
               ECM Suite
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
               Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY --------
               Wheel
       Compact Wheel
               Terrain Scan Processor
         Light Armor Plating
      Hardened Light Armor Plating
               Shield Generator
  High-powered Shotgun
               Grenade Launcher
      Improved Datajack
               Maul
         Heavy Hammer
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Hammer
  Energy Gun               Particle Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             40   | 5   6   19  10  
  Power                    4    | 1   .   2   1   
    Engine                 3    | 1   .   2   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   5   4   
    Treads                 9    | 2   .   3   4   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   4   .   
    Device                 2    | .   .   2   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               2    | .   .   2   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 1   4   8   5   
    Energy Gun             2    | .   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 1   .   3   3   
    Ballistic Cannon       2    | .   1   1   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          5    | .   1   3   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   .   4   10  
  Power                    3    | .   .   1   2   
  Propulsion               3    | .   .   .   3   
  Utility                  3    | .   .   2   1   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      8    | .   .   4   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   92  95  87  
  Engine                   10   | .   14  11  4   
  Treads                   23   | .   28  21  23  
  Device                   11   | .   .   19  8   
  Storage                  11   | .   14  11  9   
  Processor                6    | .   7   8   .   
  Hackware                 3    | .   .   .   18  
  Energy Gun               4    | .   13  .   .   
  Ballistic Gun            7    | .   3   6   20  
  Ballistic Cannon         2    | .   2   3   .   
  Impact Weapon            8    | .   8   10  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 12  30  36  37  
  Greatest Support         69   | 40  40  40  69  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   11  15  15  
  Most Carried             14   | 5   8   14  13  
  Average Carried          9    | 2   6   10  10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            13   | 5   8   13  8   

 Class Distribution 
--------------------
 81% | Mutant
  9% | Hacker-Mutant
  9% | Hacker-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           764  | 193 120 355 96  
  Remotely                 .    | .   .   .   .   
Salvage Created            1325 | .   141 662 522 
  Parts                    74   | .   10  31  33  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  33   | .   5   16  12  
  Melee                    4    | .   .   4   .   
  Guns                     15   | .   4   3   8   
  Cannons                  8    | .   1   7   .   
  AOE                      4    | .   .   .   4   
Classes Destroyed          7    | .   2   4   1   
  Builder                  3    | .   .   .   3   
  Recycler                 2    | .   .   1   1   
  Operator                 2    | .   .   2   .   
  Watcher                  4    | .   .   4   .   
  Swarmer                  10   | .   2   4   4   
  Grunt                    18   | .   3   7   8   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           8    | .   3   7   8   
  Combat Bots Only         7    | .   3   6   7   
Max Kills in Single Turn   3    | .   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        327  | .    11   150  166  
  Missed                   101  | .    4    43   54   
Damage Taken               2866 | .    70   1265 1531 
  Core                     561  | .    23   232  306  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         77   | 100  90   42   .    
Volleys Fired              99   | .    10   39   50   
  Largest                  3    | .    2    1    3    
  Hottest                  105  | .    105  35   66   
Shots Fired                146  | .    20   39   87   
  Gun                      106  | .    15   10   81   
  Cannon                   34   | .    5    29   .    
  Launcher                 6    | .    .    .    6    
  Special                  .    | .    .    .    .    
  Kinetic                  130  | .    10   39   81   
  Thermal                  10   | .    10   .    .    
  Explosive                6    | .    .    .    6    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | .    5    8    6    
  Robot Miss Streak        4    | .    2    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           122  | .    12   52   58   
  Core Hits                55   | .    6    20   29   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 9    | .    .    8    1    
  Critical Strikes         10   | .    .    9    1    
    Destroy                1    | .    .    .    1    
    Blast                  1    | .    .    1    .    
    Smash                  8    | .    .    8    .    
Melee Attacks              52   | .    13   39   .    
  Impact                   52   | .    13   39   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        1    | .    .    1    .    
Damage Inflicted           2741 | .    192  1316 1233 
  Guns                     1125 | .    121  136  868  
  Cannons                  491  | .    71   420  .    
  Explosions               365  | .    .    .    365  
  Melee                    760  | .    .    760  .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1552 | .    128  556  868  
  Thermal                  64   | .    64   .    .    
  Explosive                365  | .    .    .    365  
  Electromagnetic          .    | .    .    .    .    
  Impact                   760  | .    .    760  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    .    
  Average Corruption       2    | .    .    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    3    .    
    Message Errors         1    | .    .    1    .    
    Matter Fused           1    | .    .    1    .    
    Heat Flow Errors       1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            327  | .    .    327  .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    327  | .    .    327  .    
Knockbacks                 5    | .    1    4    .    
  Impact                   2    | .    .    2    .    
  Kinetic                  3    | .    1    2    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    40   
  Shots                    1    | .    .    .    1    
  Rammed                   1    | 1    .    .    .    
Targets Rammed             1    | 1    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        225  | .    225  142  37   
  Average Temperature      44   | .    88   36   9    
  Received Heat Transfer   1191 | .    18   516  657  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              11   | .    .    11   .    
  Impact Corruptions       14   | .    .    14   .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         149  | .    149  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             379  | .   152 251 379 
  Initial                  89   | .   .   .   89  
  Average                  121  | .   63  143 199 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         80   | 100 100 73  57  
  Level 1                  19   | .   .   26  42  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   4   2   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   1   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   8   30  24  
  Peak Tracking Total      9    | .   5   7   9   
  Tactical Retreats        6    | .   1   3   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   .   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         46   | .   .   46  .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   .   .   6   
  Reprogrammed             5    | .   .   5   .   
