Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 19:57:03 Player: Copyrite Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1193) 1193 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3013 Bonus ------- None Cogmind --------- Core Integrity 244/550 Matter 25/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (4) ------ Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON (3) ------- High-powered Shotgun Heavy Hammer > --- INVENTORY (15) --- Wheel Compact Wheel Terrain Scan Processor Light Armor Plating Hardened Light Armor Plating Shield Generator Improved Datajack Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit ECM Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Wheel Compact Wheel Terrain Scan Processor Light Armor Plating Hardened Light Armor Plating Shield Generator High-powered Shotgun Grenade Launcher Improved Datajack Maul Heavy Hammer [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Hammer Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 40 | 5 6 19 10 Power 4 | 1 . 2 1 Engine 3 | 1 . 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads 9 | 2 . 3 4 Leg . | . . . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 4 . Device 2 | . . 2 . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware 2 | . . 2 . Protection . | . . . . Artifact . | . . . . Weapon 18 | 1 4 8 5 Energy Gun 2 | . 2 . . Energy Cannon . | . . . . Ballistic Gun 7 | 1 . 3 3 Ballistic Cannon 2 | . 1 1 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 5 | . 1 3 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 14 | . . 4 10 Power 3 | . . 1 2 Propulsion 3 | . . . 3 Utility 3 | . . 2 1 Weapon 5 | . . 1 4 Highest Loss Streak 8 | . . 4 8 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 92 95 87 Engine 10 | . 14 11 4 Treads 23 | . 28 21 23 Device 11 | . . 19 8 Storage 11 | . 14 11 9 Processor 6 | . 7 8 . Hackware 3 | . . . 18 Energy Gun 4 | . 13 . . Ballistic Gun 7 | . 3 6 20 Ballistic Cannon 2 | . 2 3 . Impact Weapon 8 | . 8 10 . Naked Turns . | . . . . Heaviest Build 37 | 12 30 36 37 Greatest Support 69 | 40 40 40 69 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 11 15 15 Most Carried 14 | 5 8 14 13 Average Carried 9 | 2 6 10 10 Final Capacity 15 | 8 15 15 15 Final Carried 13 | 5 8 13 8 Class Distribution -------------------- 81% | Mutant 9% | Hacker-Mutant 9% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 764 | 193 120 355 96 Remotely . | . . . . Salvage Created 1325 | . 141 662 522 Parts 74 | . 10 31 33 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 33 | . 5 16 12 Melee 4 | . . 4 . Guns 15 | . 4 3 8 Cannons 8 | . 1 7 . AOE 4 | . . . 4 Classes Destroyed 7 | . 2 4 1 Builder 3 | . . . 3 Recycler 2 | . . 1 1 Operator 2 | . . 2 . Watcher 4 | . . 4 . Swarmer 10 | . 2 4 4 Grunt 18 | . 3 7 8 Sentry 5 | . . 5 . Best Kill Streak 8 | . 3 7 8 Combat Bots Only 7 | . 3 6 7 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 327 | . 11 150 166 Missed 101 | . 4 43 54 Damage Taken 2866 | . 70 1265 1531 Core 561 | . 23 232 306 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 90 42 . Volleys Fired 99 | . 10 39 50 Largest 3 | . 2 1 3 Hottest 105 | . 105 35 66 Shots Fired 146 | . 20 39 87 Gun 106 | . 15 10 81 Cannon 34 | . 5 29 . Launcher 6 | . . . 6 Special . | . . . . Kinetic 130 | . 10 39 81 Thermal 10 | . 10 . . Explosive 6 | . . . 6 Electromagnetic . | . . . . Robot Hit Streak 8 | . 5 8 6 Robot Miss Streak 4 | . 2 4 4 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 122 | . 12 52 58 Core Hits 55 | . 6 20 29 Critical Kills . | . . . . Critical Parts Destroyed 9 | . . 8 1 Critical Strikes 10 | . . 9 1 Destroy 1 | . . . 1 Blast 1 | . . 1 . Smash 8 | . . 8 . Melee Attacks 52 | . 13 39 . Impact 52 | . 13 39 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks 1 | . . 1 . Damage Inflicted 2741 | . 192 1316 1233 Guns 1125 | . 121 136 868 Cannons 491 | . 71 420 . Explosions 365 | . . . 365 Melee 760 | . . 760 . Ramming . | . . . . Kinetic 1552 | . 128 556 868 Thermal 64 | . 64 . . Explosive 365 | . . . 365 Electromagnetic . | . . . . Impact 760 | . . 760 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Message Errors 1 | . . 1 . Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 327 | . . 327 . Projectiles . | . . . . Explosions . | . . . . Melee 327 | . . 327 . Knockbacks 5 | . 1 4 . Impact 2 | . . 2 . Kinetic 3 | . 1 2 . Secondary . | . . . . Self-Inflicted Damage 40 | . . . 40 Shots 1 | . . . 1 Rammed 1 | 1 . . . Targets Rammed 1 | 1 . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 225 | . 225 142 37 Average Temperature 44 | . 88 36 9 Received Heat Transfer 1191 | . 18 516 657 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 11 | . . 11 . Impact Corruptions 14 | . . 14 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 149 | . 149 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 379 | . 152 251 379 Initial 89 | . . . 89 Average 121 | . 63 143 199 Maximum Alert Level 1 | . . 1 1 Low Security (%) 80 | 100 100 73 57 Level 1 19 | . . 26 42 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 4 2 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 8 30 24 Peak Tracking Total 9 | . 5 7 9 Tactical Retreats 6 | . 1 3 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts 46 | . . 46 . Triggered . | . . . . Disarmed 6 | . . . 6 Reprogrammed 5 | . . 5 . Reused 2 | . . 2 . Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . . 2 . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 3 2 Terminals 6 | . 1 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 4 10 9 Successful 11 | . 2 2 7 Failed 12 | . 2 8 2 Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 20 | . 2 10 8 Terminals 22 | . 3 10 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 . 4 Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . . 1 Alert Level 1 | . . . 1 Locate Traps 1 | . . . 1 Disarm Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . . 2 3 Terminals 5 | . . 2 3 Assimilate 1 | . . 1 . Botnet 3 | . . 1 2 Operators 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 3 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2033 | 102 589 1037 305 Spaces Moved 823 | 57 231 461 74 Core 3 | 3 . . . Treads 794 | 54 231 435 74 Legs . | . . . . Wheels 26 | . . 26 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 105 160 Average Speed 157 | 154 160 156 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 43 59 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 8 | . . 8 . Terrain Destroyed 39 | . . 8 31 Melee 8 | . . 8 . Projectile . | . . . . AOE 31 | . . . 31 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1319 | 69 406 664 180 Wait 220 | 1 141 32 46 Move 821 | 57 230 460 74 Hop . | . . . . Pick Up 29 | 6 4 19 . Fast Attach 8 | 4 2 . 2 Attach 12 | 1 . 6 5 Detach . | . . . . Swap 20 | . 4 13 3 Drop 14 | . 2 12 . Fire 99 | . 10 39 50 Melee 50 | . 13 37 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 46 | . . 46 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 10) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Utility x2 1331 | -9/Materials | Discovered new exit (range 15) 1503 | -9/Materials | Core integrity fell below 50% 1532 | -9/Materials | Lost 4 parts (1p2u1w) 1669 | -9/Materials | Discovered new exit (range 5) 1729 | -9/Materials | Entered another Materials area 1729 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1934 | -8/Materials | Destroyed 7 combat bots 2030 | -8/Materials | Core integrity fell below 50% 2034 | -8/Materials | Self-destructed Last Messages --------------- Acquired Imp. Treads. Imp. Treads destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. G-47 Trooper destroyed. U-05 Engineer builds a Wall. Imp. Treads destroyed. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Nuclear Core destroyed. U-05 Engineer builds a Wall. Hvy. Assault Rifle destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Wall. G-47 Trooper suffers critical hit (Destroy). Destroyed Particle Gun. 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