  Reused                   2    | .   .   2   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   .   2   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   2   3   2   
  Terminals                6    | .   1   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   4   10  9   
  Successful               11   | .   2   2   7   
  Failed                   12   | .   2   8   2   
    Catastrophic           3    | .   2   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   2   10  8   
  Terminals                22   | .   3   10  9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   1   .   4   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   .   .   1   
  Alert Level              1    | .   .   .   1   
  Locate Traps             1    | .   .   .   1   
  Disarm Traps             1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   .   2   3   
  Terminals                5    | .   .   2   3   
    Assimilate             1    | .   .   1   .   
    Botnet                 3    | .   .   1   2   
    Operators              1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   1   3   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2033 | 102  589  1037 305  
Spaces Moved               823  | 57   231  461  74   
  Core                     3    | 3    .    .    .    
  Treads                   794  | 54   231  435  74   
  Legs                     .    | .    .    .    .    
  Wheels                   26   | .    .    26   .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  105  160  
  Average Speed            157  | 154  160  156  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 4    43   59   15   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 8    | .    .    8    .    
Terrain Destroyed          39   | .    .    8    31   
  Melee                    8    | .    .    8    .    
  Projectile               .    | .    .    .    .    
  AOE                      31   | .    .    .    31   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1319 | 69  406 664 180 
  Wait                     220  | 1   141 32  46  
  Move                     821  | 57  230 460 74  
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 6   4   19  .   
  Fast Attach              8    | 4   2   .   2   
  Attach                   12   | 1   .   6   5   
  Detach                   .    | .   .   .   .   
  Swap                     20   | .   4   13  3   
  Drop                     14   | .   2   12  .   
  Fire                     99   | .   10  39  50  
  Melee                    50   | .   13  37  .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     46   | .   .   46  .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  103 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 10)
  692 | -10/Materials | Entered another Materials area
  692 | -9/Materials  | Evolved 2 slots: Utility x2
 1331 | -9/Materials  | Discovered new exit (range 15)
 1503 | -9/Materials  | Core integrity fell below 50%
 1532 | -9/Materials  | Lost 4 parts (1p2u1w)
 1669 | -9/Materials  | Discovered new exit (range 5)
 1729 | -9/Materials  | Entered another Materials area
 1729 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1934 | -8/Materials  | Destroyed 7 combat bots
 2030 | -8/Materials  | Core integrity fell below 50%
 2034 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired Imp. Treads.
Imp. Treads destroyed.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
G-47 Trooper destroyed.
U-05 Engineer builds a Wall.
Imp. Treads destroyed.
U-05 Engineer builds a Door.
U-05 Engineer builds a Wall. <x2>
U-05 Engineer lays Concrete. <x2>
Critical hit (Burn: +37).
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
Nuclear Core destroyed.
U-05 Engineer builds a Wall.
Hvy. Assault Rifle destroyed.
Critical hit (Burn: +37).
U-05 Engineer builds a Wall. <x3>
G-47 Trooper suffers critical hit (Destroy).
Destroyed Particle Gun.

 Map 
-----
+----------------------------------------------------+
| ????#                   ##########???????????????? |
| ????#            ####   #????????????????????????? |
| ????#            #??#   #????????????????????????? |
| ????########     #??#   #????????????????????????? |
| ???????????#######??#   #????????????????????????? |
| ????????????????????#   #??????????!#????????????? |
| ????????????????????#   #?????????? #?????  ?????? |
| ????????????????????#   #?????????  +????   ?????? |
| ????????????????????#   #????????   #???  o ?????? |
| ???????????????######   #????????"" #??   #??????? |
| ???????????????+   T    #????????"  #?   #???????? |
| ???????????????##       ##???????"  ##   #####???? |
| ????????????????#       T#???????   #    +    ???? |
| ????????????????#       ##????### #  #       "???? |
| ????????????????#  """   #????#     ##    %  "???? |
| ????????????????#  """[%%###### % %          ""??? |
| ??????????????     """ *[%= == =|   %      !    ?? |
| ?????????????            #####           #???????? |
| ??????????               #???##     ### ##???????? |
| ??????????  ####################   ## # ##???????? |
| ??????????????????????#        # % ##?? ##???????? |
| ??????????????????????#   w=   +   #?????????????? |
| ??????????????????????#     Y  # = ##????????????? |
| ??????????????????????#!!=  gg|#%=!##????????????? |
| ??????????????????????#!!=   =u#=[*##????????????? |
| ??????????????????????#! @  *%=#%!%#?????????????? |
| ??????????????????????##########[!!#?????????????? |
| ???????????????????????????????#%[ #?????????????? |
| ????????????????????????????????=! #?????????????? |
| ????????????????????????????????!   #????????????? |
| ????????????????????????????????    #????????????? |
| ???????????????????????????????? =  #????????????? |
| ????????????????????????????????    #????????????? |
| ?????????????????????????????????? !#????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyMolecularKatana
  Manual?         0
Play Time         00:17:48
  Cumulative      34.4 hours
  Start           2024.04.18 @ 19:39:41
  End             2024.04.18 @ 19:57:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          34
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d4be338-bc70-45c8-8c7d-f9dc2dfe888d